]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud_config.qc
Cvar hud_panel_itemstime_showspawned to show icons of already spawned items
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         HUD_Panel_GetName(i);
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS: 
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_onlyowned");
84                                         break;
85                                 case HUD_PANEL_AMMO:
86                                         HUD_Write_PanelCvar_q("_onlycurrent");
87                                         HUD_Write_PanelCvar_q("_iconalign");
88                                         HUD_Write_PanelCvar_q("_progressbar");
89                                         HUD_Write_PanelCvar_q("_progressbar_name");
90                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
91                                         HUD_Write_PanelCvar_q("_text");
92                                         break;
93                                 case HUD_PANEL_POWERUPS:
94                                         HUD_Write_PanelCvar_q("_flip");
95                                         HUD_Write_PanelCvar_q("_iconalign");
96                                         HUD_Write_PanelCvar_q("_baralign");
97                                         HUD_Write_PanelCvar_q("_progressbar");
98                                         HUD_Write_PanelCvar_q("_progressbar_strength");
99                                         HUD_Write_PanelCvar_q("_progressbar_shield");
100                                         HUD_Write_PanelCvar_q("_text");
101                                         break;
102                                 case HUD_PANEL_HEALTHARMOR:
103                                         HUD_Write_PanelCvar_q("_flip");
104                                         HUD_Write_PanelCvar_q("_iconalign");
105                                         HUD_Write_PanelCvar_q("_baralign");
106                                         HUD_Write_PanelCvar_q("_progressbar");
107                                         HUD_Write_PanelCvar_q("_progressbar_health");
108                                         HUD_Write_PanelCvar_q("_progressbar_armor");
109                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
110                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111                                         HUD_Write_PanelCvar_q("_text");
112                                         break;
113                                 case HUD_PANEL_NOTIFY:
114                                         HUD_Write_PanelCvar_q("_flip");
115                                         HUD_Write_PanelCvar_q("_fontsize");
116                                         HUD_Write_PanelCvar_q("_print");
117                                         HUD_Write_PanelCvar_q("_time");
118                                         HUD_Write_PanelCvar_q("_fadetime");
119                                         break;
120                                 case HUD_PANEL_TIMER:
121                                         HUD_Write_PanelCvar_q("_increment");
122                                         break;
123                                 case HUD_PANEL_RADAR:
124                                         HUD_Write_PanelCvar_q("_foreground_alpha");
125                                         HUD_Write_PanelCvar_q("_rotation");
126                                         HUD_Write_PanelCvar_q("_zoommode");
127                                         HUD_Write_PanelCvar_q("_scale");
128                                         HUD_Write_PanelCvar_q("_maximized_scale");
129                                         HUD_Write_PanelCvar_q("_maximized_size");
130                                         break;
131                                 case HUD_PANEL_SCORE:
132                                         HUD_Write_PanelCvar_q("_rankings");
133                                         break;
134                                 case HUD_PANEL_VOTE:
135                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
136                                         break;
137                                 case HUD_PANEL_MODICONS:
138                                         HUD_Write_PanelCvar_q("_dom_layout");
139                                         break;
140                                 case HUD_PANEL_PRESSEDKEYS:
141                                         HUD_Write_PanelCvar_q("_aspect");
142                                         break;
143                                 case HUD_PANEL_ENGINEINFO:
144                                         HUD_Write_PanelCvar_q("_framecounter_time");
145                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
146                                         break;
147                                 case HUD_PANEL_INFOMESSAGES:
148                                         HUD_Write_PanelCvar_q("_flip");
149                                         break;
150                                 case HUD_PANEL_PHYSICS:
151                                         HUD_Write_PanelCvar_q("_speed_unit");
152                                         HUD_Write_PanelCvar_q("_speed_unit_show");
153                                         HUD_Write_PanelCvar_q("_speed_max");
154                                         HUD_Write_PanelCvar_q("_speed_vertical");
155                                         HUD_Write_PanelCvar_q("_topspeed");
156                                         HUD_Write_PanelCvar_q("_topspeed_time");
157                                         HUD_Write_PanelCvar_q("_acceleration_max");
158                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
159                                         HUD_Write_PanelCvar_q("_flip");
160                                         HUD_Write_PanelCvar_q("_baralign");
161                                         HUD_Write_PanelCvar_q("_progressbar");
162                                         HUD_Write_PanelCvar_q("_acceleration_mode");
163                                         HUD_Write_PanelCvar_q("_text");
164                                         break;
165                                 case HUD_PANEL_CENTERPRINT:
166                                         HUD_Write_PanelCvar_q("_align");
167                                         HUD_Write_PanelCvar_q("_flip");
168                                         HUD_Write_PanelCvar_q("_fontscale");
169                                         HUD_Write_PanelCvar_q("_time");
170                                         HUD_Write_PanelCvar_q("_fade_in");
171                                         HUD_Write_PanelCvar_q("_fade_out");
172                                         HUD_Write_PanelCvar_q("_fade_subsequent");
173                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
174                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
175                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
176                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
177                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
178                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
179                                         break;
180                                 case HUD_PANEL_ITEMSTIME:
181                                         HUD_Write_PanelCvar_q("_iconalign");
182                                         HUD_Write_PanelCvar_q("_progressbar");
183                                         HUD_Write_PanelCvar_q("_progressbar_name");
184                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
185                                         HUD_Write_PanelCvar_q("_showspawned");
186                                         HUD_Write_PanelCvar_q("_text");
187                                         break;
188                         }
189                         HUD_Write("\n");
190                 }
191                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
192
193                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
194                 fclose(fh);
195         }
196         else
197                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
198 }
199
200 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
201 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
202 {
203         float i;
204         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
205         vector myTarget;
206         myTarget = myPos;
207
208         for (i = 0; i < HUD_PANEL_NUM; ++i) {
209                 if(i == highlightedPanel || !panel_enabled)
210                         continue;
211
212                 HUD_Panel_UpdatePosSizeForId(i);
213
214                 panel_pos -= '1 1 0' * panel_bg_border;
215                 panel_size += '2 2 0' * panel_bg_border;
216
217                 if(myPos_y + mySize_y < panel_pos_y)
218                         continue;
219                 if(myPos_y > panel_pos_y + panel_size_y)
220                         continue;
221
222                 if(myPos_x + mySize_x < panel_pos_x)
223                         continue;
224                 if(myPos_x > panel_pos_x + panel_size_x)
225                         continue;
226
227                 // OK, there IS a collision.
228
229                 myCenter_x = myPos_x + 0.5 * mySize_x;
230                 myCenter_y = myPos_y + 0.5 * mySize_y;
231
232                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
233                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
234
235                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
236                 {
237                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
238                                 myTarget_x = panel_pos_x - mySize_x;
239                         else // push it upwards
240                                 myTarget_y = panel_pos_y - mySize_y;
241                 }
242                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
243                 {
244                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
245                                 myTarget_x = panel_pos_x + panel_size_x;
246                         else // push it upwards
247                                 myTarget_y = panel_pos_y - mySize_y;
248                 }
249                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
250                 {
251                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
252                                 myTarget_x = panel_pos_x - mySize_x;
253                         else // push it downwards
254                                 myTarget_y = panel_pos_y + panel_size_y;
255                 }
256                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
257                 {
258                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
259                                 myTarget_x = panel_pos_x + panel_size_x;
260                         else // push it downwards
261                                 myTarget_y = panel_pos_y + panel_size_y;
262                 }
263                 //if(cvar("hud_configure_checkcollisions_debug"))
264                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
265         }
266
267         return myTarget;
268 }
269
270 void HUD_Panel_SetPos(vector pos)
271 {
272         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
273         vector mySize;
274         mySize = panel_size;
275
276         //if(cvar("hud_configure_checkcollisions_debug"))
277                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
278
279         if(autocvar_hud_configure_grid)
280         {
281                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
282                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
283         }
284
285         if(hud_configure_checkcollisions)
286                 pos = HUD_Panel_CheckMove(pos, mySize);
287
288         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
289         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
290
291         string s;
292         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
293
294         HUD_Panel_GetName(highlightedPanel);
295         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
296 }
297
298 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
299 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
300         float i;
301
302         vector targEndPos;
303
304         float dist_x, dist_y;
305         float ratio;
306         ratio = mySize_x/mySize_y;
307
308         for (i = 0; i < HUD_PANEL_NUM; ++i) {
309                 if(i == highlightedPanel || !panel_enabled)
310                         continue;
311
312                 HUD_Panel_UpdatePosSizeForId(i);
313
314                 panel_pos -= '1 1 0' * panel_bg_border;
315                 panel_size += '2 2 0' * panel_bg_border;
316
317                 targEndPos = panel_pos + panel_size;
318
319                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
320                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
321                         continue;
322
323                 if (resizeCorner == 1)
324                 {
325                         // check if this panel is on our way
326                         if (resizeorigin_x <= panel_pos_x)
327                                 continue;
328                         if (resizeorigin_y <= panel_pos_y)
329                                 continue;
330                         if (targEndPos_x <= resizeorigin_x - mySize_x)
331                                 continue;
332                         if (targEndPos_y <= resizeorigin_y - mySize_y)
333                                 continue;
334
335                         // there is a collision:
336                         // detect which side of the panel we are facing is actually limiting the resizing
337                         // (which side the resize direction finds for first) and reduce the size up to there
338                         //
339                         // dist is the distance between resizeorigin and the "analogous" point of the panel
340                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
341                         dist_x = resizeorigin_x - targEndPos_x;
342                         dist_y = resizeorigin_y - targEndPos_y;
343                         if (dist_y <= 0 || dist_x / dist_y > ratio)
344                                 mySize_x = min(mySize_x, dist_x);
345                         else
346                                 mySize_y = min(mySize_y, dist_y);
347                 }
348                 else if (resizeCorner == 2)
349                 {
350                         if (resizeorigin_x >= targEndPos_x)
351                                 continue;
352                         if (resizeorigin_y <= panel_pos_y)
353                                 continue;
354                         if (panel_pos_x >= resizeorigin_x + mySize_x)
355                                 continue;
356                         if (targEndPos_y <= resizeorigin_y - mySize_y)
357                                 continue;
358
359                         dist_x = panel_pos_x - resizeorigin_x;
360                         dist_y = resizeorigin_y - targEndPos_y;
361                         if (dist_y <= 0 || dist_x / dist_y > ratio)
362                                 mySize_x = min(mySize_x, dist_x);
363                         else
364                                 mySize_y = min(mySize_y, dist_y);
365                 }
366                 else if (resizeCorner == 3)
367                 {
368                         if (resizeorigin_x <= panel_pos_x)
369                                 continue;
370                         if (resizeorigin_y >= targEndPos_y)
371                                 continue;
372                         if (targEndPos_x <= resizeorigin_x - mySize_x)
373                                 continue;
374                         if (panel_pos_y >= resizeorigin_y + mySize_y)
375                                 continue;
376
377                         dist_x = resizeorigin_x - targEndPos_x;
378                         dist_y = panel_pos_y - resizeorigin_y;
379                         if (dist_y <= 0 || dist_x / dist_y > ratio)
380                                 mySize_x = min(mySize_x, dist_x);
381                         else
382                                 mySize_y = min(mySize_y, dist_y);
383                 }
384                 else if (resizeCorner == 4)
385                 {
386                         if (resizeorigin_x >= targEndPos_x)
387                                 continue;
388                         if (resizeorigin_y >= targEndPos_y)
389                                 continue;
390                         if (panel_pos_x >= resizeorigin_x + mySize_x)
391                                 continue;
392                         if (panel_pos_y >= resizeorigin_y + mySize_y)
393                                 continue;
394
395                         dist_x = panel_pos_x - resizeorigin_x;
396                         dist_y = panel_pos_y - resizeorigin_y;
397                         if (dist_y <= 0 || dist_x / dist_y > ratio)
398                                 mySize_x = min(mySize_x, dist_x);
399                         else
400                                 mySize_y = min(mySize_y, dist_y);
401                 }
402                 //if(cvar("hud_configure_checkcollisions_debug"))
403                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
404         }
405
406         return mySize;
407 }
408
409 void HUD_Panel_SetPosSize(vector mySize)
410 {
411         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
412         vector resizeorigin;
413         resizeorigin = panel_click_resizeorigin;
414         local noref vector myPos; // fteqcc sucks
415
416         // minimum panel size cap
417         mySize_x = max(0.025 * vid_conwidth, mySize_x);
418         mySize_y = max(0.025 * vid_conheight, mySize_y);
419
420         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
421         {
422                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
423                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
424         }
425
426         // collision testing|
427         // -----------------+
428
429         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
430         if(resizeCorner == 1) {
431                 myPos_x = resizeorigin_x - mySize_x;
432                 myPos_y = resizeorigin_y - mySize_y;
433         } else if(resizeCorner == 2) {
434                 myPos_x = resizeorigin_x;
435                 myPos_y = resizeorigin_y - mySize_y;
436         } else if(resizeCorner == 3) {
437                 myPos_x = resizeorigin_x - mySize_x;
438                 myPos_y = resizeorigin_y;
439         } else { // resizeCorner == 4
440                 myPos_x = resizeorigin_x;
441                 myPos_y = resizeorigin_y;
442         }
443
444         // left/top screen edges
445         if(myPos_x < 0)
446                 mySize_x = mySize_x + myPos_x;
447         if(myPos_y < 0)
448                 mySize_y = mySize_y + myPos_y;
449
450         // bottom/right screen edges
451         if(myPos_x + mySize_x > vid_conwidth)
452                 mySize_x = vid_conwidth - myPos_x;
453         if(myPos_y + mySize_y > vid_conheight)
454                 mySize_y = vid_conheight - myPos_y;
455
456         //if(cvar("hud_configure_checkcollisions_debug"))
457                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
458
459         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
460         if(autocvar_hud_configure_grid)
461         {
462                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
463                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
464         }
465
466         if(hud_configure_checkcollisions)
467                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
468
469         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
470         mySize_x = max(0.025 * vid_conwidth, mySize_x);
471         mySize_y = max(0.025 * vid_conheight, mySize_y);
472
473         // do another pos check, as size might have changed by now
474         if(resizeCorner == 1) {
475                 myPos_x = resizeorigin_x - mySize_x;
476                 myPos_y = resizeorigin_y - mySize_y;
477         } else if(resizeCorner == 2) {
478                 myPos_x = resizeorigin_x;
479                 myPos_y = resizeorigin_y - mySize_y;
480         } else if(resizeCorner == 3) {
481                 myPos_x = resizeorigin_x - mySize_x;
482                 myPos_y = resizeorigin_y;
483         } else { // resizeCorner == 4
484                 myPos_x = resizeorigin_x;
485                 myPos_y = resizeorigin_y;
486         }
487
488         //if(cvar("hud_configure_checkcollisions_debug"))
489                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
490
491         HUD_Panel_GetName(highlightedPanel);
492         string s;
493         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
494         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
495
496         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
497         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
498 }
499
500 float pressed_key_time;
501 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
502 void HUD_Panel_Arrow_Action(float nPrimary)
503 {
504         if (highlightedPanel == -1)
505                 return;
506
507         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
508
509         float step;
510         if(autocvar_hud_configure_grid)
511         {
512                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
513                 {
514                         if (hudShiftState & S_SHIFT)
515                                 step = hud_configure_realGridSize_y;
516                         else
517                                 step = 2 * hud_configure_realGridSize_y;
518                 }
519                 else
520                 {
521                         if (hudShiftState & S_SHIFT)
522                                 step = hud_configure_realGridSize_x;
523                         else
524                                 step = 2 * hud_configure_realGridSize_x;
525                 }
526         }
527         else
528         {
529                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
530                         step = vid_conheight;
531                 else
532                         step = vid_conwidth;
533                 if (hudShiftState & S_SHIFT)
534                         step = (step / 256); // more precision
535                 else
536                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
537         }
538
539         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
540
541         highlightedPanel_initial_pos = panel_pos;
542         highlightedPanel_initial_size = panel_size;
543
544         if (hudShiftState & S_ALT) // resize
545         {
546                 highlightedAction = 1;
547                 if(nPrimary == K_UPARROW)
548                         resizeCorner = 1;
549                 else if(nPrimary == K_RIGHTARROW)
550                         resizeCorner = 2;
551                 else if(nPrimary == K_LEFTARROW)
552                         resizeCorner = 3;
553                 else // if(nPrimary == K_DOWNARROW)
554                         resizeCorner = 4;
555
556                 // ctrl+arrow reduces the size, instead of increasing it
557                 // Note that ctrl disables collisions check too, but it's fine
558                 // since we don't collide with anything reducing the size
559                 if (hudShiftState & S_CTRL) {
560                         step = -step;
561                         resizeCorner = 5 - resizeCorner;
562                 }
563
564                 vector mySize;
565                 mySize = panel_size;
566                 panel_click_resizeorigin = panel_pos;
567                 if(resizeCorner == 1) {
568                         panel_click_resizeorigin += mySize;
569                         mySize_y += step;
570                 } else if(resizeCorner == 2) {
571                         panel_click_resizeorigin_y += mySize_y;
572                         mySize_x += step;
573                 } else if(resizeCorner == 3) {
574                         panel_click_resizeorigin_x += mySize_x;
575                         mySize_x += step;
576                 } else { // resizeCorner == 4
577                         mySize_y += step;
578                 }
579                 HUD_Panel_SetPosSize(mySize);
580         }
581         else // move
582         {
583                 highlightedAction = 2;
584                 vector pos;
585                 pos = panel_pos;
586                 if(nPrimary == K_UPARROW)
587                         pos_y -= step;
588                 else if(nPrimary == K_DOWNARROW)
589                         pos_y += step;
590                 else if(nPrimary == K_LEFTARROW)
591                         pos_x -= step;
592                 else // if(nPrimary == K_RIGHTARROW)
593                         pos_x += step;
594
595                 HUD_Panel_SetPos(pos);
596         }
597
598         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
599
600         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
601         {
602                 // backup!
603                 panel_pos_backup = highlightedPanel_initial_pos;
604                 panel_size_backup = highlightedPanel_initial_size;
605                 highlightedPanel_backup = highlightedPanel;
606         }
607 }
608
609 const float S_MOUSE1 = 1;
610 const float S_MOUSE2 = 2;
611 const float S_MOUSE3 = 4;
612 float mouseClicked;
613 float prevMouseClicked; // previous state
614 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
615 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
616
617 void HUD_Panel_EnableMenu();
618 float tab_panels[HUD_PANEL_NUM];
619 float tab_panel, tab_backward;
620 vector tab_panel_pos;
621 void HUD_Panel_FirstInDrawQ(float id);
622 void reset_tab_panels()
623 {
624         int i;
625         for(i = 0; i < HUD_PANEL_NUM; ++i)
626                 tab_panels[i] = -1;
627 }
628 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
629 {
630         string s;
631
632         // we only care for keyboard events
633         if(bInputType != 0 && bInputType != 1)
634                 return false;
635
636         if(!autocvar__hud_configure)
637                 return false;
638
639         // allow console bind to work
640         string con_keys;
641         float keys;
642         con_keys = findkeysforcommand("toggleconsole", 0);
643         keys = tokenize(con_keys); // findkeysforcommand returns data for this
644
645         float hit_con_bind, i;
646         for (i = 0; i < keys; ++i)
647         {
648                 if(nPrimary == stof(argv(i)))
649                         hit_con_bind = 1;
650         }
651
652         if(bInputType == 0) {
653                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
654                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
655                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
656         }
657         else if(bInputType == 1) {
658                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
659                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
660                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
661         }
662
663         if(nPrimary == K_CTRL)
664         {
665                 if (bInputType == 1) //ctrl has been released
666                 {
667                         if (tab_panel != -1)
668                         {
669                                 //switch to selected panel
670                                 highlightedPanel = tab_panel;
671                                 highlightedAction = 0;
672                                 HUD_Panel_FirstInDrawQ(highlightedPanel);
673                         }
674                         tab_panel = -1;
675                         reset_tab_panels();
676                 }
677         }
678
679         if(nPrimary == K_MOUSE1)
680         {
681                 if(bInputType == 0) // key pressed
682                         mouseClicked |= S_MOUSE1;
683                 else if(bInputType == 1) // key released
684                         mouseClicked -= (mouseClicked & S_MOUSE1);
685         }
686         else if(nPrimary == K_MOUSE2)
687         {
688                 if(bInputType == 0) // key pressed
689                         mouseClicked |= S_MOUSE2;
690                 else if(bInputType == 1) // key released
691                         mouseClicked -= (mouseClicked & S_MOUSE2);
692         }
693         else if(nPrimary == K_ESCAPE)
694         {
695                 if (bInputType == 1)
696                         return true;
697                 menu_enabled = 1;
698                 menu_enabled_time = time;
699                 localcmd("menu_showhudexit\n");
700         }
701         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
702         {
703                 if (bInputType == 1)
704                         return true;
705                 if (!menu_enabled)
706                         cvar_set("_hud_configure", "0");
707         }
708         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
709         {
710                 if (bInputType == 1 || mouseClicked)
711                         return true;
712
713                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
714                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
715                 //(it should only after every other panel of the hud)
716                 //It's a minor bug anyway, we can live with it
717
718                 float starting_panel;
719                 float old_tab_panel = tab_panel;
720                 if (tab_panel == -1) //first press of TAB
721                 {
722                         if (highlightedPanel != -1)
723                                 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
724                         else
725                                 panel_pos = '0 0 0';
726                         starting_panel = highlightedPanel; //can be -1, it means no starting panel
727                         tab_panel_pos = panel_pos; //to compute level
728                 }
729                 else
730                 {
731                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
732                                 reset_tab_panels();
733                         starting_panel = tab_panel;
734                 }
735                 tab_backward = (hudShiftState & S_SHIFT);
736
737                 float k, level, start_pos_x;
738                 vector candidate_pos;
739                 const float LEVELS_NUM = 4;
740                 float level_height = vid_conheight / LEVELS_NUM;
741 :find_tab_panel
742                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
743                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
744                 start_pos_x = tab_panel_pos_x;
745                 tab_panel = -1;
746                 k=0;
747                 while(++k)
748                 {
749                         for(i = 0; i < HUD_PANEL_NUM; ++i)
750                         {
751                                 if (i == tab_panels[i] || i == starting_panel)
752                                         continue;
753                                 HUD_Panel_UpdatePosSizeForId(i)
754                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
755                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
756                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
757                                 {
758                                         tab_panel = i;
759                                         tab_panel_pos = candidate_pos = panel_pos;
760                                 }
761                         }
762                         if (tab_panel != -1)
763                                 break;
764                         if (k == LEVELS_NUM) //tab_panel not found
765                         {
766                                 reset_tab_panels();
767                                 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
768                                 {
769                                         tab_panel = -1;
770                                         return true;
771                                 }
772                                 starting_panel = old_tab_panel;
773                                 old_tab_panel = -2;
774                                 goto find_tab_panel; //u must find tab_panel!
775                         }
776                         if (!tab_backward)
777                         {
778                                 level = mod(level + level_height, vid_conheight);
779                                 start_pos_x = 0;
780                                 candidate_pos_x = vid_conwidth;
781                         }
782                         else
783                         {
784                                 level = mod(level - level_height, vid_conheight);
785                                 start_pos_x = vid_conwidth;
786                                 candidate_pos_x = 0;
787                         }
788                 }
789
790                 tab_panels[tab_panel] = tab_panel;
791         }
792         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
793         {
794                 if (bInputType == 1 || mouseClicked)
795                         return true;
796
797                 if (highlightedPanel != -1)
798                 {
799                         HUD_Panel_GetName(highlightedPanel);
800                         cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
801                 }
802                 else
803                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
804         }
805         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
806         {
807                 if (bInputType == 1 || mouseClicked)
808                         return true;
809
810                 if (highlightedPanel != -1)
811                 {
812                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
813                         panel_size_copied = panel_size;
814                         highlightedPanel_copied = highlightedPanel;
815                 }
816         }
817         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
818         {
819                 if (bInputType == 1 || mouseClicked)
820                         return true;
821
822                 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
823                         return true;
824
825                 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
826
827                 // reduce size if it'd go beyond screen boundaries
828                 vector tmp_size = panel_size_copied;
829                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
830                         tmp_size_x = vid_conwidth - panel_pos_x;
831                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
832                         tmp_size_y = vid_conheight - panel_pos_y;
833
834                 if (panel_size == tmp_size)
835                         return true;
836
837                 // backup first!
838                 panel_pos_backup = panel_pos;
839                 panel_size_backup = panel_size;
840                 highlightedPanel_backup = highlightedPanel;
841
842                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
843                 HUD_Panel_GetName(highlightedPanel);
844                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
845         }
846         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
847         {
848                 if (bInputType == 1 || mouseClicked)
849                         return true;
850                 //restore previous values
851                 if (highlightedPanel_backup != -1)
852                 {
853                         HUD_Panel_GetName(highlightedPanel_backup);
854                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
855                         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
856                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
857                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
858                         highlightedPanel_backup = -1;
859                 }
860         }
861         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
862         {
863                 if (bInputType == 1)
864                 {
865                         pressed_key_time = 0;
866                         return true;
867                 }
868                 else if (pressed_key_time == 0)
869                         pressed_key_time = time;
870
871                 if (!mouseClicked)
872                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
873         }
874         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
875         {
876                 if (bInputType == 1)
877                         return true;
878                 if (highlightedPanel != -1)
879                         HUD_Panel_EnableMenu();
880         }
881         else if(hit_con_bind)
882                 return false;
883
884         return true;
885 }
886
887 float HUD_Panel_Check_Mouse_Pos(float allow_move)
888 {
889         float i, j, border;
890
891         while(j < HUD_PANEL_NUM)
892         {
893                 i = panel_order[j];
894                 j += 1;
895
896                 HUD_Panel_UpdatePosSizeForId(i);
897
898                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
899
900                 // move
901                 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
902                 {
903                         return 1;
904                 }
905                 // resize from topleft border
906                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
907                 {
908                         return 2;
909                 }
910                 // resize from topright border
911                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
912                 {
913                         return 3;
914                 }
915                 // resize from bottomleft border
916                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
917                 {
918                         return 3;
919                 }
920                 // resize from bottomright border
921                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
922                 {
923                         return 2;
924                 }
925         }
926         return 0;
927 }
928
929 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
930 void HUD_Panel_FirstInDrawQ(float id)
931 {
932         float i;
933         var float place = -1;
934         // find out where in the array our current id is, save into place
935         for(i = 0; i < HUD_PANEL_NUM; ++i)
936         {
937                 if(panel_order[i] == id)
938                 {
939                         place = i;
940                         break;
941                 }
942         }
943         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
944         if(place == -1)
945                 place = HUD_PANEL_NUM - 1;
946
947         // move all ids up by one step in the array until "place"
948         for(i = place; i > 0; --i)
949         {
950                 panel_order[i] = panel_order[i-1];
951         }
952         // now save the new top id
953         panel_order[0] = id;
954         
955         // let's save them into the cvar by some strcat trickery
956         string s;
957         for(i = 0; i < HUD_PANEL_NUM; ++i)
958         {
959                 s = strcat(s, ftos(panel_order[i]), " ");
960         }
961         cvar_set("_hud_panelorder", s);
962         if(hud_panelorder_prev)
963                 strunzone(hud_panelorder_prev);
964         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
965 }
966
967 void HUD_Panel_Highlight(float allow_move)
968 {
969         float i, j, border;
970
971         while(j < HUD_PANEL_NUM)
972         {
973                 i = panel_order[j];
974                 j += 1;
975
976                 HUD_Panel_UpdatePosSizeForId(i);
977
978                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
979
980                 // move
981                 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
982                 {
983                         highlightedPanel = i;
984                         HUD_Panel_FirstInDrawQ(i);
985                         highlightedAction = 1;
986                         panel_click_distance = mousepos - panel_pos;
987                         return;
988                 }
989                 // resize from topleft border
990                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
991                 {
992                         highlightedPanel = i;
993                         HUD_Panel_FirstInDrawQ(i);
994                         highlightedAction = 2;
995                         resizeCorner = 1;
996                         panel_click_distance = mousepos - panel_pos;
997                         panel_click_resizeorigin = panel_pos + panel_size;
998                         return;
999                 }
1000                 // resize from topright border
1001                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1002                 {
1003                         highlightedPanel = i;
1004                         HUD_Panel_FirstInDrawQ(i);
1005                         highlightedAction = 2;
1006                         resizeCorner = 2;
1007                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1008                         panel_click_distance_y = mousepos_y - panel_pos_y;
1009                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1010                         return;
1011                 }
1012                 // resize from bottomleft border
1013                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1014                 {
1015                         highlightedPanel = i;
1016                         HUD_Panel_FirstInDrawQ(i);
1017                         highlightedAction = 2;
1018                         resizeCorner = 3;
1019                         panel_click_distance_x = mousepos_x - panel_pos_x;
1020                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1021                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1022                         return;
1023                 }
1024                 // resize from bottomright border
1025                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1026                 {
1027                         highlightedPanel = i;
1028                         HUD_Panel_FirstInDrawQ(i);
1029                         highlightedAction = 2;
1030                         resizeCorner = 4;
1031                         panel_click_distance = panel_size - mousepos + panel_pos;
1032                         panel_click_resizeorigin = panel_pos;
1033                         return;
1034                 }
1035         }
1036         highlightedPanel = -1;
1037         highlightedAction = 0;
1038 }
1039
1040 void HUD_Panel_EnableMenu()
1041 {
1042         menu_enabled = 2;
1043         menu_enabled_time = time;
1044         HUD_Panel_GetName(highlightedPanel);
1045         localcmd("menu_showhudoptions ", panel_name, "\n");
1046 }
1047 float mouse_over_panel;
1048 void HUD_Panel_Mouse()
1049 {
1050         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1051         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1052                 menu_enabled = 0;
1053
1054         /*
1055         print("menu_enabled: ", ftos(menu_enabled), "\n");
1056         print("Highlighted: ", ftos(highlightedPanel), "\n");
1057         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1058         */
1059
1060         // instantly hide the editor cursor if we open the HUDExit dialog
1061         // as hud_fade_alpha doesn't decrease to 0 in this case
1062         // TODO: find a way to fade the cursor out even in this case
1063         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1064                 return;
1065
1066         mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1067
1068         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1069         mousepos_y = bound(0, mousepos_y, vid_conheight);
1070
1071         if(mouseClicked)
1072         {
1073                 if(prevMouseClicked == 0)
1074                 {
1075                         if (tab_panel != -1)
1076                         {
1077                                 //stop ctrl-tab selection
1078                                 tab_panel = -1;
1079                                 reset_tab_panels();
1080                         }
1081                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1082                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1083                         if (highlightedPanel != -1)
1084                         {
1085                                 highlightedPanel_initial_pos = panel_pos;
1086                                 highlightedPanel_initial_size = panel_size;
1087                         }
1088                         // doubleclick check
1089                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1090                         {
1091                                 mouseClicked = 0; // to prevent spam, I guess.
1092                                 HUD_Panel_EnableMenu();
1093                         }
1094                         else
1095                         {
1096                                 if (mouseClicked & S_MOUSE1)
1097                                 {
1098                                         prevMouseClickedTime = time;
1099                                         prevMouseClickedPos = mousepos;
1100                                 }
1101                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1102                         }
1103                 }
1104                 else
1105                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1106
1107                 if (highlightedPanel != -1)
1108                 {
1109                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1110                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1111                         {
1112                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1113                                 // backup!
1114                                 panel_pos_backup = highlightedPanel_initial_pos;
1115                                 panel_size_backup = highlightedPanel_initial_size;
1116                                 highlightedPanel_backup = highlightedPanel;
1117                         }
1118                         else
1119                                 // in case the clicked panel is inside another panel and we aren't
1120                                 // moving it, avoid the immediate "fix" of its position/size
1121                                 // (often unwanted and hateful) by disabling collisions check
1122                                 hud_configure_checkcollisions = false;
1123                 }
1124
1125                 if(highlightedAction == 1)
1126                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1127                 else if(highlightedAction == 2)
1128                 {
1129                         vector mySize;
1130                         if(resizeCorner == 1) {
1131                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1132                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1133                         } else if(resizeCorner == 2) {
1134                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1135                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1136                         } else if(resizeCorner == 3) {
1137                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1138                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1139                         } else { // resizeCorner == 4
1140                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1141                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1142                         }
1143                         HUD_Panel_SetPosSize(mySize);
1144                 }
1145         }
1146         else
1147         {
1148                 if(menu_enabled == 2)
1149                         mouse_over_panel = 0;
1150                 else
1151                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1152                 if (mouse_over_panel && tab_panel == -1)
1153                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1154         }
1155         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1156         const vector cursorsize = '32 32 0';
1157
1158         if(!mouse_over_panel)
1159                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1160         else if(mouse_over_panel == 1)
1161                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1162         else if(mouse_over_panel == 2)
1163                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1164         else
1165                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1166
1167         prevMouseClicked = mouseClicked;
1168 }
1169
1170 const float hlBorderSize = 4;
1171 const string hlBorder = "gfx/hud/default/border_highlighted";
1172 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1173 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1174 {
1175         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1176         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1177         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1178         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1179         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1180 }