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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qh
1 #ifndef HUD_H
2 #define HUD_H
3
4 #include "../common/weapons/weapons.qh"
5
6 const int HUD_PANEL_MAX = 24;
7 entity hud_panel[HUD_PANEL_MAX];
8 const int HUD_PANEL_FIRST = 0;
9 int HUD_PANEL_NUM;
10 int HUD_PANEL_LAST;
11
12 int panel_order[HUD_PANEL_MAX];
13 string hud_panelorder_prev;
14
15 float hud_draw_maximized;
16 float hud_panel_radar_maximized;
17 float hud_panel_quickmenu;
18 float chat_panel_modified;
19 float radar_panel_modified;
20
21 vector mousepos;
22 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
23 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
24 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
25 entity highlightedPanel;
26 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
27
28 const float BORDER_MULTIPLIER = 0.25;
29 float scoreboard_bottom;
30 int weapon_accuracy[WEP_MAXCOUNT];
31
32 int complain_weapon;
33 string complain_weapon_name;
34 float complain_weapon_type;
35 float complain_weapon_time;
36
37 int ps_primary, ps_secondary;
38 int ts_primary, ts_secondary;
39
40 int last_switchweapon;
41 int last_activeweapon;
42 float weapontime;
43 float weaponprevtime;
44
45 float teamnagger;
46
47 float hud_configure_checkcollisions;
48 float hud_configure_prev;
49 vector hud_configure_gridSize;
50 vector hud_configure_realGridSize;
51
52 int hudShiftState;
53 const int S_SHIFT = 1;
54 const int S_CTRL = 2;
55 const int S_ALT = 4;
56
57 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
58
59 float hud_fade_alpha;
60
61 string hud_skin_path;
62 string hud_skin_prev;
63
64 vector myteamcolors;
65
66 entity highlightedPanel_backup;
67 vector panel_pos_backup;
68 vector panel_size_backup;
69
70 vector panel_size_copied;
71
72 entity panel;
73 .string panel_name;
74 .int panel_id;
75 .vector current_panel_pos;
76 .vector current_panel_size;
77 .string current_panel_bg;
78 .float current_panel_bg_alpha;
79 .float current_panel_bg_border;
80 .vector current_panel_bg_color;
81 .float current_panel_bg_color_team;
82 .float current_panel_bg_padding;
83 .float current_panel_fg_alpha;
84 .float update_time;
85 float panel_enabled;
86 vector panel_pos;
87 vector panel_size;
88 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
89 vector panel_bg_color;
90 string panel_bg_color_str;
91 float panel_bg_color_team;
92 string panel_bg_color_team_str;
93 float panel_fg_alpha;
94 float panel_bg_alpha;
95 string panel_bg_alpha_str;
96 float panel_bg_border;
97 string panel_bg_border_str;
98 float panel_bg_padding;
99 string panel_bg_padding_str;
100
101 .void() panel_draw;
102
103 float current_player;
104
105 float GetPlayerColorForce(int i);
106
107 float mv_active;
108
109 #define HUD_PANELS(HUD_PANEL)                                                                                                                                                                           \
110         HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons)                                                                                                                    \
111         HUD_PANEL(AMMO         , HUD_Ammo         , ammo)                                                                                                                               \
112         HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups)                                                                                                                   \
113         HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor)                                                                                                                \
114         HUD_PANEL(NOTIFY       , HUD_Notify       , notify)                                                                                                                     \
115         HUD_PANEL(TIMER        , HUD_Timer        , timer)                                                                                                                              \
116         HUD_PANEL(RADAR        , HUD_Radar        , radar)                                                                                                                              \
117         HUD_PANEL(SCORE        , HUD_Score        , score)                                                                                                                              \
118         HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer)                                                                                                                  \
119         HUD_PANEL(VOTE         , HUD_Vote         , vote)                                                                                                                               \
120         HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons)                                                                                                                   \
121         HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys)                                                                                                                \
122         HUD_PANEL(CHAT         , HUD_Chat         , chat)                                                                                                                               \
123         HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo)                                                                                                                 \
124         HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages)                                                                                                               \
125         HUD_PANEL(PHYSICS      , HUD_Physics      , physics)                                                                                                                    \
126         HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint)                                                                                                                \
127         HUD_PANEL(BUFFS        , HUD_Buffs        , buffs) \
128         HUD_PANEL(QUICKMENU    , HUD_QuickMenu    , quickmenu) \
129         // always add new panels to the end of list
130
131 #define HUD_PANEL(NAME, draw_func, name)                                                                                                                                                        \
132         int HUD_PANEL_##NAME;                                                                                                                                                                                   \
133         void draw_func(void);                                                                                                                                                                                   \
134         void RegisterHUD_Panel_##NAME() {                                                                                                                                                               \
135                 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM;                                                                                                                      \
136                 entity hud_panelent = spawn();                                                                                                                                                          \
137                 hud_panel[HUD_PANEL_##NAME] = hud_panelent;                                                                                                                             \
138                 hud_panelent.classname = "hud_panel";                                                                                                                                           \
139                 hud_panelent.panel_name = #name;                                                                                                                                                        \
140                 hud_panelent.panel_id = HUD_PANEL_##NAME;                                                                                                                                       \
141                 hud_panelent.panel_draw = draw_func;                                                                                                                                            \
142                 HUD_PANEL_NUM++;                                                                                                                                                                                        \
143         }                                                                                                                                                                                                                               \
144         ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
145
146 HUD_PANELS(HUD_PANEL)
147 #undef HUD_PANEL
148
149 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
150
151
152 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
153 // ----------------------
154 // MACRO HELL STARTS HERE
155 // ----------------------
156 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
157
158 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
159 // comment on last line of macro: // we probably want to see a background in config mode at all times...
160 #define HUD_Panel_GetBg() do {                                                                                      \
161         string panel_bg;                                                                                                \
162         if (!autocvar__hud_configure && panel_bg_str == "0") {                                                          \
163                 panel_bg = "0";                                                                                             \
164         } else {                                                                                                        \
165                 if (panel_bg_str == "") {                                                                                   \
166                         panel_bg_str = autocvar_hud_panel_bg;                                                                   \
167                 }                                                                                                           \
168                 if (panel_bg_str == "0" && !autocvar__hud_configure) {                                                      \
169                         panel_bg = "0";                                                                                         \
170                 } else {                                                                                                    \
171                         if (panel_bg_str == "0" && autocvar__hud_configure)                                                     \
172                                 panel_bg_alpha_str = "0";                                                                           \
173                         panel_bg = strcat(hud_skin_path, "/", panel_bg_str);                                                    \
174                         if (precache_pic(panel_bg) == "") {                                                                     \
175                                 panel_bg = strcat(hud_skin_path, "/", "border_default");                                            \
176                                 if (precache_pic(panel_bg) == "") {                                                                 \
177                                         panel_bg = strcat("gfx/hud/default/", "border_default");                                        \
178                                 }                                                                                                   \
179                         }                                                                                                       \
180                 }                                                                                                           \
181         }                                                                                                               \
182         if (panel.current_panel_bg)                                                                                     \
183                 strunzone(panel.current_panel_bg);                                                                          \
184         panel.current_panel_bg = strzone(panel_bg);                                                                     \
185 } while(0)
186
187 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
188 #define HUD_Panel_GetColor() do {                                                                                   \
189         if ((teamplay) && panel_bg_color_team) {                                                                        \
190                 if (autocvar__hud_configure && myteam == NUM_SPECTATOR)                                                     \
191                         panel_bg_color = '1 0 0' * panel_bg_color_team;                                                         \
192                 else                                                                                                        \
193                         panel_bg_color = myteamcolors * panel_bg_color_team;                                                    \
194         } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {          \
195                 panel_bg_color = '1 0 0' * panel_bg_color_team;                                                             \
196         } else {                                                                                                        \
197                 if (panel_bg_color_str == "") {                                                                             \
198                         panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
199                 } else {                                                                                                    \
200                         if (panel_bg_color_str == "shirt") {                                                                    \
201                                 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
202                         } else if (panel_bg_color_str == "pants") {                                                             \
203                                 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player - 1, "colors")) % 16, 1);\
204                         } else {                                                                                                \
205                                 panel_bg_color = stov(panel_bg_color_str);                                                          \
206                         }                                                                                                       \
207                 }                                                                                                           \
208         }                                                                                                               \
209 } while(0)
210
211 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
212 #define HUD_Panel_GetColorTeam() do {                                                                               \
213         if (panel_bg_color_team_str == "") {                                                                            \
214                 panel_bg_color_team = autocvar_hud_panel_bg_color_team;                                                     \
215         } else {                                                                                                        \
216                 panel_bg_color_team = stof(panel_bg_color_team_str);                                                        \
217         }                                                                                                               \
218 } while(0)
219
220 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
221 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
222 #define HUD_Panel_GetBgAlpha() do {                                                                                 \
223         if (panel_bg_alpha_str == "") {                                                                                 \
224                 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);                                                     \
225         }                                                                                                               \
226         panel_bg_alpha = stof(panel_bg_alpha_str);                                                                      \
227         if (autocvar__hud_configure) {                                                                                  \
228                 if (!panel_enabled)                                                                                         \
229                         panel_bg_alpha = 0.25;                                                                                  \
230                 else if (menu_enabled == 2 && panel == highlightedPanel)                                                    \
231                         panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
232                 else                                                                                                        \
233                         panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);                                \
234         }                                                                                                               \
235 } while(0)
236
237 // Get value for panel_fg_alpha. Also do various minalpha checks
238 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
239 #define HUD_Panel_GetFgAlpha() do {                                                                                 \
240         panel_fg_alpha = autocvar_hud_panel_fg_alpha;                                                                   \
241         if (autocvar__hud_configure && !panel_enabled)                                                                  \
242                 panel_fg_alpha = 0.25;                                                                                      \
243 } while(0)
244
245 // Get border. See comments above, it's similar.
246 #define HUD_Panel_GetBorder() do {                                                                                  \
247         if (panel_bg_border_str == "") {                                                                                \
248                 panel_bg_border = autocvar_hud_panel_bg_border;                                                             \
249         } else {                                                                                                        \
250                 panel_bg_border = stof(panel_bg_border_str);                                                                \
251         }                                                                                                               \
252 } while(0)
253
254 // Get padding. See comments above, it's similar.
255 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
256 #define HUD_Panel_GetPadding() do {                                                                                 \
257         if (panel_bg_padding_str == "") {                                                                               \
258                 panel_bg_padding = autocvar_hud_panel_bg_padding;                                                           \
259         } else {                                                                                                        \
260                 panel_bg_padding = stof(panel_bg_padding_str);                                                              \
261         }                                                                                                               \
262         panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
263 } while(0)
264
265 // return smoothly faded pos and size of given panel when a dialog is active
266 #define HUD_Panel_UpdatePosSize_ForMenu() do {                                                                      \
267         vector menu_enable_pos;                                                                                         \
268         vector menu_enable_size = '0 0 0';                                                                              \
269         float menu_enable_maxsize_x = 0.3 * vid_conwidth;                                                               \
270         float menu_enable_maxsize_y = 0.18 * vid_conheight;                                                             \
271         if (panel_size.x > panel_size.y) {                                                                              \
272                 if (panel_size.y > menu_enable_maxsize_y) {                                                                 \
273                         menu_enable_size.y = menu_enable_maxsize_y;                                                             \
274                         menu_enable_size.x = panel_size.x * (menu_enable_maxsize_y/panel_size.y);                               \
275                         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
276                 }                                                                                                           \
277                 menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size.x + eY * (vid_conheight - menu_enable_maxsize_y);\
278         } else {                                                                                                        \
279                 if (panel_size.x > menu_enable_maxsize_x) {                                                                 \
280                         menu_enable_size.x = menu_enable_maxsize_x;                                                             \
281                         menu_enable_size.y = panel_size.y * (menu_enable_maxsize_x/panel_size.x);                               \
282                         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
283                 }                                                                                                           \
284                 menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size.y + eX * (vid_conwidth - menu_enable_maxsize_x);\
285         }                                                                                                               \
286         panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;                  \
287 } while(0)
288
289 // Scale the pos and size vectors to absolute coordinates
290 #define HUD_Panel_ScalePosSize() do {                                                                               \
291         panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
292         panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
293 } while(0)
294
295 // NOTE: in hud_configure mode cvars must be reloaded every frame
296 #define HUD_Panel_UpdateCvars() do {                                                                                \
297         if (panel.update_time <= time) {                                                                                \
298                 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                  \
299                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                              \
300                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                            \
301                 HUD_Panel_ScalePosSize();                                                                                   \
302                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));                                  \
303                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));                      \
304                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));            \
305                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));                      \
306                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                    \
307                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));                  \
308                 HUD_Panel_GetBg();                                                                                          \
309                 if (panel.current_panel_bg != "0") {                                                                        \
310                         HUD_Panel_GetColorTeam();                                                                               \
311                         HUD_Panel_GetColor();                                                                                   \
312                         HUD_Panel_GetBgAlpha();                                                                                 \
313                         HUD_Panel_GetBorder();                                                                                  \
314                 }                                                                                                           \
315                 HUD_Panel_GetFgAlpha();                                                                                     \
316                 HUD_Panel_GetPadding();                                                                                     \
317                 panel.current_panel_bg_alpha = panel_bg_alpha;                                                              \
318                 panel.current_panel_fg_alpha = panel_fg_alpha;                                                              \
319                 if (menu_enabled == 2 && panel == highlightedPanel) {                                                       \
320                         HUD_Panel_UpdatePosSize_ForMenu();                                                                      \
321                 } else {                                                                                                    \
322                         panel_bg_alpha *= hud_fade_alpha;                                                                       \
323                         panel_fg_alpha *= hud_fade_alpha;                                                                       \
324                 }                                                                                                           \
325                 panel.current_panel_pos = panel_pos;                                                                        \
326                 panel.current_panel_size = panel_size;                                                                      \
327                 panel.current_panel_bg_border = panel_bg_border;                                                            \
328                 panel.current_panel_bg_color = panel_bg_color;                                                              \
329                 panel.current_panel_bg_color_team = panel_bg_color_team;                                                    \
330                 panel.current_panel_bg_padding = panel_bg_padding;                                                          \
331                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;           \
332         } else {                                                                                                        \
333                 panel_pos = panel.current_panel_pos;                                                                        \
334                 panel_size = panel.current_panel_size;                                                                      \
335                 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha;                                             \
336                 panel_bg_border = panel.current_panel_bg_border;                                                            \
337                 panel_bg_color = panel.current_panel_bg_color;                                                              \
338                 panel_bg_color_team = panel.current_panel_bg_color_team;                                                    \
339                 panel_bg_padding = panel.current_panel_bg_padding;                                                          \
340                 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha;                                             \
341         }                                                                                                               \
342 } while(0)
343
344 #define HUD_Panel_UpdatePosSize() do {                                                                              \
345         panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                                                   \
346         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                                  \
347         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                                \
348         HUD_Panel_ScalePosSize();                                                                                       \
349         if (menu_enabled == 2 && panel == highlightedPanel) {                                                           \
350                 HUD_Panel_UpdatePosSize_ForMenu();                                                                          \
351         }                                                                                                               \
352         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                        \
353         HUD_Panel_GetBorder();                                                                                          \
354 } while(0)
355
356 const int NOTIFY_MAX_ENTRIES = 10;
357 const float NOTIFY_ICON_MARGIN = 0.02;
358
359 int notify_index;
360 int notify_count;
361 float notify_times[NOTIFY_MAX_ENTRIES];
362 string notify_attackers[NOTIFY_MAX_ENTRIES];
363 string notify_victims[NOTIFY_MAX_ENTRIES];
364 string notify_icons[NOTIFY_MAX_ENTRIES];
365
366 void HUD_Notify_Push(string icon, string attacker, string victim);
367
368 var void HUD_ModIcons_GameType(vector pos, vector size);
369 void HUD_ModIcons_SetFunc();
370 #endif