1 float panel_cnt = 11; // NOTE: IDs start from 0!
3 void CSQC_kh_hudreset();
5 void CSQC_ctf_hudreset();
9 const float BORDER_MULTIPLIER = 0.25;
10 float hud_color_bg_team;
11 float scoreboard_bottom;
12 float weapon_hits[WEP_MAXCOUNT];
13 float weapon_fired[WEP_MAXCOUNT];
16 float ps_primary, ps_secondary;
17 float ts_primary, ts_secondary;
25 float hud_hudselector;
26 float hud_accuracy_hud;
27 float hud_border_thickness;
28 float hud_accuracy_border_thickness;