1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_onlyowned");
86 HUD_Write_PanelCvar_q("_onlycurrent");
87 HUD_Write_PanelCvar_q("_iconalign");
88 HUD_Write_PanelCvar_q("_progressbar");
89 HUD_Write_PanelCvar_q("_progressbar_name");
90 HUD_Write_PanelCvar_q("_progressbar_xoffset");
91 HUD_Write_PanelCvar_q("_text");
93 case HUD_PANEL_POWERUPS:
94 HUD_Write_PanelCvar_q("_flip");
95 HUD_Write_PanelCvar_q("_iconalign");
96 HUD_Write_PanelCvar_q("_baralign");
97 HUD_Write_PanelCvar_q("_progressbar");
98 HUD_Write_PanelCvar_q("_progressbar_strength");
99 HUD_Write_PanelCvar_q("_progressbar_shield");
100 HUD_Write_PanelCvar_q("_text");
102 case HUD_PANEL_HEALTHARMOR:
103 HUD_Write_PanelCvar_q("_flip");
104 HUD_Write_PanelCvar_q("_iconalign");
105 HUD_Write_PanelCvar_q("_baralign");
106 HUD_Write_PanelCvar_q("_progressbar");
107 HUD_Write_PanelCvar_q("_progressbar_health");
108 HUD_Write_PanelCvar_q("_progressbar_armor");
109 HUD_Write_PanelCvar_q("_progressbar_gfx");
110 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111 HUD_Write_PanelCvar_q("_text");
113 case HUD_PANEL_NOTIFY:
114 HUD_Write_PanelCvar_q("_flip");
115 HUD_Write_PanelCvar_q("_fontsize");
116 HUD_Write_PanelCvar_q("_print");
117 HUD_Write_PanelCvar_q("_time");
118 HUD_Write_PanelCvar_q("_fadetime");
120 case HUD_PANEL_TIMER:
121 HUD_Write_PanelCvar_q("_increment");
123 case HUD_PANEL_RADAR:
124 HUD_Write_PanelCvar_q("_foreground_alpha");
125 HUD_Write_PanelCvar_q("_rotation");
126 HUD_Write_PanelCvar_q("_zoommode");
127 HUD_Write_PanelCvar_q("_scale");
128 HUD_Write_PanelCvar_q("_maximized_scale");
129 HUD_Write_PanelCvar_q("_maximized_size");
131 case HUD_PANEL_SCORE:
132 HUD_Write_PanelCvar_q("_rankings");
135 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
137 case HUD_PANEL_MODICONS:
138 HUD_Write_PanelCvar_q("_dom_layout");
140 case HUD_PANEL_PRESSEDKEYS:
141 HUD_Write_PanelCvar_q("_attack");
142 HUD_Write_PanelCvar_q("_aspect");
144 case HUD_PANEL_ENGINEINFO:
145 HUD_Write_PanelCvar_q("_framecounter_time");
146 HUD_Write_PanelCvar_q("_framecounter_decimals");
148 case HUD_PANEL_INFOMESSAGES:
149 HUD_Write_PanelCvar_q("_flip");
151 case HUD_PANEL_PHYSICS:
152 HUD_Write_PanelCvar_q("_speed_unit");
153 HUD_Write_PanelCvar_q("_speed_unit_show");
154 HUD_Write_PanelCvar_q("_speed_max");
155 HUD_Write_PanelCvar_q("_speed_vertical");
156 HUD_Write_PanelCvar_q("_topspeed");
157 HUD_Write_PanelCvar_q("_topspeed_time");
158 HUD_Write_PanelCvar_q("_acceleration_max");
159 HUD_Write_PanelCvar_q("_acceleration_vertical");
160 HUD_Write_PanelCvar_q("_flip");
161 HUD_Write_PanelCvar_q("_baralign");
162 HUD_Write_PanelCvar_q("_progressbar");
163 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
164 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
165 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
166 HUD_Write_PanelCvar_q("_text");
167 HUD_Write_PanelCvar_q("_text_scale");
169 case HUD_PANEL_CENTERPRINT:
170 HUD_Write_PanelCvar_q("_align");
171 HUD_Write_PanelCvar_q("_flip");
172 HUD_Write_PanelCvar_q("_fontscale");
173 HUD_Write_PanelCvar_q("_time");
174 HUD_Write_PanelCvar_q("_fade_in");
175 HUD_Write_PanelCvar_q("_fade_out");
176 HUD_Write_PanelCvar_q("_fade_subsequent");
177 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
178 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
179 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
180 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
181 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
182 HUD_Write_PanelCvar_q("_fade_minfontsize");
184 case HUD_PANEL_ITEMSTIME:
185 HUD_Write_PanelCvar_q("_iconalign");
186 HUD_Write_PanelCvar_q("_progressbar");
187 HUD_Write_PanelCvar_q("_progressbar_name");
188 HUD_Write_PanelCvar_q("_progressbar_xoffset");
189 HUD_Write_PanelCvar_q("_showspawned");
190 HUD_Write_PanelCvar_q("_text");
191 HUD_Write_PanelCvar_q("_ratio");
196 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
198 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
202 print(sprintf(_("^1Couldn't write to %s\n"), filename));
205 void HUD_Configure_Exit_Force()
210 localcmd("togglemenu\n");
212 cvar_set("_hud_configure", "0");
215 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
216 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
219 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
223 for (i = 0; i < HUD_PANEL_NUM; ++i) {
224 if(i == highlightedPanel || !panel_enabled)
227 HUD_Panel_UpdatePosSizeForId(i);
229 panel_pos -= '1 1 0' * panel_bg_border;
230 panel_size += '2 2 0' * panel_bg_border;
232 if(myPos_y + mySize_y < panel_pos_y)
234 if(myPos_y > panel_pos_y + panel_size_y)
237 if(myPos_x + mySize_x < panel_pos_x)
239 if(myPos_x > panel_pos_x + panel_size_x)
242 // OK, there IS a collision.
244 myCenter_x = myPos_x + 0.5 * mySize_x;
245 myCenter_y = myPos_y + 0.5 * mySize_y;
247 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
248 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
250 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
252 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
253 myTarget_x = panel_pos_x - mySize_x;
254 else // push it upwards
255 myTarget_y = panel_pos_y - mySize_y;
257 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
259 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
260 myTarget_x = panel_pos_x + panel_size_x;
261 else // push it upwards
262 myTarget_y = panel_pos_y - mySize_y;
264 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
266 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
267 myTarget_x = panel_pos_x - mySize_x;
268 else // push it downwards
269 myTarget_y = panel_pos_y + panel_size_y;
271 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
273 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
274 myTarget_x = panel_pos_x + panel_size_x;
275 else // push it downwards
276 myTarget_y = panel_pos_y + panel_size_y;
278 //if(cvar("hud_configure_checkcollisions_debug"))
279 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
285 void HUD_Panel_SetPos(vector pos)
287 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
291 //if(cvar("hud_configure_checkcollisions_debug"))
292 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
294 if(autocvar_hud_configure_grid)
296 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
297 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
300 if(hud_configure_checkcollisions)
301 pos = HUD_Panel_CheckMove(pos, mySize);
303 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
304 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
307 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
309 HUD_Panel_GetName(highlightedPanel);
310 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
313 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
314 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
319 float dist_x, dist_y;
321 ratio = mySize_x/mySize_y;
323 for (i = 0; i < HUD_PANEL_NUM; ++i) {
324 if(i == highlightedPanel || !panel_enabled)
327 HUD_Panel_UpdatePosSizeForId(i);
329 panel_pos -= '1 1 0' * panel_bg_border;
330 panel_size += '2 2 0' * panel_bg_border;
332 targEndPos = panel_pos + panel_size;
334 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
335 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
338 if (resizeCorner == 1)
340 // check if this panel is on our way
341 if (resizeorigin_x <= panel_pos_x)
343 if (resizeorigin_y <= panel_pos_y)
345 if (targEndPos_x <= resizeorigin_x - mySize_x)
347 if (targEndPos_y <= resizeorigin_y - mySize_y)
350 // there is a collision:
351 // detect which side of the panel we are facing is actually limiting the resizing
352 // (which side the resize direction finds for first) and reduce the size up to there
354 // dist is the distance between resizeorigin and the "analogous" point of the panel
355 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
356 dist_x = resizeorigin_x - targEndPos_x;
357 dist_y = resizeorigin_y - targEndPos_y;
358 if (dist_y <= 0 || dist_x / dist_y > ratio)
359 mySize_x = min(mySize_x, dist_x);
361 mySize_y = min(mySize_y, dist_y);
363 else if (resizeCorner == 2)
365 if (resizeorigin_x >= targEndPos_x)
367 if (resizeorigin_y <= panel_pos_y)
369 if (panel_pos_x >= resizeorigin_x + mySize_x)
371 if (targEndPos_y <= resizeorigin_y - mySize_y)
374 dist_x = panel_pos_x - resizeorigin_x;
375 dist_y = resizeorigin_y - targEndPos_y;
376 if (dist_y <= 0 || dist_x / dist_y > ratio)
377 mySize_x = min(mySize_x, dist_x);
379 mySize_y = min(mySize_y, dist_y);
381 else if (resizeCorner == 3)
383 if (resizeorigin_x <= panel_pos_x)
385 if (resizeorigin_y >= targEndPos_y)
387 if (targEndPos_x <= resizeorigin_x - mySize_x)
389 if (panel_pos_y >= resizeorigin_y + mySize_y)
392 dist_x = resizeorigin_x - targEndPos_x;
393 dist_y = panel_pos_y - resizeorigin_y;
394 if (dist_y <= 0 || dist_x / dist_y > ratio)
395 mySize_x = min(mySize_x, dist_x);
397 mySize_y = min(mySize_y, dist_y);
399 else if (resizeCorner == 4)
401 if (resizeorigin_x >= targEndPos_x)
403 if (resizeorigin_y >= targEndPos_y)
405 if (panel_pos_x >= resizeorigin_x + mySize_x)
407 if (panel_pos_y >= resizeorigin_y + mySize_y)
410 dist_x = panel_pos_x - resizeorigin_x;
411 dist_y = panel_pos_y - resizeorigin_y;
412 if (dist_y <= 0 || dist_x / dist_y > ratio)
413 mySize_x = min(mySize_x, dist_x);
415 mySize_y = min(mySize_y, dist_y);
417 //if(cvar("hud_configure_checkcollisions_debug"))
418 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
424 void HUD_Panel_SetPosSize(vector mySize)
426 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
428 resizeorigin = panel_click_resizeorigin;
429 local noref vector myPos; // fteqcc sucks
431 // minimum panel size cap
432 mySize_x = max(0.025 * vid_conwidth, mySize_x);
433 mySize_y = max(0.025 * vid_conheight, mySize_y);
435 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
437 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
438 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
441 // collision testing|
442 // -----------------+
444 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
445 if(resizeCorner == 1) {
446 myPos_x = resizeorigin_x - mySize_x;
447 myPos_y = resizeorigin_y - mySize_y;
448 } else if(resizeCorner == 2) {
449 myPos_x = resizeorigin_x;
450 myPos_y = resizeorigin_y - mySize_y;
451 } else if(resizeCorner == 3) {
452 myPos_x = resizeorigin_x - mySize_x;
453 myPos_y = resizeorigin_y;
454 } else { // resizeCorner == 4
455 myPos_x = resizeorigin_x;
456 myPos_y = resizeorigin_y;
459 // left/top screen edges
461 mySize_x = mySize_x + myPos_x;
463 mySize_y = mySize_y + myPos_y;
465 // bottom/right screen edges
466 if(myPos_x + mySize_x > vid_conwidth)
467 mySize_x = vid_conwidth - myPos_x;
468 if(myPos_y + mySize_y > vid_conheight)
469 mySize_y = vid_conheight - myPos_y;
471 //if(cvar("hud_configure_checkcollisions_debug"))
472 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
474 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
475 if(autocvar_hud_configure_grid)
477 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
478 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
481 if(hud_configure_checkcollisions)
482 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
484 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
485 mySize_x = max(0.025 * vid_conwidth, mySize_x);
486 mySize_y = max(0.025 * vid_conheight, mySize_y);
488 // do another pos check, as size might have changed by now
489 if(resizeCorner == 1) {
490 myPos_x = resizeorigin_x - mySize_x;
491 myPos_y = resizeorigin_y - mySize_y;
492 } else if(resizeCorner == 2) {
493 myPos_x = resizeorigin_x;
494 myPos_y = resizeorigin_y - mySize_y;
495 } else if(resizeCorner == 3) {
496 myPos_x = resizeorigin_x - mySize_x;
497 myPos_y = resizeorigin_y;
498 } else { // resizeCorner == 4
499 myPos_x = resizeorigin_x;
500 myPos_y = resizeorigin_y;
503 //if(cvar("hud_configure_checkcollisions_debug"))
504 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
506 HUD_Panel_GetName(highlightedPanel);
508 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
509 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
511 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
512 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
515 float pressed_key_time;
516 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
517 void HUD_Panel_Arrow_Action(float nPrimary)
519 if (highlightedPanel == -1)
522 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
525 if(autocvar_hud_configure_grid)
527 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
529 if (hudShiftState & S_SHIFT)
530 step = hud_configure_realGridSize_y;
532 step = 2 * hud_configure_realGridSize_y;
536 if (hudShiftState & S_SHIFT)
537 step = hud_configure_realGridSize_x;
539 step = 2 * hud_configure_realGridSize_x;
544 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
545 step = vid_conheight;
548 if (hudShiftState & S_SHIFT)
549 step = (step / 256); // more precision
551 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
554 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
556 highlightedPanel_initial_pos = panel_pos;
557 highlightedPanel_initial_size = panel_size;
559 if (hudShiftState & S_ALT) // resize
561 highlightedAction = 1;
562 if(nPrimary == K_UPARROW)
564 else if(nPrimary == K_RIGHTARROW)
566 else if(nPrimary == K_LEFTARROW)
568 else // if(nPrimary == K_DOWNARROW)
571 // ctrl+arrow reduces the size, instead of increasing it
572 // Note that ctrl disables collisions check too, but it's fine
573 // since we don't collide with anything reducing the size
574 if (hudShiftState & S_CTRL) {
576 resizeCorner = 5 - resizeCorner;
581 panel_click_resizeorigin = panel_pos;
582 if(resizeCorner == 1) {
583 panel_click_resizeorigin += mySize;
585 } else if(resizeCorner == 2) {
586 panel_click_resizeorigin_y += mySize_y;
588 } else if(resizeCorner == 3) {
589 panel_click_resizeorigin_x += mySize_x;
591 } else { // resizeCorner == 4
594 HUD_Panel_SetPosSize(mySize);
598 highlightedAction = 2;
601 if(nPrimary == K_UPARROW)
603 else if(nPrimary == K_DOWNARROW)
605 else if(nPrimary == K_LEFTARROW)
607 else // if(nPrimary == K_RIGHTARROW)
610 HUD_Panel_SetPos(pos);
613 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
615 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
618 panel_pos_backup = highlightedPanel_initial_pos;
619 panel_size_backup = highlightedPanel_initial_size;
620 highlightedPanel_backup = highlightedPanel;
624 const float S_MOUSE1 = 1;
625 const float S_MOUSE2 = 2;
626 const float S_MOUSE3 = 4;
628 float prevMouseClicked; // previous state
629 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
630 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
632 void HUD_Panel_EnableMenu();
633 float tab_panels[HUD_PANEL_NUM];
634 float tab_panel, tab_backward;
635 vector tab_panel_pos;
636 void HUD_Panel_FirstInDrawQ(float id);
637 void reset_tab_panels()
640 for(i = 0; i < HUD_PANEL_NUM; ++i)
643 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
647 // we only care for keyboard events
648 if(bInputType != 0 && bInputType != 1)
651 if(!autocvar__hud_configure)
654 // block any input while a menu dialog is fading
655 if(autocvar__menu_alpha)
658 // allow console bind to work
661 con_keys = findkeysforcommand("toggleconsole", 0);
662 keys = tokenize(con_keys); // findkeysforcommand returns data for this
664 float hit_con_bind, i;
665 for (i = 0; i < keys; ++i)
667 if(nPrimary == stof(argv(i)))
671 if(bInputType == 0) {
672 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
673 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
674 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
676 else if(bInputType == 1) {
677 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
678 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
679 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
682 if(nPrimary == K_CTRL)
684 if (bInputType == 1) //ctrl has been released
688 //switch to selected panel
689 highlightedPanel = tab_panel;
690 highlightedAction = 0;
691 HUD_Panel_FirstInDrawQ(highlightedPanel);
698 if(nPrimary == K_MOUSE1)
700 if(bInputType == 0) // key pressed
701 mouseClicked |= S_MOUSE1;
702 else if(bInputType == 1) // key released
703 mouseClicked -= (mouseClicked & S_MOUSE1);
705 else if(nPrimary == K_MOUSE2)
707 if(bInputType == 0) // key pressed
708 mouseClicked |= S_MOUSE2;
709 else if(bInputType == 1) // key released
710 mouseClicked -= (mouseClicked & S_MOUSE2);
712 else if(nPrimary == K_ESCAPE)
717 menu_enabled_time = time;
718 localcmd("menu_showhudexit\n");
720 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
725 cvar_set("_hud_configure", "0");
727 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
729 if (bInputType == 1 || mouseClicked)
732 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
733 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
734 //(it should only after every other panel of the hud)
735 //It's a minor bug anyway, we can live with it
737 float starting_panel;
738 float old_tab_panel = tab_panel;
739 if (tab_panel == -1) //first press of TAB
741 if (highlightedPanel != -1)
742 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
745 starting_panel = highlightedPanel; //can be -1, it means no starting panel
746 tab_panel_pos = panel_pos; //to compute level
750 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
752 starting_panel = tab_panel;
754 tab_backward = (hudShiftState & S_SHIFT);
756 float k, level, start_pos_x;
757 vector candidate_pos;
758 const float LEVELS_NUM = 4;
759 float level_height = vid_conheight / LEVELS_NUM;
761 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
762 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
763 start_pos_x = tab_panel_pos_x;
768 for(i = 0; i < HUD_PANEL_NUM; ++i)
770 if (i == tab_panels[i] || i == starting_panel)
772 HUD_Panel_UpdatePosSizeForId(i)
773 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
774 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
775 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
778 tab_panel_pos = candidate_pos = panel_pos;
783 if (k == LEVELS_NUM) //tab_panel not found
786 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
791 starting_panel = old_tab_panel;
793 goto find_tab_panel; //u must find tab_panel!
797 level = mod(level + level_height, vid_conheight);
799 candidate_pos_x = vid_conwidth;
803 level = mod(level - level_height, vid_conheight);
804 start_pos_x = vid_conwidth;
809 tab_panels[tab_panel] = tab_panel;
811 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
813 if (bInputType == 1 || mouseClicked)
816 if (highlightedPanel != -1)
818 HUD_Panel_GetName(highlightedPanel);
819 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
822 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
824 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
826 if (bInputType == 1 || mouseClicked)
829 if (highlightedPanel != -1)
831 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
832 panel_size_copied = panel_size;
833 highlightedPanel_copied = highlightedPanel;
836 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
838 if (bInputType == 1 || mouseClicked)
841 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
844 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
846 // reduce size if it'd go beyond screen boundaries
847 vector tmp_size = panel_size_copied;
848 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
849 tmp_size_x = vid_conwidth - panel_pos_x;
850 if (panel_pos_y + panel_size_copied_y > vid_conheight)
851 tmp_size_y = vid_conheight - panel_pos_y;
853 if (panel_size == tmp_size)
857 panel_pos_backup = panel_pos;
858 panel_size_backup = panel_size;
859 highlightedPanel_backup = highlightedPanel;
861 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
862 HUD_Panel_GetName(highlightedPanel);
863 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
865 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
867 if (bInputType == 1 || mouseClicked)
869 //restore previous values
870 if (highlightedPanel_backup != -1)
872 HUD_Panel_GetName(highlightedPanel_backup);
873 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
874 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
875 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
876 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
877 highlightedPanel_backup = -1;
880 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
884 pressed_key_time = 0;
887 else if (pressed_key_time == 0)
888 pressed_key_time = time;
891 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
893 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
897 if (highlightedPanel != -1)
898 HUD_Panel_EnableMenu();
900 else if(hit_con_bind)
906 float HUD_Panel_Check_Mouse_Pos(float allow_move)
910 while(j < HUD_PANEL_NUM)
915 HUD_Panel_UpdatePosSizeForId(i);
917 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
920 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
924 // resize from topleft border
925 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
929 // resize from topright border
930 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
934 // resize from bottomleft border
935 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
939 // resize from bottomright border
940 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
948 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
949 void HUD_Panel_FirstInDrawQ(float id)
952 var float place = -1;
953 // find out where in the array our current id is, save into place
954 for(i = 0; i < HUD_PANEL_NUM; ++i)
956 if(panel_order[i] == id)
962 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
964 place = HUD_PANEL_NUM - 1;
966 // move all ids up by one step in the array until "place"
967 for(i = place; i > 0; --i)
969 panel_order[i] = panel_order[i-1];
971 // now save the new top id
974 // let's save them into the cvar by some strcat trickery
976 for(i = 0; i < HUD_PANEL_NUM; ++i)
978 s = strcat(s, ftos(panel_order[i]), " ");
980 cvar_set("_hud_panelorder", s);
981 if(hud_panelorder_prev)
982 strunzone(hud_panelorder_prev);
983 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
986 void HUD_Panel_Highlight(float allow_move)
990 while(j < HUD_PANEL_NUM)
995 HUD_Panel_UpdatePosSizeForId(i);
997 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1000 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
1002 highlightedPanel = i;
1003 HUD_Panel_FirstInDrawQ(i);
1004 highlightedAction = 1;
1005 panel_click_distance = mousepos - panel_pos;
1008 // resize from topleft border
1009 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1011 highlightedPanel = i;
1012 HUD_Panel_FirstInDrawQ(i);
1013 highlightedAction = 2;
1015 panel_click_distance = mousepos - panel_pos;
1016 panel_click_resizeorigin = panel_pos + panel_size;
1019 // resize from topright border
1020 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1022 highlightedPanel = i;
1023 HUD_Panel_FirstInDrawQ(i);
1024 highlightedAction = 2;
1026 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1027 panel_click_distance_y = mousepos_y - panel_pos_y;
1028 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1031 // resize from bottomleft border
1032 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1034 highlightedPanel = i;
1035 HUD_Panel_FirstInDrawQ(i);
1036 highlightedAction = 2;
1038 panel_click_distance_x = mousepos_x - panel_pos_x;
1039 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1040 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1043 // resize from bottomright border
1044 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1046 highlightedPanel = i;
1047 HUD_Panel_FirstInDrawQ(i);
1048 highlightedAction = 2;
1050 panel_click_distance = panel_size - mousepos + panel_pos;
1051 panel_click_resizeorigin = panel_pos;
1055 highlightedPanel = -1;
1056 highlightedAction = 0;
1059 void HUD_Panel_EnableMenu()
1062 menu_enabled_time = time;
1063 HUD_Panel_GetName(highlightedPanel);
1064 localcmd("menu_showhudoptions ", panel_name, "\n");
1066 float mouse_over_panel;
1067 void HUD_Panel_Mouse()
1069 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1070 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1074 print("menu_enabled: ", ftos(menu_enabled), "\n");
1075 print("Highlighted: ", ftos(highlightedPanel), "\n");
1076 print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1079 if(autocvar__menu_alpha == 1)
1082 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1084 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1085 mousepos_y = bound(0, mousepos_y, vid_conheight);
1089 if(prevMouseClicked == 0)
1091 if (tab_panel != -1)
1093 //stop ctrl-tab selection
1097 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1098 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1099 if (highlightedPanel != -1)
1101 highlightedPanel_initial_pos = panel_pos;
1102 highlightedPanel_initial_size = panel_size;
1104 // doubleclick check
1105 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1107 mouseClicked = 0; // to prevent spam, I guess.
1108 HUD_Panel_EnableMenu();
1112 if (mouseClicked & S_MOUSE1)
1114 prevMouseClickedTime = time;
1115 prevMouseClickedPos = mousepos;
1117 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1121 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1123 if (highlightedPanel != -1)
1125 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1126 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1128 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1130 panel_pos_backup = highlightedPanel_initial_pos;
1131 panel_size_backup = highlightedPanel_initial_size;
1132 highlightedPanel_backup = highlightedPanel;
1135 // in case the clicked panel is inside another panel and we aren't
1136 // moving it, avoid the immediate "fix" of its position/size
1137 // (often unwanted and hateful) by disabling collisions check
1138 hud_configure_checkcollisions = false;
1141 if(highlightedAction == 1)
1142 HUD_Panel_SetPos(mousepos - panel_click_distance);
1143 else if(highlightedAction == 2)
1146 if(resizeCorner == 1) {
1147 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1148 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1149 } else if(resizeCorner == 2) {
1150 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1151 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1152 } else if(resizeCorner == 3) {
1153 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1154 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1155 } else { // resizeCorner == 4
1156 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1157 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1159 HUD_Panel_SetPosSize(mySize);
1164 if(menu_enabled == 2)
1165 mouse_over_panel = 0;
1167 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1168 if (mouse_over_panel && tab_panel == -1)
1169 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1171 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1172 const vector cursorsize = '32 32 0';
1173 float cursor_alpha = 1 - autocvar__menu_alpha;
1175 if(!mouse_over_panel)
1176 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1177 else if(mouse_over_panel == 1)
1178 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1179 else if(mouse_over_panel == 2)
1180 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1182 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1184 prevMouseClicked = mouseClicked;
1187 const float hlBorderSize = 4;
1188 const string hlBorder = "gfx/hud/default/border_highlighted";
1189 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1190 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1192 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1193 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1194 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1195 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1196 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);