7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
98 else if(x > maxvalue * 0.75) {
99 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
100 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
103 else if(x > maxvalue * 0.5) {
104 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
105 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
106 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108 else if(x > maxvalue * 0.25) {
111 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113 else if(x > maxvalue * 0.1) {
115 color_y = (x-20)*90/27/100; // green value between 0 -> 1
116 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
126 float stringwidth_colors(string s, vector theSize)
128 return stringwidth(s, TRUE, theSize);
131 float stringwidth_nocolors(string s, vector theSize)
133 return stringwidth(s, FALSE, theSize);
136 #define CENTERPRINT_MAX_LINES 30
137 string centerprint_messages[CENTERPRINT_MAX_LINES];
138 float centerprint_width[CENTERPRINT_MAX_LINES];
139 float centerprint_time;
140 float centerprint_expire;
141 float centerprint_num;
142 float centerprint_offset_hint;
143 vector centerprint_fontsize;
145 void centerprint(string strMessage)
147 float i, j, n, hcount;
150 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
152 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
154 if(cvar("scr_centertime") <= 0)
160 // strip trailing newlines
161 j = strlen(strMessage) - 1;
162 while(substring(strMessage, j, 1) == "\n" && j >= 0)
164 strMessage = substring(strMessage, 0, j + 1);
169 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
171 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
173 strMessage = substring(strMessage, j, strlen(strMessage) - j);
174 centerprint_offset_hint = j;
179 // if we get here, we have a message. Initialize its height.
182 n = tokenizebyseparator(strMessage, "\n");
184 for(j = 0; j < n; ++j)
186 getWrappedLine_remaining = argv(j);
187 while(getWrappedLine_remaining)
189 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
190 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
191 centerprint_time = time;
192 if(centerprint_messages[i])
193 strunzone(centerprint_messages[i]);
194 centerprint_messages[i] = strzone(s);
195 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
198 // half height for empty lines looks better
204 if(i >= CENTERPRINT_MAX_LINES)
210 h = centerprint_fontsize_y*hcount;
212 havail = vid_conheight;
213 if(cvar("con_chatpos") < 0)
214 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
215 if(havail > vid_conheight - 70)
216 havail = vid_conheight - 70; // avoid overlapping HUD
219 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
221 // here, the centerprint would cover the crosshair. REALLY BAD.
222 forbiddenmin = vid_conheight * 0.5 - h - 16;
223 forbiddenmax = vid_conheight * 0.5 + 16;
225 allowedmin = scoreboard_bottom;
226 allowedmax = havail - h;
227 preferred = (havail - h)/2;
230 // possible orderings (total: 4! / 4 = 6)
231 // allowedmin allowedmax forbiddenmin forbiddenmax
232 // forbiddenmin forbiddenmax allowedmin allowedmax
233 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
235 // forbidden doesn't matter in this case
236 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
238 // allowedmin forbiddenmin allowedmax forbiddenmax
239 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
241 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
243 // allowedmin forbiddenmin forbiddenmax allowedmax
244 else if(allowedmin < forbiddenmin)
246 // make sure the forbidden zone is not covered
247 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
248 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
250 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
252 // forbiddenmin allowedmin allowedmax forbiddenmax
253 else if(allowedmax < forbiddenmax)
255 // it's better to leave the allowed zone (overlap with scoreboard) than
256 // to cover the forbidden zone (crosshair)
257 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
258 centerprint_start_y = forbiddenmax;
260 centerprint_start_y = forbiddenmin;
262 // forbiddenmin allowedmin forbiddenmax allowedmax
265 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
272 centerprint_expire = time + cvar("scr_centertime");
275 void HUD_DrawCenterPrint (void)
282 if(time - centerprint_time < 0.25)
283 a = (time - centerprint_time) / 0.25;
285 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
292 if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
293 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
295 pos = centerprint_start;
296 for (i=0; i<centerprint_num; i = i + 1)
298 ts = centerprint_messages[i];
299 drawfontscale = sz * '1 1 0';
300 drawfont = hud_bigfont;
301 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
304 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
305 pos_y = pos_y + centerprint_fontsize_y;
308 // half height for empty lines looks better
309 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
310 drawfontscale = '1 1 0';
315 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 position_x -= 2 / 3 * strlen(text) * scale_x;
318 drawstring(position, text, scale, rgb, alpha, flag);
321 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
323 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
324 drawstring(position, text, scale, rgb, alpha, flag);
327 // return the string of the given race place
328 string race_PlaceName(float pos) {
336 return strcat(ftos(pos), "th");
339 // return the string of the onscreen race timer
340 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
348 if(histime == 0) // goal hit
352 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
362 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
368 lapstr = strcat(" (-", ftos(lapdelta), "L)");
371 else if(lapdelta < 0)
373 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
377 else if(histime > 0) // anticipation
379 if(mytime >= histime)
380 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
382 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
389 cpname = "Start line";
391 cpname = "Finish line";
393 cpname = strcat("Intermediate ", ftos(cp));
395 cpname = "Finish line";
398 return strcat(col, cpname);
399 else if(hisname == "")
400 return strcat(col, cpname, " (", timestr, ")");
402 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
405 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
406 float race_CheckName(string net_name) {
408 for (i=RANKINGS_CNT-1;i>=0;--i)
409 if(grecordholder[i] == net_name)
420 #define HUD_Write(s) fputs(fh, s)
421 // q: quoted, n: not quoted
422 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
423 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
424 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
425 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
427 void HUD_Panel_ExportCfg(string cfgname)
430 string filename = strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg");
431 fh = fopen(filename, FILE_WRITE);
434 HUD_Write_Cvar_q("hud_skin");
435 HUD_Write_Cvar_q("hud_panel_bg");
436 HUD_Write_Cvar_q("hud_panel_bg_color");
437 HUD_Write_Cvar_q("hud_panel_bg_color_team");
438 HUD_Write_Cvar_q("hud_panel_bg_alpha");
439 HUD_Write_Cvar_q("hud_panel_bg_border");
440 HUD_Write_Cvar_q("hud_panel_bg_padding");
441 HUD_Write_Cvar_q("hud_panel_fg_alpha");
444 HUD_Write_Cvar_q("hud_dock");
445 HUD_Write_Cvar_q("hud_dock_color");
446 HUD_Write_Cvar_q("hud_dock_color_team");
447 HUD_Write_Cvar_q("hud_dock_alpha");
450 HUD_Write_Cvar_q("hud_progressbar_alpha");
451 HUD_Write_Cvar_q("hud_progressbar_strength_color");
452 HUD_Write_Cvar_q("hud_progressbar_shield_color");
453 HUD_Write_Cvar_q("hud_progressbar_health_color");
454 HUD_Write_Cvar_q("hud_progressbar_armor_color");
455 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
456 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
459 HUD_Write_Cvar_q("_hud_panelorder");
462 HUD_Write_Cvar_q("hud_configure_grid");
463 HUD_Write_Cvar_q("hud_configure_grid_xsize");
464 HUD_Write_Cvar_q("hud_configure_grid_ysize");
467 HUD_Write_Cvar_q("scr_centerpos");
470 // common cvars for all panels
472 for (i = 0; i < HUD_PANEL_NUM; ++i)
474 HUD_Panel_GetName(i);
476 HUD_Write_PanelCvar_n("");
477 HUD_Write_PanelCvar_q("_pos");
478 HUD_Write_PanelCvar_q("_size");
479 HUD_Write_PanelCvar_q("_bg");
480 HUD_Write_PanelCvar_q("_bg_color");
481 HUD_Write_PanelCvar_q("_bg_color_team");
482 HUD_Write_PanelCvar_q("_bg_alpha");
483 HUD_Write_PanelCvar_q("_bg_border");
484 HUD_Write_PanelCvar_q("_bg_padding");
486 case HUD_PANEL_WEAPONS:
487 HUD_Write_PanelCvar_q("_complainbubble");
488 HUD_Write_PanelCvar_q("_complainbubble_padding");
489 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
490 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
491 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
492 HUD_Write_PanelCvar_q("_ammo_color");
493 HUD_Write_PanelCvar_q("_ammo_alpha");
494 HUD_Write_PanelCvar_q("_aspect");
497 HUD_Write_PanelCvar_q("_onlycurrent");
498 HUD_Write_PanelCvar_q("_iconalign");
500 case HUD_PANEL_POWERUPS:
501 HUD_Write_PanelCvar_q("_flip");
502 HUD_Write_PanelCvar_q("_iconalign");
503 HUD_Write_PanelCvar_q("_baralign");
504 HUD_Write_PanelCvar_q("_progressbar");
505 HUD_Write_PanelCvar_q("_progressbar_strength");
506 HUD_Write_PanelCvar_q("_progressbar_shield");
508 case HUD_PANEL_HEALTHARMOR:
509 HUD_Write_PanelCvar_q("_flip");
510 HUD_Write_PanelCvar_q("_iconalign");
511 HUD_Write_PanelCvar_q("_baralign");
512 HUD_Write_PanelCvar_q("_progressbar");
513 HUD_Write_PanelCvar_q("_progressbar_health");
514 HUD_Write_PanelCvar_q("_progressbar_armor");
515 HUD_Write_PanelCvar_q("_text");
517 case HUD_PANEL_NOTIFY:
518 HUD_Write_PanelCvar_q("_flip");
519 HUD_Write_PanelCvar_q("_print");
521 case HUD_PANEL_RADAR:
522 HUD_Write_PanelCvar_q("_foreground_alpha");
525 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
527 case HUD_PANEL_PRESSEDKEYS:
528 HUD_Write_PanelCvar_q("_aspect");
530 case HUD_PANEL_INFOMESSAGES:
531 HUD_Write_PanelCvar_q("_flip");
536 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
538 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
542 print("^1Couldn't write to ", filename, "\n");
545 const float hlBorderSize = 4;
546 const string hlBorder = "gfx/hud/default/border_highlighted";
547 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
548 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
550 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
551 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
552 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
553 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
554 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
557 // draw the background/borders
558 #define HUD_Panel_DrawBg(alpha)\
560 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
561 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
563 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
564 } ENDS_WITH_CURLY_BRACE
566 void HUD_Panel_DrawProgressBar(vector pos, vector mySize, string pic, float vertical, float barflip, float x, vector color, float alpha, float drawflag)
574 pic = strcat(hud_skin_path, "/", pic, "_vertical");
575 if(precache_pic(pic) == "") {
576 pic = "gfx/hud/default/statusbar_vertical";
580 drawsetcliparea(pos_x, pos_y + mySize_y * (1 - x), mySize_x, mySize_y * x);
582 drawsetcliparea(pos_x, pos_y, mySize_x, mySize_y * x);
584 pic = strcat(hud_skin_path, "/", pic);
585 if(precache_pic(pic) == "") {
586 pic = "gfx/hud/default/statusbar";
590 drawsetcliparea(pos_x + mySize_x * (1 - x), pos_y, mySize_x * x, mySize_y);
592 drawsetcliparea(pos_x, pos_y, mySize_x * x, mySize_y);
595 drawpic(pos, pic, mySize, color, alpha, drawflag);
599 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
605 pic = strcat(hud_skin_path, "/num_leading");
606 if(precache_pic(pic) == "") {
607 pic = "gfx/hud/default/num_leading";
610 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
611 if(mySize_x/mySize_y > 2)
612 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
613 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
616 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
617 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
626 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
627 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
629 for (i = 0; i < HUD_PANEL_NUM; ++i) {
630 if(i == highlightedPanel || !panel_enabled)
633 HUD_Panel_UpdatePosSizeForId(i);
635 panel_pos -= '1 1 0' * panel_bg_border;
636 panel_size += '2 2 0' * panel_bg_border;
638 if(myPos_y + mySize_y < panel_pos_y)
640 if(myPos_y > panel_pos_y + panel_size_y)
643 if(myPos_x + mySize_x < panel_pos_x)
645 if(myPos_x > panel_pos_x + panel_size_x)
648 // OK, there IS a collision.
650 myCenter_x = myPos_x + 0.5 * mySize_x;
651 myCenter_y = myPos_y + 0.5 * mySize_y;
653 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
654 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
656 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
658 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
659 myTarget_x = panel_pos_x - mySize_x;
660 else // push it upwards
661 myTarget_y = panel_pos_y - mySize_y;
663 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
665 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
666 myTarget_x = panel_pos_x + panel_size_x;
667 else // push it upwards
668 myTarget_y = panel_pos_y - mySize_y;
670 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
672 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
673 myTarget_x = panel_pos_x - mySize_x;
674 else // push it downwards
675 myTarget_y = panel_pos_y + panel_size_y;
677 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
679 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
680 myTarget_x = panel_pos_x + panel_size_x;
681 else // push it downwards
682 myTarget_y = panel_pos_y + panel_size_y;
684 //if(cvar("hud_configure_checkcollisions_debug"))
685 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
691 void HUD_Panel_SetPos(vector pos)
693 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
697 //if(cvar("hud_configure_checkcollisions_debug"))
698 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
700 if(autocvar_hud_configure_grid)
702 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
703 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
706 if(hud_configure_checkcollisions)
707 pos = HUD_Panel_CheckMove(pos, mySize);
709 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
710 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
713 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
715 HUD_Panel_GetName(highlightedPanel);
716 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
719 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
720 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
725 float dist_x, dist_y;
727 ratio = mySize_x/mySize_y;
729 for (i = 0; i < HUD_PANEL_NUM; ++i) {
730 if(i == highlightedPanel || !panel_enabled)
733 HUD_Panel_UpdatePosSizeForId(i);
735 panel_pos -= '1 1 0' * panel_bg_border;
736 panel_size += '2 2 0' * panel_bg_border;
738 targEndPos = panel_pos + panel_size;
740 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
741 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
744 if (resizeCorner == 1)
746 // check if this panel is on our way
747 if (resizeorigin_x <= panel_pos_x)
749 if (resizeorigin_y <= panel_pos_y)
751 if (targEndPos_x <= resizeorigin_x - mySize_x)
753 if (targEndPos_y <= resizeorigin_y - mySize_y)
756 // there is a collision:
757 // detect which side of the panel we are facing is actually limiting the resizing
758 // (which side the resize direction finds for first) and reduce the size up to there
760 // dist is the distance between resizeorigin and the "analogous" point of the panel
761 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
762 dist_x = resizeorigin_x - targEndPos_x;
763 dist_y = resizeorigin_y - targEndPos_y;
764 if (dist_y <= 0 || dist_x / dist_y > ratio)
765 mySize_x = min(mySize_x, dist_x);
767 mySize_y = min(mySize_y, dist_y);
769 else if (resizeCorner == 2)
771 if (resizeorigin_x >= targEndPos_x)
773 if (resizeorigin_y <= panel_pos_y)
775 if (panel_pos_x >= resizeorigin_x + mySize_x)
777 if (targEndPos_y <= resizeorigin_y - mySize_y)
780 dist_x = panel_pos_x - resizeorigin_x;
781 dist_y = resizeorigin_y - targEndPos_y;
782 if (dist_y <= 0 || dist_x / dist_y > ratio)
783 mySize_x = min(mySize_x, dist_x);
785 mySize_y = min(mySize_y, dist_y);
787 else if (resizeCorner == 3)
789 if (resizeorigin_x <= panel_pos_x)
791 if (resizeorigin_y >= targEndPos_y)
793 if (targEndPos_x <= resizeorigin_x - mySize_x)
795 if (panel_pos_y >= resizeorigin_y + mySize_y)
798 dist_x = resizeorigin_x - targEndPos_x;
799 dist_y = panel_pos_y - resizeorigin_y;
800 if (dist_y <= 0 || dist_x / dist_y > ratio)
801 mySize_x = min(mySize_x, dist_x);
803 mySize_y = min(mySize_y, dist_y);
805 else if (resizeCorner == 4)
807 if (resizeorigin_x >= targEndPos_x)
809 if (resizeorigin_y >= targEndPos_y)
811 if (panel_pos_x >= resizeorigin_x + mySize_x)
813 if (panel_pos_y >= resizeorigin_y + mySize_y)
816 dist_x = panel_pos_x - resizeorigin_x;
817 dist_y = panel_pos_y - resizeorigin_y;
818 if (dist_y <= 0 || dist_x / dist_y > ratio)
819 mySize_x = min(mySize_x, dist_x);
821 mySize_y = min(mySize_y, dist_y);
823 //if(cvar("hud_configure_checkcollisions_debug"))
824 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
830 void HUD_Panel_SetPosSize(vector mySize)
832 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
834 resizeorigin = panel_click_resizeorigin;
837 // minimum panel size cap
838 mySize_x = max(0.025 * vid_conwidth, mySize_x);
839 mySize_y = max(0.025 * vid_conheight, mySize_y);
841 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
843 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
844 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
847 // collision testing|
848 // -----------------+
850 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
851 if(resizeCorner == 1) {
852 myPos_x = resizeorigin_x - mySize_x;
853 myPos_y = resizeorigin_y - mySize_y;
854 } else if(resizeCorner == 2) {
855 myPos_x = resizeorigin_x;
856 myPos_y = resizeorigin_y - mySize_y;
857 } else if(resizeCorner == 3) {
858 myPos_x = resizeorigin_x - mySize_x;
859 myPos_y = resizeorigin_y;
860 } else { // resizeCorner == 4
861 myPos_x = resizeorigin_x;
862 myPos_y = resizeorigin_y;
865 // left/top screen edges
867 mySize_x = mySize_x + myPos_x;
869 mySize_y = mySize_y + myPos_y;
871 // bottom/right screen edges
872 if(myPos_x + mySize_x > vid_conwidth)
873 mySize_x = vid_conwidth - myPos_x;
874 if(myPos_y + mySize_y > vid_conheight)
875 mySize_y = vid_conheight - myPos_y;
877 //if(cvar("hud_configure_checkcollisions_debug"))
878 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
880 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
881 if(autocvar_hud_configure_grid)
883 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
884 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
887 if(hud_configure_checkcollisions)
888 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
890 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
891 mySize_x = max(0.025 * vid_conwidth, mySize_x);
892 mySize_y = max(0.025 * vid_conheight, mySize_y);
894 // do another pos check, as size might have changed by now
895 if(resizeCorner == 1) {
896 myPos_x = resizeorigin_x - mySize_x;
897 myPos_y = resizeorigin_y - mySize_y;
898 } else if(resizeCorner == 2) {
899 myPos_x = resizeorigin_x;
900 myPos_y = resizeorigin_y - mySize_y;
901 } else if(resizeCorner == 3) {
902 myPos_x = resizeorigin_x - mySize_x;
903 myPos_y = resizeorigin_y;
904 } else { // resizeCorner == 4
905 myPos_x = resizeorigin_x;
906 myPos_y = resizeorigin_y;
909 //if(cvar("hud_configure_checkcollisions_debug"))
910 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
912 HUD_Panel_GetName(highlightedPanel);
914 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
915 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
917 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
918 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
922 float prevMouseClicked; // previous state
923 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
924 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
926 float pressed_key_time;
927 void HUD_Panel_Arrow_Action(float nPrimary)
929 if (highlightedPanel_prev == -1 || mouseClicked)
932 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
935 if(autocvar_hud_configure_grid)
937 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
939 if (hudShiftState & S_SHIFT)
940 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
942 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
946 if (hudShiftState & S_SHIFT)
947 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
949 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
954 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
955 step = vid_conheight;
958 if (hudShiftState & S_SHIFT)
959 step = (step / 256); // more precision
961 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
964 highlightedPanel = highlightedPanel_prev;
966 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
968 vector prev_pos, prev_size;
969 prev_pos = panel_pos;
970 prev_size = panel_size;
972 if (hudShiftState & S_ALT) // resize
974 highlightedAction = 1;
975 if(nPrimary == K_UPARROW)
977 else if(nPrimary == K_RIGHTARROW)
979 else if(nPrimary == K_LEFTARROW)
981 else // if(nPrimary == K_DOWNARROW)
984 // ctrl+arrow reduces the size, instead of increasing it
985 // Note that ctrl disables collisions check too, but it's fine
986 // since we don't collide with anything reducing the size
987 if (hudShiftState & S_CTRL) {
989 resizeCorner = 5 - resizeCorner;
994 panel_click_resizeorigin = panel_pos;
995 if(resizeCorner == 1) {
996 panel_click_resizeorigin += mySize;
998 } else if(resizeCorner == 2) {
999 panel_click_resizeorigin_y += mySize_y;
1001 } else if(resizeCorner == 3) {
1002 panel_click_resizeorigin_x += mySize_x;
1004 } else { // resizeCorner == 4
1007 HUD_Panel_SetPosSize(mySize);
1011 highlightedAction = 2;
1014 if(nPrimary == K_UPARROW)
1016 else if(nPrimary == K_DOWNARROW)
1018 else if(nPrimary == K_LEFTARROW)
1020 else // if(nPrimary == K_RIGHTARROW)
1023 HUD_Panel_SetPos(pos);
1026 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1028 if (prev_pos != panel_pos || prev_size != panel_size)
1031 panel_pos_backup = prev_pos;
1032 panel_size_backup = prev_size;
1033 highlightedPanel_backup = highlightedPanel;
1037 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1041 if(!autocvar__hud_configure)
1044 // allow console bind to work
1047 con_keys = findkeysforcommand("toggleconsole");
1048 keys = tokenize(con_keys);
1050 float hit_con_bind, i;
1051 for (i = 0; i < keys; ++i)
1053 if(nPrimary == stof(argv(i)))
1057 if(bInputType == 0) {
1058 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1059 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1060 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1062 else if(bInputType == 1) {
1063 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1064 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1065 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1068 if(nPrimary == K_MOUSE1)
1070 if(bInputType == 0) { // key pressed
1074 else if(bInputType == 1) {// key released
1079 else if(nPrimary == K_ESCAPE)
1081 if (bInputType == 1)
1084 menu_enabled_time = time;
1085 localcmd("menu_showhudexit\n");
1087 else if(hudShiftState & S_CTRL)
1092 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1094 if (bInputType == 1)
1097 if (highlightedPanel_prev != -1)
1098 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1100 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1102 if(nPrimary == 'c') // copy highlighted panel size
1104 if (bInputType == 1)
1107 if (highlightedPanel_prev != -1)
1109 panel_size_copied = panel_size;
1110 highlightedPanel_copied = highlightedPanel_prev;
1113 else if(nPrimary == 'v') // past copied size on the highlighted panel
1115 if (bInputType == 1)
1118 if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1121 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1123 // reduce size if it'd go beyond screen boundaries
1124 vector tmp_size = panel_size_copied;
1125 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1126 tmp_size_x = vid_conwidth - panel_pos_x;
1127 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1128 tmp_size_y = vid_conheight - panel_pos_y;
1130 if (panel_size == tmp_size)
1134 panel_pos_backup = panel_pos;
1135 panel_size_backup = panel_size;
1136 highlightedPanel_backup = highlightedPanel_prev;
1138 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1139 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1141 else if(nPrimary == 'z') // undo last action
1143 if (bInputType == 1)
1145 //restore previous values
1146 if (highlightedPanel_backup != -1)
1148 HUD_Panel_GetName(highlightedPanel_backup);
1149 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1150 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1151 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1152 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1153 highlightedPanel_backup = -1;
1157 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1159 if (bInputType == 1)
1161 pressed_key_time = 0;
1164 else if (pressed_key_time == 0)
1165 pressed_key_time = time;
1167 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1169 else if(hit_con_bind)
1172 return true; // Suppress ALL other input
1175 float HUD_Panel_HighlightCheck()
1181 while(j <= HUD_PANEL_NUM)
1186 HUD_Panel_UpdatePosSizeForId(i);
1188 panelPos = panel_pos;
1189 panelSize = panel_size;
1190 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1193 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1197 // resize from topleft border
1198 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1202 // resize from topright border
1203 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1207 // resize from bottomleft border
1208 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1212 // resize from bottomright border
1213 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1221 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1222 void HUD_Panel_FirstInDrawQ(float id)
1225 var float place = -1;
1226 // find out where in the array our current id is, save into place
1227 for(i = 0; i < HUD_PANEL_NUM; ++i)
1229 if(panel_order[i] == id)
1235 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1237 place = HUD_PANEL_NUM - 1;
1239 // move all ids up by one step in the array until "place"
1240 for(i = place; i > 0; --i)
1242 panel_order[i] = panel_order[i-1];
1244 // now save the new top id
1245 panel_order[0] = id;
1247 // let's save them into the cvar by some strcat trickery
1249 for(i = 0; i < HUD_PANEL_NUM; ++i)
1251 s = strcat(s, ftos(panel_order[i]), " ");
1253 cvar_set("_hud_panelorder", s);
1254 if(hud_panelorder_prev)
1255 strunzone(hud_panelorder_prev);
1256 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1259 void HUD_Panel_Highlight()
1265 while(j <= HUD_PANEL_NUM)
1270 HUD_Panel_UpdatePosSizeForId(i);
1272 panelPos = panel_pos;
1273 panelSize = panel_size;
1274 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1277 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1279 highlightedPanel = i;
1280 HUD_Panel_FirstInDrawQ(i);
1281 highlightedAction = 1;
1282 panel_click_distance = mousepos - panelPos;
1285 // resize from topleft border
1286 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1288 highlightedPanel = i;
1289 HUD_Panel_FirstInDrawQ(i);
1290 highlightedAction = 2;
1292 panel_click_distance = mousepos - panelPos;
1293 panel_click_resizeorigin = panelPos + panelSize;
1296 // resize from topright border
1297 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1299 highlightedPanel = i;
1300 HUD_Panel_FirstInDrawQ(i);
1301 highlightedAction = 2;
1303 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1304 panel_click_distance_y = mousepos_y - panelPos_y;
1305 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1308 // resize from bottomleft border
1309 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1311 highlightedPanel = i;
1312 HUD_Panel_FirstInDrawQ(i);
1313 highlightedAction = 2;
1315 panel_click_distance_x = mousepos_x - panelPos_x;
1316 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1317 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1320 // resize from bottomright border
1321 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1323 highlightedPanel = i;
1324 HUD_Panel_FirstInDrawQ(i);
1325 highlightedAction = 2;
1327 panel_click_distance = panelSize - mousepos + panelPos;
1328 panel_click_resizeorigin = panelPos;
1333 highlightedPanel_prev = -1;
1338 float highlightcheck;
1339 vector prev_pos, prev_size;
1340 void HUD_Panel_Mouse()
1342 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1343 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1347 print("menu_enabled: ", ftos(menu_enabled), "\n");
1348 print("Highlighted: ", ftos(highlightedPanel), "\n");
1349 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1352 // instantly hide the editor cursor if we open the HUDExit dialog
1353 // as hud_fade_alpha doesn't decrease to 0 in this case
1354 // TODO: find a way to fade the cursor out even in this case
1355 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1358 if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1359 highlightedPanel = -1;
1360 highlightedAction = 0;
1362 if(highlightedPanel != -1)
1363 highlightedPanel_prev = highlightedPanel;
1365 mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1367 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1368 mousepos_y = bound(0, mousepos_y, vid_conheight);
1372 if(prevMouseClicked == 0)
1374 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1375 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1376 prev_pos = panel_pos;
1377 prev_size = panel_size;
1380 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1382 if (prev_pos != panel_pos || prev_size != panel_size)
1384 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1386 panel_pos_backup = prev_pos;
1387 panel_size_backup = prev_size;
1388 highlightedPanel_backup = highlightedPanel;
1391 // in case the clicked panel is inside another panel and we aren't
1392 // moving it, avoid the immediate "fix" of its position/size
1393 // (often unwanted and hateful) by disabling collisions check
1394 hud_configure_checkcollisions = false;
1396 if(highlightedAction == 1)
1397 HUD_Panel_SetPos(mousepos - panel_click_distance);
1398 else if(highlightedAction == 2)
1401 if(resizeCorner == 1) {
1402 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1403 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1404 } else if(resizeCorner == 2) {
1405 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1406 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1407 } else if(resizeCorner == 3) {
1408 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1409 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1410 } else { // resizeCorner == 4
1411 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1412 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1414 HUD_Panel_SetPosSize(mySize);
1417 // doubleclick check
1418 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1420 mouseClicked = 0; // to prevent spam, I guess.
1422 menu_enabled_time = time;
1423 HUD_Panel_GetName(highlightedPanel);
1424 localcmd("menu_showhudoptions ", panel_name, "\n");
1427 if(prevMouseClicked == 0)
1429 prevMouseClickedTime = time;
1430 prevMouseClickedPos = mousepos;
1435 highlightcheck = HUD_Panel_HighlightCheck();
1437 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1439 cursorsize = '32 32 0';
1441 if(highlightcheck == 0)
1442 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1443 else if(highlightcheck == 1)
1444 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1445 else if(highlightcheck == 2)
1446 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1448 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1450 prevMouseClicked = mouseClicked;
1453 // Weapon icons (#0)
1455 float weaponspace[10];
1456 #define HUD_Weapons_Clear()\
1458 for(idx = 0; idx < 10; ++idx)\
1459 weaponspace[idx] = 0
1461 entity weaponorder[WEP_MAXCOUNT];
1462 void weaponorder_swap(float i, float j, entity pass)
1466 weaponorder[i] = weaponorder[j];
1470 string weaponorder_cmp_str;
1471 float weaponorder_cmp(float i, float j, entity pass)
1474 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1475 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1476 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1479 float GetAmmoStat(float i)
1483 case 0: return STAT_SHELLS;
1484 case 1: return STAT_NAILS;
1485 case 2: return STAT_ROCKETS;
1486 case 3: return STAT_CELLS;
1487 case 4: return STAT_FUEL;
1492 float GetAmmoTypeForWep(float i)
1496 case WEP_SHOTGUN: return 0;
1497 case WEP_UZI: return 1;
1498 case WEP_GRENADE_LAUNCHER: return 2;
1499 case WEP_MINE_LAYER: return 2;
1500 case WEP_ELECTRO: return 3;
1501 case WEP_CRYLINK: return 3;
1502 case WEP_HLAC: return 3;
1503 case WEP_MINSTANEX: return 3;
1504 case WEP_NEX: return 3;
1505 case WEP_CAMPINGRIFLE: return 1;
1506 case WEP_HAGAR: return 2;
1507 case WEP_ROCKET_LAUNCHER: return 2;
1508 case WEP_SEEKER: return 2;
1509 case WEP_FIREBALL: return 4;
1510 case WEP_HOOK: return 3;
1515 void HUD_Weapons(void)
1518 float center_x, center_y;
1520 if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1523 float timeout = cvar("hud_panel_weapons_timeout");
1524 float timeout_effect_length, timein_effect_length;
1525 if (cvar("hud_panel_weapons_timeout_effect") == 0)
1527 timeout_effect_length = 0;
1528 timein_effect_length = 0;
1532 timeout_effect_length = 0.75;
1533 timein_effect_length = 0.375;
1536 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1538 weaponprevtime = time;
1542 active_panel = HUD_PANEL_WEAPONS;
1543 HUD_Panel_UpdateCvars(weapons);
1545 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1547 f = (time - (weapontime + timeout)) / timeout_effect_length;
1548 if (cvar("hud_panel_weapons_timeout_effect"))
1550 panel_bg_alpha *= (1 - f);
1551 panel_fg_alpha *= (1 - f);
1553 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1555 f *= f; // for a cooler movement
1556 center_x = panel_pos_x + panel_size_x/2;
1557 center_y = panel_pos_y + panel_size_y/2;
1558 screen_ar = vid_conwidth/vid_conheight;
1559 if (center_x/center_y < screen_ar) //bottom left
1561 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1562 panel_pos_y += f * (vid_conheight - panel_pos_y);
1564 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1568 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1569 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1571 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1574 weaponprevtime = time - (1 - f) * timein_effect_length;
1576 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1578 f = (time - weaponprevtime) / timein_effect_length;
1579 if (cvar("hud_panel_weapons_timeout_effect"))
1581 panel_bg_alpha *= (f);
1582 panel_fg_alpha *= (f);
1584 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1586 f *= f; // for a cooler movement
1588 center_x = panel_pos_x + panel_size_x/2;
1589 center_y = panel_pos_y + panel_size_y/2;
1590 screen_ar = vid_conwidth/vid_conheight;
1591 if (center_x/center_y < screen_ar) //bottom left
1593 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1594 panel_pos_y += f * (vid_conheight - panel_pos_y);
1596 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1600 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1601 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1603 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1608 float i, weapid, wpnalpha, weapon_cnt;
1610 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1612 self = get_weaponinfo(i);
1613 if(self.impulse >= 0)
1617 // TODO make this configurable
1618 if(weaponorder_bypriority != cvar_string("cl_weaponpriority"))
1620 if(weaponorder_bypriority)
1621 strunzone(weaponorder_bypriority);
1622 if(weaponorder_byimpulse)
1623 strunzone(weaponorder_byimpulse);
1625 weaponorder_bypriority = strzone(cvar_string("cl_weaponpriority"));
1626 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1627 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1630 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1632 self = get_weaponinfo(i);
1633 if(self.impulse >= 0)
1635 weaponorder[weapon_cnt] = self;
1639 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1641 weaponorder_cmp_str = string_null;
1644 HUD_Panel_DrawBg(1);
1645 if(panel_bg_padding)
1647 panel_pos += '1 1 0' * panel_bg_padding;
1648 panel_size -= '2 2 0' * panel_bg_padding;
1651 if(cvar_or("hud_panel_weapons_fade", 1))
1653 wpnalpha = 3.2 - 2 * (time - weapontime);
1654 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1657 wpnalpha = panel_fg_alpha;
1659 HUD_Weapons_Clear();
1661 float rows, columns;
1662 float aspect = cvar("hud_panel_weapons_aspect");
1663 rows = panel_size_y/panel_size_x;
1664 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1666 columns = ceil(WEP_COUNT/rows);
1669 float a, type, fullammo;
1671 when = cvar("hud_panel_weapons_complainbubble_time");
1673 fadetime = cvar("hud_panel_weapons_complainbubble_fadetime");
1679 float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
1682 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1683 float barsize_x, barsize_y, baroffset_x, baroffset_y;
1684 float show_ammo = cvar("hud_panel_weapons_ammo");
1687 fullammo_shells = cvar("hud_panel_weapons_ammo_full_shells");
1688 fullammo_nails = cvar("hud_panel_weapons_ammo_full_nails");
1689 fullammo_rockets = cvar("hud_panel_weapons_ammo_full_rockets");
1690 fullammo_cells = cvar("hud_panel_weapons_ammo_full_cells");
1691 fullammo_fuel = cvar("hud_panel_weapons_ammo_full_fuel");
1692 ammo_color = stov(cvar_string("hud_panel_weapons_ammo_color"));
1693 ammo_alpha = panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha");
1696 if(wpnsize_x/wpnsize_y > aspect)
1698 barsize_x = aspect * wpnsize_y;
1699 barsize_y = wpnsize_y;
1700 baroffset_x = (wpnsize_x - barsize_x) / 2;
1704 barsize_y = 1/aspect * wpnsize_x;
1705 barsize_x = wpnsize_x;
1706 baroffset_y = (wpnsize_y - barsize_y) / 2;
1710 float show_accuracy;
1712 if(cvar("hud_panel_weapons_accuracy") && acc_levels)
1714 show_accuracy = true;
1715 if (acc_col_x[0] == -1)
1716 for (i = 0; i < acc_levels; ++i)
1717 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1720 float weapons_st = getstati(STAT_WEAPONS);
1721 float label = cvar("hud_panel_weapons_label");
1723 for(i = 0; i < weapon_cnt; ++i)
1725 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1727 self = weaponorder[i];
1728 weapid = self.impulse;
1730 // draw background behind currently selected weapon
1731 if(self.weapon == activeweapon)
1732 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1734 // draw the weapon accuracy
1737 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
1738 if(weapon_stats >= 0)
1740 // find the max level lower than weapon_stats
1743 while ( j && weapon_stats < acc_lev[j] )
1746 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1748 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1750 color = color + factor * (acc_col[j+1] - color);
1752 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1756 // draw the weapon icon
1757 if((weapid >= 0) && (weapons_st & self.weapons))
1759 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1761 if(label == 1) // weapon number
1762 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1763 else if(label == 2) // bind
1764 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1766 // draw ammo status bar
1767 if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1770 type = GetAmmoTypeForWep(weapid);
1772 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1777 case 0: fullammo = fullammo_shells; break;
1778 case 1: fullammo = fullammo_nails; break;
1779 case 2: fullammo = fullammo_rockets; break;
1780 case 3: fullammo = fullammo_cells; break;
1781 case 4: fullammo = fullammo_fuel; break;
1782 default: fullammo = 60;
1786 wpnpos_x + baroffset_x,
1787 wpnpos_y + baroffset_y,
1788 barsize_x * bound(0, a/fullammo, 1),
1790 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1791 drawresetcliparea();
1796 // draw a "ghost weapon icon" if you don't have the weapon
1799 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1802 // draw the complain message
1803 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_panel_weapons_complainbubble"))
1807 if(complain_weapon_time + when > time)
1810 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1814 if(complain_weapon_time + when > time)
1821 if(complain_weapon_type == 0) {
1823 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_outofammo"));
1825 else if(complain_weapon_type == 1) {
1827 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_donthave"));
1831 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_unavailable"));
1833 float padding = cvar("hud_panel_weapons_complainbubble_padding");
1834 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1835 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1851 float GetAmmoItemCode(float i)
1855 case 0: return IT_SHELLS;
1856 case 1: return IT_NAILS;
1857 case 2: return IT_ROCKETS;
1858 case 3: return IT_CELLS;
1859 case 4: return IT_FUEL;
1864 string GetAmmoPicture(float i)
1868 case 0: return "ammo_shells";
1869 case 1: return "ammo_bullets";
1870 case 2: return "ammo_rockets";
1871 case 3: return "ammo_cells";
1872 case 4: return "ammo_fuel";
1877 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1880 if(autocvar__hud_configure)
1882 currently_selected = (itemcode == 2); //rockets always selected
1886 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1895 if(currently_selected)
1900 vector picpos, numpos;
1901 if(autocvar_hud_panel_ammo_iconalign)
1904 picpos = myPos + eX * 2 * mySize_y;
1908 numpos = myPos + eX * mySize_y;
1912 if (currently_selected)
1913 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1916 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1917 else // "ghost" ammo count
1918 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1920 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1921 else // "ghost" ammo icon
1922 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1927 if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1930 active_panel = HUD_PANEL_AMMO;
1931 HUD_Panel_UpdateCvars(ammo);
1934 mySize = panel_size;
1936 HUD_Panel_DrawBg(1);
1937 if(panel_bg_padding)
1939 pos += '1 1 0' * panel_bg_padding;
1940 mySize -= '2 2 0' * panel_bg_padding;
1943 float rows, columns, row, column;
1945 if (autocvar_hud_panel_ammo_onlycurrent)
1949 rows = mySize_y/mySize_x;
1950 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1951 // ^^^ ammo item aspect goes here
1953 columns = ceil(AMMO_COUNT/rows);
1955 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1960 if(ammo_size_x/ammo_size_y > 3)
1962 newSize = 3 * ammo_size_y;
1963 offset_x = ammo_size_x - newSize;
1964 pos_x += offset_x/2;
1965 ammo_size_x = newSize;
1969 newSize = 1/3 * ammo_size_x;
1970 offset_y = ammo_size_y - newSize;
1971 pos_y += offset_y/2;
1972 ammo_size_y = newSize;
1975 drawfont = hud_bigfont;
1976 float i, stat_items, currently_selected;
1977 if (autocvar_hud_panel_ammo_onlycurrent)
1979 if(autocvar__hud_configure)
1981 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1984 stat_items = getstati(STAT_ITEMS);
1985 for (i = 0; i < AMMO_COUNT; ++i) {
1986 currently_selected = stat_items & GetAmmoItemCode(i);
1987 if (currently_selected)
1989 DrawAmmoItem(pos, ammo_size, i, true);
1993 return; // nothing to display
1996 stat_items = getstati(STAT_ITEMS);
1997 for (i = 0; i < AMMO_COUNT; ++i) {
1998 currently_selected = stat_items & GetAmmoItemCode(i);
1999 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
2004 column = column + 1;
2007 drawfont = hud_font;
2010 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
2013 float newSize_x, newSize_y;
2014 if(mySize_x/mySize_y > 3)
2016 newSize_x = 3 * mySize_y;
2017 newSize_y = mySize_y;
2019 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2024 newSize_y = 1/3 * mySize_x;
2025 newSize_x = mySize_x;
2027 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2031 vector picpos, numpos;
2034 if(iconalign == 1 || iconalign == 3) // right align
2037 picpos = newPos + eX * 2 * newSize_y;
2041 numpos = newPos + eX * newSize_y;
2047 if(iconalign == 0 || iconalign == 3) // left align
2049 numpos = newPos + eX * newSize_y;
2055 picpos = newPos + eX * 2 * newSize_y;
2059 drawfont = hud_bigfont;
2060 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2061 drawfont = hud_font;
2062 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2065 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2068 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2070 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2075 void HUD_Powerups(void) {
2076 if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2079 if(!autocvar__hud_configure)
2081 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
2084 if (getstati(STAT_HEALTH) <= 0)
2088 active_panel = HUD_PANEL_POWERUPS;
2089 HUD_Panel_UpdateCvars(powerups);
2092 mySize = panel_size;
2094 float strength_time, shield_time;
2095 if(autocvar__hud_configure)
2102 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2103 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2106 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2107 if(panel_bg_padding)
2109 pos += '1 1 0' * panel_bg_padding;
2110 mySize -= '2 2 0' * panel_bg_padding;
2113 vector barpos, barsize;
2117 string leftname, rightname;
2118 string leftprogressname, rightprogressname;
2119 float leftcnt, rightcnt;
2120 float leftexact, rightexact;
2121 float flip = cvar("hud_panel_powerups_flip");
2123 leftname = "strength";
2124 leftprogressname = cvar_string("hud_panel_powerups_progressbar_strength");
2125 leftcnt = ceil(strength_time);
2126 leftexact = strength_time;
2128 rightname = "shield";
2129 rightprogressname = cvar_string("hud_panel_powerups_progressbar_shield");
2130 rightcnt = ceil(shield_time);
2131 rightexact = shield_time;
2133 leftname = "shield";
2134 leftprogressname = cvar_string("hud_panel_powerups_progressbar_shield");
2135 leftcnt = ceil(shield_time);
2136 leftexact = shield_time;
2138 rightname = "strength";
2139 rightprogressname = cvar_string("hud_panel_powerups_progressbar_strength");
2140 rightcnt = ceil(strength_time);
2141 rightexact = strength_time;
2144 drawfont = hud_bigfont;
2145 float baralign = cvar("hud_panel_powerups_baralign");
2147 float iconalign = cvar("hud_panel_powerups_iconalign");
2148 float progressbar = cvar("hud_panel_powerups_progressbar");
2149 if (mySize_x/mySize_y > 4)
2151 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2154 if(baralign == 1 || baralign == 3) { // right align
2155 barpos = pos + eX * 0.5 * mySize_x;
2157 } else { // left align
2164 HUD_Panel_GetProgressBarColorForString(leftname);
2165 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2168 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2170 DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2175 if(baralign == 0 || baralign == 3) { // left align
2178 } else { // right align
2179 barpos = pos + eX * 0.5 * mySize_x;
2185 HUD_Panel_GetProgressBarColorForString(rightname);
2186 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2189 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2191 DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2194 else if (mySize_x/mySize_y > 1.5)
2196 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2200 if(baralign == 1 || baralign == 3) { // right/down align
2202 } else { // left/up align
2208 HUD_Panel_GetProgressBarColorForString(leftname);
2209 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2212 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2214 DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2219 barpos = pos + eY * 0.5 * mySize_y;
2220 if(baralign == 0 || baralign == 3) { // left align
2222 } else { // right align
2228 HUD_Panel_GetProgressBarColorForString(rightname);
2229 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2232 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2234 DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2239 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2243 if(baralign == 1 || baralign == 3) { // down align
2245 } else { // up align
2249 if(iconalign == 1 || iconalign == 3) { // down align
2250 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2251 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2252 } else { // up align
2253 picpos = pos + eX * 0.05 * mySize_x;
2254 numpos = pos + eY * 0.4 * mySize_x;
2259 HUD_Panel_GetProgressBarColorForString(leftname);
2260 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2263 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2265 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2266 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2271 barpos = pos + eX * 0.5 * mySize_x;
2272 if(baralign == 0 || baralign == 3) { // down align
2274 } else { // up align
2278 if(iconalign == 0 || iconalign == 3) { // up align
2279 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2280 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2281 } else { // down align
2282 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2283 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2288 HUD_Panel_GetProgressBarColorForString(rightname);
2289 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2292 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2294 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2295 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2298 drawfont = hud_font;
2301 // Health/armor (#3)
2303 void HUD_HealthArmor(void)
2305 if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2308 active_panel = HUD_PANEL_HEALTHARMOR;
2309 HUD_Panel_UpdateCvars(healtharmor);
2312 mySize = panel_size;
2314 HUD_Panel_DrawBg(1);
2315 if(panel_bg_padding)
2317 pos += '1 1 0' * panel_bg_padding;
2318 mySize -= '2 2 0' * panel_bg_padding;
2321 float armor, health, fuel;
2322 armor = getstati(STAT_ARMOR);
2323 health = getstati(STAT_HEALTH);
2324 fuel = getstati(STAT_FUEL);
2326 if(autocvar__hud_configure)
2336 vector barpos, barsize;
2340 drawfont = hud_bigfont;
2341 float baralign = cvar("hud_panel_healtharmor_baralign");
2342 float iconalign = cvar("hud_panel_healtharmor_iconalign");
2343 float progressbar = cvar("hud_panel_healtharmor_progressbar");
2345 float maxhealth = cvar("hud_panel_healtharmor_maxhealth");
2346 float maxarmor = cvar("hud_panel_healtharmor_maxarmor");
2347 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2350 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2355 float maxtotal = maxhealth + maxarmor;
2361 if(v_z) // NOT fully armored
2363 biggercount = "health";
2366 HUD_Panel_GetProgressBarColor(health);
2367 HUD_Panel_DrawProgressBar(barpos, barsize, cvar_string("hud_panel_healtharmor_progressbar_health"), 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2370 if(cvar("hud_panel_healtharmor_text"))
2371 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2375 biggercount = "armor";
2378 HUD_Panel_GetProgressBarColor(armor);
2379 HUD_Panel_DrawProgressBar(barpos, barsize, cvar_string("hud_panel_healtharmor_progressbar_armor"), 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2382 if(cvar("hud_panel_healtharmor_text"))
2383 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2385 DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, maxtotal), 1);
2391 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2392 HUD_Panel_GetProgressBarColor(fuel);
2393 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2398 string leftname, rightname;
2399 string leftprogressname, rightprogressname;
2400 float leftcnt, rightcnt;
2401 float leftmax, rightmax;
2402 float leftactive, rightactive;
2403 float leftalpha, rightalpha;
2404 float flip = cvar("hud_panel_healtharmor_flip");
2406 if (flip) { // old style layout with armor left/top of health
2408 leftprogressname = cvar_string("hud_panel_healtharmor_progressbar_armor");
2412 leftalpha = min((armor+10)/55, 1);
2415 rightname = "health";
2416 rightprogressname = cvar_string("hud_panel_healtharmor_progressbar_health");
2420 rightmax = maxhealth;
2422 leftname = "health";
2423 leftprogressname = cvar_string("hud_panel_healtharmor_progressbar_health");
2427 leftmax = maxhealth;
2429 rightname = "armor";
2430 rightprogressname = cvar_string("hud_panel_healtharmor_progressbar_armor");
2434 rightalpha = min((armor+10)/55, 1);
2435 rightmax = maxarmor;
2438 if (mySize_x/mySize_y > 4)
2440 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2444 if(baralign == 1 || baralign == 3) { // right align
2446 } else { // left align
2452 HUD_Panel_GetProgressBarColorForString(leftname);
2453 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2455 if(cvar("hud_panel_healtharmor_text"))
2456 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2461 barpos = pos + eX * 0.5 * mySize_x;
2462 if(baralign == 0 || baralign == 3) { // left align
2464 } else { // right align
2470 HUD_Panel_GetProgressBarColorForString(rightname);
2471 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2473 if(cvar("hud_panel_healtharmor_text"))
2474 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2480 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2481 HUD_Panel_GetProgressBarColor(fuel);
2482 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2485 else if (mySize_x/mySize_y > 1.5)
2487 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2491 if(baralign == 1 || baralign == 3) { // right align
2493 } else { // left align
2499 HUD_Panel_GetProgressBarColorForString(leftname);
2500 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2502 if(cvar("hud_panel_healtharmor_text"))
2503 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2508 barpos = pos + eY * 0.5 * mySize_y;
2509 if(baralign == 0 || baralign == 3) { // left align
2511 } else { // right align
2517 HUD_Panel_GetProgressBarColorForString(rightname);
2518 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2520 if(cvar("hud_panel_healtharmor_text"))
2521 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2527 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2528 HUD_Panel_GetProgressBarColor(fuel);
2529 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2534 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2538 if(baralign == 1 || baralign == 3) { // right align
2540 } else { // left align
2544 if(iconalign == 1 || iconalign == 3) { // down align
2545 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2546 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2547 } else { // up align
2548 picpos = pos + eX * 0.05 * mySize_x;
2549 numpos = pos + eY * 0.4 * mySize_x;
2554 HUD_Panel_GetProgressBarColorForString(leftname);
2555 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2557 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2558 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, leftmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2563 barpos = pos + eX * 0.5 * mySize_x;
2564 if(baralign == 0 || baralign == 3) { // left align
2566 } else { // right align
2570 if(iconalign == 0 || iconalign == 3) { // up align
2571 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2572 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2573 } else { // down align
2574 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2575 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2580 HUD_Panel_GetProgressBarColorForString(rightname);
2581 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2583 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2584 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, rightmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2590 barsize = eX * 0.05 * mySize_x + eY * mySize_y;
2591 HUD_Panel_GetProgressBarColor(fuel);
2592 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 1, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2596 drawfont = hud_font;
2599 // Notification area (#4)
2602 string Weapon_SuicideMessage(float deathtype)
2604 w_deathtype = deathtype;
2605 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2606 return w_deathtypestring;
2609 string Weapon_KillMessage(float deathtype)
2611 w_deathtype = deathtype;
2612 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2613 return w_deathtypestring;
2616 #define KN_MAX_ENTRIES 10
2618 float killnotify_times[KN_MAX_ENTRIES];
2619 float killnotify_deathtype[KN_MAX_ENTRIES];
2620 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2621 string killnotify_attackers[KN_MAX_ENTRIES];
2622 string killnotify_victims[KN_MAX_ENTRIES];
2623 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2627 kn_index = KN_MAX_ENTRIES-1;
2628 killnotify_times[kn_index] = time;
2629 killnotify_deathtype[kn_index] = wpn;
2630 killnotify_actiontype[kn_index] = actiontype;
2631 if(killnotify_attackers[kn_index])
2632 strunzone(killnotify_attackers[kn_index]);
2633 killnotify_attackers[kn_index] = strzone(attacker);
2634 if(killnotify_victims[kn_index])
2635 strunzone(killnotify_victims[kn_index]);
2636 killnotify_victims[kn_index] = strzone(victim);
2639 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2642 float alsoprint, gentle;
2643 alsoprint = (cvar("hud_panel_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2644 gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
2646 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2649 if(msg == MSG_SUICIDE) {
2650 w = DEATH_WEAPONOF(type);
2652 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2654 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2655 } else if (type == DEATH_KILL) {
2656 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2658 print ("^1",s1, "^1 couldn't take it anymore\n");
2659 } else if (type == DEATH_ROT) {
2660 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2662 print ("^1",s1, "^1 died\n");
2663 } else if (type == DEATH_NOAMMO) {
2664 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2666 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2667 } else if (type == DEATH_CAMP) {
2668 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2670 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2671 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2672 HUD_KillNotify_Push(s1, "", 0, type);
2674 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2675 } else if (type == DEATH_CHEAT) {
2676 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2678 print ("^1",s1, "^1 unfairly eliminated themself\n");
2679 } else if (type == DEATH_FIRE) {
2680 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2682 print ("^1",s1, "^1 burned to death\n");
2683 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2684 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2686 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2689 if (stof(s2) > 2) // killcount > 2
2690 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2691 } else if(msg == MSG_KILL) {
2692 w = DEATH_WEAPONOF(type);
2694 if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2695 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2697 HUD_KillNotify_Push(s1, s2, 1, type);
2700 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2702 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2703 HUD_KillNotify_Push(s1, s2, 1, type);
2707 print ("^1", s1, "^1 took action against a team mate\n");
2709 print ("^1", s1, "^1 mows down a team mate\n");
2712 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2714 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2716 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2718 else if (stof(s2) > 2) {
2720 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2722 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2725 else if(type == KILL_FIRST_BLOOD)
2726 print("^1",s1, "^1 drew first blood", "\n");
2727 else if (type == DEATH_TELEFRAG) {
2728 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2730 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2732 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2734 else if (type == DEATH_DROWN) {
2735 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2737 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2739 else if (type == DEATH_SLIME) {
2740 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2742 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2744 else if (type == DEATH_LAVA) {
2745 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2747 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2749 else if (type == DEATH_FALL) {
2750 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2752 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2754 else if (type == DEATH_SHOOTING_STAR) {
2755 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2757 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2759 else if (type == DEATH_SWAMP) {
2760 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2762 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2764 else if (type == DEATH_HURTTRIGGER)
2766 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2768 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2769 } else if(type == DEATH_SBCRUSH) {
2770 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2772 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2773 } else if(type == DEATH_SBMINIGUN) {
2774 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2776 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2777 } else if(type == DEATH_SBROCKET) {
2778 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2780 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2781 } else if(type == DEATH_SBBLOWUP) {
2782 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2784 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2785 } else if(type == DEATH_WAKIGUN) {
2786 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2788 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2789 } else if(type == DEATH_WAKIROCKET) {
2790 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2792 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2793 } else if(type == DEATH_WAKIBLOWUP) {
2794 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2796 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2797 } else if(type == DEATH_TURRET) {
2798 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2800 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2801 } else if(type == DEATH_TOUCHEXPLODE) {
2802 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2804 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2805 } else if(type == DEATH_CHEAT) {
2806 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2808 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2809 } else if (type == DEATH_FIRE) {
2810 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2812 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2813 } else if (type == DEATH_CUSTOM) {
2814 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2816 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2817 } else if (type == DEATH_HURTTRIGGER) {
2818 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2820 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2822 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2824 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2826 } else if(msg == MSG_SPREE) {
2827 if(type == KILL_END_SPREE) {
2829 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2831 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2832 } else if(type == KILL_SPREE) {
2834 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2836 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2837 } else if(type == KILL_SPREE_3) {
2839 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2841 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2842 } else if(type == KILL_SPREE_5) {
2844 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2846 print (s1,"^7 unleashes ^1RAGE\n");
2847 } else if(type == KILL_SPREE_10) {
2849 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2851 print (s1,"^7 starts the ^1MASSACRE!\n");
2852 } else if(type == KILL_SPREE_15) {
2854 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2856 print (s1,"^7 executes ^1MAYHEM!\n");
2857 } else if(type == KILL_SPREE_20) {
2859 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2861 print (s1,"^7 is a ^1BERSERKER!\n");
2862 } else if(type == KILL_SPREE_25) {
2864 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2866 print (s1,"^7 inflicts ^1CARNAGE!\n");
2867 } else if(type == KILL_SPREE_30) {
2869 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2871 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2873 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2874 if (type == DEATH_DROWN) {
2875 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2879 print ("^1",s1, "^1 was in the water for too long\n");
2881 print ("^1",s1, "^1 drowned\n");
2883 } else if (type == DEATH_SLIME) {
2884 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2886 print ("^1",s1, "^1 was slimed\n");
2887 } else if (type == DEATH_LAVA) {
2888 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2892 print ("^1",s1, "^1 found a hot place\n");
2894 print ("^1",s1, "^1 turned into hot slag\n");
2896 } else if (type == DEATH_FALL) {
2897 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2901 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2903 print ("^1",s1, "^1 hit the ground with a crunch\n");
2905 } else if (type == DEATH_SHOOTING_STAR) {
2906 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2908 print ("^1",s1, "^1 became a shooting star\n");
2909 } else if (type == DEATH_SWAMP) {
2910 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2914 print ("^1",s1, "^1 discovered a swamp\n");
2916 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2918 } else if(type == DEATH_TURRET) {
2919 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2921 print ("^1",s1, "^1 was mowed down by a turret \n");
2922 } else if (type == DEATH_CUSTOM) {
2923 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2925 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2926 } else if (type == DEATH_HURTTRIGGER) {
2927 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2929 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2930 } else if(type == DEATH_TOUCHEXPLODE) {
2931 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2933 print ("^1",s1, "^1 died in an accident\n");
2934 } else if(type == DEATH_CHEAT) {
2935 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2937 print ("^1",s1, "^1 was unfairly eliminated\n");
2938 } else if(type == DEATH_FIRE) {
2939 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2943 print ("^1",s1, "^1 felt a little hot\n");
2945 print ("^1",s1, "^1 burnt to death\n");
2948 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2952 print ("^1",s1, "^1 needs a restart\n");
2954 print ("^1",s1, "^1 died\n");
2957 } else if(msg == MSG_KILL_ACTION_SPREE) {
2959 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2961 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2962 } else if(msg == MSG_INFO) {
2963 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2964 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2965 print(s1, "^7 got the ", s2, "\n");
2966 } else if(type == INFO_LOSTFLAG) {
2967 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2968 print(s1, "^7 lost the ", s2, "\n");
2969 } else if(type == INFO_PICKUPFLAG) {
2970 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2971 print(s1, "^7 picked up the ", s2, "\n");
2972 } else if(type == INFO_RETURNFLAG) {
2973 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2974 print(s1, "^7 returned the ", s2, "\n");
2975 } else if(type == INFO_CAPTUREFLAG) {
2976 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2977 print(s1, "^7 captured the ", s2, s3, "\n");
2979 } else if(msg == MSG_RACE) {
2980 if(type == RACE_SERVER_RECORD) {
2981 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2983 else if(type == RACE_NEW_RANK) {
2984 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2986 else if(type == RACE_NEW_TIME) {
2987 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2989 else if(type == RACE_FAIL) {
2990 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2995 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2997 void HUD_Centerprint(string s1, string s2, float type, float msg)
3000 gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
3001 if(msg == MSG_SUICIDE) {
3002 if (type == DEATH_TEAMCHANGE) {
3003 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
3004 } else if (type == DEATH_AUTOTEAMCHANGE) {
3005 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
3006 } else if (type == DEATH_CAMP) {
3008 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
3010 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
3011 } else if (type == DEATH_NOAMMO) {
3013 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
3015 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
3016 } else if (type == DEATH_ROT) {
3018 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
3020 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
3021 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3023 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
3025 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
3026 } else if (type == DEATH_QUIET) {
3028 } else { // generic message
3030 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3032 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3034 } else if(msg == MSG_KILL) {
3035 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3037 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3039 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3041 } else if (type == KILL_FIRST_BLOOD) {
3043 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3045 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3047 } else if (type == KILL_FIRST_VICTIM) {
3049 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3051 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3053 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3055 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3057 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3059 } else if (type == KILL_TYPEFRAGGED) {
3061 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3063 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3065 } else if (type == KILL_FRAG) {
3067 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3069 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3071 } else { // generic message
3073 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3075 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3078 } else if(msg == MSG_KILL_ACTION) {
3079 // TODO: invent more centerprints here?
3080 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3084 void HUD_Notify (void)
3086 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3089 active_panel = HUD_PANEL_NOTIFY;
3090 HUD_Panel_UpdateCvars(notify);
3093 mySize = panel_size;
3095 HUD_Panel_DrawBg(1);
3096 if(panel_bg_padding)
3098 pos += '1 1 0' * panel_bg_padding;
3099 mySize -= '2 2 0' * panel_bg_padding;
3102 float entries, height;
3103 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
3104 height = mySize_y/entries;
3107 fontsize = '0.5 0.5 0' * height;
3111 when = cvar("hud_panel_notify_time");
3113 fadetime = cvar("hud_panel_notify_fadetime");
3117 vector pos_attacker, pos_victim;
3119 float width_attacker;
3120 string attacker, victim;
3122 float i, j, w, step, limit;
3123 if(cvar("hud_panel_notify_flip")) //order items from the top down
3129 else //order items from the bottom up
3136 for(j = kn_index; i != limit; i += step, ++j)
3138 if(autocvar__hud_configure)
3142 else // inverse order
3143 a = entries - 1 - i;
3144 attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3145 victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3146 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
3147 a = bound(0, (when - a) / 4, 1);
3148 goto hud_config_notifyprint;
3151 if (j == KN_MAX_ENTRIES)
3154 if(killnotify_times[j] + when > time)
3158 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3172 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3174 // TODO: maybe print in team colors?
3177 if(killnotify_actiontype[j] == 0)
3179 if(killnotify_deathtype[j] == DEATH_GENERIC)
3183 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3185 s = "notify_outofammo";
3187 else if(killnotify_deathtype[j] == DEATH_KILL)
3189 s = "notify_selfkill";
3191 else if(killnotify_deathtype[j] == DEATH_CAMP)
3193 s = "notify_camping";
3195 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3197 s = "notify_teamkill_red";
3199 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3201 s = "notify_teamkill_blue";
3203 else if(killnotify_deathtype[j] == DEATH_DROWN)
3207 else if(killnotify_deathtype[j] == DEATH_SLIME)
3211 else if(killnotify_deathtype[j] == DEATH_LAVA)
3215 else if(killnotify_deathtype[j] == DEATH_FALL)
3219 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3221 s = "notify_shootingstar";
3223 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3227 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3229 if(killnotify_victims[j] == "^1RED^7 flag")
3231 s = "notify_red_taken";
3235 s = "notify_blue_taken";
3238 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3240 if(killnotify_victims[j] == "^1RED^7 flag")
3242 s = "notify_red_returned";
3246 s = "notify_blue_returned";
3249 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3251 if(killnotify_victims[j] == "^1RED^7 flag")
3253 s = "notify_red_lost";
3257 s = "notify_blue_lost";
3260 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3262 if(killnotify_victims[j] == "^1RED^7 flag")
3264 s = "notify_red_captured";
3268 s = "notify_blue_captured";
3271 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3272 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3273 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3277 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3278 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3281 // X [did action to] Y
3284 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3286 s = "notify_melee_laser";
3288 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3290 s = "notify_melee_shotgun";
3292 else if(WEP_VALID(w))
3294 self = get_weaponinfo(w);
3295 s = strcat("weapon", self.netname);
3297 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3299 s = "notify_teamkill_red";
3301 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3303 s = "notify_teamkill_red";
3305 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3307 s = "notify_telefrag";
3309 else if(killnotify_deathtype[j] == DEATH_DROWN)
3313 else if(killnotify_deathtype[j] == DEATH_SLIME)
3317 else if(killnotify_deathtype[j] == DEATH_LAVA)
3321 else if(killnotify_deathtype[j] == DEATH_FALL)
3325 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3327 s = "notify_shootingstar";
3329 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3333 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
3335 s = "notify_headshot";
3337 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
3339 s = "race_newrecordserver";
3341 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
3343 s = "race_newrankyellow";
3345 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
3349 else if(killnotify_deathtype[j] == RACE_FAIL)
3354 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3355 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3356 :hud_config_notifyprint
3357 width_attacker = stringwidth(attacker, TRUE, fontsize);
3358 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3359 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3360 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3364 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3365 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3366 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3375 string seconds_tostring(float sec)
3378 minutes = floor(sec / 60);
3380 sec -= minutes * 60;
3383 s = ftos(100 + sec);
3385 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3388 void HUD_Timer(void)
3390 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3393 active_panel = HUD_PANEL_TIMER;
3394 HUD_Panel_UpdateCvars(timer);
3397 mySize = panel_size;
3399 HUD_Panel_DrawBg(1);
3400 if(panel_bg_padding)
3402 pos += '1 1 0' * panel_bg_padding;
3403 mySize -= '2 2 0' * panel_bg_padding;
3407 float timelimit, elapsedTime, timeleft, minutesLeft;
3409 timelimit = getstatf(STAT_TIMELIMIT);
3411 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3412 timeleft = ceil(timeleft);
3414 minutesLeft = floor(timeleft / 60);
3417 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3418 timer_color = '1 1 1'; //white
3419 else if(minutesLeft >= 1)
3420 timer_color = '1 1 0'; //yellow
3422 timer_color = '1 0 0'; //red
3424 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3425 if (time < getstatf(STAT_GAMESTARTTIME)) {
3426 //while restart is still active, show 00:00
3427 timer = seconds_tostring(0);
3429 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3430 timer = seconds_tostring(elapsedTime);
3433 timer = seconds_tostring(timeleft);
3436 drawfont = hud_bigfont;
3437 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3438 drawfont = hud_font;
3443 void HUD_Radar(void)
3445 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3448 active_panel = HUD_PANEL_RADAR;
3449 HUD_Panel_UpdateCvars(radar);
3452 mySize = panel_size;
3454 HUD_Panel_DrawBg(1);
3455 if(panel_bg_padding)
3457 pos += '1 1 0' * panel_bg_padding;
3458 mySize -= '2 2 0' * panel_bg_padding;
3461 local float color1, color2; // color already declared as a global in hud.qc
3464 float scale2d, normalsize, bigsize;
3467 teamradar_origin2d = pos + 0.5 * mySize;
3468 teamradar_size2d = mySize;
3470 if(minimapname == "")
3473 teamradar_loadcvars();
3475 switch(hud_panel_radar_zoommode)
3479 f = current_zoomfraction;
3482 f = 1 - current_zoomfraction;
3492 switch(hud_panel_radar_rotation)
3495 teamradar_angle = view_angles_y - 90;
3498 teamradar_angle = 90 * hud_panel_radar_rotation;
3502 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3503 teamradar_size2d = mySize;
3505 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3507 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3508 if(hud_panel_radar_rotation == 0)
3510 // max-min distance must fit the radar in any rotation
3511 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3515 vector c0, c1, c2, c3, span;
3516 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3517 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3518 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3519 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3521 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3522 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3524 // max-min distance must fit the radar in x=x, y=y
3526 teamradar_size2d_x * scale2d / (1.05 * span_x),
3527 teamradar_size2d_y * scale2d / (1.05 * span_y)
3531 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3532 if(bigsize > normalsize)
3533 normalsize = bigsize;
3537 + (1 - f) * normalsize;
3538 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3539 f * (mi_min + mi_max) * 0.5
3540 + (1 - f) * view_origin);
3542 color1 = GetPlayerColor(player_localentnum-1);
3543 rgb = GetTeamRGB(color1);
3552 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3554 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3555 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3556 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3557 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3558 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3560 color2 = GetPlayerColor(tm.sv_entnum);
3561 //if(color == COLOR_SPECTATOR || color == color2)
3562 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3564 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3566 drawresetcliparea();
3571 void HUD_Score(void)
3573 if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3576 active_panel = HUD_PANEL_SCORE;
3577 HUD_Panel_UpdateCvars(score);
3580 mySize = panel_size;
3582 HUD_Panel_DrawBg(1);
3583 if(panel_bg_padding)
3585 pos += '1 1 0' * panel_bg_padding;
3586 mySize -= '2 2 0' * panel_bg_padding;
3589 float score, distribution, leader;
3591 vector distribution_color;
3593 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3595 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3596 string timer, distrtimer;
3598 pl = players.sort_next;
3601 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3602 if(pl.scores[ps_primary] == 0)
3605 score = me.(scores[ps_primary]);
3606 timer = TIME_ENCODED_TOSTRING(score);
3608 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3609 // distribution display
3610 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3612 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
3614 if (distribution <= 0) {
3615 distribution_color = '0 1 0';
3619 distribution_color = '1 0 0';
3622 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3624 // race record display
3625 if (distribution <= 0)
3626 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3627 drawfont = hud_bigfont;
3628 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3629 drawfont = hud_font;
3630 } else if (!teamplay) { // non-teamgames
3631 // me vector := [team/connected frags id]
3632 pl = players.sort_next;
3636 if(autocvar__hud_configure)
3639 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3643 score = me.(scores[ps_primary]);
3644 if(autocvar__hud_configure)
3647 if(distribution >= 5) {
3648 distribution_color = eY;
3650 } else if(distribution >= 0) {
3651 distribution_color = '1 1 1';
3653 } else if(distribution >= -5)
3654 distribution_color = '1 1 0';
3656 distribution_color = eX;
3658 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3660 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3661 drawfont = hud_bigfont;
3662 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3663 drawfont = hud_font;
3664 } else { // teamgames
3665 float max_fragcount;
3666 max_fragcount = -99;
3669 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3670 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3672 score = tm.(teamscores[ts_primary]);
3673 if(autocvar__hud_configure)
3677 if (score > max_fragcount)
3678 max_fragcount = score;
3680 if(tm.team == myteam) {
3681 if (max_fragcount == score)
3684 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3685 drawfont = hud_bigfont;
3686 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3687 drawfont = hud_font;
3689 if (max_fragcount == score)
3692 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3693 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3702 void HUD_RaceTimer (void) {
3703 if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3706 active_panel = HUD_PANEL_RACETIMER;
3707 HUD_Panel_UpdateCvars(racetimer);
3710 mySize = panel_size;
3712 HUD_Panel_DrawBg(1);
3713 if(panel_bg_padding)
3715 pos += '1 1 0' * panel_bg_padding;
3716 mySize -= '2 2 0' * panel_bg_padding;
3719 // always force 4:1 aspect
3721 if(mySize_x/mySize_y > 4)
3723 newSize_x = 4 * mySize_y;
3724 newSize_y = mySize_y;
3726 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3730 newSize_y = 1/4 * mySize_x;
3731 newSize_x = mySize_x;
3733 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3737 drawfont = hud_bigfont;
3739 string s, forcetime;
3741 if(autocvar__hud_configure)
3744 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3745 s = "^1Intermediate 1 (+15.42)";
3746 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3747 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3748 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3750 else if(race_checkpointtime)
3752 a = bound(0, 2 - (time - race_checkpointtime), 1);
3755 if(a > 0) // just hit a checkpoint?
3757 if(race_checkpoint != 254)
3759 if(race_time && race_previousbesttime)
3760 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3762 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3764 forcetime = TIME_ENCODED_TOSTRING(race_time);
3769 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3771 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3772 if(a > 0) // next one?
3774 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3779 if(s != "" && a > 0)
3781 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3784 if(race_penaltytime)
3786 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3789 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3790 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3796 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3797 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3802 if(race_laptime && race_checkpoint != 255)
3804 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3805 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3810 if(race_mycheckpointtime)
3812 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3813 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3814 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3816 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3818 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3819 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3820 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3823 if(race_penaltytime && !race_penaltyaccumulator)
3825 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3826 a = bound(0, (1 + t - time), 1);
3830 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3832 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3833 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3838 drawfont = hud_font;
3843 float vote_yescount;
3846 float vote_highlighted; // currently selected vote
3848 float vote_active; // is there an active vote?
3849 float vote_prev; // previous state of vote_active to check for a change
3851 float vote_change; // "time" when vote_active changed
3853 void HUD_VoteWindow(void)
3855 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3858 vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats"));
3861 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3864 if(!autocvar__hud_configure)
3866 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3867 panel_bg_alpha_str = cvar_string("hud_panel_vote_bg_alpha");
3869 if(panel_bg_alpha_str == "") {
3870 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3872 panel_bg_alpha = stof(panel_bg_alpha_str);
3877 if(vote_active != vote_prev) {
3879 vote_prev = vote_active;
3882 if(vote_active || autocvar__hud_configure)
3883 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3885 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3887 if(autocvar__hud_configure)
3897 active_panel = HUD_PANEL_VOTE;
3898 HUD_Panel_UpdateCvars(vote);
3901 mySize = panel_size;
3903 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3905 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3906 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3909 a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
3910 HUD_Panel_DrawBg(a);
3911 a = panel_fg_alpha * a;
3913 if(panel_bg_padding)
3915 pos += '1 1 0' * panel_bg_padding;
3916 mySize -= '2 2 0' * panel_bg_padding;
3919 // always force 3:1 aspect
3921 if(mySize_x/mySize_y > 3)
3923 newSize_x = 3 * mySize_y;
3924 newSize_y = mySize_y;
3926 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3930 newSize_y = 1/3 * mySize_x;
3931 newSize_x = mySize_x;
3933 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3937 s = "A vote has been called for:";
3938 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3939 s = "Allow servers to store and display your name?";
3940 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3941 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3942 if(autocvar__hud_configure)
3943 s = "^1Configure the HUD";
3944 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3946 // print the yes/no counts
3947 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3948 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3949 s = strcat("Yes: (press y)");
3950 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3951 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3952 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3953 s = strcat("No: (press n)");
3954 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3956 // draw the progress bar backgrounds
3957 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3959 // draw the highlights
3960 if(vote_highlighted == 1) {
3961 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3962 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3964 else if(vote_highlighted == 2) {
3965 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3966 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3969 // draw the progress bars
3970 if(vote_yescount && vote_needed)
3972 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3973 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3976 if(vote_nocount && vote_needed)
3978 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3979 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3982 drawresetcliparea();
3985 vote_highlighted = 0;
3989 // Mod icons panel (#10)
3992 float mod_active; // is there any active mod icon?
3994 // Clan Arena HUD modicons
3995 void HUD_Mod_CA(vector pos, vector mySize)
3997 mod_active = 1; // CA should never hide the mod icons panel
3998 float redalive, bluealive;
3999 redalive = getstati(STAT_REDALIVE);
4000 bluealive = getstati(STAT_BLUEALIVE);
4002 drawfont = hud_bigfont;
4003 vector redpos, bluepos;
4004 if(mySize_x > mySize_y)
4007 bluepos = pos + eY * 0.5 * mySize_y;
4008 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4009 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4010 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4011 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4016 bluepos = pos + eY * 0.5 * mySize_y;
4017 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4018 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4019 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4020 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4022 drawfont = hud_font;
4025 // CTF HUD modicon section
4026 float redflag_prevframe, blueflag_prevframe; // status during previous frame
4027 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
4028 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
4030 void HUD_Mod_CTF_Reset(void)
4032 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
4035 void HUD_Mod_CTF(vector pos, vector mySize)
4037 vector redflag_pos, blueflag_pos;
4039 float f; // every function should have that
4041 float redflag, blueflag; // current status
4042 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
4045 stat_items = getstati(STAT_ITEMS);
4046 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
4047 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
4049 if(redflag || blueflag)
4054 if(autocvar__hud_configure)
4060 // when status CHANGES, set old status into prevstatus and current status into status
4061 if (redflag != redflag_prevframe)
4063 redflag_statuschange_time = time;
4064 redflag_prevstatus = redflag_prevframe;
4065 redflag_prevframe = redflag;
4068 if (blueflag != blueflag_prevframe)
4070 blueflag_statuschange_time = time;
4071 blueflag_prevstatus = blueflag_prevframe;
4072 blueflag_prevframe = blueflag;
4075 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4076 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4078 float BLINK_FACTOR = 0.15;
4079 float BLINK_BASE = 0.85;
4081 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4083 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4085 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4087 string red_icon, red_icon_prevstatus;
4088 float red_alpha, red_alpha_prevstatus;
4089 red_alpha = red_alpha_prevstatus = 1;
4091 case 1: red_icon = "flag_red_taken"; break;
4092 case 2: red_icon = "flag_red_lost"; break;
4093 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4095 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4096 red_icon = "flag_red_shielded";
4098 red_icon = string_null;
4101 switch(redflag_prevstatus) {
4102 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4103 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4104 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4107 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4108 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4109 red_icon_prevstatus = "flag_red_shielded";
4111 red_icon_prevstatus = string_null;
4115 string blue_icon, blue_icon_prevstatus;
4116 float blue_alpha, blue_alpha_prevstatus;
4117 blue_alpha = blue_alpha_prevstatus = 1;
4119 case 1: blue_icon = "flag_blue_taken"; break;
4120 case 2: blue_icon = "flag_blue_lost"; break;
4121 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4123 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4124 blue_icon = "flag_blue_shielded";
4126 blue_icon = string_null;
4129 switch(blueflag_prevstatus) {
4130 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4131 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4132 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4135 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4136 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4137 blue_icon_prevstatus = "flag_blue_shielded";
4139 blue_icon_prevstatus = string_null;
4143 if(mySize_x > mySize_y) {
4144 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4146 blueflag_pos = pos + eX * 0.5 * mySize_x;
4149 redflag_pos = pos + eX * 0.5 * mySize_x;
4151 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4153 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4155 blueflag_pos = pos + eY * 0.5 * mySize_y;
4158 redflag_pos = pos + eY * 0.5 * mySize_y;
4160 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4163 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4164 if(red_icon_prevstatus && f < 1)
4165 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4167 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4169 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4170 if(blue_icon_prevstatus && f < 1)
4171 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4173 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4176 // Keyhunt HUD modicon section
4177 float kh_runheretime;
4179 void HUD_Mod_KH_Reset(void)
4184 void HUD_Mod_KH(vector pos, vector mySize)
4186 mod_active = 1; // keyhunt should never hide the mod icons panel
4190 vector p, pa, kh_size, kh_asize;
4192 kh_keys = getstati(STAT_KH_KEYS);
4195 if(mySize_x > mySize_y)
4197 p_y = pos_y + 0.25 * mySize_y;
4198 pa = p - eY * 0.25 * mySize_y;
4200 kh_size_x = mySize_x * 0.25;
4201 kh_size_y = 0.75 * mySize_y;
4202 kh_asize_x = mySize_x * 0.25;
4203 kh_asize_y = mySize_y * 0.25;
4207 p_y = pos_y + 0.125 * mySize_y;
4208 pa = p - eY * 0.125 * mySize_y;
4210 kh_size_x = mySize_x * 0.5;
4211 kh_size_y = 0.375 * mySize_y;
4212 kh_asize_x = mySize_x * 0.5;
4213 kh_asize_y = mySize_y * 0.125;
4220 for(i = 0; i < 4; ++i)
4222 key = floor(kh_keys / pow(32, i)) & 31;
4224 if(keyteam == 30 && keycount <= 4)
4226 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4230 // this yields 8 exactly if "RUN HERE" shows
4235 kh_runheretime = time;
4236 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4241 for(i = 0; i < 4; ++i)
4243 key = floor(kh_keys / pow(32, i)) & 31;
4256 default: // owned or dropped
4261 a = a * panel_fg_alpha;
4262 aa = aa * panel_fg_alpha;
4268 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4271 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4274 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4277 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4282 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4285 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4288 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4291 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4294 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4298 if(mySize_x > mySize_y)
4300 p_x += 0.25 * mySize_x;
4301 pa_x += 0.25 * mySize_x;
4307 p_y = pos_y + 0.625 * mySize_y;
4308 pa_y = pos_y + 0.5 * mySize_y;
4314 p_x += 0.5 * mySize_x;
4315 pa_x += 0.5 * mySize_x;
4321 // Nexball HUD mod icon
4322 void HUD_Mod_NexBall(vector pos, vector mySize)
4324 float stat_items, nb_pb_starttime, dt, p;
4326 stat_items = getstati(STAT_ITEMS);
4327 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4329 if (stat_items & IT_KEY1)
4334 //Manage the progress bar if any
4335 if (nb_pb_starttime > 0)
4337 dt = mod(time - nb_pb_starttime, nb_pb_period);
4338 // one period of positive triangle
4339 p = 2 * dt / nb_pb_period;
4345 if(mySize_x > mySize_y)
4353 HUD_Panel_GetProgressBarColor(nexball);
4354 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", vertical, 0, p, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4357 if (stat_items & IT_KEY1)
4358 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4361 // Race/CTS HUD mod icons
4362 float crecordtime_prev; // last remembered crecordtime
4363 float crecordtime_change_time; // time when crecordtime last changed
4364 float srecordtime_prev; // last remembered srecordtime
4365 float srecordtime_change_time; // time when srecordtime last changed
4367 float race_status_time;
4368 float race_status_prev;
4369 string race_status_name_prev;
4370 void HUD_Mod_Race(vector pos, vector mySize)
4372 mod_active = 1; // race should never hide the mod icons panel
4374 me = playerslots[player_localentnum - 1];
4376 float f; // yet another function has this
4377 score = me.(scores[ps_primary]);
4379 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4380 return; // no records in the actual race
4382 drawfont = hud_bigfont;
4384 // clientside personal record
4386 if(gametype == GAME_CTS)
4390 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4392 if(score && (score < t || !t)) {
4393 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4394 if(cvar("cl_autodemo_delete_keeprecords"))
4396 f = cvar("cl_autodemo_delete");
4398 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4402 if(t != crecordtime_prev) {
4403 crecordtime_prev = t;
4404 crecordtime_change_time = time;
4407 vector textPos, medalPos;
4409 if(mySize_x > mySize_y) {
4410 // text on left side
4411 squareSize = min(mySize_y, mySize_x/2);
4412 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4413 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4416 squareSize = min(mySize_x, mySize_y/2);
4417 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4418 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4421 f = time - crecordtime_change_time;
4424 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4425 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4427 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4428 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4429 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4430 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4434 t = race_server_record;
4435 if(t != srecordtime_prev) {
4436 srecordtime_prev = t;
4437 srecordtime_change_time = time;
4439 f = time - srecordtime_change_time;
4442 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4443 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4445 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4446 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4447 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4448 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4451 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4452 race_status_time = time + 5;
4453 race_status_prev = race_status;
4454 if (race_status_name_prev)
4455 strunzone(race_status_name_prev);
4456 race_status_name_prev = strzone(race_status_name);
4461 a = bound(0, race_status_time - time, 1);
4464 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4468 rank = race_CheckName(race_status_name);
4470 rankname = race_PlaceName(rank);
4473 namepos = medalPos + '0 0.8 0' * squareSize;
4475 rankpos = medalPos + '0 0.15 0' * squareSize;
4477 if(race_status == 0)
4478 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4479 else if(race_status == 1) {
4480 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4481 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4482 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4483 } else if(race_status == 2) {
4484 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4485 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4487 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4488 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4489 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4490 } else if(race_status == 3) {
4491 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4492 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4493 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4496 if (race_status_time - time <= 0) {
4497 race_status_prev = -1;
4499 if(race_status_name)
4500 strunzone(race_status_name);
4501 race_status_name = string_null;
4502 if(race_status_name_prev)
4503 strunzone(race_status_name_prev);
4504 race_status_name_prev = string_null;
4506 drawfont = hud_font;
4509 float mod_prev; // previous state of mod_active to check for a change
4511 float mod_change; // "time" when mod_active changed
4513 void HUD_ModIcons(void)
4515 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4518 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
4521 active_panel = HUD_PANEL_MODICONS;
4522 HUD_Panel_UpdateCvars(modicons);
4525 mySize = panel_size;
4527 if(mod_active != mod_prev) {
4529 mod_prev = mod_active;
4532 if(mod_active || autocvar__hud_configure)
4533 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4535 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4538 HUD_Panel_DrawBg(mod_alpha);
4540 if(panel_bg_padding)
4542 pos += '1 1 0' * panel_bg_padding;
4543 mySize -= '2 2 0' * panel_bg_padding;
4546 // these MUST be ran in order to update mod_active
4547 if(gametype == GAME_KEYHUNT)
4548 HUD_Mod_KH(pos, mySize);
4549 else if(gametype == GAME_CTF || autocvar__hud_configure)
4550 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4551 else if(gametype == GAME_NEXBALL)
4552 HUD_Mod_NexBall(pos, mySize);
4553 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4554 HUD_Mod_Race(pos, mySize);
4555 else if(gametype == GAME_CA)
4556 HUD_Mod_CA(pos, mySize);
4559 // Draw pressed keys (#11)
4561 void HUD_DrawPressedKeys(void)
4563 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4566 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4569 active_panel = HUD_PANEL_PRESSEDKEYS;
4570 HUD_Panel_UpdateCvars(pressedkeys);
4573 mySize = panel_size;
4575 HUD_Panel_DrawBg(1);
4576 if(panel_bg_padding)
4578 pos += '1 1 0' * panel_bg_padding;
4579 mySize -= '2 2 0' * panel_bg_padding;
4582 // force custom aspect
4583 float aspect = cvar("hud_panel_pressedkeys_aspect");
4587 if(mySize_x/mySize_y > aspect)
4589 newSize_x = aspect * mySize_y;
4590 newSize_y = mySize_y;
4592 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4596 newSize_y = 1/aspect * mySize_x;
4597 newSize_x = mySize_x;
4599 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4605 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4608 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4609 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4610 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4611 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4612 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4613 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4614 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4617 // Handle chat as a panel (#12)
4621 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4623 cvar_set("con_chatrect", "0");
4627 active_panel = HUD_PANEL_CHAT;
4628 HUD_Panel_UpdateCvars(chat);
4630 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4632 panel_pos_y = panel_bg_border;
4633 panel_size_y = vid_conheight - panel_bg_border * 2;
4634 if(panel_bg == "0") // force a border when maximized
4636 if(precache_pic(panel_bg) == "") {
4637 panel_bg = strcat(hud_skin_path, "/border_default");
4638 if(precache_pic(panel_bg) == "") {
4639 panel_bg = "gfx/hud/default/border_default";
4643 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4648 mySize = panel_size;
4650 HUD_Panel_DrawBg(1);
4652 if(panel_bg_padding)
4654 pos += '1 1 0' * panel_bg_padding;
4655 mySize -= '2 2 0' * panel_bg_padding;
4658 cvar_set("con_chatrect", "1");
4660 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4661 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4663 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4664 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4666 if(autocvar__hud_configure)
4669 chatsize = cvar("con_chatsize");
4670 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4672 for(i = 0; i < cvar("con_chat"); ++i)
4674 if(i == cvar("con_chat") - 1)
4677 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4678 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4683 // Engine info panel (#13)
4690 float frametimeavg1; // 1 frame ago
4691 float frametimeavg2; // 2 frames ago
4692 void HUD_EngineInfo(void)
4694 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4697 active_panel = HUD_PANEL_ENGINEINFO;
4698 HUD_Panel_UpdateCvars(engineinfo);
4701 mySize = panel_size;
4703 HUD_Panel_DrawBg(1);
4704 if(panel_bg_padding)
4706 pos += '1 1 0' * panel_bg_padding;
4707 mySize -= '2 2 0' * panel_bg_padding;
4710 float currentTime = gettime(GETTIME_REALTIME);
4711 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4713 float currentframetime = currentTime - prevfps_time;
4714 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4715 frametimeavg2 = frametimeavg1;
4716 frametimeavg1 = frametimeavg;
4719 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4720 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4722 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4723 prevfps = (1/currentframetime);
4724 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4726 prevfps_time = currentTime;
4731 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4733 prevfps = framecounter/(currentTime - prevfps_time);
4735 prevfps_time = currentTime;
4740 color = HUD_Get_Num_Color (prevfps, 100);
4741 drawfont = hud_bigfont;
4742 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4743 drawfont = hud_font;
4746 // Info messages panel (#14)
4748 #define drawInfoMessage(s)\
4749 if(autocvar_hud_panel_infomessages_flip)\
4750 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4751 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4753 void HUD_InfoMessages(void)
4755 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4758 active_panel = HUD_PANEL_INFOMESSAGES;
4759 HUD_Panel_UpdateCvars(infomessages);
4762 mySize = panel_size;
4764 HUD_Panel_DrawBg(1);
4765 if(panel_bg_padding)
4767 pos += '1 1 0' * panel_bg_padding;
4768 mySize -= '2 2 0' * panel_bg_padding;
4771 // always force 5:1 aspect
4773 if(mySize_x/mySize_y > 5)
4775 newSize_x = 5 * mySize_y;
4776 newSize_y = mySize_y;
4778 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4782 newSize_y = 1/5 * mySize_x;
4783 newSize_x = mySize_x;
4785 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4794 fontsize = '0.20 0.20 0' * mySize_y;
4797 if(spectatee_status != 0)
4803 if(!autocvar__hud_configure)
4805 if(spectatee_status && !intermission)
4807 if(spectatee_status == -1)
4810 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4813 if(spectatee_status == -1)
4814 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4816 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4819 if(spectatee_status == -1)
4820 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4822 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4825 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4828 if(gametype == GAME_ARENA)
4829 s = "^1Wait for your turn to join";
4830 else if(gametype == GAME_LMS)
4833 sk = playerslots[player_localentnum - 1];
4834 if(sk.(scores[ps_primary]) >= 666)
4835 s = "^1Match has already begun";
4836 else if(sk.(scores[ps_primary]) > 0)
4837 s = "^1You have no more lives left";
4839 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4842 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4845 //show restart countdown:
4846 if (time < getstatf(STAT_GAMESTARTTIME)) {
4848 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4849 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4850 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4851 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4855 if(warmup_stage && !intermission)
4857 s = "^2Currently in ^1warmup^2 stage!";
4862 if(mod(time, 1) >= 0.5)
4867 if(ready_waiting && !intermission && !spectatee_status)
4869 if(ready_waiting_for_me)
4872 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4874 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4879 s = strcat("^2Waiting for others to ready up to end warmup...");
4881 s = strcat("^2Waiting for others to ready up...");
4885 else if(warmup_stage && !intermission && !spectatee_status)
4887 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4891 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4893 float ts_min, ts_max;
4894 tm = teams.sort_next;
4897 for(; tm.sort_next; tm = tm.sort_next)
4899 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4901 if(!ts_min) ts_min = tm.team_size;
4902 else ts_min = min(ts_min, tm.team_size);
4903 if(!ts_max) ts_max = tm.team_size;
4904 else ts_max = max(ts_max, tm.team_size);
4906 if ((ts_max - ts_min) > 1)
4908 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4909 tm = GetTeam(myteam, false);
4911 if (tm.team != COLOR_SPECTATOR)
4912 if (tm.team_size == ts_max)
4913 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4921 s = "^7Press ^3ESC ^7to show HUD options.";
4923 s = "^3Doubleclick ^7a panel for panel-specific options.";
4925 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4927 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4938 void HUD_ShowSpeed(void)
4941 float pos, conversion_factor;
4942 string speed, zspeed, unit;
4944 switch(cvar("cl_showspeed_unit"))
4949 conversion_factor = 1.0;
4953 conversion_factor = 1.0;
4957 conversion_factor = 0.0254;
4961 conversion_factor = 0.0254 * 3.6;
4965 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4969 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4973 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4975 numsize_x = numsize_y = cvar("cl_showspeed_size");
4976 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4978 drawfont = hud_bigfont;
4979 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4981 if (cvar("cl_showspeed_z") == 1) {
4982 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4983 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4986 drawfont = hud_font;
4989 vector acc_prevspeed;
4993 void HUD_ShowAcceleration(void)
4995 float acceleration, sz, scale, alpha, f;
4996 vector pos, top, rgb;
4997 top_x = vid_conwidth/2;
5000 f = time - acc_prevtime;
5001 if(cvar("cl_showacceleration_z"))
5002 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
5004 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
5005 acc_prevspeed = pmove_vel;
5006 acc_prevtime = time;
5008 f = bound(0, f * 10, 1);
5009 acc_avg = acc_avg * (1 - f) + acceleration * f;
5010 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
5011 if (acceleration == 0)
5014 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
5016 sz = cvar("cl_showacceleration_size");
5017 scale = cvar("cl_showacceleration_scale");
5018 alpha = cvar("cl_showacceleration_alpha");
5019 if (cvar("cl_showacceleration_color_custom"))
5020 rgb = stov(cvar_string("cl_showacceleration_color"));
5022 if (acceleration < 0)
5023 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
5025 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
5028 if (acceleration > 0)
5029 HUD_Panel_DrawProgressBar(pos, eX * (vid_conwidth - pos_x) + eY * sz, "statusbar", 0, 0, acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5031 HUD_Panel_DrawProgressBar(eY * pos_y, eX * pos_x + eY * sz, "statusbar", 0, 1, -acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5034 void HUD_Reset (void)
5036 // reset gametype specific icons
5037 if(gametype == GAME_KEYHUNT)
5039 else if(gametype == GAME_CTF)
5040 HUD_Mod_CTF_Reset();
5043 #define HUD_DrawPanel(id)\
5045 case (HUD_PANEL_RADAR):\
5046 HUD_Radar(); break;\
5047 case (HUD_PANEL_WEAPONS):\
5048 HUD_Weapons(); break;\
5049 case (HUD_PANEL_AMMO):\
5051 case (HUD_PANEL_POWERUPS):\
5052 HUD_Powerups(); break;\
5053 case (HUD_PANEL_HEALTHARMOR):\
5054 HUD_HealthArmor(); break;\
5055 case (HUD_PANEL_NOTIFY):\
5056 HUD_Notify(); break;\
5057 case (HUD_PANEL_TIMER):\
5058 HUD_Timer(); break;\
5059 case (HUD_PANEL_SCORE):\
5060 HUD_Score(); break;\
5061 case (HUD_PANEL_RACETIMER):\
5062 HUD_RaceTimer(); break;\
5063 case (HUD_PANEL_VOTE):\
5064 HUD_VoteWindow(); break;\
5065 case (HUD_PANEL_MODICONS):\
5066 HUD_ModIcons(); break;\
5067 case (HUD_PANEL_PRESSEDKEYS):\
5068 HUD_DrawPressedKeys(); break;\
5069 case (HUD_PANEL_CHAT):\
5071 case (HUD_PANEL_ENGINEINFO):\
5072 HUD_EngineInfo(); break;\
5073 case (HUD_PANEL_INFOMESSAGES):\
5074 HUD_InfoMessages(); break;\
5075 } ENDS_WITH_CURLY_BRACE
5077 void HUD_Main (void)
5080 // global hud alpha fade
5081 if(menu_enabled == 1)
5084 hud_fade_alpha = (1 - autocvar__menu_alpha);
5086 if(scoreboard_fade_alpha)
5087 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5089 if(intermission == 2) // no hud during mapvote
5091 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5094 hud_fontsize = HUD_GetFontsize("hud_fontsize");
5096 if(!autocvar__hud_configure && !hud_fade_alpha)
5100 if (hud_skin_path != cvar_string("hud_skin"))
5103 strunzone(hud_skin_path);
5104 hud_skin_path = strzone(strcat("gfx/hud/", cvar_string("hud_skin")));
5107 // HUD configure visible grid
5108 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5111 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
5113 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5116 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
5118 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5123 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5127 float hud_dock_color_team = cvar("hud_dock_color_team");
5128 if((teamplay) && hud_dock_color_team) {
5129 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5130 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5132 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5133 color = '1 0 0' * hud_dock_color_team;
5137 string hud_dock_color = cvar_string("hud_dock_color");
5138 if(hud_dock_color == "shirt") {
5139 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5140 color = colormapPaletteColor(floor(f / 16), 0);
5142 else if(hud_dock_color == "pants") {
5143 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5144 color = colormapPaletteColor(mod(f, 16), 1);
5147 color = stov(hud_dock_color);
5151 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5152 if(precache_pic(pic) == "") {
5153 pic = strcat(hud_skin_path, "/dock_medium");
5154 if(precache_pic(pic) == "") {
5155 pic = "gfx/hud/default/dock_medium";
5158 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, cvar("hud_dock_alpha") * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5161 // cache the panel order into the panel_order array
5162 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5163 if(hud_panelorder_prev)
5164 strunzone(hud_panelorder_prev);
5165 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5166 tokenize_console(autocvar__hud_panelorder);
5167 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5168 panel_order[i] = stof(argv(i));
5171 // draw panels in order specified by panel_order array
5172 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5173 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5174 HUD_DrawPanel(panel_order[i]);
5177 // draw chat panel on top if it is maximized
5178 if(autocvar__con_chat_maximized)
5179 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5181 // TODO hud_'ify these
5182 if (cvar("cl_showspeed"))
5184 if (cvar("cl_showacceleration"))
5185 HUD_ShowAcceleration();
5187 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5188 localcmd("cmd selectteam auto; cmd join\n");
5190 hud_configure_prev = autocvar__hud_configure;
5192 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again