3 #include "../common/effects/qc/all.qh"
6 #include "mapvoting.qh"
7 #include "mutators/events.qh"
8 #include "quickmenu.qh"
9 #include "scoreboard.qh"
10 #include "shownames.qh"
14 #include "weapons/projectile.qh"
15 #include "../common/deathtypes/all.qh"
16 #include "../common/items/all.qh"
17 #include "../common/mapinfo.qh"
18 #include "../common/minigames/cl_minigames.qh"
19 #include "../common/minigames/cl_minigames_hud.qh"
20 #include "../common/net_notice.qh"
21 #include "../common/triggers/include.qh"
22 #include "../common/vehicles/all.qh"
23 #include "../lib/csqcmodel/cl_model.qh"
24 #include "../lib/csqcmodel/interpolate.qh"
25 #include "../lib/warpzone/client.qh"
27 // --------------------------------------------------------------------------
28 // BEGIN REQUIRED CSQC FUNCTIONS
31 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
34 // Useful for precaching things
36 void ConsoleCommand_macro_init();
39 prvm_language = strzone(cvar_string("prvm_language"));
42 LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
47 ClientProgsDB = db_load("client.db");
48 compressShortVector_init();
55 if (getplayerkeyvalue(i, "viewentity") == "")
60 //registercommand("hud_configure");
61 //registercommand("hud_save");
62 //registercommand("menu_action");
64 ConsoleCommand_macro_init();
66 registercvar("hud_usecsqc", "1");
67 registercvar("scoreboard_columns", "default");
69 registercvar("cl_nade_type", "3");
70 registercvar("cl_pokenade_type", "zombie");
72 registercvar("cl_jumpspeedcap_min", "");
73 registercvar("cl_jumpspeedcap_max", "");
75 registercvar("cl_multijump", "0");
77 registercvar("cl_spawn_near_teammate", "1");
81 // hud_fields uses strunzone on the titles!
82 for(int i = 0; i < MAX_HUD_FIELDS; ++i)
83 hud_title[i] = strzone("(null)");
92 players = Sort_Spawn();
94 GetTeam(NUM_SPECTATOR, true); // add specs first
96 // needs to be done so early because of the constants they create
99 static_init_precache();
103 if(autocvar_cl_reticle)
105 precache_pic("gfx/reticle_normal");
106 // weapon reticles are precached in weapon files
110 get_mi_min_max_texcoords(1); // try the CLEVER way first
111 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
112 shortmapname = mi_shortname;
114 if (precache_pic(minimapname) == "")
116 // but maybe we have a non-clever minimap
117 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
118 if (precache_pic(minimapname) == "")
119 minimapname = ""; // FAIL
121 get_mi_min_max_texcoords(0); // load new texcoords
124 mi_center = (mi_min + mi_max) * 0.5;
125 mi_scale = mi_max - mi_min;
126 minimapname = strzone(minimapname);
129 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
130 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
133 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
142 if(autocvar_cl_db_saveasdump)
143 db_dump(ClientProgsDB, "client.db");
145 db_save(ClientProgsDB, "client.db");
146 db_close(ClientProgsDB);
149 cvar_set("chase_active",ftos(chase_active_backup));
151 // unset the event chasecam's chase_active
152 if(autocvar_chase_active < 0)
153 cvar_set("chase_active", "0");
157 if (!(calledhooks & HOOK_START))
158 localcmd("\n_cl_hook_gamestart nop\n");
159 if (!(calledhooks & HOOK_END))
160 localcmd("\ncl_hook_gameend\n");
163 deactivate_minigame();
164 HUD_MinigameMenu_Close();
168 float SetTeam(entity o, int Team)
182 if(GetTeam(Team, false) == world)
184 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
185 Team = NUM_SPECTATOR;
198 if(GetTeam(Team, false) == world)
200 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
201 Team = NUM_SPECTATOR;
206 if(Team == -1) // leave
210 tm = GetTeam(o.team, false);
221 tm = GetTeam(Team, true);
226 else if(Team != o.team)
228 tm = GetTeam(o.team, false);
231 tm = GetTeam(Team, true);
239 void Playerchecker_Think()
244 for(i = 0; i < maxclients; ++i)
247 if(GetPlayerName(i) == "")
251 // player disconnected
265 playerslots[i] = e = new(playerslot);
270 e.ping_packetloss = 0;
271 e.ping_movementloss = 0;
272 //e.gotscores = 0; // we might already have the scores...
273 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
275 HUD_UpdatePlayerPos(e);
279 this.nextthink = time + 0.2;
286 entity playerchecker = new(playerchecker);
287 make_pure(playerchecker);
288 playerchecker.think = Playerchecker_Think;
289 playerchecker.nextthink = time + 0.2;
297 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
298 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
299 // All keys are in ascii.
300 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
301 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
302 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
303 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
304 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
306 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
309 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
312 if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
315 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
318 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
324 // END REQUIRED CSQC FUNCTIONS
325 // --------------------------------------------------------------------------
327 // --------------------------------------------------------------------------
328 // BEGIN OPTIONAL CSQC FUNCTIONS
330 void Ent_RemoveEntCS()
333 entcs_receiver[this.sv_entnum] = NULL;
336 NET_HANDLE(ENT_CLIENT_ENTCS, bool isnew)
339 this.classname = "entcs_receiver";
340 InterpolateOrigin_Undo();
344 this.sv_entnum = ReadByte();
347 this.origin_x = ReadShort();
348 this.origin_y = ReadShort();
349 this.origin_z = ReadShort();
350 setorigin(this, this.origin);
354 this.angles_y = ReadByte() * 360.0 / 256;
355 this.angles_x = this.angles_z = 0;
358 this.healthvalue = ReadByte() * 10;
360 this.armorvalue = ReadByte() * 10;
364 entcs_receiver[this.sv_entnum] = this;
365 this.entremove = Ent_RemoveEntCS;
366 this.iflags |= IFLAG_ORIGIN;
368 InterpolateOrigin_Note();
373 void Ent_RemovePlayerScore()
377 SetTeam(this.owner, -1);
378 this.owner.gotscores = 0;
379 for(int i = 0; i < MAX_SCORE; ++i) {
380 this.owner.(scores[i]) = 0; // clear all scores
385 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
392 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
393 // (no I've never heard of M-x replace-string, sed, or anything like that)
394 isNew = !this.owner; // workaround for DP bug
397 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
398 if(!isNew && n != this.sv_entnum)
400 //print("A CSQC entity changed its owner!\n");
401 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(this), this.classname);
409 o = playerslots[this.sv_entnum];
412 o = playerslots[this.sv_entnum] = new(playerslot);
416 o.sv_entnum = this.sv_entnum;
420 // RegisterPlayer(o);
421 //playerchecker will do this for us later, if it has not already done so
432 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
436 o.(scores[i]) = ReadInt24_t();
438 o.(scores[i]) = ReadChar();
444 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
446 this.entremove = Ent_RemovePlayerScore;
449 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
455 this.team = ReadByte();
456 o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
459 #if MAX_TEAMSCORE <= 8
467 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
471 o.(teamscores[i]) = ReadInt24_t();
473 o.(teamscores[i]) = ReadChar();
478 HUD_UpdateTeamPos(o);
481 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
484 float newspectatee_status;
488 scoreboard_showscores_force = (f & 1);
492 newspectatee_status = ReadByte();
493 if(newspectatee_status == player_localnum + 1)
494 newspectatee_status = -1; // observing
497 newspectatee_status = 0;
499 spectatorbutton_zoom = (f & 4);
503 angles_held_status = 1;
504 angles_held.x = ReadAngle();
505 angles_held.y = ReadAngle();
509 angles_held_status = 0;
513 if(newspectatee_status != spectatee_status)
517 race_checkpointtime = 0;
519 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
521 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
522 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
525 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
528 spectatee_status = newspectatee_status;
530 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
533 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
538 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
543 strunzone(vote_called_vote);
544 vote_called_vote = string_null;
554 vote_yescount = ReadByte();
555 vote_nocount = ReadByte();
556 vote_needed = ReadByte();
557 vote_highlighted = ReadChar();
563 strunzone(vote_called_vote);
564 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
569 for(j = 0; j < maxclients; ++j)
571 playerslots[j].ready = 1;
572 for(i = 1; i <= maxclients; i += 8)
575 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
578 playerslots[j].ready = 0;
584 ready_waiting = (nags & BIT(0));
585 ready_waiting_for_me = (nags & BIT(1));
586 vote_waiting = (nags & BIT(2));
587 vote_waiting_for_me = (nags & BIT(3));
588 warmup_stage = (nags & BIT(4));
591 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
599 for(j = 0; j < maxclients; ++j)
601 playerslots[j].eliminated = 1;
602 for(i = 1; i <= maxclients; i += 8)
605 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
608 playerslots[j].eliminated = 0;
614 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
618 float s = ReadShort();
623 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
626 int sf = ReadInt24_t();
628 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
629 weapon_accuracy[w] = -1;
634 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
638 weapon_accuracy[w] = -1;
640 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
642 weapon_accuracy[w] = (b - 1.0) / 100.0;
644 f = (f == 0x800000) ? 1 : f * 2;
649 void Spawn_Draw(entity this)
651 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
654 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
656 float teamnum = (ReadByte() - 1);
658 spn_origin.x = ReadShort();
659 spn_origin.y = ReadShort();
660 spn_origin.z = ReadShort();
664 this.origin = spn_origin;
665 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
668 /*if(autocvar_cl_spawn_point_model) // needs a model first
670 this.mdl = "models/spawnpoint.md3";
671 this.colormod = Team_ColorRGB(teamnum);
672 precache_model(this.mdl);
673 setmodel(this, this.mdl);
674 this.drawmask = MASK_NORMAL;
675 //this.movetype = MOVETYPE_NOCLIP;
676 //this.draw = Spawn_Draw;
678 if(autocvar_cl_spawn_point_particles)
680 if((serverflags & SERVERFLAG_TEAMPLAY))
684 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
685 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
686 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
687 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
688 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
691 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
693 this.draw = Spawn_Draw;
697 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
701 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
703 // If entnum is 0, ONLY do the local spawn actions
704 // this way the server can disable the sending of
705 // spawn origin or such to clients if wanted.
706 float entnum = ReadByte();
710 this.origin_x = ReadShort();
711 this.origin_y = ReadShort();
712 this.origin_z = ReadShort();
716 float teamnum = GetPlayerColor(entnum - 1);
718 if(autocvar_cl_spawn_event_particles)
722 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
723 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
724 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
725 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
726 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
729 if(autocvar_cl_spawn_event_sound)
731 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
737 // local spawn actions
738 if(is_new && (!entnum || (entnum == player_localentnum)))
741 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
743 if(autocvar_cl_unpress_zoom_on_spawn)
749 HUD_Radar_Hide_Maximized();
750 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
753 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
754 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
755 void CSQC_Ent_Update(float bIsNewEntity)
758 this.sourceLocLine = __LINE__;
759 this.sourceLocFile = __FILE__;
762 // set up the "time" global for received entities to be correct for interpolation purposes
763 float savetime = time;
770 serverprevtime = time;
771 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
772 time = serverprevtime + serverdeltatime;
775 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
778 if(t != this.enttype || bIsNewEntity)
780 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(this), this.entnum, this.enttype, t);
790 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(this), this.entnum, t);
797 FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
798 this.classname = it.netname;
799 if (autocvar_developer_csqcentities)
800 LOG_INFOF("CSQC_Ent_Update(%d) with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", bIsNewEntity, this, this.entnum, this.enttype, it.netname, t);
801 done = it.m_read(this, bIsNewEntity);
807 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), this.enttype));
808 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", this.enttype, num_for_edict(this), this.classname));
812 // Destructor, but does NOT deallocate the entity by calling remove(). Also
813 // used when an entity changes its type. For an entity that someone interacts
814 // with others, make sure it can no longer do so.
818 if(this.entremove) this.entremove();
820 if(this.skeletonindex)
822 skel_delete(this.skeletonindex);
823 this.skeletonindex = 0;
826 if(this.snd_looping > 0)
828 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
829 this.snd_looping = 0;
834 this.draw = func_null;
835 this.entremove = func_null;
836 // TODO possibly set more stuff to defaults
838 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
839 void CSQC_Ent_Remove()
842 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}\n", this, this.entnum, this.enttype);
845 LOG_WARNING("CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
848 if (this.enttype) Ent_Remove();
856 if(!(calledhooks & HOOK_START))
857 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
858 calledhooks |= HOOK_START;
861 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
862 void CSQC_Parse_StuffCmd(string strMessage)
864 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
865 localcmd(strMessage);
867 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
868 void CSQC_Parse_Print(string strMessage)
870 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
871 print(ColorTranslateRGB(strMessage));
874 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
875 void CSQC_Parse_CenterPrint(string strMessage)
877 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
878 centerprint_hud(strMessage);
881 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
882 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
883 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
884 bool CSQC_Parse_TempEntity()
887 int nTEID = ReadByte();
889 FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
890 if (autocvar_developer_csqcentities)
891 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
892 return it.m_read(NULL, true);
895 if (autocvar_developer_csqcentities)
896 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
898 // No special logic for this temporary entity; return 0 so the engine can handle it
902 /** TODO somehow thwart prvm_globalset client ... */
906 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
907 localcmd("\nr_drawfog 0\n");
908 else if (forcefog != "")
909 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
912 void Gamemode_Init();
913 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
916 gametype = ReadInt24_t();
917 HUD_ModIcons_SetFunc();
918 for (int i = 0; i < MAX_SCORE; ++i)
920 if (scores_label[i]) strunzone(scores_label[i]);
921 scores_label[i] = strzone(ReadString());
922 scores_flags[i] = ReadByte();
924 for (int i = 0; i < MAX_TEAMSCORE; ++i)
926 if (teamscores_label[i]) strunzone(teamscores_label[i]);
927 teamscores_label[i] = strzone(ReadString());
928 teamscores_flags[i] = ReadByte();
935 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
937 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
939 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
940 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
941 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
942 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
943 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
944 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
945 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
946 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
948 if (forcefog) strunzone(forcefog);
949 forcefog = strzone(ReadString());
951 armorblockpercent = ReadByte() / 255.0;
953 g_balance_mortar_bouncefactor = ReadCoord();
954 g_balance_mortar_bouncestop = ReadCoord();
955 g_balance_electro_secondary_bouncefactor = ReadCoord();
956 g_balance_electro_secondary_bouncestop = ReadCoord();
958 vortex_scope = !ReadByte();
959 rifle_scope = !ReadByte();
961 serverflags = ReadByte();
963 minelayer_maxmines = ReadByte();
965 hagar_maxrockets = ReadByte();
967 g_trueaim_minrange = ReadCoord();
968 g_balance_porto_secondary = ReadByte();
971 MUTATOR_CALLHOOK(Ent_Init);
973 if (!postinit) PostInit();
976 NET_HANDLE(TE_CSQC_RACE, bool isNew)
982 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
983 race_checkpoint = ReadByte();
984 race_time = ReadInt24_t();
985 race_previousbesttime = ReadInt24_t();
986 if(race_previousbestname)
987 strunzone(race_previousbestname);
988 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
990 race_checkpointtime = time;
992 if(race_checkpoint == 0 || race_checkpoint == 254)
994 race_penaltyaccumulator = 0;
995 race_laptime = time; // valid
1000 case RACE_NET_CHECKPOINT_CLEAR:
1002 race_checkpointtime = 0;
1005 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1006 race_laptime = ReadCoord();
1007 race_checkpointtime = -99999;
1009 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1010 race_nextcheckpoint = ReadByte();
1012 race_nextbesttime = ReadInt24_t();
1013 if(race_nextbestname)
1014 strunzone(race_nextbestname);
1015 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1018 case RACE_NET_CHECKPOINT_HIT_RACE:
1019 race_mycheckpoint = ReadByte();
1020 race_mycheckpointtime = time;
1021 race_mycheckpointdelta = ReadInt24_t();
1022 race_mycheckpointlapsdelta = ReadByte();
1023 if(race_mycheckpointlapsdelta >= 128)
1024 race_mycheckpointlapsdelta -= 256;
1025 if(race_mycheckpointenemy)
1026 strunzone(race_mycheckpointenemy);
1027 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1030 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1031 race_othercheckpoint = ReadByte();
1032 race_othercheckpointtime = time;
1033 race_othercheckpointdelta = ReadInt24_t();
1034 race_othercheckpointlapsdelta = ReadByte();
1035 if(race_othercheckpointlapsdelta >= 128)
1036 race_othercheckpointlapsdelta -= 256;
1037 if(race_othercheckpointenemy)
1038 strunzone(race_othercheckpointenemy);
1039 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1042 case RACE_NET_PENALTY_RACE:
1043 race_penaltyeventtime = time;
1044 race_penaltytime = ReadShort();
1045 //race_penaltyaccumulator += race_penaltytime;
1046 if(race_penaltyreason)
1047 strunzone(race_penaltyreason);
1048 race_penaltyreason = strzone(ReadString());
1051 case RACE_NET_PENALTY_QUALIFYING:
1052 race_penaltyeventtime = time;
1053 race_penaltytime = ReadShort();
1054 race_penaltyaccumulator += race_penaltytime;
1055 if(race_penaltyreason)
1056 strunzone(race_penaltyreason);
1057 race_penaltyreason = strzone(ReadString());
1060 case RACE_NET_SERVER_RECORD:
1061 race_server_record = ReadInt24_t();
1063 case RACE_NET_SPEED_AWARD:
1064 race_speedaward = ReadInt24_t();
1065 if(race_speedaward_holder)
1066 strunzone(race_speedaward_holder);
1067 race_speedaward_holder = strzone(ReadString());
1069 case RACE_NET_SPEED_AWARD_BEST:
1070 race_speedaward_alltimebest = ReadInt24_t();
1071 if(race_speedaward_alltimebest_holder)
1072 strunzone(race_speedaward_alltimebest_holder);
1073 race_speedaward_alltimebest_holder = strzone(ReadString());
1075 case RACE_NET_SERVER_RANKINGS:
1077 int pos = ReadShort();
1078 prevpos = ReadShort();
1081 // move other rankings out of the way
1084 for (i=prevpos-1;i>pos-1;--i) {
1085 grecordtime[i] = grecordtime[i-1];
1086 if(grecordholder[i])
1087 strunzone(grecordholder[i]);
1088 grecordholder[i] = strzone(grecordholder[i-1]);
1090 } else if (del) { // a record has been deleted by the admin
1091 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1092 if (i == RANKINGS_CNT-1) { // clear out last record
1094 if (grecordholder[i])
1095 strunzone(grecordholder[i]);
1096 grecordholder[i] = string_null;
1099 grecordtime[i] = grecordtime[i+1];
1100 if (grecordholder[i])
1101 strunzone(grecordholder[i]);
1102 grecordholder[i] = strzone(grecordholder[i+1]);
1105 } else { // player has no ranked record yet
1106 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1107 grecordtime[i] = grecordtime[i-1];
1108 if(grecordholder[i])
1109 strunzone(grecordholder[i]);
1110 grecordholder[i] = strzone(grecordholder[i-1]);
1114 // store new ranking
1115 if(grecordholder[pos-1] != "")
1116 strunzone(grecordholder[pos-1]);
1117 grecordholder[pos-1] = strzone(ReadString());
1118 grecordtime[pos-1] = ReadInt24_t();
1119 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1122 case RACE_NET_SERVER_STATUS:
1123 race_status = ReadShort();
1124 if(race_status_name)
1125 strunzone(race_status_name);
1126 race_status_name = strzone(ReadString());
1131 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1137 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1140 int pi = ReadShort();
1141 int pl = ReadByte();
1142 int ml = ReadByte();
1144 entity e = playerslots[i];
1147 e.ping_packetloss = pl / 255.0;
1148 e.ping_movementloss = ml / 255.0;
1151 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1153 complain_weapon = ReadByte();
1154 if (complain_weapon_name) strunzone(complain_weapon_name);
1155 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1156 complain_weapon_type = ReadByte();
1159 complain_weapon_time = time;
1160 weapontime = time; // ping the weapon panel
1162 switch(complain_weapon_type)
1164 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1165 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1166 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1170 string getcommandkey(string text, string command)
1173 float n, j, k, l = 0;
1175 if (!autocvar_hud_showbinds)
1178 keys = db_get(binddb, command);
1181 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1182 for(j = 0; j < n; ++j)
1188 keys = keynumtostring(k);
1190 keys = strcat(keys, ", ", keynumtostring(k));
1193 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1200 db_put(binddb, command, keys);
1203 if (keys == "NO_KEY") {
1204 if (autocvar_hud_showbinds > 1)
1205 return sprintf(_("%s (not bound)"), text);
1209 else if (autocvar_hud_showbinds > 1)
1210 return sprintf("%s (%s)", text, keys);