3 #include <common/effects/qc/all.qh>
5 #include "mapvoting.qh"
6 #include "mutators/events.qh"
7 #include "hud/panel/quickmenu.qh"
8 #include "scoreboard.qh"
9 #include "shownames.qh"
10 #include <common/t_items.qh>
12 #include "weapons/projectile.qh"
13 #include <common/deathtypes/all.qh>
14 #include <common/items/all.qh>
15 #include <common/mapinfo.qh>
16 #include <common/minigames/cl_minigames.qh>
17 #include <common/minigames/cl_minigames_hud.qh>
18 #include <common/net_notice.qh>
19 #include <common/triggers/include.qh>
20 #include <common/vehicles/all.qh>
21 #include <lib/csqcmodel/cl_model.qh>
22 #include <lib/csqcmodel/interpolate.qh>
23 #include <lib/warpzone/client.qh>
25 // --------------------------------------------------------------------------
26 // BEGIN REQUIRED CSQC FUNCTIONS
29 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
31 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
33 ofs = eX * (ofs.x * SIZE_CURSOR.x) + eY * (ofs.y * SIZE_CURSOR.y);
34 drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
37 void draw_cursor_normal(vector pos, vector col, float a)
39 draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
42 void LoadMenuSkinValues()
45 if(cvar_string("menu_skin") != "")
47 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
48 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
50 if(fh < 0 && cvar_defstring("menu_skin") != "")
52 cvar_set("menu_skin", cvar_defstring("menu_skin"));
53 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
54 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
58 draw_currentSkin = "gfx/menu/default";
59 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
62 draw_currentSkin = strzone(draw_currentSkin);
67 while((s = fgets(fh)))
69 int n = tokenize_console(s);
72 if(substring(argv(0), 0, 2) == "//")
74 if(argv(0) == "SIZE_CURSOR")
75 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
76 else if(argv(0) == "OFFSET_CURSOR")
77 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
83 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
84 // Useful for precaching things
86 void ConsoleCommand_macro_init();
89 prvm_language = strzone(cvar_string("prvm_language"));
92 LOG_INFOF("^4CSQC Build information: ^1%s\n", WATERMARK);
98 if (getplayerkeyvalue(i, "viewentity") == "")
103 // needs to be done so early because of the constants they create
106 static_init_precache();
108 binddb = db_create();
109 tempdb = db_create();
110 ClientProgsDB = db_load("client.db");
111 compressShortVector_init();
115 //registercommand("hud_configure");
116 //registercommand("hud_save");
117 //registercommand("menu_action");
119 ConsoleCommand_macro_init();
121 registercvar("hud_usecsqc", "1");
122 registercvar("scoreboard_columns", "default");
124 registercvar("cl_nade_type", "3");
125 registercvar("cl_pokenade_type", "zombie");
127 registercvar("cl_jumpspeedcap_min", "");
128 registercvar("cl_jumpspeedcap_max", "");
130 registercvar("cl_multijump", "1");
132 registercvar("cl_spawn_near_teammate", "1");
136 // hud_fields uses strunzone on the titles!
137 for(int i = 0; i < MAX_HUD_FIELDS; ++i)
138 hud_title[i] = strzone("(null)");
140 Cmd_HUD_SetFields(0);
146 teams = Sort_Spawn();
147 players = Sort_Spawn();
149 GetTeam(NUM_SPECTATOR, true); // add specs first
153 if(autocvar_cl_reticle)
155 precache_pic("gfx/reticle_normal");
156 // weapon reticles are precached in weapon files
160 get_mi_min_max_texcoords(1); // try the CLEVER way first
161 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
162 shortmapname = mi_shortname;
164 if (precache_pic(minimapname) == "")
166 // but maybe we have a non-clever minimap
167 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
168 if (precache_pic(minimapname) == "")
169 minimapname = ""; // FAIL
171 get_mi_min_max_texcoords(0); // load new texcoords
174 mi_center = (mi_min + mi_max) * 0.5;
175 mi_scale = mi_max - mi_min;
176 minimapname = strzone(minimapname);
179 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
180 LoadMenuSkinValues();
183 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
192 if(autocvar_cl_db_saveasdump)
193 db_dump(ClientProgsDB, "client.db");
195 db_save(ClientProgsDB, "client.db");
196 db_close(ClientProgsDB);
199 cvar_set("chase_active",ftos(chase_active_backup));
201 // unset the event chasecam's chase_active
202 if(autocvar_chase_active < 0)
203 cvar_set("chase_active", "0");
205 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
209 if (!(calledhooks & HOOK_START))
210 localcmd("\n_cl_hook_gamestart nop\n");
211 if (!(calledhooks & HOOK_END))
212 localcmd("\ncl_hook_gameend\n");
215 deactivate_minigame();
216 HUD_MinigameMenu_Close(NULL, NULL, NULL);
220 float SetTeam(entity o, int Team)
223 devassert_once(Team);
236 if(GetTeam(Team, false) == world)
238 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
239 Team = NUM_SPECTATOR;
252 if(GetTeam(Team, false) == world)
254 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
255 Team = NUM_SPECTATOR;
260 if(Team == -1) // leave
264 tm = GetTeam(o.team, false);
275 tm = GetTeam(Team, true);
280 else if(Team != o.team)
282 tm = GetTeam(o.team, false);
285 tm = GetTeam(Team, true);
293 void Playerchecker_Think(entity this)
297 for(i = 0; i < maxclients; ++i)
300 if(entcs_GetName(i) == "")
304 // player disconnected
318 playerslots[i] = e = new_pure(playerslot);
322 e.ping_packetloss = 0;
323 e.ping_movementloss = 0;
324 //e.gotscores = 0; // we might already have the scores...
325 int t = entcs_GetScoreTeam(i);
326 if (t) SetTeam(e, t); // will not hurt; later updates come with HUD_UpdatePlayerTeams
328 HUD_UpdatePlayerPos(e);
332 this.nextthink = time + 0.2;
338 entity playerchecker = new_pure(playerchecker);
339 setthink(playerchecker, Playerchecker_Think);
340 playerchecker.nextthink = time + 0.2;
347 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
348 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
349 // All keys are in ascii.
350 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
351 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
352 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
353 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
354 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
357 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
360 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
363 if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
366 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
369 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
375 // END REQUIRED CSQC FUNCTIONS
376 // --------------------------------------------------------------------------
378 // --------------------------------------------------------------------------
379 // BEGIN OPTIONAL CSQC FUNCTIONS
381 void Ent_Remove(entity this);
383 void Ent_RemovePlayerScore(entity this)
386 SetTeam(this.owner, -1);
387 this.owner.gotscores = 0;
388 for(int i = 0; i < MAX_SCORE; ++i) {
389 this.owner.(scores[i]) = 0; // clear all scores
394 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
401 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
402 // (no I've never heard of M-x replace-string, sed, or anything like that)
403 isNew = !this.owner; // workaround for DP bug
406 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
407 if(!isNew && n != this.sv_entnum)
409 //print("A CSQC entity changed its owner!\n");
410 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", etof(this), this.classname);
418 o = playerslots[this.sv_entnum];
421 o = playerslots[this.sv_entnum] = new_pure(playerslot);
424 o.sv_entnum = this.sv_entnum;
428 // RegisterPlayer(o);
429 //playerchecker will do this for us later, if it has not already done so
440 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
444 o.(scores[i]) = ReadInt24_t();
446 o.(scores[i]) = ReadChar();
452 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
454 this.entremove = Ent_RemovePlayerScore;
457 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
463 this.team = ReadByte();
464 o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
467 #if MAX_TEAMSCORE <= 8
475 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
479 o.(teamscores[i]) = ReadInt24_t();
481 o.(teamscores[i]) = ReadChar();
486 HUD_UpdateTeamPos(o);
489 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
492 float newspectatee_status;
496 scoreboard_showscores_force = (f & 1);
500 newspectatee_status = ReadByte();
501 if(newspectatee_status == player_localnum + 1)
502 newspectatee_status = -1; // observing
505 newspectatee_status = 0;
507 spectatorbutton_zoom = (f & 4);
511 angles_held_status = 1;
512 angles_held.x = ReadAngle();
513 angles_held.y = ReadAngle();
517 angles_held_status = 0;
521 if(newspectatee_status != spectatee_status)
525 race_checkpointtime = 0;
527 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
529 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
530 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
533 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
536 spectatee_status = newspectatee_status;
538 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
541 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
546 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
551 strunzone(vote_called_vote);
552 vote_called_vote = string_null;
562 vote_yescount = ReadByte();
563 vote_nocount = ReadByte();
564 vote_needed = ReadByte();
565 vote_highlighted = ReadChar();
571 strunzone(vote_called_vote);
572 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
577 for(j = 0; j < maxclients; ++j)
579 playerslots[j].ready = 1;
580 for(i = 1; i <= maxclients; i += 8)
583 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
586 playerslots[j].ready = 0;
592 ready_waiting = (nags & BIT(0));
593 ready_waiting_for_me = (nags & BIT(1));
594 vote_waiting = (nags & BIT(2));
595 vote_waiting_for_me = (nags & BIT(3));
596 warmup_stage = (nags & BIT(4));
599 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
607 for(j = 0; j < maxclients; ++j)
609 playerslots[j].eliminated = 1;
610 for(i = 1; i <= maxclients; i += 8)
613 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
616 playerslots[j].eliminated = 0;
622 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
626 float s = ReadShort();
631 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
634 int sf = ReadInt24_t();
636 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
637 weapon_accuracy[w] = -1;
642 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
646 weapon_accuracy[w] = -1;
648 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
650 weapon_accuracy[w] = (b - 1.0) / 100.0;
652 f = (f == 0x800000) ? 1 : f * 2;
657 void Spawn_Draw(entity this)
659 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
662 void Spawn_PreDraw(entity this)
665 vector org = getpropertyvec(VF_ORIGIN);
667 alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
670 //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
675 this.drawmask = MASK_NORMAL;
678 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
680 float teamnum = (ReadByte() - 1);
682 spn_origin.x = ReadCoord();
683 spn_origin.y = ReadCoord();
684 spn_origin.z = ReadCoord();
688 this.origin = spn_origin;
689 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
692 /*if(autocvar_cl_spawn_point_model) // needs a model first
694 this.mdl = "models/spawnpoint.md3";
695 this.colormod = Team_ColorRGB(teamnum);
696 precache_model(this.mdl);
697 setmodel(this, this.mdl);
698 this.drawmask = MASK_NORMAL;
699 //this.movetype = MOVETYPE_NOCLIP;
700 //this.draw = Spawn_Draw;
702 if(autocvar_cl_spawn_point_particles)
704 if((serverflags & SERVERFLAG_TEAMPLAY))
708 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
709 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
710 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
711 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
712 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
715 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
717 this.draw = Spawn_Draw;
718 setpredraw(this, Spawn_PreDraw);
719 this.fade_start = autocvar_cl_spawn_point_dist_min;
720 this.fade_end = autocvar_cl_spawn_point_dist_max;
724 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
728 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
730 // If entnum is 0, ONLY do the local spawn actions
731 // this way the server can disable the sending of
732 // spawn origin or such to clients if wanted.
733 float entnum = ReadByte();
737 this.origin_x = ReadCoord();
738 this.origin_y = ReadCoord();
739 this.origin_z = ReadCoord();
743 float teamnum = entcs_GetTeam(entnum - 1);
745 if(autocvar_cl_spawn_event_particles)
749 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
750 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
751 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
752 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
753 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
756 if(autocvar_cl_spawn_event_sound)
758 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
764 // local spawn actions
765 if(is_new && (!entnum || (entnum == player_localentnum)))
768 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
770 if(autocvar_cl_unpress_zoom_on_spawn)
776 HUD_Radar_Hide_Maximized();
777 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
780 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
781 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
782 void CSQC_Ent_Update(bool isnew)
785 this.sourceLoc = __FILE__ ":" STR(__LINE__);
788 // set up the "time" global for received entities to be correct for interpolation purposes
789 float savetime = time;
796 serverprevtime = time;
797 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
798 time = serverprevtime + serverdeltatime;
801 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
804 if (t != this.enttype || isnew)
806 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", etof(this), this.entnum, this.enttype, t);
816 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", etof(this), this.entnum, t);
823 FOREACH(LinkedEntities, it.m_id == t, {
824 if (isnew) this.classname = it.netname;
825 if (autocvar_developer_csqcentities)
826 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
827 done = it.m_read(this, NULL, isnew);
833 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
837 // Destructor, but does NOT deallocate the entity by calling remove(). Also
838 // used when an entity changes its type. For an entity that someone interacts
839 // with others, make sure it can no longer do so.
840 void Ent_Remove(entity this)
842 if(this.entremove) this.entremove(this);
844 if(this.skeletonindex)
846 skel_delete(this.skeletonindex);
847 this.skeletonindex = 0;
850 if(this.snd_looping > 0)
852 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
853 this.snd_looping = 0;
858 this.draw = func_null;
859 this.entremove = func_null;
860 // TODO possibly set more stuff to defaults
862 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
863 void CSQC_Ent_Remove()
866 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}\n", this, this.entnum, this.enttype);
869 LOG_WARNING("CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
872 if (this.enttype) Ent_Remove(this);
880 if(!(calledhooks & HOOK_START))
881 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
882 calledhooks |= HOOK_START;
885 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
886 void CSQC_Parse_StuffCmd(string strMessage)
888 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
889 localcmd(strMessage);
891 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
892 void CSQC_Parse_Print(string strMessage)
894 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
895 print(ColorTranslateRGB(strMessage));
898 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
899 void CSQC_Parse_CenterPrint(string strMessage)
901 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
902 centerprint_hud(strMessage);
905 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
906 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
907 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
908 bool CSQC_Parse_TempEntity()
911 int nTEID = ReadByte();
913 FOREACH(TempEntities, it.m_id == nTEID, {
914 if (autocvar_developer_csqcentities)
915 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
916 return it.m_read(NULL, NULL, true);
919 if (autocvar_developer_csqcentities)
920 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
922 // No special logic for this temporary entity; return 0 so the engine can handle it
929 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
930 localcmd("\nr_drawfog 0\n");
931 else if (forcefog != "")
932 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
935 void Gamemode_Init();
936 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
939 gametype = ReadInt24_t();
940 HUD_ModIcons_SetFunc();
941 for (int i = 0; i < MAX_SCORE; ++i)
943 if (scores_label[i]) strunzone(scores_label[i]);
944 scores_label[i] = strzone(ReadString());
945 scores_flags[i] = ReadByte();
947 for (int i = 0; i < MAX_TEAMSCORE; ++i)
949 if (teamscores_label[i]) strunzone(teamscores_label[i]);
950 teamscores_label[i] = strzone(ReadString());
951 teamscores_flags[i] = ReadByte();
958 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
960 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
962 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
963 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
964 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
965 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
966 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
967 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
968 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
969 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
971 if (forcefog) strunzone(forcefog);
972 forcefog = strzone(ReadString());
974 armorblockpercent = ReadByte() / 255.0;
976 serverflags = ReadByte();
978 g_trueaim_minrange = ReadCoord();
982 MUTATOR_CALLHOOK(Ent_Init);
984 if (!postinit) PostInit();
987 NET_HANDLE(TE_CSQC_RACE, bool isNew)
993 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
994 race_checkpoint = ReadByte();
995 race_time = ReadInt24_t();
996 race_previousbesttime = ReadInt24_t();
997 if(race_previousbestname)
998 strunzone(race_previousbestname);
999 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1001 race_checkpointtime = time;
1003 if(race_checkpoint == 0 || race_checkpoint == 254)
1005 race_penaltyaccumulator = 0;
1006 race_laptime = time; // valid
1011 case RACE_NET_CHECKPOINT_CLEAR:
1013 race_checkpointtime = 0;
1016 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1017 race_laptime = ReadCoord();
1018 race_checkpointtime = -99999;
1020 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1021 race_nextcheckpoint = ReadByte();
1023 race_nextbesttime = ReadInt24_t();
1024 if(race_nextbestname)
1025 strunzone(race_nextbestname);
1026 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1029 case RACE_NET_CHECKPOINT_HIT_RACE:
1030 race_mycheckpoint = ReadByte();
1031 race_mycheckpointtime = time;
1032 race_mycheckpointdelta = ReadInt24_t();
1033 race_mycheckpointlapsdelta = ReadByte();
1034 if(race_mycheckpointlapsdelta >= 128)
1035 race_mycheckpointlapsdelta -= 256;
1036 if(race_mycheckpointenemy)
1037 strunzone(race_mycheckpointenemy);
1038 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1041 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1042 race_othercheckpoint = ReadByte();
1043 race_othercheckpointtime = time;
1044 race_othercheckpointdelta = ReadInt24_t();
1045 race_othercheckpointlapsdelta = ReadByte();
1046 if(race_othercheckpointlapsdelta >= 128)
1047 race_othercheckpointlapsdelta -= 256;
1048 if(race_othercheckpointenemy)
1049 strunzone(race_othercheckpointenemy);
1050 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1053 case RACE_NET_PENALTY_RACE:
1054 race_penaltyeventtime = time;
1055 race_penaltytime = ReadShort();
1056 //race_penaltyaccumulator += race_penaltytime;
1057 if(race_penaltyreason)
1058 strunzone(race_penaltyreason);
1059 race_penaltyreason = strzone(ReadString());
1062 case RACE_NET_PENALTY_QUALIFYING:
1063 race_penaltyeventtime = time;
1064 race_penaltytime = ReadShort();
1065 race_penaltyaccumulator += race_penaltytime;
1066 if(race_penaltyreason)
1067 strunzone(race_penaltyreason);
1068 race_penaltyreason = strzone(ReadString());
1071 case RACE_NET_SERVER_RECORD:
1072 race_server_record = ReadInt24_t();
1074 case RACE_NET_SPEED_AWARD:
1075 race_speedaward = ReadInt24_t();
1076 if(race_speedaward_holder)
1077 strunzone(race_speedaward_holder);
1078 race_speedaward_holder = strzone(ReadString());
1080 case RACE_NET_SPEED_AWARD_BEST:
1081 race_speedaward_alltimebest = ReadInt24_t();
1082 if(race_speedaward_alltimebest_holder)
1083 strunzone(race_speedaward_alltimebest_holder);
1084 race_speedaward_alltimebest_holder = strzone(ReadString());
1086 case RACE_NET_SERVER_RANKINGS:
1088 int pos = ReadShort();
1089 prevpos = ReadShort();
1092 // move other rankings out of the way
1095 for (i=prevpos-1;i>pos-1;--i) {
1096 grecordtime[i] = grecordtime[i-1];
1097 if(grecordholder[i])
1098 strunzone(grecordholder[i]);
1099 grecordholder[i] = strzone(grecordholder[i-1]);
1101 } else if (del) { // a record has been deleted by the admin
1102 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1103 if (i == RANKINGS_CNT-1) { // clear out last record
1105 if (grecordholder[i])
1106 strunzone(grecordholder[i]);
1107 grecordholder[i] = string_null;
1110 grecordtime[i] = grecordtime[i+1];
1111 if (grecordholder[i])
1112 strunzone(grecordholder[i]);
1113 grecordholder[i] = strzone(grecordholder[i+1]);
1116 } else { // player has no ranked record yet
1117 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1118 grecordtime[i] = grecordtime[i-1];
1119 if(grecordholder[i])
1120 strunzone(grecordholder[i]);
1121 grecordholder[i] = strzone(grecordholder[i-1]);
1125 // store new ranking
1126 if(grecordholder[pos-1] != "")
1127 strunzone(grecordholder[pos-1]);
1128 grecordholder[pos-1] = strzone(ReadString());
1129 grecordtime[pos-1] = ReadInt24_t();
1130 if(grecordholder[pos-1] == entcs_GetName(player_localnum))
1133 case RACE_NET_SERVER_STATUS:
1134 race_status = ReadShort();
1135 if(race_status_name)
1136 strunzone(race_status_name);
1137 race_status_name = strzone(ReadString());
1142 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1148 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1151 int pi = ReadShort();
1152 int pl = ReadByte();
1153 int ml = ReadByte();
1155 entity e = playerslots[i];
1158 e.ping_packetloss = pl / 255.0;
1159 e.ping_movementloss = ml / 255.0;
1162 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1164 complain_weapon = ReadByte();
1165 complain_weapon_type = ReadByte();
1168 complain_weapon_time = time;
1169 weapontime = time; // ping the weapon panel
1171 switch(complain_weapon_type)
1173 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1174 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1175 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1179 string getcommandkey(string text, string command)
1182 float n, j, k, l = 0;
1184 if (!autocvar_hud_showbinds)
1187 keys = db_get(binddb, command);
1190 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1191 for(j = 0; j < n; ++j)
1197 keys = keynumtostring(k);
1199 keys = strcat(keys, ", ", keynumtostring(k));
1202 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1209 db_put(binddb, command, keys);
1212 if (keys == "NO_KEY") {
1213 if (autocvar_hud_showbinds > 1)
1214 return sprintf(_("%s (not bound)"), text);
1218 else if (autocvar_hud_showbinds > 1)
1219 return sprintf("%s (%s)", text, keys);