4 #include <common/ent_cs.qh>
5 #include "miscfunctions.qh"
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "commands/cl_cmd.qh"
12 #include "mapvoting.qh"
13 #include <client/mutators/_mod.qh>
14 #include "hud/panel/scoreboard.qh"
15 #include "hud/panel/quickmenu.qh"
16 #include "shownames.qh"
18 #include <common/t_items.qh>
19 #include "weapons/projectile.qh"
20 #include <common/deathtypes/all.qh>
21 #include <common/items/_mod.qh>
22 #include <common/mapinfo.qh>
23 #include <common/minigames/cl_minigames.qh>
24 #include <common/minigames/cl_minigames_hud.qh>
25 #include <common/net_linked.qh>
26 #include <common/net_notice.qh>
27 #include <common/scores.qh>
28 #include <common/mapobjects/_mod.qh>
29 #include <common/vehicles/all.qh>
30 #include <lib/csqcmodel/cl_model.qh>
31 #include <lib/csqcmodel/interpolate.qh>
32 #include <lib/warpzone/client.qh>
34 // --------------------------------------------------------------------------
35 // BEGIN REQUIRED CSQC FUNCTIONS
38 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
40 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
42 ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
43 drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
46 void draw_cursor_normal(vector pos, vector col, float a)
48 draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
51 void LoadMenuSkinValues()
54 if(cvar_string("menu_skin") != "")
56 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
57 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
59 if(fh < 0 && cvar_defstring("menu_skin") != "")
61 cvar_set("menu_skin", cvar_defstring("menu_skin"));
62 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
63 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
67 draw_currentSkin = "gfx/menu/default";
68 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
71 draw_currentSkin = strzone(draw_currentSkin);
76 while((s = fgets(fh)))
78 int n = tokenize_console(s);
81 if(substring(argv(0), 0, 2) == "//")
83 if(argv(0) == "SIZE_CURSOR")
84 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
85 else if(argv(0) == "OFFSET_CURSOR")
86 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
92 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
93 // Useful for precaching things
97 prvm_language = strzone(cvar_string("prvm_language"));
100 LOG_INFOF("^4CSQC Build information: ^1%s", WATERMARK);
105 for ( ; i < 255; ++i)
106 if (getplayerkeyvalue(i, "viewentity") == "")
111 // needs to be done so early because of the constants they create
114 static_init_precache();
116 binddb = db_create();
117 tempdb = db_create();
118 ClientProgsDB = db_load("client.db");
122 //registercommand("hud_configure");
123 //registercommand("hud_save");
124 //registercommand("menu_action");
126 ConsoleCommand_macro_init();
128 registercvar("hud_usecsqc", "1");
129 registercvar("scoreboard_columns", "default");
131 registercvar("cl_nade_type", "3");
132 registercvar("cl_pokenade_type", "zombie");
134 registercvar("cl_jumpspeedcap_min", "");
135 registercvar("cl_jumpspeedcap_max", "");
137 registercvar("cl_shootfromfixedorigin", "");
139 registercvar("cl_multijump", "1");
141 registercvar("cl_spawn_near_teammate", "1");
143 if(autocvar_cl_lockview)
144 cvar_set("cl_lockview", "0");
152 teams = Sort_Spawn();
153 players = Sort_Spawn();
155 GetTeam(NUM_SPECTATOR, true); // add specs first
157 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
158 weapon_accuracy[w] = -1;
162 if(autocvar_cl_reticle)
164 precache_pic("gfx/reticle_normal");
165 // weapon reticles are precached in weapon files
169 get_mi_min_max_texcoords(1); // try the CLEVER way first
170 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
171 shortmapname = mi_shortname;
173 if (precache_pic(minimapname) == "")
175 // but maybe we have a non-clever minimap
176 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
177 if (precache_pic(minimapname) == "")
178 minimapname = ""; // FAIL
180 get_mi_min_max_texcoords(0); // load new texcoords
183 mi_center = (mi_min + mi_max) * 0.5;
184 mi_scale = mi_max - mi_min;
185 minimapname = strzone(minimapname);
188 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
189 LoadMenuSkinValues();
192 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
201 if(autocvar_cl_db_saveasdump)
202 db_dump(ClientProgsDB, "client.db");
204 db_save(ClientProgsDB, "client.db");
205 db_close(ClientProgsDB);
208 cvar_set("chase_active",ftos(chase_active_backup));
210 // unset the event chasecam's chase_active
211 if(autocvar_chase_active < 0)
212 cvar_set("chase_active", "0");
214 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
218 if (!(calledhooks & HOOK_START))
219 localcmd("\n_cl_hook_gamestart nop\n");
220 if (!(calledhooks & HOOK_END))
221 localcmd("\ncl_hook_gameend\n");
224 localcmd("\ncl_hook_shutdown\n");
226 deactivate_minigame();
227 HUD_MinigameMenu_Close(NULL, NULL, NULL);
231 float SetTeam(entity o, int Team)
234 devassert_once(Team);
247 if(GetTeam(Team, false) == NULL)
249 LOG_TRACEF("trying to switch to unsupported team %d", Team);
250 Team = NUM_SPECTATOR;
263 if(GetTeam(Team, false) == NULL)
265 LOG_TRACEF("trying to switch to unsupported team %d", Team);
266 Team = NUM_SPECTATOR;
271 if(Team == -1) // leave
275 tm = GetTeam(o.team, false);
286 tm = GetTeam(Team, true);
291 else if(Team != o.team)
293 tm = GetTeam(o.team, false);
296 tm = GetTeam(Team, true);
304 void Playerchecker_Think(entity this)
308 for(i = 0; i < maxclients; ++i)
311 if(entcs_GetName(i) == "")
315 // player disconnected
329 playerslots[i] = e = new_pure(playerslot);
333 e.ping_packetloss = 0;
334 e.ping_movementloss = 0;
335 //e.gotscores = 0; // we might already have the scores...
336 int t = entcs_GetScoreTeam(i);
337 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
339 Scoreboard_UpdatePlayerPos(e);
343 this.nextthink = time + 0.2;
348 entity playerchecker = new_pure(playerchecker);
349 setthink(playerchecker, Playerchecker_Think);
350 playerchecker.nextthink = time + 0.2;
357 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
358 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
359 // All keys are in ascii.
360 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
361 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
362 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
363 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
364 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
367 bool override = false;
368 override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
370 override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
372 override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
374 override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
376 override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
384 // END REQUIRED CSQC FUNCTIONS
385 // --------------------------------------------------------------------------
387 // --------------------------------------------------------------------------
388 // BEGIN OPTIONAL CSQC FUNCTIONS
390 void Ent_RemovePlayerScore(entity this)
393 SetTeam(this.owner, -1);
394 this.owner.gotscores = 0;
395 FOREACH(Scores, true, {
396 this.owner.(scores(it)) = 0; // clear all scores
401 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
406 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
407 // (no I've never heard of M-x replace-string, sed, or anything like that)
408 bool isNew = !this.owner; // workaround for DP bug
409 int n = ReadByte()-1;
411 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
412 if(!isNew && n != this.sv_entnum)
414 //print("A CSQC entity changed its owner!\n");
415 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
423 o = playerslots[this.sv_entnum];
426 o = playerslots[this.sv_entnum] = new_pure(playerslot);
429 o.sv_entnum = this.sv_entnum;
433 // RegisterPlayer(o);
434 //playerchecker will do this for us later, if it has not already done so
436 int sf = ReadShort();
437 int lf = ReadShort();
438 FOREACH(Scores, true, {
439 int p = 1 << (i % 16);
443 o.(scores(it)) = ReadInt24_t();
445 o.(scores(it)) = ReadChar();
452 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
454 this.entremove = Ent_RemovePlayerScore;
457 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
462 this.team = ReadByte();
463 entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
465 #if MAX_TEAMSCORE <= 8
469 int sf = ReadShort();
470 int lf = ReadShort();
472 for(i = 0; i < MAX_TEAMSCORE; ++i)
476 o.(teamscores(i)) = ReadInt24_t();
478 o.(teamscores(i)) = ReadChar();
483 Scoreboard_UpdateTeamPos(o);
486 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
489 float newspectatee_status;
493 scoreboard_showscores_force = (f & BIT(0));
497 newspectatee_status = ReadByte();
498 if(newspectatee_status == player_localnum + 1)
499 newspectatee_status = -1; // observing
502 newspectatee_status = 0;
504 spectatorbutton_zoom = (f & BIT(2));
508 num_spectators = ReadByte();
512 for(i = 0; i < MAX_SPECTATORS; ++i)
513 spectatorlist[i] = 0; // reset list first
515 for(i = 0; i < num_spectators; ++i)
518 spectatorlist[i] = slot - 1;
524 if(newspectatee_status != spectatee_status)
528 race_checkpointtime = 0;
529 hud_dynamic_shake_factor = -1;
531 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
533 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
534 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
537 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
540 spectatee_status = newspectatee_status;
542 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
545 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
550 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
554 strfree(vote_called_vote);
564 vote_yescount = ReadByte();
565 vote_nocount = ReadByte();
566 vote_needed = ReadByte();
567 vote_highlighted = ReadChar();
572 strcpy(vote_called_vote, ReadString());
577 for(j = 0; j < maxclients; ++j)
579 playerslots[j].ready = 1;
580 for(i = 1; i <= maxclients; i += 8)
583 for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
586 playerslots[j].ready = 0;
592 ready_waiting = (nags & BIT(0));
593 ready_waiting_for_me = (nags & BIT(1));
594 vote_waiting = (nags & BIT(2));
595 vote_waiting_for_me = (nags & BIT(3));
596 warmup_stage = (nags & BIT(4));
599 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
603 serialize(byte, 0, sf);
605 for (int j = 0; j < maxclients; ++j) {
606 if (playerslots[j]) {
607 playerslots[j].eliminated = 1;
610 for (int i = 1; i <= maxclients; i += 8) {
612 serialize(byte, 0, f);
613 for (int b = 0; b < 8; ++b) {
614 if (f & BIT(b)) continue;
616 if (playerslots[j]) {
617 playerslots[j].eliminated = 0;
625 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
629 float s = ReadShort();
634 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
637 int sf = ReadInt24_t();
639 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
640 weapon_accuracy[w] = -1;
645 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
649 weapon_accuracy[w] = -1;
651 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
653 weapon_accuracy[w] = (b - 1.0) / 100.0;
655 f = (f == 0x800000) ? 1 : f * 2;
660 void Spawn_Draw(entity this)
665 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
668 void Spawn_PreDraw(entity this)
671 vector org = getpropertyvec(VF_ORIGIN);
674 if(vdist(org - this.origin, >, this.fade_end))
675 alph = 0; // save on some processing
676 else if(vdist(org - this.origin, <, this.fade_start))
677 alph = 1; // more processing saved
679 alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
683 //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
688 this.drawmask = MASK_NORMAL;
691 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
693 float teamnum = (ReadByte() - 1);
694 vector spn_origin = ReadVector();
696 this.team = (teamnum + 1);
700 this.origin = spn_origin;
701 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
704 /*if(autocvar_cl_spawn_point_model) // needs a model first
706 this.mdl = "models/spawnpoint.md3";
707 this.colormod = Team_ColorRGB(teamnum);
708 precache_model(this.mdl);
709 setmodel(this, this.mdl);
710 this.drawmask = MASK_NORMAL;
711 //this.move_movetype = MOVETYPE_NOCLIP;
712 //this.draw = Spawn_Draw;
713 IL_PUSH(g_drawables, this);
715 if(autocvar_cl_spawn_point_particles)
721 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
722 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
723 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
724 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
725 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
728 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
730 this.draw = Spawn_Draw;
731 if (is_new) IL_PUSH(g_drawables, this);
732 setpredraw(this, Spawn_PreDraw);
733 this.fade_start = autocvar_cl_spawn_point_dist_min;
734 this.fade_end = autocvar_cl_spawn_point_dist_max;
738 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
742 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
744 // If entnum is 0, ONLY do the local spawn actions
745 // this way the server can disable the sending of
746 // spawn origin or such to clients if wanted.
747 float entnum = ReadByte();
751 this.origin = ReadVector();
755 float teamnum = entcs_GetTeam(entnum - 1);
757 if(autocvar_cl_spawn_event_particles)
761 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
762 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
763 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
764 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
765 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
768 if(autocvar_cl_spawn_event_sound)
770 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
776 // local spawn actions
777 if(is_new && (!entnum || (entnum == player_localentnum)))
780 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
782 if(autocvar_cl_unpress_zoom_on_spawn)
787 HUD_Radar_Hide_Maximized();
789 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
792 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
793 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
794 void CSQC_Ent_Update(entity this, bool isnew)
796 this.sourceLoc = __FILE__ ":" STR(__LINE__);
799 // set up the "time" global for received entities to be correct for interpolation purposes
800 float savetime = time;
807 serverprevtime = time;
808 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
809 time = serverprevtime + serverdeltatime;
812 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
815 if (t != this.enttype || isnew)
817 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
827 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
834 FOREACH(LinkedEntities, it.m_id == t, {
835 if (isnew) this.classname = it.netname;
836 if (autocvar_developer_csqcentities)
837 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
838 done = it.m_read(this, NULL, isnew);
839 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
845 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
849 // Destructor, but does NOT deallocate the entity by calling remove(). Also
850 // used when an entity changes its type. For an entity that someone interacts
851 // with others, make sure it can no longer do so.
852 void Ent_Remove(entity this)
854 if(this.entremove) this.entremove(this);
856 if(this.skeletonindex)
858 skel_delete(this.skeletonindex);
859 this.skeletonindex = 0;
862 if(this.snd_looping > 0)
864 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
865 this.snd_looping = 0;
870 this.draw = func_null;
871 this.entremove = func_null;
872 // TODO possibly set more stuff to defaults
874 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
875 void CSQC_Ent_Remove(entity this)
877 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
880 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
883 if (this.enttype) Ent_Remove(this);
891 if(!(calledhooks & HOOK_START))
892 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
893 calledhooks |= HOOK_START;
896 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
897 void CSQC_Parse_StuffCmd(string strMessage)
899 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
900 localcmd(strMessage);
902 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
903 void CSQC_Parse_Print(string strMessage)
905 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
906 print(ColorTranslateRGB(strMessage));
909 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
910 void CSQC_Parse_CenterPrint(string strMessage)
912 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
913 centerprint_hud(strMessage);
916 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
917 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
918 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
919 bool CSQC_Parse_TempEntity()
922 int nTEID = ReadByte();
924 FOREACH(TempEntities, it.m_id == nTEID, {
925 if (autocvar_developer_csqcentities)
926 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
927 return it.m_read(NULL, NULL, true);
930 if (autocvar_developer_csqcentities)
931 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
933 // No special logic for this temporary entity; return 0 so the engine can handle it
940 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
941 localcmd("\nr_drawfog 0\n");
942 else if (forcefog != "")
943 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
946 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
949 gametype = ReadRegistered(Gametypes);
950 teamplay = _MapInfo_GetTeamPlayBool(gametype);
951 HUD_ModIcons_SetFunc();
952 FOREACH(Scores, true, {
953 strcpy(scores_label(it), ReadString());
954 scores_flags(it) = ReadByte();
956 for (int i = 0; i < MAX_TEAMSCORE; ++i)
958 strcpy(teamscores_label(i), ReadString());
959 teamscores_flags(i) = ReadByte();
962 Scoreboard_InitScores();
966 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
968 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
970 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
971 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
972 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
973 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
974 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
975 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
976 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
977 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
979 strcpy(forcefog, ReadString());
981 armorblockpercent = ReadByte() / 255.0;
982 damagepush_speedfactor = ReadByte() / 255.0;
984 serverflags = ReadByte();
986 g_trueaim_minrange = ReadCoord();
990 MUTATOR_CALLHOOK(Ent_Init);
992 if (!postinit) PostInit();
995 float GetSpeedUnitFactor(int speed_unit)
1005 return 0.0254 * 3.6;
1007 return 0.0254 * 3.6 * 0.6213711922;
1009 return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1013 string GetSpeedUnit(int speed_unit)
1031 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1037 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1038 race_checkpoint = ReadByte();
1039 race_time = ReadInt24_t();
1040 race_previousbesttime = ReadInt24_t();
1041 race_mypreviousbesttime = ReadInt24_t();
1042 string pbestname = ReadString();
1043 if(autocvar_cl_race_cptimes_onlyself)
1045 race_previousbesttime = race_mypreviousbesttime;
1046 race_mypreviousbesttime = 0;
1047 strcpy(race_previousbestname, "");
1050 strcpy(race_previousbestname, pbestname);
1052 race_checkpointtime = time;
1054 if(race_checkpoint == 0 || race_checkpoint == 254)
1056 race_penaltyaccumulator = 0;
1057 race_laptime = time; // valid
1061 case RACE_NET_CHECKPOINT_CLEAR:
1063 race_checkpointtime = 0;
1066 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1067 race_laptime = ReadCoord();
1068 race_checkpointtime = -99999;
1070 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1071 race_nextcheckpoint = ReadByte();
1073 race_nextbesttime = ReadInt24_t();
1074 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1075 race_mybesttime = ReadInt24_t();
1076 string newname = ReadString();
1077 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1079 race_nextbesttime = race_mybesttime;
1080 race_mybesttime = 0;
1081 strcpy(race_nextbestname, "");
1084 strcpy(race_nextbestname, newname);
1087 case RACE_NET_CHECKPOINT_HIT_RACE:
1088 race_mycheckpoint = ReadByte();
1089 race_mycheckpointtime = time;
1090 race_mycheckpointdelta = ReadInt24_t();
1091 race_mycheckpointlapsdelta = ReadByte();
1092 if(race_mycheckpointlapsdelta >= 128)
1093 race_mycheckpointlapsdelta -= 256;
1094 int who = ReadByte();
1096 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1098 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1101 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1102 race_othercheckpoint = ReadByte();
1103 race_othercheckpointtime = time;
1104 race_othercheckpointdelta = ReadInt24_t();
1105 race_othercheckpointlapsdelta = ReadByte();
1106 if(race_othercheckpointlapsdelta >= 128)
1107 race_othercheckpointlapsdelta -= 256;
1108 int what = ReadByte();
1110 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1112 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1115 case RACE_NET_PENALTY_RACE:
1116 race_penaltyeventtime = time;
1117 race_penaltytime = ReadShort();
1118 //race_penaltyaccumulator += race_penaltytime;
1119 strcpy(race_penaltyreason, ReadString());
1122 case RACE_NET_PENALTY_QUALIFYING:
1123 race_penaltyeventtime = time;
1124 race_penaltytime = ReadShort();
1125 race_penaltyaccumulator += race_penaltytime;
1126 strcpy(race_penaltyreason, ReadString());
1129 case RACE_NET_SERVER_RECORD:
1130 race_server_record = ReadInt24_t();
1132 case RACE_NET_SPEED_AWARD:
1133 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1134 strcpy(race_speedaward_holder, ReadString());
1135 strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1137 case RACE_NET_SPEED_AWARD_BEST:
1138 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1139 strcpy(race_speedaward_alltimebest_holder, ReadString());
1140 strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1142 case RACE_NET_RANKINGS_CNT:
1143 RANKINGS_DISPLAY_CNT = ReadByte();
1145 case RACE_NET_SERVER_RANKINGS:
1147 int pos = ReadShort();
1148 prevpos = ReadShort();
1151 // move other rankings out of the way
1154 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1155 for (i=m-1; i>pos-1; --i) {
1156 grecordtime[i] = grecordtime[i-1];
1157 strcpy(grecordholder[i], grecordholder[i-1]);
1159 } else if (del) { // a record has been deleted by the admin
1160 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1161 if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1163 strfree(grecordholder[i]);
1166 grecordtime[i] = grecordtime[i+1];
1167 strcpy(grecordholder[i], grecordholder[i+1]);
1170 } else { // player has no ranked record yet
1171 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1172 grecordtime[i] = grecordtime[i-1];
1173 strcpy(grecordholder[i], grecordholder[i-1]);
1177 if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1178 // kick off the player who fell from the last displayed position
1179 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1180 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1183 // store new ranking
1184 strcpy(grecordholder[pos-1], ReadString());
1185 grecordtime[pos-1] = ReadInt24_t();
1186 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1189 case RACE_NET_SERVER_STATUS:
1190 race_status = ReadShort();
1191 strcpy(race_status_name, ReadString());
1196 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1202 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1205 int pi = ReadShort();
1206 int pl = ReadByte();
1207 int ml = ReadByte();
1209 entity e = playerslots[i];
1212 e.ping_packetloss = pl / 255.0;
1213 e.ping_movementloss = ml / 255.0;
1216 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1218 int weapon_id = ReadByte();
1219 complain_weapon = Weapons_from(weapon_id);
1220 complain_weapon_type = ReadByte();
1223 complain_weapon_time = time;
1224 weapontime = time; // ping the weapon panel
1226 switch(complain_weapon_type)
1228 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1229 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1230 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1234 string _getcommandkey(string cmd_name, string command, bool forcename)
1237 float n, j, k, l = 0;
1239 if (!autocvar_hud_showbinds)
1242 keys = db_get(binddb, command);
1245 bool joy_active = cvar("joy_active");
1246 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1247 for(j = 0; j < n; ++j)
1252 string key = keynumtostring(k);
1253 if(!joy_active && substring(key, 0, 3) == "JOY")
1259 keys = strcat(keys, ", ", key);
1262 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1269 db_put(binddb, command, keys);
1272 if (keys == "NO_KEY") {
1273 if (autocvar_hud_showbinds > 1)
1274 return sprintf(_("%s (not bound)"), cmd_name);
1278 else if (autocvar_hud_showbinds > 1 || forcename)
1279 return sprintf("%s (%s)", cmd_name, keys);