3 #include "controlpoint.qh"
6 #include "generator.qh"
10 #include "hud_config.qh"
12 #include "mapvoting.qh"
13 #include "modeleffects.qh"
14 #include "mutators/events.qh"
15 #include "particles.qh"
16 #include "quickmenu.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
22 #include "weapons/projectile.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/items/all.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/minigames/cl_minigames.qh"
27 #include "../common/minigames/cl_minigames_hud.qh"
28 #include "../common/net_notice.qh"
29 #include "../common/triggers/include.qh"
30 #include "../common/turrets/cl_turrets.qh"
31 #include "../common/vehicles/all.qh"
32 #include "../lib/csqcmodel/cl_model.qh"
33 #include "../lib/csqcmodel/interpolate.qh"
34 #include "../lib/warpzone/client.qh"
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
40 entity clearentity_ent;
41 void clearentity(entity e)
45 clearentity_ent = new(clearentity);
48 copyentity(clearentity_ent, e);
52 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
53 void menu_show_error()
55 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
58 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
59 // Useful for precaching things
65 void draw_null(entity this) { }
68 void ConsoleCommand_macro_init();
71 prvm_language = strzone(cvar_string("prvm_language"));
74 LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
81 ClientProgsDB = db_load("client.db");
82 compressShortVector_init();
86 menu_show = menu_show_error;
87 menu_action = func_null;
89 for(i = 0; i < 255; ++i)
90 if(getplayerkeyvalue(i, "viewentity") == "")
94 //registercommand("hud_configure");
95 //registercommand("hud_save");
96 //registercommand("menu_action");
98 ConsoleCommand_macro_init();
100 registercvar("hud_usecsqc", "1");
101 registercvar("scoreboard_columns", "default");
103 registercvar("cl_nade_type", "3");
104 registercvar("cl_pokenade_type", "zombie");
106 registercvar("cl_jumpspeedcap_min", "");
107 registercvar("cl_jumpspeedcap_max", "");
109 registercvar("cl_multijump", "0");
111 registercvar("cl_spawn_near_teammate", "1");
115 // hud_fields uses strunzone on the titles!
116 for(i = 0; i < MAX_HUD_FIELDS; ++i)
117 hud_title[i] = strzone("(null)");
119 Cmd_HUD_SetFields(0);
125 teams = Sort_Spawn();
126 players = Sort_Spawn();
128 GetTeam(NUM_SPECTATOR, true); // add specs first
130 // needs to be done so early because of the constants they create
133 static_init_precache();
137 Projectile_Precache();
140 if(autocvar_cl_reticle)
142 precache_pic("gfx/reticle_normal");
143 // weapon reticles are precached in weapon files
146 get_mi_min_max_texcoords(1); // try the CLEVER way first
147 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
148 shortmapname = mi_shortname;
150 if(precache_pic(minimapname) == "")
152 // but maybe we have a non-clever minimap
153 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
154 if(precache_pic(minimapname) == "")
155 minimapname = ""; // FAIL
157 get_mi_min_max_texcoords(0); // load new texcoords
160 mi_center = (mi_min + mi_max) * 0.5;
161 mi_scale = mi_max - mi_min;
162 minimapname = strzone(minimapname);
166 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
167 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
170 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
179 if(autocvar_cl_db_saveasdump)
180 db_dump(ClientProgsDB, "client.db");
182 db_save(ClientProgsDB, "client.db");
183 db_close(ClientProgsDB);
186 cvar_set("chase_active",ftos(chase_active_backup));
188 // unset the event chasecam's chase_active
189 if(autocvar_chase_active < 0)
190 cvar_set("chase_active", "0");
194 if (!(calledhooks & HOOK_START))
195 localcmd("\n_cl_hook_gamestart nop\n");
196 if (!(calledhooks & HOOK_END))
197 localcmd("\ncl_hook_gameend\n");
200 deactivate_minigame();
201 HUD_MinigameMenu_Close();
205 float SetTeam(entity o, int Team)
219 if(GetTeam(Team, false) == world)
221 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
222 Team = NUM_SPECTATOR;
235 if(GetTeam(Team, false) == world)
237 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
238 Team = NUM_SPECTATOR;
243 if(Team == -1) // leave
247 tm = GetTeam(o.team, false);
258 tm = GetTeam(Team, true);
263 else if(Team != o.team)
265 tm = GetTeam(o.team, false);
268 tm = GetTeam(Team, true);
276 void Playerchecker_Think()
280 for(i = 0; i < maxclients; ++i)
283 if(GetPlayerName(i) == "")
287 // player disconnected
301 playerslots[i] = e = new(playerslot);
306 e.ping_packetloss = 0;
307 e.ping_movementloss = 0;
308 //e.gotscores = 0; // we might already have the scores...
309 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
311 HUD_UpdatePlayerPos(e);
315 self.nextthink = time + 0.2;
322 entity playerchecker = new(playerchecker);
323 make_pure(playerchecker);
324 playerchecker.think = Playerchecker_Think;
325 playerchecker.nextthink = time + 0.2;
333 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
334 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
335 // All keys are in ascii.
336 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
337 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
338 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
339 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
340 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
345 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
348 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
351 if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
354 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
357 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
360 if(menu_visible && menu_action)
361 if(menu_action(bInputType, nPrimary, nSecondary))
367 // END REQUIRED CSQC FUNCTIONS
368 // --------------------------------------------------------------------------
370 // --------------------------------------------------------------------------
371 // BEGIN OPTIONAL CSQC FUNCTIONS
373 void Ent_RemoveEntCS()
375 entcs_receiver[self.sv_entnum] = NULL;
380 this.classname = "entcs_receiver";
381 InterpolateOrigin_Undo();
385 self.sv_entnum = ReadByte();
388 self.origin_x = ReadShort();
389 self.origin_y = ReadShort();
390 self.origin_z = ReadShort();
391 setorigin(self, self.origin);
395 self.angles_y = ReadByte() * 360.0 / 256;
396 self.angles_x = self.angles_z = 0;
399 self.healthvalue = ReadByte() * 10;
401 self.armorvalue = ReadByte() * 10;
403 entcs_receiver[self.sv_entnum] = self;
404 self.entremove = Ent_RemoveEntCS;
405 self.iflags |= IFLAG_ORIGIN;
407 InterpolateOrigin_Note();
412 void Ent_RemovePlayerScore()
415 SetTeam(self.owner, -1);
416 self.owner.gotscores = 0;
417 for(int i = 0; i < MAX_SCORE; ++i) {
418 self.owner.(scores[i]) = 0; // clear all scores
423 void Ent_ReadPlayerScore()
430 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
431 // (no I've never heard of M-x replace-string, sed, or anything like that)
432 isNew = !self.owner; // workaround for DP bug
435 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
436 if(!isNew && n != self.sv_entnum)
438 //print("A CSQC entity changed its owner!\n");
439 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
447 o = playerslots[self.sv_entnum];
450 o = playerslots[self.sv_entnum] = new(playerslot);
454 o.sv_entnum = self.sv_entnum;
458 // RegisterPlayer(o);
459 //playerchecker will do this for us later, if it has not already done so
470 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
474 o.(scores[i]) = ReadInt24_t();
476 o.(scores[i]) = ReadChar();
480 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
482 self.entremove = Ent_RemovePlayerScore;
485 void Ent_ReadTeamScore()
491 self.team = ReadByte();
492 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
495 #if MAX_TEAMSCORE <= 8
503 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
507 o.(teamscores[i]) = ReadInt24_t();
509 o.(teamscores[i]) = ReadChar();
512 HUD_UpdateTeamPos(o);
515 void Ent_ClientData()
518 float newspectatee_status;
522 scoreboard_showscores_force = (f & 1);
526 newspectatee_status = ReadByte();
527 if(newspectatee_status == player_localnum + 1)
528 newspectatee_status = -1; // observing
531 newspectatee_status = 0;
533 spectatorbutton_zoom = (f & 4);
537 angles_held_status = 1;
538 angles_held.x = ReadAngle();
539 angles_held.y = ReadAngle();
543 angles_held_status = 0;
545 if(newspectatee_status != spectatee_status)
549 race_checkpointtime = 0;
551 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
553 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
554 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
557 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
560 spectatee_status = newspectatee_status;
562 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
570 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
575 strunzone(vote_called_vote);
576 vote_called_vote = string_null;
586 vote_yescount = ReadByte();
587 vote_nocount = ReadByte();
588 vote_needed = ReadByte();
589 vote_highlighted = ReadChar();
595 strunzone(vote_called_vote);
596 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
601 for(j = 0; j < maxclients; ++j)
603 playerslots[j].ready = 1;
604 for(i = 1; i <= maxclients; i += 8)
607 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
610 playerslots[j].ready = 0;
614 ready_waiting = (nags & BIT(0));
615 ready_waiting_for_me = (nags & BIT(1));
616 vote_waiting = (nags & BIT(2));
617 vote_waiting_for_me = (nags & BIT(3));
618 warmup_stage = (nags & BIT(4));
621 void Ent_EliminatedPlayers()
629 for(j = 0; j < maxclients; ++j)
631 playerslots[j].eliminated = 1;
632 for(i = 1; i <= maxclients; i += 8)
635 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
638 playerslots[j].eliminated = 0;
643 void Ent_RandomSeed()
647 float s = ReadShort();
651 void Ent_ReadAccuracy()
654 int sf = ReadInt24_t();
656 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
657 weapon_accuracy[w] = -1;
662 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
666 weapon_accuracy[w] = -1;
668 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
670 weapon_accuracy[w] = (b - 1.0) / 100.0;
672 f = (f == 0x800000) ? 1 : f * 2;
676 void Spawn_Draw(entity this)
678 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
681 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
683 float teamnum = (ReadByte() - 1);
685 spn_origin.x = ReadShort();
686 spn_origin.y = ReadShort();
687 spn_origin.z = ReadShort();
691 self.origin = spn_origin;
692 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
695 /*if(autocvar_cl_spawn_point_model) // needs a model first
697 self.mdl = "models/spawnpoint.md3";
698 self.colormod = Team_ColorRGB(teamnum);
699 precache_model(self.mdl);
700 setmodel(self, self.mdl);
701 self.drawmask = MASK_NORMAL;
702 //self.movetype = MOVETYPE_NOCLIP;
703 //self.draw = Spawn_Draw;
705 if(autocvar_cl_spawn_point_particles)
707 if((serverflags & SERVERFLAG_TEAMPLAY))
711 case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
712 case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
713 case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
714 case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
715 default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
718 else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
720 self.draw = Spawn_Draw;
724 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
727 void Ent_ReadSpawnEvent(float is_new)
729 // If entnum is 0, ONLY do the local spawn actions
730 // this way the server can disable the sending of
731 // spawn origin or such to clients if wanted.
732 float entnum = ReadByte();
736 self.origin_x = ReadShort();
737 self.origin_y = ReadShort();
738 self.origin_z = ReadShort();
742 float teamnum = GetPlayerColor(entnum - 1);
744 if(autocvar_cl_spawn_event_particles)
748 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, self.origin, '0 0 0', 1); break;
749 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, self.origin, '0 0 0', 1); break;
750 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, self.origin, '0 0 0', 1); break;
751 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, self.origin, '0 0 0', 1); break;
752 default: pointparticles(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); break;
755 if(autocvar_cl_spawn_event_sound)
757 sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
762 // local spawn actions
763 if(is_new && (!entnum || (entnum == player_localentnum)))
766 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
768 if(autocvar_cl_unpress_zoom_on_spawn)
774 HUD_Radar_Hide_Maximized();
775 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
778 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
779 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
780 void Ent_RadarLink();
782 void Ent_ScoresInfo();
783 void CSQC_Ent_Update(float bIsNewEntity)
786 this.sourceLocLine = __LINE__;
787 this.sourceLocFile = __FILE__;
790 // set up the "time" global for received entities to be correct for interpolation purposes
791 float savetime = time;
798 serverprevtime = time;
799 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
800 time = serverprevtime + serverdeltatime;
803 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
806 if(t != this.enttype || bIsNewEntity)
808 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(this), this.entnum, this.enttype, t);
818 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(this), this.entnum, t);
825 FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
826 this.classname = it.netname;
827 if (autocvar_developer_csqcentities)
828 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", bIsNewEntity, this, this.entnum, this.enttype, it.netname, t);
829 done = it.m_read(this, bIsNewEntity);
835 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), this.enttype));
836 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", this.enttype, num_for_edict(this), this.classname));
839 NET_HANDLE(ENT_CLIENT_ENTCS, bool isnew)
844 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
846 Ent_ReadPlayerScore();
849 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
854 NET_HANDLE(ENT_CLIENT_POINTPARTICLES, bool isnew)
856 Ent_PointParticles();
859 NET_HANDLE(ENT_CLIENT_RAINSNOW, bool isnew)
864 NET_HANDLE(ENT_CLIENT_LASER, bool isnew)
869 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
874 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
876 Ent_EliminatedPlayers();
879 NET_HANDLE(ENT_CLIENT_RADARLINK, bool isnew)
884 NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew)
889 NET_HANDLE(ENT_CLIENT_DAMAGEINFO, bool isnew)
891 Ent_DamageInfo(isnew);
894 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
899 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
904 NET_HANDLE(ENT_CLIENT_MAPVOTE, bool isnew)
909 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
914 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
919 NET_HANDLE(ENT_CLIENT_WALL, bool isnew)
924 NET_HANDLE(ENT_CLIENT_MODELEFFECT, bool isnew)
926 Ent_ModelEffect(isnew);
929 NET_HANDLE(ENT_CLIENT_TUBANOTE, bool isnew)
934 NET_HANDLE(ENT_CLIENT_WARPZONE, bool isnew)
936 WarpZone_Read(isnew);
939 NET_HANDLE(ENT_CLIENT_WARPZONE_CAMERA, bool isnew)
941 WarpZone_Camera_Read(isnew);
944 NET_HANDLE(ENT_CLIENT_WARPZONE_TELEPORTED, bool isnew)
946 WarpZone_Teleported_Read(isnew);
949 NET_HANDLE(ENT_CLIENT_TRIGGER_MUSIC, bool isnew)
951 Ent_ReadTriggerMusic();
954 NET_HANDLE(ENT_CLIENT_HOOK, bool isnew)
956 Ent_ReadHook(isnew, NET_ENT_CLIENT_HOOK);
959 NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew)
961 Inventory_Read(this);
964 NET_HANDLE(ENT_CLIENT_ARC_BEAM, bool isnew)
966 Ent_ReadArcBeam(isnew);
969 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
974 NET_HANDLE(ENT_CLIENT_AUXILIARYXHAIR, bool isnew)
979 NET_HANDLE(ENT_CLIENT_TURRET, bool isnew)
984 NET_HANDLE(ENT_CLIENT_GENERATOR, bool isnew)
989 NET_HANDLE(ENT_CLIENT_CONTROLPOINT_ICON, bool isnew)
994 NET_HANDLE(ENT_CLIENT_MODEL, bool isnew)
996 CSQCModel_Read(isnew);
999 NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
1004 NET_HANDLE(ENT_CLIENT_BUMBLE_RAYGUN, bool isnew)
1006 bumble_raygun_read(isnew);
1009 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool isnew)
1011 Ent_ReadSpawnPoint(isnew);
1014 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool isnew)
1016 Ent_ReadSpawnEvent(isnew);
1019 NET_HANDLE(ENT_CLIENT_NOTIFICATION, bool isnew)
1021 Read_Notification(isnew);
1024 NET_HANDLE(ENT_CLIENT_MINIGAME, bool isnew)
1026 ent_read_minigame();
1029 NET_HANDLE(ENT_CLIENT_VIEWLOC, bool isnew)
1034 NET_HANDLE(ENT_CLIENT_VIEWLOC_TRIGGER, bool isnew)
1036 ent_viewloc_trigger();
1039 NET_HANDLE(ENT_CLIENT_LADDER, bool isnew)
1044 NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH, bool isnew)
1049 NET_HANDLE(ENT_CLIENT_TARGET_PUSH, bool isnew)
1054 NET_HANDLE(ENT_CLIENT_CONVEYOR, bool isnew)
1059 NET_HANDLE(ENT_CLIENT_DOOR, bool isnew)
1064 NET_HANDLE(ENT_CLIENT_PLAT, bool isnew)
1069 NET_HANDLE(ENT_CLIENT_SWAMP, bool isnew)
1074 NET_HANDLE(ENT_CLIENT_CORNER, bool isnew)
1079 NET_HANDLE(ENT_CLIENT_KEYLOCK, bool isnew)
1084 NET_HANDLE(ENT_CLIENT_TRAIN, bool isnew)
1089 NET_HANDLE(ENT_CLIENT_TRIGGER_IMPULSE, bool isnew)
1091 ent_trigger_impulse();
1095 // Destructor, but does NOT deallocate the entity by calling remove(). Also
1096 // used when an entity changes its type. For an entity that someone interacts
1097 // with others, make sure it can no longer do so.
1103 if(self.skeletonindex)
1105 skel_delete(self.skeletonindex);
1106 self.skeletonindex = 0;
1109 if(self.snd_looping > 0)
1111 sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
1112 self.snd_looping = 0;
1116 self.classname = "";
1117 self.draw = draw_null;
1118 self.entremove = menu_sub_null;
1119 // TODO possibly set more stuff to defaults
1121 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
1122 void CSQC_Ent_Remove()
1124 if(autocvar_developer_csqcentities)
1125 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
1129 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
1137 void Gamemode_Init()
1141 if(!(calledhooks & HOOK_START))
1142 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
1143 calledhooks |= HOOK_START;
1146 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
1147 void CSQC_Parse_StuffCmd(string strMessage)
1149 if(autocvar_developer_csqcentities)
1150 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
1152 localcmd(strMessage);
1154 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
1155 void CSQC_Parse_Print(string strMessage)
1157 if(autocvar_developer_csqcentities)
1158 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
1160 print(ColorTranslateRGB(strMessage));
1163 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
1164 void CSQC_Parse_CenterPrint(string strMessage)
1166 if(autocvar_developer_csqcentities)
1167 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
1169 centerprint_hud(strMessage);
1172 string notranslate_fogcmd1 = "\nfog ";
1173 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
1176 // TODO somehow thwart prvm_globalset client ...
1178 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1179 { localcmd("\nr_drawfog 0\n"); }
1180 else if(forcefog != "")
1181 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
1184 void Gamemode_Init();
1185 void Ent_ScoresInfo()
1189 gametype = ReadInt24_t();
1190 HUD_ModIcons_SetFunc();
1191 for(i = 0; i < MAX_SCORE; ++i)
1194 strunzone(scores_label[i]);
1195 scores_label[i] = strzone(ReadString());
1196 scores_flags[i] = ReadByte();
1198 for(i = 0; i < MAX_TEAMSCORE; ++i)
1200 if(teamscores_label[i])
1201 strunzone(teamscores_label[i]);
1202 teamscores_label[i] = strzone(ReadString());
1203 teamscores_flags[i] = ReadByte();
1213 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1215 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1216 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1217 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1218 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1219 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1220 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1221 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1222 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1225 strunzone(forcefog);
1226 forcefog = strzone(ReadString());
1228 armorblockpercent = ReadByte() / 255.0;
1230 g_balance_mortar_bouncefactor = ReadCoord();
1231 g_balance_mortar_bouncestop = ReadCoord();
1232 g_balance_electro_secondary_bouncefactor = ReadCoord();
1233 g_balance_electro_secondary_bouncestop = ReadCoord();
1235 vortex_scope = !ReadByte();
1236 rifle_scope = !ReadByte();
1238 serverflags = ReadByte();
1240 minelayer_maxmines = ReadByte();
1242 hagar_maxrockets = ReadByte();
1244 g_trueaim_minrange = ReadCoord();
1245 g_balance_porto_secondary = ReadByte();
1247 MUTATOR_CALLHOOK(Ent_Init);
1261 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1262 race_checkpoint = ReadByte();
1263 race_time = ReadInt24_t();
1264 race_previousbesttime = ReadInt24_t();
1265 if(race_previousbestname)
1266 strunzone(race_previousbestname);
1267 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1269 race_checkpointtime = time;
1271 if(race_checkpoint == 0 || race_checkpoint == 254)
1273 race_penaltyaccumulator = 0;
1274 race_laptime = time; // valid
1279 case RACE_NET_CHECKPOINT_CLEAR:
1281 race_checkpointtime = 0;
1284 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1285 race_laptime = ReadCoord();
1286 race_checkpointtime = -99999;
1288 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1289 race_nextcheckpoint = ReadByte();
1291 race_nextbesttime = ReadInt24_t();
1292 if(race_nextbestname)
1293 strunzone(race_nextbestname);
1294 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1297 case RACE_NET_CHECKPOINT_HIT_RACE:
1298 race_mycheckpoint = ReadByte();
1299 race_mycheckpointtime = time;
1300 race_mycheckpointdelta = ReadInt24_t();
1301 race_mycheckpointlapsdelta = ReadByte();
1302 if(race_mycheckpointlapsdelta >= 128)
1303 race_mycheckpointlapsdelta -= 256;
1304 if(race_mycheckpointenemy)
1305 strunzone(race_mycheckpointenemy);
1306 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1309 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1310 race_othercheckpoint = ReadByte();
1311 race_othercheckpointtime = time;
1312 race_othercheckpointdelta = ReadInt24_t();
1313 race_othercheckpointlapsdelta = ReadByte();
1314 if(race_othercheckpointlapsdelta >= 128)
1315 race_othercheckpointlapsdelta -= 256;
1316 if(race_othercheckpointenemy)
1317 strunzone(race_othercheckpointenemy);
1318 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1321 case RACE_NET_PENALTY_RACE:
1322 race_penaltyeventtime = time;
1323 race_penaltytime = ReadShort();
1324 //race_penaltyaccumulator += race_penaltytime;
1325 if(race_penaltyreason)
1326 strunzone(race_penaltyreason);
1327 race_penaltyreason = strzone(ReadString());
1330 case RACE_NET_PENALTY_QUALIFYING:
1331 race_penaltyeventtime = time;
1332 race_penaltytime = ReadShort();
1333 race_penaltyaccumulator += race_penaltytime;
1334 if(race_penaltyreason)
1335 strunzone(race_penaltyreason);
1336 race_penaltyreason = strzone(ReadString());
1339 case RACE_NET_SERVER_RECORD:
1340 race_server_record = ReadInt24_t();
1342 case RACE_NET_SPEED_AWARD:
1343 race_speedaward = ReadInt24_t();
1344 if(race_speedaward_holder)
1345 strunzone(race_speedaward_holder);
1346 race_speedaward_holder = strzone(ReadString());
1348 case RACE_NET_SPEED_AWARD_BEST:
1349 race_speedaward_alltimebest = ReadInt24_t();
1350 if(race_speedaward_alltimebest_holder)
1351 strunzone(race_speedaward_alltimebest_holder);
1352 race_speedaward_alltimebest_holder = strzone(ReadString());
1354 case RACE_NET_SERVER_RANKINGS:
1356 int pos = ReadShort();
1357 prevpos = ReadShort();
1360 // move other rankings out of the way
1363 for (i=prevpos-1;i>pos-1;--i) {
1364 grecordtime[i] = grecordtime[i-1];
1365 if(grecordholder[i])
1366 strunzone(grecordholder[i]);
1367 grecordholder[i] = strzone(grecordholder[i-1]);
1369 } else if (del) { // a record has been deleted by the admin
1370 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1371 if (i == RANKINGS_CNT-1) { // clear out last record
1373 if (grecordholder[i])
1374 strunzone(grecordholder[i]);
1375 grecordholder[i] = string_null;
1378 grecordtime[i] = grecordtime[i+1];
1379 if (grecordholder[i])
1380 strunzone(grecordholder[i]);
1381 grecordholder[i] = strzone(grecordholder[i+1]);
1384 } else { // player has no ranked record yet
1385 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1386 grecordtime[i] = grecordtime[i-1];
1387 if(grecordholder[i])
1388 strunzone(grecordholder[i]);
1389 grecordholder[i] = strzone(grecordholder[i-1]);
1393 // store new ranking
1394 if(grecordholder[pos-1] != "")
1395 strunzone(grecordholder[pos-1]);
1396 grecordholder[pos-1] = strzone(ReadString());
1397 grecordtime[pos-1] = ReadInt24_t();
1398 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1401 case RACE_NET_SERVER_STATUS:
1402 race_status = ReadShort();
1403 if(race_status_name)
1404 strunzone(race_status_name);
1405 race_status_name = strzone(ReadString());
1409 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1415 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1421 void Net_ReadPingPLReport()
1428 if (!(playerslots[e]))
1430 playerslots[e].ping = pi;
1431 playerslots[e].ping_packetloss = pl / 255.0;
1432 playerslots[e].ping_movementloss = ml / 255.0;
1434 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1436 Net_ReadPingPLReport();
1440 void Net_WeaponComplain()
1442 complain_weapon = ReadByte();
1444 if(complain_weapon_name)
1445 strunzone(complain_weapon_name);
1446 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1448 complain_weapon_type = ReadByte();
1450 complain_weapon_time = time;
1451 weapontime = time; // ping the weapon panel
1453 switch(complain_weapon_type)
1455 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1456 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1457 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1460 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1462 Net_WeaponComplain();
1466 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1467 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1468 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1469 bool CSQC_Parse_TempEntity()
1472 int nTEID = ReadByte();
1474 FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
1475 if (autocvar_developer_csqcentities)
1476 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
1477 return it.m_read(NULL, true);
1480 if (autocvar_developer_csqcentities)
1481 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1483 // No special logic for this temporary entity; return 0 so the engine can handle it
1487 string getcommandkey(string text, string command)
1490 float n, j, k, l = 0;
1492 if (!autocvar_hud_showbinds)
1495 keys = db_get(binddb, command);
1498 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1499 for(j = 0; j < n; ++j)
1505 keys = keynumtostring(k);
1507 keys = strcat(keys, ", ", keynumtostring(k));
1510 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1517 db_put(binddb, command, keys);
1520 if (keys == "NO_KEY") {
1521 if (autocvar_hud_showbinds > 1)
1522 return sprintf(_("%s (not bound)"), text);
1526 else if (autocvar_hud_showbinds > 1)
1527 return sprintf("%s (%s)", text, keys);