3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/quickmenu.qh>
8 #include <client/hud/panel/scoreboard.qh>
9 #include <client/items/items.qh>
10 #include <client/mapvoting.qh>
11 #include <client/mutators/_mod.qh>
12 #include <client/shownames.qh>
13 #include <client/view.qh>
14 #include <client/weapons/projectile.qh>
15 #include <common/deathtypes/all.qh>
16 #include <common/effects/all.inc>
17 #include <common/effects/all.qh>
18 #include <common/effects/effect.qh>
19 #include <common/effects/qc/_mod.qh>
20 #include <common/ent_cs.qh>
21 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
22 #include <common/items/_mod.qh>
23 #include <common/mapinfo.qh>
24 #include <common/mapobjects/_mod.qh>
25 #include <common/minigames/cl_minigames.qh>
26 #include <common/minigames/cl_minigames_hud.qh>
27 #include <common/net_linked.qh>
28 #include <common/net_notice.qh>
29 #include <common/scores.qh>
30 #include <common/vehicles/all.qh>
31 #include <lib/csqcmodel/cl_model.qh>
32 #include <lib/csqcmodel/interpolate.qh>
33 #include <lib/warpzone/client.qh>
35 // --------------------------------------------------------------------------
36 // BEGIN REQUIRED CSQC FUNCTIONS
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
42 // Useful for precaching things
46 prvm_language = strzone(cvar_string("prvm_language"));
49 LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
55 if (getplayerkeyvalue(i, "viewentity") == "")
60 ReplicateVars_Send_All();
62 // needs to be done so early because of the constants they create
65 static_init_precache();
69 ClientProgsDB = db_load("client.db");
73 //registercommand("hud_configure");
74 //registercommand("hud_save");
75 //registercommand("menu_action");
77 ConsoleCommand_macro_init();
79 registercvar("hud_usecsqc", "1");
80 registercvar("scoreboard_columns", "default");
82 registercvar("cl_nade_type", "3");
83 registercvar("cl_pokenade_type", "zombie");
85 registercvar("cl_jumpspeedcap_min", "");
86 registercvar("cl_jumpspeedcap_max", "");
88 registercvar("cl_shootfromfixedorigin", "");
90 registercvar("cl_multijump", "-1");
92 registercvar("cl_dodging", "0");
94 registercvar("cl_spawn_near_teammate", "1");
96 registercvar("cl_weapon_switch_reload", "1");
97 registercvar("cl_weapon_switch_fallback_to_impulse", "1");
99 registercvar("cl_allow_uidranking", "1");
101 if(autocvar_cl_lockview)
102 cvar_set("cl_lockview", "0");
110 teams = Sort_Spawn();
111 players = Sort_Spawn();
113 GetTeam(NUM_SPECTATOR, true); // add specs first
115 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
116 weapon_accuracy[w] = -1;
120 if(autocvar_cl_reticle)
122 precache_pic("gfx/reticle_normal");
123 // weapon reticles are precached in weapon files
127 get_mi_min_max_texcoords(1); // try the CLEVER way first
128 minimapname = strcat("gfx/", mi_shortname, "_radar");
129 shortmapname = mi_shortname;
131 if (precache_pic(minimapname) == "")
133 // but maybe we have a non-clever minimap
134 minimapname = strcat("gfx/", mi_shortname, "_mini");
135 if (precache_pic(minimapname) == "")
136 minimapname = ""; // FAIL
138 get_mi_min_max_texcoords(0); // load new texcoords
141 mi_center = (mi_min + mi_max) * 0.5;
142 mi_scale = mi_max - mi_min;
143 minimapname = strzone(minimapname);
146 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
147 LoadMenuSkinValues();
150 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
159 if(autocvar_cl_db_saveasdump)
160 db_dump(ClientProgsDB, "client.db");
162 db_save(ClientProgsDB, "client.db");
163 db_close(ClientProgsDB);
166 cvar_set("chase_active",ftos(chase_active_backup));
168 // unset the event chasecam's chase_active
169 if(autocvar_chase_active < 0)
170 cvar_set("chase_active", "0");
172 if (autocvar_r_drawviewmodel < 0)
173 cvar_set("r_drawviewmodel", "0");
175 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
179 if (!(calledhooks & HOOK_START))
180 localcmd("\n_cl_hook_gamestart nop\n");
181 if (!(calledhooks & HOOK_END))
182 localcmd("\ncl_hook_gameend\n");
185 localcmd("\ncl_hook_shutdown\n");
187 localcmd("\n-button12\n");
189 deactivate_minigame();
190 HUD_MinigameMenu_Close(NULL, NULL, NULL);
192 ReplicateVars_Destroy();
201 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
203 if(prev != e.sort_prev)
204 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
208 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
210 if(prev != e.sort_prev)
211 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
215 float RegisterPlayer(entity player)
219 for(pl = players.sort_next; pl; pl = pl.sort_next)
221 error("Player already registered!");
222 player.sort_next = players.sort_next;
223 player.sort_prev = players;
224 if(players.sort_next)
225 players.sort_next.sort_prev = player;
226 players.sort_next = player;
231 void RemovePlayer(entity player)
236 for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
241 error("Trying to remove a player which is not in the playerlist!");
244 parent.sort_next = player.sort_next;
246 player.sort_next.sort_prev = parent;
250 void MoveToLast(entity e)
253 entity ent = e.sort_next;
262 float RegisterTeam(entity Team)
264 assert_once(Team.team, eprint(Team));
267 for(tm = teams.sort_next; tm; tm = tm.sort_next)
269 error("Team already registered!");
270 Team.sort_next = teams.sort_next;
271 Team.sort_prev = teams;
273 teams.sort_next.sort_prev = Team;
274 teams.sort_next = Team;
275 if(Team.team && Team.team != NUM_SPECTATOR)
281 void RemoveTeam(entity Team)
286 for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
291 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
294 parent.sort_next = Team.sort_next;
296 Team.sort_next.sort_prev = parent;
297 if(Team.team && Team.team != NUM_SPECTATOR)
302 entity GetTeam(int Team, bool add)
304 TC(int, Team); TC(bool, add);
305 int num = (Team == NUM_SPECTATOR) ? 16 : Team;
307 return teamslots[num];
310 entity tm = new_pure(team);
318 bool SetTeam(entity o, int Team)
321 //devassert_once(Team);
334 if(GetTeam(Team, false) == NULL)
336 LOG_TRACEF("trying to switch to unsupported team %d", Team);
337 Team = NUM_SPECTATOR;
350 if(GetTeam(Team, false) == NULL)
352 LOG_TRACEF("trying to switch to unsupported team %d", Team);
353 Team = NUM_SPECTATOR;
358 if(Team == -1) // leave
362 tm = GetTeam(o.team, false);
373 tm = GetTeam(Team, true);
378 else if(Team != o.team)
380 tm = GetTeam(o.team, false);
383 tm = GetTeam(Team, true);
391 void Playerchecker_Think(entity this)
395 for(i = 0; i < maxclients; ++i)
398 if(entcs_GetName(i) == "")
402 // player disconnected
416 playerslots[i] = e = new_pure(playerslot);
420 e.ping_packetloss = 0;
421 e.ping_movementloss = 0;
422 //e.gotscores = 0; // we might already have the scores...
423 int t = entcs_GetScoreTeam(i);
424 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
426 Scoreboard_UpdatePlayerPos(e);
430 this.nextthink = time + 0.2;
435 entity playerchecker = new_pure(playerchecker);
436 setthink(playerchecker, Playerchecker_Think);
437 playerchecker.nextthink = time + 0.2;
444 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
445 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
446 // All keys are in ascii.
447 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
448 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
449 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
450 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
451 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
454 bool override = false;
455 override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
459 override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
461 override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
463 override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
465 override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
473 // END REQUIRED CSQC FUNCTIONS
474 // --------------------------------------------------------------------------
476 // --------------------------------------------------------------------------
477 // BEGIN OPTIONAL CSQC FUNCTIONS
479 void Ent_RemovePlayerScore(entity this)
482 SetTeam(this.owner, -1);
483 this.owner.gotscores = 0;
484 FOREACH(Scores, true, {
485 this.owner.(scores(it)) = 0; // clear all scores
490 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
495 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
496 // (no I've never heard of M-x replace-string, sed, or anything like that)
497 bool isNew = !this.owner; // workaround for DP bug
498 int n = ReadByte()-1;
500 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
501 if(!isNew && n != this.sv_entnum)
503 //print("A CSQC entity changed its owner!\n");
504 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
512 o = playerslots[this.sv_entnum];
515 o = playerslots[this.sv_entnum] = new_pure(playerslot);
518 o.sv_entnum = this.sv_entnum;
522 // RegisterPlayer(o);
523 //playerchecker will do this for us later, if it has not already done so
525 int sf = ReadShort();
526 int lf = ReadShort();
527 FOREACH(Scores, true, {
528 int p = 1 << (i % 16);
532 o.(scores(it)) = ReadInt24_t();
534 o.(scores(it)) = ReadChar();
541 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
543 this.entremove = Ent_RemovePlayerScore;
546 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
551 this.team = ReadByte();
552 entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
554 #if MAX_TEAMSCORE <= 8
558 int sf = ReadShort();
559 int lf = ReadShort();
561 for(i = 0; i < MAX_TEAMSCORE; ++i)
565 o.(teamscores(i)) = ReadInt24_t();
567 o.(teamscores(i)) = ReadChar();
572 Scoreboard_UpdateTeamPos(o);
575 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
578 float newspectatee_status;
582 scoreboard_showscores_force = (f & BIT(0));
586 newspectatee_status = ReadByte();
587 if(newspectatee_status == player_localnum + 1)
588 newspectatee_status = -1; // observing
591 newspectatee_status = 0;
593 spectatorbutton_zoom = (f & BIT(2));
597 num_spectators = ReadByte();
601 for(i = 0; i < MAX_SPECTATORS; ++i)
602 spectatorlist[i] = 0; // reset list first
604 int limit = min(num_spectators, MAX_SPECTATORS);
605 for(i = 0; i < limit; ++i)
608 spectatorlist[i] = slot - 1;
613 for(int j = 0; j < MAX_SPECTATORS; ++j)
614 spectatorlist[j] = 0; // reset list if showspectators has been turned off
620 if(newspectatee_status != spectatee_status)
624 race_checkpointtime = 0;
625 hud_dynamic_shake_factor = -1;
626 spectatee_status_changed_time = time;
628 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
630 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
631 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
634 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
637 spectatee_status = newspectatee_status;
639 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
642 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
647 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
651 strfree(vote_called_vote);
661 vote_yescount = ReadByte();
662 vote_nocount = ReadByte();
663 vote_needed = ReadByte();
664 vote_highlighted = ReadChar();
669 strcpy(vote_called_vote, ReadString());
674 for(j = 0; j < maxclients; ++j)
676 playerslots[j].ready = true;
677 for(i = 1; i <= maxclients; i += 8)
680 for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
683 playerslots[j].ready = false;
689 ready_waiting = (nags & BIT(0));
690 ready_waiting_for_me = (nags & BIT(1));
691 vote_waiting = (nags & BIT(2));
692 vote_waiting_for_me = (nags & BIT(3));
693 warmup_stage = (nags & BIT(4));
696 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
700 serialize(byte, 0, sf);
702 for (int j = 0; j < maxclients; ++j) {
703 if (playerslots[j]) {
704 playerslots[j].eliminated = true;
707 for (int i = 1; i <= maxclients; i += 8) {
709 serialize(byte, 0, f);
710 for (int b = 0; b < 8; ++b) {
711 if (f & BIT(b)) continue;
713 if (playerslots[j]) {
714 playerslots[j].eliminated = false;
722 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
726 float s = ReadShort();
731 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
734 int sf = ReadInt24_t();
736 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
737 weapon_accuracy[w] = -1;
742 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
746 weapon_accuracy[w] = -1;
748 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
750 weapon_accuracy[w] = (b - 1.0) / 100.0;
752 f = (f == 0x800000) ? 1 : f * 2;
757 void Spawn_Draw(entity this)
759 bool dodraw = autocvar_cl_spawn_point_particles;
760 if(dodraw && autocvar_cl_spawn_point_dist_max)
762 vector org = getpropertyvec(VF_ORIGIN);
763 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
767 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
770 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
772 float teamnum = (ReadByte() - 1);
773 vector spn_origin = ReadVector();
775 this.team = (teamnum + 1);
779 this.origin = spn_origin;
780 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
783 /*if(autocvar_cl_spawn_point_model) // needs a model first
785 this.mdl = "models/spawnpoint.md3";
786 this.colormod = Team_ColorRGB(teamnum);
787 precache_model(this.mdl);
788 setmodel(this, this.mdl);
789 this.drawmask = MASK_NORMAL;
790 //this.move_movetype = MOVETYPE_NOCLIP;
791 //this.draw = Spawn_Draw;
792 IL_PUSH(g_drawables, this);
794 this.draw = Spawn_Draw;
795 if (is_new) IL_PUSH(g_drawables, this);
798 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
802 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
804 // If entnum is 0, ONLY do the local spawn actions
805 // this way the server can disable the sending of
806 // spawn origin or such to clients if wanted.
807 float entnum = ReadByte();
811 this.origin = ReadVector();
815 float teamnum = entcs_GetTeam(entnum - 1);
817 if(autocvar_cl_spawn_event_particles)
821 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
822 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
823 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
824 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
825 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
828 if(autocvar_cl_spawn_event_sound)
830 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
836 // local spawn actions
837 if(is_new && (!entnum || (entnum == player_localentnum)))
839 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
842 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
845 if(autocvar_cl_unpress_zoom_on_spawn)
850 HUD_Radar_Hide_Maximized();
852 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
855 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
856 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
857 void CSQC_Ent_Update(entity this, bool isnew)
859 this.sourceLoc = __FILE__":"STR(__LINE__);
862 // set up the "time" global for received entities to be correct for interpolation purposes
863 float savetime = time;
870 serverprevtime = time;
871 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
872 time = serverprevtime + serverdeltatime;
875 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
878 if (t != this.enttype || isnew)
880 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
891 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
898 FOREACH(LinkedEntities, it.m_id == t, {
899 if (isnew) this.classname = it.netname;
900 if (autocvar_developer_csqcentities)
901 LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
902 done = it.m_read(this, NULL, isnew);
903 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
909 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
913 // Destructor, but does NOT deallocate the entity by calling remove(). Also
914 // used when an entity changes its type. For an entity that someone interacts
915 // with others, make sure it can no longer do so.
916 void Ent_Remove(entity this)
918 if(this.entremove) this.entremove(this);
920 if(this.skeletonindex)
922 skel_delete(this.skeletonindex);
923 this.skeletonindex = 0;
926 if(this.snd_looping > 0)
928 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
929 this.snd_looping = 0;
934 this.draw = func_null;
935 this.entremove = func_null;
936 // TODO possibly set more stuff to defaults
938 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
939 void CSQC_Ent_Remove(entity this)
941 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
944 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
947 if (this.enttype) Ent_Remove(this);
955 if(!(calledhooks & HOOK_START))
956 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
957 calledhooks |= HOOK_START;
960 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
961 void CSQC_Parse_StuffCmd(string strMessage)
963 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
964 localcmd(strMessage);
966 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
967 void CSQC_Parse_Print(string strMessage)
969 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
970 print(ColorTranslateRGB(strMessage));
973 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
974 void CSQC_Parse_CenterPrint(string strMessage)
976 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
977 centerprint_AddStandard(strMessage);
980 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
981 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
982 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
983 bool CSQC_Parse_TempEntity()
986 int nTEID = ReadByte();
988 FOREACH(TempEntities, it.m_id == nTEID, {
989 if (autocvar_developer_csqcentities)
990 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
991 return it.m_read(NULL, NULL, true);
994 if (autocvar_developer_csqcentities)
995 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
997 // No special logic for this temporary entity; return 0 so the engine can handle it
1004 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1005 localcmd("\nr_drawfog 0\n");
1006 else if (forcefog != "")
1007 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1010 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1013 gametype = ReadRegistered(Gametypes);
1014 teamplay = _MapInfo_GetTeamPlayBool(gametype);
1015 HUD_ModIcons_SetFunc();
1016 FOREACH(Scores, true, {
1017 strcpy(scores_label(it), ReadString());
1018 scores_flags(it) = ReadByte();
1020 for (int i = 0; i < MAX_TEAMSCORE; ++i)
1022 strcpy(teamscores_label(i), ReadString());
1023 teamscores_flags(i) = ReadByte();
1026 Scoreboard_InitScores();
1030 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1032 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1034 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1035 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1036 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1037 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1038 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1039 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1040 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1041 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1043 strcpy(forcefog, ReadString());
1045 armorblockpercent = ReadByte() / 255.0;
1046 damagepush_speedfactor = ReadByte() / 255.0;
1048 serverflags = ReadByte();
1050 g_trueaim_minrange = ReadCoord();
1054 MUTATOR_CALLHOOK(Ent_Init);
1056 if (!postinit) PostInit();
1059 float GetSpeedUnitFactor(int speed_unit)
1065 case 2: return 0.0254;
1066 case 3: return 0.0254 * 3.6;
1067 case 4: return 0.0254 * 3.6 * 0.6213711922;
1068 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1072 string GetSpeedUnit(int speed_unit)
1076 // translator-friendly strings without the initial space
1078 case 1: return strcat(" ", _("qu/s"));
1079 case 2: return strcat(" ", _("m/s"));
1080 case 3: return strcat(" ", _("km/h"));
1081 case 4: return strcat(" ", _("mph"));
1082 case 5: return strcat(" ", _("knots"));
1086 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1092 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1093 race_checkpoint = ReadByte();
1094 race_time = ReadInt24_t();
1095 race_previousbesttime = ReadInt24_t();
1096 race_mypreviousbesttime = ReadInt24_t();
1097 string pbestname = ReadString();
1098 if(autocvar_cl_race_cptimes_onlyself)
1100 race_previousbesttime = race_mypreviousbesttime;
1101 race_mypreviousbesttime = 0;
1102 strcpy(race_previousbestname, "");
1105 strcpy(race_previousbestname, pbestname);
1107 race_checkpointtime = time;
1109 if(race_checkpoint == 0 || race_checkpoint == 254)
1111 race_penaltyaccumulator = 0;
1112 race_laptime = time; // valid
1116 case RACE_NET_CHECKPOINT_CLEAR:
1118 race_checkpointtime = 0;
1121 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1122 race_laptime = ReadCoord();
1123 race_checkpointtime = -99999;
1125 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1126 race_nextcheckpoint = ReadByte();
1128 race_nextbesttime = ReadInt24_t();
1129 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1130 race_mybesttime = ReadInt24_t();
1131 string newname = ReadString();
1132 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1134 race_nextbesttime = race_mybesttime;
1135 race_mybesttime = 0;
1136 strcpy(race_nextbestname, "");
1139 strcpy(race_nextbestname, newname);
1142 case RACE_NET_CHECKPOINT_HIT_RACE:
1143 race_mycheckpoint = ReadByte();
1144 race_mycheckpointtime = time;
1145 race_mycheckpointdelta = ReadInt24_t();
1146 race_mycheckpointlapsdelta = ReadByte();
1147 if(race_mycheckpointlapsdelta >= 128)
1148 race_mycheckpointlapsdelta -= 256;
1149 int who = ReadByte();
1151 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1153 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1156 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1157 race_othercheckpoint = ReadByte();
1158 race_othercheckpointtime = time;
1159 race_othercheckpointdelta = ReadInt24_t();
1160 race_othercheckpointlapsdelta = ReadByte();
1161 if(race_othercheckpointlapsdelta >= 128)
1162 race_othercheckpointlapsdelta -= 256;
1163 int what = ReadByte();
1165 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1167 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1170 case RACE_NET_PENALTY_RACE:
1171 case RACE_NET_PENALTY_QUALIFYING:
1172 race_penaltyeventtime = time;
1173 race_penaltytime = ReadShort();
1174 string reason = ReadString();
1175 if (reason == "missing a checkpoint")
1176 reason = _("missing a checkpoint");
1177 strcpy(race_penaltyreason, reason);
1178 if (b == RACE_NET_PENALTY_QUALIFYING)
1179 race_penaltyaccumulator += race_penaltytime;
1182 case RACE_NET_SERVER_RECORD:
1183 race_server_record = ReadInt24_t();
1185 case RACE_NET_SPEED_AWARD:
1186 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1187 strcpy(race_speedaward_holder, ReadString());
1189 case RACE_NET_SPEED_AWARD_BEST:
1190 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1191 strcpy(race_speedaward_alltimebest_holder, ReadString());
1193 case RACE_NET_RANKINGS_CNT:
1194 RANKINGS_DISPLAY_CNT = ReadByte();
1196 case RACE_NET_SERVER_RANKINGS:
1198 int pos = ReadShort();
1199 prevpos = ReadShort();
1202 // move other rankings out of the way
1205 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1206 for (i=m-1; i>pos-1; --i) {
1207 grecordtime[i] = grecordtime[i-1];
1208 strcpy(grecordholder[i], grecordholder[i-1]);
1210 } else if (del) { // a record has been deleted by the admin
1211 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1212 if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1214 strfree(grecordholder[i]);
1217 grecordtime[i] = grecordtime[i+1];
1218 strcpy(grecordholder[i], grecordholder[i+1]);
1221 } else { // player has no ranked record yet
1222 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1223 grecordtime[i] = grecordtime[i-1];
1224 strcpy(grecordholder[i], grecordholder[i-1]);
1228 if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1229 // kick off the player who fell from the last displayed position
1230 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1231 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1234 // store new ranking
1235 strcpy(grecordholder[pos-1], ReadString());
1236 grecordtime[pos-1] = ReadInt24_t();
1237 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1240 case RACE_NET_SERVER_STATUS:
1241 race_status = ReadShort();
1242 strcpy(race_status_name, ReadString());
1247 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1253 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1256 int pi = ReadShort();
1257 int pl = ReadByte();
1258 int ml = ReadByte();
1260 entity e = playerslots[i];
1263 e.ping_packetloss = pl / 255.0;
1264 e.ping_movementloss = ml / 255.0;
1267 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1269 int weapon_id = ReadByte();
1270 complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1271 complain_weapon_type = ReadByte();
1274 complain_weapon_time = time;
1275 weapontime = time; // ping the weapon panel
1277 switch(complain_weapon_type)
1279 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1280 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1281 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1285 string _getcommandkey(string cmd_name, string command, bool forcename)
1288 float n, j, k, l = 0;
1290 if (!autocvar_hud_showbinds)
1293 keys = db_get(binddb, command);
1296 bool joy_active = cvar("joy_active");
1297 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1298 for(j = 0; j < n; ++j)
1303 string key = keynumtostring(k);
1304 if(!joy_active && substring(key, 0, 3) == "JOY")
1307 key = translate_key(key);
1312 keys = strcat(keys, ", ", key);
1315 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1322 db_put(binddb, command, keys);
1325 if (keys == "NO_KEY") {
1326 if (autocvar_hud_showbinds > 1)
1327 return sprintf(_("%s (not bound)"), cmd_name);
1331 else if (autocvar_hud_showbinds > 1 || forcename)
1332 return sprintf("%s (%s)", cmd_name, keys);
1337 /** engine callback */
1338 void URI_Get_Callback(int id, int status, string data)
1340 TC(int, id); TC(int, status);
1341 if(url_URI_Get_Callback(id, status, data))
1345 else if (id == URI_GET_DISCARD)
1349 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1352 Curl_URI_Get_Callback(id, status, data);
1356 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);