1 var float(string text, float handleColors, vector fontSize) stringwidth;
8 // check for pending announcement, play it and remove it
11 sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/", announce_snd, ".wav"), VOL_BASEVOICE, ATTN_NONE);
12 strunzone(announce_snd);
17 void restartAnnouncer_Think() {
18 float countdown_rounded, countdown;
19 countdown = getstatf(STAT_GAMESTARTTIME) - time;
20 countdown_rounded = floor(0.5 + countdown);
22 if (!spectatee_status) //do cprint only for players
23 centerprint("^1Begin!");
25 sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
26 //reset maptime announcers now as well
27 announcer_5min = announcer_1min = FALSE;
33 if (!spectatee_status) //do cprint only for players
34 centerprint(strcat("^1Game starts in ", ftos(countdown_rounded), " seconds"));
36 if(countdown_rounded <= 3 && countdown_rounded >= 1) {
37 sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
40 self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);
45 * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
47 void maptimeAnnouncer() {
49 timelimit = getstatf(STAT_TIMELIMIT);
51 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
56 warmuplimit = autocvar_g_warmup_limit;
58 warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time);
63 if (autocvar_cl_sound_maptime_warning >= 2) {
64 //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
67 if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
68 announcer_5min = FALSE;
70 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
71 //if we're in warmup mode, check whether there's a warmup timelimit
72 if not (warmuplimit == -1 && warmup_stage) {
73 announcer_5min = TRUE;
74 //dprint("i will play the sound, I promise!\n");
75 sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
80 if (autocvar_cl_sound_maptime_warning == 1 || autocvar_cl_sound_maptime_warning == 3) {
83 if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
84 announcer_1min = FALSE;
86 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
87 //if we're in warmup mode, check whether there's a warmup timelimit
88 if not (warmuplimit == -1 && warmup_stage) {
89 announcer_1min = TRUE;
90 sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
96 * Announce carried items (e.g. flags in CTF).
100 void carrierAnnouncer() {
101 float stat_items, redflag, blueflag;
105 if not(autocvar_cl_notify_carried_items)
108 stat_items = getstati(STAT_ITEMS);
110 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
111 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
113 if (redflag == 3 && redflag != redflag_prev) {
114 item = "^1RED^7 flag";
115 pickup = (redflag_prev == 2);
118 if (blueflag == 3 && blueflag != blueflag_prev) {
119 item = "^4BLUE^7 flag";
120 pickup = (blueflag_prev == 2);
126 if (autocvar_cl_notify_carried_items & 2)
127 centerprint(strcat("You picked up the ", item, "!"));
130 if (autocvar_cl_notify_carried_items & 1)
131 centerprint(strcat("You got the ", item, "!"));
135 blueflag_prev = blueflag;
136 redflag_prev = redflag;
140 * Add all future announcer sounds precaches here.
141 * TODO: announcer queues
143 void Announcer_Precache () {
144 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
145 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
147 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
148 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
149 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
150 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
151 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
152 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
153 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
154 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
155 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
156 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
157 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
158 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
159 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
160 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
161 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
163 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
164 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
165 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
166 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
167 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
168 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
169 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
171 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
172 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
173 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
174 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
175 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
176 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
177 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
178 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
179 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
180 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
182 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
183 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
185 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
186 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
187 precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
196 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
198 if(prev != e.sort_prev)
199 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
203 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
205 if(prev != e.sort_prev)
206 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
211 float RegisterPlayer(entity player)
215 for(pl = players.sort_next; pl; pl = pl.sort_next)
217 error("Player already registered!");
218 player.sort_next = players.sort_next;
219 player.sort_prev = players;
220 if(players.sort_next)
221 players.sort_next.sort_prev = player;
222 players.sort_next = player;
227 void RemovePlayer(entity player)
232 for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
237 error("Trying to remove a player which is not in the playerlist!");
240 parent.sort_next = player.sort_next;
242 player.sort_next.sort_prev = parent;
246 void MoveToLast(entity e)
258 float RegisterTeam(entity Team)
262 for(tm = teams.sort_next; tm; tm = tm.sort_next)
264 error("Team already registered!");
265 Team.sort_next = teams.sort_next;
266 Team.sort_prev = teams;
268 teams.sort_next.sort_prev = Team;
269 teams.sort_next = Team;
274 void RemoveTeam(entity Team)
279 for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
284 print("Trying to remove a team which is not in the teamlist!");
287 parent.sort_next = Team.sort_next;
289 Team.sort_next.sort_prev = parent;
293 entity GetTeam(float Team, float add)
297 num = (Team == COLOR_SPECTATOR) ? 16 : Team;
299 return teamslots[num];
309 vector HUD_GetFontsize(string cvarname)
312 v = stov(cvar_string(cvarname));
321 float PreviewExists(string name)
326 if(autocvar_cl_readpicture_force)
329 file = strcat(name, ".tga");
330 f = fopen(file, FILE_READ);
336 file = strcat(name, ".png");
337 f = fopen(file, FILE_READ);
343 file = strcat(name, ".jpg");
344 f = fopen(file, FILE_READ);
350 file = strcat(name, ".pcx");
351 f = fopen(file, FILE_READ);
360 vector rotate(vector v, float a)
363 // FTEQCC SUCKS AGAIN
364 w_x = v_x * cos(a) + v_y * sin(a);
365 w_y = -1 * v_x * sin(a) + v_y * cos(a);
369 float ColorTranslateMode;
371 string ColorTranslateRGB(string s)
373 if(ColorTranslateMode & 1)
374 return strdecolorize(s);
379 float cvar_or(string cv, float v)
389 vector project_3d_to_2d(vector vec)
391 vec = cs_project(vec);
392 if(cs_project_is_b0rked > 0)
394 vec_x *= vid_conwidth / vid_width;
395 vec_y *= vid_conheight / vid_height;
400 void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8)
404 float expandingbox_sizefactor_from_fadelerp(float fadelerp)
406 return 1.2 / (1.2 - fadelerp);
409 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)
411 boxsize_x *= boxxsizefactor; // easier interface for text
412 return boxsize * (0.5 * (1 - sz));
415 void drawborderlines(float thickness, vector pos, vector dim, vector color, float alpha, float drawflag)
419 // left and right lines
421 line_dim_x = thickness;
423 drawfill(pos, line_dim, color, alpha, drawflag);
424 drawfill(pos + (dim_x + thickness) * '1 0 0', line_dim, color, alpha, drawflag);
426 // upper and lower lines
428 line_dim_x = dim_x + thickness * 2; // make upper and lower lines longer
429 line_dim_y = thickness;
430 drawfill(pos, line_dim, color, alpha, drawflag);
431 drawfill(pos + (dim_y + thickness) * '0 1 0', line_dim, color, alpha, drawflag);
434 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float alpha, float drawflag)
436 vector current_pos, end_pos, new_size, ratio;
437 end_pos = pos + area;
439 current_pos_y = pos_y;
440 while (current_pos_y < end_pos_y)
442 current_pos_x = pos_x;
443 while (current_pos_x < end_pos_x)
445 new_size_x = min(sz_x, end_pos_x - current_pos_x);
446 new_size_y = min(sz_y, end_pos_y - current_pos_y);
447 ratio_x = new_size_x / sz_x;
448 ratio_y = new_size_y / sz_y;
449 drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, alpha, drawflag);
450 current_pos_x += sz_x;
452 current_pos_y += sz_y;
456 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
457 var float _drawpic_imgaspect;
458 var float _drawpic_aspect;
459 var vector _drawpic_imgsize;
460 var vector _drawpic_sz;
461 var vector _drawpic_oldsz;
462 var string _drawpic_picpath;
463 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
465 _drawpic_imgsize = drawgetimagesize(pic);\
466 _drawpic_imgaspect = _drawpic_imgsize_x/_drawpic_imgsize_y;\
467 _drawpic_oldsz = _drawpic_sz = mySize;\
468 _drawpic_aspect = _drawpic_sz_x/_drawpic_sz_y;\
469 if(_drawpic_aspect > _drawpic_imgaspect) {\
470 _drawpic_sz_x = _drawpic_sz_y * _drawpic_imgaspect;\
471 drawpic(pos + eX * (_drawpic_oldsz_x - _drawpic_sz_x) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
473 _drawpic_sz_y = _drawpic_sz_x / _drawpic_imgaspect;\
474 drawpic(pos + eY * (_drawpic_oldsz_y - _drawpic_sz_y) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
478 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
479 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
481 _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
482 if(precache_pic(_drawpic_picpath) == "") {\
483 _drawpic_picpath = strcat("gfx/hud/default/", pic);\
485 drawpic_aspect(pos, _drawpic_picpath, sz, color, alpha, drawflag);\
486 _drawpic_picpath = string_null;\
489 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
490 #define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
492 _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
493 if(precache_pic(_drawpic_picpath) == "") {\
494 _drawpic_picpath = strcat("gfx/hud/default/", pic);\
496 drawpic(pos, _drawpic_picpath, sz, color, alpha, drawflag);\
497 _drawpic_picpath = string_null;\
500 void drawpic_aspect_skin_expanding(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
503 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
505 drawpic_skin(position + expandingbox_resize_centered_box_offset(sz, scale, 1), pic, scale * sz, rgb, alpha * (1 - fadelerp), flag);
508 void drawpic_aspect_skin_expanding_two(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
510 drawpic_aspect_skin_expanding(position, pic, scale, rgb, alpha, flag, fadelerp);
511 drawpic_skin(position, pic, scale, rgb, alpha * fadelerp, flag);
514 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
515 void drawstring_aspect(vector pos, string text, vector sz, vector color, float alpha, float drawflag) {
517 textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
520 textaspect = textsize_x/textsize_y;
527 if(aspect > textaspect) {
528 sz_x = sz_y * textaspect;
529 drawstring(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);
531 sz_y = sz_x / textaspect;
532 drawstring(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);
536 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
537 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float alpha, float drawflag) {
539 textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
542 textaspect = textsize_x/textsize_y;
549 if(aspect > textaspect) {
550 sz_x = sz_y * textaspect;
551 drawcolorcodedstring(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
553 sz_y = sz_x / textaspect;
554 drawcolorcodedstring(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
558 vector drawfontscale;
559 void drawstring_expanding(vector position, string text, vector scale, vector rgb, float alpha, float flag, float fadelerp)
562 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
564 drawfontscale = sz * '1 1 0';
565 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
566 drawstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, FALSE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), rgb, alpha * (1 - fadelerp), flag);
568 // (scale_x * sz / drawfontscale_x) * drawfontscale_x * SIZE1 / (scale_x * sz)
570 drawfontscale = '1 1 0';
573 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
574 void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float alpha, float drawflag, float fadelerp) {
576 textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
579 textaspect = textsize_x/textsize_y;
586 if(aspect > textaspect) {
587 sz_x = sz_y * textaspect;
588 drawstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
590 sz_y = sz_x / textaspect;
591 drawstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
595 void drawcolorcodedstring_expanding(vector position, string text, vector scale, float alpha, float flag, float fadelerp)
598 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
600 drawfontscale = sz * '1 1 0';
601 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
602 drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, TRUE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), alpha * (1 - fadelerp), flag);
603 drawfontscale = '1 1 0';
606 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float alpha, float drawflag, float fadelerp) {
608 textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
611 textaspect = textsize_x/textsize_y;
618 if(aspect > textaspect) {
619 sz_x = sz_y * textaspect;
620 drawcolorcodedstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
622 sz_y = sz_x / textaspect;
623 drawcolorcodedstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
627 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
628 float PolyDrawModelSurface(entity e, float i_s)
634 tex = getsurfacetexture(e, i_s);
636 return 0; // this is beyond the last one
637 n_t = getsurfacenumtriangles(e, i_s);
638 for(i_t = 0; i_t < n_t; ++i_t)
640 tri = getsurfacetriangle(e, i_s, i_t);
641 R_BeginPolygon(tex, 0);
642 R_PolygonVertex(getsurfacepoint(e, i_s, tri_x), getsurfacepointattribute(e, i_s, tri_x, SPA_TEXCOORDS0), '1 1 1', 1);
643 R_PolygonVertex(getsurfacepoint(e, i_s, tri_y), getsurfacepointattribute(e, i_s, tri_y, SPA_TEXCOORDS0), '1 1 1', 1);
644 R_PolygonVertex(getsurfacepoint(e, i_s, tri_z), getsurfacepointattribute(e, i_s, tri_z, SPA_TEXCOORDS0), '1 1 1', 1);
649 void PolyDrawModel(entity e)
652 for(i_s = 0; ; ++i_s)
653 if(!PolyDrawModelSurface(e, i_s))
657 void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vector rgb, float a, float drawflag)
660 vector ringsize, v, t;
661 ringsize = radius * '1 1 0';
663 x = cos(f * 2 * M_PI);
664 y = sin(f * 2 * M_PI);
665 q = fabs(x) + fabs(y);
671 // draw full rectangle
672 R_BeginPolygon(pic, drawflag);
673 v = centre; t = '0.5 0.5 0';
674 v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
675 R_PolygonVertex(v, t, rgb, a);
677 v = centre; t = '0.5 0.5 0';
678 v_y += 0.5 * ringsize_y; t += '0.5 -0.5 0';
679 R_PolygonVertex(v, t, rgb, a);
681 v = centre; t = '0.5 0.5 0';
682 v_x -= 0.5 * ringsize_x; t -= '0.5 0.5 0';
683 R_PolygonVertex(v, t, rgb, a);
685 v = centre; t = '0.5 0.5 0';
686 v_y -= 0.5 * ringsize_y; t -= '0.5 -0.5 0';
687 R_PolygonVertex(v, t, rgb, a);
693 R_BeginPolygon(pic, drawflag);
694 v = centre; t = '0.5 0.5 0';
695 R_PolygonVertex(v, t, rgb, a);
697 v = centre; t = '0.5 0.5 0';
698 v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
699 R_PolygonVertex(v, t, rgb, a);
704 // draw upper and first triangle
705 R_BeginPolygon(pic, drawflag);
706 v = centre; t = '0.5 0.5 0';
707 v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
708 R_PolygonVertex(v, t, rgb, a);
710 v = centre; t = '0.5 0.5 0';
711 v_y += 0.5 * ringsize_y; t += '0.5 -0.5 0';
712 R_PolygonVertex(v, t, rgb, a);
714 v = centre; t = '0.5 0.5 0';
715 v_x -= 0.5 * ringsize_x; t -= '0.5 0.5 0';
716 R_PolygonVertex(v, t, rgb, a);
718 R_BeginPolygon(pic, drawflag);
719 v = centre; t = '0.5 0.5 0';
720 R_PolygonVertex(v, t, rgb, a);
722 v = centre; t = '0.5 0.5 0';
723 v_x -= 0.5 * ringsize_x; t -= '0.5 0.5 0';
724 R_PolygonVertex(v, t, rgb, a);
726 v = centre; t = '0.5 0.5 0';
727 v_y -= 0.5 * ringsize_y; t -= '0.5 -0.5 0';
728 R_PolygonVertex(v, t, rgb, a);
736 // draw upper triangle
737 R_BeginPolygon(pic, drawflag);
738 v = centre; t = '0.5 0.5 0';
739 v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
740 R_PolygonVertex(v, t, rgb, a);
742 v = centre; t = '0.5 0.5 0';
743 v_y += 0.5 * ringsize_y; t += '0.5 -0.5 0';
744 R_PolygonVertex(v, t, rgb, a);
746 v = centre; t = '0.5 0.5 0';
747 v_x -= 0.5 * ringsize_x; t -= '0.5 0.5 0';
748 R_PolygonVertex(v, t, rgb, a);
754 R_BeginPolygon(pic, drawflag);
755 v = centre; t = '0.5 0.5 0';
756 R_PolygonVertex(v, t, rgb, a);
758 v = centre; t = '0.5 0.5 0';
759 v_x -= 0.5 * ringsize_x; t -= '0.5 0.5 0';
760 R_PolygonVertex(v, t, rgb, a);
765 // draw first triangle
766 R_BeginPolygon(pic, drawflag);
767 v = centre; t = '0.5 0.5 0';
768 R_PolygonVertex(v, t, rgb, a);
770 v = centre; t = '0.5 0.5 0';
771 v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
772 R_PolygonVertex(v, t, rgb, a);
774 v = centre; t = '0.5 0.5 0';
775 v_y += 0.5 * ringsize_y; t += '0.5 -0.5 0';
776 R_PolygonVertex(v, t, rgb, a);
787 R_BeginPolygon(pic, drawflag);
788 v = centre; t = '0.5 0.5 0';
789 R_PolygonVertex(v, t, rgb, a);
791 v = centre; t = '0.5 0.5 0';
792 v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
793 R_PolygonVertex(v, t, rgb, a);
799 v = centre; t = '0.5 0.5 0';
800 v_x += x * 0.5 * ringsize_x; t += x * '0.5 0.5 0';
801 v_y += y * 0.5 * ringsize_y; t += y * '0.5 -0.5 0';
802 R_PolygonVertex(v, t, rgb, a);