3 #include <common/effects/qc/all.qh>
5 #include "mapvoting.qh"
6 #include "mutators/events.qh"
7 #include "hud/panel/scoreboard.qh"
8 #include "hud/panel/quickmenu.qh"
9 #include "shownames.qh"
10 #include <common/t_items.qh>
12 #include "weapons/projectile.qh"
13 #include <common/deathtypes/all.qh>
14 #include <common/items/all.qh>
15 #include <common/mapinfo.qh>
16 #include <common/minigames/cl_minigames.qh>
17 #include <common/minigames/cl_minigames_hud.qh>
18 #include <common/net_notice.qh>
19 #include <common/triggers/include.qh>
20 #include <common/vehicles/all.qh>
21 #include <lib/csqcmodel/cl_model.qh>
22 #include <lib/csqcmodel/interpolate.qh>
23 #include <lib/warpzone/client.qh>
25 // --------------------------------------------------------------------------
26 // BEGIN REQUIRED CSQC FUNCTIONS
29 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
31 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
33 ofs = eX * (ofs.x * SIZE_CURSOR.x) + eY * (ofs.y * SIZE_CURSOR.y);
34 drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
37 void draw_cursor_normal(vector pos, vector col, float a)
39 draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
42 void LoadMenuSkinValues()
45 if(cvar_string("menu_skin") != "")
47 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
48 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
50 if(fh < 0 && cvar_defstring("menu_skin") != "")
52 cvar_set("menu_skin", cvar_defstring("menu_skin"));
53 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
54 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
58 draw_currentSkin = "gfx/menu/default";
59 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
62 draw_currentSkin = strzone(draw_currentSkin);
67 while((s = fgets(fh)))
69 int n = tokenize_console(s);
72 if(substring(argv(0), 0, 2) == "//")
74 if(argv(0) == "SIZE_CURSOR")
75 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
76 else if(argv(0) == "OFFSET_CURSOR")
77 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
83 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
84 // Useful for precaching things
86 void ConsoleCommand_macro_init();
89 prvm_language = strzone(cvar_string("prvm_language"));
92 LOG_INFOF("^4CSQC Build information: ^1%s\n", WATERMARK);
98 if (getplayerkeyvalue(i, "viewentity") == "")
103 // needs to be done so early because of the constants they create
106 static_init_precache();
108 binddb = db_create();
109 tempdb = db_create();
110 ClientProgsDB = db_load("client.db");
114 //registercommand("hud_configure");
115 //registercommand("hud_save");
116 //registercommand("menu_action");
118 ConsoleCommand_macro_init();
120 registercvar("hud_usecsqc", "1");
121 registercvar("scoreboard_columns", "default");
123 registercvar("cl_nade_type", "3");
124 registercvar("cl_pokenade_type", "zombie");
126 registercvar("cl_jumpspeedcap_min", "");
127 registercvar("cl_jumpspeedcap_max", "");
129 registercvar("cl_multijump", "1");
131 registercvar("cl_spawn_near_teammate", "1");
135 // sbt_fields uses strunzone on the titles!
136 for(int i = 0; i < MAX_SBT_FIELDS; ++i)
137 sbt_field_title[i] = strzone("(null)");
139 Cmd_Scoreboard_SetFields(0);
145 teams = Sort_Spawn();
146 players = Sort_Spawn();
148 GetTeam(NUM_SPECTATOR, true); // add specs first
152 if(autocvar_cl_reticle)
154 precache_pic("gfx/reticle_normal");
155 // weapon reticles are precached in weapon files
159 get_mi_min_max_texcoords(1); // try the CLEVER way first
160 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
161 shortmapname = mi_shortname;
163 if (precache_pic(minimapname) == "")
165 // but maybe we have a non-clever minimap
166 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
167 if (precache_pic(minimapname) == "")
168 minimapname = ""; // FAIL
170 get_mi_min_max_texcoords(0); // load new texcoords
173 mi_center = (mi_min + mi_max) * 0.5;
174 mi_scale = mi_max - mi_min;
175 minimapname = strzone(minimapname);
178 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
179 LoadMenuSkinValues();
182 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
191 if(autocvar_cl_db_saveasdump)
192 db_dump(ClientProgsDB, "client.db");
194 db_save(ClientProgsDB, "client.db");
195 db_close(ClientProgsDB);
198 cvar_set("chase_active",ftos(chase_active_backup));
200 // unset the event chasecam's chase_active
201 if(autocvar_chase_active < 0)
202 cvar_set("chase_active", "0");
204 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
208 if (!(calledhooks & HOOK_START))
209 localcmd("\n_cl_hook_gamestart nop\n");
210 if (!(calledhooks & HOOK_END))
211 localcmd("\ncl_hook_gameend\n");
214 deactivate_minigame();
215 HUD_MinigameMenu_Close(NULL, NULL, NULL);
219 float SetTeam(entity o, int Team)
222 devassert_once(Team);
235 if(GetTeam(Team, false) == NULL)
237 LOG_TRACEF("trying to switch to unsupported team %d", Team);
238 Team = NUM_SPECTATOR;
251 if(GetTeam(Team, false) == NULL)
253 LOG_TRACEF("trying to switch to unsupported team %d", Team);
254 Team = NUM_SPECTATOR;
259 if(Team == -1) // leave
263 tm = GetTeam(o.team, false);
274 tm = GetTeam(Team, true);
279 else if(Team != o.team)
281 tm = GetTeam(o.team, false);
284 tm = GetTeam(Team, true);
292 void Playerchecker_Think(entity this)
296 for(i = 0; i < maxclients; ++i)
299 if(entcs_GetName(i) == "")
303 // player disconnected
317 playerslots[i] = e = new_pure(playerslot);
321 e.ping_packetloss = 0;
322 e.ping_movementloss = 0;
323 //e.gotscores = 0; // we might already have the scores...
324 int t = entcs_GetScoreTeam(i);
325 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
327 Scoreboard_UpdatePlayerPos(e);
331 this.nextthink = time + 0.2;
337 entity playerchecker = new_pure(playerchecker);
338 setthink(playerchecker, Playerchecker_Think);
339 playerchecker.nextthink = time + 0.2;
346 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
347 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
348 // All keys are in ascii.
349 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
350 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
351 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
352 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
353 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
356 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
359 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
362 if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
365 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
368 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
374 // END REQUIRED CSQC FUNCTIONS
375 // --------------------------------------------------------------------------
377 // --------------------------------------------------------------------------
378 // BEGIN OPTIONAL CSQC FUNCTIONS
380 void Ent_Remove(entity this);
382 void Ent_RemovePlayerScore(entity this)
385 SetTeam(this.owner, -1);
386 this.owner.gotscores = 0;
387 FOREACH(Scores, true, {
388 this.owner.(scores(it)) = 0; // clear all scores
393 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
398 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
399 // (no I've never heard of M-x replace-string, sed, or anything like that)
400 bool isNew = !this.owner; // workaround for DP bug
401 int n = ReadByte()-1;
403 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
404 if(!isNew && n != this.sv_entnum)
406 //print("A CSQC entity changed its owner!\n");
407 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", etof(this), this.classname);
415 o = playerslots[this.sv_entnum];
418 o = playerslots[this.sv_entnum] = new_pure(playerslot);
421 o.sv_entnum = this.sv_entnum;
425 // RegisterPlayer(o);
426 //playerchecker will do this for us later, if it has not already done so
431 FOREACH(Scores, true, {
432 int p = 1 << (i % 16);
436 o.(scores(it)) = ReadInt24_t();
438 o.(scores(it)) = ReadChar();
445 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
447 this.entremove = Ent_RemovePlayerScore;
450 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
456 this.team = ReadByte();
457 o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
460 #if MAX_TEAMSCORE <= 8
468 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
472 o.(teamscores(i)) = ReadInt24_t();
474 o.(teamscores(i)) = ReadChar();
479 Scoreboard_UpdateTeamPos(o);
482 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
485 float newspectatee_status;
489 scoreboard_showscores_force = (f & 1);
493 newspectatee_status = ReadByte();
494 if(newspectatee_status == player_localnum + 1)
495 newspectatee_status = -1; // observing
498 newspectatee_status = 0;
500 spectatorbutton_zoom = (f & 4);
504 angles_held_status = 1;
505 angles_held.x = ReadAngle();
506 angles_held.y = ReadAngle();
510 angles_held_status = 0;
514 num_spectators = ReadByte();
518 for(i = 0; i < MAX_SPECTATORS; ++i)
519 spectatorlist[i] = 0; // reset list first
521 for(i = 0; i < num_spectators; ++i)
524 spectatorlist[i] = slot - 1;
530 if(newspectatee_status != spectatee_status)
534 race_checkpointtime = 0;
535 hud_dynamic_shake_factor = -1;
537 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
539 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
540 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
543 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
546 spectatee_status = newspectatee_status;
548 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
551 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
556 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
561 strunzone(vote_called_vote);
562 vote_called_vote = string_null;
572 vote_yescount = ReadByte();
573 vote_nocount = ReadByte();
574 vote_needed = ReadByte();
575 vote_highlighted = ReadChar();
581 strunzone(vote_called_vote);
582 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
587 for(j = 0; j < maxclients; ++j)
589 playerslots[j].ready = 1;
590 for(i = 1; i <= maxclients; i += 8)
593 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
596 playerslots[j].ready = 0;
602 ready_waiting = (nags & BIT(0));
603 ready_waiting_for_me = (nags & BIT(1));
604 vote_waiting = (nags & BIT(2));
605 vote_waiting_for_me = (nags & BIT(3));
606 warmup_stage = (nags & BIT(4));
609 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
617 for(j = 0; j < maxclients; ++j)
619 playerslots[j].eliminated = 1;
620 for(i = 1; i <= maxclients; i += 8)
623 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
626 playerslots[j].eliminated = 0;
632 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
636 float s = ReadShort();
641 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
644 int sf = ReadInt24_t();
646 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
647 weapon_accuracy[w] = -1;
652 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
656 weapon_accuracy[w] = -1;
658 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
660 weapon_accuracy[w] = (b - 1.0) / 100.0;
662 f = (f == 0x800000) ? 1 : f * 2;
667 void Spawn_Draw(entity this)
669 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
672 void Spawn_PreDraw(entity this)
675 vector org = getpropertyvec(VF_ORIGIN);
677 alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
680 //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
685 this.drawmask = MASK_NORMAL;
688 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
690 float teamnum = (ReadByte() - 1);
692 spn_origin.x = ReadCoord();
693 spn_origin.y = ReadCoord();
694 spn_origin.z = ReadCoord();
696 this.team = (teamnum + 1);
700 this.origin = spn_origin;
701 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
704 /*if(autocvar_cl_spawn_point_model) // needs a model first
706 this.mdl = "models/spawnpoint.md3";
707 this.colormod = Team_ColorRGB(teamnum);
708 precache_model(this.mdl);
709 setmodel(this, this.mdl);
710 this.drawmask = MASK_NORMAL;
711 //this.move_movetype = MOVETYPE_NOCLIP;
712 //this.draw = Spawn_Draw;
713 IL_PUSH(g_drawables, this);
715 if(autocvar_cl_spawn_point_particles)
717 if((serverflags & SERVERFLAG_TEAMPLAY))
721 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
722 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
723 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
724 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
725 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
728 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
730 this.draw = Spawn_Draw;
731 if (is_new) IL_PUSH(g_drawables, this);
732 setpredraw(this, Spawn_PreDraw);
733 this.fade_start = autocvar_cl_spawn_point_dist_min;
734 this.fade_end = autocvar_cl_spawn_point_dist_max;
738 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
742 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
744 // If entnum is 0, ONLY do the local spawn actions
745 // this way the server can disable the sending of
746 // spawn origin or such to clients if wanted.
747 float entnum = ReadByte();
751 this.origin_x = ReadCoord();
752 this.origin_y = ReadCoord();
753 this.origin_z = ReadCoord();
757 float teamnum = entcs_GetTeam(entnum - 1);
759 if(autocvar_cl_spawn_event_particles)
763 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
764 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
765 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
766 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
767 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
770 if(autocvar_cl_spawn_event_sound)
772 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
778 // local spawn actions
779 if(is_new && (!entnum || (entnum == player_localentnum)))
782 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
784 if(autocvar_cl_unpress_zoom_on_spawn)
790 HUD_Radar_Hide_Maximized();
791 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
794 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
795 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
796 void CSQC_Ent_Update(entity this, bool isnew)
798 this.sourceLoc = __FILE__ ":" STR(__LINE__);
801 // set up the "time" global for received entities to be correct for interpolation purposes
802 float savetime = time;
809 serverprevtime = time;
810 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
811 time = serverprevtime + serverdeltatime;
814 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
817 if (t != this.enttype || isnew)
819 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", etof(this), this.entnum, this.enttype, t);
829 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", etof(this), this.entnum, t);
836 FOREACH(LinkedEntities, it.m_id == t, {
837 if (isnew) this.classname = it.netname;
838 if (autocvar_developer_csqcentities)
839 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
840 done = it.m_read(this, NULL, isnew);
841 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
847 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
851 // Destructor, but does NOT deallocate the entity by calling remove(). Also
852 // used when an entity changes its type. For an entity that someone interacts
853 // with others, make sure it can no longer do so.
854 void Ent_Remove(entity this)
856 if(this.entremove) this.entremove(this);
858 if(this.skeletonindex)
860 skel_delete(this.skeletonindex);
861 this.skeletonindex = 0;
864 if(this.snd_looping > 0)
866 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
867 this.snd_looping = 0;
872 this.draw = func_null;
873 this.entremove = func_null;
874 // TODO possibly set more stuff to defaults
876 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
877 void CSQC_Ent_Remove(entity this)
879 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}\n", this, this.entnum, this.enttype);
882 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
885 if (this.enttype) Ent_Remove(this);
893 if(!(calledhooks & HOOK_START))
894 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
895 calledhooks |= HOOK_START;
898 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
899 void CSQC_Parse_StuffCmd(string strMessage)
901 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
902 localcmd(strMessage);
904 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
905 void CSQC_Parse_Print(string strMessage)
907 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
908 print(ColorTranslateRGB(strMessage));
911 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
912 void CSQC_Parse_CenterPrint(string strMessage)
914 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
915 centerprint_hud(strMessage);
918 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
919 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
920 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
921 bool CSQC_Parse_TempEntity()
924 int nTEID = ReadByte();
926 FOREACH(TempEntities, it.m_id == nTEID, {
927 if (autocvar_developer_csqcentities)
928 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
929 return it.m_read(NULL, NULL, true);
932 if (autocvar_developer_csqcentities)
933 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
935 // No special logic for this temporary entity; return 0 so the engine can handle it
942 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
943 localcmd("\nr_drawfog 0\n");
944 else if (forcefog != "")
945 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
948 void Gamemode_Init();
949 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
952 gametype = ReadRegistered(Gametypes);
953 HUD_ModIcons_SetFunc();
954 FOREACH(Scores, true, {
955 if (scores_label(it)) strunzone(scores_label(it));
956 scores_label(it) = strzone(ReadString());
957 scores_flags(it) = ReadByte();
959 for (int i = 0; i < MAX_TEAMSCORE; ++i)
961 if (teamscores_label(i)) strunzone(teamscores_label(i));
962 teamscores_label(i) = strzone(ReadString());
963 teamscores_flags(i) = ReadByte();
966 Scoreboard_InitScores();
970 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
972 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
974 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
975 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
976 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
977 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
978 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
979 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
980 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
981 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
983 if (forcefog) strunzone(forcefog);
984 forcefog = strzone(ReadString());
986 armorblockpercent = ReadByte() / 255.0;
988 serverflags = ReadByte();
990 g_trueaim_minrange = ReadCoord();
994 MUTATOR_CALLHOOK(Ent_Init);
996 if (!postinit) PostInit();
999 float GetSpeedUnitFactor(int speed_unit)
1009 return 0.0254 * 3.6;
1011 return 0.0254 * 3.6 * 0.6213711922;
1013 return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1017 string GetSpeedUnit(int speed_unit)
1035 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1041 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1042 race_checkpoint = ReadByte();
1043 race_time = ReadInt24_t();
1044 race_previousbesttime = ReadInt24_t();
1045 if(race_previousbestname)
1046 strunzone(race_previousbestname);
1047 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1049 race_checkpointtime = time;
1051 if(race_checkpoint == 0 || race_checkpoint == 254)
1053 race_penaltyaccumulator = 0;
1054 race_laptime = time; // valid
1059 case RACE_NET_CHECKPOINT_CLEAR:
1061 race_checkpointtime = 0;
1064 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1065 race_laptime = ReadCoord();
1066 race_checkpointtime = -99999;
1068 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1069 race_nextcheckpoint = ReadByte();
1071 race_nextbesttime = ReadInt24_t();
1072 if(race_nextbestname)
1073 strunzone(race_nextbestname);
1074 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1077 case RACE_NET_CHECKPOINT_HIT_RACE:
1078 race_mycheckpoint = ReadByte();
1079 race_mycheckpointtime = time;
1080 race_mycheckpointdelta = ReadInt24_t();
1081 race_mycheckpointlapsdelta = ReadByte();
1082 if(race_mycheckpointlapsdelta >= 128)
1083 race_mycheckpointlapsdelta -= 256;
1084 if(race_mycheckpointenemy)
1085 strunzone(race_mycheckpointenemy);
1086 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1089 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1090 race_othercheckpoint = ReadByte();
1091 race_othercheckpointtime = time;
1092 race_othercheckpointdelta = ReadInt24_t();
1093 race_othercheckpointlapsdelta = ReadByte();
1094 if(race_othercheckpointlapsdelta >= 128)
1095 race_othercheckpointlapsdelta -= 256;
1096 if(race_othercheckpointenemy)
1097 strunzone(race_othercheckpointenemy);
1098 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1101 case RACE_NET_PENALTY_RACE:
1102 race_penaltyeventtime = time;
1103 race_penaltytime = ReadShort();
1104 //race_penaltyaccumulator += race_penaltytime;
1105 if(race_penaltyreason)
1106 strunzone(race_penaltyreason);
1107 race_penaltyreason = strzone(ReadString());
1110 case RACE_NET_PENALTY_QUALIFYING:
1111 race_penaltyeventtime = time;
1112 race_penaltytime = ReadShort();
1113 race_penaltyaccumulator += race_penaltytime;
1114 if(race_penaltyreason)
1115 strunzone(race_penaltyreason);
1116 race_penaltyreason = strzone(ReadString());
1119 case RACE_NET_SERVER_RECORD:
1120 race_server_record = ReadInt24_t();
1122 case RACE_NET_SPEED_AWARD:
1123 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1124 if(race_speedaward_holder)
1125 strunzone(race_speedaward_holder);
1126 race_speedaward_holder = strzone(ReadString());
1127 if(race_speedaward_unit)
1128 strunzone(race_speedaward_unit);
1129 race_speedaward_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1131 case RACE_NET_SPEED_AWARD_BEST:
1132 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1133 if(race_speedaward_alltimebest_holder)
1134 strunzone(race_speedaward_alltimebest_holder);
1135 race_speedaward_alltimebest_holder = strzone(ReadString());
1136 if(race_speedaward_alltimebest_unit)
1137 strunzone(race_speedaward_alltimebest_unit);
1138 race_speedaward_alltimebest_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1140 case RACE_NET_SERVER_RANKINGS:
1142 int pos = ReadShort();
1143 prevpos = ReadShort();
1146 // move other rankings out of the way
1149 for (i=prevpos-1;i>pos-1;--i) {
1150 grecordtime[i] = grecordtime[i-1];
1151 if(grecordholder[i])
1152 strunzone(grecordholder[i]);
1153 grecordholder[i] = strzone(grecordholder[i-1]);
1155 } else if (del) { // a record has been deleted by the admin
1156 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1157 if (i == RANKINGS_CNT-1) { // clear out last record
1159 if (grecordholder[i])
1160 strunzone(grecordholder[i]);
1161 grecordholder[i] = string_null;
1164 grecordtime[i] = grecordtime[i+1];
1165 if (grecordholder[i])
1166 strunzone(grecordholder[i]);
1167 grecordholder[i] = strzone(grecordholder[i+1]);
1170 } else { // player has no ranked record yet
1171 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1172 grecordtime[i] = grecordtime[i-1];
1173 if(grecordholder[i])
1174 strunzone(grecordholder[i]);
1175 grecordholder[i] = strzone(grecordholder[i-1]);
1179 // store new ranking
1180 if(grecordholder[pos-1] != "")
1181 strunzone(grecordholder[pos-1]);
1182 grecordholder[pos-1] = strzone(ReadString());
1183 grecordtime[pos-1] = ReadInt24_t();
1184 if(grecordholder[pos-1] == entcs_GetName(player_localnum))
1187 case RACE_NET_SERVER_STATUS:
1188 race_status = ReadShort();
1189 if(race_status_name)
1190 strunzone(race_status_name);
1191 race_status_name = strzone(ReadString());
1196 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1202 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1205 int pi = ReadShort();
1206 int pl = ReadByte();
1207 int ml = ReadByte();
1209 entity e = playerslots[i];
1212 e.ping_packetloss = pl / 255.0;
1213 e.ping_movementloss = ml / 255.0;
1216 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1218 complain_weapon = ReadByte();
1219 complain_weapon_type = ReadByte();
1222 complain_weapon_time = time;
1223 weapontime = time; // ping the weapon panel
1225 switch(complain_weapon_type)
1227 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1228 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1229 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1233 string _getcommandkey(string cmd_name, string command, bool forcename)
1236 float n, j, k, l = 0;
1238 if (!autocvar_hud_showbinds)
1241 keys = db_get(binddb, command);
1244 bool joy_detected = cvar("joy_detected");
1245 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1246 for(j = 0; j < n; ++j)
1251 string key = keynumtostring(k);
1252 if(!joy_detected && substring(key, 0, 3) == "JOY")
1258 keys = strcat(keys, ", ", key);
1261 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1268 db_put(binddb, command, keys);
1271 if (keys == "NO_KEY") {
1272 if (autocvar_hud_showbinds > 1)
1273 return sprintf(_("%s (not bound)"), cmd_name);
1277 else if (autocvar_hud_showbinds > 1 || forcename)
1278 return sprintf("%s (%s)", cmd_name, keys);