]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud_config.qc
Merge branch 'master' into terencehill/itemstime
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         HUD_Panel_GetName(i);
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS:
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_onlyowned");
84                                         break;
85                                 case HUD_PANEL_AMMO:
86                                         HUD_Write_PanelCvar_q("_onlycurrent");
87                                         HUD_Write_PanelCvar_q("_iconalign");
88                                         HUD_Write_PanelCvar_q("_progressbar");
89                                         HUD_Write_PanelCvar_q("_progressbar_name");
90                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
91                                         HUD_Write_PanelCvar_q("_text");
92                                         break;
93                                 case HUD_PANEL_POWERUPS:
94                                         HUD_Write_PanelCvar_q("_flip");
95                                         HUD_Write_PanelCvar_q("_iconalign");
96                                         HUD_Write_PanelCvar_q("_baralign");
97                                         HUD_Write_PanelCvar_q("_progressbar");
98                                         HUD_Write_PanelCvar_q("_progressbar_strength");
99                                         HUD_Write_PanelCvar_q("_progressbar_shield");
100                                         HUD_Write_PanelCvar_q("_text");
101                                         break;
102                                 case HUD_PANEL_HEALTHARMOR:
103                                         HUD_Write_PanelCvar_q("_flip");
104                                         HUD_Write_PanelCvar_q("_iconalign");
105                                         HUD_Write_PanelCvar_q("_baralign");
106                                         HUD_Write_PanelCvar_q("_progressbar");
107                                         HUD_Write_PanelCvar_q("_progressbar_health");
108                                         HUD_Write_PanelCvar_q("_progressbar_armor");
109                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
110                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111                                         HUD_Write_PanelCvar_q("_text");
112                                         break;
113                                 case HUD_PANEL_NOTIFY:
114                                         HUD_Write_PanelCvar_q("_flip");
115                                         HUD_Write_PanelCvar_q("_fontsize");
116                                         HUD_Write_PanelCvar_q("_print");
117                                         HUD_Write_PanelCvar_q("_time");
118                                         HUD_Write_PanelCvar_q("_fadetime");
119                                         break;
120                                 case HUD_PANEL_TIMER:
121                                         HUD_Write_PanelCvar_q("_increment");
122                                         break;
123                                 case HUD_PANEL_RADAR:
124                                         HUD_Write_PanelCvar_q("_foreground_alpha");
125                                         HUD_Write_PanelCvar_q("_rotation");
126                                         HUD_Write_PanelCvar_q("_zoommode");
127                                         HUD_Write_PanelCvar_q("_scale");
128                                         HUD_Write_PanelCvar_q("_maximized_scale");
129                                         HUD_Write_PanelCvar_q("_maximized_size");
130                                         break;
131                                 case HUD_PANEL_SCORE:
132                                         HUD_Write_PanelCvar_q("_rankings");
133                                         break;
134                                 case HUD_PANEL_VOTE:
135                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
136                                         break;
137                                 case HUD_PANEL_MODICONS:
138                                         HUD_Write_PanelCvar_q("_dom_layout");
139                                         break;
140                                 case HUD_PANEL_PRESSEDKEYS:
141                                         HUD_Write_PanelCvar_q("_attack");
142                                         HUD_Write_PanelCvar_q("_aspect");
143                                         break;
144                                 case HUD_PANEL_ENGINEINFO:
145                                         HUD_Write_PanelCvar_q("_framecounter_time");
146                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
147                                         break;
148                                 case HUD_PANEL_INFOMESSAGES:
149                                         HUD_Write_PanelCvar_q("_flip");
150                                         break;
151                                 case HUD_PANEL_PHYSICS:
152                                         HUD_Write_PanelCvar_q("_speed_unit");
153                                         HUD_Write_PanelCvar_q("_speed_unit_show");
154                                         HUD_Write_PanelCvar_q("_speed_max");
155                                         HUD_Write_PanelCvar_q("_speed_vertical");
156                                         HUD_Write_PanelCvar_q("_topspeed");
157                                         HUD_Write_PanelCvar_q("_topspeed_time");
158                                         HUD_Write_PanelCvar_q("_acceleration_max");
159                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
160                                         HUD_Write_PanelCvar_q("_flip");
161                                         HUD_Write_PanelCvar_q("_baralign");
162                                         HUD_Write_PanelCvar_q("_progressbar");
163                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
164                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
165                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
166                                         HUD_Write_PanelCvar_q("_text");
167                                         HUD_Write_PanelCvar_q("_text_scale");
168                                         break;
169                                 case HUD_PANEL_CENTERPRINT:
170                                         HUD_Write_PanelCvar_q("_align");
171                                         HUD_Write_PanelCvar_q("_flip");
172                                         HUD_Write_PanelCvar_q("_fontscale");
173                                         HUD_Write_PanelCvar_q("_time");
174                                         HUD_Write_PanelCvar_q("_fade_in");
175                                         HUD_Write_PanelCvar_q("_fade_out");
176                                         HUD_Write_PanelCvar_q("_fade_subsequent");
177                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
178                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
179                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
180                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
181                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
182                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
183                                         break;
184                                 case HUD_PANEL_ITEMSTIME:
185                                         HUD_Write_PanelCvar_q("_iconalign");
186                                         HUD_Write_PanelCvar_q("_progressbar");
187                                         HUD_Write_PanelCvar_q("_progressbar_name");
188                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
189                                         HUD_Write_PanelCvar_q("_showspawned");
190                                         HUD_Write_PanelCvar_q("_text");
191                                         HUD_Write_PanelCvar_q("_ratio");
192                                         break;
193                         }
194                         HUD_Write("\n");
195                 }
196                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
197
198                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
199                 fclose(fh);
200         }
201         else
202                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
203 }
204
205 void HUD_Configure_Exit_Force()
206 {
207         if (menu_enabled)
208         {
209                 menu_enabled = 0;
210                 localcmd("togglemenu\n");
211         }
212         cvar_set("_hud_configure", "0");
213 }
214
215 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
216 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
217 {
218         float i;
219         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
220         vector myTarget;
221         myTarget = myPos;
222
223         for (i = 0; i < HUD_PANEL_NUM; ++i) {
224                 if(i == highlightedPanel || !panel_enabled)
225                         continue;
226
227                 HUD_Panel_UpdatePosSizeForId(i);
228
229                 panel_pos -= '1 1 0' * panel_bg_border;
230                 panel_size += '2 2 0' * panel_bg_border;
231
232                 if(myPos_y + mySize_y < panel_pos_y)
233                         continue;
234                 if(myPos_y > panel_pos_y + panel_size_y)
235                         continue;
236
237                 if(myPos_x + mySize_x < panel_pos_x)
238                         continue;
239                 if(myPos_x > panel_pos_x + panel_size_x)
240                         continue;
241
242                 // OK, there IS a collision.
243
244                 myCenter_x = myPos_x + 0.5 * mySize_x;
245                 myCenter_y = myPos_y + 0.5 * mySize_y;
246
247                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
248                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
249
250                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
251                 {
252                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
253                                 myTarget_x = panel_pos_x - mySize_x;
254                         else // push it upwards
255                                 myTarget_y = panel_pos_y - mySize_y;
256                 }
257                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
258                 {
259                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
260                                 myTarget_x = panel_pos_x + panel_size_x;
261                         else // push it upwards
262                                 myTarget_y = panel_pos_y - mySize_y;
263                 }
264                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
265                 {
266                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
267                                 myTarget_x = panel_pos_x - mySize_x;
268                         else // push it downwards
269                                 myTarget_y = panel_pos_y + panel_size_y;
270                 }
271                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
272                 {
273                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
274                                 myTarget_x = panel_pos_x + panel_size_x;
275                         else // push it downwards
276                                 myTarget_y = panel_pos_y + panel_size_y;
277                 }
278                 //if(cvar("hud_configure_checkcollisions_debug"))
279                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
280         }
281
282         return myTarget;
283 }
284
285 void HUD_Panel_SetPos(vector pos)
286 {
287         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
288         vector mySize;
289         mySize = panel_size;
290
291         //if(cvar("hud_configure_checkcollisions_debug"))
292                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
293
294         if(autocvar_hud_configure_grid)
295         {
296                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
297                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
298         }
299
300         if(hud_configure_checkcollisions)
301                 pos = HUD_Panel_CheckMove(pos, mySize);
302
303         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
304         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
305
306         string s;
307         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
308
309         HUD_Panel_GetName(highlightedPanel);
310         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
311 }
312
313 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
314 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
315         float i;
316
317         vector targEndPos;
318
319         float dist_x, dist_y;
320         float ratio;
321         ratio = mySize_x/mySize_y;
322
323         for (i = 0; i < HUD_PANEL_NUM; ++i) {
324                 if(i == highlightedPanel || !panel_enabled)
325                         continue;
326
327                 HUD_Panel_UpdatePosSizeForId(i);
328
329                 panel_pos -= '1 1 0' * panel_bg_border;
330                 panel_size += '2 2 0' * panel_bg_border;
331
332                 targEndPos = panel_pos + panel_size;
333
334                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
335                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
336                         continue;
337
338                 if (resizeCorner == 1)
339                 {
340                         // check if this panel is on our way
341                         if (resizeorigin_x <= panel_pos_x)
342                                 continue;
343                         if (resizeorigin_y <= panel_pos_y)
344                                 continue;
345                         if (targEndPos_x <= resizeorigin_x - mySize_x)
346                                 continue;
347                         if (targEndPos_y <= resizeorigin_y - mySize_y)
348                                 continue;
349
350                         // there is a collision:
351                         // detect which side of the panel we are facing is actually limiting the resizing
352                         // (which side the resize direction finds for first) and reduce the size up to there
353                         //
354                         // dist is the distance between resizeorigin and the "analogous" point of the panel
355                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
356                         dist_x = resizeorigin_x - targEndPos_x;
357                         dist_y = resizeorigin_y - targEndPos_y;
358                         if (dist_y <= 0 || dist_x / dist_y > ratio)
359                                 mySize_x = min(mySize_x, dist_x);
360                         else
361                                 mySize_y = min(mySize_y, dist_y);
362                 }
363                 else if (resizeCorner == 2)
364                 {
365                         if (resizeorigin_x >= targEndPos_x)
366                                 continue;
367                         if (resizeorigin_y <= panel_pos_y)
368                                 continue;
369                         if (panel_pos_x >= resizeorigin_x + mySize_x)
370                                 continue;
371                         if (targEndPos_y <= resizeorigin_y - mySize_y)
372                                 continue;
373
374                         dist_x = panel_pos_x - resizeorigin_x;
375                         dist_y = resizeorigin_y - targEndPos_y;
376                         if (dist_y <= 0 || dist_x / dist_y > ratio)
377                                 mySize_x = min(mySize_x, dist_x);
378                         else
379                                 mySize_y = min(mySize_y, dist_y);
380                 }
381                 else if (resizeCorner == 3)
382                 {
383                         if (resizeorigin_x <= panel_pos_x)
384                                 continue;
385                         if (resizeorigin_y >= targEndPos_y)
386                                 continue;
387                         if (targEndPos_x <= resizeorigin_x - mySize_x)
388                                 continue;
389                         if (panel_pos_y >= resizeorigin_y + mySize_y)
390                                 continue;
391
392                         dist_x = resizeorigin_x - targEndPos_x;
393                         dist_y = panel_pos_y - resizeorigin_y;
394                         if (dist_y <= 0 || dist_x / dist_y > ratio)
395                                 mySize_x = min(mySize_x, dist_x);
396                         else
397                                 mySize_y = min(mySize_y, dist_y);
398                 }
399                 else if (resizeCorner == 4)
400                 {
401                         if (resizeorigin_x >= targEndPos_x)
402                                 continue;
403                         if (resizeorigin_y >= targEndPos_y)
404                                 continue;
405                         if (panel_pos_x >= resizeorigin_x + mySize_x)
406                                 continue;
407                         if (panel_pos_y >= resizeorigin_y + mySize_y)
408                                 continue;
409
410                         dist_x = panel_pos_x - resizeorigin_x;
411                         dist_y = panel_pos_y - resizeorigin_y;
412                         if (dist_y <= 0 || dist_x / dist_y > ratio)
413                                 mySize_x = min(mySize_x, dist_x);
414                         else
415                                 mySize_y = min(mySize_y, dist_y);
416                 }
417                 //if(cvar("hud_configure_checkcollisions_debug"))
418                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
419         }
420
421         return mySize;
422 }
423
424 void HUD_Panel_SetPosSize(vector mySize)
425 {
426         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
427         vector resizeorigin;
428         resizeorigin = panel_click_resizeorigin;
429         local noref vector myPos; // fteqcc sucks
430
431         // minimum panel size cap
432         mySize_x = max(0.025 * vid_conwidth, mySize_x);
433         mySize_y = max(0.025 * vid_conheight, mySize_y);
434
435         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
436         {
437                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
438                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
439         }
440
441         // collision testing|
442         // -----------------+
443
444         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
445         if(resizeCorner == 1) {
446                 myPos_x = resizeorigin_x - mySize_x;
447                 myPos_y = resizeorigin_y - mySize_y;
448         } else if(resizeCorner == 2) {
449                 myPos_x = resizeorigin_x;
450                 myPos_y = resizeorigin_y - mySize_y;
451         } else if(resizeCorner == 3) {
452                 myPos_x = resizeorigin_x - mySize_x;
453                 myPos_y = resizeorigin_y;
454         } else { // resizeCorner == 4
455                 myPos_x = resizeorigin_x;
456                 myPos_y = resizeorigin_y;
457         }
458
459         // left/top screen edges
460         if(myPos_x < 0)
461                 mySize_x = mySize_x + myPos_x;
462         if(myPos_y < 0)
463                 mySize_y = mySize_y + myPos_y;
464
465         // bottom/right screen edges
466         if(myPos_x + mySize_x > vid_conwidth)
467                 mySize_x = vid_conwidth - myPos_x;
468         if(myPos_y + mySize_y > vid_conheight)
469                 mySize_y = vid_conheight - myPos_y;
470
471         //if(cvar("hud_configure_checkcollisions_debug"))
472                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
473
474         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
475         if(autocvar_hud_configure_grid)
476         {
477                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
478                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
479         }
480
481         if(hud_configure_checkcollisions)
482                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
483
484         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
485         mySize_x = max(0.025 * vid_conwidth, mySize_x);
486         mySize_y = max(0.025 * vid_conheight, mySize_y);
487
488         // do another pos check, as size might have changed by now
489         if(resizeCorner == 1) {
490                 myPos_x = resizeorigin_x - mySize_x;
491                 myPos_y = resizeorigin_y - mySize_y;
492         } else if(resizeCorner == 2) {
493                 myPos_x = resizeorigin_x;
494                 myPos_y = resizeorigin_y - mySize_y;
495         } else if(resizeCorner == 3) {
496                 myPos_x = resizeorigin_x - mySize_x;
497                 myPos_y = resizeorigin_y;
498         } else { // resizeCorner == 4
499                 myPos_x = resizeorigin_x;
500                 myPos_y = resizeorigin_y;
501         }
502
503         //if(cvar("hud_configure_checkcollisions_debug"))
504                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
505
506         HUD_Panel_GetName(highlightedPanel);
507         string s;
508         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
509         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
510
511         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
512         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
513 }
514
515 float pressed_key_time;
516 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
517 void HUD_Panel_Arrow_Action(float nPrimary)
518 {
519         if (highlightedPanel == -1)
520                 return;
521
522         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
523
524         float step;
525         if(autocvar_hud_configure_grid)
526         {
527                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
528                 {
529                         if (hudShiftState & S_SHIFT)
530                                 step = hud_configure_realGridSize_y;
531                         else
532                                 step = 2 * hud_configure_realGridSize_y;
533                 }
534                 else
535                 {
536                         if (hudShiftState & S_SHIFT)
537                                 step = hud_configure_realGridSize_x;
538                         else
539                                 step = 2 * hud_configure_realGridSize_x;
540                 }
541         }
542         else
543         {
544                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
545                         step = vid_conheight;
546                 else
547                         step = vid_conwidth;
548                 if (hudShiftState & S_SHIFT)
549                         step = (step / 256); // more precision
550                 else
551                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
552         }
553
554         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
555
556         highlightedPanel_initial_pos = panel_pos;
557         highlightedPanel_initial_size = panel_size;
558
559         if (hudShiftState & S_ALT) // resize
560         {
561                 highlightedAction = 1;
562                 if(nPrimary == K_UPARROW)
563                         resizeCorner = 1;
564                 else if(nPrimary == K_RIGHTARROW)
565                         resizeCorner = 2;
566                 else if(nPrimary == K_LEFTARROW)
567                         resizeCorner = 3;
568                 else // if(nPrimary == K_DOWNARROW)
569                         resizeCorner = 4;
570
571                 // ctrl+arrow reduces the size, instead of increasing it
572                 // Note that ctrl disables collisions check too, but it's fine
573                 // since we don't collide with anything reducing the size
574                 if (hudShiftState & S_CTRL) {
575                         step = -step;
576                         resizeCorner = 5 - resizeCorner;
577                 }
578
579                 vector mySize;
580                 mySize = panel_size;
581                 panel_click_resizeorigin = panel_pos;
582                 if(resizeCorner == 1) {
583                         panel_click_resizeorigin += mySize;
584                         mySize_y += step;
585                 } else if(resizeCorner == 2) {
586                         panel_click_resizeorigin_y += mySize_y;
587                         mySize_x += step;
588                 } else if(resizeCorner == 3) {
589                         panel_click_resizeorigin_x += mySize_x;
590                         mySize_x += step;
591                 } else { // resizeCorner == 4
592                         mySize_y += step;
593                 }
594                 HUD_Panel_SetPosSize(mySize);
595         }
596         else // move
597         {
598                 highlightedAction = 2;
599                 vector pos;
600                 pos = panel_pos;
601                 if(nPrimary == K_UPARROW)
602                         pos_y -= step;
603                 else if(nPrimary == K_DOWNARROW)
604                         pos_y += step;
605                 else if(nPrimary == K_LEFTARROW)
606                         pos_x -= step;
607                 else // if(nPrimary == K_RIGHTARROW)
608                         pos_x += step;
609
610                 HUD_Panel_SetPos(pos);
611         }
612
613         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
614
615         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
616         {
617                 // backup!
618                 panel_pos_backup = highlightedPanel_initial_pos;
619                 panel_size_backup = highlightedPanel_initial_size;
620                 highlightedPanel_backup = highlightedPanel;
621         }
622 }
623
624 const float S_MOUSE1 = 1;
625 const float S_MOUSE2 = 2;
626 const float S_MOUSE3 = 4;
627 float mouseClicked;
628 float prevMouseClicked; // previous state
629 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
630 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
631
632 void HUD_Panel_EnableMenu();
633 float tab_panels[HUD_PANEL_NUM];
634 float tab_panel, tab_backward;
635 vector tab_panel_pos;
636 void HUD_Panel_FirstInDrawQ(float id);
637 void reset_tab_panels()
638 {
639         int i;
640         for(i = 0; i < HUD_PANEL_NUM; ++i)
641                 tab_panels[i] = -1;
642 }
643 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
644 {
645         string s;
646
647         // we only care for keyboard events
648         if(bInputType != 0 && bInputType != 1)
649                 return false;
650
651         if(!autocvar__hud_configure)
652                 return false;
653
654         // block any input while a menu dialog is fading
655         if(autocvar__menu_alpha)
656                 return true;
657
658         // allow console bind to work
659         string con_keys;
660         float keys;
661         con_keys = findkeysforcommand("toggleconsole", 0);
662         keys = tokenize(con_keys); // findkeysforcommand returns data for this
663
664         float hit_con_bind, i;
665         for (i = 0; i < keys; ++i)
666         {
667                 if(nPrimary == stof(argv(i)))
668                         hit_con_bind = 1;
669         }
670
671         if(bInputType == 0) {
672                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
673                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
674                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
675         }
676         else if(bInputType == 1) {
677                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
678                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
679                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
680         }
681
682         if(nPrimary == K_CTRL)
683         {
684                 if (bInputType == 1) //ctrl has been released
685                 {
686                         if (tab_panel != -1)
687                         {
688                                 //switch to selected panel
689                                 highlightedPanel = tab_panel;
690                                 highlightedAction = 0;
691                                 HUD_Panel_FirstInDrawQ(highlightedPanel);
692                         }
693                         tab_panel = -1;
694                         reset_tab_panels();
695                 }
696         }
697
698         if(nPrimary == K_MOUSE1)
699         {
700                 if(bInputType == 0) // key pressed
701                         mouseClicked |= S_MOUSE1;
702                 else if(bInputType == 1) // key released
703                         mouseClicked -= (mouseClicked & S_MOUSE1);
704         }
705         else if(nPrimary == K_MOUSE2)
706         {
707                 if(bInputType == 0) // key pressed
708                         mouseClicked |= S_MOUSE2;
709                 else if(bInputType == 1) // key released
710                         mouseClicked -= (mouseClicked & S_MOUSE2);
711         }
712         else if(nPrimary == K_ESCAPE)
713         {
714                 if (bInputType == 1)
715                         return true;
716                 menu_enabled = 1;
717                 menu_enabled_time = time;
718                 localcmd("menu_showhudexit\n");
719         }
720         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
721         {
722                 if (bInputType == 1)
723                         return true;
724                 if (!menu_enabled)
725                         cvar_set("_hud_configure", "0");
726         }
727         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
728         {
729                 if (bInputType == 1 || mouseClicked)
730                         return true;
731
732                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
733                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
734                 //(it should only after every other panel of the hud)
735                 //It's a minor bug anyway, we can live with it
736
737                 float starting_panel;
738                 float old_tab_panel = tab_panel;
739                 if (tab_panel == -1) //first press of TAB
740                 {
741                         if (highlightedPanel != -1)
742                                 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
743                         else
744                                 panel_pos = '0 0 0';
745                         starting_panel = highlightedPanel; //can be -1, it means no starting panel
746                         tab_panel_pos = panel_pos; //to compute level
747                 }
748                 else
749                 {
750                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
751                                 reset_tab_panels();
752                         starting_panel = tab_panel;
753                 }
754                 tab_backward = (hudShiftState & S_SHIFT);
755
756                 float k, level, start_pos_x;
757                 vector candidate_pos;
758                 const float LEVELS_NUM = 4;
759                 float level_height = vid_conheight / LEVELS_NUM;
760 :find_tab_panel
761                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
762                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
763                 start_pos_x = tab_panel_pos_x;
764                 tab_panel = -1;
765                 k=0;
766                 while(++k)
767                 {
768                         for(i = 0; i < HUD_PANEL_NUM; ++i)
769                         {
770                                 if (i == tab_panels[i] || i == starting_panel)
771                                         continue;
772                                 HUD_Panel_UpdatePosSizeForId(i)
773                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
774                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
775                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
776                                 {
777                                         tab_panel = i;
778                                         tab_panel_pos = candidate_pos = panel_pos;
779                                 }
780                         }
781                         if (tab_panel != -1)
782                                 break;
783                         if (k == LEVELS_NUM) //tab_panel not found
784                         {
785                                 reset_tab_panels();
786                                 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
787                                 {
788                                         tab_panel = -1;
789                                         return true;
790                                 }
791                                 starting_panel = old_tab_panel;
792                                 old_tab_panel = -2;
793                                 goto find_tab_panel; //u must find tab_panel!
794                         }
795                         if (!tab_backward)
796                         {
797                                 level = mod(level + level_height, vid_conheight);
798                                 start_pos_x = 0;
799                                 candidate_pos_x = vid_conwidth;
800                         }
801                         else
802                         {
803                                 level = mod(level - level_height, vid_conheight);
804                                 start_pos_x = vid_conwidth;
805                                 candidate_pos_x = 0;
806                         }
807                 }
808
809                 tab_panels[tab_panel] = tab_panel;
810         }
811         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
812         {
813                 if (bInputType == 1 || mouseClicked)
814                         return true;
815
816                 if (highlightedPanel != -1)
817                 {
818                         HUD_Panel_GetName(highlightedPanel);
819                         cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
820                 }
821                 else
822                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
823         }
824         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
825         {
826                 if (bInputType == 1 || mouseClicked)
827                         return true;
828
829                 if (highlightedPanel != -1)
830                 {
831                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
832                         panel_size_copied = panel_size;
833                         highlightedPanel_copied = highlightedPanel;
834                 }
835         }
836         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
837         {
838                 if (bInputType == 1 || mouseClicked)
839                         return true;
840
841                 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
842                         return true;
843
844                 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
845
846                 // reduce size if it'd go beyond screen boundaries
847                 vector tmp_size = panel_size_copied;
848                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
849                         tmp_size_x = vid_conwidth - panel_pos_x;
850                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
851                         tmp_size_y = vid_conheight - panel_pos_y;
852
853                 if (panel_size == tmp_size)
854                         return true;
855
856                 // backup first!
857                 panel_pos_backup = panel_pos;
858                 panel_size_backup = panel_size;
859                 highlightedPanel_backup = highlightedPanel;
860
861                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
862                 HUD_Panel_GetName(highlightedPanel);
863                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
864         }
865         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
866         {
867                 if (bInputType == 1 || mouseClicked)
868                         return true;
869                 //restore previous values
870                 if (highlightedPanel_backup != -1)
871                 {
872                         HUD_Panel_GetName(highlightedPanel_backup);
873                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
874                         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
875                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
876                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
877                         highlightedPanel_backup = -1;
878                 }
879         }
880         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
881         {
882                 if (bInputType == 1)
883                 {
884                         pressed_key_time = 0;
885                         return true;
886                 }
887                 else if (pressed_key_time == 0)
888                         pressed_key_time = time;
889
890                 if (!mouseClicked)
891                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
892         }
893         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
894         {
895                 if (bInputType == 1)
896                         return true;
897                 if (highlightedPanel != -1)
898                         HUD_Panel_EnableMenu();
899         }
900         else if(hit_con_bind)
901                 return false;
902
903         return true;
904 }
905
906 float HUD_Panel_Check_Mouse_Pos(float allow_move)
907 {
908         float i, j, border;
909
910         while(j < HUD_PANEL_NUM)
911         {
912                 i = panel_order[j];
913                 j += 1;
914
915                 HUD_Panel_UpdatePosSizeForId(i);
916
917                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
918
919                 // move
920                 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
921                 {
922                         return 1;
923                 }
924                 // resize from topleft border
925                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
926                 {
927                         return 2;
928                 }
929                 // resize from topright border
930                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
931                 {
932                         return 3;
933                 }
934                 // resize from bottomleft border
935                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
936                 {
937                         return 3;
938                 }
939                 // resize from bottomright border
940                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
941                 {
942                         return 2;
943                 }
944         }
945         return 0;
946 }
947
948 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
949 void HUD_Panel_FirstInDrawQ(float id)
950 {
951         float i;
952         var float place = -1;
953         // find out where in the array our current id is, save into place
954         for(i = 0; i < HUD_PANEL_NUM; ++i)
955         {
956                 if(panel_order[i] == id)
957                 {
958                         place = i;
959                         break;
960                 }
961         }
962         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
963         if(place == -1)
964                 place = HUD_PANEL_NUM - 1;
965
966         // move all ids up by one step in the array until "place"
967         for(i = place; i > 0; --i)
968         {
969                 panel_order[i] = panel_order[i-1];
970         }
971         // now save the new top id
972         panel_order[0] = id;
973         
974         // let's save them into the cvar by some strcat trickery
975         string s;
976         for(i = 0; i < HUD_PANEL_NUM; ++i)
977         {
978                 s = strcat(s, ftos(panel_order[i]), " ");
979         }
980         cvar_set("_hud_panelorder", s);
981         if(hud_panelorder_prev)
982                 strunzone(hud_panelorder_prev);
983         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
984 }
985
986 void HUD_Panel_Highlight(float allow_move)
987 {
988         float i, j, border;
989
990         while(j < HUD_PANEL_NUM)
991         {
992                 i = panel_order[j];
993                 j += 1;
994
995                 HUD_Panel_UpdatePosSizeForId(i);
996
997                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
998
999                 // move
1000                 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
1001                 {
1002                         highlightedPanel = i;
1003                         HUD_Panel_FirstInDrawQ(i);
1004                         highlightedAction = 1;
1005                         panel_click_distance = mousepos - panel_pos;
1006                         return;
1007                 }
1008                 // resize from topleft border
1009                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1010                 {
1011                         highlightedPanel = i;
1012                         HUD_Panel_FirstInDrawQ(i);
1013                         highlightedAction = 2;
1014                         resizeCorner = 1;
1015                         panel_click_distance = mousepos - panel_pos;
1016                         panel_click_resizeorigin = panel_pos + panel_size;
1017                         return;
1018                 }
1019                 // resize from topright border
1020                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1021                 {
1022                         highlightedPanel = i;
1023                         HUD_Panel_FirstInDrawQ(i);
1024                         highlightedAction = 2;
1025                         resizeCorner = 2;
1026                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1027                         panel_click_distance_y = mousepos_y - panel_pos_y;
1028                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1029                         return;
1030                 }
1031                 // resize from bottomleft border
1032                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1033                 {
1034                         highlightedPanel = i;
1035                         HUD_Panel_FirstInDrawQ(i);
1036                         highlightedAction = 2;
1037                         resizeCorner = 3;
1038                         panel_click_distance_x = mousepos_x - panel_pos_x;
1039                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1040                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1041                         return;
1042                 }
1043                 // resize from bottomright border
1044                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1045                 {
1046                         highlightedPanel = i;
1047                         HUD_Panel_FirstInDrawQ(i);
1048                         highlightedAction = 2;
1049                         resizeCorner = 4;
1050                         panel_click_distance = panel_size - mousepos + panel_pos;
1051                         panel_click_resizeorigin = panel_pos;
1052                         return;
1053                 }
1054         }
1055         highlightedPanel = -1;
1056         highlightedAction = 0;
1057 }
1058
1059 void HUD_Panel_EnableMenu()
1060 {
1061         menu_enabled = 2;
1062         menu_enabled_time = time;
1063         HUD_Panel_GetName(highlightedPanel);
1064         localcmd("menu_showhudoptions ", panel_name, "\n");
1065 }
1066 float mouse_over_panel;
1067 void HUD_Panel_Mouse()
1068 {
1069         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1070         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1071                 menu_enabled = 0;
1072
1073         /*
1074         print("menu_enabled: ", ftos(menu_enabled), "\n");
1075         print("Highlighted: ", ftos(highlightedPanel), "\n");
1076         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1077         */
1078
1079         if(autocvar__menu_alpha == 1)
1080                 return;
1081
1082         mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1083
1084         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1085         mousepos_y = bound(0, mousepos_y, vid_conheight);
1086
1087         if(mouseClicked)
1088         {
1089                 if(prevMouseClicked == 0)
1090                 {
1091                         if (tab_panel != -1)
1092                         {
1093                                 //stop ctrl-tab selection
1094                                 tab_panel = -1;
1095                                 reset_tab_panels();
1096                         }
1097                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1098                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1099                         if (highlightedPanel != -1)
1100                         {
1101                                 highlightedPanel_initial_pos = panel_pos;
1102                                 highlightedPanel_initial_size = panel_size;
1103                         }
1104                         // doubleclick check
1105                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1106                         {
1107                                 mouseClicked = 0; // to prevent spam, I guess.
1108                                 HUD_Panel_EnableMenu();
1109                         }
1110                         else
1111                         {
1112                                 if (mouseClicked & S_MOUSE1)
1113                                 {
1114                                         prevMouseClickedTime = time;
1115                                         prevMouseClickedPos = mousepos;
1116                                 }
1117                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1118                         }
1119                 }
1120                 else
1121                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1122
1123                 if (highlightedPanel != -1)
1124                 {
1125                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1126                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1127                         {
1128                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1129                                 // backup!
1130                                 panel_pos_backup = highlightedPanel_initial_pos;
1131                                 panel_size_backup = highlightedPanel_initial_size;
1132                                 highlightedPanel_backup = highlightedPanel;
1133                         }
1134                         else
1135                                 // in case the clicked panel is inside another panel and we aren't
1136                                 // moving it, avoid the immediate "fix" of its position/size
1137                                 // (often unwanted and hateful) by disabling collisions check
1138                                 hud_configure_checkcollisions = false;
1139                 }
1140
1141                 if(highlightedAction == 1)
1142                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1143                 else if(highlightedAction == 2)
1144                 {
1145                         vector mySize;
1146                         if(resizeCorner == 1) {
1147                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1148                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1149                         } else if(resizeCorner == 2) {
1150                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1151                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1152                         } else if(resizeCorner == 3) {
1153                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1154                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1155                         } else { // resizeCorner == 4
1156                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1157                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1158                         }
1159                         HUD_Panel_SetPosSize(mySize);
1160                 }
1161         }
1162         else
1163         {
1164                 if(menu_enabled == 2)
1165                         mouse_over_panel = 0;
1166                 else
1167                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1168                 if (mouse_over_panel && tab_panel == -1)
1169                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1170         }
1171         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1172         const vector cursorsize = '32 32 0';
1173         float cursor_alpha = 1 - autocvar__menu_alpha;
1174
1175         if(!mouse_over_panel)
1176                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1177         else if(mouse_over_panel == 1)
1178                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1179         else if(mouse_over_panel == 2)
1180                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1181         else
1182                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1183
1184         prevMouseClicked = mouseClicked;
1185 }
1186
1187 const float hlBorderSize = 4;
1188 const string hlBorder = "gfx/hud/default/border_highlighted";
1189 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1190 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1191 {
1192         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1193         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1194         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1195         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1196         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1197 }