3 vector centerprint_start;
5 float panel_order[HUD_PANEL_NUM];
6 string hud_panelorder_prev;
9 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
10 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
11 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
12 var float highlightedPanel = -1;
13 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
15 const float BORDER_MULTIPLIER = 0.25;
16 float scoreboard_bottom;
17 float weapon_accuracy[WEP_MAXCOUNT];
19 #define MAX_ACCURACY_LEVELS 10
20 float acc_lev[MAX_ACCURACY_LEVELS];
21 vector acc_col[MAX_ACCURACY_LEVELS];
23 string acc_color_levels;
25 float complain_weapon;
26 string complain_weapon_name;
27 float complain_weapon_type;
28 float complain_weapon_time;
30 float ps_primary, ps_secondary;
31 float ts_primary, ts_secondary;
39 float hud_configure_checkcollisions;
40 float hud_configure_prev;
41 vector hud_configure_gridSize;
42 vector hud_configure_realGridSize;
45 const float S_SHIFT = 1;
46 const float S_CTRL = 2;
47 const float S_ALT = 4;
49 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
50 float menu_enabled_time;
56 var vector progressbar_color;
58 var float highlightedPanel_backup = -1;
59 var vector panel_pos_backup;
60 var vector panel_size_backup;
62 var float highlightedPanel_copied = -1; //this is good only to know if there is something copied
63 var vector panel_size_copied;
65 var float hud_configure_active_panel; // this panel has recently referred the UpdateCvars macro
66 var string panel_name;
67 var float panel_enabled;
69 var vector panel_size;
71 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
72 var vector panel_bg_color;
73 var string panel_bg_color_str;
74 var float panel_bg_color_team;
75 var string panel_bg_color_team_str;
76 var float panel_fg_alpha;
77 var float panel_bg_alpha;
78 var string panel_bg_alpha_str;
79 var float panel_bg_border;
80 var string panel_bg_border_str;
81 var float panel_bg_padding;
82 var string panel_bg_padding_str;
84 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
85 // ----------------------
86 // MACRO HELL STARTS HERE
87 // ----------------------
88 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
90 #define HUD_Panel_GetProgressBarColor(item) \
91 progressbar_color = stov(cvar_string("hud_progressbar_" #item "_color"))
92 #define HUD_Panel_GetProgressBarColorForString(item) \
94 case "health": HUD_Panel_GetProgressBarColor(health); break;\
95 case "armor": HUD_Panel_GetProgressBarColor(armor); break;\
96 case "strength": HUD_Panel_GetProgressBarColor(strength); break;\
97 case "shield": HUD_Panel_GetProgressBarColor(shield); break;\
98 case "fuel": HUD_Panel_GetProgressBarColor(fuel); break;\
99 case "nexball": HUD_Panel_GetProgressBarColor(nexball); break;\
100 case "speed": HUD_Panel_GetProgressBarColor(speed); break;\
101 case "acceleration": HUD_Panel_GetProgressBarColor(acceleration); break;\
102 case "acceleration_neg": HUD_Panel_GetProgressBarColor(acceleration_neg); break;\
103 } ENDS_WITH_CURLY_BRACE
105 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
106 // comment on last line of macro: // we probably want to see a background in config mode at all times...
107 #define HUD_Panel_GetBg()\
108 if(!autocvar__hud_configure && panel_bg_str == "0") {\
111 if(panel_bg_str == "") {\
112 panel_bg_str = autocvar_hud_panel_bg;\
114 if(panel_bg_str == "0" && !autocvar__hud_configure) {\
117 if (panel_bg_str == "0" && autocvar__hud_configure)\
118 panel_bg_alpha_str = "0";\
119 panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
120 if(precache_pic(panel_bg) == "") {\
121 panel_bg = strcat(hud_skin_path, "/", "border_default");\
122 if(precache_pic(panel_bg) == "") {\
123 panel_bg = strcat("gfx/hud/default/", "border_default");\
129 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
130 #define HUD_Panel_GetColor()\
131 if((teamplay) && panel_bg_color_team) {\
132 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1) * panel_bg_color_team;\
133 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
134 panel_bg_color = '1 0 0' * panel_bg_color_team;\
136 if(panel_bg_color_str == "") {\
137 panel_bg_color = autocvar_hud_panel_bg_color;\
139 if(panel_bg_color_str == "shirt") {\
140 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(player_localentnum - 1, "colors")) / 16), 0);\
141 } else if(panel_bg_color_str == "pants") {\
142 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1);\
144 panel_bg_color = stov(panel_bg_color_str);\
149 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
150 #define HUD_Panel_GetColorTeam()\
151 if(panel_bg_color_team_str == "") {\
152 panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
154 panel_bg_color_team = stof(panel_bg_color_team_str);\
157 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
158 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
159 #define HUD_Panel_GetBgAlpha()\
160 if(panel_bg_alpha_str == "") {\
161 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
163 panel_bg_alpha = stof(panel_bg_alpha_str);\
164 if(autocvar__hud_configure) {\
166 panel_bg_alpha = 0.25;\
167 else if(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel)\
168 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
170 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
171 } if(!(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel)) {\
172 panel_bg_alpha *= hud_fade_alpha;\
175 // Get value for panel_fg_alpha. Also do various minalpha checks
176 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
177 // comment on line 4 of macro: // don't fade this panel when showing the panel-specific menu dialog
178 #define HUD_Panel_GetFgAlpha()\
179 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
180 if(autocvar__hud_configure && !panel_enabled)\
181 panel_fg_alpha = 0.25;\
182 if(!(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel))\
183 panel_fg_alpha *= hud_fade_alpha;
185 // Get border. See comments above, it's similar.
186 #define HUD_Panel_GetBorder()\
187 if(panel_bg_border_str == "") {\
188 panel_bg_border = autocvar_hud_panel_bg_border;\
190 panel_bg_border = stof(panel_bg_border_str);\
191 } ENDS_WITH_CURLY_BRACE
193 // Scale the pos and size vectors to absolute coordinates
194 #define HUD_Panel_GetScaledVectors()\
195 panel_pos_x *= vid_conwidth;\
196 panel_pos_y *= vid_conheight;\
197 panel_size_x *= vid_conwidth;\
198 panel_size_y *= vid_conheight;
200 // Get padding. See comments above, it's similar.
201 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
202 #define HUD_Panel_GetPadding()\
203 if(panel_bg_padding_str == "") {\
204 panel_bg_padding = autocvar_hud_panel_bg_padding;\
206 panel_bg_padding = stof(panel_bg_padding_str);\
208 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
210 // Point to the macros above (stupid max macro length)
211 #define HUD_Panel_GetStringVars()\
213 if (panel_bg != "0") {\
214 HUD_Panel_GetColorTeam()\
215 HUD_Panel_GetColor()\
216 HUD_Panel_GetBgAlpha()\
217 HUD_Panel_GetBorder()\
219 HUD_Panel_GetFgAlpha()\
220 HUD_Panel_GetScaledVectors()\
221 HUD_Panel_GetPadding()
223 // return smoothly faded pos of given panel when a dialog is active
224 var vector menu_enable_panelpos;
225 #define HUD_Panel_GetMenuPos() \
226 if(panel_size_x > panel_size_y)\
227 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
229 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
230 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
232 // return smoothly faded size of given panel when a dialog is active
233 //var vector menu_enable_maxsize; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(menu_enable_maxsize);
234 var float menu_enable_maxsize_x;
235 var float menu_enable_maxsize_y;
236 var vector menu_enable_size;
237 #define HUD_Panel_GetMenuSize()\
238 menu_enable_maxsize_x = 0.3 * vid_conwidth;\
239 menu_enable_maxsize_y = 0.18 * vid_conheight;\
240 if(panel_size_x > panel_size_y)\
242 if(panel_size_y > menu_enable_maxsize_y)\
244 menu_enable_size_y = menu_enable_maxsize_y;\
245 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
246 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
251 if(panel_size_x > menu_enable_maxsize_x)\
253 menu_enable_size_x = menu_enable_maxsize_x;\
254 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
255 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
259 // Update all common cvars of given panel name
260 #define HUD_Panel_UpdateCvars(name) \
261 panel_enabled = autocvar_hud_panel_##name; \
262 panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
263 panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
264 panel_bg_str = cvar_string("hud_panel_" #name "_bg"); \
265 panel_bg_color_str = cvar_string("hud_panel_" #name "_bg_color"); \
266 panel_bg_color_team_str = cvar_string("hud_panel_" #name "_bg_color_team"); \
267 panel_bg_alpha_str = cvar_string("hud_panel_" #name "_bg_alpha"); \
268 panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
269 panel_bg_padding_str = cvar_string("hud_panel_" #name "_bg_padding"); \
270 HUD_Panel_GetStringVars()\
271 if(menu_enabled == 2 && hud_configure_active_panel == highlightedPanel) {\
272 HUD_Panel_GetMenuSize()\
273 HUD_Panel_GetMenuPos()\
274 } ENDS_WITH_CURLY_BRACE
276 // Update all common cvars of given panel id
277 #define HUD_Panel_UpdateCvarsForId_Part2(id) \
279 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
280 case HUD_PANEL_PHYSICS: HUD_Panel_UpdateCvars(physics); break;\
283 #define HUD_Panel_UpdateCvarsForId(id) \
285 case HUD_PANEL_WEAPONS: HUD_Panel_UpdateCvars(weapons) break; \
286 case HUD_PANEL_AMMO: HUD_Panel_UpdateCvars(ammo) break; \
287 case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
288 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
289 case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
290 case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
291 case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
292 case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
293 case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
294 case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
295 case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
296 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
297 case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
298 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
299 default: HUD_Panel_UpdateCvarsForId_Part2(id)\
302 #define HUD_Panel_UpdatePosSize(name) \
303 panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
304 panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
305 HUD_Panel_GetScaledVectors()\
306 if(menu_enabled == 2 && hud_configure_active_panel == highlightedPanel) {\
307 HUD_Panel_GetMenuSize()\
308 HUD_Panel_GetMenuPos()\
310 panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
311 HUD_Panel_GetBorder()
313 // Update pos and size of given panel id
314 #define HUD_Panel_UpdatePosSizeForId_Part2(id) \
316 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages) break;\
317 case HUD_PANEL_PHYSICS: HUD_Panel_UpdatePosSize(physics); break;\
319 #define HUD_Panel_UpdatePosSizeForId(id) \
321 case HUD_PANEL_WEAPONS: HUD_Panel_UpdatePosSize(weapons) break;\
322 case HUD_PANEL_AMMO: HUD_Panel_UpdatePosSize(ammo) break;\
323 case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\
324 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\
325 case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\
326 case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break;\
327 case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break;\
328 case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break;\
329 case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break;\
330 case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break;\
331 case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break;\
332 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break;\
333 case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break;\
334 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break;\
335 default: HUD_Panel_UpdatePosSizeForId_Part2(id)\