4 #include <common/ent_cs.qh>
5 #include "miscfunctions.qh"
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "mapvoting.qh"
12 #include "mutators/events.qh"
13 #include "hud/panel/scoreboard.qh"
14 #include "hud/panel/quickmenu.qh"
15 #include "shownames.qh"
16 #include <common/t_items.qh>
18 #include "weapons/projectile.qh"
19 #include <common/deathtypes/all.qh>
20 #include <common/items/_mod.qh>
21 #include <common/mapinfo.qh>
22 #include <common/minigames/cl_minigames.qh>
23 #include <common/minigames/cl_minigames_hud.qh>
24 #include <common/net_linked.qh>
25 #include <common/net_notice.qh>
26 #include <common/scores.qh>
27 #include <common/triggers/include.qh>
28 #include <common/vehicles/all.qh>
29 #include <lib/csqcmodel/cl_model.qh>
30 #include <lib/csqcmodel/interpolate.qh>
31 #include <lib/warpzone/client.qh>
33 // --------------------------------------------------------------------------
34 // BEGIN REQUIRED CSQC FUNCTIONS
37 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
39 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
41 ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
42 drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
45 void draw_cursor_normal(vector pos, vector col, float a)
47 draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
50 void LoadMenuSkinValues()
53 if(cvar_string("menu_skin") != "")
55 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
56 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
58 if(fh < 0 && cvar_defstring("menu_skin") != "")
60 cvar_set("menu_skin", cvar_defstring("menu_skin"));
61 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
62 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
66 draw_currentSkin = "gfx/menu/default";
67 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
70 draw_currentSkin = strzone(draw_currentSkin);
75 while((s = fgets(fh)))
77 int n = tokenize_console(s);
80 if(substring(argv(0), 0, 2) == "//")
82 if(argv(0) == "SIZE_CURSOR")
83 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
84 else if(argv(0) == "OFFSET_CURSOR")
85 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
91 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
92 // Useful for precaching things
94 void ConsoleCommand_macro_init();
97 prvm_language = strzone(cvar_string("prvm_language"));
100 LOG_INFOF("^4CSQC Build information: ^1%s\n", WATERMARK);
105 for ( ; i < 255; ++i)
106 if (getplayerkeyvalue(i, "viewentity") == "")
111 binddb = db_create();
112 tempdb = db_create();
113 ClientProgsDB = db_load("client.db");
117 //registercommand("hud_configure");
118 //registercommand("hud_save");
119 //registercommand("menu_action");
121 ConsoleCommand_macro_init();
123 registercvar("hud_usecsqc", "1");
124 registercvar("scoreboard_columns", "default");
126 registercvar("cl_nade_type", "3");
127 registercvar("cl_pokenade_type", "zombie");
129 registercvar("cl_jumpspeedcap_min", "");
130 registercvar("cl_jumpspeedcap_max", "");
132 registercvar("cl_multijump", "1");
134 registercvar("cl_spawn_near_teammate", "1");
136 if(autocvar_cl_lockview)
137 cvar_set("cl_lockview", "0");
145 teams = Sort_Spawn();
146 players = Sort_Spawn();
148 GetTeam(NUM_SPECTATOR, true); // add specs first
152 if(autocvar_cl_reticle)
154 precache_pic("gfx/reticle_normal");
155 // weapon reticles are precached in weapon files
159 get_mi_min_max_texcoords(1); // try the CLEVER way first
160 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
161 shortmapname = mi_shortname;
163 if (precache_pic(minimapname) == "")
165 // but maybe we have a non-clever minimap
166 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
167 if (precache_pic(minimapname) == "")
168 minimapname = ""; // FAIL
170 get_mi_min_max_texcoords(0); // load new texcoords
173 mi_center = (mi_min + mi_max) * 0.5;
174 mi_scale = mi_max - mi_min;
175 minimapname = strzone(minimapname);
178 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
179 LoadMenuSkinValues();
182 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
191 if(autocvar_cl_db_saveasdump)
192 db_dump(ClientProgsDB, "client.db");
194 db_save(ClientProgsDB, "client.db");
195 db_close(ClientProgsDB);
198 cvar_set("chase_active",ftos(chase_active_backup));
200 // unset the event chasecam's chase_active
201 if(autocvar_chase_active < 0)
202 cvar_set("chase_active", "0");
204 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
208 if (!(calledhooks & HOOK_START))
209 localcmd("\n_cl_hook_gamestart nop\n");
210 if (!(calledhooks & HOOK_END))
211 localcmd("\ncl_hook_gameend\n");
214 localcmd("\ncl_hook_shutdown\n");
216 deactivate_minigame();
217 HUD_MinigameMenu_Close(NULL, NULL, NULL);
221 float SetTeam(entity o, int Team)
224 devassert_once(Team);
237 if(GetTeam(Team, false) == NULL)
239 LOG_TRACEF("trying to switch to unsupported team %d", Team);
240 Team = NUM_SPECTATOR;
253 if(GetTeam(Team, false) == NULL)
255 LOG_TRACEF("trying to switch to unsupported team %d", Team);
256 Team = NUM_SPECTATOR;
261 if(Team == -1) // leave
265 tm = GetTeam(o.team, false);
276 tm = GetTeam(Team, true);
281 else if(Team != o.team)
283 tm = GetTeam(o.team, false);
286 tm = GetTeam(Team, true);
294 void Playerchecker_Think(entity this)
298 for(i = 0; i < maxclients; ++i)
301 if(entcs_GetName(i) == "")
305 // player disconnected
319 playerslots[i] = e = new_pure(playerslot);
323 e.ping_packetloss = 0;
324 e.ping_movementloss = 0;
325 //e.gotscores = 0; // we might already have the scores...
326 int t = entcs_GetScoreTeam(i);
327 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
329 Scoreboard_UpdatePlayerPos(e);
333 this.nextthink = time + 0.2;
339 entity playerchecker = new_pure(playerchecker);
340 setthink(playerchecker, Playerchecker_Think);
341 playerchecker.nextthink = time + 0.2;
348 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
349 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
350 // All keys are in ascii.
351 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
352 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
353 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
354 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
355 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
358 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
361 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
364 if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
367 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
370 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
376 // END REQUIRED CSQC FUNCTIONS
377 // --------------------------------------------------------------------------
379 // --------------------------------------------------------------------------
380 // BEGIN OPTIONAL CSQC FUNCTIONS
382 void Ent_Remove(entity this);
384 void Ent_RemovePlayerScore(entity this)
387 SetTeam(this.owner, -1);
388 this.owner.gotscores = 0;
389 FOREACH(Scores, true, {
390 this.owner.(scores(it)) = 0; // clear all scores
395 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
400 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
401 // (no I've never heard of M-x replace-string, sed, or anything like that)
402 bool isNew = !this.owner; // workaround for DP bug
403 int n = ReadByte()-1;
405 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
406 if(!isNew && n != this.sv_entnum)
408 //print("A CSQC entity changed its owner!\n");
409 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", etof(this), this.classname);
417 o = playerslots[this.sv_entnum];
420 o = playerslots[this.sv_entnum] = new_pure(playerslot);
423 o.sv_entnum = this.sv_entnum;
427 // RegisterPlayer(o);
428 //playerchecker will do this for us later, if it has not already done so
433 FOREACH(Scores, true, {
434 int p = 1 << (i % 16);
438 o.(scores(it)) = ReadInt24_t();
440 o.(scores(it)) = ReadChar();
447 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
449 this.entremove = Ent_RemovePlayerScore;
452 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
458 this.team = ReadByte();
459 o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
462 #if MAX_TEAMSCORE <= 8
470 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
474 o.(teamscores(i)) = ReadInt24_t();
476 o.(teamscores(i)) = ReadChar();
481 Scoreboard_UpdateTeamPos(o);
484 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
487 float newspectatee_status;
491 scoreboard_showscores_force = (f & 1);
495 newspectatee_status = ReadByte();
496 if(newspectatee_status == player_localnum + 1)
497 newspectatee_status = -1; // observing
500 newspectatee_status = 0;
502 spectatorbutton_zoom = (f & 4);
506 num_spectators = ReadByte();
510 for(i = 0; i < MAX_SPECTATORS; ++i)
511 spectatorlist[i] = 0; // reset list first
513 for(i = 0; i < num_spectators; ++i)
516 spectatorlist[i] = slot - 1;
522 if(newspectatee_status != spectatee_status)
526 race_checkpointtime = 0;
527 hud_dynamic_shake_factor = -1;
529 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
531 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
532 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
535 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
538 spectatee_status = newspectatee_status;
540 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
543 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
548 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
553 strunzone(vote_called_vote);
554 vote_called_vote = string_null;
564 vote_yescount = ReadByte();
565 vote_nocount = ReadByte();
566 vote_needed = ReadByte();
567 vote_highlighted = ReadChar();
573 strunzone(vote_called_vote);
574 vote_called_vote = strzone(ReadString());
579 for(j = 0; j < maxclients; ++j)
581 playerslots[j].ready = 1;
582 for(i = 1; i <= maxclients; i += 8)
585 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
588 playerslots[j].ready = 0;
594 ready_waiting = (nags & BIT(0));
595 ready_waiting_for_me = (nags & BIT(1));
596 vote_waiting = (nags & BIT(2));
597 vote_waiting_for_me = (nags & BIT(3));
598 warmup_stage = (nags & BIT(4));
601 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
609 for(j = 0; j < maxclients; ++j)
611 playerslots[j].eliminated = 1;
612 for(i = 1; i <= maxclients; i += 8)
615 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
618 playerslots[j].eliminated = 0;
624 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
628 float s = ReadShort();
633 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
636 int sf = ReadInt24_t();
638 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
639 weapon_accuracy[w] = -1;
644 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
648 weapon_accuracy[w] = -1;
650 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
652 weapon_accuracy[w] = (b - 1.0) / 100.0;
654 f = (f == 0x800000) ? 1 : f * 2;
659 void Spawn_Draw(entity this)
664 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
667 void Spawn_PreDraw(entity this)
670 vector org = getpropertyvec(VF_ORIGIN);
673 if(vdist(org - this.origin, >, this.fade_end))
674 alph = 0; // save on some processing
675 else if(vdist(org - this.origin, <, this.fade_start))
676 alph = 1; // more processing saved
678 alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
682 //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
687 this.drawmask = MASK_NORMAL;
690 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
692 float teamnum = (ReadByte() - 1);
694 spn_origin.x = ReadCoord();
695 spn_origin.y = ReadCoord();
696 spn_origin.z = ReadCoord();
698 this.team = (teamnum + 1);
702 this.origin = spn_origin;
703 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
706 /*if(autocvar_cl_spawn_point_model) // needs a model first
708 this.mdl = "models/spawnpoint.md3";
709 this.colormod = Team_ColorRGB(teamnum);
710 precache_model(this.mdl);
711 setmodel(this, this.mdl);
712 this.drawmask = MASK_NORMAL;
713 //this.move_movetype = MOVETYPE_NOCLIP;
714 //this.draw = Spawn_Draw;
715 IL_PUSH(g_drawables, this);
717 if(autocvar_cl_spawn_point_particles)
723 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
724 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
725 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
726 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
727 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
730 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
732 this.draw = Spawn_Draw;
733 if (is_new) IL_PUSH(g_drawables, this);
734 setpredraw(this, Spawn_PreDraw);
735 this.fade_start = autocvar_cl_spawn_point_dist_min;
736 this.fade_end = autocvar_cl_spawn_point_dist_max;
740 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
744 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
746 // If entnum is 0, ONLY do the local spawn actions
747 // this way the server can disable the sending of
748 // spawn origin or such to clients if wanted.
749 float entnum = ReadByte();
753 this.origin_x = ReadCoord();
754 this.origin_y = ReadCoord();
755 this.origin_z = ReadCoord();
759 float teamnum = entcs_GetTeam(entnum - 1);
761 if(autocvar_cl_spawn_event_particles)
765 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
766 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
767 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
768 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
769 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
772 if(autocvar_cl_spawn_event_sound)
774 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
780 // local spawn actions
781 if(is_new && (!entnum || (entnum == player_localentnum)))
784 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
786 if(autocvar_cl_unpress_zoom_on_spawn)
791 HUD_Radar_Hide_Maximized();
793 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
796 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
797 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
798 void CSQC_Ent_Update(entity this, bool isnew)
800 this.sourceLoc = __FILE__ ":" STR(__LINE__);
803 // set up the "time" global for received entities to be correct for interpolation purposes
804 float savetime = time;
811 serverprevtime = time;
812 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
813 time = serverprevtime + serverdeltatime;
816 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
819 if (t != this.enttype || isnew)
821 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", etof(this), this.entnum, this.enttype, t);
831 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", etof(this), this.entnum, t);
838 FOREACH(LinkedEntities, it.m_id == t, {
839 if (isnew) this.classname = it.netname;
840 if (autocvar_developer_csqcentities)
841 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
842 done = it.m_read(this, NULL, isnew);
843 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
849 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
853 // Destructor, but does NOT deallocate the entity by calling remove(). Also
854 // used when an entity changes its type. For an entity that someone interacts
855 // with others, make sure it can no longer do so.
856 void Ent_Remove(entity this)
858 if(this.entremove) this.entremove(this);
860 if(this.skeletonindex)
862 skel_delete(this.skeletonindex);
863 this.skeletonindex = 0;
866 if(this.snd_looping > 0)
868 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
869 this.snd_looping = 0;
874 this.draw = func_null;
875 this.entremove = func_null;
876 // TODO possibly set more stuff to defaults
878 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
879 void CSQC_Ent_Remove(entity this)
881 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}\n", this, this.entnum, this.enttype);
884 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
887 if (this.enttype) Ent_Remove(this);
895 if(!(calledhooks & HOOK_START))
896 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
897 calledhooks |= HOOK_START;
900 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
901 void CSQC_Parse_StuffCmd(string strMessage)
903 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
904 localcmd(strMessage);
906 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
907 void CSQC_Parse_Print(string strMessage)
909 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
910 print(ColorTranslateRGB(strMessage));
913 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
914 void CSQC_Parse_CenterPrint(string strMessage)
916 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
917 centerprint_hud(strMessage);
920 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
921 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
922 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
923 bool CSQC_Parse_TempEntity()
926 int nTEID = ReadByte();
928 FOREACH(TempEntities, it.m_id == nTEID, {
929 if (autocvar_developer_csqcentities)
930 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
931 return it.m_read(NULL, NULL, true);
934 if (autocvar_developer_csqcentities)
935 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
937 // No special logic for this temporary entity; return 0 so the engine can handle it
944 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
945 localcmd("\nr_drawfog 0\n");
946 else if (forcefog != "")
947 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
950 void Gamemode_Init();
951 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
954 gametype = ReadRegistered(Gametypes);
955 teamplay = _MapInfo_GetTeamPlayBool(gametype);
956 HUD_ModIcons_SetFunc();
957 FOREACH(Scores, true, {
958 if (scores_label(it)) strunzone(scores_label(it));
959 scores_label(it) = strzone(ReadString());
960 scores_flags(it) = ReadByte();
962 for (int i = 0; i < MAX_TEAMSCORE; ++i)
964 if (teamscores_label(i)) strunzone(teamscores_label(i));
965 teamscores_label(i) = strzone(ReadString());
966 teamscores_flags(i) = ReadByte();
969 Scoreboard_InitScores();
973 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
975 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
977 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
978 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
979 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
980 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
981 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
982 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
983 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
984 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
986 if (forcefog) strunzone(forcefog);
987 forcefog = strzone(ReadString());
989 armorblockpercent = ReadByte() / 255.0;
990 damagepush_speedfactor = ReadByte() / 255.0;
992 serverflags = ReadByte();
994 g_trueaim_minrange = ReadCoord();
998 MUTATOR_CALLHOOK(Ent_Init);
1000 if (!postinit) PostInit();
1003 float GetSpeedUnitFactor(int speed_unit)
1013 return 0.0254 * 3.6;
1015 return 0.0254 * 3.6 * 0.6213711922;
1017 return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1021 string GetSpeedUnit(int speed_unit)
1039 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1045 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1046 race_checkpoint = ReadByte();
1047 race_time = ReadInt24_t();
1048 race_previousbesttime = ReadInt24_t();
1049 race_mypreviousbesttime = ReadInt24_t();
1050 if(race_previousbestname)
1051 strunzone(race_previousbestname);
1052 string pbestname = ReadString();
1053 if(autocvar_cl_race_cptimes_onlyself)
1055 race_previousbesttime = race_mypreviousbesttime;
1056 race_mypreviousbesttime = 0;
1057 race_previousbestname = strzone("");
1060 race_previousbestname = strzone(pbestname);
1062 race_checkpointtime = time;
1064 if(race_checkpoint == 0 || race_checkpoint == 254)
1066 race_penaltyaccumulator = 0;
1067 race_laptime = time; // valid
1071 case RACE_NET_CHECKPOINT_CLEAR:
1073 race_checkpointtime = 0;
1076 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1077 race_laptime = ReadCoord();
1078 race_checkpointtime = -99999;
1080 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1081 race_nextcheckpoint = ReadByte();
1083 race_nextbesttime = ReadInt24_t();
1084 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1085 race_mybesttime = ReadInt24_t();
1086 if(race_nextbestname)
1087 strunzone(race_nextbestname);
1088 string newname = ReadString();
1089 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1091 race_nextbesttime = race_mybesttime;
1092 race_mybesttime = 0;
1093 race_nextbestname = strzone("");
1096 race_nextbestname = strzone(newname);
1099 case RACE_NET_CHECKPOINT_HIT_RACE:
1100 race_mycheckpoint = ReadByte();
1101 race_mycheckpointtime = time;
1102 race_mycheckpointdelta = ReadInt24_t();
1103 race_mycheckpointlapsdelta = ReadByte();
1104 if(race_mycheckpointlapsdelta >= 128)
1105 race_mycheckpointlapsdelta -= 256;
1106 if(race_mycheckpointenemy)
1107 strunzone(race_mycheckpointenemy);
1108 int who = ReadByte();
1110 race_mycheckpointenemy = strzone(entcs_GetName(who - 1));
1112 race_mycheckpointenemy = strzone(""); // TODO: maybe string_null works fine here?
1115 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1116 race_othercheckpoint = ReadByte();
1117 race_othercheckpointtime = time;
1118 race_othercheckpointdelta = ReadInt24_t();
1119 race_othercheckpointlapsdelta = ReadByte();
1120 if(race_othercheckpointlapsdelta >= 128)
1121 race_othercheckpointlapsdelta -= 256;
1122 if(race_othercheckpointenemy)
1123 strunzone(race_othercheckpointenemy);
1124 int what = ReadByte();
1126 race_othercheckpointenemy = strzone(entcs_GetName(what - 1));
1128 race_othercheckpointenemy = strzone(""); // TODO: maybe string_null works fine here?
1131 case RACE_NET_PENALTY_RACE:
1132 race_penaltyeventtime = time;
1133 race_penaltytime = ReadShort();
1134 //race_penaltyaccumulator += race_penaltytime;
1135 if(race_penaltyreason)
1136 strunzone(race_penaltyreason);
1137 race_penaltyreason = strzone(ReadString());
1140 case RACE_NET_PENALTY_QUALIFYING:
1141 race_penaltyeventtime = time;
1142 race_penaltytime = ReadShort();
1143 race_penaltyaccumulator += race_penaltytime;
1144 if(race_penaltyreason)
1145 strunzone(race_penaltyreason);
1146 race_penaltyreason = strzone(ReadString());
1149 case RACE_NET_SERVER_RECORD:
1150 race_server_record = ReadInt24_t();
1152 case RACE_NET_SPEED_AWARD:
1153 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1154 if(race_speedaward_holder)
1155 strunzone(race_speedaward_holder);
1156 race_speedaward_holder = strzone(ReadString());
1157 if(race_speedaward_unit)
1158 strunzone(race_speedaward_unit);
1159 race_speedaward_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1161 case RACE_NET_SPEED_AWARD_BEST:
1162 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1163 if(race_speedaward_alltimebest_holder)
1164 strunzone(race_speedaward_alltimebest_holder);
1165 race_speedaward_alltimebest_holder = strzone(ReadString());
1166 if(race_speedaward_alltimebest_unit)
1167 strunzone(race_speedaward_alltimebest_unit);
1168 race_speedaward_alltimebest_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1170 case RACE_NET_SERVER_RANKINGS:
1172 int pos = ReadShort();
1173 prevpos = ReadShort();
1176 // move other rankings out of the way
1179 for (i=prevpos-1;i>pos-1;--i) {
1180 grecordtime[i] = grecordtime[i-1];
1181 if(grecordholder[i])
1182 strunzone(grecordholder[i]);
1183 grecordholder[i] = strzone(grecordholder[i-1]);
1185 } else if (del) { // a record has been deleted by the admin
1186 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1187 if (i == RANKINGS_CNT-1) { // clear out last record
1189 if (grecordholder[i])
1190 strunzone(grecordholder[i]);
1191 grecordholder[i] = string_null;
1194 grecordtime[i] = grecordtime[i+1];
1195 if (grecordholder[i])
1196 strunzone(grecordholder[i]);
1197 grecordholder[i] = strzone(grecordholder[i+1]);
1200 } else { // player has no ranked record yet
1201 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1202 grecordtime[i] = grecordtime[i-1];
1203 if(grecordholder[i])
1204 strunzone(grecordholder[i]);
1205 grecordholder[i] = strzone(grecordholder[i-1]);
1209 // store new ranking
1210 if(grecordholder[pos-1] != "")
1211 strunzone(grecordholder[pos-1]);
1212 grecordholder[pos-1] = strzone(ReadString());
1213 grecordtime[pos-1] = ReadInt24_t();
1214 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1217 case RACE_NET_SERVER_STATUS:
1218 race_status = ReadShort();
1219 if(race_status_name)
1220 strunzone(race_status_name);
1221 race_status_name = strzone(ReadString());
1226 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1232 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1235 int pi = ReadShort();
1236 int pl = ReadByte();
1237 int ml = ReadByte();
1239 entity e = playerslots[i];
1242 e.ping_packetloss = pl / 255.0;
1243 e.ping_movementloss = ml / 255.0;
1246 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1248 complain_weapon = ReadByte();
1249 complain_weapon_type = ReadByte();
1252 complain_weapon_time = time;
1253 weapontime = time; // ping the weapon panel
1255 switch(complain_weapon_type)
1257 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1258 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1259 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1263 string _getcommandkey(string cmd_name, string command, bool forcename)
1266 float n, j, k, l = 0;
1268 if (!autocvar_hud_showbinds)
1271 keys = db_get(binddb, command);
1274 bool joy_active = cvar("joy_active");
1275 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1276 for(j = 0; j < n; ++j)
1281 string key = keynumtostring(k);
1282 if(!joy_active && substring(key, 0, 3) == "JOY")
1288 keys = strcat(keys, ", ", key);
1291 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1298 db_put(binddb, command, keys);
1301 if (keys == "NO_KEY") {
1302 if (autocvar_hud_showbinds > 1)
1303 return sprintf(_("%s (not bound)"), cmd_name);
1307 else if (autocvar_hud_showbinds > 1 || forcename)
1308 return sprintf("%s (%s)", cmd_name, keys);