]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/main.qc
Merge branch 'master' into terencehill/scoreboard_item_stats
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/quickmenu.qh>
8 #include <client/hud/panel/scoreboard.qh>
9 #include <client/items/items.qh>
10 #include <client/mapvoting.qh>
11 #include <client/mutators/_mod.qh>
12 #include <client/shownames.qh>
13 #include <client/view.qh>
14 #include <client/weapons/projectile.qh>
15 #include <common/deathtypes/all.qh>
16 #include <common/effects/all.inc>
17 #include <common/effects/all.qh>
18 #include <common/effects/effect.qh>
19 #include <common/effects/qc/_mod.qh>
20 #include <common/ent_cs.qh>
21 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
22 #include <common/items/_mod.qh>
23 #include <common/mapinfo.qh>
24 #include <common/mapobjects/_mod.qh>
25 #include <common/minigames/cl_minigames.qh>
26 #include <common/minigames/cl_minigames_hud.qh>
27 #include <common/net_linked.qh>
28 #include <common/net_notice.qh>
29 #include <common/scores.qh>
30 #include <common/vehicles/all.qh>
31 #include <lib/csqcmodel/cl_model.qh>
32 #include <lib/csqcmodel/interpolate.qh>
33 #include <lib/warpzone/client.qh>
34
35 // --------------------------------------------------------------------------
36 // BEGIN REQUIRED CSQC FUNCTIONS
37 //include "main.qh"
38
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
40
41 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
42 // Useful for precaching things
43
44 void CSQC_Init()
45 {
46         prvm_language = strzone(cvar_string("prvm_language"));
47
48 #ifdef WATERMARK
49         LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
50 #endif
51
52         {
53                 int i = 0;
54                 for ( ; i < 255; ++i)
55                         if (getplayerkeyvalue(i, "viewentity") == "")
56                                 break;
57                 maxclients = i;
58         }
59
60         // needs to be done so early because of the constants they create
61         static_init();
62         static_init_late();
63         static_init_precache();
64
65         binddb = db_create();
66         tempdb = db_create();
67         ClientProgsDB = db_load("client.db");
68
69         draw_endBoldFont();
70
71         //registercommand("hud_configure");
72         //registercommand("hud_save");
73         //registercommand("menu_action");
74
75         ConsoleCommand_macro_init();
76
77         registercvar("hud_usecsqc", "1");
78         registercvar("scoreboard_columns", "default");
79
80         registercvar("cl_nade_type", "3");
81         registercvar("cl_pokenade_type", "zombie");
82
83         registercvar("cl_jumpspeedcap_min", "");
84         registercvar("cl_jumpspeedcap_max", "");
85
86         registercvar("cl_shootfromfixedorigin", "");
87
88         registercvar("cl_multijump", "-1");
89
90         registercvar("cl_dodging", "0");
91
92         registercvar("cl_spawn_near_teammate", "1");
93
94         registercvar("cl_weapon_switch_reload", "1");
95         registercvar("cl_weapon_switch_fallback_to_impulse", "1");
96
97         registercvar("cl_allow_uidranking", "1");
98
99         if(autocvar_cl_lockview)
100                 cvar_set("cl_lockview", "0");
101
102         gametype = NULL;
103
104         postinit = false;
105
106         calledhooks = 0;
107
108         teams = Sort_Spawn();
109         players = Sort_Spawn();
110
111         GetTeam(NUM_SPECTATOR, true); // add specs first
112
113         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
114                 weapon_accuracy[w] = -1;
115
116         // precaches
117
118         if(autocvar_cl_reticle)
119         {
120                 precache_pic("gfx/reticle_normal");
121                 // weapon reticles are precached in weapon files
122         }
123
124         {
125                 get_mi_min_max_texcoords(1); // try the CLEVER way first
126                 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
127                 shortmapname = mi_shortname;
128
129                 if (precache_pic(minimapname) == "")
130                 {
131                         // but maybe we have a non-clever minimap
132                         minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
133                         if (precache_pic(minimapname) == "")
134                                 minimapname = ""; // FAIL
135                         else
136                                 get_mi_min_max_texcoords(0); // load new texcoords
137                 }
138
139                 mi_center = (mi_min + mi_max) * 0.5;
140                 mi_scale = mi_max - mi_min;
141                 minimapname = strzone(minimapname);
142         }
143
144         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
145         LoadMenuSkinValues();
146 }
147
148 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
149 void Shutdown()
150 {
151         WarpZone_Shutdown();
152
153         delete(teams);
154         delete(players);
155         db_close(binddb);
156         db_close(tempdb);
157         if(autocvar_cl_db_saveasdump)
158                 db_dump(ClientProgsDB, "client.db");
159         else
160                 db_save(ClientProgsDB, "client.db");
161         db_close(ClientProgsDB);
162
163         if(camera_active)
164                 cvar_set("chase_active",ftos(chase_active_backup));
165
166         // unset the event chasecam's chase_active
167         if(autocvar_chase_active < 0)
168                 cvar_set("chase_active", "0");
169
170         if (autocvar_r_drawviewmodel < 0)
171                 cvar_set("r_drawviewmodel", "0");
172
173         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
174
175         if (!isdemo())
176         {
177                 if (!(calledhooks & HOOK_START))
178                         localcmd("\n_cl_hook_gamestart nop\n");
179                 if (!(calledhooks & HOOK_END))
180                         localcmd("\ncl_hook_gameend\n");
181         }
182
183         localcmd("\ncl_hook_shutdown\n");
184
185         localcmd("\n-button12\n");
186
187         deactivate_minigame();
188         HUD_MinigameMenu_Close(NULL, NULL, NULL);
189
190         ReplicateVars(true); // destroy
191 }
192
193 void AuditLists()
194 {
195         entity e;
196         entity prev;
197
198         prev = players;
199         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
200         {
201                 if(prev != e.sort_prev)
202                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
203         }
204
205         prev = teams;
206         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
207         {
208                 if(prev != e.sort_prev)
209                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
210         }
211 }
212
213 float RegisterPlayer(entity player)
214 {
215         entity pl;
216         AuditLists();
217         for(pl = players.sort_next; pl; pl = pl.sort_next)
218                 if(pl == player)
219                         error("Player already registered!");
220         player.sort_next = players.sort_next;
221         player.sort_prev = players;
222         if(players.sort_next)
223                 players.sort_next.sort_prev = player;
224         players.sort_next = player;
225         AuditLists();
226         return true;
227 }
228
229 void RemovePlayer(entity player)
230 {
231         entity pl, parent;
232         AuditLists();
233         parent = players;
234         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
235                 parent = pl;
236
237         if(!pl)
238         {
239                 error("Trying to remove a player which is not in the playerlist!");
240                 return;
241         }
242         parent.sort_next = player.sort_next;
243         if(player.sort_next)
244                 player.sort_next.sort_prev = parent;
245         AuditLists();
246 }
247
248 void MoveToLast(entity e)
249 {
250         AuditLists();
251         entity ent = e.sort_next;
252         while(ent)
253         {
254                 SORT_SWAP(ent, e);
255                 ent = e.sort_next;
256         }
257         AuditLists();
258 }
259
260 float RegisterTeam(entity Team)
261 {
262         assert_once(Team.team, eprint(Team));
263         entity tm;
264         AuditLists();
265         for(tm = teams.sort_next; tm; tm = tm.sort_next)
266                 if(tm == Team)
267                         error("Team already registered!");
268         Team.sort_next = teams.sort_next;
269         Team.sort_prev = teams;
270         if(teams.sort_next)
271                 teams.sort_next.sort_prev = Team;
272         teams.sort_next = Team;
273         if(Team.team && Team.team != NUM_SPECTATOR)
274                 ++team_count;
275         AuditLists();
276         return true;
277 }
278
279 void RemoveTeam(entity Team)
280 {
281         entity tm, parent;
282         AuditLists();
283         parent = teams;
284         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
285                 parent = tm;
286
287         if(!tm)
288         {
289                 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
290                 return;
291         }
292         parent.sort_next = Team.sort_next;
293         if(Team.sort_next)
294                 Team.sort_next.sort_prev = parent;
295         if(Team.team && Team.team != NUM_SPECTATOR)
296                 --team_count;
297         AuditLists();
298 }
299
300 entity GetTeam(int Team, bool add)
301 {
302         TC(int, Team); TC(bool, add);
303         int num = (Team == NUM_SPECTATOR) ? 16 : Team;
304         if(teamslots[num])
305                 return teamslots[num];
306         if (!add)
307                 return NULL;
308         entity tm = new_pure(team);
309         tm.team = Team;
310         teamslots[num] = tm;
311         RegisterTeam(tm);
312         return tm;
313 }
314
315 .float has_team;
316 bool SetTeam(entity o, int Team)
317 {
318         TC(int, Team);
319         //devassert_once(Team);
320         entity tm;
321         if(teamplay)
322         {
323                 switch(Team)
324                 {
325                         case -1:
326                         case NUM_TEAM_1:
327                         case NUM_TEAM_2:
328                         case NUM_TEAM_3:
329                         case NUM_TEAM_4:
330                                 break;
331                         default:
332                                 if(GetTeam(Team, false) == NULL)
333                                 {
334                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
335                                         Team = NUM_SPECTATOR;
336                                 }
337                                 break;
338                 }
339         }
340         else
341         {
342                 switch(Team)
343                 {
344                         case -1:
345                         case 0:
346                                 break;
347                         default:
348                                 if(GetTeam(Team, false) == NULL)
349                                 {
350                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
351                                         Team = NUM_SPECTATOR;
352                                 }
353                                 break;
354                 }
355         }
356         if(Team == -1) // leave
357         {
358                 if(o.has_team)
359                 {
360                         tm = GetTeam(o.team, false);
361                         tm.team_size -= 1;
362                         o.has_team = 0;
363                         return true;
364                 }
365         }
366         else
367         {
368                 if (!o.has_team)
369                 {
370                         o.team = Team;
371                         tm = GetTeam(Team, true);
372                         tm.team_size += 1;
373                         o.has_team = 1;
374                         return true;
375                 }
376                 else if(Team != o.team)
377                 {
378                         tm = GetTeam(o.team, false);
379                         tm.team_size -= 1;
380                         o.team = Team;
381                         tm = GetTeam(Team, true);
382                         tm.team_size += 1;
383                         return true;
384                 }
385         }
386         return false;
387 }
388
389 void Playerchecker_Think(entity this)
390 {
391         int i;
392         entity e;
393         for(i = 0; i < maxclients; ++i)
394         {
395                 e = playerslots[i];
396                 if(entcs_GetName(i) == "")
397                 {
398                         if(e.sort_prev)
399                         {
400                                 // player disconnected
401                                 SetTeam(e, -1);
402                                 RemovePlayer(e);
403                                 e.sort_prev = NULL;
404                                 //e.gotscores = 0;
405                         }
406                 }
407                 else
408                 {
409                         if (!e.sort_prev)
410                         {
411                                 // player connected
412                                 if (!e)
413                                 {
414                                         playerslots[i] = e = new_pure(playerslot);
415                                 }
416                                 e.sv_entnum = i;
417                                 e.ping = 0;
418                                 e.ping_packetloss = 0;
419                                 e.ping_movementloss = 0;
420                                 //e.gotscores = 0; // we might already have the scores...
421                                 int t = entcs_GetScoreTeam(i);
422                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
423                                 RegisterPlayer(e);
424                                 Scoreboard_UpdatePlayerPos(e);
425                         }
426                 }
427         }
428         this.nextthink = time + 0.2;
429 }
430
431 void PostInit()
432 {
433         entity playerchecker = new_pure(playerchecker);
434         setthink(playerchecker, Playerchecker_Think);
435         playerchecker.nextthink = time + 0.2;
436
437         TrueAim_Init();
438
439         postinit = true;
440 }
441
442 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
443 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
444 // All keys are in ascii.
445 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
446 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
447 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
448 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
449 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
450 {
451         TC(int, bInputType);
452         bool override = false;
453         override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
454         if (override)
455                 return true;
456
457         override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
458
459         override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
460
461         override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
462
463         override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
464
465         if(override)
466                 return true;
467
468         return false;
469 }
470
471 // END REQUIRED CSQC FUNCTIONS
472 // --------------------------------------------------------------------------
473
474 // --------------------------------------------------------------------------
475 // BEGIN OPTIONAL CSQC FUNCTIONS
476
477 void Ent_RemovePlayerScore(entity this)
478 {
479         if(this.owner) {
480                 SetTeam(this.owner, -1);
481                 this.owner.gotscores = 0;
482                 FOREACH(Scores, true, {
483                         this.owner.(scores(it)) = 0; // clear all scores
484                 });
485         }
486 }
487
488 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
489 {
490         make_pure(this);
491         entity o;
492
493         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
494         // (no I've never heard of M-x replace-string, sed, or anything like that)
495         bool isNew = !this.owner; // workaround for DP bug
496         int n = ReadByte()-1;
497
498 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
499         if(!isNew && n != this.sv_entnum)
500         {
501                 //print("A CSQC entity changed its owner!\n");
502                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
503                 isNew = true;
504                 Ent_Remove(this);
505         }
506 #endif
507
508         this.sv_entnum = n;
509
510         o = playerslots[this.sv_entnum];
511         if (!o)
512         {
513                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
514         }
515         this.owner = o;
516         o.sv_entnum = this.sv_entnum;
517         o.gotscores = 1;
518
519         //if (!o.sort_prev)
520         //      RegisterPlayer(o);
521         //playerchecker will do this for us later, if it has not already done so
522
523         int sf = ReadShort();
524         int lf = ReadShort();
525         FOREACH(Scores, true, {
526                 int p = 1 << (i % 16);
527                 if (sf & p)
528                 {
529                         if (lf & p)
530                                 o.(scores(it)) = ReadInt24_t();
531                         else
532                                 o.(scores(it)) = ReadChar();
533                 }
534         });
535
536         return = true;
537
538         if(o.sort_prev)
539                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
540
541         this.entremove = Ent_RemovePlayerScore;
542 }
543
544 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
545 {
546         make_pure(this);
547         int i;
548
549         this.team = ReadByte();
550         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
551
552 #if MAX_TEAMSCORE <= 8
553         int sf = ReadByte();
554         int lf = ReadByte();
555 #else
556         int sf = ReadShort();
557         int lf = ReadShort();
558 #endif
559         for(i = 0; i < MAX_TEAMSCORE; ++i)
560                 if(sf & BIT(i))
561                 {
562                         if(lf & BIT(i))
563                                 o.(teamscores(i)) = ReadInt24_t();
564                         else
565                                 o.(teamscores(i)) = ReadChar();
566                 }
567
568         return = true;
569
570         Scoreboard_UpdateTeamPos(o);
571 }
572
573 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
574 {
575         make_pure(this);
576         float newspectatee_status;
577
578         int f = ReadByte();
579
580         scoreboard_showscores_force = (f & BIT(0));
581
582         if(f & BIT(1))
583         {
584                 newspectatee_status = ReadByte();
585                 if(newspectatee_status == player_localnum + 1)
586                         newspectatee_status = -1; // observing
587         }
588         else
589                 newspectatee_status = 0;
590
591         spectatorbutton_zoom = (f & BIT(2));
592
593         if(f & BIT(4))
594         {
595                 num_spectators = ReadByte();
596
597                 float i, slot;
598
599                 for(i = 0; i < MAX_SPECTATORS; ++i)
600                         spectatorlist[i] = 0; // reset list first
601
602                 int limit = min(num_spectators, MAX_SPECTATORS);
603                 for(i = 0; i < limit; ++i)
604                 {
605                         slot = ReadByte();
606                         spectatorlist[i] = slot - 1;
607                 }
608         }
609         else
610         {
611                 for(int j = 0; j < MAX_SPECTATORS; ++j)
612                         spectatorlist[j] = 0; // reset list if showspectators has been turned off
613                 num_spectators = 0;
614         }
615
616         return = true;
617
618         if(newspectatee_status != spectatee_status)
619         {
620                 // clear race stuff
621                 race_laptime = 0;
622                 race_checkpointtime = 0;
623                 hud_dynamic_shake_factor = -1;
624                 spectatee_status_changed_time = time;
625         }
626         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
627         {
628                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
629                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
630                 )
631                         prev_p_health = -1;
632                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
633                         prev_health = -1;
634         }
635         spectatee_status = newspectatee_status;
636
637         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
638 }
639
640 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
641 {
642         make_pure(this);
643         int i, j, b, f;
644
645         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
646
647         if(!(nags & BIT(2)))
648         {
649                 strfree(vote_called_vote);
650                 vote_active = 0;
651         }
652         else
653         {
654                 vote_active = 1;
655         }
656
657         if(nags & BIT(6))
658         {
659                 vote_yescount = ReadByte();
660                 vote_nocount = ReadByte();
661                 vote_needed = ReadByte();
662                 vote_highlighted = ReadChar();
663         }
664
665         if(nags & BIT(7))
666         {
667                 strcpy(vote_called_vote, ReadString());
668         }
669
670         if(nags & 1)
671         {
672                 for(j = 0; j < maxclients; ++j)
673                         if(playerslots[j])
674                                 playerslots[j].ready = true;
675                 for(i = 1; i <= maxclients; i += 8)
676                 {
677                         f = ReadByte();
678                         for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
679                                 if (!(f & b))
680                                         if(playerslots[j])
681                                                 playerslots[j].ready = false;
682                 }
683         }
684
685         return = true;
686
687         ready_waiting = (nags & BIT(0));
688         ready_waiting_for_me = (nags & BIT(1));
689         vote_waiting = (nags & BIT(2));
690         vote_waiting_for_me = (nags & BIT(3));
691         warmup_stage = (nags & BIT(4));
692 }
693
694 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
695 {
696         make_pure(this);
697         int sf = 0;
698         serialize(byte, 0, sf);
699         if (sf & 1) {
700                 for (int j = 0; j < maxclients; ++j) {
701                         if (playerslots[j]) {
702                                 playerslots[j].eliminated = true;
703                         }
704                 }
705                 for (int i = 1; i <= maxclients; i += 8) {
706                         int f = 0;
707                         serialize(byte, 0, f);
708                         for (int b = 0; b < 8; ++b) {
709                                 if (f & BIT(b)) continue;
710                                 int j = i - 1 + b;
711                                 if (playerslots[j]) {
712                                         playerslots[j].eliminated = false;
713                                 }
714                         }
715                 }
716         }
717         return true;
718 }
719
720 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
721 {
722         make_pure(this);
723         prandom_debug();
724         float s = ReadShort();
725         psrandom(s);
726         return true;
727 }
728
729 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
730 {
731         make_pure(this);
732         int sf = ReadInt24_t();
733         if (sf == 0) {
734                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
735                         weapon_accuracy[w] = -1;
736                 return true;
737         }
738
739         int f = 1;
740         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
741                 if (sf & f) {
742                         int b = ReadByte();
743                         if (b == 0)
744                                 weapon_accuracy[w] = -1;
745                         else if (b == 255)
746                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
747                         else
748                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
749                 }
750                 f = (f == 0x800000) ? 1 : f * 2;
751         }
752         return true;
753 }
754
755 void Spawn_Draw(entity this)
756 {
757         bool dodraw = autocvar_cl_spawn_point_particles;
758         if(dodraw && autocvar_cl_spawn_point_dist_max)
759         {
760                 vector org = getpropertyvec(VF_ORIGIN);
761                 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
762         }
763
764         if(dodraw)
765                 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
766 }
767
768 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
769 {
770         float teamnum = (ReadByte() - 1);
771         vector spn_origin = ReadVector();
772
773         this.team = (teamnum + 1);
774
775         //if(is_new)
776         //{
777                 this.origin = spn_origin;
778                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
779                 //droptofloor();
780
781                 /*if(autocvar_cl_spawn_point_model) // needs a model first
782                 {
783                         this.mdl = "models/spawnpoint.md3";
784                         this.colormod = Team_ColorRGB(teamnum);
785                         precache_model(this.mdl);
786                         setmodel(this, this.mdl);
787                         this.drawmask = MASK_NORMAL;
788                         //this.move_movetype = MOVETYPE_NOCLIP;
789                         //this.draw = Spawn_Draw;
790                         IL_PUSH(g_drawables, this);
791                 }*/
792                 this.draw = Spawn_Draw;
793                 if (is_new) IL_PUSH(g_drawables, this);
794         //}
795
796         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
797         return true;
798 }
799
800 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
801 {
802         // If entnum is 0, ONLY do the local spawn actions
803         // this way the server can disable the sending of
804         // spawn origin or such to clients if wanted.
805         float entnum = ReadByte();
806
807         if(entnum)
808         {
809                 this.origin = ReadVector();
810
811                 if(is_new)
812                 {
813                         float teamnum = entcs_GetTeam(entnum - 1);
814
815                         if(autocvar_cl_spawn_event_particles)
816                         {
817                                 switch(teamnum)
818                                 {
819                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
820                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
821                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
822                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
823                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
824                                 }
825                         }
826                         if(autocvar_cl_spawn_event_sound)
827                         {
828                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
829                         }
830                 }
831         }
832         return = true;
833
834         // local spawn actions
835         if(is_new && (!entnum || (entnum == player_localentnum)))
836         {
837                 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
838                 {
839                         zoomin_effect = 1;
840                         current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
841                 }
842
843                 if(autocvar_cl_unpress_zoom_on_spawn)
844                 {
845                         localcmd("-zoom\n");
846                         button_zoom = false;
847                 }
848                 HUD_Radar_Hide_Maximized();
849         }
850         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
851 }
852
853 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
854 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
855 void CSQC_Ent_Update(entity this, bool isnew)
856 {
857         this.sourceLoc = __FILE__":"STR(__LINE__);
858         int t = ReadByte();
859
860         // set up the "time" global for received entities to be correct for interpolation purposes
861         float savetime = time;
862         if(servertime)
863         {
864                 time = servertime;
865         }
866         else
867         {
868                 serverprevtime = time;
869                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
870                 time = serverprevtime + serverdeltatime;
871         }
872
873 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
874         if (this.enttype)
875         {
876                 if (t != this.enttype || isnew)
877                 {
878                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
879                         Ent_Remove(this);
880                         clearentity(this);
881                         isnew = true;
882                 }
883         }
884         else
885         {
886                 if (!isnew)
887                 {
888                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
889                         isnew = true;
890                 }
891         }
892 #endif
893         this.enttype = t;
894         bool done = false;
895         FOREACH(LinkedEntities, it.m_id == t, {
896                 if (isnew) this.classname = it.netname;
897                 if (autocvar_developer_csqcentities)
898                         LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
899                 done = it.m_read(this, NULL, isnew);
900                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
901                 break;
902         });
903         time = savetime;
904         if (!done)
905         {
906                 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
907         }
908 }
909
910 // Destructor, but does NOT deallocate the entity by calling remove(). Also
911 // used when an entity changes its type. For an entity that someone interacts
912 // with others, make sure it can no longer do so.
913 void Ent_Remove(entity this)
914 {
915         if(this.entremove) this.entremove(this);
916
917         if(this.skeletonindex)
918         {
919                 skel_delete(this.skeletonindex);
920                 this.skeletonindex = 0;
921         }
922
923         if(this.snd_looping > 0)
924         {
925                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
926                 this.snd_looping = 0;
927         }
928
929         this.enttype = 0;
930         this.classname = "";
931         this.draw = func_null;
932         this.entremove = func_null;
933         // TODO possibly set more stuff to defaults
934 }
935 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
936 void CSQC_Ent_Remove(entity this)
937 {
938         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
939         if (wasfreed(this))
940         {
941                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
942                 return;
943         }
944         if (this.enttype) Ent_Remove(this);
945         delete(this);
946 }
947
948 void Gamemode_Init()
949 {
950         if (!isdemo())
951         {
952                 if(!(calledhooks & HOOK_START))
953                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
954                 calledhooks |= HOOK_START;
955         }
956 }
957 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
958 void CSQC_Parse_StuffCmd(string strMessage)
959 {
960         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
961         localcmd(strMessage);
962 }
963 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
964 void CSQC_Parse_Print(string strMessage)
965 {
966         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
967         print(ColorTranslateRGB(strMessage));
968 }
969
970 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
971 void CSQC_Parse_CenterPrint(string strMessage)
972 {
973         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
974         centerprint_AddStandard(strMessage);
975 }
976
977 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
978 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
979 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
980 bool CSQC_Parse_TempEntity()
981 {
982         // Acquire TE ID
983         int nTEID = ReadByte();
984
985         FOREACH(TempEntities, it.m_id == nTEID, {
986                 if (autocvar_developer_csqcentities)
987                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
988                 return it.m_read(NULL, NULL, true);
989         });
990
991         if (autocvar_developer_csqcentities)
992                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
993
994         // No special logic for this temporary entity; return 0 so the engine can handle it
995         return false;
996 }
997
998 string forcefog;
999 void Fog_Force()
1000 {
1001         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1002                 localcmd("\nr_drawfog 0\n");
1003         else if (forcefog != "")
1004                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1005 }
1006
1007 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1008 {
1009         make_pure(this);
1010         gametype = ReadRegistered(Gametypes);
1011         teamplay = _MapInfo_GetTeamPlayBool(gametype);
1012         HUD_ModIcons_SetFunc();
1013         FOREACH(Scores, true, {
1014                 strcpy(scores_label(it), ReadString());
1015                 scores_flags(it) = ReadByte();
1016         });
1017         for (int i = 0; i < MAX_TEAMSCORE; ++i)
1018         {
1019                 strcpy(teamscores_label(i), ReadString());
1020                 teamscores_flags(i) = ReadByte();
1021         }
1022         return = true;
1023         Scoreboard_InitScores();
1024         Gamemode_Init();
1025 }
1026
1027 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1028 {
1029         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1030
1031         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1032         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1033         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1034         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1035         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1036         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1037         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1038         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1039
1040         strcpy(forcefog, ReadString());
1041
1042         armorblockpercent = ReadByte() / 255.0;
1043         damagepush_speedfactor = ReadByte() / 255.0;
1044
1045         serverflags = ReadByte();
1046
1047         g_trueaim_minrange = ReadCoord();
1048
1049         return = true;
1050
1051         MUTATOR_CALLHOOK(Ent_Init);
1052
1053         if (!postinit) PostInit();
1054 }
1055
1056 float GetSpeedUnitFactor(int speed_unit)
1057 {
1058         switch(speed_unit)
1059         {
1060                 default:
1061                 case 1: return 1.0;
1062                 case 2: return 0.0254;
1063                 case 3: return 0.0254 * 3.6;
1064                 case 4: return 0.0254 * 3.6 * 0.6213711922;
1065                 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1066         }
1067 }
1068
1069 string GetSpeedUnit(int speed_unit)
1070 {
1071         switch(speed_unit)
1072         {
1073                 // translator-friendly strings without the initial space
1074                 default:
1075                 case 1: return strcat(" ", _("qu/s"));
1076                 case 2: return strcat(" ", _("m/s"));
1077                 case 3: return strcat(" ", _("km/h"));
1078                 case 4: return strcat(" ", _("mph"));
1079                 case 5: return strcat(" ", _("knots"));
1080         }
1081 }
1082
1083 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1084 {
1085         int b = ReadByte();
1086
1087         switch (b)
1088         {
1089                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1090                         race_checkpoint = ReadByte();
1091                         race_time = ReadInt24_t();
1092                         race_previousbesttime = ReadInt24_t();
1093                         race_mypreviousbesttime = ReadInt24_t();
1094                         string pbestname = ReadString();
1095                         if(autocvar_cl_race_cptimes_onlyself)
1096                         {
1097                                 race_previousbesttime = race_mypreviousbesttime;
1098                                 race_mypreviousbesttime = 0;
1099                                 strcpy(race_previousbestname, "");
1100                         }
1101                         else
1102                                 strcpy(race_previousbestname, pbestname);
1103
1104                         race_checkpointtime = time;
1105
1106                         if(race_checkpoint == 0 || race_checkpoint == 254)
1107                         {
1108                                 race_penaltyaccumulator = 0;
1109                                 race_laptime = time; // valid
1110                         }
1111                         break;
1112
1113                 case RACE_NET_CHECKPOINT_CLEAR:
1114                         race_laptime = 0;
1115                         race_checkpointtime = 0;
1116                         break;
1117
1118                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1119                         race_laptime = ReadCoord();
1120                         race_checkpointtime = -99999;
1121                         // fall through
1122                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1123                         race_nextcheckpoint = ReadByte();
1124
1125                         race_nextbesttime = ReadInt24_t();
1126                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1127                                 race_mybesttime = ReadInt24_t();
1128                         string newname = ReadString();
1129                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1130                         {
1131                                 race_nextbesttime = race_mybesttime;
1132                                 race_mybesttime = 0;
1133                                 strcpy(race_nextbestname, "");
1134                         }
1135                         else
1136                                 strcpy(race_nextbestname, newname);
1137                         break;
1138
1139                 case RACE_NET_CHECKPOINT_HIT_RACE:
1140                         race_mycheckpoint = ReadByte();
1141                         race_mycheckpointtime = time;
1142                         race_mycheckpointdelta = ReadInt24_t();
1143                         race_mycheckpointlapsdelta = ReadByte();
1144                         if(race_mycheckpointlapsdelta >= 128)
1145                                 race_mycheckpointlapsdelta -= 256;
1146                         int who = ReadByte();
1147                         if(who)
1148                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1149                         else
1150                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1151                         break;
1152
1153                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1154                         race_othercheckpoint = ReadByte();
1155                         race_othercheckpointtime = time;
1156                         race_othercheckpointdelta = ReadInt24_t();
1157                         race_othercheckpointlapsdelta = ReadByte();
1158                         if(race_othercheckpointlapsdelta >= 128)
1159                                 race_othercheckpointlapsdelta -= 256;
1160                         int what = ReadByte();
1161                         if(what)
1162                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1163                         else
1164                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1165                         break;
1166
1167                 case RACE_NET_PENALTY_RACE:
1168                 case RACE_NET_PENALTY_QUALIFYING:
1169                         race_penaltyeventtime = time;
1170                         race_penaltytime = ReadShort();
1171                         string reason = ReadString();
1172                         if (reason == "missing a checkpoint")
1173                                 reason = _("missing a checkpoint");
1174                         strcpy(race_penaltyreason, reason);
1175                         if (b == RACE_NET_PENALTY_QUALIFYING)
1176                                 race_penaltyaccumulator += race_penaltytime;
1177                         break;
1178
1179                 case RACE_NET_SERVER_RECORD:
1180                         race_server_record = ReadInt24_t();
1181                         break;
1182                 case RACE_NET_SPEED_AWARD:
1183                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1184                         strcpy(race_speedaward_holder, ReadString());
1185                         strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1186                         break;
1187                 case RACE_NET_SPEED_AWARD_BEST:
1188                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1189                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1190                         strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1191                         break;
1192                 case RACE_NET_RANKINGS_CNT:
1193                         RANKINGS_DISPLAY_CNT = ReadByte();
1194                         break;
1195                 case RACE_NET_SERVER_RANKINGS:
1196                         float prevpos, del;
1197                         int pos = ReadShort();
1198                         prevpos = ReadShort();
1199                         del = ReadShort();
1200
1201                         // move other rankings out of the way
1202                         int i;
1203                         if (prevpos) {
1204                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1205                                 for (i=m-1; i>pos-1; --i) {
1206                                         grecordtime[i] = grecordtime[i-1];
1207                                         strcpy(grecordholder[i], grecordholder[i-1]);
1208                                 }
1209                         } else if (del) { // a record has been deleted by the admin
1210                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1211                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1212                                                 grecordtime[i] = 0;
1213                                                 strfree(grecordholder[i]);
1214                                         }
1215                                         else {
1216                                                 grecordtime[i] = grecordtime[i+1];
1217                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1218                                         }
1219                                 }
1220                         } else { // player has no ranked record yet
1221                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1222                                         grecordtime[i] = grecordtime[i-1];
1223                                         strcpy(grecordholder[i], grecordholder[i-1]);
1224                                 }
1225                         }
1226
1227                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1228                                 // kick off the player who fell from the last displayed position
1229                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1230                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1231                         }
1232
1233                         // store new ranking
1234                         strcpy(grecordholder[pos-1], ReadString());
1235                         grecordtime[pos-1] = ReadInt24_t();
1236                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1237                                 race_myrank = pos;
1238                         break;
1239                 case RACE_NET_SERVER_STATUS:
1240                         race_status = ReadShort();
1241                         strcpy(race_status_name, ReadString());
1242         }
1243         return true;
1244 }
1245
1246 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1247 {
1248         teamnagger = 1;
1249         return true;
1250 }
1251
1252 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1253 {
1254         int i = ReadByte();
1255         int pi = ReadShort();
1256         int pl = ReadByte();
1257         int ml = ReadByte();
1258         return = true;
1259         entity e = playerslots[i];
1260         if (!e) return;
1261         e.ping = pi;
1262         e.ping_packetloss = pl / 255.0;
1263         e.ping_movementloss = ml / 255.0;
1264 }
1265
1266 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1267 {
1268         int weapon_id = ReadByte();
1269         complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1270         complain_weapon_type = ReadByte();
1271         return = true;
1272
1273         complain_weapon_time = time;
1274         weapontime = time; // ping the weapon panel
1275
1276         switch(complain_weapon_type)
1277         {
1278                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1279                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1280                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1281         }
1282 }
1283
1284 string _getcommandkey(string cmd_name, string command, bool forcename)
1285 {
1286         string keys;
1287         float n, j, k, l = 0;
1288
1289         if (!autocvar_hud_showbinds)
1290                 return cmd_name;
1291
1292         keys = db_get(binddb, command);
1293         if (keys == "")
1294         {
1295                 bool joy_active = cvar("joy_active");
1296                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1297                 for(j = 0; j < n; ++j)
1298                 {
1299                         k = stof(argv(j));
1300                         if(k != -1)
1301                         {
1302                                 string key = keynumtostring(k);
1303                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1304                                         continue;
1305
1306                                 key = translate_key(key);
1307
1308                                 if (keys == "")
1309                                         keys = key;
1310                                 else
1311                                         keys = strcat(keys, ", ", key);
1312
1313                                 ++l;
1314                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1315                                         break;
1316                         }
1317
1318                 }
1319                 if (keys == "")
1320                         keys = "NO_KEY";
1321                 db_put(binddb, command, keys);
1322         }
1323
1324         if (keys == "NO_KEY") {
1325                 if (autocvar_hud_showbinds > 1)
1326                         return sprintf(_("%s (not bound)"), cmd_name);
1327                 else
1328                         return cmd_name;
1329         }
1330         else if (autocvar_hud_showbinds > 1 || forcename)
1331                 return sprintf("%s (%s)", cmd_name, keys);
1332         else
1333                 return keys;
1334 }
1335
1336 /** engine callback */
1337 void URI_Get_Callback(int id, int status, string data)
1338 {
1339         TC(int, id); TC(int, status);
1340         if(url_URI_Get_Callback(id, status, data))
1341         {
1342                 // handled
1343         }
1344         else if (id == URI_GET_DISCARD)
1345         {
1346                 // discard
1347         }
1348         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1349         {
1350                 // sv_cmd curl
1351                 Curl_URI_Get_Callback(id, status, data);
1352         }
1353         else
1354         {
1355                 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);
1356         }
1357 }