1 float panel_order[HUD_PANEL_NUM];
2 string hud_panelorder_prev;
5 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
6 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
7 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
8 var float highlightedPanel = -1;
9 var float highlightedPanel_prev = -1;
10 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
12 const float BORDER_MULTIPLIER = 0.25;
13 float hud_color_bg_team;
14 float scoreboard_bottom;
15 float weapon_hits[WEP_MAXCOUNT];
16 float weapon_fired[WEP_MAXCOUNT];
19 float complain_weapon;
20 string complain_weapon_name;
21 float complain_weapon_type;
22 float complain_weapon_time;
24 float ps_primary, ps_secondary;
25 float ts_primary, ts_secondary;
32 float hud_accuracy_hud;
33 float hud_border_thickness;
34 float hud_accuracy_border_thickness;
36 float hud_configure_checkcollisions;
37 float hud_configure_prev;
40 const float S_SHIFT = 1;
41 const float S_CTRL = 2;
42 const float S_ALT = 4;
44 float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel
45 float menu_fade_alpha;
49 var vector progressbar_color;
51 var float active_panel; // this panel has recently referred the UpdateCvars macro
52 var string panel_name;
53 var float panel_enabled;
55 var vector panel_size;
57 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
58 var vector panel_bg_color;
59 var string panel_bg_color_str;
60 var float panel_bg_color_team;
61 var string panel_bg_color_team_str;
62 var float panel_fg_alpha;
63 var float panel_bg_alpha;
64 var string panel_bg_alpha_str;
65 var float panel_bg_border;
66 var string panel_bg_border_str;
67 var float panel_bg_padding;
68 var string panel_bg_padding_str;
69 var float panel_accuracy_yellow;
70 var float panel_accuracy_onlycurrent;
71 var float panel_accuracy_flip;
72 var float panel_accuracy_iconalign;
73 var float panel_accuracy_baralign;
74 var float panel_accuracy_info_top;
75 var float panel_accuracy_foreground_alpha;
76 var float panel_accuracy_alreadyvoted_alpha;
78 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
79 // ----------------------
80 // MACRO HELL STARTS HERE
81 // ----------------------
82 // Little help for the poor people who have to make sense of this: Start from the bottom
84 // TODO: shirt, pants, team colors
85 #define HUD_Panel_GetProgressBarColor(item) \
87 case "strength": progressbar_color = autocvar_hud_progressbar_strength_color; break;\
88 case "shield": progressbar_color = autocvar_hud_progressbar_shield_color; break;\
89 case "health": progressbar_color = autocvar_hud_progressbar_health_color; break;\
90 case "armor": progressbar_color = autocvar_hud_progressbar_armor_color; break;\
91 case "fuel": progressbar_color = autocvar_hud_progressbar_fuel_color; break;\
92 case "nexball": progressbar_color = autocvar_hud_progressbar_nexball_color; break;\
95 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
96 // comment on last line of macro: // we probably want to see a background in config mode at all times...
97 #define HUD_Panel_GetBg()\
98 if(!autocvar__hud_configure && panel_bg_str == "0") {\
101 if(panel_bg_str == "") {\
102 panel_bg = autocvar_hud_bg;\
103 } else if(panel_bg_str == "0" && autocvar__hud_configure) {\
104 panel_bg = "border";\
106 panel_bg = panel_bg_str;\
110 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
111 #define HUD_Panel_GetColor()\
112 if(teamplay && panel_bg_color_team) {\
113 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1) * panel_bg_color_team;\
115 if(panel_bg_color_str == "") {\
116 panel_bg_color = autocvar_hud_bg_color;\
118 if(panel_bg_color_str == "shirt") {\
119 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(player_localentnum - 1, "colors")) / 16), 0);\
120 } else if(panel_bg_color_str == "pants") {\
121 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1);\
123 panel_bg_color = stov(panel_bg_color_str);\
128 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
129 #define HUD_Panel_GetColorTeam()\
130 if(panel_bg_color_team_str == "") {\
131 panel_bg_color_team = autocvar_hud_bg_color_team;\
133 panel_bg_color_team = stof(panel_bg_color_team_str);\
136 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
137 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
138 #define HUD_Panel_GetBgAlpha()\
139 if(panel_bg_alpha_str == "") {\
140 panel_bg_alpha_str = ftos(autocvar_hud_bg_alpha);\
142 panel_bg_alpha = stof(panel_bg_alpha_str);\
143 if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel) {\
144 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
145 } else if(autocvar__hud_configure) {\
146 panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);\
147 } if(autocvar__hud_configure && !panel_enabled) {\
148 panel_bg_alpha = 0.25;\
149 } if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel)) {\
150 panel_bg_alpha *= menu_fade_alpha;\
153 // Get value for panel_fg_alpha. Also do various minalpha checks
154 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
155 // comment on line 4 of macro: // don't fade this panel when showing the panel-specific menu dialog
156 #define HUD_Panel_GetFgAlpha()\
157 panel_fg_alpha = autocvar_hud_fg_alpha;\
158 if(autocvar__hud_configure && !panel_enabled)\
159 panel_fg_alpha = 0.25;\
160 if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel))\
161 panel_fg_alpha *= menu_fade_alpha;
163 // Get border. See comments above, it's similar.
164 #define HUD_Panel_GetBorder()\
165 if(panel_bg_border_str == "") {\
166 panel_bg_border = autocvar_hud_bg_border;\
168 panel_bg_border = stof(panel_bg_border_str);\
171 // Scale the pos and size vectors to absolute coordinates
172 #define HUD_Panel_GetScaledVectors()\
173 panel_pos_x *= vid_conwidth;\
174 panel_pos_y *= vid_conheight;\
175 panel_size_x *= vid_conwidth;\
176 panel_size_y *= vid_conheight;
178 // Get padding. See comments above, it's similar.
179 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
180 #define HUD_Panel_GetPadding()\
181 if(panel_bg_padding_str == "") {\
182 panel_bg_padding = autocvar_hud_bg_padding;\
184 panel_bg_padding = stof(panel_bg_padding_str);\
186 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
188 // Point to the macros above (stupid max macro length)
189 #define HUD_Panel_StringVars()\
191 HUD_Panel_GetColorTeam()\
192 HUD_Panel_GetColor()\
193 HUD_Panel_GetBgAlpha()\
194 HUD_Panel_GetFgAlpha()\
195 HUD_Panel_GetBorder()\
196 HUD_Panel_GetScaledVectors()\
197 HUD_Panel_GetPadding()
199 // Update all common cvars of given panel name
200 #define HUD_Panel_UpdateCvars(name) \
201 panel_enabled = autocvar_hud_##name; \
202 panel_pos = autocvar_hud_##name##_pos; \
203 panel_size = autocvar_hud_##name##_size; \
204 panel_bg_str = autocvar_hud_##name##_bg; \
205 panel_bg_color_str = autocvar_hud_##name##_bg_color; \
206 panel_bg_color_team_str = autocvar_hud_##name##_bg_color_team; \
207 panel_bg_alpha_str = autocvar_hud_##name##_bg_alpha; \
208 panel_bg_border_str = autocvar_hud_##name##_bg_border; \
209 panel_bg_padding_str = autocvar_hud_##name##_bg_padding; \
210 HUD_Panel_StringVars()
212 // Update all common cvars of given panel id
213 #define HUD_Panel_UpdateCvarsForId(id) \
216 case HUD_PANEL_WEAPONICONS: HUD_Panel_UpdateCvars(weaponicons) break; \
217 case HUD_PANEL_INVENTORY: HUD_Panel_UpdateCvars(inventory) break; \
218 case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
219 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
220 case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
221 case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
222 case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
223 case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
224 case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
225 case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
226 case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
227 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
228 case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
229 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
232 #define HUD_Panel_UpdatePosSize(name) \
233 panel_pos = autocvar_hud_##name##_pos; \
234 panel_size = autocvar_hud_##name##_size; \
235 HUD_Panel_GetScaledVectors()\
236 panel_bg_border_str = autocvar_hud_##name##_bg_border; \
237 HUD_Panel_GetBorder()
239 // Update pos and size of given panel id
240 #define HUD_Panel_UpdatePosSizeForId(id) \
242 case HUD_PANEL_WEAPONICONS: HUD_Panel_UpdatePosSize(weaponicons) break; \
243 case HUD_PANEL_INVENTORY: HUD_Panel_UpdatePosSize(inventory) break; \
244 case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break; \
245 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break; \
246 case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break; \
247 case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break; \
248 case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break; \
249 case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break; \
250 case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break; \
251 case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break; \
252 case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break; \
253 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break; \
254 case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break; \
255 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break; \