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Merge branch 'master' into develop
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1 #include "main.qh"
2
3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/chat.qh>
8 #include <client/hud/panel/quickmenu.qh>
9 #include <client/hud/panel/scoreboard.qh>
10 #include <client/items/items.qh>
11 #include <client/mapvoting.qh>
12 #include <client/mutators/_mod.qh>
13 #include <client/shownames.qh>
14 #include <client/view.qh>
15 #include <client/weapons/projectile.qh>
16 #include <common/deathtypes/all.qh>
17 #include <common/effects/all.inc>
18 #include <common/effects/all.qh>
19 #include <common/effects/effect.qh>
20 #include <common/effects/qc/_mod.qh>
21 #include <common/ent_cs.qh>
22 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
23 #include <common/items/_mod.qh>
24 #include <common/mapinfo.qh>
25 #include <common/mapobjects/_mod.qh>
26 #include <common/minigames/cl_minigames.qh>
27 #include <common/minigames/cl_minigames_hud.qh>
28 #include <common/net_linked.qh>
29 #include <common/net_notice.qh>
30 #include <common/scores.qh>
31 #include <common/vehicles/all.qh>
32 #include <lib/csqcmodel/cl_model.qh>
33 #include <lib/csqcmodel/interpolate.qh>
34 #include <lib/warpzone/client.qh>
35
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
38 //include "main.qh"
39
40 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41
42 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
43 // Useful for precaching things
44
45 void CSQC_Init()
46 {
47         prvm_language = strzone(cvar_string("prvm_language"));
48
49 #ifdef WATERMARK
50         LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
51 #endif
52
53         {
54                 int i = 0;
55                 for ( ; i < 255; ++i)
56                         if (getplayerkeyvalue(i, "viewentity") == "")
57                                 break;
58                 maxclients = i;
59         }
60
61         ReplicateVars(REPLICATEVARS_SEND_ALL);
62
63         // needs to be done so early because of the constants they create
64         static_init();
65         static_init_late();
66         static_init_precache();
67
68         binddb = db_create();
69         tempdb = db_create();
70         ClientProgsDB = db_load("client.db");
71
72         draw_endBoldFont();
73
74         //registercommand("hud_configure");
75         //registercommand("hud_save");
76         //registercommand("menu_action");
77
78         ConsoleCommand_macro_init();
79
80         registercvar("hud_usecsqc", "1");
81         registercvar("scoreboard_columns", "default");
82
83         registercvar("cl_nade_type", "3");
84         registercvar("cl_pokenade_type", "zombie");
85
86         registercvar("cl_jumpspeedcap_min", "");
87         registercvar("cl_jumpspeedcap_max", "");
88
89         registercvar("cl_shootfromfixedorigin", "");
90
91         registercvar("cl_multijump", "-1");
92
93         registercvar("cl_dodging", "0");
94
95         registercvar("cl_spawn_near_teammate", "1");
96
97         registercvar("cl_weapon_switch_reload", "1");
98         registercvar("cl_weapon_switch_fallback_to_impulse", "1");
99
100         registercvar("cl_allow_uidranking", "1");
101
102         if(autocvar_cl_lockview)
103                 cvar_set("cl_lockview", "0");
104
105         gametype = NULL;
106
107         postinit = false;
108
109         calledhooks = 0;
110
111         teams = Sort_Spawn();
112         players = Sort_Spawn();
113
114         GetTeam(NUM_SPECTATOR, true); // add specs first
115
116         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
117                 weapon_accuracy[w] = -1;
118
119         // precaches
120
121         if(autocvar_cl_reticle)
122         {
123                 precache_pic("gfx/reticle_normal");
124                 // weapon reticles are precached in weapon files
125         }
126
127         {
128                 get_mi_min_max_texcoords(1); // try the CLEVER way first
129                 minimapname = strcat("gfx/", mi_shortname, "_radar");
130                 shortmapname = mi_shortname;
131
132                 if (precache_pic(minimapname) == "")
133                 {
134                         // but maybe we have a non-clever minimap
135                         minimapname = strcat("gfx/", mi_shortname, "_mini");
136                         if (precache_pic(minimapname) == "")
137                                 minimapname = ""; // FAIL
138                         else
139                                 get_mi_min_max_texcoords(0); // load new texcoords
140                 }
141
142                 mi_center = (mi_min + mi_max) * 0.5;
143                 mi_scale = mi_max - mi_min;
144                 minimapname = strzone(minimapname);
145         }
146
147         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
148         LoadMenuSkinValues();
149 }
150
151 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
152 void Shutdown()
153 {
154         WarpZone_Shutdown();
155
156         delete(teams);
157         delete(players);
158         db_close(binddb);
159         db_close(tempdb);
160         if(autocvar_cl_db_saveasdump)
161                 db_dump(ClientProgsDB, "client.db");
162         else
163                 db_save(ClientProgsDB, "client.db");
164         db_close(ClientProgsDB);
165
166         if(camera_active)
167                 cvar_set("chase_active",ftos(chase_active_backup));
168
169         // unset the event chasecam's chase_active
170         if(autocvar_chase_active < 0)
171                 cvar_set("chase_active", "0");
172
173         if (autocvar_r_drawviewmodel < 0)
174                 cvar_set("r_drawviewmodel", "0");
175
176         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
177
178         if (!isdemo())
179         {
180                 if (!(calledhooks & HOOK_START))
181                         localcmd("\n_cl_hook_gamestart nop\n");
182                 if (!(calledhooks & HOOK_END))
183                 {
184                         int gamecount = cvar("cl_matchcount");
185                         localcmd("\ncl_hook_gameend\n");
186                         // NOTE: using localcmd here to ensure it's executed AFTER cl_hook_gameend
187                         // earlier versions of the game abuse the hook to set this cvar
188                         localcmd(strcat("cl_matchcount ", itos(gamecount + 1), "\n"));
189                         //cvar_set("cl_matchcount", itos(gamecount + 1));
190                 }
191         }
192
193         localcmd("\ncl_hook_shutdown\n");
194
195         localcmd("\n-button12\n");
196
197         deactivate_minigame();
198         HUD_MinigameMenu_Close(NULL, NULL, NULL);
199
200         ReplicateVars(REPLICATEVARS_DESTROY);
201 }
202
203 void AuditLists()
204 {
205         entity e;
206         entity prev;
207
208         prev = players;
209         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
210         {
211                 if(prev != e.sort_prev)
212                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
213         }
214
215         prev = teams;
216         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
217         {
218                 if(prev != e.sort_prev)
219                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
220         }
221 }
222
223 float RegisterPlayer(entity player)
224 {
225         entity pl;
226         AuditLists();
227         for(pl = players.sort_next; pl; pl = pl.sort_next)
228                 if(pl == player)
229                         error("Player already registered!");
230         player.sort_next = players.sort_next;
231         player.sort_prev = players;
232         if(players.sort_next)
233                 players.sort_next.sort_prev = player;
234         players.sort_next = player;
235         AuditLists();
236         return true;
237 }
238
239 void RemovePlayer(entity player)
240 {
241         entity pl, parent;
242         AuditLists();
243         parent = players;
244         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
245                 parent = pl;
246
247         if(!pl)
248         {
249                 error("Trying to remove a player which is not in the playerlist!");
250                 return;
251         }
252         parent.sort_next = player.sort_next;
253         if(player.sort_next)
254                 player.sort_next.sort_prev = parent;
255         AuditLists();
256 }
257
258 void MoveToLast(entity e)
259 {
260         AuditLists();
261         entity ent = e.sort_next;
262         while(ent)
263         {
264                 SORT_SWAP(ent, e);
265                 ent = e.sort_next;
266         }
267         AuditLists();
268 }
269
270 float RegisterTeam(entity Team)
271 {
272         assert_once(Team.team, eprint(Team));
273         entity tm;
274         AuditLists();
275         for(tm = teams.sort_next; tm; tm = tm.sort_next)
276                 if(tm == Team)
277                         error("Team already registered!");
278         Team.sort_next = teams.sort_next;
279         Team.sort_prev = teams;
280         if(teams.sort_next)
281                 teams.sort_next.sort_prev = Team;
282         teams.sort_next = Team;
283         if(Team.team && Team.team != NUM_SPECTATOR)
284                 ++team_count;
285         AuditLists();
286         return true;
287 }
288
289 void RemoveTeam(entity Team)
290 {
291         entity tm, parent;
292         AuditLists();
293         parent = teams;
294         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
295                 parent = tm;
296
297         if(!tm)
298         {
299                 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
300                 return;
301         }
302         parent.sort_next = Team.sort_next;
303         if(Team.sort_next)
304                 Team.sort_next.sort_prev = parent;
305         if(Team.team && Team.team != NUM_SPECTATOR)
306                 --team_count;
307         AuditLists();
308 }
309
310 entity GetTeam(int Team, bool add)
311 {
312         TC(int, Team); TC(bool, add);
313         int num = (Team == NUM_SPECTATOR) ? 16 : Team;
314         if(teamslots[num])
315                 return teamslots[num];
316         if (!add)
317                 return NULL;
318         entity tm = new_pure(team);
319         tm.team = Team;
320         teamslots[num] = tm;
321         RegisterTeam(tm);
322         return tm;
323 }
324
325 .float has_team;
326 bool SetTeam(entity o, int Team)
327 {
328         TC(int, Team);
329         //devassert_once(Team);
330         entity tm;
331         if(teamplay)
332         {
333                 switch(Team)
334                 {
335                         case -1:
336                         case NUM_TEAM_1:
337                         case NUM_TEAM_2:
338                         case NUM_TEAM_3:
339                         case NUM_TEAM_4:
340                                 break;
341                         default:
342                                 if(GetTeam(Team, false) == NULL)
343                                 {
344                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
345                                         Team = NUM_SPECTATOR;
346                                 }
347                                 break;
348                 }
349         }
350         else
351         {
352                 switch(Team)
353                 {
354                         case -1:
355                         case 0:
356                                 break;
357                         default:
358                                 if(GetTeam(Team, false) == NULL)
359                                 {
360                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
361                                         Team = NUM_SPECTATOR;
362                                 }
363                                 break;
364                 }
365         }
366         if(Team == -1) // leave
367         {
368                 if(o.has_team)
369                 {
370                         tm = GetTeam(o.team, false);
371                         tm.team_size -= 1;
372                         o.has_team = 0;
373                         return true;
374                 }
375         }
376         else
377         {
378                 if (!o.has_team)
379                 {
380                         o.team = Team;
381                         tm = GetTeam(Team, true);
382                         tm.team_size += 1;
383                         o.has_team = 1;
384                         return true;
385                 }
386                 else if(Team != o.team)
387                 {
388                         tm = GetTeam(o.team, false);
389                         tm.team_size -= 1;
390                         o.team = Team;
391                         tm = GetTeam(Team, true);
392                         tm.team_size += 1;
393                         return true;
394                 }
395         }
396         return false;
397 }
398
399 void Playerchecker_Think(entity this)
400 {
401         int i;
402         entity e;
403         for(i = 0; i < maxclients; ++i)
404         {
405                 e = playerslots[i];
406                 if(entcs_GetName(i) == "")
407                 {
408                         if(e.sort_prev)
409                         {
410                                 // player disconnected
411                                 SetTeam(e, -1);
412                                 RemovePlayer(e);
413                                 e.sort_prev = NULL;
414                                 //e.gotscores = 0;
415                         }
416                 }
417                 else
418                 {
419                         if (!e.sort_prev)
420                         {
421                                 // player connected
422                                 if (!e)
423                                 {
424                                         playerslots[i] = e = new_pure(playerslot);
425                                 }
426                                 e.sv_entnum = i;
427                                 e.ping = 0;
428                                 e.ping_packetloss = 0;
429                                 e.ping_movementloss = 0;
430                                 //e.gotscores = 0; // we might already have the scores...
431                                 int t = entcs_GetScoreTeam(i);
432                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
433                                 RegisterPlayer(e);
434                                 Scoreboard_UpdatePlayerPos(e);
435                         }
436                 }
437         }
438         this.nextthink = time + 0.2;
439 }
440
441 void PostInit()
442 {
443         entity playerchecker = new_pure(playerchecker);
444         setthink(playerchecker, Playerchecker_Think);
445         playerchecker.nextthink = time + 0.2;
446
447         TrueAim_Init();
448
449         postinit = true;
450 }
451
452 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
453 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
454 // All keys are in ascii.
455 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
456 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
457 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
458 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
459 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
460 {
461         TC(int, bInputType);
462         bool override = false;
463
464         override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
465         if (override)
466                 return true;
467
468         override |= HUD_Panel_Chat_InputEvent(bInputType, nPrimary, nSecondary);
469
470         override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
471
472         override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
473
474         override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
475
476         override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
477
478         if(override)
479                 return true;
480
481         if(bInputType == 3 || bInputType == 2)
482                 return false;
483
484         // at this point bInputType can only be 0 or 1 (key pressed or released)
485         bool key_pressed = (bInputType == 0);
486
487         if(key_pressed) {
488                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
489                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
490                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
491         }
492         else {
493                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
494                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
495                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
496         }
497
498         if (nPrimary == K_ESCAPE && !(hudShiftState & S_SHIFT) && key_pressed)
499         {
500                 if (!isdemo() && cvar("_menu_gamemenu_dialog_available"))
501                 {
502                         localcmd("\nmenu_showgamemenudialog\n");
503                         return true;
504                 }
505         }
506
507         return false;
508 }
509
510 // END REQUIRED CSQC FUNCTIONS
511 // --------------------------------------------------------------------------
512
513 // --------------------------------------------------------------------------
514 // BEGIN OPTIONAL CSQC FUNCTIONS
515
516 void Ent_RemovePlayerScore(entity this)
517 {
518         if(this.owner) {
519                 SetTeam(this.owner, -1);
520                 this.owner.gotscores = 0;
521                 FOREACH(Scores, true, {
522                         this.owner.(scores(it)) = 0; // clear all scores
523                 });
524         }
525 }
526
527 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
528 {
529         make_pure(this);
530         entity o;
531
532         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
533         // (no I've never heard of M-x replace-string, sed, or anything like that)
534         bool isNew = !this.owner; // workaround for DP bug
535         int n = ReadByte()-1;
536
537 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
538         if(!isNew && n != this.sv_entnum)
539         {
540                 //print("A CSQC entity changed its owner!\n");
541                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
542                 isNew = true;
543                 Ent_Remove(this);
544         }
545 #endif
546
547         this.sv_entnum = n;
548
549         o = playerslots[this.sv_entnum];
550         if (!o)
551         {
552                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
553         }
554         this.owner = o;
555         o.sv_entnum = this.sv_entnum;
556         o.gotscores = 1;
557
558         //if (!o.sort_prev)
559         //      RegisterPlayer(o);
560         //playerchecker will do this for us later, if it has not already done so
561
562         int sf = ReadShort();
563         int lf = ReadShort();
564         FOREACH(Scores, true, {
565                 int p = 1 << (i % 16);
566                 if (sf & p)
567                 {
568                         if (lf & p)
569                                 o.(scores(it)) = ReadInt24_t();
570                         else
571                                 o.(scores(it)) = ReadChar();
572                 }
573         });
574
575         return = true;
576
577         if(o.sort_prev)
578                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
579
580         this.entremove = Ent_RemovePlayerScore;
581 }
582
583 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
584 {
585         make_pure(this);
586         int i;
587
588         this.team = ReadByte();
589         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
590
591 #if MAX_TEAMSCORE <= 8
592         int sf = ReadByte();
593         int lf = ReadByte();
594 #else
595         int sf = ReadShort();
596         int lf = ReadShort();
597 #endif
598         for(i = 0; i < MAX_TEAMSCORE; ++i)
599                 if(sf & BIT(i))
600                 {
601                         if(lf & BIT(i))
602                                 o.(teamscores(i)) = ReadInt24_t();
603                         else
604                                 o.(teamscores(i)) = ReadChar();
605                 }
606
607         return = true;
608
609         Scoreboard_UpdateTeamPos(o);
610 }
611
612 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
613 {
614         make_pure(this);
615         float newspectatee_status;
616
617         int f = ReadByte();
618
619         scoreboard_showscores_force = (f & BIT(0));
620
621         if(f & BIT(1))
622         {
623                 newspectatee_status = ReadByte();
624                 if(newspectatee_status == player_localnum + 1)
625                         newspectatee_status = -1; // observing
626         }
627         else
628                 newspectatee_status = 0;
629
630         spectatorbutton_zoom = (f & BIT(2));
631
632         if(f & BIT(4))
633         {
634                 num_spectators = ReadByte();
635
636                 float i, slot;
637
638                 for(i = 0; i < MAX_SPECTATORS; ++i)
639                         spectatorlist[i] = 0; // reset list first
640
641                 int limit = min(num_spectators, MAX_SPECTATORS);
642                 for(i = 0; i < limit; ++i)
643                 {
644                         slot = ReadByte();
645                         spectatorlist[i] = slot - 1;
646                 }
647         }
648         else
649         {
650                 for(int j = 0; j < MAX_SPECTATORS; ++j)
651                         spectatorlist[j] = 0; // reset list if showspectators has been turned off
652                 num_spectators = 0;
653         }
654
655         return = true;
656
657         if(newspectatee_status != spectatee_status)
658         {
659                 // clear race stuff
660                 race_laptime = 0;
661                 race_checkpointtime = 0;
662                 hud_dynamic_shake_factor = -1;
663                 spectatee_status_changed_time = time;
664         }
665         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
666         {
667                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
668                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
669                 )
670                         prev_p_health = -1;
671                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
672                         prev_health = -1;
673         }
674         spectatee_status = newspectatee_status;
675
676         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
677 }
678
679 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
680 {
681         make_pure(this);
682         int i, j, b, f;
683
684         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
685
686         if(!(nags & BIT(2)))
687         {
688                 strfree(vote_called_vote);
689                 vote_active = 0;
690         }
691         else
692         {
693                 vote_active = 1;
694         }
695
696         if(nags & BIT(6))
697         {
698                 vote_yescount = ReadByte();
699                 vote_nocount = ReadByte();
700                 vote_needed = ReadByte();
701                 vote_highlighted = ReadChar();
702         }
703
704         if(nags & BIT(7))
705         {
706                 strcpy(vote_called_vote, ReadString());
707         }
708
709         if(nags & 1)
710         {
711                 for(j = 0; j < maxclients; ++j)
712                         if(playerslots[j])
713                                 playerslots[j].ready = true;
714                 for(i = 1; i <= maxclients; i += 8)
715                 {
716                         f = ReadByte();
717                         for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
718                                 if (!(f & b))
719                                         if(playerslots[j])
720                                                 playerslots[j].ready = false;
721                 }
722         }
723
724         return = true;
725
726         ready_waiting = (nags & BIT(0));
727         ready_waiting_for_me = (nags & BIT(1));
728         vote_waiting = (nags & BIT(2));
729         vote_waiting_for_me = (nags & BIT(3));
730         warmup_stage = (nags & BIT(4));
731 }
732
733 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
734 {
735         make_pure(this);
736         int sf = 0;
737         serialize(byte, 0, sf);
738         if (sf & 1) {
739                 for (int j = 0; j < maxclients; ++j) {
740                         if (playerslots[j]) {
741                                 playerslots[j].eliminated = true;
742                         }
743                 }
744                 for (int i = 1; i <= maxclients; i += 8) {
745                         int f = 0;
746                         serialize(byte, 0, f);
747                         for (int b = 0; b < 8; ++b) {
748                                 if (f & BIT(b)) continue;
749                                 int j = i - 1 + b;
750                                 if (playerslots[j]) {
751                                         playerslots[j].eliminated = false;
752                                 }
753                         }
754                 }
755         }
756         return true;
757 }
758
759 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
760 {
761         make_pure(this);
762         prandom_debug();
763         float s = ReadShort();
764         psrandom(s);
765         return true;
766 }
767
768 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
769 {
770         make_pure(this);
771         int sf = ReadInt24_t();
772         if (sf == 0) {
773                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
774                         weapon_accuracy[w] = -1;
775                 return true;
776         }
777
778         int f = 1;
779         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
780                 if (sf & f) {
781                         int b = ReadByte();
782                         if (b == 0)
783                                 weapon_accuracy[w] = -1;
784                         else if (b == 255)
785                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
786                         else
787                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
788                 }
789                 f = (f == 0x800000) ? 1 : f * 2;
790         }
791         return true;
792 }
793
794 void Spawn_Draw(entity this)
795 {
796         bool dodraw = autocvar_cl_spawn_point_particles;
797         if(dodraw && autocvar_cl_spawn_point_dist_max)
798         {
799                 vector org = getpropertyvec(VF_ORIGIN);
800                 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
801         }
802
803         if(dodraw)
804                 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
805 }
806
807 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
808 {
809         float teamnum = (ReadByte() - 1);
810         vector spn_origin = ReadVector();
811
812         this.team = (teamnum + 1);
813
814         //if(is_new)
815         //{
816                 this.origin = spn_origin;
817                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
818                 //droptofloor();
819
820                 /*if(autocvar_cl_spawn_point_model) // needs a model first
821                 {
822                         this.mdl = "models/spawnpoint.md3";
823                         this.colormod = Team_ColorRGB(teamnum);
824                         precache_model(this.mdl);
825                         setmodel(this, this.mdl);
826                         this.drawmask = MASK_NORMAL;
827                         //this.move_movetype = MOVETYPE_NOCLIP;
828                         //this.draw = Spawn_Draw;
829                         IL_PUSH(g_drawables, this);
830                 }*/
831                 this.draw = Spawn_Draw;
832                 if (is_new) IL_PUSH(g_drawables, this);
833         //}
834
835         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
836         return true;
837 }
838
839 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
840 {
841         // If entnum is 0, ONLY do the local spawn actions
842         // this way the server can disable the sending of
843         // spawn origin or such to clients if wanted.
844         float entnum = ReadByte();
845
846         if(entnum)
847         {
848                 this.origin = ReadVector();
849
850                 if(is_new)
851                 {
852                         float teamnum = entcs_GetTeam(entnum - 1);
853
854                         if(autocvar_cl_spawn_event_particles)
855                         {
856                                 switch(teamnum)
857                                 {
858                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
859                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
860                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
861                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
862                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
863                                 }
864                         }
865                         if(autocvar_cl_spawn_event_sound)
866                         {
867                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
868                         }
869                 }
870         }
871         return = true;
872
873         // local spawn actions
874         if(is_new && (!entnum || (entnum == player_localentnum)))
875         {
876                 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
877                 {
878                         zoomin_effect = 1;
879                         current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
880                 }
881
882                 if(autocvar_cl_unpress_zoom_on_spawn)
883                 {
884                         localcmd("-zoom\n");
885                         button_zoom = false;
886                 }
887                 HUD_Radar_Hide_Maximized();
888         }
889         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
890 }
891
892 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
893 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
894 void CSQC_Ent_Update(entity this, bool isnew)
895 {
896         this.sourceLoc = __FILE__":"STR(__LINE__);
897         int t = ReadByte();
898
899         // set up the "time" global for received entities to be correct for interpolation purposes
900         float savetime = time;
901         if(servertime)
902         {
903                 time = servertime;
904         }
905         else
906         {
907                 serverprevtime = time;
908                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
909                 time = serverprevtime + serverdeltatime;
910         }
911
912 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
913         if (this.enttype)
914         {
915                 if (t != this.enttype || isnew)
916                 {
917                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
918                         Ent_Remove(this);
919                         ONREMOVE(this);
920                         clearentity(this);
921                         isnew = true;
922                 }
923         }
924         else
925         {
926                 if (!isnew)
927                 {
928                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
929                         isnew = true;
930                 }
931         }
932 #endif
933         this.enttype = t;
934         bool done = false;
935         FOREACH(LinkedEntities, it.m_id == t, {
936                 if (isnew) this.classname = it.netname;
937                 if (autocvar_developer_csqcentities)
938                         LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
939                 done = it.m_read(this, NULL, isnew);
940                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
941                 break;
942         });
943         time = savetime;
944         if (!done)
945         {
946                 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
947         }
948 }
949
950 // Destructor, but does NOT deallocate the entity by calling remove(). Also
951 // used when an entity changes its type. For an entity that someone interacts
952 // with others, make sure it can no longer do so.
953 void Ent_Remove(entity this)
954 {
955         if(this.entremove) this.entremove(this);
956
957         if(this.skeletonindex)
958         {
959                 skel_delete(this.skeletonindex);
960                 this.skeletonindex = 0;
961         }
962
963         if(this.snd_looping > 0)
964         {
965                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
966                 this.snd_looping = 0;
967         }
968
969         this.enttype = 0;
970         this.classname = "";
971         this.draw = func_null;
972         this.entremove = func_null;
973         // TODO possibly set more stuff to defaults
974 }
975 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
976 void CSQC_Ent_Remove(entity this)
977 {
978         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
979         if (wasfreed(this))
980         {
981                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
982                 return;
983         }
984         if (this.enttype) Ent_Remove(this);
985         delete(this);
986 }
987
988 void Gamemode_Init()
989 {
990         if (!isdemo())
991         {
992                 if(!(calledhooks & HOOK_START))
993                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
994                 calledhooks |= HOOK_START;
995         }
996 }
997 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
998 void CSQC_Parse_StuffCmd(string strMessage)
999 {
1000         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
1001         localcmd(strMessage);
1002 }
1003 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
1004 void CSQC_Parse_Print(string strMessage)
1005 {
1006         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
1007         print(ColorTranslateRGB(strMessage));
1008 }
1009
1010 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
1011 void CSQC_Parse_CenterPrint(string strMessage)
1012 {
1013         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
1014         centerprint_AddStandard(strMessage);
1015 }
1016
1017 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1018 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1019 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1020 bool CSQC_Parse_TempEntity()
1021 {
1022         // Acquire TE ID
1023         int nTEID = ReadByte();
1024
1025         FOREACH(TempEntities, it.m_id == nTEID, {
1026                 if (autocvar_developer_csqcentities)
1027                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
1028                 return it.m_read(NULL, NULL, true);
1029         });
1030
1031         if (autocvar_developer_csqcentities)
1032                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
1033
1034         // No special logic for this temporary entity; return 0 so the engine can handle it
1035         return false;
1036 }
1037
1038 string forcefog;
1039 void Fog_Force()
1040 {
1041         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1042                 localcmd("\nr_drawfog 0\n");
1043         else if (forcefog != "")
1044                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1045 }
1046
1047 bool net_handle_ServerWelcome();
1048 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1049 {
1050         make_pure(this);
1051         gametype = ReadRegistered(Gametypes);
1052         teamplay = _MapInfo_GetTeamPlayBool(gametype);
1053         HUD_ModIcons_SetFunc();
1054         FOREACH(Scores, true, {
1055                 strcpy(scores_label(it), ReadString());
1056                 scores_flags(it) = ReadByte();
1057         });
1058         for (int i = 0; i < MAX_TEAMSCORE; ++i)
1059         {
1060                 strcpy(teamscores_label(i), ReadString());
1061                 teamscores_flags(i) = ReadByte();
1062         }
1063         bool welcome_msg_too = ReadByte();
1064         if (welcome_msg_too)
1065                 net_handle_ServerWelcome();
1066         return = true;
1067         Scoreboard_InitScores();
1068         Gamemode_Init();
1069 }
1070
1071 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1072 {
1073         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1074
1075         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1076         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1077         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1078         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1079         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1080         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1081         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1082         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1083
1084         strcpy(forcefog, ReadString());
1085
1086         armorblockpercent = ReadByte() / 255.0;
1087         damagepush_speedfactor = ReadByte() / 255.0;
1088
1089         serverflags = ReadByte();
1090
1091         g_trueaim_minrange = ReadCoord();
1092
1093         return = true;
1094
1095         MUTATOR_CALLHOOK(Ent_Init);
1096
1097         if (!postinit) PostInit();
1098 }
1099
1100 float GetSpeedUnitFactor(int speed_unit)
1101 {
1102         switch(speed_unit)
1103         {
1104                 default:
1105                 case 1: return 1.0;
1106                 case 2: return 0.0254;
1107                 case 3: return 0.0254 * 3.6;
1108                 case 4: return 0.0254 * 3.6 * 0.6213711922;
1109                 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1110         }
1111 }
1112
1113 string GetSpeedUnit(int speed_unit)
1114 {
1115         switch(speed_unit)
1116         {
1117                 // translator-friendly strings without the initial space
1118                 default:
1119                 case 1: return strcat(" ", _("qu/s"));
1120                 case 2: return strcat(" ", _("m/s"));
1121                 case 3: return strcat(" ", _("km/h"));
1122                 case 4: return strcat(" ", _("mph"));
1123                 case 5: return strcat(" ", _("knots"));
1124         }
1125 }
1126
1127 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1128 {
1129         int b = ReadByte();
1130
1131         switch (b)
1132         {
1133                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1134                         race_checkpoint = ReadByte();
1135                         race_time = ReadInt24_t();
1136                         race_previousbesttime = ReadInt24_t();
1137                         race_mypreviousbesttime = ReadInt24_t();
1138                         string pbestname = ReadString();
1139                         if(autocvar_cl_race_cptimes_onlyself)
1140                         {
1141                                 race_previousbesttime = race_mypreviousbesttime;
1142                                 race_mypreviousbesttime = 0;
1143                                 strcpy(race_previousbestname, "");
1144                         }
1145                         else
1146                                 strcpy(race_previousbestname, pbestname);
1147
1148                         race_checkpointtime = time;
1149
1150                         if(race_checkpoint == 0 || race_checkpoint == 254)
1151                         {
1152                                 race_penaltyaccumulator = 0;
1153                                 race_laptime = time; // valid
1154                         }
1155                         break;
1156
1157                 case RACE_NET_CHECKPOINT_CLEAR:
1158                         race_laptime = 0;
1159                         race_checkpointtime = 0;
1160                         break;
1161
1162                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1163                         race_laptime = ReadCoord();
1164                         race_checkpointtime = -99999;
1165                         // fall through
1166                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1167                         race_nextcheckpoint = ReadByte();
1168
1169                         race_nextbesttime = ReadInt24_t();
1170                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1171                                 race_mybesttime = ReadInt24_t();
1172                         string newname = ReadString();
1173                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1174                         {
1175                                 race_nextbesttime = race_mybesttime;
1176                                 race_mybesttime = 0;
1177                                 strcpy(race_nextbestname, "");
1178                         }
1179                         else
1180                                 strcpy(race_nextbestname, newname);
1181                         break;
1182
1183                 case RACE_NET_CHECKPOINT_HIT_RACE:
1184                         race_mycheckpoint = ReadByte();
1185                         race_mycheckpointtime = time;
1186                         race_mycheckpointdelta = ReadInt24_t();
1187                         race_mycheckpointlapsdelta = ReadByte();
1188                         if(race_mycheckpointlapsdelta >= 128)
1189                                 race_mycheckpointlapsdelta -= 256;
1190                         int who = ReadByte();
1191                         if(who)
1192                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1193                         else
1194                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1195                         break;
1196
1197                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1198                         race_othercheckpoint = ReadByte();
1199                         race_othercheckpointtime = time;
1200                         race_othercheckpointdelta = ReadInt24_t();
1201                         race_othercheckpointlapsdelta = ReadByte();
1202                         if(race_othercheckpointlapsdelta >= 128)
1203                                 race_othercheckpointlapsdelta -= 256;
1204                         int what = ReadByte();
1205                         if(what)
1206                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1207                         else
1208                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1209                         break;
1210
1211                 case RACE_NET_PENALTY_RACE:
1212                 case RACE_NET_PENALTY_QUALIFYING:
1213                         race_penaltyeventtime = time;
1214                         race_penaltytime = ReadShort();
1215                         string reason = ReadString();
1216                         if (reason == "missing a checkpoint")
1217                                 reason = _("missing a checkpoint");
1218                         strcpy(race_penaltyreason, reason);
1219                         if (b == RACE_NET_PENALTY_QUALIFYING)
1220                                 race_penaltyaccumulator += race_penaltytime;
1221                         break;
1222
1223                 case RACE_NET_SERVER_RECORD:
1224                         race_server_record = ReadInt24_t();
1225                         break;
1226                 case RACE_NET_SPEED_AWARD:
1227                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1228                         strcpy(race_speedaward_holder, ReadString());
1229                         break;
1230                 case RACE_NET_SPEED_AWARD_BEST:
1231                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1232                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1233                         break;
1234                 case RACE_NET_RANKINGS_CNT:
1235                         RANKINGS_DISPLAY_CNT = ReadByte();
1236                         break;
1237                 case RACE_NET_SERVER_RANKINGS:
1238                         float prevpos, del;
1239                         int pos = ReadShort();
1240                         prevpos = ReadShort();
1241                         del = ReadShort();
1242
1243                         // move other rankings out of the way
1244                         int i;
1245                         if (prevpos) {
1246                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1247                                 for (i=m-1; i>pos-1; --i) {
1248                                         grecordtime[i] = grecordtime[i-1];
1249                                         strcpy(grecordholder[i], grecordholder[i-1]);
1250                                 }
1251                         } else if (del) { // a record has been deleted by the admin
1252                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1253                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1254                                                 grecordtime[i] = 0;
1255                                                 strfree(grecordholder[i]);
1256                                         }
1257                                         else {
1258                                                 grecordtime[i] = grecordtime[i+1];
1259                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1260                                         }
1261                                 }
1262                         } else { // player has no ranked record yet
1263                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1264                                         grecordtime[i] = grecordtime[i-1];
1265                                         strcpy(grecordholder[i], grecordholder[i-1]);
1266                                 }
1267                         }
1268
1269                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1270                                 // kick off the player who fell from the last displayed position
1271                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1272                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1273                         }
1274
1275                         // store new ranking
1276                         strcpy(grecordholder[pos-1], ReadString());
1277                         grecordtime[pos-1] = ReadInt24_t();
1278                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1279                                 race_myrank = pos;
1280                         break;
1281                 case RACE_NET_SERVER_STATUS:
1282                         race_status = ReadShort();
1283                         strcpy(race_status_name, ReadString());
1284         }
1285         return true;
1286 }
1287
1288 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1289 {
1290         teamnagger = 1;
1291         return true;
1292 }
1293
1294 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1295 {
1296         int i = ReadByte();
1297         int pi = ReadShort();
1298         int pl = ReadByte();
1299         int ml = ReadByte();
1300         return = true;
1301         entity e = playerslots[i];
1302         if (!e) return;
1303         e.ping = pi;
1304         e.ping_packetloss = pl / 255.0;
1305         e.ping_movementloss = ml / 255.0;
1306 }
1307
1308 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1309 {
1310         int weapon_id = ReadByte();
1311         complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1312         complain_weapon_type = ReadByte();
1313         return = true;
1314
1315         complain_weapon_time = time;
1316         weapontime = time; // ping the weapon panel
1317
1318         switch(complain_weapon_type)
1319         {
1320                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1321                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1322                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1323         }
1324 }
1325
1326 bool net_handle_ServerWelcome()
1327 {
1328         bool campaign = ReadByte();
1329         if (campaign)
1330         {
1331                 string campaign_title = ReadString();
1332                 int campaign_level = ReadByte();
1333                 string campaign_msg = ReadString();
1334                 string welcomedialog_args;
1335                 welcomedialog_args = strcat("HOSTNAME \"", campaign_title, "\"");
1336                 string key = getcommandkey(_("jump"), "+jump");
1337                 string msg = strcat(
1338                         CCR("^F1"), sprintf(_("Level %d:"), campaign_level),
1339                         sprintf(CCR(" ^BG%s\n^3\n"), campaign_msg),
1340                         sprintf(CCR(_("^BGPress ^F2%s^BG to enter the game")), key));
1341                 msg = MakeConsoleSafe(strreplace("\n", "\\n", msg));
1342                 welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1343                 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1344                 return true;
1345         }
1346
1347         welcome_msg_force_centerprint = ReadByte();
1348         strcpy(hostname, ReadString());
1349         string ver = ReadString();
1350         string modifications = ReadString();
1351         string cache_mutatormsg = ReadString();
1352         string mutator_msg = ReadString();
1353         string motd = ReadString();
1354
1355         string msg = "";
1356         msg = strcat(msg, ver);
1357         msg = strcat(msg, "^8\n\n", strcat(_("Gametype:"), " ^1", MapInfo_Type_ToText(gametype)), "^8\n");
1358         if(modifications != "")
1359                 msg = strcat(msg, "^8\n", _("Active modifications:"), " ^3", modifications, "^8\n");
1360         if (cache_mutatormsg != "")
1361                 msg = strcat(msg, "\n\n^8", _("Special gameplay tips:"), " ^7", cache_mutatormsg);
1362         msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
1363         if (motd != "")
1364                 msg = strcat(msg, "\n\n^8", _("MOTD:"), " ^7", motd);
1365
1366         strcpy(welcome_msg, msg);
1367         welcome_msg_menu_check_maxtime = time + 1; // wait for menu to load before showing the welcome dialog
1368         return true;
1369 }
1370
1371 void Welcome_Message_Show_Try()
1372 {
1373         if (!welcome_msg_menu_check_maxtime)
1374                 return;
1375
1376         bool want_dialog = (!welcome_msg_force_centerprint && !isdemo() && autocvar_cl_welcome_in_menu_dialog);
1377         // if want dialog check if menu is initialized but for a short time
1378         if (!want_dialog || cvar("_menu_initialized") == 2 || time > welcome_msg_menu_check_maxtime)
1379         {
1380                 if (want_dialog && cvar("_menu_welcome_dialog_available"))
1381                 {
1382                         string welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
1383                         string msg = MakeConsoleSafe(strreplace("\n", "\\n", welcome_msg));
1384                         welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1385                         localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1386                 }
1387                 else
1388                         centerprint_Add(ORDINAL(CPID_MOTD), strcat(hostname, "\n\n\n", welcome_msg), -1, 0);
1389
1390                 strfree(welcome_msg);
1391                 welcome_msg_menu_check_maxtime = 0;
1392         }
1393 }
1394
1395 NET_HANDLE(TE_CSQC_SERVERWELCOME, bool isNew)
1396 {
1397         return net_handle_ServerWelcome();
1398 }
1399
1400 string _getcommandkey(string cmd_name, string command, bool forcename)
1401 {
1402         string keys;
1403         float n, j, k, l = 0;
1404
1405         if (!autocvar_hud_showbinds)
1406                 return cmd_name;
1407
1408         keys = db_get(binddb, command);
1409         if (keys == "")
1410         {
1411                 bool joy_active = cvar("joy_active");
1412                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1413                 for(j = 0; j < n; ++j)
1414                 {
1415                         k = stof(argv(j));
1416                         if(k != -1)
1417                         {
1418                                 string key = keynumtostring(k);
1419                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1420                                         continue;
1421
1422                                 key = translate_key(key);
1423
1424                                 if (keys == "")
1425                                         keys = key;
1426                                 else
1427                                         keys = strcat(keys, ", ", key);
1428
1429                                 ++l;
1430                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1431                                         break;
1432                         }
1433
1434                 }
1435                 if (keys == "")
1436                         keys = "NO_KEY";
1437                 db_put(binddb, command, keys);
1438         }
1439
1440         if (keys == "NO_KEY") {
1441                 if (autocvar_hud_showbinds > 1)
1442                         return sprintf(_("%s (not bound)"), cmd_name);
1443                 else
1444                         return cmd_name;
1445         }
1446         else if (autocvar_hud_showbinds > 1 || forcename)
1447                 return sprintf("%s (%s)", cmd_name, keys);
1448         else
1449                 return keys;
1450 }
1451
1452 /** engine callback */
1453 void URI_Get_Callback(int id, int status, string data)
1454 {
1455         TC(int, id); TC(int, status);
1456         if(url_URI_Get_Callback(id, status, data))
1457         {
1458                 // handled
1459         }
1460         else if (id == URI_GET_DISCARD)
1461         {
1462                 // discard
1463         }
1464         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1465         {
1466                 // sv_cmd curl
1467                 Curl_URI_Get_Callback(id, status, data);
1468         }
1469         else
1470         {
1471                 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);
1472         }
1473 }