]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/main.qc
Merge branch 'drjaska/handicap' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/chat.qh>
8 #include <client/hud/panel/quickmenu.qh>
9 #include <client/hud/panel/scoreboard.qh>
10 #include <client/items/items.qh>
11 #include <client/mapvoting.qh>
12 #include <client/mutators/_mod.qh>
13 #include <client/shownames.qh>
14 #include <client/view.qh>
15 #include <client/weapons/projectile.qh>
16 #include <common/checkextension.qh>
17 #include <common/deathtypes/all.qh>
18 #include <common/effects/all.inc>
19 #include <common/effects/all.qh>
20 #include <common/effects/effect.qh>
21 #include <common/effects/qc/_mod.qh>
22 #include <common/ent_cs.qh>
23 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
24 #include <common/items/_mod.qh>
25 #include <common/mapinfo.qh>
26 #include <common/mapobjects/_mod.qh>
27 #include <common/minigames/cl_minigames.qh>
28 #include <common/minigames/cl_minigames_hud.qh>
29 #include <common/net_linked.qh>
30 #include <common/net_notice.qh>
31 #include <common/scores.qh>
32 #include <common/vehicles/all.qh>
33 #include <lib/csqcmodel/cl_model.qh>
34 #include <lib/csqcmodel/interpolate.qh>
35 #include <lib/warpzone/client.qh>
36
37 // --------------------------------------------------------------------------
38 // BEGIN REQUIRED CSQC FUNCTIONS
39 //include "main.qh"
40
41 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
42
43 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
44 // Useful for precaching things
45
46 void CSQC_Init(float apilevel, string enginename, float engineversion)
47 {
48         prvm_language = strzone(cvar_string("prvm_language"));
49
50 #ifdef WATERMARK
51         LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
52 #endif
53
54         CheckEngineExtensions();
55
56         {
57                 int i = 0;
58                 for ( ; i < 255; ++i)
59                         if (getplayerkeyvalue(i, "viewentity") == "")
60                                 break;
61                 maxclients = i;
62         }
63
64         // needs to be done so early because of the constants they create
65         static_init();
66         static_init_late();
67         static_init_precache();
68
69         binddb = db_create();
70         tempdb = db_create();
71         ClientProgsDB = db_load("client.db");
72
73         draw_endBoldFont();
74
75         //registercommand("hud_configure");
76         //registercommand("hud_save");
77         //registercommand("menu_action");
78
79         ConsoleCommand_macro_init();
80
81         registercvar("hud_usecsqc", "1");
82         registercvar("scoreboard_columns", "default");
83
84         registercvar("cl_nade_type", "3");
85         registercvar("cl_pokenade_type", "zombie");
86
87         registercvar("cl_jumpspeedcap_min", "");
88         registercvar("cl_jumpspeedcap_max", "");
89
90         registercvar("cl_shootfromfixedorigin", "");
91
92         registercvar("cl_multijump", "-1");
93
94         registercvar("cl_dodging", "0");
95
96         registercvar("cl_spawn_near_teammate", "1");
97
98         registercvar("cl_weapon_switch_reload", "1");
99         registercvar("cl_weapon_switch_fallback_to_impulse", "1");
100
101         registercvar("cl_allow_uidranking", "1");
102
103         if(autocvar_cl_lockview)
104                 cvar_set("cl_lockview", "0");
105
106         if (cvar_type("_scoreboard_team_selection_available") & CVAR_TYPEFLAG_EXISTS)
107                 cvar_settemp("_scoreboard_team_selection_available", "1");
108         cvar_set("_scoreboard_team_selection", "0"); // in case it has been left set to 1
109
110         gametype = NULL;
111
112         postinit = false;
113
114         calledhooks = 0;
115
116         teams = Sort_Spawn();
117         players = Sort_Spawn();
118
119         GetTeam(NUM_SPECTATOR, true); // add specs first
120
121         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
122                 weapon_accuracy[w] = -1;
123
124         // precaches
125
126         if(autocvar_cl_reticle)
127         {
128                 precache_pic("gfx/reticle_normal");
129                 // weapon reticles are precached in weapon files
130         }
131
132         {
133                 get_mi_min_max_texcoords(1); // try the CLEVER way first
134                 minimapname = strcat("gfx/", mi_shortname, "_radar");
135
136                 if (precache_pic(minimapname) == "")
137                 {
138                         // but maybe we have a non-clever minimap
139                         minimapname = strcat("gfx/", mi_shortname, "_mini");
140                         if (precache_pic(minimapname) == "")
141                                 minimapname = ""; // FAIL
142                         else
143                                 get_mi_min_max_texcoords(0); // load new texcoords
144                 }
145
146                 mi_center = (mi_min + mi_max) * 0.5;
147                 mi_scale = mi_max - mi_min;
148                 minimapname = strzone(minimapname);
149         }
150
151         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
152         LoadMenuSkinValues();
153 }
154
155 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
156 void Shutdown()
157 {
158         WarpZone_Shutdown();
159
160         delete(teams);
161         delete(players);
162         db_close(binddb);
163         db_close(tempdb);
164         if(autocvar_cl_db_saveasdump)
165                 db_dump(ClientProgsDB, "client.db");
166         else
167                 db_save(ClientProgsDB, "client.db");
168         db_close(ClientProgsDB);
169
170         if(camera_active)
171                 cvar_set("chase_active",ftos(chase_active_backup));
172
173         // unset the event chasecam's chase_active
174         if(autocvar_chase_active < 0)
175                 cvar_set("chase_active", "0");
176
177         if (autocvar_r_drawviewmodel < 0)
178                 cvar_set("r_drawviewmodel", "0");
179
180         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
181
182         if (!isdemo())
183         {
184                 if (!(calledhooks & HOOK_START))
185                         localcmd("\n_cl_hook_gamestart nop\n");
186                 if (!(calledhooks & HOOK_END))
187                 {
188                         int gamecount = cvar("cl_matchcount");
189                         localcmd("\ncl_hook_gameend\n");
190                         // NOTE: using localcmd here to ensure it's executed AFTER cl_hook_gameend
191                         // earlier versions of the game abuse the hook to set this cvar
192                         localcmd(strcat("cl_matchcount ", itos(gamecount + 1), "\n"));
193                         //cvar_set("cl_matchcount", itos(gamecount + 1));
194                 }
195         }
196
197         localcmd("\ncl_hook_shutdown\n");
198
199         localcmd("\n-button12\n");
200
201         strfree(gametype_custom_name);
202
203         deactivate_minigame();
204         HUD_MinigameMenu_Close(NULL, NULL, NULL);
205
206         ReplicateVars(REPLICATEVARS_DESTROY);
207 }
208
209 void AuditLists()
210 {
211         entity e;
212         entity prev;
213
214         prev = players;
215         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
216         {
217                 if(prev != e.sort_prev)
218                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
219         }
220
221         prev = teams;
222         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
223         {
224                 if(prev != e.sort_prev)
225                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
226         }
227 }
228
229 float RegisterPlayer(entity player)
230 {
231         entity pl;
232         AuditLists();
233         for(pl = players.sort_next; pl; pl = pl.sort_next)
234                 if(pl == player)
235                         error("Player already registered!");
236         player.sort_next = players.sort_next;
237         player.sort_prev = players;
238         if(players.sort_next)
239                 players.sort_next.sort_prev = player;
240         players.sort_next = player;
241         AuditLists();
242         return true;
243 }
244
245 void RemovePlayer(entity player)
246 {
247         entity pl, parent;
248         AuditLists();
249         parent = players;
250         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
251                 parent = pl;
252
253         if(!pl)
254         {
255                 error("Trying to remove a player which is not in the playerlist!");
256                 return;
257         }
258         parent.sort_next = player.sort_next;
259         if(player.sort_next)
260                 player.sort_next.sort_prev = parent;
261         AuditLists();
262 }
263
264 void MoveToLast(entity e)
265 {
266         AuditLists();
267         entity ent = e.sort_next;
268         while(ent)
269         {
270                 SORT_SWAP(ent, e);
271                 ent = e.sort_next;
272         }
273         AuditLists();
274 }
275
276 float RegisterTeam(entity Team)
277 {
278         assert_once(Team.team, eprint(Team));
279         entity tm;
280         AuditLists();
281         for(tm = teams.sort_next; tm; tm = tm.sort_next)
282                 if(tm == Team)
283                         error("Team already registered!");
284         Team.sort_next = teams.sort_next;
285         Team.sort_prev = teams;
286         if(teams.sort_next)
287                 teams.sort_next.sort_prev = Team;
288         teams.sort_next = Team;
289         if(Team.team && Team.team != NUM_SPECTATOR)
290                 ++team_count;
291         AuditLists();
292         return true;
293 }
294
295 void RemoveTeam(entity Team)
296 {
297         entity tm, parent;
298         AuditLists();
299         parent = teams;
300         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
301                 parent = tm;
302
303         if(!tm)
304         {
305                 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
306                 return;
307         }
308         parent.sort_next = Team.sort_next;
309         if(Team.sort_next)
310                 Team.sort_next.sort_prev = parent;
311         if(Team.team && Team.team != NUM_SPECTATOR)
312                 --team_count;
313         AuditLists();
314 }
315
316 entity GetTeam(int Team, bool add)
317 {
318         TC(int, Team); TC(bool, add);
319         int num = (Team == NUM_SPECTATOR) ? 16 : Team;
320         if(teamslots[num])
321                 return teamslots[num];
322         if (!add)
323                 return NULL;
324         entity tm = new_pure(team);
325         tm.team = Team;
326         teamslots[num] = tm;
327         RegisterTeam(tm);
328         return tm;
329 }
330
331 .float has_team;
332 bool SetTeam(entity o, int Team)
333 {
334         TC(int, Team);
335         //devassert_once(Team);
336         entity tm;
337         if(teamplay)
338         {
339                 switch(Team)
340                 {
341                         case -1:
342                         case NUM_TEAM_1:
343                         case NUM_TEAM_2:
344                         case NUM_TEAM_3:
345                         case NUM_TEAM_4:
346                                 break;
347                         default:
348                                 if(GetTeam(Team, false) == NULL)
349                                 {
350                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
351                                         Team = NUM_SPECTATOR;
352                                 }
353                                 break;
354                 }
355         }
356         else
357         {
358                 switch(Team)
359                 {
360                         case -1:
361                         case 0:
362                                 break;
363                         default:
364                                 if(GetTeam(Team, false) == NULL)
365                                 {
366                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
367                                         Team = NUM_SPECTATOR;
368                                 }
369                                 break;
370                 }
371         }
372         if(Team == -1) // leave
373         {
374                 if(o.has_team)
375                 {
376                         tm = GetTeam(o.team, false);
377                         tm.team_size -= 1;
378                         o.has_team = 0;
379                         return true;
380                 }
381         }
382         else
383         {
384                 if (!o.has_team)
385                 {
386                         o.team = Team;
387                         tm = GetTeam(Team, true);
388                         tm.team_size += 1;
389                         o.has_team = 1;
390                         return true;
391                 }
392                 else if(Team != o.team)
393                 {
394                         tm = GetTeam(o.team, false);
395                         tm.team_size -= 1;
396                         o.team = Team;
397                         tm = GetTeam(Team, true);
398                         tm.team_size += 1;
399                         return true;
400                 }
401         }
402         return false;
403 }
404
405 void Playerchecker_Think(entity this)
406 {
407         int i;
408         entity e;
409         for(i = 0; i < maxclients; ++i)
410         {
411                 e = playerslots[i];
412                 if(entcs_GetName(i) == "")
413                 {
414                         if(e.sort_prev)
415                         {
416                                 // player disconnected
417                                 SetTeam(e, -1);
418                                 RemovePlayer(e);
419                                 e.sort_prev = NULL;
420                                 //e.gotscores = 0;
421                         }
422                 }
423                 else
424                 {
425                         if (!e.sort_prev)
426                         {
427                                 // player connected
428                                 if (!e)
429                                 {
430                                         playerslots[i] = e = new_pure(playerslot);
431                                 }
432                                 e.sv_entnum = i;
433                                 e.ping = 0;
434                                 e.ping_packetloss = 0;
435                                 e.ping_movementloss = 0;
436                                 //e.gotscores = 0; // we might already have the scores...
437                                 int t = entcs_GetScoreTeam(i);
438                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
439                                 RegisterPlayer(e);
440                                 Scoreboard_UpdatePlayerPos(e);
441                         }
442                 }
443         }
444         this.nextthink = time + 0.2;
445 }
446
447 void PostInit()
448 {
449         entity playerchecker = new_pure(playerchecker);
450         setthink(playerchecker, Playerchecker_Think);
451         playerchecker.nextthink = time + 0.2;
452
453         TrueAim_Init();
454
455         // this can't be called in CSQC_Init as it'd send cvars too early
456         ReplicateVars_Start();
457
458         postinit = true;
459 }
460
461 void Release_Common_Keys()
462 {
463         localcmd("-fire\n");
464         localcmd("-fire2\n");
465         localcmd("-use\n");
466         localcmd("-hook\n");
467         localcmd("-jump\n");
468         localcmd("-forward\n");
469         localcmd("-back\n");
470         localcmd("-moveleft\n");
471         localcmd("-moveright\n");
472 }
473
474 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
475 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
476 // All keys are in ascii.
477 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
478 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
479 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
480 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
481 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
482 {
483         TC(int, bInputType);
484         bool override = false;
485
486         override |= HUD_Scoreboard_InputEvent(bInputType, nPrimary, nSecondary);
487         if (override)
488                 return true;
489
490         override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
491         if (override)
492                 return true;
493
494         override |= HUD_Panel_Chat_InputEvent(bInputType, nPrimary, nSecondary);
495
496         override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
497
498         override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
499
500         override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
501
502         override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
503
504         if(override)
505                 return true;
506
507         if(bInputType == 3 || bInputType == 2)
508                 return false;
509
510         // at this point bInputType can only be 0 or 1 (key pressed or released)
511         bool key_pressed = (bInputType == 0);
512
513         if(key_pressed) {
514                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
515                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
516                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
517                 if(nPrimary == K_TAB) hudShiftState |= S_TAB;
518         }
519         else {
520                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
521                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
522                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
523                 if(nPrimary == K_TAB) hudShiftState -= (hudShiftState & S_TAB);
524         }
525
526         // NOTE: Shift-Escape must be filtered out because it's the hardcoded console shortcut
527         if (nPrimary == K_ESCAPE && !(hudShiftState & S_SHIFT) && key_pressed)
528         {
529                 if (hudShiftState & S_TAB)
530                 {
531                         Scoreboard_UI_Enable(0);
532                         return true;
533                 }
534                 if (autocvar_menu_gamemenu && !isdemo() && cvar("_menu_gamemenu_dialog_available"))
535                 {
536                         localcmd("\nmenu_showgamemenudialog\n");
537                         return true;
538                 }
539         }
540
541         return false;
542 }
543
544 // END REQUIRED CSQC FUNCTIONS
545 // --------------------------------------------------------------------------
546
547 // --------------------------------------------------------------------------
548 // BEGIN OPTIONAL CSQC FUNCTIONS
549 .int survival_status;
550 void Ent_RemovePlayerScore(entity this)
551 {
552         if(this.owner) {
553                 SetTeam(this.owner, -1);
554                 this.owner.gotscores = 0;
555                 FOREACH(Scores, true, {
556                         this.owner.(scores(it)) = 0; // clear all scores
557                 });
558                 this.owner.ready = 0;
559                 this.owner.eliminated = 0;
560                 this.owner.colormap = 0;
561                 // TODO add a hook to reset this Survival field
562                 this.owner.survival_status = 0;
563         }
564 }
565
566 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
567 {
568         make_pure(this);
569         entity o;
570
571         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
572         // (no I've never heard of M-x replace-string, sed, or anything like that)
573         bool isNew = !this.owner; // workaround for DP bug
574         int n = ReadByte()-1;
575
576 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
577         if(!isNew && n != this.sv_entnum)
578         {
579                 //print("A CSQC entity changed its owner!\n");
580                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
581                 isNew = true;
582                 Ent_Remove(this);
583         }
584 #endif
585
586         this.sv_entnum = n;
587
588         o = playerslots[this.sv_entnum];
589         if (!o)
590         {
591                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
592         }
593         this.owner = o;
594         o.sv_entnum = this.sv_entnum;
595         o.gotscores = 1;
596
597         //if (!o.sort_prev)
598         //      RegisterPlayer(o);
599         //playerchecker will do this for us later, if it has not already done so
600
601         int sf = ReadShort();
602         int lf = ReadShort();
603         FOREACH(Scores, true, {
604                 int p = 1 << (i % 16);
605                 if (sf & p)
606                 {
607                         if (lf & p)
608                                 o.(scores(it)) = ReadInt24_t();
609                         else
610                                 o.(scores(it)) = ReadChar();
611                 }
612         });
613
614         return = true;
615
616         if(o.sort_prev)
617                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
618
619         this.entremove = Ent_RemovePlayerScore;
620 }
621
622 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
623 {
624         make_pure(this);
625         int i;
626
627         this.team = ReadByte();
628         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
629
630 #if MAX_TEAMSCORE <= 8
631         int sf = ReadByte();
632         int lf = ReadByte();
633 #else
634         int sf = ReadShort();
635         int lf = ReadShort();
636 #endif
637         for(i = 0; i < MAX_TEAMSCORE; ++i)
638                 if(sf & BIT(i))
639                 {
640                         if(lf & BIT(i))
641                                 o.(teamscores(i)) = ReadInt24_t();
642                         else
643                                 o.(teamscores(i)) = ReadChar();
644                 }
645
646         return = true;
647
648         Scoreboard_UpdateTeamPos(o);
649 }
650
651 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
652 {
653         make_pure(this);
654         float newspectatee_status;
655
656         int f = ReadByte();
657
658         scoreboard_showscores_force = (f & BIT(0));
659
660         if(f & BIT(1))
661         {
662                 newspectatee_status = ReadByte();
663                 if(newspectatee_status == player_localnum + 1)
664                         newspectatee_status = -1; // observing
665         }
666         else
667                 newspectatee_status = 0;
668
669         spectatorbutton_zoom = (f & BIT(2));
670         observe_blocked = (f & BIT(3));
671
672         if(f & BIT(4))
673         {
674                 num_spectators = ReadByte();
675
676                 float i, slot;
677
678                 for(i = 0; i < MAX_SPECTATORS; ++i)
679                         spectatorlist[i] = 0; // reset list first
680
681                 int limit = min(num_spectators, MAX_SPECTATORS);
682                 for(i = 0; i < limit; ++i)
683                 {
684                         slot = ReadByte();
685                         spectatorlist[i] = slot - 1;
686                 }
687         }
688         else
689         {
690                 for(int j = 0; j < MAX_SPECTATORS; ++j)
691                         spectatorlist[j] = 0; // reset list if showspectators has been turned off
692                 num_spectators = 0;
693         }
694
695         return = true;
696
697         if(newspectatee_status != spectatee_status)
698         {
699                 hud_dynamic_shake_factor = -1;
700                 spectatee_status_changed_time = time;
701         }
702         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
703         {
704                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
705                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
706                 )
707                         prev_p_health = -1;
708                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
709                         prev_health = -1;
710         }
711         spectatee_status = newspectatee_status;
712
713         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
714 }
715
716 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
717 {
718         make_pure(this);
719
720         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
721
722         if(!(nags & BIT(2)))
723         {
724                 strfree(vote_called_vote);
725                 vote_active = 0;
726         }
727         else
728         {
729                 vote_active = 1;
730         }
731
732         if(nags & BIT(6))
733         {
734                 vote_yescount = ReadByte();
735                 vote_nocount = ReadByte();
736                 vote_needed = ReadByte();
737                 vote_highlighted = ReadChar();
738         }
739
740         if(nags & BIT(7))
741         {
742                 strcpy(vote_called_vote, ReadString());
743         }
744
745         if(nags & BIT(0))
746                 for(int i = 0; i < maxclients;)
747                         for(int f = ReadByte(), b = 0; b < 8 && i < maxclients; ++b, ++i)
748                                 if(playerslots[i])
749                                         playerslots[i].ready = f & BIT(b);
750
751         return = true;
752
753         ready_waiting = (nags & BIT(0));
754         ready_waiting_for_me = (nags & BIT(1));
755         vote_waiting = (nags & BIT(2));
756         vote_waiting_for_me = (nags & BIT(3));
757         warmup_stage = (nags & BIT(4));
758 }
759
760 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
761 {
762         make_pure(this);
763         int sf = 0;
764         serialize(byte, 0, sf);
765         if (sf & 1) {
766                 for (int j = 0; j < maxclients; ++j) {
767                         if (playerslots[j]) {
768                                 playerslots[j].eliminated = true;
769                         }
770                 }
771                 for (int i = 1; i <= maxclients; i += 8) {
772                         int f = 0;
773                         serialize(byte, 0, f);
774                         for (int b = 0; b < 8; ++b) {
775                                 if (f & BIT(b)) continue;
776                                 int j = i - 1 + b;
777                                 if (playerslots[j]) {
778                                         playerslots[j].eliminated = false;
779                                 }
780                         }
781                 }
782         }
783         return true;
784 }
785
786 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
787 {
788         make_pure(this);
789         prandom_debug();
790         float s = ReadShort();
791         psrandom(s);
792         return true;
793 }
794
795 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
796 {
797         make_pure(this);
798         int sf = ReadInt24_t();
799         if (sf == 0) {
800                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
801                         weapon_accuracy[w] = -1;
802                 return true;
803         }
804
805         int f = 1;
806         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
807                 if (sf & f) {
808                         int b = ReadByte();
809                         if (b == 0)
810                                 weapon_accuracy[w] = -1;
811                         else if (b == 255)
812                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
813                         else
814                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
815                 }
816                 f = (f == 0x800000) ? 1 : f * 2;
817         }
818         return true;
819 }
820
821 void Spawn_Draw(entity this)
822 {
823         bool dodraw = autocvar_cl_spawn_point_particles;
824         if(dodraw && autocvar_cl_spawn_point_dist_max)
825         {
826                 vector org = getpropertyvec(VF_ORIGIN);
827                 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
828         }
829
830         if(dodraw)
831                 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
832 }
833
834 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
835 {
836         float teamnum = (ReadByte() - 1);
837         vector spn_origin = ReadVector();
838
839         this.team = (teamnum + 1);
840
841         //if(is_new)
842         //{
843                 this.origin = spn_origin;
844                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
845                 //droptofloor();
846
847                 /*if(autocvar_cl_spawn_point_model) // needs a model first
848                 {
849                         this.mdl = "models/spawnpoint.md3";
850                         this.colormod = Team_ColorRGB(teamnum);
851                         precache_model(this.mdl);
852                         setmodel(this, this.mdl);
853                         this.drawmask = MASK_NORMAL;
854                         //this.move_movetype = MOVETYPE_NOCLIP;
855                         //this.draw = Spawn_Draw;
856                         IL_PUSH(g_drawables, this);
857                 }*/
858                 this.draw = Spawn_Draw;
859                 if (is_new) IL_PUSH(g_drawables, this);
860         //}
861
862         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
863         return true;
864 }
865
866 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
867 {
868         // If entnum is 0, ONLY do the local spawn actions
869         // this way the server can disable the sending of
870         // spawn origin or such to clients if wanted.
871         float entnum = ReadByte();
872
873         if(entnum)
874         {
875                 this.origin = ReadVector();
876
877                 int particlesAndOrSound = ReadByte();
878
879                 if(is_new)
880                 {
881                         float teamnum = entcs_GetTeam(entnum - 1);
882
883                         if(autocvar_cl_spawn_event_particles && (particlesAndOrSound & BIT(0)))
884                         {
885                                 switch(teamnum)
886                                 {
887                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
888                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
889                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
890                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
891                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
892                                 }
893                         }
894
895                         if(autocvar_cl_spawn_event_sound && (particlesAndOrSound & BIT(1)))
896                         {
897                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
898                         }
899                 }
900         }
901         return = true;
902
903         // local spawn actions
904         if(is_new && (!entnum || (entnum == player_localentnum)))
905         {
906                 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
907                 {
908                         zoomin_effect = 1;
909                         current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
910                 }
911
912                 if(autocvar_cl_unpress_zoom_on_spawn)
913                 {
914                         localcmd("-zoom\n");
915                         button_zoom = false;
916                 }
917                 HUD_Radar_Hide_Maximized();
918         }
919         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
920 }
921
922 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
923 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
924 void CSQC_Ent_Update(entity this, bool isnew)
925 {
926         this.sourceLoc = __FILE__":"STR(__LINE__);
927         int t = ReadByte();
928
929         // set up the "time" global for received entities to be correct for interpolation purposes
930         float savetime = time;
931         if(servertime)
932         {
933                 time = servertime;
934         }
935         else
936         {
937                 serverprevtime = time;
938                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
939                 time = serverprevtime + serverdeltatime;
940         }
941
942 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
943         if (this.enttype)
944         {
945                 if (t != this.enttype || isnew)
946                 {
947                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
948                         Ent_Remove(this);
949                         ONREMOVE(this);
950                         clearentity(this);
951                         isnew = true;
952                 }
953         }
954         else
955         {
956                 if (!isnew)
957                 {
958                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
959                         isnew = true;
960                 }
961         }
962 #endif
963         this.enttype = t;
964         bool done = false;
965         FOREACH(LinkedEntities, it.m_id == t, {
966                 if (isnew) this.classname = it.netname;
967                 if (autocvar_developer_csqcentities)
968                         LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
969                 done = it.m_read(this, NULL, isnew);
970                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
971                 break;
972         });
973         time = savetime;
974         if (!done)
975         {
976                 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
977         }
978 }
979
980 // Destructor, but does NOT deallocate the entity by calling remove(). Also
981 // used when an entity changes its type. For an entity that someone interacts
982 // with others, make sure it can no longer do so.
983 void Ent_Remove(entity this)
984 {
985         if(this.entremove) this.entremove(this);
986
987         if(this.skeletonindex)
988         {
989                 skel_delete(this.skeletonindex);
990                 this.skeletonindex = 0;
991         }
992
993         if(this.snd_looping > 0)
994         {
995                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
996                 this.snd_looping = 0;
997         }
998
999         this.enttype = 0;
1000         this.classname = "";
1001         this.draw = func_null;
1002         this.entremove = func_null;
1003         // TODO possibly set more stuff to defaults
1004 }
1005 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
1006 void CSQC_Ent_Remove(entity this)
1007 {
1008         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
1009         if (wasfreed(this))
1010         {
1011                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
1012                 return;
1013         }
1014         if (this.enttype) Ent_Remove(this);
1015         delete(this);
1016 }
1017
1018 void Gamemode_Init()
1019 {
1020         if (!isdemo())
1021         {
1022                 if(!(calledhooks & HOOK_START))
1023                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
1024                 calledhooks |= HOOK_START;
1025         }
1026 }
1027 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
1028 void CSQC_Parse_StuffCmd(string strMessage)
1029 {
1030         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
1031         localcmd(strMessage);
1032 }
1033 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
1034 void CSQC_Parse_Print(string strMessage)
1035 {
1036         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
1037         print(ColorTranslateRGB(strMessage));
1038 }
1039
1040 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
1041 void CSQC_Parse_CenterPrint(string strMessage)
1042 {
1043         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
1044         centerprint_AddStandard(strMessage);
1045 }
1046
1047 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1048 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1049 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1050 bool CSQC_Parse_TempEntity()
1051 {
1052         // Acquire TE ID
1053         int nTEID = ReadByte();
1054
1055         FOREACH(TempEntities, it.m_id == nTEID, {
1056                 if (autocvar_developer_csqcentities)
1057                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
1058                 return it.m_read(NULL, NULL, true);
1059         });
1060
1061         if (autocvar_developer_csqcentities)
1062                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
1063
1064         // No special logic for this temporary entity; return 0 so the engine can handle it
1065         return false;
1066 }
1067
1068 bool autocvar_r_drawfog;
1069 bool autocvar_r_fog_exp2;
1070 string forcefog;
1071 void Fog_Force()
1072 {
1073         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1074         {
1075                 if (autocvar_r_drawfog)
1076                         cvar_set("r_drawfog", "0");
1077         }
1078         else if (forcefog != "")
1079         {
1080                 // using cvar_set as it's faster and safer than a command
1081                 if (!autocvar_r_drawfog)
1082                         cvar_set("r_drawfog", "1");
1083                 if (autocvar_r_fog_exp2)
1084                         cvar_set("r_fog_exp2", "0");
1085                 localcmd(sprintf("\nfog %s\n", forcefog));
1086         }
1087 }
1088
1089 bool net_handle_ServerWelcome();
1090 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1091 {
1092         make_pure(this);
1093         gametype = ReadRegistered(Gametypes);
1094         strcpy(gametype_custom_name, ReadString());
1095         teamplay = _MapInfo_GetTeamPlayBool(gametype);
1096         HUD_ModIcons_SetFunc();
1097         FOREACH(Scores, true, {
1098                 strcpy(scores_label(it), ReadString());
1099                 scores_flags(it) = ReadByte();
1100         });
1101         for (int i = 0; i < MAX_TEAMSCORE; ++i)
1102         {
1103                 strcpy(teamscores_label(i), ReadString());
1104                 teamscores_flags(i) = ReadByte();
1105         }
1106         bool welcome_msg_too = ReadByte();
1107         if (welcome_msg_too)
1108                 net_handle_ServerWelcome();
1109         return = true;
1110         Scoreboard_InitScores();
1111         Gamemode_Init();
1112 }
1113
1114 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1115 {
1116         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1117
1118         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1119         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1120         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1121         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1122         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1123         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1124         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1125         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1126
1127         strcpy(forcefog, ReadString());
1128
1129         armorblockpercent = ReadByte() / 255.0;
1130         damagepush_speedfactor = ReadByte() / 255.0;
1131
1132         serverflags = ReadByte();
1133
1134         g_trueaim_minrange = ReadCoord();
1135
1136         return = true;
1137
1138         MUTATOR_CALLHOOK(Ent_Init);
1139
1140         if (!postinit) PostInit();
1141 }
1142
1143 float GetSpeedUnitFactor(int speed_unit)
1144 {
1145         switch(speed_unit)
1146         {
1147                 default:
1148                 case 1: return 1.0;
1149                 case 2: return 0.0254;
1150                 case 3: return 0.0254 * 3.6;
1151                 case 4: return 0.0254 * 3.6 * 0.6213711922;
1152                 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1153         }
1154 }
1155
1156 string GetSpeedUnit(int speed_unit)
1157 {
1158         switch(speed_unit)
1159         {
1160                 // translator-friendly strings without the initial space
1161                 default:
1162                 case 1: return strcat(" ", _("qu/s"));
1163                 case 2: return strcat(" ", _("m/s"));
1164                 case 3: return strcat(" ", _("km/h"));
1165                 case 4: return strcat(" ", _("mph"));
1166                 case 5: return strcat(" ", _("knots"));
1167         }
1168 }
1169
1170 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1171 {
1172         int b = ReadByte();
1173
1174         switch (b)
1175         {
1176                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1177                         race_checkpoint = ReadByte();
1178                         race_time = ReadInt24_t();
1179                         race_previousbesttime = ReadInt24_t();
1180                         race_mypreviousbesttime = ReadInt24_t();
1181                         string pbestname = ReadString();
1182                         if(autocvar_cl_race_cptimes_onlyself)
1183                         {
1184                                 race_previousbesttime = race_mypreviousbesttime;
1185                                 race_mypreviousbesttime = 0;
1186                                 strcpy(race_previousbestname, "");
1187                         }
1188                         else
1189                                 strcpy(race_previousbestname, pbestname);
1190
1191                         race_checkpointtime = time;
1192
1193                         if(race_checkpoint == 0 || race_checkpoint == 254)
1194                         {
1195                                 race_penaltyaccumulator = 0;
1196                                 race_laptime = time; // valid
1197                         }
1198
1199                         // show checkpoint splits after a run
1200                         // specs can switch players for confusing splits, deny service
1201                         // if hit 255 finish line or if finish line is 0 or if restarted
1202                         if (!entcs_IsSpectating(player_localnum)
1203                         && (race_checkpoint == 255
1204                         || race_checkpoint < race_checkpoint_splits_previous))
1205                         {
1206                                 LOG_HELP(_("Checkpoint times:"));
1207                                 for (int i = 0; i < 255; ++i)
1208                                 {
1209                                         // does this index have a split?
1210                                         if (race_checkpoint_splits[i])
1211                                         {
1212                                                 // print it and free it
1213                                                 LOG_HELP(race_checkpoint_splits[i]);
1214                                                 strfree(race_checkpoint_splits[i]);
1215                                         }
1216                                 }
1217
1218                                 // allow registering 0th cp in case we start at 254 start line
1219                                 race_checkpoint_splits_previous = 0;
1220                         }
1221                         break;
1222
1223                 case RACE_NET_CHECKPOINT_CLEAR:
1224                         race_laptime = 0;
1225                         race_checkpointtime = 0;
1226                         break;
1227
1228                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1229                         race_laptime = ReadCoord();
1230                         race_checkpointtime = -99999;
1231                         // fall through
1232                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1233                         race_nextcheckpoint = ReadByte();
1234
1235                         race_nextbesttime = ReadInt24_t();
1236                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1237                                 race_mybesttime = ReadInt24_t();
1238                         string newname = ReadString();
1239                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1240                         {
1241                                 race_nextbesttime = race_mybesttime;
1242                                 race_mybesttime = 0;
1243                                 strcpy(race_nextbestname, "");
1244                         }
1245                         else
1246                                 strcpy(race_nextbestname, newname);
1247                         break;
1248
1249                 case RACE_NET_CHECKPOINT_HIT_RACE:
1250                         race_mycheckpoint = ReadByte();
1251                         race_mycheckpointtime = time;
1252                         race_mycheckpointdelta = ReadInt24_t();
1253                         race_mycheckpointlapsdelta = ReadByte();
1254                         if(race_mycheckpointlapsdelta >= 128)
1255                                 race_mycheckpointlapsdelta -= 256;
1256                         int who = ReadByte();
1257                         if(who)
1258                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1259                         else
1260                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1261                         break;
1262
1263                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1264                         race_othercheckpoint = ReadByte();
1265                         race_othercheckpointtime = time;
1266                         race_othercheckpointdelta = ReadInt24_t();
1267                         race_othercheckpointlapsdelta = ReadByte();
1268                         if(race_othercheckpointlapsdelta >= 128)
1269                                 race_othercheckpointlapsdelta -= 256;
1270                         int what = ReadByte();
1271                         if(what)
1272                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1273                         else
1274                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1275                         break;
1276
1277                 case RACE_NET_PENALTY_RACE:
1278                 case RACE_NET_PENALTY_QUALIFYING:
1279                         race_penaltyeventtime = time;
1280                         race_penaltytime = ReadShort();
1281                         string reason = ReadString();
1282                         if (reason == "missing a checkpoint")
1283                                 reason = _("missing a checkpoint");
1284                         strcpy(race_penaltyreason, reason);
1285                         if (b == RACE_NET_PENALTY_QUALIFYING)
1286                                 race_penaltyaccumulator += race_penaltytime;
1287                         break;
1288
1289                 case RACE_NET_SERVER_RECORD:
1290                         race_server_record = ReadInt24_t();
1291                         break;
1292                 case RACE_NET_SPEED_AWARD:
1293                         race_speedaward = ReadInt24_t();
1294                         strcpy(race_speedaward_holder, ReadString());
1295                         break;
1296                 case RACE_NET_SPEED_AWARD_BEST:
1297                         race_speedaward_alltimebest = ReadInt24_t();
1298                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1299                         break;
1300                 case RACE_NET_RANKINGS_CNT:
1301                         RANKINGS_DISPLAY_CNT = ReadByte();
1302                         break;
1303                 case RACE_NET_SERVER_RANKINGS:
1304                         float prevpos, del;
1305                         int pos = ReadShort();
1306                         prevpos = ReadShort();
1307                         del = ReadShort();
1308
1309                         // move other rankings out of the way
1310                         int i;
1311                         if (prevpos) {
1312                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1313                                 for (i=m-1; i>pos-1; --i) {
1314                                         grecordtime[i] = grecordtime[i-1];
1315                                         strcpy(grecordholder[i], grecordholder[i-1]);
1316                                 }
1317                         } else if (del) { // a record has been deleted by the admin
1318                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1319                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1320                                                 grecordtime[i] = 0;
1321                                                 strfree(grecordholder[i]);
1322                                         }
1323                                         else {
1324                                                 grecordtime[i] = grecordtime[i+1];
1325                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1326                                         }
1327                                 }
1328                         } else { // player has no ranked record yet
1329                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1330                                         grecordtime[i] = grecordtime[i-1];
1331                                         strcpy(grecordholder[i], grecordholder[i-1]);
1332                                 }
1333                         }
1334
1335                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1336                                 // kick off the player who fell from the last displayed position
1337                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1338                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1339                         }
1340
1341                         // store new ranking
1342                         strcpy(grecordholder[pos-1], ReadString());
1343                         grecordtime[pos-1] = ReadInt24_t();
1344                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1345                                 race_myrank = pos;
1346                         break;
1347                 case RACE_NET_SERVER_STATUS:
1348                         race_status = ReadShort();
1349                         strcpy(race_status_name, ReadString());
1350         }
1351         return true;
1352 }
1353
1354 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1355 {
1356         teamnagger = 1;
1357         return true;
1358 }
1359
1360 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1361 {
1362         int i = ReadByte();
1363         int pi = ReadShort();
1364         int pl = ReadByte();
1365         int ml = ReadByte();
1366         return = true;
1367         entity e = playerslots[i];
1368         if (!e) return;
1369         e.ping = pi;
1370         e.ping_packetloss = pl / 255.0;
1371         e.ping_movementloss = ml / 255.0;
1372 }
1373
1374 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1375 {
1376         int weapon_id = ReadByte();
1377         complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1378         complain_weapon_type = ReadByte();
1379         return = true;
1380
1381         complain_weapon_time = time;
1382         weapontime = time; // ping the weapon panel
1383
1384         switch(complain_weapon_type)
1385         {
1386                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1387                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1388                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1389         }
1390 }
1391
1392 string translate_modifications(string s)
1393 {
1394         return build_mutator_list(s);
1395 }
1396
1397 string translate_weaponarena(string s)
1398 {
1399         if (s == "") return s;
1400         if (s == "All Weapons Arena") return _("All Weapons Arena");
1401         if (s == "All Available Weapons Arena") return _("All Available Weapons Arena");
1402         if (s == "Most Weapons Arena") return _("Most Weapons Arena");
1403         if (s == "Most Available Weapons Arena") return _("Most Available Weapons Arena");
1404         if (s == "Dev All Weapons Arena") return s; // development option, do not translate
1405         if (s == "Dev All Available Weapons Arena") return s; // development option, do not translate
1406         if (s == "No Weapons Arena") return _("No Weapons Arena");
1407
1408         int n = tokenizebyseparator(s, " & ");
1409         string wpn_list = "";
1410         for (int i = 0; i < n; ++i)
1411         {
1412                 Weapon wep = Weapon_from_name(argv(i));
1413                 if (wep == WEP_Null)
1414                         LOG_INFO("^3Warning: ^7server sent an invalid weapon name\n");
1415                 wpn_list = cons_mid(wpn_list, " & ", wep.m_name);
1416         }
1417         if (wpn_list != "")
1418                 return sprintf(_("%s Arena"), wpn_list);
1419         else
1420                 return _("No Weapons Arena");
1421 }
1422
1423 string GetVersionMessage(string hostversion, bool version_mismatch, bool version_check)
1424 {
1425         string xonotic_hostversion = strcat("Xonotic ", hostversion);
1426         if (version_mismatch)
1427         {
1428                 if(!version_check)
1429                         return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1430                                 _("Your client version is outdated."), "\n\n\n",
1431                                 _("### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###"), "\n\n\n",
1432                                 _("Please update!"));
1433                 else
1434                         return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1435                                 _("This server is using an outdated Xonotic version."), "\n\n\n",
1436                                 _("### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###"));
1437         }
1438         return sprintf(_("Welcome to %s"), xonotic_hostversion);
1439 }
1440
1441 bool net_handle_ServerWelcome()
1442 {
1443         int flags = ReadByte();
1444
1445         campaign = flags & 1;
1446         if (campaign)
1447         {
1448                 int campaign_level = ReadByte();
1449                 // Menu can't build the whole campaign message because it lacks getcommandkey and CCR
1450                 // so we build part of the message here and let the menu insert the level description
1451                 // (that client doesn't know) by replacing the keyword _LEVEL_DESC
1452                 string key = getcommandkey(_("jump"), "+jump");
1453                 string msg = strcat(
1454                         CCR("^F1"), sprintf(_("Level %d:"), campaign_level),
1455                         sprintf(CCR(" ^BG%s\n\n"), "_LEVEL_DESC"),
1456                         sprintf(CCR(_("^BGPress ^F2%s^BG to enter the game")), key));
1457                 msg = MakeConsoleSafe(strreplace("\n", "\\n", msg));
1458                 string welcomedialog_args = strcat("CAMPAIGN ", itos(campaign_level), " \"", msg, "\"");
1459
1460                 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1461                 return true;
1462         }
1463
1464         strcpy(hostname, ReadString());
1465         string hostversion = ReadString();
1466         bool version_mismatch = flags & 2;
1467         bool version_check = flags & 4;
1468         MapInfo_Map_titlestring = ReadString();
1469         MapInfo_Map_author = flags & 8 ? ReadString() : "";
1470         srv_minplayers = ReadByte();
1471         srv_maxplayers = ReadByte();
1472         string modifications = translate_modifications(ReadString());
1473         string weaponarena_list = translate_weaponarena(ReadString());
1474         string cache_mutatormsg = ReadString();
1475         string motd = ReadString();
1476
1477         string msg = GetVersionMessage(hostversion, version_mismatch, version_check);
1478
1479         msg = strcat(msg, "\n\n", _("Gametype:"), " ^1", MapInfo_Type_ToText(gametype), "\n");
1480
1481         msg = strcat(msg, "\n", _("Map:"), " ", MapInfo_Map_titlestring, "\n");
1482         if (flags & 8)
1483                 msg = strcat(msg, "^9", _("by:"), " ", MapInfo_Map_author, "\n");
1484
1485         if (srv_minplayers || srv_maxplayers)
1486         {
1487                 msg = strcat(msg, "\n", _("This match supports"), " ^5");
1488                 if (srv_minplayers == srv_maxplayers)
1489                         msg = strcat(msg, sprintf(_("%d players"), srv_maxplayers), "\n");
1490                 else if (srv_minplayers && srv_maxplayers)
1491                         msg = strcat(msg, sprintf(_("%d to %d players"), srv_minplayers, srv_maxplayers), "\n");
1492                 else if (srv_maxplayers)
1493                         msg = strcat(msg, sprintf(_("%d players maximum"), srv_maxplayers), "\n");
1494                 else
1495                         msg = strcat(msg, sprintf(_("%d players minimum"), srv_minplayers), "\n");
1496         }
1497
1498         modifications = cons_mid(modifications, ", ", weaponarena_list);
1499         if(modifications != "")
1500                 msg = strcat(msg, "\n", _("Active modifications:"), " ^3", modifications, "\n");
1501
1502         if (cache_mutatormsg != "")
1503                 msg = strcat(msg, "\n", _("Special gameplay tips:"), " ^7", cache_mutatormsg, "\n");
1504         string mutator_msg = "";
1505         MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
1506         mutator_msg = M_ARGV(0, string);
1507         msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
1508
1509         if (motd != "")
1510                 msg = strcat(msg, "\n^9↓ ", _("Server's message"), " ↓\n", motd);
1511
1512         strcpy(welcome_msg, msg);
1513         welcome_msg_menu_check_maxtime = time + 1; // wait for menu to load before showing the welcome dialog
1514         return true;
1515 }
1516
1517 void Welcome_Message_Show_Try()
1518 {
1519         if (!welcome_msg_menu_check_maxtime)
1520                 return;
1521
1522         // if want dialog check if menu is initialized but for a short time
1523         if (cvar("_menu_initialized") == 2 || time > welcome_msg_menu_check_maxtime)
1524         {
1525                 if (cvar("_menu_welcome_dialog_available"))
1526                 {
1527                         string welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
1528                         string msg = MakeConsoleSafe(strreplace("\n", "\\n", welcome_msg));
1529                         welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1530
1531                         if (intermission || isdemo() || !autocvar_cl_welcome)
1532                         {
1533                                 if (cvar("_menu_cmd_closemenu_available"))
1534                                 {
1535                                         // initialize the dialog without opening it
1536                                         localcmd("\nmenu_cmd closemenu Welcome ", welcomedialog_args, "\n");
1537                                 }
1538                                 else
1539                                 {
1540                                         // legacy code for clients with old menus
1541                                         // since togglemenu 0 doesn't close the dialog but only hides it,
1542                                         // playing back a demo the Welcome dialog will pop up on the first ESC press
1543                                         localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1544                                         // close it after it's been initialized so it can still be opened manually
1545                                         localcmd("\ntogglemenu 0\n");
1546                                 }
1547                         }
1548                         else
1549                                 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1550                 }
1551
1552                 strfree(welcome_msg);
1553                 welcome_msg_menu_check_maxtime = 0;
1554         }
1555 }
1556
1557 NET_HANDLE(TE_CSQC_SERVERWELCOME, bool isNew)
1558 {
1559         return net_handle_ServerWelcome();
1560 }
1561
1562 string _getcommandkey(string cmd_name, string command, bool forcename)
1563 {
1564         string keys;
1565         float n, j, k, l = 0;
1566
1567         if (!autocvar_hud_showbinds)
1568                 return cmd_name;
1569
1570         keys = db_get(binddb, command);
1571         if (keys == "")
1572         {
1573                 bool joy_active = cvar("joy_active");
1574                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1575                 for(j = 0; j < n; ++j)
1576                 {
1577                         k = stof(argv(j));
1578                         if(k != -1)
1579                         {
1580                                 string key = keynumtostring(k);
1581                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1582                                         continue;
1583
1584                                 key = translate_key(key);
1585
1586                                 if (keys == "")
1587                                         keys = key;
1588                                 else
1589                                         keys = strcat(keys, ", ", key);
1590
1591                                 ++l;
1592                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1593                                         break;
1594                         }
1595
1596                 }
1597                 if (keys == "")
1598                         keys = "NO_KEY";
1599                 db_put(binddb, command, keys);
1600         }
1601
1602         if (keys == "NO_KEY") {
1603                 if (autocvar_hud_showbinds > 1)
1604                         return sprintf(_("%s (not bound)"), cmd_name);
1605                 else
1606                         return cmd_name;
1607         }
1608         else if (autocvar_hud_showbinds > 1 || forcename)
1609                 return sprintf("%s (%s)", cmd_name, keys);
1610         else
1611                 return keys;
1612 }
1613
1614 /** engine callback */
1615 void URI_Get_Callback(int id, int status, string data)
1616 {
1617         TC(int, id); TC(int, status);
1618         if(url_URI_Get_Callback(id, status, data))
1619         {
1620                 // handled
1621         }
1622         else if (id == URI_GET_DISCARD)
1623         {
1624                 // discard
1625         }
1626         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1627         {
1628                 // sv_cmd curl
1629                 Curl_URI_Get_Callback(id, status, data);
1630         }
1631         else
1632         {
1633                 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);
1634         }
1635 }