1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_onlyowned");
86 HUD_Write_PanelCvar_q("_onlycurrent");
87 HUD_Write_PanelCvar_q("_iconalign");
88 HUD_Write_PanelCvar_q("_progressbar");
89 HUD_Write_PanelCvar_q("_progressbar_name");
90 HUD_Write_PanelCvar_q("_progressbar_xoffset");
91 HUD_Write_PanelCvar_q("_text");
93 case HUD_PANEL_POWERUPS:
94 HUD_Write_PanelCvar_q("_flip");
95 HUD_Write_PanelCvar_q("_iconalign");
96 HUD_Write_PanelCvar_q("_baralign");
97 HUD_Write_PanelCvar_q("_progressbar");
98 HUD_Write_PanelCvar_q("_progressbar_strength");
99 HUD_Write_PanelCvar_q("_progressbar_shield");
100 HUD_Write_PanelCvar_q("_text");
102 case HUD_PANEL_HEALTHARMOR:
103 HUD_Write_PanelCvar_q("_flip");
104 HUD_Write_PanelCvar_q("_iconalign");
105 HUD_Write_PanelCvar_q("_baralign");
106 HUD_Write_PanelCvar_q("_progressbar");
107 HUD_Write_PanelCvar_q("_progressbar_health");
108 HUD_Write_PanelCvar_q("_progressbar_armor");
109 HUD_Write_PanelCvar_q("_progressbar_gfx");
110 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111 HUD_Write_PanelCvar_q("_text");
113 case HUD_PANEL_NOTIFY:
114 HUD_Write_PanelCvar_q("_flip");
115 HUD_Write_PanelCvar_q("_fontsize");
116 HUD_Write_PanelCvar_q("_print");
117 HUD_Write_PanelCvar_q("_time");
118 HUD_Write_PanelCvar_q("_fadetime");
120 case HUD_PANEL_TIMER:
121 HUD_Write_PanelCvar_q("_increment");
123 case HUD_PANEL_RADAR:
124 HUD_Write_PanelCvar_q("_foreground_alpha");
125 HUD_Write_PanelCvar_q("_rotation");
126 HUD_Write_PanelCvar_q("_zoommode");
127 HUD_Write_PanelCvar_q("_scale");
128 HUD_Write_PanelCvar_q("_maximized_scale");
129 HUD_Write_PanelCvar_q("_maximized_size");
131 case HUD_PANEL_SCORE:
132 HUD_Write_PanelCvar_q("_rankings");
135 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
137 case HUD_PANEL_MODICONS:
138 HUD_Write_PanelCvar_q("_dom_layout");
140 case HUD_PANEL_PRESSEDKEYS:
141 HUD_Write_PanelCvar_q("_aspect");
143 case HUD_PANEL_ENGINEINFO:
144 HUD_Write_PanelCvar_q("_framecounter_time");
145 HUD_Write_PanelCvar_q("_framecounter_decimals");
147 case HUD_PANEL_INFOMESSAGES:
148 HUD_Write_PanelCvar_q("_flip");
150 case HUD_PANEL_PHYSICS:
151 HUD_Write_PanelCvar_q("_speed_unit");
152 HUD_Write_PanelCvar_q("_speed_unit_show");
153 HUD_Write_PanelCvar_q("_speed_max");
154 HUD_Write_PanelCvar_q("_speed_vertical");
155 HUD_Write_PanelCvar_q("_topspeed");
156 HUD_Write_PanelCvar_q("_topspeed_time");
157 HUD_Write_PanelCvar_q("_acceleration_max");
158 HUD_Write_PanelCvar_q("_acceleration_vertical");
159 HUD_Write_PanelCvar_q("_flip");
160 HUD_Write_PanelCvar_q("_baralign");
161 HUD_Write_PanelCvar_q("_progressbar");
162 HUD_Write_PanelCvar_q("_acceleration_mode");
163 HUD_Write_PanelCvar_q("_text");
165 case HUD_PANEL_CENTERPRINT:
166 HUD_Write_PanelCvar_q("_align");
167 HUD_Write_PanelCvar_q("_flip");
168 HUD_Write_PanelCvar_q("_fontscale");
169 HUD_Write_PanelCvar_q("_time");
170 HUD_Write_PanelCvar_q("_fade_in");
171 HUD_Write_PanelCvar_q("_fade_out");
172 HUD_Write_PanelCvar_q("_fade_subsequent");
173 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
174 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
175 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
176 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
177 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
178 HUD_Write_PanelCvar_q("_fade_minfontsize");
180 case HUD_PANEL_ITEMSTIME:
181 HUD_Write_PanelCvar_q("_iconalign");
182 HUD_Write_PanelCvar_q("_progressbar");
183 HUD_Write_PanelCvar_q("_progressbar_name");
184 HUD_Write_PanelCvar_q("_progressbar_xoffset");
185 HUD_Write_PanelCvar_q("_showspawned");
186 HUD_Write_PanelCvar_q("_text");
191 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
193 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
197 print(sprintf(_("^1Couldn't write to %s\n"), filename));
200 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
201 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
204 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
208 for (i = 0; i < HUD_PANEL_NUM; ++i) {
209 if(i == highlightedPanel || !panel_enabled)
212 HUD_Panel_UpdatePosSizeForId(i);
214 panel_pos -= '1 1 0' * panel_bg_border;
215 panel_size += '2 2 0' * panel_bg_border;
217 if(myPos_y + mySize_y < panel_pos_y)
219 if(myPos_y > panel_pos_y + panel_size_y)
222 if(myPos_x + mySize_x < panel_pos_x)
224 if(myPos_x > panel_pos_x + panel_size_x)
227 // OK, there IS a collision.
229 myCenter_x = myPos_x + 0.5 * mySize_x;
230 myCenter_y = myPos_y + 0.5 * mySize_y;
232 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
233 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
235 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
237 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
238 myTarget_x = panel_pos_x - mySize_x;
239 else // push it upwards
240 myTarget_y = panel_pos_y - mySize_y;
242 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
244 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
245 myTarget_x = panel_pos_x + panel_size_x;
246 else // push it upwards
247 myTarget_y = panel_pos_y - mySize_y;
249 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
251 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
252 myTarget_x = panel_pos_x - mySize_x;
253 else // push it downwards
254 myTarget_y = panel_pos_y + panel_size_y;
256 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
258 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
259 myTarget_x = panel_pos_x + panel_size_x;
260 else // push it downwards
261 myTarget_y = panel_pos_y + panel_size_y;
263 //if(cvar("hud_configure_checkcollisions_debug"))
264 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
270 void HUD_Panel_SetPos(vector pos)
272 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
276 //if(cvar("hud_configure_checkcollisions_debug"))
277 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
279 if(autocvar_hud_configure_grid)
281 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
282 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
285 if(hud_configure_checkcollisions)
286 pos = HUD_Panel_CheckMove(pos, mySize);
288 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
289 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
292 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
294 HUD_Panel_GetName(highlightedPanel);
295 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
298 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
299 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
304 float dist_x, dist_y;
306 ratio = mySize_x/mySize_y;
308 for (i = 0; i < HUD_PANEL_NUM; ++i) {
309 if(i == highlightedPanel || !panel_enabled)
312 HUD_Panel_UpdatePosSizeForId(i);
314 panel_pos -= '1 1 0' * panel_bg_border;
315 panel_size += '2 2 0' * panel_bg_border;
317 targEndPos = panel_pos + panel_size;
319 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
320 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
323 if (resizeCorner == 1)
325 // check if this panel is on our way
326 if (resizeorigin_x <= panel_pos_x)
328 if (resizeorigin_y <= panel_pos_y)
330 if (targEndPos_x <= resizeorigin_x - mySize_x)
332 if (targEndPos_y <= resizeorigin_y - mySize_y)
335 // there is a collision:
336 // detect which side of the panel we are facing is actually limiting the resizing
337 // (which side the resize direction finds for first) and reduce the size up to there
339 // dist is the distance between resizeorigin and the "analogous" point of the panel
340 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
341 dist_x = resizeorigin_x - targEndPos_x;
342 dist_y = resizeorigin_y - targEndPos_y;
343 if (dist_y <= 0 || dist_x / dist_y > ratio)
344 mySize_x = min(mySize_x, dist_x);
346 mySize_y = min(mySize_y, dist_y);
348 else if (resizeCorner == 2)
350 if (resizeorigin_x >= targEndPos_x)
352 if (resizeorigin_y <= panel_pos_y)
354 if (panel_pos_x >= resizeorigin_x + mySize_x)
356 if (targEndPos_y <= resizeorigin_y - mySize_y)
359 dist_x = panel_pos_x - resizeorigin_x;
360 dist_y = resizeorigin_y - targEndPos_y;
361 if (dist_y <= 0 || dist_x / dist_y > ratio)
362 mySize_x = min(mySize_x, dist_x);
364 mySize_y = min(mySize_y, dist_y);
366 else if (resizeCorner == 3)
368 if (resizeorigin_x <= panel_pos_x)
370 if (resizeorigin_y >= targEndPos_y)
372 if (targEndPos_x <= resizeorigin_x - mySize_x)
374 if (panel_pos_y >= resizeorigin_y + mySize_y)
377 dist_x = resizeorigin_x - targEndPos_x;
378 dist_y = panel_pos_y - resizeorigin_y;
379 if (dist_y <= 0 || dist_x / dist_y > ratio)
380 mySize_x = min(mySize_x, dist_x);
382 mySize_y = min(mySize_y, dist_y);
384 else if (resizeCorner == 4)
386 if (resizeorigin_x >= targEndPos_x)
388 if (resizeorigin_y >= targEndPos_y)
390 if (panel_pos_x >= resizeorigin_x + mySize_x)
392 if (panel_pos_y >= resizeorigin_y + mySize_y)
395 dist_x = panel_pos_x - resizeorigin_x;
396 dist_y = panel_pos_y - resizeorigin_y;
397 if (dist_y <= 0 || dist_x / dist_y > ratio)
398 mySize_x = min(mySize_x, dist_x);
400 mySize_y = min(mySize_y, dist_y);
402 //if(cvar("hud_configure_checkcollisions_debug"))
403 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
409 void HUD_Panel_SetPosSize(vector mySize)
411 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
413 resizeorigin = panel_click_resizeorigin;
414 local noref vector myPos; // fteqcc sucks
416 // minimum panel size cap
417 mySize_x = max(0.025 * vid_conwidth, mySize_x);
418 mySize_y = max(0.025 * vid_conheight, mySize_y);
420 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
422 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
423 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
426 // collision testing|
427 // -----------------+
429 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
430 if(resizeCorner == 1) {
431 myPos_x = resizeorigin_x - mySize_x;
432 myPos_y = resizeorigin_y - mySize_y;
433 } else if(resizeCorner == 2) {
434 myPos_x = resizeorigin_x;
435 myPos_y = resizeorigin_y - mySize_y;
436 } else if(resizeCorner == 3) {
437 myPos_x = resizeorigin_x - mySize_x;
438 myPos_y = resizeorigin_y;
439 } else { // resizeCorner == 4
440 myPos_x = resizeorigin_x;
441 myPos_y = resizeorigin_y;
444 // left/top screen edges
446 mySize_x = mySize_x + myPos_x;
448 mySize_y = mySize_y + myPos_y;
450 // bottom/right screen edges
451 if(myPos_x + mySize_x > vid_conwidth)
452 mySize_x = vid_conwidth - myPos_x;
453 if(myPos_y + mySize_y > vid_conheight)
454 mySize_y = vid_conheight - myPos_y;
456 //if(cvar("hud_configure_checkcollisions_debug"))
457 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
459 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
460 if(autocvar_hud_configure_grid)
462 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
463 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
466 if(hud_configure_checkcollisions)
467 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
469 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
470 mySize_x = max(0.025 * vid_conwidth, mySize_x);
471 mySize_y = max(0.025 * vid_conheight, mySize_y);
473 // do another pos check, as size might have changed by now
474 if(resizeCorner == 1) {
475 myPos_x = resizeorigin_x - mySize_x;
476 myPos_y = resizeorigin_y - mySize_y;
477 } else if(resizeCorner == 2) {
478 myPos_x = resizeorigin_x;
479 myPos_y = resizeorigin_y - mySize_y;
480 } else if(resizeCorner == 3) {
481 myPos_x = resizeorigin_x - mySize_x;
482 myPos_y = resizeorigin_y;
483 } else { // resizeCorner == 4
484 myPos_x = resizeorigin_x;
485 myPos_y = resizeorigin_y;
488 //if(cvar("hud_configure_checkcollisions_debug"))
489 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
491 HUD_Panel_GetName(highlightedPanel);
493 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
494 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
496 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
497 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
500 float pressed_key_time;
501 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
502 void HUD_Panel_Arrow_Action(float nPrimary)
504 if (highlightedPanel == -1)
507 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
510 if(autocvar_hud_configure_grid)
512 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
514 if (hudShiftState & S_SHIFT)
515 step = hud_configure_realGridSize_y;
517 step = 2 * hud_configure_realGridSize_y;
521 if (hudShiftState & S_SHIFT)
522 step = hud_configure_realGridSize_x;
524 step = 2 * hud_configure_realGridSize_x;
529 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
530 step = vid_conheight;
533 if (hudShiftState & S_SHIFT)
534 step = (step / 256); // more precision
536 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
539 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
541 highlightedPanel_initial_pos = panel_pos;
542 highlightedPanel_initial_size = panel_size;
544 if (hudShiftState & S_ALT) // resize
546 highlightedAction = 1;
547 if(nPrimary == K_UPARROW)
549 else if(nPrimary == K_RIGHTARROW)
551 else if(nPrimary == K_LEFTARROW)
553 else // if(nPrimary == K_DOWNARROW)
556 // ctrl+arrow reduces the size, instead of increasing it
557 // Note that ctrl disables collisions check too, but it's fine
558 // since we don't collide with anything reducing the size
559 if (hudShiftState & S_CTRL) {
561 resizeCorner = 5 - resizeCorner;
566 panel_click_resizeorigin = panel_pos;
567 if(resizeCorner == 1) {
568 panel_click_resizeorigin += mySize;
570 } else if(resizeCorner == 2) {
571 panel_click_resizeorigin_y += mySize_y;
573 } else if(resizeCorner == 3) {
574 panel_click_resizeorigin_x += mySize_x;
576 } else { // resizeCorner == 4
579 HUD_Panel_SetPosSize(mySize);
583 highlightedAction = 2;
586 if(nPrimary == K_UPARROW)
588 else if(nPrimary == K_DOWNARROW)
590 else if(nPrimary == K_LEFTARROW)
592 else // if(nPrimary == K_RIGHTARROW)
595 HUD_Panel_SetPos(pos);
598 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
600 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
603 panel_pos_backup = highlightedPanel_initial_pos;
604 panel_size_backup = highlightedPanel_initial_size;
605 highlightedPanel_backup = highlightedPanel;
609 const float S_MOUSE1 = 1;
610 const float S_MOUSE2 = 2;
611 const float S_MOUSE3 = 4;
613 float prevMouseClicked; // previous state
614 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
615 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
617 void HUD_Panel_EnableMenu();
618 float tab_panels[HUD_PANEL_NUM];
619 float tab_panel, tab_backward;
620 vector tab_panel_pos;
621 void HUD_Panel_FirstInDrawQ(float id);
622 void reset_tab_panels()
625 for(i = 0; i < HUD_PANEL_NUM; ++i)
628 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
632 // we only care for keyboard events
633 if(bInputType != 0 && bInputType != 1)
636 if(!autocvar__hud_configure)
639 // allow console bind to work
642 con_keys = findkeysforcommand("toggleconsole", 0);
643 keys = tokenize(con_keys); // findkeysforcommand returns data for this
645 float hit_con_bind, i;
646 for (i = 0; i < keys; ++i)
648 if(nPrimary == stof(argv(i)))
652 if(bInputType == 0) {
653 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
654 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
655 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
657 else if(bInputType == 1) {
658 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
659 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
660 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
663 if(nPrimary == K_CTRL)
665 if (bInputType == 1) //ctrl has been released
669 //switch to selected panel
670 highlightedPanel = tab_panel;
671 highlightedAction = 0;
672 HUD_Panel_FirstInDrawQ(highlightedPanel);
679 if(nPrimary == K_MOUSE1)
681 if(bInputType == 0) // key pressed
682 mouseClicked |= S_MOUSE1;
683 else if(bInputType == 1) // key released
684 mouseClicked -= (mouseClicked & S_MOUSE1);
686 else if(nPrimary == K_MOUSE2)
688 if(bInputType == 0) // key pressed
689 mouseClicked |= S_MOUSE2;
690 else if(bInputType == 1) // key released
691 mouseClicked -= (mouseClicked & S_MOUSE2);
693 else if(nPrimary == K_ESCAPE)
698 menu_enabled_time = time;
699 localcmd("menu_showhudexit\n");
701 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
706 cvar_set("_hud_configure", "0");
708 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
710 if (bInputType == 1 || mouseClicked)
713 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
714 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
715 //(it should only after every other panel of the hud)
716 //It's a minor bug anyway, we can live with it
718 float starting_panel;
719 float old_tab_panel = tab_panel;
720 if (tab_panel == -1) //first press of TAB
722 if (highlightedPanel != -1)
723 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
726 starting_panel = highlightedPanel; //can be -1, it means no starting panel
727 tab_panel_pos = panel_pos; //to compute level
731 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
733 starting_panel = tab_panel;
735 tab_backward = (hudShiftState & S_SHIFT);
737 float k, level, start_pos_x;
738 vector candidate_pos;
739 const float LEVELS_NUM = 4;
740 float level_height = vid_conheight / LEVELS_NUM;
742 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
743 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
744 start_pos_x = tab_panel_pos_x;
749 for(i = 0; i < HUD_PANEL_NUM; ++i)
751 if (i == tab_panels[i] || i == starting_panel)
753 HUD_Panel_UpdatePosSizeForId(i)
754 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
755 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
756 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
759 tab_panel_pos = candidate_pos = panel_pos;
764 if (k == LEVELS_NUM) //tab_panel not found
767 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
772 starting_panel = old_tab_panel;
774 goto find_tab_panel; //u must find tab_panel!
778 level = mod(level + level_height, vid_conheight);
780 candidate_pos_x = vid_conwidth;
784 level = mod(level - level_height, vid_conheight);
785 start_pos_x = vid_conwidth;
790 tab_panels[tab_panel] = tab_panel;
792 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
794 if (bInputType == 1 || mouseClicked)
797 if (highlightedPanel != -1)
799 HUD_Panel_GetName(highlightedPanel);
800 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
803 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
805 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
807 if (bInputType == 1 || mouseClicked)
810 if (highlightedPanel != -1)
812 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
813 panel_size_copied = panel_size;
814 highlightedPanel_copied = highlightedPanel;
817 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
819 if (bInputType == 1 || mouseClicked)
822 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
825 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
827 // reduce size if it'd go beyond screen boundaries
828 vector tmp_size = panel_size_copied;
829 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
830 tmp_size_x = vid_conwidth - panel_pos_x;
831 if (panel_pos_y + panel_size_copied_y > vid_conheight)
832 tmp_size_y = vid_conheight - panel_pos_y;
834 if (panel_size == tmp_size)
838 panel_pos_backup = panel_pos;
839 panel_size_backup = panel_size;
840 highlightedPanel_backup = highlightedPanel;
842 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
843 HUD_Panel_GetName(highlightedPanel);
844 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
846 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
848 if (bInputType == 1 || mouseClicked)
850 //restore previous values
851 if (highlightedPanel_backup != -1)
853 HUD_Panel_GetName(highlightedPanel_backup);
854 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
855 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
856 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
857 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
858 highlightedPanel_backup = -1;
861 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
865 pressed_key_time = 0;
868 else if (pressed_key_time == 0)
869 pressed_key_time = time;
872 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
874 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
878 if (highlightedPanel != -1)
879 HUD_Panel_EnableMenu();
881 else if(hit_con_bind)
887 float HUD_Panel_Check_Mouse_Pos(float allow_move)
891 while(j < HUD_PANEL_NUM)
896 HUD_Panel_UpdatePosSizeForId(i);
898 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
901 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
905 // resize from topleft border
906 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
910 // resize from topright border
911 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
915 // resize from bottomleft border
916 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
920 // resize from bottomright border
921 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
929 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
930 void HUD_Panel_FirstInDrawQ(float id)
933 var float place = -1;
934 // find out where in the array our current id is, save into place
935 for(i = 0; i < HUD_PANEL_NUM; ++i)
937 if(panel_order[i] == id)
943 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
945 place = HUD_PANEL_NUM - 1;
947 // move all ids up by one step in the array until "place"
948 for(i = place; i > 0; --i)
950 panel_order[i] = panel_order[i-1];
952 // now save the new top id
955 // let's save them into the cvar by some strcat trickery
957 for(i = 0; i < HUD_PANEL_NUM; ++i)
959 s = strcat(s, ftos(panel_order[i]), " ");
961 cvar_set("_hud_panelorder", s);
962 if(hud_panelorder_prev)
963 strunzone(hud_panelorder_prev);
964 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
967 void HUD_Panel_Highlight(float allow_move)
971 while(j < HUD_PANEL_NUM)
976 HUD_Panel_UpdatePosSizeForId(i);
978 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
981 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
983 highlightedPanel = i;
984 HUD_Panel_FirstInDrawQ(i);
985 highlightedAction = 1;
986 panel_click_distance = mousepos - panel_pos;
989 // resize from topleft border
990 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
992 highlightedPanel = i;
993 HUD_Panel_FirstInDrawQ(i);
994 highlightedAction = 2;
996 panel_click_distance = mousepos - panel_pos;
997 panel_click_resizeorigin = panel_pos + panel_size;
1000 // resize from topright border
1001 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1003 highlightedPanel = i;
1004 HUD_Panel_FirstInDrawQ(i);
1005 highlightedAction = 2;
1007 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1008 panel_click_distance_y = mousepos_y - panel_pos_y;
1009 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1012 // resize from bottomleft border
1013 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1015 highlightedPanel = i;
1016 HUD_Panel_FirstInDrawQ(i);
1017 highlightedAction = 2;
1019 panel_click_distance_x = mousepos_x - panel_pos_x;
1020 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1021 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1024 // resize from bottomright border
1025 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1027 highlightedPanel = i;
1028 HUD_Panel_FirstInDrawQ(i);
1029 highlightedAction = 2;
1031 panel_click_distance = panel_size - mousepos + panel_pos;
1032 panel_click_resizeorigin = panel_pos;
1036 highlightedPanel = -1;
1037 highlightedAction = 0;
1040 void HUD_Panel_EnableMenu()
1043 menu_enabled_time = time;
1044 HUD_Panel_GetName(highlightedPanel);
1045 localcmd("menu_showhudoptions ", panel_name, "\n");
1047 float mouse_over_panel;
1048 void HUD_Panel_Mouse()
1050 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1051 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1055 print("menu_enabled: ", ftos(menu_enabled), "\n");
1056 print("Highlighted: ", ftos(highlightedPanel), "\n");
1057 print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1060 // instantly hide the editor cursor if we open the HUDExit dialog
1061 // as hud_fade_alpha doesn't decrease to 0 in this case
1062 // TODO: find a way to fade the cursor out even in this case
1063 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1066 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1068 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1069 mousepos_y = bound(0, mousepos_y, vid_conheight);
1073 if(prevMouseClicked == 0)
1075 if (tab_panel != -1)
1077 //stop ctrl-tab selection
1081 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1082 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1083 if (highlightedPanel != -1)
1085 highlightedPanel_initial_pos = panel_pos;
1086 highlightedPanel_initial_size = panel_size;
1088 // doubleclick check
1089 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1091 mouseClicked = 0; // to prevent spam, I guess.
1092 HUD_Panel_EnableMenu();
1096 if (mouseClicked & S_MOUSE1)
1098 prevMouseClickedTime = time;
1099 prevMouseClickedPos = mousepos;
1101 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1105 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1107 if (highlightedPanel != -1)
1109 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1110 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1112 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1114 panel_pos_backup = highlightedPanel_initial_pos;
1115 panel_size_backup = highlightedPanel_initial_size;
1116 highlightedPanel_backup = highlightedPanel;
1119 // in case the clicked panel is inside another panel and we aren't
1120 // moving it, avoid the immediate "fix" of its position/size
1121 // (often unwanted and hateful) by disabling collisions check
1122 hud_configure_checkcollisions = false;
1125 if(highlightedAction == 1)
1126 HUD_Panel_SetPos(mousepos - panel_click_distance);
1127 else if(highlightedAction == 2)
1130 if(resizeCorner == 1) {
1131 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1132 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1133 } else if(resizeCorner == 2) {
1134 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1135 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1136 } else if(resizeCorner == 3) {
1137 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1138 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1139 } else { // resizeCorner == 4
1140 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1141 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1143 HUD_Panel_SetPosSize(mySize);
1148 if(menu_enabled == 2)
1149 mouse_over_panel = 0;
1151 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1152 if (mouse_over_panel && tab_panel == -1)
1153 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1155 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1156 const vector cursorsize = '32 32 0';
1158 if(!mouse_over_panel)
1159 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1160 else if(mouse_over_panel == 1)
1161 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1162 else if(mouse_over_panel == 2)
1163 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1165 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1167 prevMouseClicked = mouseClicked;
1170 const float hlBorderSize = 4;
1171 const string hlBorder = "gfx/hud/default/border_highlighted";
1172 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1173 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1175 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1176 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1177 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1178 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1179 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);