7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
219 cpname = _("Start line");
221 cpname = _("Finish line");
223 cpname = sprintf(_("Intermediate %d"), cp);
225 cpname = _("Finish line");
228 return strcat(col, cpname);
229 else if(hisname == "")
230 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
232 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
238 for (i=RANKINGS_CNT-1;i>=0;--i)
239 if(grecordholder[i] == net_name)
244 float GetPlayerColorForce(float i)
249 return stof(getplayerkeyvalue(i, "colors")) & 15;
252 float GetPlayerColor(float i)
254 if not(playerslots[i].gotscores) // unconnected
256 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
259 return GetPlayerColorForce(i);
262 string GetPlayerName(float i)
264 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
274 // draw the background/borders
275 #define HUD_Panel_DrawBg(theAlpha)\
277 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
279 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
280 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
282 if(!length_ratio || !theAlpha)
288 if(length_ratio < -1)
291 else if(length_ratio < 0)
295 vector width, height;
297 pic = strcat(hud_skin_path, "/", pic, "_vertical");
298 if(precache_pic(pic) == "") {
299 pic = "gfx/hud/default/progressbar_vertical";
302 if (baralign == 1) // bottom align
303 theOrigin_y += (1 - length_ratio) * theSize_y;
304 else if (baralign == 2) // center align
305 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
306 else if (baralign == 3) // center align, positive values down, negative up
309 if (length_ratio > 0)
310 theOrigin_y += theSize_y;
313 theOrigin_y += (1 + length_ratio) * theSize_y;
314 length_ratio = -length_ratio;
317 theSize_y *= length_ratio;
320 width = eX * theSize_x;
321 height = eY * theSize_y;
322 if(theSize_y <= theSize_x * 2)
324 // button not high enough
325 // draw just upper and lower part then
326 square = eY * theSize_y * 0.5;
327 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
328 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
329 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
333 square = eY * theSize_x;
334 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
335 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
336 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
339 pic = strcat(hud_skin_path, "/", pic);
340 if(precache_pic(pic) == "") {
341 pic = "gfx/hud/default/progressbar";
344 if (baralign == 1) // right align
345 theOrigin_x += (1 - length_ratio) * theSize_x;
346 else if (baralign == 2) // center align
347 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
348 else if (baralign == 3) // center align, positive values on the right, negative on the left
351 if (length_ratio > 0)
352 theOrigin_x += theSize_x;
355 theOrigin_x += (1 + length_ratio) * theSize_x;
356 length_ratio = -length_ratio;
359 theSize_x *= length_ratio;
362 width = eX * theSize_x;
363 height = eY * theSize_y;
364 if(theSize_x <= theSize_y * 2)
366 // button not wide enough
367 // draw just left and right part then
368 square = eX * theSize_x * 0.5;
369 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
370 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
371 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
375 square = eX * theSize_y;
376 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
377 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
378 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
383 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
389 pic = strcat(hud_skin_path, "/num_leading");
390 if(precache_pic(pic) == "") {
391 pic = "gfx/hud/default/num_leading";
394 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
395 if(mySize_x/mySize_y > 2)
396 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
397 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
402 entity weaponorder[WEP_MAXCOUNT];
403 void weaponorder_swap(float i, float j, entity pass)
407 weaponorder[i] = weaponorder[j];
411 string weaponorder_cmp_str;
412 float weaponorder_cmp(float i, float j, entity pass)
415 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
416 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
417 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
420 float GetAmmoStat(float i)
424 case 0: return STAT_SHELLS;
425 case 1: return STAT_NAILS;
426 case 2: return STAT_ROCKETS;
427 case 3: return STAT_CELLS;
428 case 4: return STAT_FUEL;
433 float GetAmmoTypeForWep(float i)
437 case WEP_SHOTGUN: return 0;
438 case WEP_UZI: return 1;
439 case WEP_GRENADE_LAUNCHER: return 2;
440 case WEP_MINE_LAYER: return 2;
441 case WEP_ELECTRO: return 3;
442 case WEP_CRYLINK: return 3;
443 case WEP_HLAC: return 3;
444 case WEP_MINSTANEX: return 3;
445 case WEP_NEX: return 3;
446 case WEP_RIFLE: return 1;
447 case WEP_HAGAR: return 2;
448 case WEP_ROCKET_LAUNCHER: return 2;
449 case WEP_SEEKER: return 2;
450 case WEP_FIREBALL: return 4;
451 case WEP_HOOK: return 3;
456 void HUD_Weapons(void)
459 WEPSET_DECLARE_A(weapons_stat);
460 WEPSET_COPY_AS(weapons_stat);
461 float i, f, a, j, factor;
462 float screen_ar, center_x, center_y;
463 float weapon_count, weapon_id, weapon_alpha;
464 float row, column, rows, columns;
465 float aspect = autocvar_hud_panel_weapons_aspect;
467 float show_accuracy, panel_weapon_accuracy;
469 float timeout = autocvar_hud_panel_weapons_timeout;
470 float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
471 float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
473 float ammo_type, ammo_full, ammo_alpha;
474 float barsize_x, barsize_y, baroffset_x, baroffset_y;
476 float when = autocvar_hud_panel_weapons_complainbubble_time;
477 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
479 vector weapon_pos, weapon_size;
480 local noref vector old_panel_size; // fteqcc sucks
481 vector color, ammo_color;
483 // check to see if we want to continue
484 if(hud != HUD_NORMAL) { return; }
486 if(!autocvar__hud_configure)
488 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
490 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
492 weaponprevtime = time;
497 hud_configure_active_panel = HUD_PANEL_WEAPONS;
499 // update generic hud functions
500 HUD_Panel_UpdateCvars(weapons);
501 HUD_Panel_ApplyFadeAlpha();
503 draw_beginBoldFont();
505 // calculate fading effect to weapon images for when the panel is idle
506 if(autocvar_hud_panel_weapons_fade)
508 weapon_alpha = 3.2 - 2 * (time - weapontime);
509 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
512 weapon_alpha = panel_fg_alpha;
514 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
515 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
518 if(weaponorder_bypriority)
519 strunzone(weaponorder_bypriority);
520 if(weaponorder_byimpulse)
521 strunzone(weaponorder_byimpulse);
523 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
524 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
525 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
528 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
530 self = get_weaponinfo(i);
531 if(self.impulse >= 0)
533 weaponorder[weapon_cnt] = self;
537 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
538 weaponorder[i] = world;
539 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
541 weaponorder_cmp_str = string_null;
544 // determine which weapons are going to be shown
545 if (autocvar_hud_panel_weapons_onlyowned)
547 if(autocvar__hud_configure)
549 if (WEPSET_EMPTY_A(weapons_stat))
550 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
551 WEPSET_OR_AW(weapons_stat, i);
553 if(menu_enabled != 2)
554 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
557 // do we own this weapon?
558 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
559 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
562 // add it anyway if weaponcomplain is shown
563 if((!autocvar__hud_configure)
564 && (autocvar_hud_panel_weapons_complainbubble
565 && time - complain_weapon_time < when + fadetime))
568 // might as well commit suicide now, no reason to live ;)
569 if (weapon_count == 0) { return; }
571 // reduce size of the panel
572 if (panel_size_y > panel_size_x)
574 old_panel_size_y = panel_size_y;
575 panel_size_y *= weapon_count / WEP_COUNT;
576 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
580 old_panel_size_x = panel_size_x;
581 panel_size_x *= weapon_count / WEP_COUNT;
582 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
586 weapon_count = WEP_COUNT;
588 // animation for fading in/out the panel respectively when not in use
589 if(!autocvar__hud_configure)
591 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
593 f = (time - (weapontime + timeout)) / timeout_effect_length;
594 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
596 panel_bg_alpha *= (1 - f);
597 panel_fg_alpha *= (1 - f);
599 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
601 f *= f; // for a cooler movement
602 center_x = panel_pos_x + panel_size_x/2;
603 center_y = panel_pos_y + panel_size_y/2;
604 screen_ar = vid_conwidth/vid_conheight;
605 if (center_x/center_y < screen_ar) //bottom left
607 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
608 panel_pos_y += f * (vid_conheight - panel_pos_y);
610 panel_pos_x -= f * (panel_pos_x + panel_size_x);
614 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
615 panel_pos_x += f * (vid_conwidth - panel_pos_x);
617 panel_pos_y -= f * (panel_pos_y + panel_size_y);
620 weaponprevtime = time - (1 - f) * timein_effect_length;
622 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
624 f = (time - weaponprevtime) / timein_effect_length;
625 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
627 panel_bg_alpha *= (f);
628 panel_fg_alpha *= (f);
630 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
632 f *= f; // for a cooler movement
634 center_x = panel_pos_x + panel_size_x/2;
635 center_y = panel_pos_y + panel_size_y/2;
636 screen_ar = vid_conwidth/vid_conheight;
637 if (center_x/center_y < screen_ar) //bottom left
639 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
640 panel_pos_y += f * (vid_conheight - panel_pos_y);
642 panel_pos_x -= f * (panel_pos_x + panel_size_x);
646 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
647 panel_pos_x += f * (vid_conwidth - panel_pos_x);
649 panel_pos_y -= f * (panel_pos_y + panel_size_y);
655 // draw the background, then change the virtual size of it to better fit other items inside
659 panel_pos += '1 1 0' * panel_bg_padding;
660 panel_size -= '2 2 0' * panel_bg_padding;
663 // after the sizing and animations are done, update the other values
664 rows = panel_size_y/panel_size_x;
665 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
666 columns = ceil(weapon_count/rows);
667 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
669 // calculate position/size for visual bar displaying ammount of ammo status
670 if (autocvar_hud_panel_weapons_ammo)
672 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
673 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
675 if(weapon_size_x/weapon_size_y > aspect)
677 barsize_x = aspect * weapon_size_y;
678 barsize_y = weapon_size_y;
679 baroffset_x = (weapon_size_x - barsize_x) / 2;
683 barsize_y = 1/aspect * weapon_size_x;
684 barsize_x = weapon_size_x;
685 baroffset_y = (weapon_size_y - barsize_y) / 2;
689 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
691 show_accuracy = true;
692 if (acc_col[0] == '-1 0 0')
693 for (i = 0; i < acc_levels; ++i)
694 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
697 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
699 // retrieve information about the current weapon to be drawn
700 self = weaponorder[i];
701 weapon_id = self.impulse;
703 // skip if this weapon doesn't exist
704 if (!self || self.impulse < 0) { continue; }
706 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
707 if (autocvar_hud_panel_weapons_onlyowned
708 && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon)
709 || (self.weapon == complain_weapon
710 && time - complain_weapon_time < when + fadetime
711 && autocvar_hud_panel_weapons_complainbubble)))
714 // figure out the drawing position of weapon
715 weapon_pos = (panel_pos
716 + eX * column * weapon_size_x
717 + eY * row * weapon_size_y);
719 // draw background behind currently selected weapon
720 if(self.weapon == switchweapon)
721 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
723 // draw the weapon accuracy
726 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
727 if(panel_weapon_accuracy >= 0)
729 // find the max level lower than weapon_accuracy
731 while ( j && panel_weapon_accuracy < acc_lev[j] )
734 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
735 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
737 color = color + factor * (acc_col[j+1] - color);
739 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
743 // drawing all the weapon items
744 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
746 // draw the weapon image
747 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
749 // draw weapon label string
750 switch(autocvar_hud_panel_weapons_label)
752 case 1: // weapon number
753 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
757 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
760 case 3: // weapon name
761 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
768 // draw ammo status bar
769 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
772 ammo_type = GetAmmoTypeForWep(self.weapon);
774 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
779 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
780 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
781 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
782 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
783 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
784 default: ammo_full = 60;
788 weapon_pos_x + baroffset_x,
789 weapon_pos_y + baroffset_y,
790 barsize_x * bound(0, a/ammo_full, 1),
792 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
797 else // draw a "ghost weapon icon" if you don't have the weapon
799 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
802 // draw the complain message
803 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
806 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
808 a = ((complain_weapon_time + when > time) ? 1 : 0);
812 if(complain_weapon_type == 0) {
813 s = _("Out of ammo");
814 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
816 else if(complain_weapon_type == 1) {
818 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
821 s = _("Unavailable");
822 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
824 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
825 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
826 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
829 // continue with new position for the next weapon
844 float GetAmmoItemCode(float i)
848 case 0: return IT_SHELLS;
849 case 1: return IT_NAILS;
850 case 2: return IT_ROCKETS;
851 case 3: return IT_CELLS;
852 case 4: return IT_FUEL;
857 string GetAmmoPicture(float i)
861 case 0: return "ammo_shells";
862 case 1: return "ammo_bullets";
863 case 2: return "ammo_rockets";
864 case 3: return "ammo_cells";
865 case 4: return "ammo_fuel";
870 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
873 if(autocvar__hud_configure)
875 currently_selected = (itemcode == 2); //rockets always selected
876 a = 31 + mod(itemcode*93, 128);
879 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
883 color = '0 0.5 0.75';
890 if(currently_selected)
895 vector picpos, numpos;
896 if(autocvar_hud_panel_ammo_iconalign)
899 picpos = myPos + eX * 2 * mySize_y;
903 numpos = myPos + eX * mySize_y;
907 if (currently_selected)
908 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
910 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
911 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
913 if(autocvar_hud_panel_ammo_text)
915 if(a > 0 || infinite_ammo)
916 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
917 else // "ghost" ammo count
918 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
920 if(a > 0 || infinite_ammo)
921 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
922 else // "ghost" ammo icon
923 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
928 if(hud != HUD_NORMAL) return;
929 if(!autocvar__hud_configure)
931 if(!autocvar_hud_panel_ammo) return;
932 if(spectatee_status == -1) return;
935 hud_configure_active_panel = HUD_PANEL_AMMO;
937 HUD_Panel_UpdateCvars(ammo);
938 HUD_Panel_ApplyFadeAlpha();
940 draw_beginBoldFont();
949 pos += '1 1 0' * panel_bg_padding;
950 mySize -= '2 2 0' * panel_bg_padding;
953 float rows, columns, row, column;
955 if (autocvar_hud_panel_ammo_onlycurrent)
959 rows = mySize_y/mySize_x;
960 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
961 // ^^^ ammo item aspect goes here
963 columns = ceil(AMMO_COUNT/rows);
965 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
968 local noref vector offset; // fteqcc sucks
970 if(ammo_size_x/ammo_size_y > 3)
972 newSize = 3 * ammo_size_y;
973 offset_x = ammo_size_x - newSize;
975 ammo_size_x = newSize;
979 newSize = 1/3 * ammo_size_x;
980 offset_y = ammo_size_y - newSize;
982 ammo_size_y = newSize;
985 float i, stat_items, currently_selected, infinite_ammo;
986 infinite_ammo = FALSE;
987 if (autocvar_hud_panel_ammo_onlycurrent)
989 if(autocvar__hud_configure)
991 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
995 stat_items = getstati(STAT_ITEMS, 0, 24);
996 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
997 infinite_ammo = TRUE;
998 for (i = 0; i < AMMO_COUNT; ++i) {
999 currently_selected = stat_items & GetAmmoItemCode(i);
1000 if (currently_selected)
1002 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1010 stat_items = getstati(STAT_ITEMS, 0, 24);
1011 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1012 infinite_ammo = TRUE;
1013 for (i = 0; i < AMMO_COUNT; ++i) {
1014 currently_selected = stat_items & GetAmmoItemCode(i);
1015 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1020 column = column + 1;
1028 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1030 vector newPos, newSize;
1031 vector picpos, numpos;
1035 if(mySize_y/mySize_x > 2)
1037 newSize_y = 2 * mySize_x;
1038 newSize_x = mySize_x;
1040 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1045 newSize_x = 1/2 * mySize_y;
1046 newSize_y = mySize_y;
1048 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1052 if(icon_right_align)
1055 picpos = newPos + eY * newSize_x;
1060 numpos = newPos + eY * newSize_x;
1064 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1065 // make number smaller than icon, it looks better
1066 // reduce only y to draw numbers with different number of digits with the same y size
1067 numpos_y += newSize_y * ((1 - 0.7) / 2);
1069 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1073 if(mySize_x/mySize_y > 3)
1075 newSize_x = 3 * mySize_y;
1076 newSize_y = mySize_y;
1078 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1083 newSize_y = 1/3 * mySize_x;
1084 newSize_x = mySize_x;
1086 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1090 if(icon_right_align) // right align
1093 picpos = newPos + eX * 2 * newSize_y;
1097 numpos = newPos + eX * newSize_y;
1101 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1102 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1103 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1104 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1107 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1109 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1114 void HUD_Powerups(void)
1116 float strength_time, shield_time, superweapons_time;
1117 if(!autocvar__hud_configure)
1119 if(!autocvar_hud_panel_powerups) return;
1120 if(spectatee_status == -1) return;
1121 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1122 if (getstati(STAT_HEALTH) <= 0) return;
1124 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1125 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1126 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1128 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1129 superweapons_time = 99; // force max
1131 // prevent stuff to show up on mismatch that will be fixed next frame
1132 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1133 superweapons_time = 0;
1137 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1141 superweapons_time = 13;
1144 HUD_Panel_UpdateCvars(powerups);
1145 HUD_Panel_ApplyFadeAlpha();
1147 draw_beginBoldFont();
1151 mySize = panel_size;
1153 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1154 if(panel_bg_padding)
1156 pos += '1 1 0' * panel_bg_padding;
1157 mySize -= '2 2 0' * panel_bg_padding;
1160 float panel_ar = mySize_x/mySize_y;
1161 float is_vertical = (panel_ar < 1);
1162 vector shield_offset, strength_offset, superweapons_offset;
1164 float superweapons_is = -1;
1166 if(superweapons_time)
1171 superweapons_is = 0;
1173 superweapons_is = 2;
1178 superweapons_is = 1;
1180 superweapons_is = 2;
1184 // FIXME handle superweapons here
1185 if(superweapons_is == 0)
1187 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1189 mySize_x *= (1.0 / 3.0);
1190 superweapons_offset_x = mySize_x;
1191 if (autocvar_hud_panel_powerups_flip)
1192 shield_offset_x = 2*mySize_x;
1194 strength_offset_x = 2*mySize_x;
1198 mySize_y *= (1.0 / 3.0);
1199 superweapons_offset_y = mySize_y;
1200 if (autocvar_hud_panel_powerups_flip)
1201 shield_offset_y = 2*mySize_y;
1203 strength_offset_y = 2*mySize_y;
1208 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1211 if (autocvar_hud_panel_powerups_flip)
1212 shield_offset_x = mySize_x;
1214 strength_offset_x = mySize_x;
1219 if (autocvar_hud_panel_powerups_flip)
1220 shield_offset_y = mySize_y;
1222 strength_offset_y = mySize_y;
1226 float shield_baralign, strength_baralign, superweapons_baralign;
1227 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1229 if (autocvar_hud_panel_powerups_flip)
1231 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1232 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1233 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1234 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1238 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1239 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1240 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1241 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1244 if(superweapons_is == 0)
1246 superweapons_iconalign = strength_iconalign;
1247 superweapons_baralign = 2;
1249 else if(superweapons_is == 1)
1251 superweapons_offset = strength_offset;
1252 superweapons_iconalign = strength_iconalign;
1253 superweapons_baralign = strength_baralign;
1255 else if(superweapons_is == 2)
1257 superweapons_offset = shield_offset;
1258 superweapons_iconalign = shield_iconalign;
1259 superweapons_baralign = shield_baralign;
1264 const float maxshield = 30;
1265 float shield = ceil(shield_time);
1266 if(autocvar_hud_panel_powerups_progressbar)
1268 HUD_Panel_GetProgressBarColor(shield);
1269 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1271 if(autocvar_hud_panel_powerups_text)
1274 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1276 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1282 const float maxstrength = 30;
1283 float strength = ceil(strength_time);
1284 if(autocvar_hud_panel_powerups_progressbar)
1286 HUD_Panel_GetProgressBarColor(strength);
1287 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1289 if(autocvar_hud_panel_powerups_text)
1292 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1294 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1298 if(superweapons_time)
1300 const float maxsuperweapons = 30;
1301 float superweapons = ceil(superweapons_time);
1302 if(autocvar_hud_panel_powerups_progressbar)
1304 HUD_Panel_GetProgressBarColor(superweapons);
1305 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1307 if(autocvar_hud_panel_powerups_text)
1309 if(superweapons > 1)
1310 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1311 if(superweapons <= 5)
1312 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1319 // Health/armor (#3)
1322 // prev_* vars contain the health/armor at the previous FRAME
1323 // set to -1 when player is dead or was not playing
1324 float prev_health, prev_armor;
1325 float health_damagetime, armor_damagetime;
1326 float health_beforedamage, armor_beforedamage;
1327 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1328 float old_p_health, old_p_armor;
1329 float old_p_healthtime, old_p_armortime;
1330 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1331 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1332 float prev_p_health, prev_p_armor;
1334 void HUD_HealthArmor(void)
1336 float armor, health, fuel;
1337 if(!autocvar__hud_configure)
1339 if(!autocvar_hud_panel_healtharmor) return;
1340 if(hud != HUD_NORMAL) return;
1341 if(spectatee_status == -1) return;
1343 health = getstati(STAT_HEALTH);
1349 armor = getstati(STAT_ARMOR);
1351 // code to check for spectatee_status changes is in Ent_ClientData()
1352 // prev_p_health and prev_health can be set to -1 there
1354 if (prev_p_health == -1)
1357 health_beforedamage = 0;
1358 armor_beforedamage = 0;
1359 health_damagetime = 0;
1360 armor_damagetime = 0;
1361 prev_health = health;
1363 old_p_health = health;
1364 old_p_armor = armor;
1365 prev_p_health = health;
1366 prev_p_armor = armor;
1368 else if (prev_health == -1)
1370 //start the load effect
1371 health_damagetime = 0;
1372 armor_damagetime = 0;
1376 fuel = getstati(STAT_FUEL);
1380 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1387 HUD_Panel_UpdateCvars(healtharmor);
1388 HUD_Panel_ApplyFadeAlpha();
1391 mySize = panel_size;
1393 HUD_Panel_DrawBg(1);
1394 if(panel_bg_padding)
1396 pos += '1 1 0' * panel_bg_padding;
1397 mySize -= '2 2 0' * panel_bg_padding;
1400 float baralign = autocvar_hud_panel_healtharmor_baralign;
1401 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1403 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1404 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1405 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1408 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1413 float maxtotal = maxhealth + maxarmor;
1415 if(v_z) // NOT fully armored
1417 biggercount = "health";
1418 if(autocvar_hud_panel_healtharmor_progressbar)
1420 HUD_Panel_GetProgressBarColor(health);
1421 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1424 if(autocvar_hud_panel_healtharmor_text)
1425 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1429 biggercount = "armor";
1430 if(autocvar_hud_panel_healtharmor_progressbar)
1432 HUD_Panel_GetProgressBarColor(armor);
1433 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1436 if(autocvar_hud_panel_healtharmor_text)
1437 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1439 if(autocvar_hud_panel_healtharmor_text)
1440 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1444 HUD_Panel_GetProgressBarColor(fuel);
1445 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1450 float panel_ar = mySize_x/mySize_y;
1451 float is_vertical = (panel_ar < 1);
1452 vector health_offset, armor_offset;
1453 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1456 if (autocvar_hud_panel_healtharmor_flip)
1457 health_offset_x = mySize_x;
1459 armor_offset_x = mySize_x;
1464 if (autocvar_hud_panel_healtharmor_flip)
1465 health_offset_y = mySize_y;
1467 armor_offset_y = mySize_y;
1470 float health_baralign, armor_baralign, fuel_baralign;
1471 float health_iconalign, armor_iconalign;
1472 if (autocvar_hud_panel_healtharmor_flip)
1474 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1475 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1476 fuel_baralign = health_baralign;
1477 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1478 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1482 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1483 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1484 fuel_baralign = armor_baralign;
1485 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1486 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1491 if(autocvar_hud_panel_healtharmor_progressbar)
1493 HUD_Panel_GetProgressBarColor(health);
1494 float p_health, pain_health_alpha;
1496 pain_health_alpha = 1;
1497 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1499 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1501 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1503 if (time - old_p_healthtime < 1)
1504 old_p_health = prev_p_health;
1506 old_p_health = prev_health;
1507 old_p_healthtime = time;
1509 if (time - old_p_healthtime < 1)
1511 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1512 prev_p_health = p_health;
1515 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1517 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1519 if (time - health_damagetime >= 1)
1520 health_beforedamage = prev_health;
1521 health_damagetime = time;
1523 if (time - health_damagetime < 1)
1525 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1526 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1529 prev_health = health;
1531 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1533 float BLINK_FACTOR = 0.15;
1534 float BLINK_BASE = 0.85;
1535 float BLINK_FREQ = 9;
1536 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1539 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1541 if(autocvar_hud_panel_healtharmor_text)
1542 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1547 if(autocvar_hud_panel_healtharmor_progressbar)
1549 HUD_Panel_GetProgressBarColor(armor);
1552 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1554 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1556 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1558 if (time - old_p_armortime < 1)
1559 old_p_armor = prev_p_armor;
1561 old_p_armor = prev_armor;
1562 old_p_armortime = time;
1564 if (time - old_p_armortime < 1)
1566 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1567 prev_p_armor = p_armor;
1570 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1572 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1574 if (time - armor_damagetime >= 1)
1575 armor_beforedamage = prev_armor;
1576 armor_damagetime = time;
1578 if (time - armor_damagetime < 1)
1580 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1581 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1586 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1588 if(autocvar_hud_panel_healtharmor_text)
1589 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1595 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1599 mySize_x *= 2; //restore full panel size
1600 else if (panel_ar < 1/4)
1601 mySize_y *= 2; //restore full panel size
1602 HUD_Panel_GetProgressBarColor(fuel);
1603 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1608 // Notification area (#4)
1611 string Weapon_SuicideMessage(float deathtype)
1613 w_deathtype = deathtype;
1614 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1615 return w_deathtypestring;
1618 string Weapon_KillMessage(float deathtype)
1620 w_deathtype = deathtype;
1621 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1622 return w_deathtypestring;
1626 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1630 float alsoprint, gentle;
1631 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1632 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1634 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1637 if(msg == MSG_SUICIDE) {
1638 w = DEATH_WEAPONOF(type);
1640 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1642 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1643 } else if (type == DEATH_KILL) {
1644 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1646 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1647 } else if (type == DEATH_ROT) {
1648 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1650 print (sprintf(_("^1%s^1 died\n"), s1));
1651 } else if (type == DEATH_NOAMMO) {
1652 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1654 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1655 } else if (type == DEATH_CAMP) {
1656 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1658 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1659 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1660 HUD_KillNotify_Push(s1, "", 0, type);
1662 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1663 } else if (type == DEATH_CHEAT) {
1664 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1666 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1667 } else if (type == DEATH_FIRE) {
1668 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1670 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1671 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1672 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1674 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1677 if (stof(s2) > 2) // killcount > 2
1678 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1679 } else if(msg == MSG_KILL) {
1680 w = DEATH_WEAPONOF(type);
1682 HUD_KillNotify_Push(s1, s2, 1, type);
1684 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1686 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1687 HUD_KillNotify_Push(s1, s2, 1, type);
1691 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1693 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1696 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1698 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1700 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1702 else if (stof(s2) > 2) {
1704 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1706 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1709 else if(type == KILL_FIRST_BLOOD)
1710 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1711 else if (type == DEATH_TELEFRAG) {
1712 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1714 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1716 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1718 else if (type == DEATH_DROWN) {
1719 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1721 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1723 else if (type == DEATH_SLIME) {
1724 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1726 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1728 else if (type == DEATH_LAVA) {
1729 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1731 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1733 else if (type == DEATH_FALL) {
1734 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1736 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1738 else if (type == DEATH_SHOOTING_STAR) {
1739 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1741 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1743 else if (type == DEATH_SWAMP) {
1744 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1746 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1748 else if (type == DEATH_HURTTRIGGER)
1750 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1752 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1753 } else if(type == DEATH_VHCRUSH) {
1754 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1756 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1757 } else if(type == DEATH_SBMINIGUN) {
1758 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1760 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1761 } else if(type == DEATH_SBROCKET) {
1762 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1764 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1765 } else if(type == DEATH_SBBLOWUP) {
1766 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1768 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1769 } else if(type == DEATH_WAKIGUN) {
1770 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1772 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1773 } else if(type == DEATH_BUMB_GUN) {
1774 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1776 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1777 } else if(type == DEATH_WAKIROCKET) {
1778 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1780 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1781 } else if(type == DEATH_WAKIBLOWUP) {
1782 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1784 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1785 } else if(type == DEATH_RAPTOR_CANNON) {
1786 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1788 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1789 } else if(type == DEATH_RAPTOR_BOMB) {
1790 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1792 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1793 } else if(type == DEATH_RAPTOR_DEATH) {
1794 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1796 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1797 } else if(type == DEATH_TURRET) {
1798 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1800 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1801 } else if(type == DEATH_TOUCHEXPLODE) {
1802 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1804 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1805 } else if(type == DEATH_CHEAT) {
1806 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1808 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1809 } else if (type == DEATH_FIRE) {
1810 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1812 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1813 } else if (type == DEATH_CUSTOM) {
1814 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1816 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1817 } else if (type == DEATH_HURTTRIGGER) {
1818 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1820 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1822 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1824 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1826 } else if(msg == MSG_SPREE) {
1827 if(type == KILL_END_SPREE) {
1829 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1831 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1832 } else if(type == KILL_SPREE) {
1834 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1836 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1837 } else if(type == KILL_SPREE_3) {
1839 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1841 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1842 } else if(type == KILL_SPREE_5) {
1844 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1846 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1847 } else if(type == KILL_SPREE_10) {
1849 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1851 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1852 } else if(type == KILL_SPREE_15) {
1854 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1856 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1857 } else if(type == KILL_SPREE_20) {
1859 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1861 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1862 } else if(type == KILL_SPREE_25) {
1864 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1866 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1867 } else if(type == KILL_SPREE_30) {
1869 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1871 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1873 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1874 if (type == DEATH_DROWN) {
1875 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1879 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1881 print (sprintf(_("^1%s^1 drowned\n"), s1));
1883 } else if (type == DEATH_SLIME) {
1884 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1886 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1887 } else if (type == DEATH_LAVA) {
1888 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1892 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1894 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1896 } else if (type == DEATH_FALL) {
1897 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1901 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1903 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1905 } else if (type == DEATH_SHOOTING_STAR) {
1906 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1908 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1909 } else if (type == DEATH_SWAMP) {
1910 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1914 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1916 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1918 } else if(DEATH_ISTURRET(type)) {
1919 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1923 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1928 case DEATH_TURRET_EWHEEL:
1929 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1931 case DEATH_TURRET_FLAC:
1932 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1934 case DEATH_TURRET_MACHINEGUN:
1935 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1937 case DEATH_TURRET_WALKER_GUN:
1938 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1940 case DEATH_TURRET_WALKER_MEELE:
1941 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1943 case DEATH_TURRET_WALKER_ROCKET:
1944 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1946 case DEATH_TURRET_HELLION:
1947 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1949 case DEATH_TURRET_HK:
1950 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1952 case DEATH_TURRET_MLRS:
1953 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1955 case DEATH_TURRET_PLASMA:
1956 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1958 case DEATH_TURRET_PHASER:
1959 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1961 case DEATH_TURRET_TESLA:
1962 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1967 } else if (type == DEATH_CUSTOM) {
1968 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1970 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1971 } else if (type == DEATH_HURTTRIGGER) {
1972 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1974 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1975 } else if(type == DEATH_TOUCHEXPLODE) {
1976 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1978 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1979 } else if(type == DEATH_CHEAT) {
1980 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1982 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1983 } else if(type == DEATH_FIRE) {
1984 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1988 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1990 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1993 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1997 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1999 print (sprintf(_("^1%s^1 died\n"), s1));
2002 } else if(msg == MSG_KILL_ACTION_SPREE) {
2004 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2006 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2007 } else if(msg == MSG_INFO) {
2008 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2009 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2010 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2011 } else if(type == INFO_LOSTFLAG) {
2012 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2013 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2014 } else if(type == INFO_PICKUPFLAG) {
2015 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2016 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2017 } else if(type == INFO_RETURNFLAG) {
2018 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2019 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2020 } else if(type == INFO_CAPTUREFLAG) {
2021 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2022 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2024 } else if(msg == MSG_RACE) {
2025 if(type == RACE_SERVER_RECORD) {
2026 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2028 else if(type == RACE_NEW_RANK) {
2029 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2031 else if(type == RACE_NEW_TIME) {
2032 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2034 else if(type == RACE_FAIL) {
2035 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2037 } else if(msg == MSG_KA) {
2038 if(type == KA_PICKUPBALL) {
2039 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2041 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2043 else if(type == KA_DROPBALL) {
2044 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2046 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2051 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2054 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2055 if(msg == MSG_SUICIDE) {
2056 if (type == DEATH_TEAMCHANGE) {
2057 centerprint_hud(sprintf(_("You are now on: %s"), s1));
2058 } else if (type == DEATH_AUTOTEAMCHANGE) {
2059 centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2060 } else if (type == DEATH_CAMP) {
2062 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2064 centerprint_hud(_("^1Die camper!"));
2065 } else if (type == DEATH_NOAMMO) {
2067 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2069 centerprint_hud(_("^1You were killed for running out of ammo..."));
2070 } else if (type == DEATH_ROT) {
2072 centerprint_hud(_("^1You need to preserve your health"));
2074 centerprint_hud(_("^1You grew too old without taking your medicine"));
2075 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2077 centerprint_hud(_("^1Don't go against team mates!"));
2079 centerprint_hud(_("^1Don't shoot your team mates!"));
2080 } else if (type == DEATH_QUIET) {
2082 } else { // generic message
2084 centerprint_hud(_("^1You need to be more careful!"));
2086 centerprint_hud(_("^1You killed your own dumb self!"));
2088 } else if(msg == MSG_KILL) {
2089 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2091 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2093 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2095 } else if (type == KILL_FIRST_BLOOD) {
2097 centerprint_hud(_("^1First score"));
2099 centerprint_hud(_("^1First blood"));
2101 } else if (type == KILL_FIRST_VICTIM) {
2103 centerprint_hud(_("^1First casualty"));
2105 centerprint_hud(_("^1First victim"));
2107 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2109 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2111 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2113 } else if (type == KILL_TYPEFRAGGED) {
2115 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2117 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2119 } else if (type == KILL_FRAG) {
2121 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2123 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2125 } else { // generic message
2127 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2129 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2132 } else if(msg == MSG_KILL_ACTION) {
2133 // TODO: invent more centerprints here?
2134 centerprint_hud(_("^1Watch your step!"));
2138 void HUD_Notify(void)
2140 if(!autocvar__hud_configure)
2142 if(!autocvar_hud_panel_notify) return;
2145 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2147 HUD_Panel_UpdateCvars(notify);
2148 HUD_Panel_ApplyFadeAlpha();
2151 mySize = panel_size;
2153 HUD_Panel_DrawBg(1);
2154 if(panel_bg_padding)
2156 pos += '1 1 0' * panel_bg_padding;
2157 mySize -= '2 2 0' * panel_bg_padding;
2160 float entries, height;
2161 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2162 height = mySize_y/entries;
2165 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2166 fontsize = '0.5 0.5 0' * fontheight;
2170 when = autocvar_hud_panel_notify_time;
2172 fadetime = autocvar_hud_panel_notify_fadetime;
2174 vector pos_attacker, pos_victim, pos_icon;
2175 float width_attacker;
2176 string attacker, victim, icon;
2178 float i, j, w, type, step, limit;
2179 if(autocvar_hud_panel_notify_flip) //order items from the top down
2185 else //order items from the bottom up
2192 for(j = kn_index; i != limit; i += step, ++j)
2194 if(autocvar__hud_configure)
2198 else // inverse order
2199 a = entries - 1 - i;
2200 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2201 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2202 icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2203 a = bound(0, (when - a) / 4, 1);
2204 goto hud_config_notifyprint;
2208 if (j == KN_MAX_ENTRIES)
2211 if(killnotify_times[j] + when > time)
2215 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2226 attacker = killnotify_attackers[j];
2227 victim = killnotify_victims[j];
2228 icon = killnotify_icon[j];
2231 //type = killnotify_deathtype[j];
2232 //w = DEATH_WEAPONOF(type);
2236 if((attacker != "") && (victim == ""))
2239 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
2240 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2241 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
2243 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2244 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2246 else if((attacker != "") && (victim != ""))
2248 // X [did action to] Y
2249 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2250 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2251 :hud_config_notifyprint
2252 width_attacker = stringwidth(attacker, TRUE, fontsize);
2253 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2254 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2255 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2257 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2258 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2259 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2268 string seconds_tostring(float sec)
2271 minutes = floor(sec / 60);
2273 sec -= minutes * 60;
2274 return sprintf("%d:%02d", minutes, sec);
2277 void HUD_Timer(void)
2279 if(!autocvar__hud_configure)
2281 if(!autocvar_hud_panel_timer) return;
2284 hud_configure_active_panel = HUD_PANEL_TIMER;
2286 HUD_Panel_UpdateCvars(timer);
2287 HUD_Panel_ApplyFadeAlpha();
2289 draw_beginBoldFont();
2293 mySize = panel_size;
2295 HUD_Panel_DrawBg(1);
2296 if(panel_bg_padding)
2298 pos += '1 1 0' * panel_bg_padding;
2299 mySize -= '2 2 0' * panel_bg_padding;
2303 float timelimit, elapsedTime, timeleft, minutesLeft;
2305 timelimit = getstatf(STAT_TIMELIMIT);
2307 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2308 timeleft = ceil(timeleft);
2310 minutesLeft = floor(timeleft / 60);
2313 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2314 timer_color = '1 1 1'; //white
2315 else if(minutesLeft >= 1)
2316 timer_color = '1 1 0'; //yellow
2318 timer_color = '1 0 0'; //red
2320 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2321 if (time < getstatf(STAT_GAMESTARTTIME)) {
2322 //while restart is still active, show 00:00
2323 timer = seconds_tostring(0);
2325 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2326 timer = seconds_tostring(elapsedTime);
2329 timer = seconds_tostring(timeleft);
2332 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2339 void HUD_Radar(void)
2341 if (!autocvar__hud_configure)
2343 if (hud_panel_radar_maximized)
2345 if (!hud_draw_maximized) return;
2349 if (autocvar_hud_panel_radar == 0) return;
2350 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2354 hud_configure_active_panel = HUD_PANEL_RADAR;
2356 HUD_Panel_UpdateCvars(radar);
2357 HUD_Panel_ApplyFadeAlpha();
2359 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2361 panel_size = autocvar_hud_panel_radar_maximized_size;
2362 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2363 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2364 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2365 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2367 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2368 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2373 mySize = panel_size;
2375 HUD_Panel_DrawBg(1);
2376 if(panel_bg_padding)
2378 pos += '1 1 0' * panel_bg_padding;
2379 mySize -= '2 2 0' * panel_bg_padding;
2384 float scale2d, normalsize, bigsize;
2387 teamradar_origin2d = pos + 0.5 * mySize;
2388 teamradar_size2d = mySize;
2390 if(minimapname == "")
2393 teamradar_loadcvars();
2395 switch(hud_panel_radar_zoommode)
2399 f = current_zoomfraction;
2402 f = 1 - current_zoomfraction;
2412 switch(hud_panel_radar_rotation)
2415 teamradar_angle = view_angles_y - 90;
2418 teamradar_angle = 90 * hud_panel_radar_rotation;
2422 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2423 teamradar_size2d = mySize;
2425 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2427 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2428 if(hud_panel_radar_rotation == 0)
2430 // max-min distance must fit the radar in any rotation
2431 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2435 vector c0, c1, c2, c3, span;
2436 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2437 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2438 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2439 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2441 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2442 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2444 // max-min distance must fit the radar in x=x, y=y
2446 teamradar_size2d_x * scale2d / (1.05 * span_x),
2447 teamradar_size2d_y * scale2d / (1.05 * span_y)
2451 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2452 if(bigsize > normalsize)
2453 normalsize = bigsize;
2457 + (1 - f) * normalsize;
2458 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2460 + (1 - f) * view_origin);
2469 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2471 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2472 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2473 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2474 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2475 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2477 color2 = GetPlayerColor(tm.sv_entnum);
2478 //if(color == FL_SPECTATOR || color == color2)
2479 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2481 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2483 drawresetcliparea();
2488 void HUD_UpdatePlayerTeams();
2489 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2493 #define SCOREPANEL_MAX_ENTRIES 6
2494 #define SCOREPANEL_ASPECTRATIO 2
2495 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2496 vector fontsize = '1 1 0' * (mySize_y/entries);
2498 vector rgb, score_color;
2500 score_color = '1 1 1';
2502 float name_size = mySize_x*0.75;
2503 float spacing_size = mySize_x*0.04;
2504 const float highlight_alpha = 0.2;
2505 float i, me_printed, first_pl;
2509 if (autocvar__hud_configure)
2511 float players_per_team;
2514 // show team scores in the first line
2515 float score_size = mySize_x / team_count;
2516 players_per_team = max(2, ceil((entries - 1) / team_count));
2517 for(i=0; i<team_count; ++i) {
2518 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2519 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2520 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2523 pos_y += fontsize_y;
2525 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2526 for (i=first_pl; i<entries; ++i)
2528 //simulate my score is lower than all displayed players,
2529 //so that I don't appear at all showing pure rankings.
2530 //This is to better show the difference between the 2 ranking views
2531 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2534 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2535 s = GetPlayerName(pl.sv_entnum);
2540 s = sprintf(_("Player %d"), i + 1 - first_pl);
2545 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2546 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2547 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2548 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2549 pos_y += fontsize_y;
2554 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2555 HUD_UpdatePlayerTeams();
2558 // show team scores in the first line
2559 float score_size = mySize_x / team_count;
2560 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2561 if(tm.team == FL_SPECTATOR)
2563 if (tm.team == myteam)
2564 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2565 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2569 pos_y += fontsize_y;
2570 tm = teams.sort_next;
2575 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2577 if ((team_count && pl.team != tm.team) || pl.team == FL_SPECTATOR)
2580 if (i == entries-1 && !me_printed && pl != me)
2581 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2583 for (pl = me.sort_next; pl; pl = pl.sort_next)
2584 if (pl.team != FL_SPECTATOR)
2588 rgb = '1 1 0'; //not last but not among the leading players: yellow
2590 rgb = '1 0 0'; //last: red
2597 rgb = '0 1 0'; //first: green
2599 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2602 score_color = Team_ColorRGB(pl.team) * 0.8;
2603 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2604 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2605 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2606 pos_y += fontsize_y;
2609 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != FL_SPECTATOR || (tm = tm.sort_next)));
2612 void HUD_Score(void)
2614 if(!autocvar__hud_configure)
2616 if(!autocvar_hud_panel_score) return;
2617 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2620 hud_configure_active_panel = HUD_PANEL_SCORE;
2622 HUD_Panel_UpdateCvars(score);
2623 HUD_Panel_ApplyFadeAlpha();
2626 mySize = panel_size;
2628 HUD_Panel_DrawBg(1);
2629 if(panel_bg_padding)
2631 pos += '1 1 0' * panel_bg_padding;
2632 mySize -= '2 2 0' * panel_bg_padding;
2635 float score, distribution;
2637 vector distribution_color;
2640 #ifdef COMPAT_XON050_ENGINE
2641 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2643 me = playerslots[player_localentnum - 1];
2646 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2647 string timer, distrtimer;
2649 pl = players.sort_next;
2652 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2653 if(pl.scores[ps_primary] == 0)
2656 score = me.(scores[ps_primary]);
2657 timer = TIME_ENCODED_TOSTRING(score);
2659 draw_beginBoldFont();
2660 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2661 // distribution display
2662 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2664 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2666 if (distribution <= 0) {
2667 distribution_color = '0 1 0';
2671 distribution_color = '1 0 0';
2674 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2676 // race record display
2677 if (distribution <= 0)
2678 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2679 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2681 } else if (!teamplay) { // non-teamgames
2682 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2684 HUD_Score_Rankings(pos, mySize, me, 0);
2687 // me vector := [team/connected frags id]
2688 pl = players.sort_next;
2692 if(autocvar__hud_configure)
2695 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2699 score = me.(scores[ps_primary]);
2700 if(autocvar__hud_configure)
2703 if(distribution >= 5)
2704 distribution_color = eY;
2705 else if(distribution >= 0)
2706 distribution_color = '1 1 1';
2707 else if(distribution >= -5)
2708 distribution_color = '1 1 0';
2710 distribution_color = eX;
2712 string distribution_str;
2713 distribution_str = ftos(distribution);
2714 draw_beginBoldFont();
2715 if (distribution >= 0)
2717 if (distribution > 0)
2718 distribution_str = strcat("+", distribution_str);
2719 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2721 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2722 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2724 } else { // teamgames
2725 float scores_count, row, column, rows, columns;
2726 local noref vector offset; // fteqcc sucks
2727 vector score_pos, score_size; //for scores other than myteam
2728 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2730 for(tm = teams.sort_next; tm, tm.team != FL_SPECTATOR; tm = tm.sort_next)
2732 if (autocvar_hud_panel_score_rankings)
2734 HUD_Score_Rankings(pos, mySize, me, scores_count);
2737 rows = mySize_y/mySize_x;
2738 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2739 // ^^^ ammo item aspect goes here
2741 columns = ceil(scores_count/rows);
2743 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2746 if(score_size_x/score_size_y > 3)
2748 newSize = 3 * score_size_y;
2749 offset_x = score_size_x - newSize;
2750 pos_x += offset_x/2;
2751 score_size_x = newSize;
2755 newSize = 1/3 * score_size_x;
2756 offset_y = score_size_y - newSize;
2757 pos_y += offset_y/2;
2758 score_size_y = newSize;
2762 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2764 float max_fragcount;
2765 max_fragcount = -99;
2766 draw_beginBoldFont();
2767 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2768 if(tm.team == FL_SPECTATOR)
2770 score = tm.(teamscores[ts_primary]);
2771 if(autocvar__hud_configure)
2774 if (score > max_fragcount)
2775 max_fragcount = score;
2777 if (spectatee_status == -1)
2779 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2780 if (max_fragcount == score)
2781 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2782 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2790 else if(tm.team == myteam) {
2791 if (max_fragcount == score)
2792 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2793 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2795 if (max_fragcount == score)
2796 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2797 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2807 void HUD_RaceTimer (void)
2809 if(!autocvar__hud_configure)
2811 if(!autocvar_hud_panel_racetimer) return;
2812 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2813 if(spectatee_status == -1) return;
2816 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2818 HUD_Panel_UpdateCvars(racetimer);
2819 HUD_Panel_ApplyFadeAlpha();
2821 draw_beginBoldFont();
2825 mySize = panel_size;
2827 HUD_Panel_DrawBg(1);
2828 if(panel_bg_padding)
2830 pos += '1 1 0' * panel_bg_padding;
2831 mySize -= '2 2 0' * panel_bg_padding;
2834 // always force 4:1 aspect
2836 if(mySize_x/mySize_y > 4)
2838 newSize_x = 4 * mySize_y;
2839 newSize_y = mySize_y;
2841 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2845 newSize_y = 1/4 * mySize_x;
2846 newSize_x = mySize_x;
2848 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2853 string s, forcetime;
2855 if(autocvar__hud_configure)
2858 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2859 s = _("^1Intermediate 1 (+15.42)");
2860 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2861 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2862 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2864 else if(race_checkpointtime)
2866 a = bound(0, 2 - (time - race_checkpointtime), 1);
2869 if(a > 0) // just hit a checkpoint?
2871 if(race_checkpoint != 254)
2873 if(race_time && race_previousbesttime)
2874 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2876 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2878 forcetime = TIME_ENCODED_TOSTRING(race_time);
2883 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2885 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2886 if(a > 0) // next one?
2888 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2893 if(s != "" && a > 0)
2895 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2898 if(race_penaltytime)
2900 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2903 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2904 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2910 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2911 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2916 if(race_laptime && race_checkpoint != 255)
2918 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2919 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2924 if(race_mycheckpointtime)
2926 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2927 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2928 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2930 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2932 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2933 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2934 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2937 if(race_penaltytime && !race_penaltyaccumulator)
2939 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2940 a = bound(0, (1 + t - time), 1);
2944 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2946 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2947 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2957 float vote_yescount;
2960 float vote_highlighted; // currently selected vote
2962 float vote_active; // is there an active vote?
2963 float vote_prev; // previous state of vote_active to check for a change
2965 float vote_change; // "time" when vote_active changed
2967 void HUD_VoteWindow(void)
2969 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2972 if (autocvar__hud_configure)
2976 print(_("^1You must answer before entering hud configure mode\n"));
2977 cvar_set("_hud_configure", "0");
2979 if(vote_called_vote)
2980 strunzone(vote_called_vote);
2981 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2982 uid2name_dialog = 1;
2985 if(!autocvar__hud_configure)
2987 if(!autocvar_hud_panel_vote) return;
2989 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2990 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2992 if(panel_bg_alpha_str == "") {
2993 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2995 panel_bg_alpha = stof(panel_bg_alpha_str);
2999 hud_configure_active_panel = HUD_PANEL_VOTE;
3008 if(vote_active != vote_prev) {
3010 vote_prev = vote_active;
3013 if(vote_active || autocvar__hud_configure)
3014 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3016 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3021 HUD_Panel_UpdateCvars(vote);
3022 HUD_Panel_ApplyFadeAlpha();
3026 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3027 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3030 // these must be below above block
3033 mySize = panel_size;
3035 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3036 HUD_Panel_DrawBg(a);
3037 a = panel_fg_alpha * a;
3039 if(panel_bg_padding)
3041 pos += '1 1 0' * panel_bg_padding;
3042 mySize -= '2 2 0' * panel_bg_padding;
3045 // always force 3:1 aspect
3047 if(mySize_x/mySize_y > 3)
3049 newSize_x = 3 * mySize_y;
3050 newSize_y = mySize_y;
3052 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3056 newSize_y = 1/3 * mySize_x;
3057 newSize_x = mySize_x;
3059 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3063 s = _("A vote has been called for:");
3065 s = _("Allow servers to store and display your name?");
3066 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3067 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3068 if(autocvar__hud_configure)
3069 s = _("^1Configure the HUD");
3070 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3072 // print the yes/no counts
3073 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3074 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3075 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3076 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3078 // draw the progress bar backgrounds
3079 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3081 // draw the highlights
3082 if(vote_highlighted == 1) {
3083 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3084 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3086 else if(vote_highlighted == -1) {
3087 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3088 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3091 // draw the progress bars
3092 if(vote_yescount && vote_needed)
3094 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3095 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3098 if(vote_nocount && vote_needed)
3100 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3101 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3104 drawresetcliparea();
3107 // Mod icons panel (#10)
3110 float mod_active; // is there any active mod icon?
3112 // Clan Arena HUD modicons
3113 void HUD_Mod_CA(vector pos, vector mySize)
3115 mod_active = 1; // CA should never hide the mod icons panel
3116 float redalive, bluealive;
3117 redalive = getstati(STAT_REDALIVE);
3118 bluealive = getstati(STAT_BLUEALIVE);
3120 vector redpos, bluepos;
3121 if(mySize_x > mySize_y)
3124 bluepos = pos + eY * 0.5 * mySize_y;
3125 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3126 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3127 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3128 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3133 bluepos = pos + eY * 0.5 * mySize_y;
3134 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3135 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3136 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3137 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3141 // CTF HUD modicon section
3142 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3143 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3144 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3146 void HUD_Mod_CTF_Reset(void)
3148 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3151 void HUD_Mod_CTF(vector pos, vector mySize)
3153 vector redflag_pos, blueflag_pos;
3155 float f; // every function should have that
3157 float redflag, blueflag; // current status
3158 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3161 stat_items = getstati(STAT_ITEMS, 0, 24);
3162 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3163 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3165 if(redflag || blueflag)
3170 if(autocvar__hud_configure)
3176 // when status CHANGES, set old status into prevstatus and current status into status
3177 if (redflag != redflag_prevframe)
3179 redflag_statuschange_time = time;
3180 redflag_prevstatus = redflag_prevframe;
3181 redflag_prevframe = redflag;
3184 if (blueflag != blueflag_prevframe)
3186 blueflag_statuschange_time = time;
3187 blueflag_prevstatus = blueflag_prevframe;
3188 blueflag_prevframe = blueflag;
3191 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3192 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3194 float BLINK_FACTOR = 0.15;
3195 float BLINK_BASE = 0.85;
3197 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3199 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3201 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3203 string red_icon, red_icon_prevstatus;
3204 float red_alpha, red_alpha_prevstatus;
3205 red_alpha = red_alpha_prevstatus = 1;
3207 case 1: red_icon = "flag_red_taken"; break;
3208 case 2: red_icon = "flag_red_lost"; break;
3209 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3211 if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3212 red_icon = "flag_red_shielded";
3214 red_icon = string_null;
3217 switch(redflag_prevstatus) {
3218 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3219 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3220 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3223 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3224 else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3225 red_icon_prevstatus = "flag_red_shielded";
3227 red_icon_prevstatus = string_null;
3231 string blue_icon, blue_icon_prevstatus;
3232 float blue_alpha, blue_alpha_prevstatus;
3233 blue_alpha = blue_alpha_prevstatus = 1;
3235 case 1: blue_icon = "flag_blue_taken"; break;
3236 case 2: blue_icon = "flag_blue_lost"; break;
3237 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3239 if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3240 blue_icon = "flag_blue_shielded";
3242 blue_icon = string_null;
3245 switch(blueflag_prevstatus) {
3246 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3247 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3248 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3251 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3252 else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3253 blue_icon_prevstatus = "flag_blue_shielded";
3255 blue_icon_prevstatus = string_null;
3259 if(mySize_x > mySize_y) {
3260 if (myteam == FL_TEAM_1) { // always draw own flag on left
3262 blueflag_pos = pos + eX * 0.5 * mySize_x;
3265 redflag_pos = pos + eX * 0.5 * mySize_x;
3267 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3269 if (myteam == FL_TEAM_1) { // always draw own flag on left
3271 blueflag_pos = pos + eY * 0.5 * mySize_y;
3274 redflag_pos = pos + eY * 0.5 * mySize_y;
3276 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3279 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3280 if(red_icon_prevstatus && f < 1)
3281 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3283 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3285 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3286 if(blue_icon_prevstatus && f < 1)
3287 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3289 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3292 // Keyhunt HUD modicon section
3293 float kh_runheretime;
3295 void HUD_Mod_KH_Reset(void)
3300 void HUD_Mod_KH(vector pos, vector mySize)
3302 mod_active = 1; // keyhunt should never hide the mod icons panel
3306 vector p, pa, kh_size, kh_asize;
3308 kh_keys = getstati(STAT_KH_KEYS);
3311 if(mySize_x > mySize_y)
3313 p_y = pos_y + 0.25 * mySize_y;
3314 pa = p - eY * 0.25 * mySize_y;
3316 kh_size_x = mySize_x * 0.25;
3317 kh_size_y = 0.75 * mySize_y;
3318 kh_asize_x = mySize_x * 0.25;
3319 kh_asize_y = mySize_y * 0.25;
3323 p_y = pos_y + 0.125 * mySize_y;
3324 pa = p - eY * 0.125 * mySize_y;
3326 kh_size_x = mySize_x * 0.5;
3327 kh_size_y = 0.375 * mySize_y;
3328 kh_asize_x = mySize_x * 0.5;
3329 kh_asize_y = mySize_y * 0.125;
3336 for(i = 0; i < 4; ++i)
3338 key = floor(kh_keys / pow(32, i)) & 31;
3340 if(keyteam == 30 && keycount <= 4)
3342 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3346 // this yields 8 exactly if "RUN HERE" shows
3351 kh_runheretime = time;
3352 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3357 for(i = 0; i < 4; ++i)
3359 key = floor(kh_keys / pow(32, i)) & 31;
3372 default: // owned or dropped
3377 a = a * panel_fg_alpha;
3378 aa = aa * panel_fg_alpha;
3384 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3387 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3390 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3393 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3398 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3401 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3404 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3407 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3410 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3414 if(mySize_x > mySize_y)
3416 p_x += 0.25 * mySize_x;
3417 pa_x += 0.25 * mySize_x;
3423 p_y = pos_y + 0.625 * mySize_y;
3424 pa_y = pos_y + 0.5 * mySize_y;
3430 p_x += 0.5 * mySize_x;
3431 pa_x += 0.5 * mySize_x;
3437 // Keepaway HUD mod icon
3438 float kaball_prevstatus; // last remembered status
3439 float kaball_statuschange_time; // time when the status changed
3441 // we don't need to reset for keepaway since it immediately
3442 // autocorrects prevstatus as to if the player has the ball or not
3444 void HUD_Mod_Keepaway(vector pos, vector mySize)
3446 mod_active = 1; // keepaway should always show the mod HUD
3448 float BLINK_FACTOR = 0.15;
3449 float BLINK_BASE = 0.85;
3450 float BLINK_FREQ = 5;
3451 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3453 float stat_items = getstati(STAT_ITEMS, 0, 24);
3454 float kaball = (stat_items/IT_KEY1) & 1;
3456 if(kaball != kaball_prevstatus)
3458 kaball_statuschange_time = time;
3459 kaball_prevstatus = kaball;
3462 vector kaball_pos, kaball_size;
3464 if(mySize_x > mySize_y) {
3465 kaball_pos = pos + eX * 0.25 * mySize_x;
3466 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3468 kaball_pos = pos + eY * 0.25 * mySize_y;
3469 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3472 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3473 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3475 if(kaball_prevstatus && f < 1)
3476 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3479 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3483 // Nexball HUD mod icon
3484 void HUD_Mod_NexBall(vector pos, vector mySize)
3486 float stat_items, nb_pb_starttime, dt, p;
3488 stat_items = getstati(STAT_ITEMS, 0, 24);
3489 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3491 if (stat_items & IT_KEY1)
3496 //Manage the progress bar if any
3497 if (nb_pb_starttime > 0)
3499 dt = mod(time - nb_pb_starttime, nb_pb_period);
3500 // one period of positive triangle
3501 p = 2 * dt / nb_pb_period;
3506 HUD_Panel_GetProgressBarColor(nexball);
3507 if(mySize_x > mySize_y)
3508 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3510 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3513 if (stat_items & IT_KEY1)
3514 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3517 // Race/CTS HUD mod icons
3518 float crecordtime_prev; // last remembered crecordtime
3519 float crecordtime_change_time; // time when crecordtime last changed
3520 float srecordtime_prev; // last remembered srecordtime
3521 float srecordtime_change_time; // time when srecordtime last changed
3523 float race_status_time;
3524 float race_status_prev;
3525 string race_status_name_prev;
3526 void HUD_Mod_Race(vector pos, vector mySize)
3528 mod_active = 1; // race should never hide the mod icons panel
3530 me = playerslots[player_localnum];
3532 float f; // yet another function has this
3533 score = me.(scores[ps_primary]);
3535 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3536 return; // no records in the actual race
3538 // clientside personal record
3540 if(gametype == MAPINFO_TYPE_CTS)
3544 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3546 if(score && (score < t || !t)) {
3547 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3548 if(autocvar_cl_autodemo_delete_keeprecords)
3550 f = autocvar_cl_autodemo_delete;
3552 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3556 if(t != crecordtime_prev) {
3557 crecordtime_prev = t;
3558 crecordtime_change_time = time;
3561 vector textPos, medalPos;
3563 if(mySize_x > mySize_y) {
3564 // text on left side
3565 squareSize = min(mySize_y, mySize_x/2);
3566 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3567 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3570 squareSize = min(mySize_x, mySize_y/2);
3571 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3572 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3575 f = time - crecordtime_change_time;
3578 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3579 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3581 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3582 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3583 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3584 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3588 t = race_server_record;
3589 if(t != srecordtime_prev) {
3590 srecordtime_prev = t;
3591 srecordtime_change_time = time;
3593 f = time - srecordtime_change_time;
3596 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3597 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3599 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3600 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3601 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3602 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3605 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3606 race_status_time = time + 5;
3607 race_status_prev = race_status;
3608 if (race_status_name_prev)
3609 strunzone(race_status_name_prev);
3610 race_status_name_prev = strzone(race_status_name);
3615 a = bound(0, race_status_time - time, 1);
3618 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3622 rank = race_CheckName(race_status_name);
3624 rankname = race_PlaceName(rank);
3627 namepos = medalPos + '0 0.8 0' * squareSize;
3629 rankpos = medalPos + '0 0.15 0' * squareSize;
3631 if(race_status == 0)
3632 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3633 else if(race_status == 1) {
3634 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3635 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3636 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3637 } else if(race_status == 2) {
3638 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3639 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3641 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3642 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3643 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3644 } else if(race_status == 3) {
3645 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3646 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3647 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3650 if (race_status_time - time <= 0) {
3651 race_status_prev = -1;
3653 if(race_status_name)
3654 strunzone(race_status_name);
3655 race_status_name = string_null;
3656 if(race_status_name_prev)
3657 strunzone(race_status_name_prev);
3658 race_status_name_prev = string_null;
3662 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3664 float stat, pps_ratio;
3670 stat = getstatf(STAT_DOM_PPS_RED);
3671 pic = "dom_icon_red";
3675 stat = getstatf(STAT_DOM_PPS_BLUE);
3676 pic = "dom_icon_blue";
3680 stat = getstatf(STAT_DOM_PPS_YELLOW);
3681 pic = "dom_icon_yellow";
3685 stat = getstatf(STAT_DOM_PPS_PINK);
3686 pic = "dom_icon_pink";
3689 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3691 if(mySize_x/mySize_y > aspect_ratio)
3693 i = aspect_ratio * mySize_y;
3694 myPos_x = myPos_x + (mySize_x - i) / 2;
3699 i = 1/aspect_ratio * mySize_x;
3700 myPos_y = myPos_y + (mySize_y - i) / 2;
3704 if (layout) // show text too
3707 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3708 if (layout == 2) // average pps
3709 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3710 else // percentage of average pps
3711 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3715 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3718 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3719 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3720 drawresetcliparea();
3724 void HUD_Mod_Dom(vector myPos, vector mySize)
3726 mod_active = 1; // required in each mod function that always shows something
3729 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3730 if(tm.team != FL_SPECTATOR)
3733 float layout = autocvar_hud_panel_modicons_dom_layout;
3734 float rows, columns, aspect_ratio;
3735 rows = mySize_y/mySize_x;
3736 aspect_ratio = (layout) ? 3 : 1;
3737 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3738 columns = ceil(teams_count/rows);
3742 for(i=0; i<teams_count; ++i)
3744 vector pos, itemSize;
3745 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3746 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3748 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3759 float mod_prev; // previous state of mod_active to check for a change
3761 float mod_change; // "time" when mod_active changed
3763 void HUD_ModIcons(void)
3765 if(!autocvar__hud_configure)
3767 if(!autocvar_hud_panel_modicons) return;
3768 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3771 hud_configure_active_panel = HUD_PANEL_MODICONS;
3773 HUD_Panel_UpdateCvars(modicons);
3774 HUD_Panel_ApplyFadeAlpha();
3776 draw_beginBoldFont();
3780 mySize = panel_size;
3782 if(mod_active != mod_prev) {
3784 mod_prev = mod_active;
3787 if(mod_active || autocvar__hud_configure)
3788 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3790 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3793 HUD_Panel_DrawBg(mod_alpha);
3795 if(panel_bg_padding)
3797 pos += '1 1 0' * panel_bg_padding;
3798 mySize -= '2 2 0' * panel_bg_padding;
3801 // these MUST be ran in order to update mod_active
3802 if(gametype == MAPINFO_TYPE_KEYHUNT)
3803 HUD_Mod_KH(pos, mySize);
3804 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3805 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3806 else if(gametype == MAPINFO_TYPE_NEXBALL)
3807 HUD_Mod_NexBall(pos, mySize);
3808 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3809 HUD_Mod_Race(pos, mySize);
3810 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3811 HUD_Mod_CA(pos, mySize);
3812 else if(gametype == MAPINFO_TYPE_DOMINATION)
3813 HUD_Mod_Dom(pos, mySize);
3814 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3815 HUD_Mod_Keepaway(pos, mySize);
3820 // Draw pressed keys (#11)
3822 void HUD_DrawPressedKeys(void)
3824 if(!autocvar__hud_configure)
3826 if(!autocvar_hud_panel_pressedkeys) return;
3827 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3830 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3833 HUD_Panel_UpdateCvars(pressedkeys);
3834 HUD_Panel_ApplyFadeAlpha();
3837 mySize = panel_size;
3839 HUD_Panel_DrawBg(1);
3840 if(panel_bg_padding)
3842 pos += '1 1 0' * panel_bg_padding;
3843 mySize -= '2 2 0' * panel_bg_padding;
3846 // force custom aspect
3847 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3851 if(mySize_x/mySize_y > aspect)
3853 newSize_x = aspect * mySize_y;
3854 newSize_y = mySize_y;
3856 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3860 newSize_y = 1/aspect * mySize_x;
3861 newSize_x = mySize_x;
3863 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3869 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3871 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3873 if(autocvar_hud_panel_pressedkeys_attack)
3875 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3876 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3880 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3881 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3882 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3884 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3885 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3886 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3889 // Handle chat as a panel (#12)
3893 if(!autocvar__hud_configure)
3895 if (!autocvar_hud_panel_chat)
3897 if (!autocvar_con_chatrect)
3898 cvar_set("con_chatrect", "0");
3901 if(autocvar__con_chat_maximized)
3902 if(!hud_draw_maximized) return;
3905 hud_configure_active_panel = HUD_PANEL_CHAT;
3907 HUD_Panel_UpdateCvars(chat);
3908 HUD_Panel_ApplyFadeAlpha();
3910 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3912 panel_pos_y = panel_bg_border;
3913 panel_size_y = vid_conheight - panel_bg_border * 2;
3914 if(panel_bg == "0") // force a border when maximized
3916 if(precache_pic(panel_bg) == "") {
3917 panel_bg = strcat(hud_skin_path, "/border_default");
3918 if(precache_pic(panel_bg) == "") {
3919 panel_bg = "gfx/hud/default/border_default";
3923 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3928 mySize = panel_size;
3930 HUD_Panel_DrawBg(1);
3932 if(panel_bg_padding)
3934 pos += '1 1 0' * panel_bg_padding;
3935 mySize -= '2 2 0' * panel_bg_padding;
3938 if (!autocvar_con_chatrect)
3939 cvar_set("con_chatrect", "1");
3941 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3942 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3944 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3945 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3947 if(autocvar__hud_configure)
3950 chatsize = '1 1 0' * autocvar_con_chatsize;
3951 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3953 for(i = 0; i < autocvar_con_chat; ++i)
3955 if(i == autocvar_con_chat - 1)
3958 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3959 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3960 pos_y += chatsize_y;
3965 // Engine info panel (#13)
3972 float frametimeavg1; // 1 frame ago
3973 float frametimeavg2; // 2 frames ago
3974 void HUD_EngineInfo(void)
3976 if(!autocvar__hud_configure)
3978 if(!autocvar_hud_panel_engineinfo) return;
3981 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3983 HUD_Panel_UpdateCvars(engineinfo);
3984 HUD_Panel_ApplyFadeAlpha();
3987 mySize = panel_size;
3989 HUD_Panel_DrawBg(1);
3990 if(panel_bg_padding)
3992 pos += '1 1 0' * panel_bg_padding;
3993 mySize -= '2 2 0' * panel_bg_padding;
3996 float currentTime = gettime(GETTIME_REALTIME);
3997 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3999 float currentframetime = currentTime - prevfps_time;
4000 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4001 frametimeavg2 = frametimeavg1;
4002 frametimeavg1 = frametimeavg;
4005 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4006 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4008 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4009 prevfps = (1/currentframetime);
4010 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4012 prevfps_time = currentTime;
4017 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4019 prevfps = framecounter/(currentTime - prevfps_time);
4021 prevfps_time = currentTime;
4026 color = HUD_Get_Num_Color (prevfps, 100);
4027 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4030 // Info messages panel (#14)
4032 #define drawInfoMessage(s)\
4033 if(autocvar_hud_panel_infomessages_flip)\
4034 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4035 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4037 void HUD_InfoMessages(void)
4039 if(!autocvar__hud_configure)
4041 if(!autocvar_hud_panel_infomessages) return;
4044 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4046 HUD_Panel_UpdateCvars(infomessages);
4047 HUD_Panel_ApplyFadeAlpha();
4050 mySize = panel_size;
4052 HUD_Panel_DrawBg(1);
4053 if(panel_bg_padding)
4055 pos += '1 1 0' * panel_bg_padding;
4056 mySize -= '2 2 0' * panel_bg_padding;
4059 // always force 5:1 aspect
4061 if(mySize_x/mySize_y > 5)
4063 newSize_x = 5 * mySize_y;
4064 newSize_y = mySize_y;
4066 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4070 newSize_y = 1/5 * mySize_x;
4071 newSize_x = mySize_x;
4073 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4082 fontsize = '0.20 0.20 0' * mySize_y;
4088 if(!autocvar__hud_configure)
4090 if(spectatee_status && !intermission)
4093 if(spectatee_status == -1)
4094 s = _("^1Observing");
4096 #ifdef COMPAT_XON050_ENGINE
4097 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4099 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4103 if(spectatee_status == -1)
4104 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4106 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4109 if(spectatee_status == -1)
4110 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4112 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4115 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4118 if(gametype == MAPINFO_TYPE_ARENA)
4119 s = _("^1Wait for your turn to join");
4120 else if(gametype == MAPINFO_TYPE_LMS)
4123 sk = playerslots[player_localnum];
4124 if(sk.(scores[ps_primary]) >= 666)
4125 s = _("^1Match has already begun");
4126 else if(sk.(scores[ps_primary]) > 0)
4127 s = _("^1You have no more lives left");
4129 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4132 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4135 //show restart countdown:
4136 if (time < getstatf(STAT_GAMESTARTTIME)) {
4138 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4139 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4140 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4141 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4145 if(warmup_stage && !intermission)
4147 s = _("^2Currently in ^1warmup^2 stage!");
4152 if(mod(time, 1) >= 0.5)
4157 if(ready_waiting && !intermission && !spectatee_status)
4159 if(ready_waiting_for_me)
4162 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4164 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4169 s = _("^2Waiting for others to ready up to end warmup...");
4171 s = _("^2Waiting for others to ready up...");
4175 else if(warmup_stage && !intermission && !spectatee_status)
4177 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4181 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4183 float ts_min, ts_max;
4184 tm = teams.sort_next;
4187 for(; tm.sort_next; tm = tm.sort_next)
4189 if(!tm.team_size || tm.team == FL_SPECTATOR)
4191 if(!ts_min) ts_min = tm.team_size;
4192 else ts_min = min(ts_min, tm.team_size);
4193 if(!ts_max) ts_max = tm.team_size;
4194 else ts_max = max(ts_max, tm.team_size);
4196 if ((ts_max - ts_min) > 1)
4198 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4199 tm = GetTeam(myteam, false);
4201 if (tm.team != FL_SPECTATOR)
4202 if (tm.team_size == ts_max)
4203 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4211 s = _("^7Press ^3ESC ^7to show HUD options.");
4213 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4215 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4217 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4222 // Physics panel (#15)
4224 vector acc_prevspeed;
4225 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4226 void HUD_Physics(void)
4228 if(!autocvar__hud_configure)
4230 if(!autocvar_hud_panel_physics) return;
4231 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4232 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4235 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4237 HUD_Panel_UpdateCvars(physics);
4238 HUD_Panel_ApplyFadeAlpha();
4240 draw_beginBoldFont();
4242 HUD_Panel_DrawBg(1);
4243 if(panel_bg_padding)
4245 panel_pos += '1 1 0' * panel_bg_padding;
4246 panel_size -= '2 2 0' * panel_bg_padding;
4249 float acceleration_progressbar_scale;
4250 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4251 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4254 if (autocvar_hud_panel_physics_text_scale <= 0)
4257 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4260 float speed, conversion_factor;
4263 switch(autocvar_hud_panel_physics_speed_unit)
4268 conversion_factor = 1.0;
4272 conversion_factor = 0.0254;
4276 conversion_factor = 0.0254 * 3.6;
4280 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4284 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4288 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4290 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4291 if (autocvar__hud_configure)
4292 speed = floor( max_speed * 0.65 + 0.5 );
4293 else if(autocvar_hud_panel_physics_speed_vertical)
4294 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4296 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4298 //compute acceleration
4299 float acceleration, f;
4300 if (autocvar__hud_configure)
4301 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4304 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4305 f = time - acc_prevtime;
4306 if(autocvar_hud_panel_physics_acceleration_vertical)
4307 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4309 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4311 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4313 acc_prevspeed = vel;
4314 acc_prevtime = time;
4316 f = bound(0, f * 10, 1);
4317 acc_avg = acc_avg * (1 - f) + acceleration * f;
4321 float panel_ar = panel_size_x/panel_size_y;
4322 vector speed_offset, acceleration_offset;
4323 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4325 panel_size_x *= 0.5;
4326 if (autocvar_hud_panel_physics_flip)
4327 speed_offset_x = panel_size_x;
4329 acceleration_offset_x = panel_size_x;
4333 panel_size_y *= 0.5;
4334 if (autocvar_hud_panel_physics_flip)
4335 speed_offset_y = panel_size_y;
4337 acceleration_offset_y = panel_size_y;
4339 float speed_baralign, acceleration_baralign;
4340 if (autocvar_hud_panel_physics_baralign == 1)
4341 acceleration_baralign = speed_baralign = 1;
4342 else if(autocvar_hud_panel_physics_baralign == 4)
4343 acceleration_baralign = speed_baralign = 2;
4344 else if (autocvar_hud_panel_physics_flip)
4346 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4347 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4351 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4352 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4354 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4355 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4359 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4361 HUD_Panel_GetProgressBarColor(speed);
4362 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4364 vector tmp_offset, tmp_size;
4365 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4367 tmp_size_x = panel_size_x * 0.75;
4368 tmp_size_y = panel_size_y * text_scale;
4370 tmp_offset_x = panel_size_x - tmp_size_x;
4373 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4374 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4380 tmp_offset_x = tmp_size_x;
4381 if (autocvar_hud_panel_physics_speed_unit_show)
4384 tmp_size_x = panel_size_x * (1 - 0.75);
4385 tmp_size_y = panel_size_y * 0.4 * text_scale;
4386 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4387 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4391 //compute and draw top speed
4392 if (autocvar_hud_panel_physics_topspeed)
4393 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4395 if (autocvar__hud_configure)
4397 top_speed = floor( max_speed * 0.75 + 0.5 );
4402 if (speed >= top_speed)
4405 top_speed_time = time;
4409 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4410 // divide by f to make it start from 1
4411 f = cos( ((time - top_speed_time) / f) * PI/2 );
4413 else //hide top speed 0, it would be stupid
4418 //top speed progressbar peak
4419 if(speed < top_speed)
4420 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4422 float peak_offset_x;
4424 if (speed_baralign == 0)
4425 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4426 else if (speed_baralign == 1)
4427 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4428 else if (speed_baralign == 2)
4429 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4430 //if speed is not 0 the speed progressbar already fetched the color
4432 HUD_Panel_GetProgressBarColor(speed);
4433 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4434 peak_size_y = panel_size_y;
4435 if (speed_baralign == 2) // draw two peaks, on both sides
4437 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4438 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4441 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4445 tmp_offset_y = panel_size_y * 0.4;
4446 tmp_size_x = panel_size_x * (1 - 0.75);
4447 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4448 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4449 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4457 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4459 if (acceleration < 0)
4460 HUD_Panel_GetProgressBarColor(acceleration_neg);
4462 HUD_Panel_GetProgressBarColor(acceleration);
4464 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4465 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4468 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4470 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4472 if (acceleration_baralign == 1)
4473 tmp_offset_x = panel_size_x - tmp_size_x;
4474 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4475 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4482 tmp_size = panel_size;
4483 tmp_offset = '0 0 0';
4486 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4488 tmp_size_x = panel_size_x;
4489 tmp_size_y = panel_size_y * text_scale;
4491 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4492 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4493 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4498 // CenterPrint (#16)
4500 #define CENTERPRINT_MAX_MSGS 10
4501 #define CENTERPRINT_MAX_ENTRIES 50
4502 #define CENTERPRINT_SPACING 0.7
4504 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4505 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4506 float centerprint_time[CENTERPRINT_MAX_MSGS];
4507 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4508 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4509 float centerprint_showing;
4511 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4515 if(strMessage == "" && new_id == 0)
4518 // strip trailing newlines
4519 j = strlen(strMessage) - 1;
4520 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4522 if (j < strlen(strMessage) - 1)
4523 strMessage = substring(strMessage, 0, j + 1);
4525 if(strMessage == "" && new_id == 0)
4528 // strip leading newlines
4530 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4533 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4535 if(strMessage == "" && new_id == 0)
4538 if (!centerprint_showing)
4539 centerprint_showing = TRUE;
4541 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4543 if (j == CENTERPRINT_MAX_MSGS)
4545 if (new_id && new_id == centerprint_msgID[j])
4547 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4549 // fade out the current msg (duration and countdown_num are ignored)
4550 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4551 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4552 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4555 break; // found a msg with the same id, at position j
4559 if (i == CENTERPRINT_MAX_MSGS)
4561 // a msg with the same id was not found, add the msg at the next position
4563 if (cpm_index == -1)
4564 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4567 if(centerprint_messages[j])
4568 strunzone(centerprint_messages[j]);
4569 centerprint_messages[j] = strzone(strMessage);
4570 centerprint_msgID[j] = new_id;
4572 centerprint_time[j] = -1;
4576 duration = max(1, autocvar_hud_panel_centerprint_time);
4577 centerprint_time[j] = duration;
4578 centerprint_expire_time[j] = time + duration;
4580 centerprint_countdown_num[j] = countdown_num;
4583 void centerprint_hud(string strMessage)
4585 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4588 void reset_centerprint_messages(void)
4591 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4593 centerprint_expire_time[i] = 0;
4594 centerprint_time[i] = 1;
4595 centerprint_msgID[i] = 0;
4596 if(centerprint_messages[i])
4597 strunzone(centerprint_messages[i]);
4598 centerprint_messages[i] = string_null;
4601 float hud_configure_cp_generation_time;
4602 void HUD_CenterPrint (void)
4604 if(!autocvar__hud_configure)
4606 if(!autocvar_hud_panel_centerprint) return;
4608 if (hud_configure_prev && hud_configure_prev != -1)
4609 reset_centerprint_messages();
4613 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4615 if (!hud_configure_prev)
4616 reset_centerprint_messages();
4617 if (time > hud_configure_cp_generation_time)
4622 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4624 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4626 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4627 hud_configure_cp_generation_time = time + 1 + random()*4;
4631 HUD_Panel_UpdateCvars(centerprint);
4633 // this panel doesn't fade when showing the scoreboard
4634 if(autocvar__menu_alpha)
4635 HUD_Panel_ApplyFadeAlpha();
4637 if(scoreboard_fade_alpha)
4639 // move the panel below the scoreboard
4640 if (scoreboard_bottom >= 0.96 * vid_conheight)
4644 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4646 if(target_pos_y > panel_pos_y)
4648 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4649 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4653 HUD_Panel_DrawBg(1);
4655 if (!centerprint_showing)
4658 if(panel_bg_padding)
4660 panel_pos += '1 1 0' * panel_bg_padding;
4661 panel_size -= '2 2 0' * panel_bg_padding;
4664 float entries, height;
4666 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4667 // height = panel_size_y/entries;
4668 // fontsize = '1 1 0' * height;
4669 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4670 fontsize = '1 1 0' * height;
4671 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4674 float a, sz, align, current_msg_pos_y, msg_size;
4678 n = -1; // if no msg will be displayed, n stays -1
4681 if (autocvar_hud_panel_centerprint_flip)
4682 pos_y += panel_size_y;
4683 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4684 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4686 if (j == CENTERPRINT_MAX_MSGS)
4688 if (centerprint_expire_time[j] <= time)
4690 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4692 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4693 if (centerprint_countdown_num[j] == 0)
4695 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4701 // fade the centerprint_hud in/out
4702 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4703 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4704 else if (centerprint_expire_time[j] > time)
4705 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4707 // set the size from fading in/out before subsequent fading
4708 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4710 // also fade it based on positioning
4711 if(autocvar_hud_panel_centerprint_fade_subsequent)
4713 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4714 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4717 // finally set the size based on the new theAlpha from subsequent fading
4718 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4719 drawfontscale = sz * '1 1 0';
4721 if (centerprint_countdown_num[j])
4722 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4724 n = tokenizebyseparator(centerprint_messages[j], "\n");
4726 if (autocvar_hud_panel_centerprint_flip)
4728 // check if the message can be entirely shown
4729 for(k = 0; k < n; ++k)
4731 getWrappedLine_remaining = argv(k);
4732 while(getWrappedLine_remaining)
4734 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4736 pos_y -= fontsize_y;
4738 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4741 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4745 for(k = 0; k < n; ++k)
4747 getWrappedLine_remaining = argv(k);
4748 while(getWrappedLine_remaining)
4750 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4754 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4755 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4756 pos_y += fontsize_y;
4759 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4762 msg_size = pos_y - msg_size;
4763 if (autocvar_hud_panel_centerprint_flip)
4765 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4766 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4767 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4769 if (pos_y < panel_pos_y) // check if the next message can be shown
4771 drawfontscale = '1 1 0';
4777 pos_y += CENTERPRINT_SPACING * fontsize_y;
4778 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4779 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4781 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4783 drawfontscale = '1 1 0';
4788 drawfontscale = '1 1 0';
4791 centerprint_showing = FALSE;
4792 reset_centerprint_messages();
4802 void HUD_Reset (void)
4804 // reset gametype specific icons
4805 if(gametype == MAPINFO_TYPE_KEYHUNT)
4807 else if(gametype == MAPINFO_TYPE_CTF)
4808 HUD_Mod_CTF_Reset();
4811 #define HUD_DrawPanel(id)\
4813 case (HUD_PANEL_RADAR):\
4814 HUD_Radar(); break;\
4815 case (HUD_PANEL_WEAPONS):\
4816 HUD_Weapons(); break;\
4817 case (HUD_PANEL_AMMO):\
4819 case (HUD_PANEL_POWERUPS):\
4820 HUD_Powerups(); break;\
4821 case (HUD_PANEL_HEALTHARMOR):\
4822 HUD_HealthArmor(); break;\
4823 case (HUD_PANEL_NOTIFY):\
4824 HUD_Notify(); break;\
4825 case (HUD_PANEL_TIMER):\
4826 HUD_Timer(); break;\
4827 case (HUD_PANEL_SCORE):\
4828 HUD_Score(); break;\
4829 case (HUD_PANEL_RACETIMER):\
4830 HUD_RaceTimer(); break;\
4831 case (HUD_PANEL_VOTE):\
4832 HUD_VoteWindow(); break;\
4833 case (HUD_PANEL_MODICONS):\
4834 HUD_ModIcons(); break;\
4835 case (HUD_PANEL_PRESSEDKEYS):\
4836 HUD_DrawPressedKeys(); break;\
4837 case (HUD_PANEL_CHAT):\
4839 case (HUD_PANEL_ENGINEINFO):\
4840 HUD_EngineInfo(); break;\
4841 case (HUD_PANEL_INFOMESSAGES):\
4842 HUD_InfoMessages(); break;\
4843 case (HUD_PANEL_PHYSICS):\
4844 HUD_Physics(); break;\
4845 case (HUD_PANEL_CENTERPRINT):\
4846 HUD_CenterPrint(); break;\
4847 } ENDS_WITH_CURLY_BRACE
4849 void HUD_Main (void)
4852 // global hud theAlpha fade
4853 if(menu_enabled == 1)
4856 hud_fade_alpha = (1 - autocvar__menu_alpha);
4858 if(scoreboard_fade_alpha)
4859 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4861 if(autocvar__hud_configure)
4863 HUD_Configure_Exit_Force();
4865 if(intermission == 2) // no hud during mapvote
4867 if (autocvar__hud_configure)
4868 HUD_Configure_Exit_Force();
4871 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4874 // panels that we want to be active together with the scoreboard
4875 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4876 if(scoreboard_fade_alpha == 1)
4882 if(!autocvar__hud_configure && !hud_fade_alpha)
4886 if (hud_skin_path != autocvar_hud_skin)
4889 strunzone(hud_skin_path);
4890 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4893 // HUD configure visible grid
4894 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4896 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4897 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4898 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4899 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4902 s = eX + eY * vid_conheight;
4903 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4904 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4906 s = eY + eX * vid_conwidth;
4907 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4908 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4911 #ifdef COMPAT_XON050_ENGINE
4912 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4914 current_player = player_localentnum;
4918 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4922 float hud_dock_color_team = autocvar_hud_dock_color_team;
4923 if((teamplay) && hud_dock_color_team) {
4924 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4925 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4927 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4928 color = '1 0 0' * hud_dock_color_team;
4932 string hud_dock_color = autocvar_hud_dock_color;
4933 if(hud_dock_color == "shirt") {
4934 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4935 color = colormapPaletteColor(floor(f / 16), 0);
4937 else if(hud_dock_color == "pants") {
4938 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4939 color = colormapPaletteColor(mod(f, 16), 1);
4942 color = stov(hud_dock_color);
4946 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4947 if(precache_pic(pic) == "") {
4948 pic = strcat(hud_skin_path, "/dock_medium");
4949 if(precache_pic(pic) == "") {
4950 pic = "gfx/hud/default/dock_medium";
4953 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4956 // cache the panel order into the panel_order array
4957 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4958 for(i = 0; i < HUD_PANEL_NUM; ++i)
4959 panel_order[i] = -1;
4961 float p_num, warning;
4962 float argc = tokenize_console(autocvar__hud_panelorder);
4963 if (argc > HUD_PANEL_NUM)
4965 //first detect wrong/missing panel numbers
4966 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4967 p_num = stof(argv(i));
4968 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4969 if (panel_order[p_num] == -1) //found for the first time?
4970 s = strcat(s, ftos(p_num), " ");
4971 panel_order[p_num] = 1; //mark as found
4976 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4977 if (panel_order[i] == -1) {
4979 s = strcat(s, ftos(i), " "); //add missing panel number
4983 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4985 cvar_set("_hud_panelorder", s);
4986 if(hud_panelorder_prev)
4987 strunzone(hud_panelorder_prev);
4988 hud_panelorder_prev = strzone(s);
4990 //now properly set panel_order
4991 tokenize_console(s);
4992 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4993 panel_order[i] = stof(argv(i));
4997 hud_draw_maximized = 0;
4998 // draw panels in order specified by panel_order array
4999 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5000 HUD_DrawPanel(panel_order[i]);
5002 hud_draw_maximized = 1; // panels that may be maximized must check this var
5003 // draw maximized panels on top
5004 if(hud_panel_radar_maximized)
5006 if(autocvar__con_chat_maximized)
5009 if(autocvar__hud_configure)
5013 HUD_Panel_UpdatePosSizeForId(tab_panel)
5014 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5016 if(highlightedPanel != -1)
5018 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5019 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5021 if (!hud_configure_prev)
5025 hud_configure_prev = autocvar__hud_configure;
5027 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again