4 #include <common/ent_cs.qh>
5 #include "miscfunctions.qh"
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "mapvoting.qh"
12 #include "mutators/events.qh"
13 #include "hud/panel/scoreboard.qh"
14 #include "hud/panel/quickmenu.qh"
15 #include "shownames.qh"
16 #include <common/t_items.qh>
18 #include "weapons/projectile.qh"
19 #include <common/deathtypes/all.qh>
20 #include <common/items/_mod.qh>
21 #include <common/mapinfo.qh>
22 #include <common/minigames/cl_minigames.qh>
23 #include <common/minigames/cl_minigames_hud.qh>
24 #include <common/net_linked.qh>
25 #include <common/net_notice.qh>
26 #include <common/scores.qh>
27 #include <common/triggers/include.qh>
28 #include <common/vehicles/all.qh>
29 #include <lib/csqcmodel/cl_model.qh>
30 #include <lib/csqcmodel/interpolate.qh>
31 #include <lib/warpzone/client.qh>
33 // --------------------------------------------------------------------------
34 // BEGIN REQUIRED CSQC FUNCTIONS
37 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
39 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
41 ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
42 drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
45 void draw_cursor_normal(vector pos, vector col, float a)
47 draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
50 void LoadMenuSkinValues()
53 if(cvar_string("menu_skin") != "")
55 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
56 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
58 if(fh < 0 && cvar_defstring("menu_skin") != "")
60 cvar_set("menu_skin", cvar_defstring("menu_skin"));
61 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
62 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
66 draw_currentSkin = "gfx/menu/default";
67 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
70 draw_currentSkin = strzone(draw_currentSkin);
75 while((s = fgets(fh)))
77 int n = tokenize_console(s);
80 if(substring(argv(0), 0, 2) == "//")
82 if(argv(0) == "SIZE_CURSOR")
83 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
84 else if(argv(0) == "OFFSET_CURSOR")
85 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
91 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
92 // Useful for precaching things
94 void ConsoleCommand_macro_init();
97 prvm_language = strzone(cvar_string("prvm_language"));
100 LOG_INFOF("^4CSQC Build information: ^1%s", WATERMARK);
105 for ( ; i < 255; ++i)
106 if (getplayerkeyvalue(i, "viewentity") == "")
111 // needs to be done so early because of the constants they create
114 static_init_precache();
116 binddb = db_create();
117 tempdb = db_create();
118 ClientProgsDB = db_load("client.db");
122 //registercommand("hud_configure");
123 //registercommand("hud_save");
124 //registercommand("menu_action");
126 ConsoleCommand_macro_init();
128 registercvar("hud_usecsqc", "1");
129 registercvar("scoreboard_columns", "default");
131 registercvar("cl_nade_type", "3");
132 registercvar("cl_pokenade_type", "zombie");
134 registercvar("cl_jumpspeedcap_min", "");
135 registercvar("cl_jumpspeedcap_max", "");
137 registercvar("cl_shootfromfixedorigin", "");
139 registercvar("cl_multijump", "1");
141 registercvar("cl_spawn_near_teammate", "1");
143 if(autocvar_cl_lockview)
144 cvar_set("cl_lockview", "0");
152 teams = Sort_Spawn();
153 players = Sort_Spawn();
155 GetTeam(NUM_SPECTATOR, true); // add specs first
157 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
158 weapon_accuracy[w] = -1;
162 if(autocvar_cl_reticle)
164 precache_pic("gfx/reticle_normal");
165 // weapon reticles are precached in weapon files
169 get_mi_min_max_texcoords(1); // try the CLEVER way first
170 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
171 shortmapname = mi_shortname;
173 if (precache_pic(minimapname) == "")
175 // but maybe we have a non-clever minimap
176 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
177 if (precache_pic(minimapname) == "")
178 minimapname = ""; // FAIL
180 get_mi_min_max_texcoords(0); // load new texcoords
183 mi_center = (mi_min + mi_max) * 0.5;
184 mi_scale = mi_max - mi_min;
185 minimapname = strzone(minimapname);
188 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
189 LoadMenuSkinValues();
192 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
201 if(autocvar_cl_db_saveasdump)
202 db_dump(ClientProgsDB, "client.db");
204 db_save(ClientProgsDB, "client.db");
205 db_close(ClientProgsDB);
208 cvar_set("chase_active",ftos(chase_active_backup));
210 // unset the event chasecam's chase_active
211 if(autocvar_chase_active < 0)
212 cvar_set("chase_active", "0");
214 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
218 if (!(calledhooks & HOOK_START))
219 localcmd("\n_cl_hook_gamestart nop\n");
220 if (!(calledhooks & HOOK_END))
221 localcmd("\ncl_hook_gameend\n");
224 localcmd("\ncl_hook_shutdown\n");
226 deactivate_minigame();
227 HUD_MinigameMenu_Close(NULL, NULL, NULL);
231 float SetTeam(entity o, int Team)
234 devassert_once(Team);
247 if(GetTeam(Team, false) == NULL)
249 LOG_TRACEF("trying to switch to unsupported team %d", Team);
250 Team = NUM_SPECTATOR;
263 if(GetTeam(Team, false) == NULL)
265 LOG_TRACEF("trying to switch to unsupported team %d", Team);
266 Team = NUM_SPECTATOR;
271 if(Team == -1) // leave
275 tm = GetTeam(o.team, false);
286 tm = GetTeam(Team, true);
291 else if(Team != o.team)
293 tm = GetTeam(o.team, false);
296 tm = GetTeam(Team, true);
304 void Playerchecker_Think(entity this)
308 for(i = 0; i < maxclients; ++i)
311 if(entcs_GetName(i) == "")
315 // player disconnected
329 playerslots[i] = e = new_pure(playerslot);
333 e.ping_packetloss = 0;
334 e.ping_movementloss = 0;
335 //e.gotscores = 0; // we might already have the scores...
336 int t = entcs_GetScoreTeam(i);
337 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
339 Scoreboard_UpdatePlayerPos(e);
343 this.nextthink = time + 0.2;
349 entity playerchecker = new_pure(playerchecker);
350 setthink(playerchecker, Playerchecker_Think);
351 playerchecker.nextthink = time + 0.2;
358 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
359 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
360 // All keys are in ascii.
361 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
362 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
363 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
364 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
365 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
368 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
371 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
374 if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
377 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
380 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
386 // END REQUIRED CSQC FUNCTIONS
387 // --------------------------------------------------------------------------
389 // --------------------------------------------------------------------------
390 // BEGIN OPTIONAL CSQC FUNCTIONS
392 void Ent_Remove(entity this);
394 void Ent_RemovePlayerScore(entity this)
397 SetTeam(this.owner, -1);
398 this.owner.gotscores = 0;
399 FOREACH(Scores, true, {
400 this.owner.(scores(it)) = 0; // clear all scores
405 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
410 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
411 // (no I've never heard of M-x replace-string, sed, or anything like that)
412 bool isNew = !this.owner; // workaround for DP bug
413 int n = ReadByte()-1;
415 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
416 if(!isNew && n != this.sv_entnum)
418 //print("A CSQC entity changed its owner!\n");
419 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
427 o = playerslots[this.sv_entnum];
430 o = playerslots[this.sv_entnum] = new_pure(playerslot);
433 o.sv_entnum = this.sv_entnum;
437 // RegisterPlayer(o);
438 //playerchecker will do this for us later, if it has not already done so
440 int sf = ReadShort();
441 int lf = ReadShort();
442 FOREACH(Scores, true, {
443 int p = 1 << (i % 16);
447 o.(scores(it)) = ReadInt24_t();
449 o.(scores(it)) = ReadChar();
456 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
458 this.entremove = Ent_RemovePlayerScore;
461 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
466 this.team = ReadByte();
467 entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
469 #if MAX_TEAMSCORE <= 8
473 int sf = ReadShort();
474 int lf = ReadShort();
476 for(i = 0; i < MAX_TEAMSCORE; ++i)
480 o.(teamscores(i)) = ReadInt24_t();
482 o.(teamscores(i)) = ReadChar();
487 Scoreboard_UpdateTeamPos(o);
490 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
493 float newspectatee_status;
497 scoreboard_showscores_force = (f & BIT(0));
501 newspectatee_status = ReadByte();
502 if(newspectatee_status == player_localnum + 1)
503 newspectatee_status = -1; // observing
506 newspectatee_status = 0;
508 spectatorbutton_zoom = (f & BIT(2));
512 num_spectators = ReadByte();
516 for(i = 0; i < MAX_SPECTATORS; ++i)
517 spectatorlist[i] = 0; // reset list first
519 for(i = 0; i < num_spectators; ++i)
522 spectatorlist[i] = slot - 1;
528 if(newspectatee_status != spectatee_status)
532 race_checkpointtime = 0;
533 hud_dynamic_shake_factor = -1;
535 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
537 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
538 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
541 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
544 spectatee_status = newspectatee_status;
546 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
549 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
554 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
558 strfree(vote_called_vote);
568 vote_yescount = ReadByte();
569 vote_nocount = ReadByte();
570 vote_needed = ReadByte();
571 vote_highlighted = ReadChar();
576 strcpy(vote_called_vote, ReadString());
581 for(j = 0; j < maxclients; ++j)
583 playerslots[j].ready = 1;
584 for(i = 1; i <= maxclients; i += 8)
587 for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
590 playerslots[j].ready = 0;
596 ready_waiting = (nags & BIT(0));
597 ready_waiting_for_me = (nags & BIT(1));
598 vote_waiting = (nags & BIT(2));
599 vote_waiting_for_me = (nags & BIT(3));
600 warmup_stage = (nags & BIT(4));
603 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
607 serialize(byte, 0, sf);
609 for (int j = 0; j < maxclients; ++j) {
610 if (playerslots[j]) {
611 playerslots[j].eliminated = 1;
614 for (int i = 1; i <= maxclients; i += 8) {
616 serialize(byte, 0, f);
617 for (int b = 0; b < 8; ++b) {
618 if (f & BIT(b)) continue;
620 if (playerslots[j]) {
621 playerslots[j].eliminated = 0;
629 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
633 float s = ReadShort();
638 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
641 int sf = ReadInt24_t();
643 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
644 weapon_accuracy[w] = -1;
649 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
653 weapon_accuracy[w] = -1;
655 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
657 weapon_accuracy[w] = (b - 1.0) / 100.0;
659 f = (f == 0x800000) ? 1 : f * 2;
664 void Spawn_Draw(entity this)
669 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
672 void Spawn_PreDraw(entity this)
675 vector org = getpropertyvec(VF_ORIGIN);
678 if(vdist(org - this.origin, >, this.fade_end))
679 alph = 0; // save on some processing
680 else if(vdist(org - this.origin, <, this.fade_start))
681 alph = 1; // more processing saved
683 alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
687 //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
692 this.drawmask = MASK_NORMAL;
695 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
697 float teamnum = (ReadByte() - 1);
698 vector spn_origin = ReadVector();
700 this.team = (teamnum + 1);
704 this.origin = spn_origin;
705 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
708 /*if(autocvar_cl_spawn_point_model) // needs a model first
710 this.mdl = "models/spawnpoint.md3";
711 this.colormod = Team_ColorRGB(teamnum);
712 precache_model(this.mdl);
713 setmodel(this, this.mdl);
714 this.drawmask = MASK_NORMAL;
715 //this.move_movetype = MOVETYPE_NOCLIP;
716 //this.draw = Spawn_Draw;
717 IL_PUSH(g_drawables, this);
719 if(autocvar_cl_spawn_point_particles)
725 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
726 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
727 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
728 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
729 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
732 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
734 this.draw = Spawn_Draw;
735 if (is_new) IL_PUSH(g_drawables, this);
736 setpredraw(this, Spawn_PreDraw);
737 this.fade_start = autocvar_cl_spawn_point_dist_min;
738 this.fade_end = autocvar_cl_spawn_point_dist_max;
742 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
746 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
748 // If entnum is 0, ONLY do the local spawn actions
749 // this way the server can disable the sending of
750 // spawn origin or such to clients if wanted.
751 float entnum = ReadByte();
755 this.origin = ReadVector();
759 float teamnum = entcs_GetTeam(entnum - 1);
761 if(autocvar_cl_spawn_event_particles)
765 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
766 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
767 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
768 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
769 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
772 if(autocvar_cl_spawn_event_sound)
774 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
780 // local spawn actions
781 if(is_new && (!entnum || (entnum == player_localentnum)))
784 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
786 if(autocvar_cl_unpress_zoom_on_spawn)
791 HUD_Radar_Hide_Maximized();
793 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
796 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
797 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
798 void CSQC_Ent_Update(entity this, bool isnew)
800 this.sourceLoc = __FILE__ ":" STR(__LINE__);
803 // set up the "time" global for received entities to be correct for interpolation purposes
804 float savetime = time;
811 serverprevtime = time;
812 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
813 time = serverprevtime + serverdeltatime;
816 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
819 if (t != this.enttype || isnew)
821 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
831 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
838 FOREACH(LinkedEntities, it.m_id == t, {
839 if (isnew) this.classname = it.netname;
840 if (autocvar_developer_csqcentities)
841 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
842 done = it.m_read(this, NULL, isnew);
843 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
849 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
853 // Destructor, but does NOT deallocate the entity by calling remove(). Also
854 // used when an entity changes its type. For an entity that someone interacts
855 // with others, make sure it can no longer do so.
856 void Ent_Remove(entity this)
858 if(this.entremove) this.entremove(this);
860 if(this.skeletonindex)
862 skel_delete(this.skeletonindex);
863 this.skeletonindex = 0;
866 if(this.snd_looping > 0)
868 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
869 this.snd_looping = 0;
874 this.draw = func_null;
875 this.entremove = func_null;
876 // TODO possibly set more stuff to defaults
878 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
879 void CSQC_Ent_Remove(entity this)
881 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
884 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
887 if (this.enttype) Ent_Remove(this);
895 if(!(calledhooks & HOOK_START))
896 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
897 calledhooks |= HOOK_START;
900 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
901 void CSQC_Parse_StuffCmd(string strMessage)
903 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
904 localcmd(strMessage);
906 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
907 void CSQC_Parse_Print(string strMessage)
909 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
910 print(ColorTranslateRGB(strMessage));
913 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
914 void CSQC_Parse_CenterPrint(string strMessage)
916 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
917 centerprint_hud(strMessage);
920 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
921 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
922 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
923 bool CSQC_Parse_TempEntity()
926 int nTEID = ReadByte();
928 FOREACH(TempEntities, it.m_id == nTEID, {
929 if (autocvar_developer_csqcentities)
930 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
931 return it.m_read(NULL, NULL, true);
934 if (autocvar_developer_csqcentities)
935 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
937 // No special logic for this temporary entity; return 0 so the engine can handle it
944 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
945 localcmd("\nr_drawfog 0\n");
946 else if (forcefog != "")
947 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
950 void Gamemode_Init();
951 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
954 gametype = ReadRegistered(Gametypes);
955 teamplay = _MapInfo_GetTeamPlayBool(gametype);
956 HUD_ModIcons_SetFunc();
957 FOREACH(Scores, true, {
958 strcpy(scores_label(it), ReadString());
959 scores_flags(it) = ReadByte();
961 for (int i = 0; i < MAX_TEAMSCORE; ++i)
963 strcpy(teamscores_label(i), ReadString());
964 teamscores_flags(i) = ReadByte();
967 Scoreboard_InitScores();
971 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
973 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
975 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
976 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
977 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
978 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
979 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
980 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
981 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
982 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
984 strcpy(forcefog, ReadString());
986 armorblockpercent = ReadByte() / 255.0;
987 damagepush_speedfactor = ReadByte() / 255.0;
989 serverflags = ReadByte();
991 g_trueaim_minrange = ReadCoord();
995 MUTATOR_CALLHOOK(Ent_Init);
997 if (!postinit) PostInit();
1000 float GetSpeedUnitFactor(int speed_unit)
1010 return 0.0254 * 3.6;
1012 return 0.0254 * 3.6 * 0.6213711922;
1014 return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1018 string GetSpeedUnit(int speed_unit)
1036 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1042 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1043 race_checkpoint = ReadByte();
1044 race_time = ReadInt24_t();
1045 race_previousbesttime = ReadInt24_t();
1046 race_mypreviousbesttime = ReadInt24_t();
1047 string pbestname = ReadString();
1048 if(autocvar_cl_race_cptimes_onlyself)
1050 race_previousbesttime = race_mypreviousbesttime;
1051 race_mypreviousbesttime = 0;
1052 strcpy(race_previousbestname, "");
1055 strcpy(race_previousbestname, pbestname);
1057 race_checkpointtime = time;
1059 if(race_checkpoint == 0 || race_checkpoint == 254)
1061 race_penaltyaccumulator = 0;
1062 race_laptime = time; // valid
1066 case RACE_NET_CHECKPOINT_CLEAR:
1068 race_checkpointtime = 0;
1071 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1072 race_laptime = ReadCoord();
1073 race_checkpointtime = -99999;
1075 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1076 race_nextcheckpoint = ReadByte();
1078 race_nextbesttime = ReadInt24_t();
1079 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1080 race_mybesttime = ReadInt24_t();
1081 string newname = ReadString();
1082 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1084 race_nextbesttime = race_mybesttime;
1085 race_mybesttime = 0;
1086 strcpy(race_nextbestname, "");
1089 strcpy(race_nextbestname, newname);
1092 case RACE_NET_CHECKPOINT_HIT_RACE:
1093 race_mycheckpoint = ReadByte();
1094 race_mycheckpointtime = time;
1095 race_mycheckpointdelta = ReadInt24_t();
1096 race_mycheckpointlapsdelta = ReadByte();
1097 if(race_mycheckpointlapsdelta >= 128)
1098 race_mycheckpointlapsdelta -= 256;
1099 int who = ReadByte();
1101 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1103 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1106 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1107 race_othercheckpoint = ReadByte();
1108 race_othercheckpointtime = time;
1109 race_othercheckpointdelta = ReadInt24_t();
1110 race_othercheckpointlapsdelta = ReadByte();
1111 if(race_othercheckpointlapsdelta >= 128)
1112 race_othercheckpointlapsdelta -= 256;
1113 int what = ReadByte();
1115 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1117 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1120 case RACE_NET_PENALTY_RACE:
1121 race_penaltyeventtime = time;
1122 race_penaltytime = ReadShort();
1123 //race_penaltyaccumulator += race_penaltytime;
1124 strcpy(race_penaltyreason, ReadString());
1127 case RACE_NET_PENALTY_QUALIFYING:
1128 race_penaltyeventtime = time;
1129 race_penaltytime = ReadShort();
1130 race_penaltyaccumulator += race_penaltytime;
1131 strcpy(race_penaltyreason, ReadString());
1134 case RACE_NET_SERVER_RECORD:
1135 race_server_record = ReadInt24_t();
1137 case RACE_NET_SPEED_AWARD:
1138 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1139 strcpy(race_speedaward_holder, ReadString());
1140 strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1142 case RACE_NET_SPEED_AWARD_BEST:
1143 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1144 strcpy(race_speedaward_alltimebest_holder, ReadString());
1145 strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1147 case RACE_NET_RANKINGS_CNT:
1148 RANKINGS_RECEIVED_CNT = ReadByte();
1150 case RACE_NET_SERVER_RANKINGS:
1152 int pos = ReadShort();
1153 prevpos = ReadShort();
1156 // move other rankings out of the way
1159 int m = min(prevpos, RANKINGS_RECEIVED_CNT);
1160 for (i=m-1; i>pos-1; --i) {
1161 grecordtime[i] = grecordtime[i-1];
1162 strcpy(grecordholder[i], grecordholder[i-1]);
1164 } else if (del) { // a record has been deleted by the admin
1165 for (i=pos-1; i<= RANKINGS_RECEIVED_CNT-1; ++i) {
1166 if (i == RANKINGS_RECEIVED_CNT-1) { // clear out last record
1168 strfree(grecordholder[i]);
1171 grecordtime[i] = grecordtime[i+1];
1172 strcpy(grecordholder[i], grecordholder[i+1]);
1175 } else { // player has no ranked record yet
1176 for (i=RANKINGS_RECEIVED_CNT-1;i>pos-1;--i) {
1177 grecordtime[i] = grecordtime[i-1];
1178 strcpy(grecordholder[i], grecordholder[i-1]);
1182 if (grecordtime[RANKINGS_RECEIVED_CNT]) {
1183 // kick off the player who fell from the last displayed position
1184 grecordtime[RANKINGS_RECEIVED_CNT] = 0;
1185 strfree(grecordholder[RANKINGS_RECEIVED_CNT]);
1188 // store new ranking
1189 strcpy(grecordholder[pos-1], ReadString());
1190 grecordtime[pos-1] = ReadInt24_t();
1191 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1194 case RACE_NET_SERVER_STATUS:
1195 race_status = ReadShort();
1196 strcpy(race_status_name, ReadString());
1201 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1207 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1210 int pi = ReadShort();
1211 int pl = ReadByte();
1212 int ml = ReadByte();
1214 entity e = playerslots[i];
1217 e.ping_packetloss = pl / 255.0;
1218 e.ping_movementloss = ml / 255.0;
1221 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1223 complain_weapon = ReadByte();
1224 complain_weapon_type = ReadByte();
1227 complain_weapon_time = time;
1228 weapontime = time; // ping the weapon panel
1230 switch(complain_weapon_type)
1232 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1233 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1234 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1238 string _getcommandkey(string cmd_name, string command, bool forcename)
1241 float n, j, k, l = 0;
1243 if (!autocvar_hud_showbinds)
1246 keys = db_get(binddb, command);
1249 bool joy_active = cvar("joy_active");
1250 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1251 for(j = 0; j < n; ++j)
1256 string key = keynumtostring(k);
1257 if(!joy_active && substring(key, 0, 3) == "JOY")
1263 keys = strcat(keys, ", ", key);
1266 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1273 db_put(binddb, command, keys);
1276 if (keys == "NO_KEY") {
1277 if (autocvar_hud_showbinds > 1)
1278 return sprintf(_("%s (not bound)"), cmd_name);
1282 else if (autocvar_hud_showbinds > 1 || forcename)
1283 return sprintf("%s (%s)", cmd_name, keys);