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don't transform if the zone is faded out clearly (to reduce network entities)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / miscfunctions.qc
1 var float(string text, float handleColors, vector fontSize) stringwidth;
2
3 entity players;
4 entity teams;
5
6 void serverAnnouncer()
7 {
8         // check for pending announcement, play it and remove it
9         if(announce_snd != "")
10         {
11                 sound(world, CHAN_AUTO, strcat("announcer/", cvar_string("cl_announcer"), "/", announce_snd, ".wav"), VOL_BASEVOICE, ATTN_NONE);
12                 strunzone(announce_snd);
13                 announce_snd = "";
14         }
15 }
16
17 void restartAnnouncer_Think() {
18         float countdown_rounded, countdown;
19         countdown = getstatf(STAT_GAMESTARTTIME) - time;
20         countdown_rounded = floor(0.5 + countdown);
21         if(countdown <= 0) {
22                 if (!spectatee_status) //do cprint only for players
23                         centerprint("^1Begin!");
24
25                 sound(world, CHAN_AUTO, strcat("announcer/", cvar_string("cl_announcer"), "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
26                 //reset maptime announcers now as well
27                 announcer_5min = announcer_1min = FALSE;
28
29                 remove(self);
30                 return;
31         }
32         else {
33                 if (!spectatee_status) //do cprint only for players
34                         centerprint(strcat("^1Game starts in ", ftos(countdown_rounded), " seconds"));
35
36                 if(countdown_rounded <= 3 && countdown_rounded >= 1) {
37                         sound(world, CHAN_AUTO, strcat("announcer/", cvar_string("cl_announcer"), "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
38                 }
39
40                 self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);
41         }
42 }
43
44 /**
45  * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
46  */
47 void maptimeAnnouncer() {
48         float timelimit;
49         timelimit = getstatf(STAT_TIMELIMIT);
50         float timeleft;
51         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
52
53         float warmuplimit;
54         float warmuptimeleft;
55         if(warmup_stage) {
56                 warmuplimit = cvar("g_warmup_limit");
57                 if(warmuplimit > 0) {
58                         warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time); 
59                 }
60         }
61
62         //5 minute check
63         if (cvar("cl_sound_maptime_warning") >= 2) {
64                 //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
65                 if(announcer_5min)
66                 {
67                         if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
68                                 announcer_5min = FALSE;
69                 }
70                 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
71                         //if we're in warmup mode, check whether there's a warmup timelimit
72                         if not (warmuplimit == -1 && warmup_stage) {
73                                 announcer_5min = TRUE;
74                                 //dprint("i will play the sound, I promise!\n");
75                                 sound(world, CHAN_AUTO, strcat("announcer/", cvar_string("cl_announcer"), "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
76                         }
77         }
78
79         //1 minute check
80         if (cvar("cl_sound_maptime_warning") == 1 || cvar("cl_sound_maptime_warning") == 3) {
81                 if (announcer_1min)
82                 {
83                         if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
84                                 announcer_1min = FALSE;
85                 }
86                 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
87                         //if we're in warmup mode, check whether there's a warmup timelimit
88                         if not (warmuplimit == -1 && warmup_stage) {
89                                 announcer_1min = TRUE;
90                                 sound(world, CHAN_AUTO, strcat("announcer/", cvar_string("cl_announcer"), "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
91                         }
92         }
93 }
94
95 /**
96  * Announce carried items (e.g. flags in CTF).
97  */
98 float redflag_prev;
99 float blueflag_prev;
100 void carrierAnnouncer() {
101         float stat_items, redflag, blueflag;
102         float pickup;
103         string item;
104
105         if not(cvar("cl_notify_carried_items"))
106                 return;
107
108         stat_items = getstati(STAT_ITEMS);
109
110         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
111         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
112
113         if (redflag == 3 && redflag != redflag_prev) {
114                 item = "^1RED^7 flag";
115                 pickup = (redflag_prev == 2);
116         }
117
118         if (blueflag == 3 && blueflag != blueflag_prev) {
119                 item = "^4BLUE^7 flag";
120                 pickup = (blueflag_prev == 2);
121         }
122
123         if (item)
124         {
125                 if (pickup) {
126                         if (cvar("cl_notify_carried_items") & 2)
127                                 centerprint(strcat("You picked up the ", item, "!"));
128                 }
129                 else {
130                         if (cvar("cl_notify_carried_items") & 1)
131                                 centerprint(strcat("You got the ", item, "!"));
132                 }
133         }
134
135         blueflag_prev = blueflag;
136         redflag_prev = redflag;
137 }
138
139 /**
140  * Add all future announcer sounds precaches here.
141  * TODO: announcer queues
142  */
143 void Announcer_Precache () {
144         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/1minuteremains.wav"));
145         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/5minutesremain.wav"));
146
147         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/electrobitch.wav"));
148         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/airshot.wav"));
149         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/03kills.wav"));
150         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/05kills.wav"));
151         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/10kills.wav"));
152         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/15kills.wav"));
153         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/20kills.wav"));
154         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/25kills.wav"));
155         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/30kills.wav"));
156         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/botlike.wav"));
157         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/yoda.wav"));
158         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/amazing.wav"));
159         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/awesome.wav"));
160         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/headshot.wav"));
161         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/impressive.wav"));
162
163         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"));
164         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/begin.wav"));
165         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/timeoutcalled.wav"));
166         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/1fragleft.wav"));
167         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/2fragsleft.wav"));
168         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/3fragsleft.wav"));
169         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/terminated.wav"));
170
171         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/1.wav"));
172         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/2.wav"));
173         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/3.wav"));
174         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/4.wav"));
175         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/5.wav"));
176         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/6.wav"));
177         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/7.wav"));
178         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/8.wav"));
179         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/9.wav"));
180         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/10.wav"));
181
182         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/lastsecond.wav"));
183         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/narrowly.wav"));
184
185         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/voteaccept.wav"));
186         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/votecall.wav"));
187         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/votefail.wav"));
188 }
189
190 void AuditLists()
191 {
192         entity e;
193         entity prev;
194
195         prev = players;
196         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
197         {
198                 if(prev != e.sort_prev)
199                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
200         }
201
202         prev = teams;
203         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
204         {
205                 if(prev != e.sort_prev)
206                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
207         }
208 }
209
210
211 float RegisterPlayer(entity player)
212 {
213         entity pl;
214         AuditLists();
215         for(pl = players.sort_next; pl; pl = pl.sort_next)
216                 if(pl == player)
217                         error("Player already registered!");
218         player.sort_next = players.sort_next;
219         player.sort_prev = players;
220         if(players.sort_next)
221                 players.sort_next.sort_prev = player;
222         players.sort_next = player;
223         AuditLists();
224         return true;
225 }
226
227 void RemovePlayer(entity player)
228 {
229         entity pl, parent;
230         AuditLists();
231         parent = players;
232         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
233                 parent = pl;
234
235         if(!pl)
236         {
237                 error("Trying to remove a player which is not in the playerlist!");
238                 return;
239         }
240         parent.sort_next = player.sort_next;
241         if(player.sort_next)
242                 player.sort_next.sort_prev = parent;
243         AuditLists();
244 }
245
246 void MoveToLast(entity e)
247 {
248         AuditLists();
249         other = e.sort_next;
250         while(other)
251         {
252                 SORT_SWAP(other, e);
253                 other = e.sort_next;
254         }
255         AuditLists();
256 }
257
258 float RegisterTeam(entity Team)
259 {
260         entity tm;
261         AuditLists();
262         for(tm = teams.sort_next; tm; tm = tm.sort_next)
263                 if(tm == Team)
264                         error("Team already registered!");
265         Team.sort_next = teams.sort_next;
266         Team.sort_prev = teams;
267         if(teams.sort_next)
268                 teams.sort_next.sort_prev = Team;
269         teams.sort_next = Team;
270         AuditLists();
271         return true;
272 }
273
274 void RemoveTeam(entity Team)
275 {
276         entity tm, parent;
277         AuditLists();
278         parent = teams;
279         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
280                 parent = tm;
281
282         if(!tm)
283         {
284                 print("Trying to remove a team which is not in the teamlist!");
285                 return;
286         }
287         parent.sort_next = Team.sort_next;
288         if(Team.sort_next)
289                 Team.sort_next.sort_prev = parent;
290         AuditLists();
291 }
292
293 entity GetTeam(float Team, float add)
294 {
295         float num;
296         entity tm;
297         num = (Team == COLOR_SPECTATOR) ? 16 : Team;
298         if(teamslots[num])
299                 return teamslots[num];
300         if not(add)
301                 return NULL;
302         tm = spawn();
303         tm.team = Team;
304         teamslots[num] = tm;
305         RegisterTeam(tm);
306         return tm;
307 }
308
309 void CSQC_CheckEngine()
310 {
311         hud_font = FONT_USER+1;
312         hud_bigfont = FONT_USER+2;
313 }
314
315 vector HUD_GetFontsize(string cvarname)
316 {
317         vector v;
318         v = stov(cvar_string(cvarname));
319         if(v_x == 0)
320                 v = '8 8 0';
321         if(v_y == 0)
322                 v_y = v_x;
323         v_z = 0;
324         return v;
325 }
326
327 float PreviewExists(string name)
328 {
329         float f;
330         string file;
331
332         if(cvar("cl_readpicture_force"))
333                 return false;
334
335         file = strcat(name, ".tga");
336         f = fopen(file, FILE_READ);
337         if(f >= 0)
338         {
339                 fclose(f);
340                 return true;
341         }
342         file = strcat(name, ".png");
343         f = fopen(file, FILE_READ);
344         if(f >= 0)
345         {
346                 fclose(f);
347                 return true;
348         }
349         file = strcat(name, ".jpg");
350         f = fopen(file, FILE_READ);
351         if(f >= 0)
352         {
353                 fclose(f);
354                 return true;
355         }
356         file = strcat(name, ".pcx");
357         f = fopen(file, FILE_READ);
358         if(f >= 0)
359         {
360                 fclose(f);
361                 return true;
362         }
363         return false;
364 }
365
366 vector rotate(vector v, float a)
367 {
368         vector w;
369         // FTEQCC SUCKS AGAIN
370         w_x =      v_x * cos(a) + v_y * sin(a);
371         w_y = -1 * v_x * sin(a) + v_y * cos(a);
372         return w;
373 }
374
375 float ColorTranslateMode;
376
377 string ColorTranslateRGB(string s)
378 {
379         if(ColorTranslateMode & 1)
380                 return strdecolorize(s);
381         else
382                 return s;
383 }
384
385 float cvar_or(string cv, float v)
386 {
387         string s;
388         s = cvar_string(cv);
389         if(s == "")
390                 return v;
391         else
392                 return stof(s);
393 }
394
395 vector project_3d_to_2d(vector vec)
396 {
397         vec = cs_project(vec);
398         if(cs_project_is_b0rked > 0)
399         {
400                 vec_x *= vid_conwidth / vid_width;
401                 vec_y *= vid_conheight / vid_height;
402         }
403         return vec;
404 }
405
406 void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8)
407 {
408 }
409
410 float expandingbox_sizefactor_from_fadelerp(float fadelerp)
411 {
412         return 1.2 / (1.2 - fadelerp);
413 }
414
415 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)
416 {
417         boxsize_x *= boxxsizefactor; // easier interface for text
418         return boxsize * (0.5 * (1 - sz));
419 }
420
421 void drawborderlines(float thickness, vector pos, vector dim, vector color, float alpha, float drawflag)
422 {
423         vector line_dim;
424
425         // left and right lines
426         pos_x -= thickness;
427         line_dim_x = thickness;
428         line_dim_y = dim_y;
429         drawfill(pos, line_dim, color, alpha, drawflag);
430         drawfill(pos + (dim_x + thickness) * '1 0 0', line_dim, color, alpha, drawflag);
431
432         // upper and lower lines
433         pos_y -= thickness;
434         line_dim_x = dim_x + thickness * 2; // make upper and lower lines longer
435         line_dim_y = thickness;
436         drawfill(pos, line_dim, color, alpha, drawflag);
437         drawfill(pos + (dim_y + thickness) * '0 1 0', line_dim, color, alpha, drawflag);
438 }
439
440 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float alpha, float drawflag)
441 {
442         vector current_pos, end_pos, new_size, ratio;
443         end_pos = pos + area;
444
445         current_pos_y = pos_y;
446         while (current_pos_y < end_pos_y)
447         {
448                 current_pos_x = pos_x;
449                 while (current_pos_x < end_pos_x)
450                 {
451                         new_size_x = min(sz_x, end_pos_x - current_pos_x);
452                         new_size_y = min(sz_y, end_pos_y - current_pos_y);
453                         ratio_x = new_size_x / sz_x;
454                         ratio_y = new_size_y / sz_y;
455                         drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, alpha, drawflag);
456                         current_pos_x += sz_x;
457                 }
458                 current_pos_y += sz_y;
459         }
460 }
461
462 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
463 var float imgaspect;
464 var float aspect;
465 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
466         do {\
467                 vector imgsize;\
468                 imgsize = drawgetimagesize(pic);\
469                 imgaspect = imgsize_x/imgsize_y;\
470                 vector oldsz, sz;\
471                 oldsz = sz = mySize;\
472                 aspect = sz_x/sz_y;\
473                 if(aspect > imgaspect) {\
474                         sz_x = sz_y * imgaspect;\
475                         drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
476                 } else {\
477                         sz_y = sz_x / imgaspect;\
478                         drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
479                 }\
480         } while(0)
481
482 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
483 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
484         do{\
485                 picpath = strcat(hud_skin_path, "/", pic);\
486                 if(precache_pic(picpath) == "") {\
487                         picpath = strcat("gfx/hud/default/", pic);\
488                 }\
489                 drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\
490         } while(0)
491
492 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
493 #define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
494         do{\
495                 picpath = strcat(hud_skin_path, "/", pic);\
496                 if(precache_pic(picpath) == "") {\
497                         picpath = strcat("gfx/hud/default/", pic);\
498                 }\
499                 drawpic(pos, picpath, sz, color, alpha, drawflag);\
500         } while(0)
501
502 void drawpic_aspect_skin_expanding(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
503 {
504         float sz;
505         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
506
507         drawpic_skin(position + expandingbox_resize_centered_box_offset(sz, scale, 1), pic, scale * sz, rgb, alpha * (1 - fadelerp), flag);
508 }
509
510 void drawpic_aspect_skin_expanding_two(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
511 {
512         drawpic_aspect_skin_expanding(position, pic, scale, rgb, alpha, flag, fadelerp);
513         drawpic_skin(position, pic, scale, rgb, alpha * fadelerp, flag);
514 }
515
516 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
517 void drawstring_aspect(vector pos, string text, vector sz, vector color, float alpha, float drawflag) {
518         vector textsize;
519         textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
520
521         float textaspect;
522         textaspect = textsize_x/textsize_y;
523
524         vector oldsz;
525         oldsz = sz;
526         float aspect;
527         aspect = sz_x/sz_y;
528
529         if(aspect > textaspect) {
530                 sz_x = sz_y * textaspect;
531                 drawstring(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);
532         } else {
533                 sz_y = sz_x / textaspect; 
534                 drawstring(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);
535         }
536 }
537
538 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
539 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float alpha, float drawflag) {
540         vector textsize;
541         textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
542
543         float textaspect;
544         textaspect = textsize_x/textsize_y;
545
546         vector oldsz;
547         oldsz = sz;
548         float aspect;
549         aspect = sz_x/sz_y;
550
551         if(aspect > textaspect) {
552                 sz_x = sz_y * textaspect;
553                 drawcolorcodedstring(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
554         } else {
555                 sz_y = sz_x / textaspect; 
556                 drawcolorcodedstring(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
557         }
558 }
559
560 vector drawfontscale;
561 void drawstring_expanding(vector position, string text, vector scale, vector rgb, float alpha, float flag, float fadelerp)
562 {
563         float sz;
564         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
565
566         drawfontscale = sz * '1 1 0';
567         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
568         drawstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, FALSE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), rgb, alpha * (1 - fadelerp), flag);
569         // width parameter:
570         //    (scale_x * sz / drawfontscale_x) * drawfontscale_x * SIZE1 / (scale_x * sz)
571         //    SIZE1
572         drawfontscale = '1 1 0';
573 }
574
575 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
576 void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float alpha, float drawflag, float fadelerp) {
577         vector textsize;
578         textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
579
580         float textaspect;
581         textaspect = textsize_x/textsize_y;
582
583         vector oldsz;
584         oldsz = sz;
585         float aspect;
586         aspect = sz_x/sz_y;
587
588         if(aspect > textaspect) {
589                 sz_x = sz_y * textaspect;
590                 drawstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
591         } else {
592                 sz_y = sz_x / textaspect; 
593                 drawstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
594         }
595 }
596
597 void drawcolorcodedstring_expanding(vector position, string text, vector scale, float alpha, float flag, float fadelerp)
598 {
599         float sz;
600         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
601
602         drawfontscale = sz * '1 1 0';
603         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
604         drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, TRUE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), alpha * (1 - fadelerp), flag);
605         drawfontscale = '1 1 0';
606 }
607
608 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float alpha, float drawflag, float fadelerp) {
609         vector textsize;
610         textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
611         
612         float textaspect;
613         textaspect = textsize_x/textsize_y;
614
615         vector oldsz;
616         oldsz = sz;
617         float aspect;
618         aspect = sz_x/sz_y;
619
620         if(aspect > textaspect) {
621                 sz_x = sz_y * textaspect;
622                 drawcolorcodedstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
623         } else {
624                 sz_y = sz_x / textaspect; 
625                 drawcolorcodedstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
626         }
627 }
628
629 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
630 void PolyDrawModel(entity e)
631 {
632         float i_s, i_t;
633         float n_t;
634         vector tri;
635         string tex;
636         for(i_s = 0; ; ++i_s)
637         {
638                 tex = getsurfacetexture(e, i_s);
639                 if not(tex)
640                         break; // this is beyond the last one
641                 n_t = getsurfacenumtriangles(e, i_s);
642                 for(i_t = 0; i_t < n_t; ++i_t)
643                 {
644                         tri = getsurfacetriangle(e, i_s, i_t);
645                         R_BeginPolygon(tex, 0);
646                         R_PolygonVertex(getsurfacepoint(e, i_s, tri_x), getsurfacepointattribute(e, i_s, tri_x, SPA_TEXCOORDS0), '1 1 1', 1);
647                         R_PolygonVertex(getsurfacepoint(e, i_s, tri_y), getsurfacepointattribute(e, i_s, tri_y, SPA_TEXCOORDS0), '1 1 1', 1);
648                         R_PolygonVertex(getsurfacepoint(e, i_s, tri_z), getsurfacepointattribute(e, i_s, tri_z, SPA_TEXCOORDS0), '1 1 1', 1);
649                         R_EndPolygon();
650                 }
651         }
652 }