3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/quickmenu.qh>
8 #include <client/hud/panel/scoreboard.qh>
9 #include <client/items/items.qh>
10 #include <client/mapvoting.qh>
11 #include <client/mutators/_mod.qh>
12 #include <client/shownames.qh>
13 #include <client/view.qh>
14 #include <client/weapons/projectile.qh>
15 #include <common/deathtypes/all.qh>
16 #include <common/effects/all.inc>
17 #include <common/effects/all.qh>
18 #include <common/effects/effect.qh>
19 #include <common/effects/qc/_mod.qh>
20 #include <common/ent_cs.qh>
21 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
22 #include <common/items/_mod.qh>
23 #include <common/mapinfo.qh>
24 #include <common/mapobjects/_mod.qh>
25 #include <common/minigames/cl_minigames.qh>
26 #include <common/minigames/cl_minigames_hud.qh>
27 #include <common/net_linked.qh>
28 #include <common/net_notice.qh>
29 #include <common/scores.qh>
30 #include <common/vehicles/all.qh>
31 #include <lib/csqcmodel/cl_model.qh>
32 #include <lib/csqcmodel/interpolate.qh>
33 #include <lib/warpzone/client.qh>
35 // --------------------------------------------------------------------------
36 // BEGIN REQUIRED CSQC FUNCTIONS
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
42 // Useful for precaching things
46 prvm_language = strzone(cvar_string("prvm_language"));
49 LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
55 if (getplayerkeyvalue(i, "viewentity") == "")
60 // needs to be done so early because of the constants they create
63 static_init_precache();
67 ClientProgsDB = db_load("client.db");
71 //registercommand("hud_configure");
72 //registercommand("hud_save");
73 //registercommand("menu_action");
75 ConsoleCommand_macro_init();
77 registercvar("hud_usecsqc", "1");
78 registercvar("scoreboard_columns", "default");
80 registercvar("cl_nade_type", "3");
81 registercvar("cl_pokenade_type", "zombie");
83 registercvar("cl_jumpspeedcap_min", "");
84 registercvar("cl_jumpspeedcap_max", "");
86 registercvar("cl_shootfromfixedorigin", "");
88 registercvar("cl_multijump", "-1");
90 registercvar("cl_dodging", "0");
92 registercvar("cl_spawn_near_teammate", "1");
94 registercvar("cl_weapon_switch_reload", "1");
95 registercvar("cl_weapon_switch_fallback_to_impulse", "1");
97 registercvar("cl_allow_uidranking", "1");
99 if(autocvar_cl_lockview)
100 cvar_set("cl_lockview", "0");
108 teams = Sort_Spawn();
109 players = Sort_Spawn();
111 GetTeam(NUM_SPECTATOR, true); // add specs first
113 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
114 weapon_accuracy[w] = -1;
118 if(autocvar_cl_reticle)
120 precache_pic("gfx/reticle_normal");
121 // weapon reticles are precached in weapon files
125 get_mi_min_max_texcoords(1); // try the CLEVER way first
126 minimapname = strcat("gfx/", mi_shortname, "_radar");
127 shortmapname = mi_shortname;
129 if (precache_pic(minimapname) == "")
131 // but maybe we have a non-clever minimap
132 minimapname = strcat("gfx/", mi_shortname, "_mini");
133 if (precache_pic(minimapname) == "")
134 minimapname = ""; // FAIL
136 get_mi_min_max_texcoords(0); // load new texcoords
139 mi_center = (mi_min + mi_max) * 0.5;
140 mi_scale = mi_max - mi_min;
141 minimapname = strzone(minimapname);
144 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
145 LoadMenuSkinValues();
148 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
157 if(autocvar_cl_db_saveasdump)
158 db_dump(ClientProgsDB, "client.db");
160 db_save(ClientProgsDB, "client.db");
161 db_close(ClientProgsDB);
164 cvar_set("chase_active",ftos(chase_active_backup));
166 // unset the event chasecam's chase_active
167 if(autocvar_chase_active < 0)
168 cvar_set("chase_active", "0");
170 if (autocvar_r_drawviewmodel < 0)
171 cvar_set("r_drawviewmodel", "0");
173 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
177 if (!(calledhooks & HOOK_START))
178 localcmd("\n_cl_hook_gamestart nop\n");
179 if (!(calledhooks & HOOK_END))
180 localcmd("\ncl_hook_gameend\n");
183 localcmd("\ncl_hook_shutdown\n");
185 localcmd("\n-button12\n");
187 deactivate_minigame();
188 HUD_MinigameMenu_Close(NULL, NULL, NULL);
190 ReplicateVars(true); // destroy
199 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
201 if(prev != e.sort_prev)
202 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
206 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
208 if(prev != e.sort_prev)
209 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
213 float RegisterPlayer(entity player)
217 for(pl = players.sort_next; pl; pl = pl.sort_next)
219 error("Player already registered!");
220 player.sort_next = players.sort_next;
221 player.sort_prev = players;
222 if(players.sort_next)
223 players.sort_next.sort_prev = player;
224 players.sort_next = player;
229 void RemovePlayer(entity player)
234 for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
239 error("Trying to remove a player which is not in the playerlist!");
242 parent.sort_next = player.sort_next;
244 player.sort_next.sort_prev = parent;
248 void MoveToLast(entity e)
251 entity ent = e.sort_next;
260 float RegisterTeam(entity Team)
262 assert_once(Team.team, eprint(Team));
265 for(tm = teams.sort_next; tm; tm = tm.sort_next)
267 error("Team already registered!");
268 Team.sort_next = teams.sort_next;
269 Team.sort_prev = teams;
271 teams.sort_next.sort_prev = Team;
272 teams.sort_next = Team;
273 if(Team.team && Team.team != NUM_SPECTATOR)
279 void RemoveTeam(entity Team)
284 for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
289 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
292 parent.sort_next = Team.sort_next;
294 Team.sort_next.sort_prev = parent;
295 if(Team.team && Team.team != NUM_SPECTATOR)
300 entity GetTeam(int Team, bool add)
302 TC(int, Team); TC(bool, add);
303 int num = (Team == NUM_SPECTATOR) ? 16 : Team;
305 return teamslots[num];
308 entity tm = new_pure(team);
316 bool SetTeam(entity o, int Team)
319 //devassert_once(Team);
332 if(GetTeam(Team, false) == NULL)
334 LOG_TRACEF("trying to switch to unsupported team %d", Team);
335 Team = NUM_SPECTATOR;
348 if(GetTeam(Team, false) == NULL)
350 LOG_TRACEF("trying to switch to unsupported team %d", Team);
351 Team = NUM_SPECTATOR;
356 if(Team == -1) // leave
360 tm = GetTeam(o.team, false);
371 tm = GetTeam(Team, true);
376 else if(Team != o.team)
378 tm = GetTeam(o.team, false);
381 tm = GetTeam(Team, true);
389 void Playerchecker_Think(entity this)
393 for(i = 0; i < maxclients; ++i)
396 if(entcs_GetName(i) == "")
400 // player disconnected
414 playerslots[i] = e = new_pure(playerslot);
418 e.ping_packetloss = 0;
419 e.ping_movementloss = 0;
420 //e.gotscores = 0; // we might already have the scores...
421 int t = entcs_GetScoreTeam(i);
422 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
424 Scoreboard_UpdatePlayerPos(e);
428 this.nextthink = time + 0.2;
433 entity playerchecker = new_pure(playerchecker);
434 setthink(playerchecker, Playerchecker_Think);
435 playerchecker.nextthink = time + 0.2;
442 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
443 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
444 // All keys are in ascii.
445 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
446 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
447 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
448 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
449 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
452 bool override = false;
453 override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
457 override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
459 override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
461 override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
463 override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
471 // END REQUIRED CSQC FUNCTIONS
472 // --------------------------------------------------------------------------
474 // --------------------------------------------------------------------------
475 // BEGIN OPTIONAL CSQC FUNCTIONS
477 void Ent_RemovePlayerScore(entity this)
480 SetTeam(this.owner, -1);
481 this.owner.gotscores = 0;
482 FOREACH(Scores, true, {
483 this.owner.(scores(it)) = 0; // clear all scores
488 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
493 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
494 // (no I've never heard of M-x replace-string, sed, or anything like that)
495 bool isNew = !this.owner; // workaround for DP bug
496 int n = ReadByte()-1;
498 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
499 if(!isNew && n != this.sv_entnum)
501 //print("A CSQC entity changed its owner!\n");
502 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
510 o = playerslots[this.sv_entnum];
513 o = playerslots[this.sv_entnum] = new_pure(playerslot);
516 o.sv_entnum = this.sv_entnum;
520 // RegisterPlayer(o);
521 //playerchecker will do this for us later, if it has not already done so
523 int sf = ReadShort();
524 int lf = ReadShort();
525 FOREACH(Scores, true, {
526 int p = 1 << (i % 16);
530 o.(scores(it)) = ReadInt24_t();
532 o.(scores(it)) = ReadChar();
539 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
541 this.entremove = Ent_RemovePlayerScore;
544 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
549 this.team = ReadByte();
550 entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
552 #if MAX_TEAMSCORE <= 8
556 int sf = ReadShort();
557 int lf = ReadShort();
559 for(i = 0; i < MAX_TEAMSCORE; ++i)
563 o.(teamscores(i)) = ReadInt24_t();
565 o.(teamscores(i)) = ReadChar();
570 Scoreboard_UpdateTeamPos(o);
573 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
576 float newspectatee_status;
580 scoreboard_showscores_force = (f & BIT(0));
584 newspectatee_status = ReadByte();
585 if(newspectatee_status == player_localnum + 1)
586 newspectatee_status = -1; // observing
589 newspectatee_status = 0;
591 spectatorbutton_zoom = (f & BIT(2));
595 num_spectators = ReadByte();
599 for(i = 0; i < MAX_SPECTATORS; ++i)
600 spectatorlist[i] = 0; // reset list first
602 int limit = min(num_spectators, MAX_SPECTATORS);
603 for(i = 0; i < limit; ++i)
606 spectatorlist[i] = slot - 1;
611 for(int j = 0; j < MAX_SPECTATORS; ++j)
612 spectatorlist[j] = 0; // reset list if showspectators has been turned off
618 if(newspectatee_status != spectatee_status)
622 race_checkpointtime = 0;
623 hud_dynamic_shake_factor = -1;
624 spectatee_status_changed_time = time;
626 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
628 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
629 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
632 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
635 spectatee_status = newspectatee_status;
637 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
640 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
645 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
649 strfree(vote_called_vote);
659 vote_yescount = ReadByte();
660 vote_nocount = ReadByte();
661 vote_needed = ReadByte();
662 vote_highlighted = ReadChar();
667 strcpy(vote_called_vote, ReadString());
672 for(j = 0; j < maxclients; ++j)
674 playerslots[j].ready = true;
675 for(i = 1; i <= maxclients; i += 8)
678 for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
681 playerslots[j].ready = false;
687 ready_waiting = (nags & BIT(0));
688 ready_waiting_for_me = (nags & BIT(1));
689 vote_waiting = (nags & BIT(2));
690 vote_waiting_for_me = (nags & BIT(3));
691 warmup_stage = (nags & BIT(4));
694 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
698 serialize(byte, 0, sf);
700 for (int j = 0; j < maxclients; ++j) {
701 if (playerslots[j]) {
702 playerslots[j].eliminated = true;
705 for (int i = 1; i <= maxclients; i += 8) {
707 serialize(byte, 0, f);
708 for (int b = 0; b < 8; ++b) {
709 if (f & BIT(b)) continue;
711 if (playerslots[j]) {
712 playerslots[j].eliminated = false;
720 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
724 float s = ReadShort();
729 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
732 int sf = ReadInt24_t();
734 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
735 weapon_accuracy[w] = -1;
740 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
744 weapon_accuracy[w] = -1;
746 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
748 weapon_accuracy[w] = (b - 1.0) / 100.0;
750 f = (f == 0x800000) ? 1 : f * 2;
755 void Spawn_Draw(entity this)
757 bool dodraw = autocvar_cl_spawn_point_particles;
758 if(dodraw && autocvar_cl_spawn_point_dist_max)
760 vector org = getpropertyvec(VF_ORIGIN);
761 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
765 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
768 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
770 float teamnum = (ReadByte() - 1);
771 vector spn_origin = ReadVector();
773 this.team = (teamnum + 1);
777 this.origin = spn_origin;
778 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
781 /*if(autocvar_cl_spawn_point_model) // needs a model first
783 this.mdl = "models/spawnpoint.md3";
784 this.colormod = Team_ColorRGB(teamnum);
785 precache_model(this.mdl);
786 setmodel(this, this.mdl);
787 this.drawmask = MASK_NORMAL;
788 //this.move_movetype = MOVETYPE_NOCLIP;
789 //this.draw = Spawn_Draw;
790 IL_PUSH(g_drawables, this);
792 this.draw = Spawn_Draw;
793 if (is_new) IL_PUSH(g_drawables, this);
796 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
800 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
802 // If entnum is 0, ONLY do the local spawn actions
803 // this way the server can disable the sending of
804 // spawn origin or such to clients if wanted.
805 float entnum = ReadByte();
809 this.origin = ReadVector();
813 float teamnum = entcs_GetTeam(entnum - 1);
815 if(autocvar_cl_spawn_event_particles)
819 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
820 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
821 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
822 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
823 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
826 if(autocvar_cl_spawn_event_sound)
828 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
834 // local spawn actions
835 if(is_new && (!entnum || (entnum == player_localentnum)))
837 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
840 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
843 if(autocvar_cl_unpress_zoom_on_spawn)
848 HUD_Radar_Hide_Maximized();
850 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
853 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
854 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
855 void CSQC_Ent_Update(entity this, bool isnew)
857 this.sourceLoc = __FILE__":"STR(__LINE__);
860 // set up the "time" global for received entities to be correct for interpolation purposes
861 float savetime = time;
868 serverprevtime = time;
869 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
870 time = serverprevtime + serverdeltatime;
873 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
876 if (t != this.enttype || isnew)
878 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
889 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
896 FOREACH(LinkedEntities, it.m_id == t, {
897 if (isnew) this.classname = it.netname;
898 if (autocvar_developer_csqcentities)
899 LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
900 done = it.m_read(this, NULL, isnew);
901 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
907 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
911 // Destructor, but does NOT deallocate the entity by calling remove(). Also
912 // used when an entity changes its type. For an entity that someone interacts
913 // with others, make sure it can no longer do so.
914 void Ent_Remove(entity this)
916 if(this.entremove) this.entremove(this);
918 if(this.skeletonindex)
920 skel_delete(this.skeletonindex);
921 this.skeletonindex = 0;
924 if(this.snd_looping > 0)
926 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
927 this.snd_looping = 0;
932 this.draw = func_null;
933 this.entremove = func_null;
934 // TODO possibly set more stuff to defaults
936 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
937 void CSQC_Ent_Remove(entity this)
939 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
942 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
945 if (this.enttype) Ent_Remove(this);
953 if(!(calledhooks & HOOK_START))
954 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
955 calledhooks |= HOOK_START;
958 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
959 void CSQC_Parse_StuffCmd(string strMessage)
961 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
962 localcmd(strMessage);
964 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
965 void CSQC_Parse_Print(string strMessage)
967 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
968 print(ColorTranslateRGB(strMessage));
971 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
972 void CSQC_Parse_CenterPrint(string strMessage)
974 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
975 centerprint_AddStandard(strMessage);
978 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
979 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
980 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
981 bool CSQC_Parse_TempEntity()
984 int nTEID = ReadByte();
986 FOREACH(TempEntities, it.m_id == nTEID, {
987 if (autocvar_developer_csqcentities)
988 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
989 return it.m_read(NULL, NULL, true);
992 if (autocvar_developer_csqcentities)
993 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
995 // No special logic for this temporary entity; return 0 so the engine can handle it
1002 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1003 localcmd("\nr_drawfog 0\n");
1004 else if (forcefog != "")
1005 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1008 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1011 gametype = ReadRegistered(Gametypes);
1012 teamplay = _MapInfo_GetTeamPlayBool(gametype);
1013 HUD_ModIcons_SetFunc();
1014 FOREACH(Scores, true, {
1015 strcpy(scores_label(it), ReadString());
1016 scores_flags(it) = ReadByte();
1018 for (int i = 0; i < MAX_TEAMSCORE; ++i)
1020 strcpy(teamscores_label(i), ReadString());
1021 teamscores_flags(i) = ReadByte();
1024 Scoreboard_InitScores();
1028 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1030 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1032 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1033 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1034 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1035 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1036 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1037 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1038 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1039 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1041 strcpy(forcefog, ReadString());
1043 armorblockpercent = ReadByte() / 255.0;
1044 damagepush_speedfactor = ReadByte() / 255.0;
1046 serverflags = ReadByte();
1048 g_trueaim_minrange = ReadCoord();
1052 MUTATOR_CALLHOOK(Ent_Init);
1054 if (!postinit) PostInit();
1057 float GetSpeedUnitFactor(int speed_unit)
1063 case 2: return 0.0254;
1064 case 3: return 0.0254 * 3.6;
1065 case 4: return 0.0254 * 3.6 * 0.6213711922;
1066 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1070 string GetSpeedUnit(int speed_unit)
1074 // translator-friendly strings without the initial space
1076 case 1: return strcat(" ", _("qu/s"));
1077 case 2: return strcat(" ", _("m/s"));
1078 case 3: return strcat(" ", _("km/h"));
1079 case 4: return strcat(" ", _("mph"));
1080 case 5: return strcat(" ", _("knots"));
1084 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1090 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1091 race_checkpoint = ReadByte();
1092 race_time = ReadInt24_t();
1093 race_previousbesttime = ReadInt24_t();
1094 race_mypreviousbesttime = ReadInt24_t();
1095 string pbestname = ReadString();
1096 if(autocvar_cl_race_cptimes_onlyself)
1098 race_previousbesttime = race_mypreviousbesttime;
1099 race_mypreviousbesttime = 0;
1100 strcpy(race_previousbestname, "");
1103 strcpy(race_previousbestname, pbestname);
1105 race_checkpointtime = time;
1107 if(race_checkpoint == 0 || race_checkpoint == 254)
1109 race_penaltyaccumulator = 0;
1110 race_laptime = time; // valid
1114 case RACE_NET_CHECKPOINT_CLEAR:
1116 race_checkpointtime = 0;
1119 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1120 race_laptime = ReadCoord();
1121 race_checkpointtime = -99999;
1123 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1124 race_nextcheckpoint = ReadByte();
1126 race_nextbesttime = ReadInt24_t();
1127 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1128 race_mybesttime = ReadInt24_t();
1129 string newname = ReadString();
1130 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1132 race_nextbesttime = race_mybesttime;
1133 race_mybesttime = 0;
1134 strcpy(race_nextbestname, "");
1137 strcpy(race_nextbestname, newname);
1140 case RACE_NET_CHECKPOINT_HIT_RACE:
1141 race_mycheckpoint = ReadByte();
1142 race_mycheckpointtime = time;
1143 race_mycheckpointdelta = ReadInt24_t();
1144 race_mycheckpointlapsdelta = ReadByte();
1145 if(race_mycheckpointlapsdelta >= 128)
1146 race_mycheckpointlapsdelta -= 256;
1147 int who = ReadByte();
1149 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1151 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1154 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1155 race_othercheckpoint = ReadByte();
1156 race_othercheckpointtime = time;
1157 race_othercheckpointdelta = ReadInt24_t();
1158 race_othercheckpointlapsdelta = ReadByte();
1159 if(race_othercheckpointlapsdelta >= 128)
1160 race_othercheckpointlapsdelta -= 256;
1161 int what = ReadByte();
1163 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1165 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1168 case RACE_NET_PENALTY_RACE:
1169 case RACE_NET_PENALTY_QUALIFYING:
1170 race_penaltyeventtime = time;
1171 race_penaltytime = ReadShort();
1172 string reason = ReadString();
1173 if (reason == "missing a checkpoint")
1174 reason = _("missing a checkpoint");
1175 strcpy(race_penaltyreason, reason);
1176 if (b == RACE_NET_PENALTY_QUALIFYING)
1177 race_penaltyaccumulator += race_penaltytime;
1180 case RACE_NET_SERVER_RECORD:
1181 race_server_record = ReadInt24_t();
1183 case RACE_NET_SPEED_AWARD:
1184 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1185 strcpy(race_speedaward_holder, ReadString());
1187 case RACE_NET_SPEED_AWARD_BEST:
1188 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1189 strcpy(race_speedaward_alltimebest_holder, ReadString());
1191 case RACE_NET_RANKINGS_CNT:
1192 RANKINGS_DISPLAY_CNT = ReadByte();
1194 case RACE_NET_SERVER_RANKINGS:
1196 int pos = ReadShort();
1197 prevpos = ReadShort();
1200 // move other rankings out of the way
1203 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1204 for (i=m-1; i>pos-1; --i) {
1205 grecordtime[i] = grecordtime[i-1];
1206 strcpy(grecordholder[i], grecordholder[i-1]);
1208 } else if (del) { // a record has been deleted by the admin
1209 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1210 if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1212 strfree(grecordholder[i]);
1215 grecordtime[i] = grecordtime[i+1];
1216 strcpy(grecordholder[i], grecordholder[i+1]);
1219 } else { // player has no ranked record yet
1220 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1221 grecordtime[i] = grecordtime[i-1];
1222 strcpy(grecordholder[i], grecordholder[i-1]);
1226 if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1227 // kick off the player who fell from the last displayed position
1228 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1229 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1232 // store new ranking
1233 strcpy(grecordholder[pos-1], ReadString());
1234 grecordtime[pos-1] = ReadInt24_t();
1235 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1238 case RACE_NET_SERVER_STATUS:
1239 race_status = ReadShort();
1240 strcpy(race_status_name, ReadString());
1245 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1251 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1254 int pi = ReadShort();
1255 int pl = ReadByte();
1256 int ml = ReadByte();
1258 entity e = playerslots[i];
1261 e.ping_packetloss = pl / 255.0;
1262 e.ping_movementloss = ml / 255.0;
1265 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1267 int weapon_id = ReadByte();
1268 complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1269 complain_weapon_type = ReadByte();
1272 complain_weapon_time = time;
1273 weapontime = time; // ping the weapon panel
1275 switch(complain_weapon_type)
1277 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1278 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1279 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1283 string _getcommandkey(string cmd_name, string command, bool forcename)
1286 float n, j, k, l = 0;
1288 if (!autocvar_hud_showbinds)
1291 keys = db_get(binddb, command);
1294 bool joy_active = cvar("joy_active");
1295 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1296 for(j = 0; j < n; ++j)
1301 string key = keynumtostring(k);
1302 if(!joy_active && substring(key, 0, 3) == "JOY")
1305 key = translate_key(key);
1310 keys = strcat(keys, ", ", key);
1313 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1320 db_put(binddb, command, keys);
1323 if (keys == "NO_KEY") {
1324 if (autocvar_hud_showbinds > 1)
1325 return sprintf(_("%s (not bound)"), cmd_name);
1329 else if (autocvar_hud_showbinds > 1 || forcename)
1330 return sprintf("%s (%s)", cmd_name, keys);
1335 /** engine callback */
1336 void URI_Get_Callback(int id, int status, string data)
1338 TC(int, id); TC(int, status);
1339 if(url_URI_Get_Callback(id, status, data))
1343 else if (id == URI_GET_DISCARD)
1347 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1350 Curl_URI_Get_Callback(id, status, data);
1354 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);