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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
86 var float imgaspect;
87 var float aspect;
88 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
89 do {\
90         vector imgsize;\
91         imgsize = drawgetimagesize(pic);\
92         imgaspect = imgsize_x/imgsize_y;\
93         vector oldsz, sz;\
94         oldsz = sz = mySize;\
95         aspect = sz_x/sz_y;\
96         if(aspect > imgaspect) {\
97                 sz_x = sz_y * imgaspect;\
98                 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
99         } else {\
100                 sz_y = sz_x / imgaspect;\
101                 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
102         }\
103 } while(0)
104
105 var string pic_path;
106 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
107 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
108 do{\
109         pic_path = strcat(hud_skin_path, "/", pic);\
110         if(precache_pic(pic_path) == "") {\
111                 drawpic_aspect(pos, strcat("gfx/hud/default/", pic), sz, color, alpha, drawflag);\
112         } else {\
113                 drawpic_aspect(pos, pic_path, sz, color, alpha, drawflag);\
114         }\
115 } while(0)
116
117 // TODO: aspect!
118 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
119         return;
120         //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
121 }
122
123 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
124         return;
125         //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
126 }
127
128 vector HUD_Get_Num_Color (float x, float maxvalue)
129 {
130         vector color;
131         if(x > maxvalue) {
132                 color_x = 0;
133                 color_y = 1;
134                 color_z = 0;
135         }
136         else if(x > maxvalue * 0.75) {
137                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
138                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
139                 color_z = 0;
140         }
141         else if(x > maxvalue * 0.5) {
142                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
143                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
144                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
145         }
146         else if(x > maxvalue * 0.25) {
147                 color_x = 1;
148                 color_y = 1;
149                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
150         }
151         else if(x > maxvalue * 0.1) {
152                 color_x = 1;
153                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
154                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
155         }
156         else {
157                 color_x = 1;
158                 color_y = 0;
159                 color_z = 0;
160         }
161         return color;
162 }
163
164 float stringwidth_colors(string s, vector theSize)
165 {
166         return stringwidth(s, TRUE, theSize);
167 }
168
169 float stringwidth_nocolors(string s, vector theSize)
170 {
171         return stringwidth(s, FALSE, theSize);
172 }
173
174 #define CENTERPRINT_MAX_LINES 30
175 string centerprint_messages[CENTERPRINT_MAX_LINES];
176 float centerprint_width[CENTERPRINT_MAX_LINES];
177 vector centerprint_start;
178 float centerprint_expire;
179 float centerprint_num;
180 float centerprint_offset_hint;
181 vector centerprint_fontsize;
182
183 void centerprint(string strMessage)
184 {
185         float i, j, n, hcount;
186         string s;
187
188         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
189
190         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
191
192         if(cvar("scr_centertime") <= 0)
193                 return;
194
195         if(strMessage == "")
196                 return;
197
198         // strip trailing newlines
199         j = strlen(strMessage) - 1;
200         while(substring(strMessage, j, 1) == "\n" && j >= 0)
201                 j = j - 1;
202         strMessage = substring(strMessage, 0, j + 1);
203
204         if(strMessage == "")
205                 return;
206
207         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
208         j = 0;
209         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
210                 j = j + 1;
211         strMessage = substring(strMessage, j, strlen(strMessage) - j);
212         centerprint_offset_hint = j;
213
214         if(strMessage == "")
215                 return;
216
217         // if we get here, we have a message. Initialize its height.
218         centerprint_num = 0;
219
220         n = tokenizebyseparator(strMessage, "\n");
221         i = hcount = 0;
222         for(j = 0; j < n; ++j)
223         {
224                 getWrappedLine_remaining = argv(j);
225                 while(getWrappedLine_remaining)
226                 {
227                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
228                         if(centerprint_messages[i])
229                                 strunzone(centerprint_messages[i]);
230                         centerprint_messages[i] = strzone(s);
231                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
232                         ++i;
233
234                         // half height for empty lines looks better
235                         if(s == "")
236                                 hcount += 0.5;
237                         else
238                                 hcount += 1;
239
240                         if(i >= CENTERPRINT_MAX_LINES)
241                                 break;
242                 }
243         }
244
245         float h, havail;
246         h = centerprint_fontsize_y*hcount;
247
248         havail = vid_conheight;
249         if(cvar("con_chatpos") < 0)
250                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
251         if(havail > vid_conheight - 70)
252                 havail = vid_conheight - 70; // avoid overlapping HUD
253
254         centerprint_start_x = 0;
255
256 #if 0
257         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
258
259         // here, the centerprint would cover the crosshair. REALLY BAD.
260         forbiddenmin = vid_conheight * 0.5 - h - 16;
261         forbiddenmax = vid_conheight * 0.5 + 16;
262
263         allowedmin = scoreboard_bottom;
264         allowedmax = havail - h;
265         preferred = (havail - h)/2;
266
267
268         // possible orderings (total: 4! / 4 = 6)
269         //  allowedmin allowedmax forbiddenmin forbiddenmax
270         //  forbiddenmin forbiddenmax allowedmin allowedmax
271         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
272         {
273                 // forbidden doesn't matter in this case
274                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
275         }
276         //  allowedmin forbiddenmin allowedmax forbiddenmax
277         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
278         {
279                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
280         }
281         //  allowedmin forbiddenmin forbiddenmax allowedmax
282         else if(allowedmin < forbiddenmin)
283         {
284                 // make sure the forbidden zone is not covered
285                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
286                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
287                 else
288                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
289         }
290         //  forbiddenmin allowedmin allowedmax forbiddenmax
291         else if(allowedmax < forbiddenmax)
292         {
293                 // it's better to leave the allowed zone (overlap with scoreboard) than
294                 // to cover the forbidden zone (crosshair)
295                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
296                         centerprint_start_y = forbiddenmax;
297                 else
298                         centerprint_start_y = forbiddenmin;
299         }
300         //  forbiddenmin allowedmin forbiddenmax allowedmax
301         else
302         {
303                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
304         }
305 #else
306         centerprint_start_y =
307                 min(
308                         max(
309                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
310                                 (havail - h)/2
311                         ),
312                         havail - h
313                 );
314 #endif
315
316         centerprint_num = i;
317         centerprint_expire = time + cvar("scr_centertime");
318 }
319
320 void HUD_DrawCenterPrint (void)
321 {
322         float i;
323         vector pos;
324         string ts;
325         float a;
326
327         //if(time > centerprint_expire)
328         //      return;
329
330         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
331         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
332         //sz = 1.2 / (a + 0.2);
333
334         if(a <= 0)
335                 return;
336
337         pos = centerprint_start;
338         for (i=0; i<centerprint_num; i = i + 1)
339         {
340                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
341                 ts = centerprint_messages[i];
342                 if (ts != "")
343                 {
344                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
345                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
346                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
347                         pos_y = pos_y + centerprint_fontsize_y;
348                 }
349                 else
350                         // half height for empty lines looks better
351                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
352         }
353 }
354
355 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
356 {
357         position_x -= 2 / 3 * strlen(text) * scale_x;
358         drawstring(position, text, scale, rgb, alpha, flag);
359 }
360
361 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
362 {
363         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
364         drawstring(position, text, scale, rgb, alpha, flag);
365 }
366
367 // return the string of the given race place
368 string race_PlaceName(float pos) {
369         if(pos == 1)
370                 return "1st";
371         else if(pos == 2)
372                 return "2nd";
373         else if(pos == 3)
374                 return "3rd";
375         else
376                 return strcat(ftos(pos), "th");
377 }
378
379 // return the string of the onscreen race timer
380 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
381 {
382         string col;
383         string timestr;
384         string cpname;
385         string lapstr;
386         lapstr = "";
387
388         if(histime == 0) // goal hit
389         {
390                 if(mytime > 0)
391                 {
392                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
393                         col = "^1";
394                 }
395                 else if(mytime == 0)
396                 {
397                         timestr = "+0.0";
398                         col = "^3";
399                 }
400                 else
401                 {
402                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
403                         col = "^2";
404                 }
405
406                 if(lapdelta > 0)
407                 {
408                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
409                         col = "^2";
410                 }
411                 else if(lapdelta < 0)
412                 {
413                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
414                         col = "^1";
415                 }
416         }
417         else if(histime > 0) // anticipation
418         {
419                 if(mytime >= histime)
420                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
421                 else
422                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
423                 col = "^3";
424         }
425         else
426                 col = "^7";
427
428         if(cp == 254)
429                 cpname = "Start line";
430         else if(cp == 255)
431                 cpname = "Finish line";
432         else if(cp)
433                 cpname = strcat("Intermediate ", ftos(cp));
434         else
435                 cpname = "Finish line";
436
437         if(histime < 0)
438                 return strcat(col, cpname);
439         else if(hisname == "")
440                 return strcat(col, cpname, " (", timestr, ")");
441         else
442                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
443 }
444
445 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
446 float race_CheckName(string net_name) {
447         float i;
448         for (i=RANKINGS_CNT-1;i>=0;--i)
449                 if(grecordholder[i] == net_name)
450                         return i+1;
451         return 0;
452 }
453
454 /*
455 ==================
456 HUD panels
457 ==================
458 */
459
460 // Save the config
461 void HUD_Panel_ExportCfg(string cfgname)
462 {
463         float fh;
464         fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
465         if(fh >= 0)
466         {
467                 fputs(fh, strcat("seta hud_skin \"", autocvar_hud_skin, "\"", "\n"));
468                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
469                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
470                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
471                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
472                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
473                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
474                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
475                 fputs(fh, "\n");
476
477                 fputs(fh, strcat("seta hud_dock \"", autocvar_hud_dock, "\"", "\n"));
478                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
479                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
480                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(autocvar_hud_dock_alpha), "\"", "\n"));
481                 fputs(fh, "\n");
482
483                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(autocvar_hud_progressbar_alpha), "\n"));
484                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
485                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
486                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
487                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
488                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
489                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
490                 fputs(fh, "\n");
491
492                 // common cvars for all panels
493                 float i;
494                 for (i = 0; i < HUD_PANEL_NUM; ++i)
495                 {
496                         HUD_Panel_GetName(i)
497                         HUD_Panel_UpdateCvarsForId(i)
498
499                         fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
500                         fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
501                         fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
502                         fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
503                         fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
504                         fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
505                         fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
506                         fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
507                         fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
508                         switch(i) {
509                                 case HUD_PANEL_WEAPONICONS:
510                                         fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
511                                         break;
512                                 case HUD_PANEL_INVENTORY:
513                                         fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
514                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
515                                         break;
516                                 case HUD_PANEL_POWERUPS:
517                                         fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
518                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
519                                         fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
520                                         break;
521                                 case HUD_PANEL_HEALTHARMOR:
522                                         fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
523                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
524                                         fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
525                                         break;
526                                 case HUD_PANEL_NOTIFY:
527                                         fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
528                                         fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
529                                         break;
530                                 case HUD_PANEL_RADAR:
531                                         fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
532                                         break;
533                                 case HUD_PANEL_VOTE:
534                                         fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
535                                         break;
536                         }
537                         fputs(fh, "\n");
538                 }
539
540                 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
541         }
542         fclose(fh);
543 }
544
545 // return smoothly faded size of given panel when a dialog is active
546 vector HUD_Panel_GetMenuSize(float id)
547 {
548         vector mySize;
549         mySize = panel_size;
550
551         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
552
553         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
554         {
555                 vector menu_enable_maxsize, menu_enable_size;
556                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
557                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
558                 menu_enable_maxsize_y = 0.18 * vid_conheight;
559                 if(mySize_x > mySize_y)
560                 {
561                         if(mySize_y > menu_enable_maxsize_y)
562                         {
563                                 menu_enable_size_y = menu_enable_maxsize_y;
564                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
565                                 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
566                         }
567                 }
568                 else
569                 {
570                         if(mySize_x > menu_enable_maxsize_x)
571                         {
572                                 menu_enable_size_x = menu_enable_maxsize_x;
573                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
574                                 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
575                         }
576                 }
577         }
578         return mySize;
579 }
580
581 // return smoothly faded pos of given panel when a dialog is active
582 vector HUD_Panel_GetMenuPos(float id)
583 {
584         vector pos;
585         pos = panel_pos;
586
587         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
588
589         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
590         {
591                 vector mySize, menu_enable_panelpos;
592                 mySize = HUD_Panel_GetMenuSize(id);
593                 if(mySize_x > mySize_y)
594                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
595                 else
596                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
597                 pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
598         }
599         return pos;
600 }
601
602 const float hlBorderSize = 4;
603 const string hlBorder = "gfx/hud/default/border_highlighted";
604 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
605 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
606 {
607         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
608         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
609         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
610         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
611         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
612 }
613
614 // draw the background/borders
615 #define HUD_Panel_DrawBg(alpha)\
616 if(panel_bg != "0")\
617         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, strcat(hud_skin_path, "/", panel_bg), panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
618 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
619         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
620
621 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
622 {
623         if(!alpha)
624                 return;
625
626         string pic;
627         pic = strcat(hud_skin_path, "/");
628         if(vertical) {
629                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
630                 if(mySize_y/mySize_x > 2)
631                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
632                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
633         } else {
634                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
635                 if(mySize_x/mySize_y > 2)
636                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
637                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
638         }
639 }
640
641 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
642 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
643 {
644         float i;
645
646         vector myTarget;
647         myTarget = myPos;
648
649         vector targPos;
650         vector targSize;
651         vector myCenter;
652         vector targCenter;
653         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
654         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
655
656         for (i = 0; i < HUD_PANEL_NUM; ++i) {
657                 if(i == highlightedPanel || !panel_enabled)
658                         continue;
659
660                 HUD_Panel_UpdatePosSizeForId(i)
661
662                 panel_pos -= '1 1 0' * panel_bg_border;
663                 panel_size += '2 2 0' * panel_bg_border;
664
665                 if(myPos_y + mySize_y < panel_pos_y)
666                         continue;
667                 if(myPos_y > panel_pos_y + panel_size_y)
668                         continue;
669
670                 if(myPos_x + mySize_x < panel_pos_x)
671                         continue;
672                 if(myPos_x > panel_pos_x + panel_size_x)
673                         continue;
674
675                 // OK, there IS a collision.
676
677                 myCenter_x = myPos_x + 0.5 * mySize_x;
678                 myCenter_y = myPos_y + 0.5 * mySize_y;
679
680                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
681                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
682
683                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
684                 {
685                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
686                                 myTarget_x = panel_pos_x - mySize_x;
687                         else // push it upwards
688                                 myTarget_y = panel_pos_y - mySize_y;
689                 }
690                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
691                 {
692                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
693                                 myTarget_x = panel_pos_x + panel_size_x;
694                         else // push it upwards
695                                 myTarget_y = panel_pos_y - mySize_y;
696                 }
697                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
698                 {
699                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
700                                 myTarget_x = panel_pos_x - mySize_x;
701                         else // push it downwards
702                                 myTarget_y = panel_pos_y + panel_size_y;
703                 }
704                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
705                 {
706                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
707                                 myTarget_x = panel_pos_x + panel_size_x;
708                         else // push it downwards
709                                 myTarget_y = panel_pos_y + panel_size_y;
710                 }
711                 if(cvar("hud_configure_checkcollisions_debug"))
712                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
713         }
714
715         return myTarget;
716 }
717
718 void HUD_Panel_SetPos(vector pos)
719 {
720         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
721         vector mySize;
722         mySize = panel_size;
723
724         if(cvar("hud_configure_checkcollisions_debug"))
725                 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
726
727         if(autocvar_hud_configure_grid)
728         {
729                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
730                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
731         }
732
733         if(hud_configure_checkcollisions)
734                 pos = HUD_Panel_CheckMove(pos, mySize);
735
736         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
737         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
738
739         string s;
740         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
741
742         HUD_Panel_GetName(highlightedPanel);
743         cvar_set(strcat("hud_", panel_name, "_pos"), s);
744 }
745
746 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
747 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
748         float i;
749
750         float targBorder;
751         vector targPos;
752         vector targSize;
753         vector targEndPos;
754
755         vector dist;
756         float ratio;
757         ratio = mySize_x/mySize_y;
758
759         for (i = 0; i < HUD_PANEL_NUM; ++i) {
760                 if(i == highlightedPanel || !panel_enabled)
761                         continue;
762
763                 HUD_Panel_UpdatePosSizeForId(i)
764
765                 panel_pos -= '1 1 0' * panel_bg_border;
766                 panel_size += '2 2 0' * panel_bg_border;
767
768                 targEndPos = panel_pos + panel_size;
769
770                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
771                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
772                         continue;
773
774                 if (resizeCorner == 1)
775                 {
776                         // check if this panel is on our way
777                         if (resizeorigin_x <= panel_pos_x)
778                                 continue;
779                         if (resizeorigin_y <= panel_pos_y)
780                                 continue;
781                         if (targEndPos_x <= resizeorigin_x - mySize_x)
782                                 continue;
783                         if (targEndPos_y <= resizeorigin_y - mySize_y)
784                                 continue;
785
786                         // there is a collision:
787                         // detect which side of the panel we are facing is actually limiting the resizing
788                         // (which side the resize direction finds for first) and reduce the size up to there
789                         //
790                         // dist is the distance between resizeorigin and the "analogous" point of the panel
791                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
792                         dist_x = resizeorigin_x - targEndPos_x;
793                         dist_y = resizeorigin_y - targEndPos_y;
794                         if (dist_y <= 0 || dist_x / dist_y > ratio)
795                                 mySize_x = min(mySize_x, dist_x);
796                         else
797                                 mySize_y = min(mySize_y, dist_y);
798                 }
799                 else if (resizeCorner == 2)
800                 {
801                         if (resizeorigin_x >= targEndPos_x)
802                                 continue;
803                         if (resizeorigin_y <= panel_pos_y)
804                                 continue;
805                         if (panel_pos_x >= resizeorigin_x + mySize_x)
806                                 continue;
807                         if (targEndPos_y <= resizeorigin_y - mySize_y)
808                                 continue;
809
810                         dist_x = panel_pos_x - resizeorigin_x;
811                         dist_y = resizeorigin_y - targEndPos_y;
812                         if (dist_y <= 0 || dist_x / dist_y > ratio)
813                                 mySize_x = min(mySize_x, dist_x);
814                         else
815                                 mySize_y = min(mySize_y, dist_y);
816                 }
817                 else if (resizeCorner == 3)
818                 {
819                         if (resizeorigin_x <= panel_pos_x)
820                                 continue;
821                         if (resizeorigin_y >= targEndPos_y)
822                                 continue;
823                         if (targEndPos_x <= resizeorigin_x - mySize_x)
824                                 continue;
825                         if (panel_pos_y >= resizeorigin_y + mySize_y)
826                                 continue;
827
828                         dist_x = resizeorigin_x - targEndPos_x;
829                         dist_y = panel_pos_y - resizeorigin_y;
830                         if (dist_y <= 0 || dist_x / dist_y > ratio)
831                                 mySize_x = min(mySize_x, dist_x);
832                         else
833                                 mySize_y = min(mySize_y, dist_y);
834                 }
835                 else if (resizeCorner == 4)
836                 {
837                         if (resizeorigin_x >= targEndPos_x)
838                                 continue;
839                         if (resizeorigin_y >= targEndPos_y)
840                                 continue;
841                         if (panel_pos_x >= resizeorigin_x + mySize_x)
842                                 continue;
843                         if (panel_pos_y >= resizeorigin_y + mySize_y)
844                                 continue;
845
846                         dist_x = panel_pos_x - resizeorigin_x;
847                         dist_y = panel_pos_y - resizeorigin_y;
848                         if (dist_y <= 0 || dist_x / dist_y > ratio)
849                                 mySize_x = min(mySize_x, dist_x);
850                         else
851                                 mySize_y = min(mySize_y, dist_y);
852                 }
853                 if(cvar("hud_configure_checkcollisions_debug"))
854                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
855         }
856
857         return mySize;
858 }
859
860 void HUD_Panel_SetPosSize(vector mySize)
861 {
862         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
863         vector resizeorigin;
864         resizeorigin = panel_click_resizeorigin;
865         vector myPos;
866
867         // minimum panel size cap
868         mySize_x = max(0.025 * vid_conwidth, mySize_x);
869         mySize_y = max(0.025 * vid_conheight, mySize_y);
870
871         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
872         {
873                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
874                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
875         }
876
877         // collision testing|
878         // -----------------+
879
880         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
881         if(resizeCorner == 1) {
882                 myPos_x = resizeorigin_x - mySize_x;
883                 myPos_y = resizeorigin_y - mySize_y;
884         } else if(resizeCorner == 2) {
885                 myPos_x = resizeorigin_x;
886                 myPos_y = resizeorigin_y - mySize_y;
887         } else if(resizeCorner == 3) {
888                 myPos_x = resizeorigin_x - mySize_x;
889                 myPos_y = resizeorigin_y;
890         } else { // resizeCorner == 4
891                 myPos_x = resizeorigin_x;
892                 myPos_y = resizeorigin_y;
893         }
894
895         // left/top screen edges
896         if(myPos_x < 0)
897                 mySize_x = mySize_x + myPos_x;
898         if(myPos_y < 0)
899                 mySize_y = mySize_y + myPos_y;
900
901         // bottom/right screen edges
902         if(myPos_x + mySize_x > vid_conwidth)
903                 mySize_x = vid_conwidth - myPos_x;
904         if(myPos_y + mySize_y > vid_conheight)
905                 mySize_y = vid_conheight - myPos_y;
906
907         if(cvar("hud_configure_checkcollisions_debug"))
908                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
909
910         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
911         if(autocvar_hud_configure_grid)
912         {
913                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
914                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
915         }
916
917         if(hud_configure_checkcollisions)
918                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
919
920         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
921         mySize_x = max(0.025 * vid_conwidth, mySize_x);
922         mySize_y = max(0.025 * vid_conheight, mySize_y);
923
924         // do another pos check, as size might have changed by now
925         if(resizeCorner == 1) {
926                 myPos_x = resizeorigin_x - mySize_x;
927                 myPos_y = resizeorigin_y - mySize_y;
928         } else if(resizeCorner == 2) {
929                 myPos_x = resizeorigin_x;
930                 myPos_y = resizeorigin_y - mySize_y;
931         } else if(resizeCorner == 3) {
932                 myPos_x = resizeorigin_x - mySize_x;
933                 myPos_y = resizeorigin_y;
934         } else { // resizeCorner == 4
935                 myPos_x = resizeorigin_x;
936                 myPos_y = resizeorigin_y;
937         }
938
939         if(cvar("hud_configure_checkcollisions_debug"))
940                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
941
942         HUD_Panel_GetName(highlightedPanel);
943         string s;
944         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
945         cvar_set(strcat("hud_", panel_name, "_size"), s);
946
947         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
948         cvar_set(strcat("hud_", panel_name, "_pos"), s);
949 }
950
951 float mouseClicked;
952 float prevMouseClicked; // previous state
953 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
954 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
955
956 float menu_enabled;
957 float menu_enabled_time;
958 float pressed_key_time;
959 void HUD_Panel_Arrow_Action(float nPrimary)
960 {
961         if (highlightedPanel_prev == -1 || mouseClicked)
962                 return;
963
964         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
965
966         float step;
967         if(autocvar_hud_configure_grid)
968         {
969                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
970                 {
971                         if (hudShiftState & S_SHIFT)
972                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
973                         else
974                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
975                 }
976                 else
977                 {
978                         if (hudShiftState & S_SHIFT)
979                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
980                         else
981                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
982                 }
983         }
984         else
985         {
986                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
987                         step = vid_conheight;
988                 else
989                         step = vid_conwidth;
990                 if (hudShiftState & S_SHIFT)
991                         step = (step / 256); // more precision
992                 else
993                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
994         }
995
996         highlightedPanel = highlightedPanel_prev;
997
998         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
999
1000         if (hudShiftState & S_ALT) // resize
1001         {
1002                 highlightedAction = 1;
1003                 if(nPrimary == K_UPARROW)
1004                         resizeCorner = 1;
1005                 else if(nPrimary == K_RIGHTARROW)
1006                         resizeCorner = 2;
1007                 else if(nPrimary == K_LEFTARROW)
1008                         resizeCorner = 3;
1009                 else // if(nPrimary == K_DOWNARROW)
1010                         resizeCorner = 4;
1011
1012                 // ctrl+arrow reduces the size, instead of increasing it
1013                 // Note that ctrl disables collisions check too, but it's fine
1014                 // since we don't collide with anything reducing the size
1015                 if (hudShiftState & S_CTRL) {
1016                         step = -step;
1017                         resizeCorner = 5 - resizeCorner;
1018                 }
1019
1020                 vector mySize;
1021                 mySize = panel_size;
1022                 panel_click_resizeorigin = panel_pos;
1023                 if(resizeCorner == 1) {
1024                         panel_click_resizeorigin += mySize;
1025                         mySize_y += step;
1026                 } else if(resizeCorner == 2) {
1027                         panel_click_resizeorigin_y += mySize_y;
1028                         mySize_x += step;
1029                 } else if(resizeCorner == 3) {
1030                         panel_click_resizeorigin_x += mySize_x;
1031                         mySize_x += step;
1032                 } else { // resizeCorner == 4
1033                         mySize_y += step;
1034                 }
1035                 HUD_Panel_SetPosSize(mySize);
1036         }
1037         else // move
1038         {
1039                 highlightedAction = 2;
1040                 vector pos;
1041                 pos = panel_pos;
1042                 if(nPrimary == K_UPARROW)
1043                         pos_y -= step;
1044                 else if(nPrimary == K_DOWNARROW)
1045                         pos_y += step;
1046                 else if(nPrimary == K_LEFTARROW)
1047                         pos_x -= step;
1048                 else // if(nPrimary == K_RIGHTARROW)
1049                         pos_x += step;
1050
1051                 HUD_Panel_SetPos(pos);
1052         }
1053 }
1054
1055 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1056 {
1057         if(!autocvar__hud_configure)
1058                 return false;
1059
1060         // allow console bind to work
1061         string con_keys;
1062         float keys;
1063         con_keys = findkeysforcommand("toggleconsole");
1064         keys = tokenize(con_keys);
1065
1066         float hit_con_bind, i;
1067         for (i = 0; i < keys; ++i)
1068         {
1069                 if(nPrimary == stof(argv(i)))
1070                         hit_con_bind = 1;
1071         }
1072
1073         if(bInputType == 0) {
1074                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1075                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1076                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1077         }
1078         else if(bInputType == 1) {
1079                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1080                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1081                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1082         }
1083
1084         if(nPrimary == K_MOUSE1)
1085         {
1086                 if(bInputType == 0) { // key pressed
1087                         mouseClicked = 1;
1088                         return true;
1089                 }
1090                 else if(bInputType == 1) {// key released
1091                         mouseClicked = 0;
1092                         return true;
1093                 }
1094         }
1095         else if(nPrimary == K_ESCAPE)
1096         {
1097                 if (bInputType == 1)
1098                         return true;
1099                 disable_menu_alphacheck = 1;
1100                 menu_enabled = 1;
1101                 menu_enabled_time = time;
1102                 localcmd("menu_showhudexit\n");
1103         }
1104         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1105         {
1106                 if (bInputType == 1)
1107                 {
1108                         pressed_key_time = 0;
1109                         return true;
1110                 }
1111                 else if (pressed_key_time == 0)
1112                         pressed_key_time = time;
1113
1114                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1115         }
1116         else if(hit_con_bind)
1117                 return false;
1118
1119         return true; // Suppress ALL other input
1120 }
1121
1122 float HUD_Panel_HighlightCheck()
1123 {
1124         float i, border;
1125         vector panelPos;
1126         vector panelSize;
1127
1128         for(i = 0; i < HUD_PANEL_NUM; ++i)
1129         {
1130                 HUD_Panel_UpdatePosSizeForId(i)
1131
1132                 panelPos = panel_pos;
1133                 panelSize = panel_size;
1134                 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1135
1136                 // move
1137                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1138                 {
1139                         return 1;
1140                 }
1141                 // resize from topleft border
1142                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1143                 {
1144                         return 2;
1145                 }
1146                 // resize from topright border
1147                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1148                 {
1149                         return 3;
1150                 }
1151                 // resize from bottomleft border
1152                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1153                 {
1154                         return 3;
1155                 }
1156                 // resize from bottomright border
1157                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1158                 {
1159                         return 2;
1160                 }
1161         }
1162         return 0;
1163 }
1164
1165 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1166 void HUD_Panel_FirstInDrawQ(float id)
1167 {
1168         float i;
1169         float place;
1170         // find out where in the array our current id is, save into place
1171         for(i = 0; i < HUD_PANEL_NUM; ++i)
1172         {
1173                 if(panel_order[i] == id)
1174                 {
1175                         place = i;
1176                         break;
1177                 }
1178         }
1179
1180         // move all ids up by one step in the array until "place"
1181         for(i = place; i > 0; --i)
1182         {
1183                 panel_order[i] = panel_order[i-1];
1184         }
1185         // now save the new top id
1186         panel_order[0] = id;
1187         
1188         // let's save them into the cvar by some strcat trickery
1189         string s;
1190         for(i = 0; i < HUD_PANEL_NUM; ++i)
1191         {
1192                 s = strcat(s, ftos(panel_order[i]), " ");
1193         }
1194         cvar_set("_hud_panelorder", s);
1195         if(hud_panelorder_prev)
1196                 strunzone(hud_panelorder_prev);
1197         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1198 }
1199
1200 void HUD_Panel_Highlight()
1201 {
1202         float i, j, border;
1203         vector panelPos;
1204         vector panelSize;
1205
1206         while(j <= HUD_PANEL_NUM)
1207         {
1208                 i = panel_order[j];
1209                 j += 1;
1210
1211                 HUD_Panel_UpdatePosSizeForId(i)
1212
1213                 panelPos = panel_pos;
1214                 panelSize = panel_size;
1215                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1216
1217                 // move
1218                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1219                 {
1220                         highlightedPanel = i;
1221                         HUD_Panel_FirstInDrawQ(i);
1222                         highlightedAction = 1;
1223                         panel_click_distance = mousepos - panelPos;
1224                         return;
1225                 }
1226                 // resize from topleft border
1227                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1228                 {
1229                         highlightedPanel = i;
1230                         HUD_Panel_FirstInDrawQ(i);
1231                         highlightedAction = 2;
1232                         resizeCorner = 1;
1233                         panel_click_distance = mousepos - panelPos;
1234                         panel_click_resizeorigin = panelPos + panelSize;
1235                         return;
1236                 }
1237                 // resize from topright border
1238                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1239                 {
1240                         highlightedPanel = i;
1241                         HUD_Panel_FirstInDrawQ(i);
1242                         highlightedAction = 2;
1243                         resizeCorner = 2;
1244                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1245                         panel_click_distance_y = mousepos_y - panelPos_y;
1246                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1247                         return;
1248                 }
1249                 // resize from bottomleft border
1250                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1251                 {
1252                         highlightedPanel = i;
1253                         HUD_Panel_FirstInDrawQ(i);
1254                         highlightedAction = 2;
1255                         resizeCorner = 3;
1256                         panel_click_distance_x = mousepos_x - panelPos_x;
1257                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1258                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1259                         return;
1260                 }
1261                 // resize from bottomright border
1262                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1263                 {
1264                         highlightedPanel = i;
1265                         HUD_Panel_FirstInDrawQ(i);
1266                         highlightedAction = 2;
1267                         resizeCorner = 4;
1268                         panel_click_distance = panelSize - mousepos + panelPos;
1269                         panel_click_resizeorigin = panelPos;
1270                         return;
1271                 }
1272                 else
1273                 {
1274                         highlightedPanel_prev = -1;
1275                 }
1276         }
1277 }
1278
1279 float highlightcheck;
1280 void HUD_Panel_Mouse()
1281 {
1282         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1283         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1284                 disable_menu_alphacheck = 0;
1285         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1286                 menu_enabled = 0;
1287
1288         /*
1289         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1290         print("Highlighted: ", ftos(highlightedPanel), "\n");
1291         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1292         */
1293
1294         if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1295                 highlightedPanel = -1;
1296                 highlightedAction = 0;
1297         }
1298         if(highlightedPanel != -1)
1299                 highlightedPanel_prev = highlightedPanel;
1300
1301         mousepos = mousepos + getmousepos();
1302
1303         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1304         mousepos_y = bound(0, mousepos_y, vid_conheight);
1305
1306         if(mouseClicked)
1307         {
1308                 if(prevMouseClicked == 0)
1309                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1310
1311                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1312
1313                 if(highlightedAction == 1)
1314                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1315                 else if(highlightedAction == 2)
1316                 {
1317                         vector mySize;
1318                         if(resizeCorner == 1) {
1319                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1320                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1321                         } else if(resizeCorner == 2) {
1322                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1323                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1324                         } else if(resizeCorner == 3) {
1325                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1326                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1327                         } else { // resizeCorner == 4
1328                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1329                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1330                         }
1331                         HUD_Panel_SetPosSize(mySize);
1332                 }
1333
1334                 // doubleclick check
1335                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1336                 {
1337                         mouseClicked = 0; // to prevent spam, I guess.
1338                         disable_menu_alphacheck = 2;
1339                         menu_enabled = 1;
1340                         menu_enabled_time = time;
1341                         HUD_Panel_GetName(highlightedPanel)
1342                         localcmd("menu_showhudoptions ", panel_name, "\n");
1343                         return;
1344                 }
1345                 if(prevMouseClicked == 0)
1346                 {
1347                         prevMouseClickedTime = time;
1348                         prevMouseClickedPos = mousepos;
1349                 }
1350         }
1351         else
1352         {
1353                 highlightcheck = HUD_Panel_HighlightCheck();
1354         }
1355         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1356         string cursor;
1357         vector cursorsize;
1358         cursorsize = '32 32 0';
1359
1360         if(highlightcheck == 0)
1361                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1362         else if(highlightcheck == 1)
1363                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1364         else if(highlightcheck == 2)
1365                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1366         else
1367                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1368
1369         prevMouseClicked = mouseClicked;
1370 }
1371
1372 // Weapon icons (#0)
1373 //
1374 float weaponspace[10];
1375 #define HUD_WeaponIcons_Clear()\
1376         float idx;\
1377         for(idx = 0; idx < 10; ++idx)\
1378                 weaponspace[idx] = 0;
1379
1380 entity weaponorder[WEP_MAXCOUNT];
1381 void weaponorder_swap(float i, float j, entity pass)
1382 {
1383         entity h;
1384         h = weaponorder[i];
1385         weaponorder[i] = weaponorder[j];
1386         weaponorder[j] = h;
1387 }
1388
1389 string weaponorder_cmp_str_save;
1390 string weaponorder_cmp_str;
1391 float weaponorder_cmp(float i, float j, entity pass)
1392 {
1393         float ai, aj;
1394         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1395         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1396         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1397 }
1398
1399 void HUD_WeaponIcons(void)
1400 {
1401         if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
1402                 return;
1403
1404         float id = HUD_PANEL_WEAPONICONS;
1405         HUD_Panel_UpdateCvarsForId(id);
1406         float alpha, stat_weapons; // "constants"
1407         vector pos, mySize;
1408         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1409
1410         pos = panel_pos;
1411         mySize = panel_size;
1412
1413         stat_weapons = getstati(STAT_WEAPONS);
1414         weapon_cnt = 0;
1415         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1416         {
1417                 self = get_weaponinfo(i);
1418                 if(self.impulse >= 0)
1419                         ++weapon_cnt;
1420         }
1421
1422         // TODO make this configurable
1423         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1424
1425         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1426         {
1427                 if(weaponorder_cmp_str_save)
1428                         strunzone(weaponorder_cmp_str_save);
1429                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1430                 weapon_cnt = 0;
1431                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1432                 {
1433                         self = get_weaponinfo(i);
1434                         if(self.impulse >= 0)
1435                         {
1436                                 weaponorder[weapon_cnt] = self;
1437                                 ++weapon_cnt;
1438                         }
1439                 }
1440                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1441         }
1442
1443         HUD_Panel_DrawBg(1);
1444         if(panel_bg_padding)
1445         {
1446                 pos += '1 1 0' * panel_bg_padding;
1447                 mySize -= '2 2 0' * panel_bg_padding;
1448         }
1449
1450         // hits
1451         weapon_stats = getstati(STAT_DAMAGE_HITS);
1452         weapon_number = weapon_stats & 63;
1453         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1454         // fired
1455         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1456         weapon_number = weapon_stats & 63;
1457         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1458
1459         if(cvar_or("hud_weaponicons_fade", 1))
1460         {
1461                 fade = 3.2 - 2 * (time - weapontime);
1462                 fade = bound(0.7, fade, 1);
1463         }
1464         else
1465                 fade = 1;
1466
1467         HUD_WeaponIcons_Clear();
1468
1469         float rows, columns;
1470         rows = mySize_y/mySize_x;
1471         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1472         //                               ^^^ weapon icon aspect goes here
1473
1474         columns = ceil(WEP_COUNT/rows);
1475         float row, column;
1476
1477         float a;
1478         float when;
1479         when = autocvar_hud_weaponicons_complainbubble_time;
1480         float fadetime;
1481         fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1482
1483         vector color;
1484         for(i = 0; i < weapon_cnt; ++i)
1485         {
1486                 self = weaponorder[i];
1487                 weapid = self.impulse;
1488
1489                 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1490
1491                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1492                 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1493
1494                 // draw background behind currently selected weapon
1495                 if(self.weapon == activeweapon)
1496                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1497
1498                 // draw the weapon accuracy on the HUD
1499                 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1500                 {
1501                         if(weapon_damage)
1502                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1503
1504                         // yellow_accuracy = value at which accuracy becomes yellow
1505                         if(weapon_stats >= 100) {
1506                                 color_x = 0;
1507                                 color_y = 1;
1508                         }
1509                         else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
1510                                 color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
1511                                 color_y = 1;
1512                         } else {
1513                                 color_x = 1;
1514                                 color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
1515                         }
1516
1517                         if(weapon_damage)
1518                                 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
1519                 }
1520
1521                 // draw the weapon icon
1522                 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1523                 {
1524                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1525
1526                         if(autocvar_hud_weaponicons_number == 1) // weapon number
1527                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1528                         else if(autocvar_hud_weaponicons_number == 2) // bind
1529                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1530                 }
1531
1532                 // draw a "ghost weapon icon" if you don't have the weapon
1533                 else
1534                 {
1535                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1536                 }
1537
1538                 // draw the complain message
1539                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1540                 {
1541                         if(fadetime)
1542                         {
1543                                 if(complain_weapon_time + when > time)
1544                                         a = 1;
1545                                 else
1546                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1547                         }
1548                         else
1549                         {
1550                                 if(complain_weapon_time + when > time)
1551                                         a = 1;
1552                                 else
1553                                         a = 0;
1554                         }
1555
1556                         vector complain_bubble_size = '100 50 0' * bound(0.25, autocvar_hud_weaponicons_complainbubble_size, 2);
1557                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1558
1559                         string s;
1560                         if(complain_weapon_type == 0) {
1561                                 s = "Out of ammo for the";
1562                                 color = '1 0 0';
1563                         }
1564                         else if(complain_weapon_type == 1) {
1565                                 s = "You don't have the";
1566                                 color = '1 1 0';
1567                         }
1568                         else {
1569                                 s = "Map doesn't have the";
1570                                 color = '1 1 1';
1571                         }
1572                         drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1573                         drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1574                 }
1575
1576                 ++row;
1577                 if(row >= rows)
1578                 {
1579                         row = 0;
1580                         ++column;
1581                 }
1582         }
1583
1584 }
1585
1586 // Inventory (#1)
1587 //
1588 // TODO: macro
1589 float GetAmmoStat(float i)
1590 {
1591         switch(i)
1592         {
1593                 case 0: return STAT_SHELLS;
1594                 case 1: return STAT_NAILS;
1595                 case 2: return STAT_ROCKETS;
1596                 case 3: return STAT_CELLS;
1597                 case 4: return STAT_FUEL;
1598                 default: return -1;
1599         }
1600 }
1601
1602 float GetAmmoItemCode(float i)
1603 {
1604         switch(i)
1605         {
1606                 case 0: return IT_SHELLS;
1607                 case 1: return IT_NAILS;
1608                 case 2: return IT_ROCKETS;
1609                 case 3: return IT_CELLS;
1610                 case 4: return IT_FUEL;
1611                 default: return -1;
1612         }
1613 }
1614
1615 string GetAmmoPicture(float i)
1616 {
1617         switch(i)
1618         {
1619                 case 0: return "ammo_shells";
1620                 case 1: return "ammo_bullets";
1621                 case 2: return "ammo_rockets";
1622                 case 3: return "ammo_cells";
1623                 case 4: return "ammo_fuel";
1624                 default: return "";
1625         }
1626 }
1627
1628 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1629 {
1630         float a;
1631         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1632         if(autocvar__hud_configure)
1633                 a = 100;
1634
1635         vector color;
1636         if(a < 10)
1637                 color = '0.7 0 0';
1638         else
1639                 color = '1 1 1';
1640
1641         float alpha;
1642         if(currently_selected)
1643                 alpha = 1;
1644         else
1645                 alpha = 0.7;
1646
1647         vector newSize, newPos;
1648         if(mySize_x/mySize_y > 3)
1649         {
1650                 newSize_x = 3 * mySize_y;
1651                 newSize_y = mySize_y;
1652
1653                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1654                 newPos_y = myPos_y;
1655         }
1656         else
1657         {
1658                 newSize_y = 1/3 * mySize_x;
1659                 newSize_x = mySize_x;
1660
1661                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1662                 newPos_x = myPos_x;
1663         }
1664
1665         vector picpos, numpos;
1666         if(autocvar_hud_inventory_iconalign)
1667         {
1668                 numpos = newPos;
1669                 picpos = newPos + eX * 2 * newSize_y;
1670         }
1671         else
1672         {
1673                 numpos = newPos + eX * newSize_y;
1674                 picpos = newPos;
1675         }
1676
1677         if (currently_selected)
1678                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1679
1680         drawfont = hud_bigfont;
1681         drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1682         drawfont = hud_font;
1683         drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1684 }
1685
1686 void HUD_Inventory(void)
1687 {
1688         if(!autocvar_hud_inventory && !autocvar__hud_configure)
1689                 return;
1690
1691         float id = HUD_PANEL_INVENTORY;
1692         HUD_Panel_UpdateCvarsForId(id);
1693         float i, currently_selected;
1694
1695         vector pos, mySize;
1696         pos = panel_pos;
1697         mySize = panel_size;
1698
1699         HUD_Panel_DrawBg(1);
1700         if(panel_bg_padding)
1701         {
1702                 pos += '1 1 0' * panel_bg_padding;
1703                 mySize -= '2 2 0' * panel_bg_padding;
1704         }
1705
1706         float rows, columns;
1707         rows = mySize_y/mySize_x;
1708         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1709         //                               ^^^ ammo item aspect goes here
1710
1711         columns = ceil(AMMO_COUNT/rows);
1712
1713         float row, column;
1714         // ammo
1715         for (i = 0; i < AMMO_COUNT; ++i) {
1716                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1717                 if(autocvar_hud_inventory_onlycurrent) {
1718                         if(autocvar__hud_configure)
1719                                 i = 2;
1720                         if (currently_selected || autocvar__hud_configure)
1721                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1722                         break;
1723                 } else {
1724                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1725                         ++row;
1726                         if(row >= rows)
1727                         {
1728                                 row = 0;
1729                                 column = column + 1;
1730                         }
1731                 }
1732         }
1733 }
1734
1735 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
1736 {
1737         vector newSize, newPos;
1738         if(mySize_x/mySize_y > 3)
1739         {
1740                 newSize_x = 3 * mySize_y;
1741                 newSize_y = mySize_y;
1742
1743                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1744                 newPos_y = myPos_y;
1745         }
1746         else
1747         {
1748                 newSize_y = 1/3 * mySize_x;
1749                 newSize_x = mySize_x;
1750
1751                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1752                 newPos_x = myPos_x;
1753         }
1754
1755         vector picpos, numpos;
1756         if(left)
1757         {
1758                 if(iconalign == 1 || iconalign == 3) // right align
1759                 {
1760                         numpos = newPos;
1761                         picpos = newPos + eX * 2 * newSize_y;
1762                 }
1763                 else // left align
1764                 {
1765                         numpos = newPos + eX * newSize_y;
1766                         picpos = newPos;
1767                 }
1768         }
1769         else
1770         {
1771                 if(iconalign == 0 || iconalign == 3) // left align
1772                 {
1773                         numpos = newPos + eX * newSize_y;
1774                         picpos = newPos;
1775                 } 
1776                 else // right align
1777                 {
1778                         numpos = newPos;
1779                         picpos = newPos + eX * 2 * newSize_y;
1780                 }
1781         }
1782
1783         drawfont = hud_bigfont;
1784         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1785         drawfont = hud_font;
1786         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1787 }
1788
1789 // Powerups (#2)
1790 //
1791 void HUD_Powerups(void) {
1792         if(!autocvar_hud_powerups && !autocvar__hud_configure)
1793                 return;
1794
1795         float id = HUD_PANEL_POWERUPS;
1796         HUD_Panel_UpdateCvarsForId(id);
1797         float stat_items;
1798         stat_items = getstati(STAT_ITEMS);
1799
1800         if(!autocvar__hud_configure)
1801         {
1802                 if not(stat_items & IT_STRENGTH)
1803                         if not(stat_items & IT_INVINCIBLE)
1804                                 return;
1805
1806                 if (getstati(STAT_HEALTH) <= 0)
1807                         return;
1808         }
1809
1810         vector pos, mySize;
1811         pos = panel_pos;
1812         mySize = panel_size;
1813
1814         HUD_Panel_DrawBg(1);
1815         if(panel_bg_padding)
1816         {
1817                 pos += '1 1 0' * panel_bg_padding;
1818                 mySize -= '2 2 0' * panel_bg_padding;
1819         }
1820
1821         float strength_time, shield_time;
1822
1823         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1824         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1825
1826         if(autocvar__hud_configure)
1827         {
1828                 strength_time = 15;
1829                 shield_time = 27;
1830         }
1831
1832         vector barpos, barsize;
1833         vector picpos;
1834         vector numpos;
1835
1836         string leftname, rightname;
1837         float leftcnt, rightcnt;
1838         float leftexact, rightexact;
1839         float leftalpha, rightalpha;
1840         if (autocvar_hud_powerups_flip) {
1841                 leftname = "strength";
1842                 leftcnt = ceil(strength_time);
1843                 leftexact = strength_time;
1844
1845                 rightname = "shield";
1846                 rightcnt = ceil(shield_time);
1847                 rightexact = shield_time;
1848         } else {
1849                 leftname = "shield";
1850                 leftcnt = ceil(shield_time);
1851                 leftexact = shield_time;
1852
1853                 rightname = "strength";
1854                 rightcnt = ceil(strength_time);
1855                 rightexact = strength_time;
1856         }
1857         leftalpha = bound(0, leftexact, 1);
1858         rightalpha = bound(0, rightexact, 1);
1859
1860         drawfont = hud_bigfont;
1861         if (mySize_x/mySize_y > 4)
1862         {
1863                 if(leftcnt)
1864                 {
1865                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1866                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1867                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1868                         } else { // left align
1869                                 barpos = pos;
1870                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1871                         }
1872
1873                         HUD_Panel_GetProgressBarColor(leftname)
1874                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1875                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1876                         // TODO: expand
1877                         //if(leftcnt <= 5)
1878                         //      drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1879                         //else
1880                         //      drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1881                 }
1882
1883                 if(rightcnt)
1884                 {
1885                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1886                                 barpos = pos + eX * 0.5 * mySize_x;
1887                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1888                         } else { // right align
1889                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1890                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1891                         }
1892
1893                         HUD_Panel_GetProgressBarColor(rightname)
1894                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1895                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1896                 }
1897         }
1898         else if (mySize_x/mySize_y > 1.5)
1899         {
1900                 if(leftcnt)
1901                 {
1902                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1903                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1904                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1905                         } else { // left align
1906                                 barpos = pos;
1907                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1908                         }
1909
1910                         HUD_Panel_GetProgressBarColor(leftname)
1911                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1912                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1913                 }
1914
1915                 if(rightcnt)
1916                 {
1917                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1918                                 barpos = pos + eY * 0.5 * mySize_y;
1919                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1920                         } else { // right align
1921                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1922                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1923                         }
1924
1925                         HUD_Panel_GetProgressBarColor(rightname)
1926                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1927                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1928                 }
1929         }
1930         else
1931         {
1932                 if(leftcnt)
1933                 {
1934                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1935                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1936                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1937                         } else { // up align
1938                                 barpos = pos;
1939                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1940                         }
1941
1942                         if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1943                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1944                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1945                         } else { // up align
1946                                 picpos = pos + eX * 0.05 * mySize_x;
1947                                 numpos = pos + eY * 0.4 * mySize_x;
1948                         }
1949
1950                         HUD_Panel_GetProgressBarColor(leftname)
1951                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1952                         //if(leftcnt <= 5)
1953                                 //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1954                         //else
1955                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1956                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1957                 }
1958
1959                 if(rightcnt)
1960                 {
1961                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
1962                                 barpos = pos + eX * 0.5 * mySize_x;
1963                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1964                         } else { // down align
1965                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1966                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1967                         }
1968
1969                         if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
1970                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1971                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1972                         } else { // down align
1973                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
1974                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1975                         }
1976
1977                         HUD_Panel_GetProgressBarColor(rightname)
1978                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1979                         //if(rightcnt <= 5)
1980                         //      drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1981                         //else
1982                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1983                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1984                 }
1985         }
1986         drawfont = hud_font;
1987 }
1988
1989 // Health/armor (#3)
1990 //
1991 void HUD_HealthArmor(void)
1992 {
1993         if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
1994                 return;
1995
1996         float id = HUD_PANEL_HEALTHARMOR;
1997         HUD_Panel_UpdateCvarsForId(id);
1998         vector pos, mySize;
1999         pos = panel_pos;
2000         mySize = panel_size;
2001
2002         HUD_Panel_DrawBg(1);
2003         if(panel_bg_padding)
2004         {
2005                 pos += '1 1 0' * panel_bg_padding;
2006                 mySize -= '2 2 0' * panel_bg_padding;
2007         }
2008
2009         float armor, health;
2010         armor = getstati(STAT_ARMOR);
2011         health = getstati(STAT_HEALTH);
2012
2013         float fuel;
2014         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2015
2016         if(autocvar__hud_configure)
2017         {
2018                 armor = 150;
2019                 health = 100;
2020                 fuel = 70;
2021         }
2022
2023         if(health <= 0)
2024                 return;
2025
2026         vector barpos, barsize;
2027         vector picpos;
2028         vector numpos;
2029
2030         drawfont = hud_bigfont;
2031         if(autocvar_hud_healtharmor == 2) // combined health and armor display
2032         {
2033                 vector v;
2034                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2035
2036                 float x;
2037                 x = floor(v_x + 1);
2038
2039                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2040                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2041                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2042                 } else { // left align
2043                         barpos = pos;
2044                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2045                 }
2046
2047                 string biggercount;
2048                 if(v_z) // NOT fully armored
2049                 {
2050                         biggercount = "health";
2051                         HUD_Panel_GetProgressBarColor("health")
2052                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2053                         if(armor)
2054                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2055                 }
2056                 else
2057                 {
2058                         biggercount = "armor";
2059                         HUD_Panel_GetProgressBarColor("armor")
2060                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2061                         if(health)
2062                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2063                 }
2064                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2065
2066                 // fuel
2067                 if(fuel)
2068                 {
2069                         if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2070                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2071                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2072                         } else {
2073                                 barpos = pos;
2074                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2075                         }
2076                         HUD_Panel_GetProgressBarColor("fuel")
2077                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2078                 }
2079         }
2080         else
2081         {
2082                 string leftname, rightname;
2083                 float leftcnt, rightcnt;
2084                 float leftactive, rightactive;
2085                 float leftalpha, rightalpha;
2086                 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
2087                         leftname = "armor";
2088                         leftcnt = armor;
2089                         if(leftcnt)
2090                                 leftactive = 1;
2091                         leftalpha = min((armor+10)/55, 1);
2092
2093                         rightname = "health";
2094                         rightcnt = health;
2095                         rightactive = 1;
2096                         rightalpha = 1;
2097                 } else {
2098                         leftname = "health";
2099                         leftcnt = health;
2100                         leftactive = 1;
2101                         leftalpha = 1;
2102
2103                         rightname = "armor";
2104                         rightcnt = armor;
2105                         if(rightcnt)
2106                                 rightactive = 1;
2107                         rightalpha = min((armor+10)/55, 1);
2108                 }
2109
2110                 if (mySize_x/mySize_y > 4)
2111                 {
2112                         if(leftactive)
2113                         {
2114                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2115                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2116                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2117                                 } else { // left align
2118                                         barpos = pos;
2119                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2120                                 }
2121
2122                                 HUD_Panel_GetProgressBarColor(leftname)
2123                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2124                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2125                         }
2126
2127                         if(rightactive)
2128                         {
2129                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2130                                         barpos = pos + eX * 0.5 * mySize_x;
2131                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2132                                 } else { // right align
2133                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2134                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2135                                 }
2136
2137                                 HUD_Panel_GetProgressBarColor(rightname)
2138                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2139                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2140                         }
2141
2142                         if(fuel)
2143                         {
2144                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2145                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2146                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2147                                 } else {
2148                                         barpos = pos;
2149                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2150                                 }
2151                                 HUD_Panel_GetProgressBarColor("fuel")
2152                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2153                         }
2154                 }
2155                 else if (mySize_x/mySize_y > 1.5)
2156                 {
2157                         if(leftactive)
2158                         {
2159                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2160                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2161                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2162                                 } else { // left align
2163                                         barpos = pos;
2164                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2165                                 }
2166
2167                                 HUD_Panel_GetProgressBarColor(leftname)
2168                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2169                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2170                         }
2171
2172                         if(rightactive)
2173                         {
2174                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2175                                         barpos = pos + eY * 0.5 * mySize_y;
2176                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2177                                 } else { // right align
2178                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2179                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2180                                 }
2181
2182                                 HUD_Panel_GetProgressBarColor(rightname)
2183                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2184                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2185                         }
2186
2187                         if(fuel)
2188                         {
2189                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2190                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2191                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2192                                 } else {
2193                                         barpos = pos;
2194                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2195                                 }
2196                                 HUD_Panel_GetProgressBarColor("fuel")
2197                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2198                         }
2199                 }
2200                 else
2201                 {
2202                         if(leftactive)
2203                         {
2204                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2205                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2206                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2207                                 } else { // up align
2208                                         barpos = pos;
2209                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2210                                 }
2211
2212                                 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2213                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2214                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2215                                 } else { // up align
2216                                         picpos = pos + eX * 0.05 * mySize_x;
2217                                         numpos = pos + eY * 0.4 * mySize_x;
2218                                 }
2219
2220                                 HUD_Panel_GetProgressBarColor(leftname)
2221                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2222                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2223                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2224                         }
2225
2226                         if(rightactive)
2227                         {
2228                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2229                                         barpos = pos + eX * 0.5 * mySize_x;
2230                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2231                                 } else { // down align
2232                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2233                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2234                                 }
2235
2236                                 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2237                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2238                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2239                                 } else { // down align
2240                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2241                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2242                                 }
2243
2244                                 HUD_Panel_GetProgressBarColor(rightname)
2245                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2246                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2247                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2248                         }
2249
2250                         if(fuel)
2251                         {
2252                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2253                                         barpos = pos;
2254                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2255                                 } else {
2256                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2257                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2258                                 }
2259                                 HUD_Panel_GetProgressBarColor("fuel")
2260                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2261                         }
2262                 }
2263         }
2264         drawfont = hud_font;
2265 }
2266
2267 // ___TODO___ !!!
2268 // Notification area (#4)
2269 //
2270
2271 string Weapon_SuicideMessage(float deathtype)
2272 {
2273         w_deathtype = deathtype;
2274         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2275         return w_deathtypestring;
2276 }
2277
2278 string Weapon_KillMessage(float deathtype)
2279 {
2280         w_deathtype = deathtype;
2281         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2282         return w_deathtypestring;
2283 }
2284
2285 float killnotify_times[10];
2286 float killnotify_deathtype[10];
2287 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2288 string killnotify_attackers[10];
2289 string killnotify_victims[10];
2290 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2291 {
2292         float i;
2293         for (i = 9; i > 0; --i) {
2294                 killnotify_times[i] = killnotify_times[i-1];
2295                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2296                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2297                 if(killnotify_attackers[i])
2298                         strunzone(killnotify_attackers[i]);
2299                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2300                 if(killnotify_victims[i])
2301                         strunzone(killnotify_victims[i]);
2302                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2303         }
2304         killnotify_times[0] = time;
2305         killnotify_deathtype[0] = wpn;
2306         killnotify_actiontype[0] = actiontype;
2307         if(killnotify_attackers[0])
2308                 strunzone(killnotify_attackers[0]);
2309         killnotify_attackers[0] = strzone(attacker);
2310         if(killnotify_victims[0])
2311                 strunzone(killnotify_victims[0]);
2312         killnotify_victims[0] = strzone(victim);
2313 }
2314
2315 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2316 {
2317         float w;
2318         float alsoprint;
2319         alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2320         
2321         if(msg == MSG_SUICIDE) {
2322                 // TODO: cl_gentle
2323                 w = DEATH_WEAPONOF(type);
2324                 if(WEP_VALID(w)) {
2325                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2326                         if (alsoprint)
2327                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2328                 } else if (type == DEATH_KILL) {
2329                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2330                         if (alsoprint)
2331                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2332                 } else if (type == DEATH_ROT) {
2333                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2334                         if (alsoprint)
2335                                 print ("^1",s1, "^1 died\n");
2336                 } else if (type == DEATH_NOAMMO) {
2337                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2338                         if (alsoprint)
2339                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2340                 } else if (type == DEATH_CAMP) {
2341                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2342                         if (alsoprint)
2343                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2344                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2345                         HUD_KillNotify_Push(s1, "", 0, type);
2346                         if (alsoprint)
2347                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2348                 } else if (type == DEATH_CHEAT) {
2349                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2350                         if (alsoprint)
2351                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2352                 } else if (type == DEATH_FIRE) {
2353                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2354                         if (alsoprint)
2355                                 print ("^1",s1, "^1 burned to death\n");
2356                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2357                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2358                         if (alsoprint)
2359                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2360                 } 
2361                 
2362                 if (stof(s2) > 2) // killcount > 2
2363                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2364         } else if(msg == MSG_KILL) {
2365                 w = DEATH_WEAPONOF(type);
2366                 if(WEP_VALID(w)) {
2367                         HUD_KillNotify_Push(s2, s1, 1, w);
2368                         if (alsoprint)
2369                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2370                 }
2371                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2372                         HUD_KillNotify_Push(s1, s2, 1, type);
2373                         if(alsoprint)
2374                         {
2375                                 if(cvar("cl_gentle")) {
2376                                         print ("^1", s1, "^1 took action against a team mate\n");
2377                                 } else {
2378                                         print ("^1", s1, "^1 mows down a team mate\n");
2379                                 }
2380                         }
2381                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2382                                 if(cvar("cl_gentle"))
2383                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2384                                 else
2385                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2386                         }
2387                         else if (stof(s2) > 2) {
2388                                 if(cvar("cl_gentle"))
2389                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2390                                 else
2391                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2392                         }
2393                 }
2394                 else if(type == KILL_FIRST_BLOOD)
2395                         print("^1",s1, "^1 drew first blood", "\n");
2396                 // TODO: icon!
2397                 else if (type == DEATH_TELEFRAG)
2398                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2399                 else if (type == DEATH_DROWN) {
2400                         HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2401                         if(alsoprint)
2402                                 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2403                 }
2404                 else if (type == DEATH_SLIME) {
2405                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2406                         if(alsoprint)
2407                                 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2408                 }
2409                 else if (type == DEATH_LAVA) {
2410                         HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2411                         if(alsoprint)
2412                                 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2413                 }
2414                 else if (type == DEATH_FALL) {
2415                         HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2416                         if(alsoprint)
2417                                 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2418                 }
2419                 else if (type == DEATH_SHOOTING_STAR) {
2420                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2421                         if(alsoprint)
2422                                 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2423                 }
2424                 else if (type == DEATH_SWAMP) {
2425                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2426                         if(alsoprint)
2427                                 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2428                 }
2429                 else if (type == DEATH_HURTTRIGGER)
2430                 {
2431                         HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2432                         if(alsoprint)
2433                                 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2434                 } else if(type == DEATH_SBCRUSH) {
2435                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2436                         if(alsoprint)
2437                                 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2438                 } else if(type == DEATH_SBMINIGUN) {
2439                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2440                         if(alsoprint)
2441                                 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2442                 } else if(type == DEATH_SBROCKET) {
2443                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2444                         if(alsoprint)
2445                                 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2446                 } else if(type == DEATH_SBBLOWUP) {
2447                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2448                         if(alsoprint)
2449                                 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2450                 } else if(type == DEATH_WAKIGUN) {
2451                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2452                         if(alsoprint)
2453                                 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2454                 } else if(type == DEATH_WAKIROCKET) {
2455                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2456                         if(alsoprint)
2457                                 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2458                 } else if(type == DEATH_WAKIBLOWUP) {
2459                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2460                         if(alsoprint)
2461                                 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2462                 } else if(type == DEATH_TURRET) {
2463                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2464                         if(alsoprint)
2465                                 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2466                 } else if(type == DEATH_TOUCHEXPLODE) {
2467                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2468                         if(alsoprint)
2469                                 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2470                 } else if(type == DEATH_CHEAT) {
2471                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2472                         if(alsoprint)
2473                                 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2474                 } else if (type == DEATH_FIRE) {
2475                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2476                         if(alsoprint)
2477                                 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2478                 } else if (type == DEATH_CUSTOM) {
2479                         HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2480                         if(alsoprint)
2481                                 print ("^1",s1, "^1 ", s2, "\n");
2482                 } else {
2483                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2484                         if(alsoprint)
2485                                 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2486                 }
2487         } else if(msg == MSG_SPREE) {
2488                 if(type == KILL_END_SPREE) {
2489                         if(cvar("cl_gentle"))
2490                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2491                         else
2492                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2493                 } else if(type == KILL_SPREE) {
2494                         if(cvar("cl_gentle"))
2495                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2496                         else
2497                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2498                 } else if(type == KILL_SPREE_3) {
2499                         if(cvar("cl_gentle"))
2500                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2501                         else
2502                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2503                 } else if(type == KILL_SPREE_5) {
2504                         if(cvar("cl_gentle"))
2505                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2506                         else
2507                                 print (s1,"^7 unleashes ^1RAGE\n");
2508                 } else if(type == KILL_SPREE_10) {
2509                         if(cvar("cl_gentle"))
2510                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2511                         else
2512                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2513                 } else if(type == KILL_SPREE_15) {
2514                         if(cvar("cl_gentle"))
2515                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2516                         else
2517                                 print (s1,"^7 executes ^1MAYHEM!\n");
2518                 } else if(type == KILL_SPREE_20) {
2519                         if(cvar("cl_gentle"))
2520                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2521                         else
2522                                 print (s1,"^7 is a ^1BERSERKER!\n");
2523                 } else if(type == KILL_SPREE_25) {
2524                         if(cvar("cl_gentle"))
2525                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2526                         else
2527                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2528                 } else if(type == KILL_SPREE_30) {
2529                         if(cvar("cl_gentle"))
2530                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2531                         else
2532                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2533                 }
2534         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2535                 if (type == DEATH_DROWN) {
2536                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2537                         if(alsoprint)
2538                         {
2539                                 if(cvar("cl_gentle"))
2540                                         print ("^1",s1, "^1 was in the water for too long\n");
2541                                 else
2542                                         print ("^1",s1, "^1 drowned\n");
2543                         }
2544                 } else if (type == DEATH_SLIME) {
2545                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2546                         if(alsoprint)
2547                                 print ("^1",s1, "^1 was slimed\n");
2548                 } else if (type == DEATH_LAVA) {
2549                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2550                         if(alsoprint)
2551                         {
2552                                 if(cvar("cl_gentle"))
2553                                         print ("^1",s1, "^1 found a hot place\n");
2554                                 else
2555                                         print ("^1",s1, "^1 turned into hot slag\n");
2556                         }
2557                 } else if (type == DEATH_FALL) {
2558                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2559                         if(alsoprint)
2560                         {
2561                                 if(cvar("cl_gentle"))
2562                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2563                                 else
2564                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2565                         }
2566                 } else if (type == DEATH_SHOOTING_STAR) {
2567                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2568                         if(alsoprint)
2569                                 print ("^1",s1, "^1 became a shooting star\n");
2570                 } else if (type == DEATH_SWAMP) {
2571                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2572                         if(alsoprint)
2573                         {
2574                                 if(cvar("cl_gentle"))
2575                                         print ("^1",s1, "^1 discovered a swamp\n");
2576                                 else
2577                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2578                         }
2579                 } else if(type == DEATH_TURRET) {
2580                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2581                         if(alsoprint)
2582                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2583                 } else if (type == DEATH_CUSTOM) {
2584                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2585                         if(alsoprint)
2586                                 print ("^1",s1, "^1 ", s2, "\n");
2587                 } else if (type == DEATH_HURTTRIGGER) {
2588                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2589                         if(alsoprint)
2590                                 print ("^1",s1, "^1 was in the wrong place\n");
2591                 } else if(type == DEATH_TOUCHEXPLODE) {
2592                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2593                         if(alsoprint)
2594                                 print ("^1",s1, "^1 died in an accident\n");
2595                 } else if(type == DEATH_CHEAT) {
2596                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2597                         if(alsoprint)
2598                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2599                 } else if(type == DEATH_FIRE) {
2600                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2601                         if(alsoprint)
2602                         {
2603                                 if(cvar("cl_gentle"))
2604                                         print ("^1",s1, "^1 felt a little hot\n");
2605                                 else
2606                                         print ("^1",s1, "^1 burnt to death\n");
2607                                 }
2608                 } else {
2609                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2610                         if(alsoprint)
2611                         {
2612                                 if(cvar("cl_gentle"))
2613                                         print ("^1",s1, "^1 needs a restart\n");
2614                                 else
2615                                         print ("^1",s1, "^1 died\n");
2616                         }
2617                 }
2618         } else if(msg == MSG_KILL_ACTION_SPREE) {
2619                 if(cvar("cl_gentle"))
2620                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2621                 else
2622                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2623         } else if(msg == MSG_INFO) {
2624                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2625                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2626                         print(s1, "^7 got the ", s2, "\n");
2627                 } else if(type == INFO_LOSTFLAG) {
2628                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2629                         print(s1, "^7 lost the ", s2, "\n");
2630                 } else if(type == INFO_PICKUPFLAG) {
2631                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2632                         print(s1, "^7 picked up the ", s2, "\n");
2633                 } else if(type == INFO_RETURNFLAG) {
2634                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2635                         print(s1, "^7 returned the ", s2, "\n");
2636                 }
2637         }
2638 }
2639
2640 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2641
2642 void HUD_Centerprint(string s1, string s2, float type, float msg)
2643 {
2644         if(msg == MSG_SUICIDE) {
2645                 if (type == DEATH_TEAMCHANGE) {
2646                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2647                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2648                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2649                 } else if (type == DEATH_CAMP) {
2650                         if(cvar("cl_gentle"))
2651                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2652                         else
2653                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2654                 } else if (type == DEATH_NOAMMO) {
2655                         if(cvar("cl_gentle"))
2656                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2657                         else
2658                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2659                 } else if (type == DEATH_ROT) {
2660                         if(cvar("cl_gentle"))
2661                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2662                         else
2663                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2664                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2665                         if(cvar("cl_gentle"))
2666                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2667                         else
2668                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2669                 } else if (type == DEATH_QUIET) {
2670                         // do nothing
2671                 } else if (type == DEATH_KILL) {
2672                         if(cvar("cl_gentle"))
2673                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2674                         else
2675                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2676                 }
2677         } else if(msg == MSG_KILL) {
2678                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2679                         if(cvar("cl_gentle")) {
2680                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2681                         } else {
2682                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2683                         }
2684                 } else if (type == KILL_FIRST_BLOOD) {
2685                         if(cvar("cl_gentle")) {
2686                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2687                         } else {
2688                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2689                         }
2690                 } else if (type == KILL_FIRST_VICTIM) {
2691                         if(cvar("cl_gentle")) {
2692                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2693                         } else {
2694                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2695                         }
2696                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2697                         if(cvar("cl_gentle")) {
2698                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2699                         } else {
2700                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2701                         }
2702                 } else if (type == KILL_TYPEFRAGGED) {
2703                         if(cvar("cl_gentle")) {
2704                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2705                         } else {
2706                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2707                         }
2708                 } else if (type == KILL_FRAG) {
2709                         if(cvar("cl_gentle")) {
2710                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2711                         } else {
2712                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2713                         }
2714                 } else if (type == KILL_FRAGGED) {
2715                         if(cvar("cl_gentle")) {
2716                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2717                         } else {
2718                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2719                         }
2720                 }
2721         } else if(msg == MSG_KILL_ACTION) {
2722                 // TODO: invent more centerprints here?
2723                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2724         }
2725 }
2726
2727 void HUD_Notify (void)
2728 {
2729         if(!autocvar_hud_notify && !autocvar__hud_configure)
2730                 return;
2731
2732         float id = HUD_PANEL_NOTIFY;
2733         HUD_Panel_UpdateCvarsForId(id);
2734         vector pos, mySize;
2735         pos = panel_pos;
2736         mySize = panel_size;
2737
2738         HUD_Panel_DrawBg(1);
2739         if(panel_bg_padding)
2740         {
2741                 pos += '1 1 0' * panel_bg_padding;
2742                 mySize -= '2 2 0' * panel_bg_padding;
2743         }
2744
2745         float entries, height;
2746         entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2747         height = mySize_y/entries;
2748         entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2749         
2750         vector fontsize;
2751         fontsize = '0.5 0.5 0' * height;
2752
2753         float a;
2754         float when;
2755         when = autocvar_hud_notify_time;
2756         float fadetime;
2757         fadetime = autocvar_hud_notify_fadetime;
2758
2759         string s;
2760
2761         vector pos_attacker, pos_victim;
2762         vector weap_pos;
2763         float width_attacker, width_victim;
2764         string attacker, victim;
2765
2766         float i, j;
2767         for(j = 0; j < entries; ++j)
2768         {
2769                 if(autocvar_hud_notify_flip)
2770                         i = j;
2771                 else // rather nasty hack for ordering items from the bottom up
2772                         i = entries - j - 1;
2773                 if(autocvar_hud_notify_info_top)
2774                         i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2775
2776                 if(fadetime)
2777                 {
2778                         if(killnotify_times[j] + when > time)
2779                                 a = 1;
2780                         else
2781                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2782                 }
2783                 else
2784                 {
2785                         if(killnotify_times[j] + when > time)
2786                                 a = 1;
2787                         else
2788                                 a = 0;
2789                 }
2790
2791                 // TODO: maybe print in team colors?
2792                 // TODO: maybe this could be cleaned up somehow...
2793                 // TODO: less copypaste code below
2794                 //
2795                 // Y [used by] X
2796                 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
2797                 {
2798                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2799
2800                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2801                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2802
2803                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2804                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2805                         {
2806                                 drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2807                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2808                         }
2809                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2810                         {
2811                                 drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2812                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2813                         }
2814                         else if(killnotify_deathtype[j] == DEATH_KILL)
2815                         {
2816                                 drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2817                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2818                         }
2819                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2820                         {
2821                                 drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2822                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2823                         }
2824                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2825                         {
2826                                 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2827                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2828                         }
2829                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2830                         {
2831                                 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2832                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2833                         }
2834                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2835                         {
2836                                 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2837                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2838                         }
2839                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2840                         {
2841                                 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2842                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2843                         }
2844                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2845                         {
2846                                 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2847                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2848                         }
2849                         else if(killnotify_deathtype[j] == DEATH_FALL)
2850                         {
2851                                 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2852                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2853                         }
2854                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2855                         {
2856                                 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2857                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2858                         }
2859                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2860                         {
2861                                 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2862                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2863                         }
2864                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2865                         {
2866                                 if(killnotify_victims[j] == "^1RED^7 flag")
2867                                         s = "red";
2868                                 else
2869                                         s = "blue";
2870                                 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2871                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2872                         }
2873                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2874                         {
2875                                 if(killnotify_victims[j] == "^1RED^7 flag")
2876                                         s = "red";
2877                                 else
2878                                         s = "blue";
2879                                 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2880                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2881                         }
2882                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2883                         {
2884                                 if(killnotify_victims[j] == "^1RED^7 flag")
2885                                         s = "red";
2886                                 else
2887                                         s = "blue";
2888                                 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2889                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2890                         }
2891                 }
2892                 // X [did action to] Y
2893                 else
2894                 {
2895                         if(autocvar__hud_configure)
2896                         {
2897                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2898                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2899                                 a = bound(0, (when - j) / 4, 1);
2900                         }
2901                         else
2902                         {
2903                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2904                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2905                         }
2906                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2907                         width_victim = stringwidth(victim, TRUE, fontsize);
2908                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2909                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2910                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2911
2912                         if(autocvar__hud_configure) // example actions for config mode
2913                         {
2914                                 drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2915                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2916                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2917                         }
2918                         else if(WEP_VALID(killnotify_deathtype[j]))
2919                         {
2920                                 self = get_weaponinfo(killnotify_deathtype[j]);
2921                                 drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2922                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2923                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2924                         }
2925                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2926                         {
2927                                 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2928                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2929                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2930                         }
2931                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2932                         {
2933                                 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2934                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2935                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2936                         }
2937                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2938                         {
2939                                 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2940                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2941                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2942                         }
2943                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2944                         {
2945                                 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2946                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2947                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2948                         }
2949                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2950                         {
2951                                 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2952                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2953                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2954                         }
2955                         else if(killnotify_deathtype[j] == DEATH_FALL)
2956                         {
2957                                 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2958                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2959                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2960                         }
2961                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2962                         {
2963                                 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2964                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2965                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2966                         }
2967                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2968                         {
2969                                 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2970                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2971                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2972                         }
2973                 }
2974
2975         }
2976
2977         // TODO: separate panel for these?
2978         // Info messages
2979         //
2980         entity tm;
2981         vector o;
2982         o = pos;
2983         if(autocvar_hud_notify_info_top)
2984                 o = pos + eY;
2985         else
2986                 o = pos + eY * mySize_y - eY * 2 * height;
2987         
2988         if(spectatee_status && !intermission)
2989         {
2990                 //drawfont = hud_bigfont;
2991                 if(spectatee_status == -1)
2992                         s = "^1Observing";
2993                 else
2994                         s = GetPlayerName(spectatee_status - 1);
2995
2996                 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2997                 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
2998                 //drawfont = hud_font;
2999
3000                 // spectator text in the upper right corner
3001                 if(spectatee_status == -1)
3002                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
3003                 else
3004                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
3005                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3006                 o += eY * fontsize_y;
3007
3008                 if(spectatee_status == -1)
3009                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
3010                 else
3011                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
3012                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3013                 o += eY * fontsize_y;
3014
3015                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
3016                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3017                 o += eY * fontsize_y;
3018
3019                 if(gametype == GAME_ARENA)
3020                         s = "^1Wait for your turn to join";
3021                 else if(gametype == GAME_LMS)
3022                 {
3023                         entity sk;
3024                         sk = playerslots[player_localentnum - 1];
3025                         if(sk.(scores[ps_primary]) >= 666)
3026                                 s = "^1Match has already begun";
3027                         else if(sk.(scores[ps_primary]) > 0)
3028                                 s = "^1You have no more lives left";
3029                         else
3030                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3031                 }
3032                 else
3033                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3034                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3035                 o += eY * fontsize_y;
3036
3037                 //show restart countdown:
3038                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3039                         float countdown;
3040                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
3041                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3042                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
3043                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3044                         o += eY * fontsize_y;
3045                 }
3046         }
3047         if(warmup_stage && !intermission)
3048         {
3049                 s = "^2Currently in ^1warmup^2 stage!";
3050                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3051                 o += eY * fontsize_y;
3052         }
3053
3054         string blinkcolor;
3055         if(mod(time, 1) >= 0.5)
3056                 blinkcolor = "^1";
3057         else
3058                 blinkcolor = "^3";
3059
3060         if(ready_waiting && !intermission && !spectatee_status)
3061         {
3062                 if(ready_waiting_for_me)
3063                 {
3064                         if(warmup_stage)
3065                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
3066                         else
3067                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
3068                 }
3069                 else
3070                 {
3071                         if(warmup_stage)
3072                                 s = strcat("^2Waiting for others to ready up to end warmup...");
3073                         else
3074                                 s = strcat("^2Waiting for others to ready up...");
3075                 }
3076                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3077                 o += eY * fontsize_y;
3078         }
3079         else if(warmup_stage && !intermission && !spectatee_status)
3080         {
3081                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
3082                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3083                 o += eY * fontsize_y;
3084         }
3085
3086         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
3087         {
3088                 float ts_min, ts_max;
3089                 tm = teams.sort_next;
3090                 if (tm)
3091                 {
3092                         for(; tm.sort_next; tm = tm.sort_next)
3093                         {
3094                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3095                                         continue;
3096                                 if(!ts_min) ts_min = tm.team_size;
3097                                 else ts_min = min(ts_min, tm.team_size);
3098                                 if(!ts_max) ts_max = tm.team_size;
3099                                 else ts_max = max(ts_max, tm.team_size);
3100                         }
3101                         if ((ts_max - ts_min) > 1)
3102                         {
3103                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3104                                 tm = GetTeam(myteam, false);
3105                                 if (tm)
3106                                 if (tm.team != COLOR_SPECTATOR)
3107                                 if (tm.team_size == ts_max)
3108                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3109
3110                                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3111                                 o += eY * fontsize_y;
3112                         }
3113                 }
3114         }
3115         if(autocvar__hud_configure)
3116         {
3117                 s = "^7Press ^3ESC ^7to show HUD options.";
3118                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3119                 o += eY * fontsize_y;
3120                 s = "^3Doubleclick a panel for panel-specific options.";
3121                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3122                 o += eY * fontsize_y;
3123         }
3124 }
3125
3126 // Timer (#5)
3127 //
3128 // TODO: macro
3129 string seconds_tostring(float sec)
3130 {
3131         float minutes;
3132         minutes = floor(sec / 60);
3133
3134         sec -= minutes * 60;
3135
3136         string s;
3137         s = ftos(100 + sec);
3138
3139         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3140 }
3141
3142 void HUD_Timer(void)
3143 {
3144         if(!autocvar_hud_timer && !autocvar__hud_configure)
3145                 return;
3146
3147         float id = HUD_PANEL_TIMER;
3148         HUD_Panel_UpdateCvarsForId(id);
3149         vector pos, mySize;
3150         pos = panel_pos;
3151         mySize = panel_size;
3152
3153         HUD_Panel_DrawBg(1);
3154         if(panel_bg_padding)
3155         {
3156                 pos += '1 1 0' * panel_bg_padding;
3157                 mySize -= '2 2 0' * panel_bg_padding;
3158         }
3159
3160         string timer;
3161         float timelimit, elapsedTime, timeleft, minutesLeft;
3162
3163         timelimit = getstatf(STAT_TIMELIMIT);
3164
3165         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3166         timeleft = ceil(timeleft);
3167
3168         minutesLeft = floor(timeleft / 60);
3169
3170         vector timer_color;
3171         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3172                 timer_color = '1 1 1'; //white
3173         else if(minutesLeft >= 1)
3174                 timer_color = '1 1 0'; //yellow
3175         else
3176                 timer_color = '1 0 0'; //red
3177
3178         if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
3179                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3180                         //while restart is still active, show 00:00
3181                         timer = seconds_tostring(0);
3182                 } else {
3183                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3184                         timer = seconds_tostring(elapsedTime);
3185                 }
3186         } else {
3187                 timer = seconds_tostring(timeleft);
3188         }
3189
3190         drawfont = hud_bigfont;
3191         drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3192         drawfont = hud_font;
3193 }
3194
3195 // Radar (#6)
3196 //
3197 void HUD_Radar(void)
3198 {
3199         if (!(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay || autocvar__hud_configure)))
3200                 return;
3201
3202         float id = HUD_PANEL_RADAR;
3203         HUD_Panel_UpdateCvarsForId(id);
3204         vector pos, mySize;
3205         pos = panel_pos;
3206         mySize = panel_size;
3207
3208         HUD_Panel_DrawBg(1);
3209         if(panel_bg_padding)
3210         {
3211                 pos += '1 1 0' * panel_bg_padding;
3212                 mySize -= '2 2 0' * panel_bg_padding;
3213         }
3214
3215         local float color1, color2; // color already declared as a global in hud.qc
3216         local vector rgb;
3217         local entity tm;
3218         float scale2d, normalsize, bigsize;
3219         float f;
3220
3221         teamradar_origin2d = pos + 0.5 * mySize;
3222         teamradar_size2d = mySize;
3223
3224         if(minimapname == "")
3225                 return;
3226
3227         teamradar_loadcvars();
3228
3229         switch(hud_radar_zoommode)
3230         {
3231                 default:
3232                 case 0:
3233                         f = current_zoomfraction;
3234                         break;
3235                 case 1:
3236                         f = 1 - current_zoomfraction;
3237                         break;
3238                 case 2:
3239                         f = 0;
3240                         break;
3241                 case 3:
3242                         f = 1;
3243                         break;
3244         }
3245
3246         switch(hud_radar_rotation)
3247         {
3248                 case 0:
3249                         teamradar_angle = view_angles_y - 90;
3250                         break;
3251                 default:
3252                         teamradar_angle = 90 * hud_radar_rotation;
3253                         break;
3254         }
3255
3256         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3257         teamradar_size2d = mySize;
3258
3259         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3260
3261         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3262         if(hud_radar_rotation == 0)
3263         {
3264                 // max-min distance must fit the radar in any rotation
3265                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3266         }
3267         else
3268         {
3269                 vector c0, c1, c2, c3, span;
3270                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3271                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3272                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3273                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3274                 span = '0 0 0';
3275                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3276                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3277
3278                 // max-min distance must fit the radar in x=x, y=y
3279                 bigsize = min(
3280                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3281                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3282                 );
3283         }
3284
3285         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3286         if(bigsize > normalsize)
3287                 normalsize = bigsize;
3288
3289         teamradar_size =
3290                   f * bigsize
3291                 + (1 - f) * normalsize;
3292         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3293                   f * (mi_min + mi_max) * 0.5
3294                 + (1 - f) * view_origin);
3295
3296         color1 = GetPlayerColor(player_localentnum-1);
3297         rgb = GetTeamRGB(color1);
3298
3299         drawsetcliparea(
3300                 pos_x,
3301                 pos_y,
3302                 mySize_x,
3303                 mySize_y
3304         );
3305
3306         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3307
3308         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3309                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3310         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3311                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3312         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3313         {
3314                 color2 = GetPlayerColor(tm.sv_entnum);
3315                 //if(color == COLOR_SPECTATOR || color == color2)
3316                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3317         }
3318         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3319
3320         drawresetcliparea();
3321 };
3322
3323 // Score (#7)
3324 //
3325 void HUD_Score(void)
3326 {
3327         if(!autocvar_hud_score && !autocvar__hud_configure)
3328                 return;
3329
3330         float id = HUD_PANEL_SCORE;
3331         HUD_Panel_UpdateCvarsForId(id);
3332         vector pos, mySize;
3333         pos = panel_pos;
3334         mySize = panel_size;
3335
3336         HUD_Panel_DrawBg(1);
3337         if(panel_bg_padding)
3338         {
3339                 pos += '1 1 0' * panel_bg_padding;
3340                 mySize -= '2 2 0' * panel_bg_padding;
3341         }
3342
3343         float score, distribution, leader;
3344         float score_len;
3345         vector distribution_color;
3346         entity tm, pl, me;
3347         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3348
3349         // TODO... this (race part) still uses constant coordinates :/
3350         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3351                 /*pl = players.sort_next;
3352                 if(pl == me)
3353                         pl = pl.sort_next;
3354                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3355                         if(pl.scores[ps_primary] == 0)
3356                                 pl = world;
3357
3358                 score = me.(scores[ps_primary]);
3359
3360                 float racemin, racesec, racemsec;
3361                 float distsec, distmsec, minusplus;
3362
3363                 racemin = floor(score/(60 * TIME_FACTOR));
3364                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3365                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3366
3367                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3368                         // distribution display
3369                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3370
3371                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3372                                 distmsec = fabs(distribution);
3373                         else {
3374                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
3375                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3376                                 if (distribution < 0)
3377                                         distsec = -distsec;
3378                         }
3379
3380                         if (distribution <= 0) {
3381                                 distribution_color = eY;
3382                                 minusplus = 1; // minusplus 1: always prefix with minus sign
3383                         }
3384                         else {
3385                                 distribution_color = eX;
3386                                 minusplus = 2; // minusplus 1: always prefix with plus sign
3387                         }
3388                         //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3389                         //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3390                         drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
3391                 }
3392                 // race record display
3393                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3394                         drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3395
3396                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3397                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3398                 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3399
3400                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3401                 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3402                 */
3403         } else if (!teamplay) { // non-teamgames
3404                 // me vector := [team/connected frags id]
3405                 pl = players.sort_next;
3406                 if(pl == me)
3407                         pl = pl.sort_next;
3408
3409                 if(autocvar__hud_configure)
3410                         distribution = 42;
3411                 else if(pl)
3412                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3413                 else
3414                         distribution = 0;
3415
3416                 score = me.(scores[ps_primary]);
3417                 if(autocvar__hud_configure)
3418                         score = 123;
3419
3420                 if(distribution >= 5) {
3421                         distribution_color = eY;
3422                         leader = 1;
3423                 } else if(distribution >= 0) {
3424                         distribution_color = '1 1 1';
3425                         leader = 1;
3426                 } else if(distribution >= -5)
3427                         distribution_color = '1 1 0';
3428                 else
3429                         distribution_color = eX;
3430
3431                 score_len = strlen(ftos(score));
3432
3433                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3434                 if (leader)
3435                         drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3436                 drawfont = hud_bigfont;
3437                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3438                 drawfont = hud_font;
3439         } else { // teamgames
3440                 float max_fragcount;
3441                 max_fragcount = -99;
3442
3443                 float teamnum;
3444                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3445                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3446                                 continue;
3447                         score = tm.(teamscores[ts_primary]);
3448                         if(autocvar__hud_configure)
3449                                 score = 123;
3450                         leader = 0;
3451                         
3452                         score_len = strlen(ftos(score));
3453
3454                         if (score > max_fragcount)
3455                                 max_fragcount = score;
3456
3457                         if(tm.team == myteam) {
3458                                 if (max_fragcount == score)
3459                                         leader = 1;
3460                                 if (leader)
3461                                         drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3462                                 drawfont = hud_bigfont;
3463                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3464                                 drawfont = hud_font;
3465                         } else {
3466                                 if (max_fragcount == score)
3467                                         leader = 1;
3468                                 if (leader)
3469                                         drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3470                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3471                                 teamnum += 1;
3472                         }
3473                 }
3474         }
3475 }
3476
3477 // Race timer (#8)
3478 //
3479 void HUD_RaceTimer (void) {
3480         if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3481                 return;
3482
3483         float id = HUD_PANEL_RACETIMER;
3484         HUD_Panel_UpdateCvarsForId(id);
3485         vector pos, mySize;
3486         pos = panel_pos;
3487         mySize = panel_size;
3488
3489         HUD_Panel_DrawBg(1);
3490         if(panel_bg_padding)
3491         {
3492                 pos += '1 1 0' * panel_bg_padding;
3493                 mySize -= '2 2 0' * panel_bg_padding;
3494         }
3495
3496         // always force 2:1 aspect
3497         vector newSize;
3498         if(mySize_x/mySize_y > 2)
3499         {
3500                 newSize_x = 2 * mySize_y;
3501                 newSize_y = mySize_y;
3502
3503                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3504         }
3505         else
3506         {
3507                 newSize_y = 1/2 * mySize_x;
3508                 newSize_x = mySize_x;
3509
3510                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3511         }
3512         mySize = newSize;
3513
3514         drawfont = hud_bigfont;
3515         float a, t;
3516         string s, forcetime;
3517
3518         if(autocvar__hud_configure)
3519         {
3520                 s = "0:13:37";
3521                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3522                 s = "^1Intermediate 1 (+15.42)";
3523                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3524                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3525                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3526         }
3527         else if(race_checkpointtime)
3528         {
3529                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3530                 s = "";
3531                 forcetime = "";
3532                 if(a > 0) // just hit a checkpoint?
3533                 {
3534                         if(race_checkpoint != 254)
3535                         {
3536                                 if(race_time && race_previousbesttime)
3537                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3538                                 else
3539                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3540                                 if(race_time)
3541                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3542                         }
3543                 }
3544                 else
3545                 {
3546                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3547                         {
3548                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3549                                 if(a > 0) // next one?
3550                                 {
3551                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3552                                 }
3553                         }
3554                 }
3555
3556                 if(s != "" && a > 0)
3557                 {
3558                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3559                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3560                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3561                 }
3562
3563                 if(race_penaltytime)
3564                 {
3565                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3566                         if(a > 0)
3567                         {
3568                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3569                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3570                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3571                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3572                         }
3573                 }
3574
3575                 if(forcetime != "")
3576                 {
3577                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3578                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
3579                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3580                 }
3581                 else
3582                         a = 1;
3583
3584                 if(race_laptime && race_checkpoint != 255)
3585                 {
3586                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3587                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3588                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3589                 }
3590         }
3591         else
3592         {
3593                 if(race_mycheckpointtime)
3594                 {
3595                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3596                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3597                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3598                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3599                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3600                 }
3601                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3602                 {
3603                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3604                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3605                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3606                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3607                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3608                 }
3609
3610                 if(race_penaltytime && !race_penaltyaccumulator)
3611                 {
3612                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3613                         a = bound(0, (1 + t - time), 1);
3614                         if(a > 0)
3615                         {
3616                                 if(time < t)
3617                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3618                                 else
3619                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3620                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3621                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3622                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3623                         }
3624                 }
3625         }
3626
3627         drawfont = hud_font;
3628 }
3629
3630 // Vote window (#9)
3631 //
3632 float vote_yescount;
3633 float vote_nocount;
3634 float vote_needed;
3635 float vote_highlighted; // currently selected vote
3636
3637 float vote_active; // is there an active vote?
3638 float vote_prev; // previous state of vote_active to check for a change
3639 float vote_alpha;
3640 float vote_change; // "time" when vote_active changed
3641
3642 void HUD_VoteWindow(void) 
3643 {
3644         if(!autocvar_hud_vote && !autocvar__hud_configure)
3645                 return;
3646
3647         float id = HUD_PANEL_VOTE;
3648         HUD_Panel_UpdateCvarsForId(id);
3649         vector pos, mySize;
3650         pos = panel_pos;
3651         mySize = panel_size;
3652
3653         string s;
3654         float a;
3655         if(vote_active != vote_prev) {
3656                 vote_change = time;
3657                 vote_prev = vote_active;
3658         }
3659
3660         if(vote_active || autocvar__hud_configure)
3661                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3662         else
3663                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3664
3665         if(autocvar__hud_configure)
3666         {
3667                 vote_yescount = 3;
3668                 vote_nocount = 2;
3669                 vote_needed = 4;
3670         }
3671
3672         if(!vote_alpha)
3673                 return;
3674
3675         a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3676
3677         HUD_Panel_DrawBg(1);
3678         if(panel_bg_padding)
3679         {
3680                 pos += '1 1 0' * panel_bg_padding;
3681                 mySize -= '2 2 0' * panel_bg_padding;
3682         }
3683
3684         // always force 2:1 aspect
3685         vector newSize;
3686         if(mySize_x/mySize_y > 2)
3687         {
3688                 newSize_x = 2 * mySize_y;
3689                 newSize_y = mySize_y;
3690
3691                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3692         }
3693         else
3694         {
3695                 newSize_y = 1/2 * mySize_x;
3696                 newSize_x = mySize_x;
3697
3698                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3699         }
3700         mySize = newSize;
3701
3702         drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3703
3704         s = "A vote has been called for: ";
3705         drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3706         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
3707         if(autocvar__hud_configure)
3708                 s = "Configure the HUD";
3709         drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3710
3711         // print the yes/no counts
3712         s = strcat("Yes: ", ftos(vote_yescount));
3713         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3714         s = strcat("No: ", ftos(vote_nocount));
3715         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3716
3717         // draw the progress bars
3718         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3719         drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3720
3721         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3722         drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3723
3724         // draw the highlights
3725         if(vote_highlighted == 1) {
3726                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3727                 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3728         }
3729         else if(vote_highlighted == 2) {
3730                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3731                 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3732         }
3733
3734         drawresetcliparea();
3735
3736         if(!vote_active) {
3737                 vote_highlighted = 0;
3738         }
3739 }
3740
3741 // Mod icons panel (#10)
3742 //
3743
3744 float mod_active; // is there any active mod icon?
3745
3746 // CTF HUD modicon section
3747 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3748 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3749 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3750
3751 void HUD_Mod_CTF_Reset(void)
3752 {
3753         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3754 }
3755
3756 void HUD_Mod_CTF(vector pos, vector mySize)
3757 {
3758         vector redflag_pos, blueflag_pos;
3759         vector flag_size;
3760         float f; // every function should have that
3761
3762         float redflag, blueflag; // current status
3763         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3764         float stat_items;
3765
3766         stat_items = getstati(STAT_ITEMS);
3767         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3768         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3769         
3770         if(redflag || blueflag)
3771                 mod_active = 1;
3772         else
3773                 mod_active = 0;
3774
3775         if(autocvar__hud_configure)
3776         {
3777                 redflag = 1;
3778                 blueflag = 2;
3779         }
3780
3781         // when status CHANGES, set old status into prevstatus and current status into status
3782         if (redflag != redflag_prevframe)
3783         {
3784                 redflag_statuschange_time = time;
3785                 redflag_prevstatus = redflag_prevframe;
3786                 redflag_prevframe = redflag;
3787         }
3788
3789         if (blueflag != blueflag_prevframe)
3790         {
3791                 blueflag_statuschange_time = time;
3792                 blueflag_prevstatus = blueflag_prevframe;
3793                 blueflag_prevframe = blueflag;
3794         }
3795
3796         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3797         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3798
3799         float BLINK_FACTOR = 0.15;
3800         float BLINK_BASE = 0.85;
3801         // note:
3802         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3803         // thus
3804         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3805         // ensure RMS == 1
3806         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3807
3808         string red_icon, red_icon_prevstatus;
3809         float red_alpha, red_alpha_prevstatus;
3810         red_alpha = red_alpha_prevstatus = 1;
3811         switch(redflag) {
3812                 case 1: red_icon = "flag_red_taken"; break;
3813                 case 2: red_icon = "flag_red_lost"; break;
3814                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3815                 default:
3816                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3817                                 red_icon = "flag_red_shielded";
3818                         else
3819                                 red_icon = string_null;
3820                         break;
3821         }
3822         switch(redflag_prevstatus) {
3823                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3824                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3825                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3826                 default:
3827                         if(redflag == 3)
3828                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3829                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3830                                 red_icon_prevstatus = "flag_red_shielded";
3831                         else
3832                                 red_icon_prevstatus = string_null;
3833                         break;
3834         }
3835
3836         string blue_icon, blue_icon_prevstatus;
3837         float blue_alpha, blue_alpha_prevstatus;
3838         blue_alpha = blue_alpha_prevstatus = 1;
3839         switch(blueflag) {
3840                 case 1: blue_icon = "flag_blue_taken"; break;
3841                 case 2: blue_icon = "flag_blue_lost"; break;
3842                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3843                 default:
3844                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3845                                 blue_icon = "flag_blue_shielded";
3846                         else
3847                                 blue_icon = string_null;
3848                         break;
3849         }
3850         switch(blueflag_prevstatus) {
3851                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3852                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3853                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3854                 default:
3855                         if(blueflag == 3)
3856                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3857                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3858                                 blue_icon_prevstatus = "flag_blue_shielded";
3859                         else
3860                                 blue_icon_prevstatus = string_null;
3861                         break;
3862         }
3863
3864         if(mySize_x > mySize_y) {
3865                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3866                         redflag_pos = pos;
3867                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3868                 } else {
3869                         blueflag_pos = pos;
3870                         redflag_pos = pos + eX * 0.5 * mySize_x;
3871                 }
3872                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3873         } else {
3874                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3875                         redflag_pos = pos;
3876                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3877                 } else {
3878                         blueflag_pos = pos;
3879                         redflag_pos = pos + eY * 0.5 * mySize_y;
3880                 }
3881                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3882         }
3883
3884         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3885         if(red_icon_prevstatus && f < 1)
3886                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3887         if(red_icon)
3888                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3889
3890         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3891         if(blue_icon_prevstatus && f < 1)
3892                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3893         if(blue_icon)
3894                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3895 }
3896
3897 // Keyhunt HUD modicon section
3898 float kh_runheretime;
3899
3900 void HUD_Mod_KH_Reset(void)
3901 {
3902         kh_runheretime = 0;
3903 }
3904
3905 void HUD_Mod_KH(vector pos, vector mySize)
3906 {
3907         mod_active = 1; // keyhunt should never hide the mod icons panel
3908         float kh_keys;
3909         float keyteam;
3910         float a, aa;
3911         vector p, pa, kh_size, kh_asize;
3912
3913         kh_keys = getstati(STAT_KH_KEYS);
3914
3915         p_x = pos_x;
3916         if(mySize_x > mySize_y)
3917         {
3918                 p_y = pos_y + 0.25 * mySize_y;
3919                 pa = p - eY * 0.25 * mySize_y;
3920
3921                 kh_size_x = mySize_x * 0.25;
3922                 kh_size_y = 0.75 * mySize_y;
3923                 kh_asize_x = mySize_x * 0.25;
3924                 kh_asize_y = mySize_y * 0.25;
3925         }
3926         else
3927         {
3928                 p_y = pos_y + 0.125 * mySize_y;
3929                 pa = p - eY * 0.125 * mySize_y;
3930
3931                 kh_size_x = mySize_x * 0.5;
3932                 kh_size_y = 0.375 * mySize_y;
3933                 kh_asize_x = mySize_x * 0.5;
3934                 kh_asize_y = mySize_y * 0.125;
3935         }
3936
3937         float i, key;
3938
3939         float keycount;
3940         keycount = 0;
3941         for(i = 0; i < 4; ++i)
3942         {
3943                 key = floor(kh_keys / pow(32, i)) & 31;
3944                 keyteam = key - 1;
3945                 if(keyteam == 30 && keycount <= 4)
3946                         keycount += 4;
3947                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3948                         keycount += 1;
3949         }
3950
3951         // this yields 8 exactly if "RUN HERE" shows
3952
3953         if(keycount == 8)
3954         {
3955                 if(!kh_runheretime)
3956                         kh_runheretime = time;
3957                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3958         }
3959         else
3960                 kh_runheretime = 0;
3961
3962         for(i = 0; i < 4; ++i)
3963         {
3964                 key = floor(kh_keys / pow(32, i)) & 31;
3965                 keyteam = key - 1;
3966                 switch(keyteam)
3967                 {
3968                         case 30: // my key
3969                                 keyteam = myteam;
3970                                 a = 1;
3971                                 aa = 1;
3972                                 break;
3973                         case -1: // no key
3974                                 a = 0;
3975                                 aa = 0;
3976                                 break;
3977                         default: // owned or dropped
3978                                 a = 0.2;
3979                                 aa = 0.5;
3980                                 break;
3981                 }
3982                 a = a * panel_fg_alpha;
3983                 aa = aa * panel_fg_alpha;
3984                 if(a > 0)
3985                 {
3986                         switch(keyteam)
3987                         {
3988                                 case COLOR_TEAM1:
3989                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3990                                         break;
3991                                 case COLOR_TEAM2:
3992                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3993                                         break;
3994                                 case COLOR_TEAM3:
3995                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3996                                         break;
3997                                 case COLOR_TEAM4:
3998                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3999                                         break;
4000                                 default:
4001                                         break;
4002                         }
4003                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4004                         {
4005                                 case 0:
4006                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4007                                         break;
4008                                 case 1:
4009                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4010                                         break;
4011                                 case 2:
4012                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4013                                         break;
4014                                 case 3:
4015                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4016                                         break;
4017                         }
4018                 }
4019                 if(mySize_x > mySize_y)
4020                 {
4021                         p_x += 0.25 * mySize_x;
4022                         pa_x += 0.25 * mySize_x;
4023                 }
4024                 else
4025                 {
4026                         if(i == 1)
4027                         {
4028                                 p_y = pos_y + 0.625 * mySize_y;
4029                                 pa_y = pos_y + 0.5 * mySize_y;
4030                                 p_x = pos_x;
4031                                 pa_x = pos_x;
4032                         }
4033                         else
4034                         {
4035                                 p_x += 0.5 * mySize_x;
4036                                 pa_x += 0.5 * mySize_x;
4037                         }
4038                 }
4039         }
4040 }
4041
4042 // Nexball HUD mod icon
4043 void HUD_Mod_NexBall(vector pos, vector mySize)
4044 {
4045         float stat_items, nb_pb_starttime, dt, p;
4046
4047         stat_items = getstati(STAT_ITEMS);
4048         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4049
4050         if (stat_items & IT_KEY1)
4051                 mod_active = 1;
4052         else
4053                 mod_active = 0;
4054
4055         //Manage the progress bar if any
4056         if (nb_pb_starttime > 0)
4057         {
4058                 dt = mod(time - nb_pb_starttime, nb_pb_period);
4059                 // one period of positive triangle
4060                 p = 2 * dt / nb_pb_period;
4061                 if (p > 1)
4062                         p = 2 - p;
4063
4064                 //Draw the filling
4065                 vector barsize;
4066                 float vertical;
4067                 if(mySize_x > mySize_y)
4068                 {
4069                         barsize = eX * p * mySize_x + eY * mySize_y;
4070                         vertical = 0;
4071                 }
4072                 else
4073                 {
4074                         barsize = eX * mySize_x + eY * p * mySize_y;
4075                         vertical = 1;
4076                 }
4077                 HUD_Panel_GetProgressBarColor("nexball")
4078                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4079         }
4080
4081         if (stat_items & IT_KEY1)
4082                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4083 }
4084
4085 // Race/CTS HUD mod icons
4086 float crecordtime_prev; // last remembered crecordtime
4087 float crecordtime_change_time; // time when crecordtime last changed
4088 float srecordtime_prev; // last remembered srecordtime
4089 float srecordtime_change_time; // time when srecordtime last changed
4090
4091 float race_status_time;
4092 float race_status_prev;
4093 string race_status_name_prev;
4094 void HUD_Mod_Race(vector pos, vector mySize)
4095 {
4096         mod_active = 1; // race should never hide the mod icons panel
4097         entity me;
4098         me = playerslots[player_localentnum - 1];
4099         float t, score;
4100         float f; // yet another function has this
4101         score = me.(scores[ps_primary]);
4102
4103         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4104                 return; // no records in the actual race
4105
4106         drawfont = hud_bigfont;
4107
4108         // clientside personal record
4109         string rr;
4110         if(gametype == GAME_CTS)
4111                 rr = CTS_RECORD;
4112         else
4113                 rr = RACE_RECORD;
4114         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4115
4116         if(score && (score < t || !t)) {
4117                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4118                 if(cvar("cl_autodemo_delete_keeprecords"))
4119                 {
4120                         f = cvar("cl_autodemo_delete");
4121                         f &~= 1;
4122                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4123                 }
4124         }
4125
4126         if(t != crecordtime_prev) {
4127                 crecordtime_prev = t;
4128                 crecordtime_change_time = time;
4129         }
4130         f = time - crecordtime_change_time;
4131
4132         if (f > 1) {
4133                 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4134                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4135         } else {
4136                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4137                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4138                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4139                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4140         }
4141
4142         // server record
4143         t = race_server_record;
4144         if(t != srecordtime_prev) {
4145                 srecordtime_prev = t;
4146                 srecordtime_change_time = time;
4147         }
4148         f = time - srecordtime_change_time;
4149
4150         if (f > 1) {
4151                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4152                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4153         } else {
4154                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4155                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4156                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4157                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4158         }
4159
4160         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4161                 race_status_time = time + 5;
4162                 race_status_prev = race_status;
4163                 if (race_status_name_prev)
4164                         strunzone(race_status_name_prev);
4165                 race_status_name_prev = strzone(race_status_name);
4166         }
4167
4168         pos_x += mySize_x/2;
4169         // race "awards"
4170         float a;
4171         a = bound(0, race_status_time - time, 1);
4172
4173         string s;
4174         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4175
4176         float rank;
4177         if(race_status > 0)
4178                 rank = race_CheckName(race_status_name);
4179         string rankname;
4180         rankname = race_PlaceName(rank);
4181
4182         vector namepos;
4183         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4184         vector rankpos;
4185         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4186
4187         if(race_status == 0)
4188                 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4189         else if(race_status == 1) {
4190                 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4191                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4192                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4193         } else if(race_status == 2) {
4194                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4195                         drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4196                 else
4197                         drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4198                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4199                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4200         } else if(race_status == 3) {
4201                 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4202                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4203                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4204         }
4205
4206         if (race_status_time - time <= 0) {
4207                 race_status_prev = -1;
4208                 race_status = -1;
4209                 if(race_status_name)
4210                         strunzone(race_status_name);
4211                 race_status_name = string_null;
4212                 if(race_status_name_prev)
4213                         strunzone(race_status_name_prev);
4214                 race_status_name_prev = string_null;
4215         }
4216         drawfont = hud_font;
4217 }
4218
4219 float mod_prev; // previous state of mod_active to check for a change
4220 float mod_alpha;
4221 float mod_change; // "time" when mod_active changed
4222
4223 void HUD_ModIcons(void)
4224 {
4225         if(!autocvar_hud_modicons && !autocvar__hud_configure)
4226                 return;
4227
4228         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4229                 return;
4230
4231         float id = HUD_PANEL_MODICONS;
4232         HUD_Panel_UpdateCvarsForId(id);
4233         vector pos, mySize;
4234         pos = panel_pos;
4235         mySize = panel_size;
4236
4237         if(mod_active != mod_prev) {
4238                 mod_change = time;
4239                 mod_prev = mod_active;
4240         }
4241
4242         if(mod_active || autocvar__hud_configure)
4243                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4244         else
4245                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4246
4247         if(mod_alpha)
4248                 HUD_Panel_DrawBg(mod_alpha);
4249
4250         if(panel_bg_padding)
4251         {
4252                 pos += '1 1 0' * panel_bg_padding;
4253                 mySize -= '2 2 0' * panel_bg_padding;
4254         }
4255
4256         // these MUST be ran in order to update mod_active
4257         if(gametype == GAME_KEYHUNT)
4258                 HUD_Mod_KH(pos, mySize);
4259         else if(gametype == GAME_CTF || autocvar__hud_configure)
4260                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4261         else if(gametype == GAME_NEXBALL)
4262                 HUD_Mod_NexBall(pos, mySize);
4263         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4264                 HUD_Mod_Race(pos, mySize);
4265 }
4266
4267 // Draw pressed keys (#11)
4268 //
4269 void HUD_DrawPressedKeys(void)
4270 {
4271         if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
4272                 return;
4273
4274         if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
4275                 return;
4276
4277         float id = HUD_PANEL_PRESSEDKEYS;
4278         HUD_Panel_UpdateCvarsForId(id);
4279         vector pos, mySize;
4280         pos = panel_pos;
4281         mySize = panel_size;
4282
4283         HUD_Panel_DrawBg(1);
4284         if(panel_bg_padding)
4285         {
4286                 pos += '1 1 0' * panel_bg_padding;
4287                 mySize -= '2 2 0' * panel_bg_padding;
4288         }
4289
4290         vector keysize;
4291         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4292         float pressedkeys;
4293
4294         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4295         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4296         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4297         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4298         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4299         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4300         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4301 }
4302
4303 // Handle chat as a panel (#12)
4304 //
4305 void HUD_Chat(void)
4306 {
4307         if(!autocvar_hud_chat && !autocvar__hud_configure)
4308         {
4309                 cvar_set("con_chatrect", "0");
4310                 return;
4311         }
4312
4313         float id = HUD_PANEL_CHAT;
4314         HUD_Panel_UpdateCvarsForId(id);
4315         vector pos, mySize;
4316         pos = panel_pos;
4317         mySize = panel_size;
4318
4319         HUD_Panel_DrawBg(1);
4320         if(panel_bg_padding)
4321         {
4322                 pos += '1 1 0' * panel_bg_padding;
4323                 mySize -= '2 2 0' * panel_bg_padding;
4324         }
4325
4326         cvar_set("con_chatrect", "1");
4327
4328         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4329         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4330
4331         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4332         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4333
4334         if(autocvar__hud_configure)
4335         {
4336                 float chatsize;
4337                 chatsize = cvar("con_chatsize");
4338                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4339                 float i, a;
4340                 for(i = 0; i < cvar("con_chat"); ++i)
4341                 {
4342                         if(i == cvar("con_chat") - 1)
4343                                 a = panel_fg_alpha;
4344                         else
4345                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4346                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4347                 }
4348         }
4349 }
4350
4351 // Engine info panel (#13)
4352 //
4353 float prevfps;
4354 float prevfps_time;
4355 float framecounter;
4356
4357 float frametimeavg;
4358 float frametimeavg1; // 1 frame ago
4359 float frametimeavg2; // 2 frames ago
4360 void HUD_EngineInfo(void)
4361 {
4362         if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
4363                 return;
4364
4365         float id = HUD_PANEL_ENGINEINFO;
4366         HUD_Panel_UpdateCvarsForId(id);
4367         vector pos, mySize;
4368         pos = panel_pos;
4369         mySize = panel_size;
4370
4371         HUD_Panel_DrawBg(1);
4372         if(panel_bg_padding)
4373         {
4374                 pos += '1 1 0' * panel_bg_padding;
4375                 mySize -= '2 2 0' * panel_bg_padding;
4376         }
4377
4378         if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4379         {
4380                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4381                 frametimeavg2 = frametimeavg1;
4382                 frametimeavg1 = frametimeavg;
4383                 
4384                 float weight;
4385                 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4386                 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4387                 {
4388                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4389                                 prevfps = (1/frametime);
4390                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4391                 }
4392         }
4393         else
4394         {
4395                 framecounter += 1;
4396                 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4397                 {
4398                         prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4399                         framecounter = 0;
4400                         prevfps_time = time;
4401                 }
4402         }
4403
4404         vector color;
4405         color = HUD_Get_Num_Color (prevfps, 100);
4406         drawfont = hud_bigfont;
4407         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4408         drawfont = hud_font;
4409 }
4410 /*
4411 ==================
4412 Main HUD system
4413 ==================
4414 */
4415
4416 void HUD_ShowSpeed(void)
4417 {
4418         vector numsize;
4419         float pos, conversion_factor;
4420         string speed, zspeed, unit;
4421
4422         switch(cvar("cl_showspeed_unit"))
4423         {
4424                 default:
4425                 case 0:
4426                         unit = "";
4427                         conversion_factor = 1.0;
4428                         break;
4429                 case 1:
4430                         unit = " qu/s";
4431                         conversion_factor = 1.0;
4432                         break;
4433                 case 2:
4434                         unit = " m/s";
4435                         conversion_factor = 0.0254;
4436                         break;
4437                 case 3:
4438                         unit = " km/h";
4439                         conversion_factor = 0.0254 * 3.6;
4440                         break;
4441                 case 4:
4442                         unit = " mph";
4443                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4444                         break;
4445                 case 5:
4446                         unit = " knots";
4447                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4448                         break;
4449         }
4450
4451         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4452
4453         numsize_x = numsize_y = cvar("cl_showspeed_size");
4454         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4455
4456         drawfont = hud_bigfont;
4457         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4458
4459         if (cvar("cl_showspeed_z") == 1) {
4460                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4461                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4462         }
4463
4464         drawfont = hud_font;
4465 }
4466
4467 vector acc_prevspeed;
4468 float acc_prevtime;
4469 float acc_avg;
4470
4471 void HUD_ShowAcceleration(void)
4472 {
4473         float acceleration, sz, scale, alpha, f;
4474         vector pos, top, rgb;
4475         top_x = vid_conwidth/2;
4476         top_y = 0;
4477
4478         f = time - acc_prevtime;
4479         if(cvar("cl_showacceleration_z"))
4480                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4481         else
4482                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4483         acc_prevspeed = pmove_vel;
4484         acc_prevtime = time;
4485
4486         f = bound(0, f * 10, 1);
4487         acc_avg = acc_avg * (1 - f) + acceleration * f;
4488         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4489
4490         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4491
4492         sz = cvar("cl_showacceleration_size");
4493         scale = cvar("cl_showacceleration_scale");
4494         alpha = cvar("cl_showacceleration_alpha");
4495         if (cvar("cl_showacceleration_color_custom"))
4496                 rgb = stov(cvar_string("cl_showacceleration_color"));
4497         else {
4498                 rgb = '1 1 1';
4499                 if (acceleration < 0) {
4500                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4501                 } else if (acceleration > 0) {
4502                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4503                 }
4504         }
4505
4506         if (acceleration > 0)
4507                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4508         else if (acceleration < 0)
4509                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4510 }
4511
4512 void HUD_Reset (void)
4513 {
4514         // reset gametype specific icons
4515         if(gametype == GAME_KEYHUNT)
4516                 HUD_Mod_KH_Reset();
4517         else if(gametype == GAME_CTF)
4518                 HUD_Mod_CTF_Reset();
4519 }
4520
4521 #define HUD_DrawPanel(id)\
4522 switch (id) {\
4523         case (HUD_PANEL_RADAR):\
4524                 HUD_Radar(); break;\
4525         case (HUD_PANEL_WEAPONICONS):\
4526                 HUD_WeaponIcons(); break;\
4527         case (HUD_PANEL_INVENTORY):\
4528                 HUD_Inventory(); break;\
4529         case (HUD_PANEL_POWERUPS):\
4530                 HUD_Powerups(); break;\
4531         case (HUD_PANEL_HEALTHARMOR):\
4532                 HUD_HealthArmor(); break;\
4533         case (HUD_PANEL_NOTIFY):\
4534                 HUD_Notify(); break;\
4535         case (HUD_PANEL_TIMER):\
4536                 HUD_Timer(); break;\
4537         case (HUD_PANEL_SCORE):\
4538                 HUD_Score(); break;\
4539         case (HUD_PANEL_RACETIMER):\
4540                 HUD_RaceTimer(); break;\
4541         case (HUD_PANEL_VOTE):\
4542                 HUD_VoteWindow(); break;\
4543         case (HUD_PANEL_MODICONS):\
4544                 HUD_ModIcons(); break;\
4545         case (HUD_PANEL_PRESSEDKEYS):\
4546                 HUD_DrawPressedKeys(); break;\
4547         case (HUD_PANEL_CHAT):\
4548                 HUD_Chat(); break;\
4549         case (HUD_PANEL_ENGINEINFO):\
4550                 HUD_EngineInfo(); break;\
4551 }
4552
4553 void HUD_Main (void)
4554 {
4555         // TODO: render order?
4556         hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4557
4558         if(disable_menu_alphacheck == 1)
4559                 menu_fade_alpha = 1;
4560         else
4561                 menu_fade_alpha = (1 - autocvar__menu_alpha);
4562         hud_fg_alpha = cvar("hud_fg_alpha");
4563
4564         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4565         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4566         hud_color_bg_team = cvar("hud_color_bg_team");
4567
4568         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4569         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4570
4571         // Drawing stuff
4572
4573         // HUD configure visible grid
4574         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4575         {
4576                 float i;
4577                 // x-axis
4578                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4579                 {
4580                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4581                 }
4582                 // y-axis
4583                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4584                 {
4585                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4586                 }
4587         }
4588
4589         float f;
4590         vector color;
4591         if(teamplay && autocvar_hud_dock_color_team) {
4592                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4593                 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4594         }
4595         else if(autocvar_hud_dock_color == "shirt") {
4596                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4597                 color = colormapPaletteColor(floor(f / 16), 0);
4598         }
4599         else if(autocvar_hud_dock_color == "pants") {
4600                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4601                 color = colormapPaletteColor(mod(f, 16), 1);
4602         }
4603         else
4604                 color = stov(autocvar_hud_dock_color);
4605
4606         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4607                 drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4608
4609         // cache the panel order into the panel_order array
4610         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4611                 if(hud_panelorder_prev)
4612                         strunzone(hud_panelorder_prev);
4613                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4614                 tokenize_console(autocvar__hud_panelorder);
4615                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4616                         panel_order[i] = stof(argv(i));
4617                 }
4618         }
4619         // draw panels in order specified by panel_order array
4620         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4621                 HUD_DrawPanel(panel_order[i]);
4622         }
4623
4624         // TODO hud_'ify these
4625         if (cvar("cl_showspeed"))
4626                 HUD_ShowSpeed();
4627         if (cvar("cl_showacceleration"))
4628                 HUD_ShowAcceleration();
4629
4630         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4631                 localcmd("cmd selectteam auto; cmd join\n");
4632
4633         hud_configure_prev = autocvar__hud_configure;
4634
4635         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4636                 disable_menu_alphacheck = 0;
4637 }