6 float monster_precached[MONSTER_LAST];
7 void monster_mid2info(float _mid);
9 void monster_precache(float _mid)
11 monster_mid2info(_mid);
12 if(monster_precached[_mid])
19 precache_model(ZOMBIE_MODEL);
24 precache_model(OGRE_MODEL);
29 precache_model(ANIMUS_MODEL);
32 case MONSTER_SHAMBLER:
34 precache_model(SHAMBLER_MODEL);
39 precache_model(BRUISER_MODEL);
44 precache_model(SOLDIER_MODEL);
45 precache_sound("weapons/shotgun_fire.wav");
46 precache_sound("weapons/uzi_fire.wav");
47 precache_sound("weapons/laser_fire.wav");
48 precache_sound("weapons/reload.wav");
49 precache_model("models/weapons/v_seeker.md3");
54 precache_model(WYVERN_MODEL);
59 precache_model(DOG_MODEL);
64 precache_model(SLIME_MODEL);
65 precache_sound("weapons/rocket_impact.wav");
70 precache_model(KNIGHT_MODEL);
75 precache_model(FISH_MODEL);
80 precache_model(SHALRATH_MODEL);
85 precache_model(SPIDER_MODEL);
90 monster_precached[_mid] = TRUE;
93 void Monsters_Precache()
96 for(i = MONSTER_FIRST + 1; i < MONSTER_LAST; ++i)
100 void monster_mid2info(float _mid)
106 mid2info_model = ZOMBIE_MODEL;
107 mid2info_name = "Zombie";
108 mid2info_min = ZOMBIE_MIN;
109 mid2info_max = ZOMBIE_MAX;
114 mid2info_model = OGRE_MODEL;
115 mid2info_name = "Ogre";
116 mid2info_min = OGRE_MIN;
117 mid2info_max = OGRE_MAX;
122 mid2info_model = ANIMUS_MODEL;
123 mid2info_name = "Animus";
124 mid2info_min = ANIMUS_MIN;
125 mid2info_max = ANIMUS_MAX;
126 if(self) self.scale = 1.3;
129 case MONSTER_SHAMBLER:
131 mid2info_model = SHAMBLER_MODEL;
132 mid2info_name = "Shambler";
133 mid2info_min = SHAMBLER_MIN;
134 mid2info_max = SHAMBLER_MAX;
135 if(self) self.scale = 1.3;
138 case MONSTER_BRUISER:
140 mid2info_model = BRUISER_MODEL;
141 mid2info_name = "Bruiser";
142 mid2info_min = BRUISER_MIN;
143 mid2info_max = BRUISER_MAX;
144 if(self) self.scale = 1.3;
149 mid2info_model = SOLDIER_MODEL;
150 mid2info_name = "Marine";
151 mid2info_min = SOLDIER_MIN;
152 mid2info_max = SOLDIER_MAX;
157 mid2info_model = WYVERN_MODEL;
158 mid2info_name = "Wyvern";
159 mid2info_min = WYVERN_MIN;
160 mid2info_max = WYVERN_MAX;
161 if(self) self.scale = 1.3;
166 mid2info_model = DOG_MODEL;
167 mid2info_name = "Cerberus";
168 mid2info_min = DOG_MIN;
169 mid2info_max = DOG_MAX;
174 mid2info_model = SLIME_MODEL;
175 mid2info_name = "Slime";
176 mid2info_min = SLIME_MIN;
177 mid2info_max = SLIME_MAX;
182 mid2info_model = KNIGHT_MODEL;
183 mid2info_name = "Knight";
184 mid2info_min = KNIGHT_MIN;
185 mid2info_max = KNIGHT_MAX;
186 if(self) self.scale = 1.3;
191 mid2info_model = FISH_MODEL;
192 mid2info_name = "Rotfish";
193 mid2info_min = FISH_MIN;
194 mid2info_max = FISH_MAX;
195 if(self) self.scale = 1.3;
200 mid2info_model = SHALRATH_MODEL;
201 mid2info_name = "Mage";
202 mid2info_min = SHALRATH_MIN;
203 mid2info_max = SHALRATH_MAX;
208 mid2info_model = SPIDER_MODEL;
209 mid2info_name = "Spider";
210 mid2info_min = SPIDER_MIN;
211 mid2info_max = SPIDER_MAX;
216 dprint("WARNING: Unknown monster in CSQC\n");
223 void monster_changeteam()
225 self.glowmod = Team_ColorRGB(self.team - 1);
226 self.teamradar_color = Team_ColorRGB(self.team - 1);
229 self.colormap = 1024 + (self.team - 1) * 17;
234 if(self.monsterid == MONSTER_SPIDER)
235 self.angles += '180 0 0';
237 self.solid = SOLID_CORPSE;
244 dt = time - self.move_time;
245 self.move_time = time;
249 fixedmakevectors(self.angles);
250 //movelib_groundalign4point(300, 100, 0.25, 45);
251 setorigin(self, self.origin + self.velocity * dt);
252 self.angles_y = self.move_angles_y;
255 void monster_construct()
257 monster_mid2info(self.monsterid);
258 self.netname = mid2info_name;
260 setorigin(self, self.origin);
261 setmodel(self, mid2info_model);
262 setsize(self, mid2info_min, mid2info_max);
264 self.move_movetype = MOVETYPE_BOUNCE;
266 self.solid = SOLID_BBOX;
267 self.movetype = MOVETYPE_BOUNCE;
268 self.move_origin = self.origin;
269 self.move_time = time;
270 self.drawmask = MASK_NORMAL;
272 self.draw = monster_draw;
282 self.monsterid = ReadByte();
284 self.origin_x = ReadCoord();
285 self.origin_y = ReadCoord();
286 self.origin_z = ReadCoord();
287 setorigin(self, self.origin);
289 self.angles_x = ReadAngle();
290 self.angles_y = ReadAngle();
292 self.skin = ReadByte();
294 monster_precache(self.monsterid);
296 self.colormap = 1024;
297 self.glowmod = '0 1 1';
302 self.move_angles_x = ReadShort();
303 self.move_angles_y = ReadShort();
304 self.angles = self.move_angles;
309 self.origin_x = ReadShort();
310 self.origin_y = ReadShort();
311 self.origin_z = ReadShort();
312 setorigin(self, self.origin);
314 self.velocity_x = ReadShort();
315 self.velocity_y = ReadShort();
316 self.velocity_z = ReadShort();
318 self.move_angles_y = ReadShort();
320 self.move_time = time;
321 self.move_velocity = self.velocity;
322 self.move_origin = self.origin;
327 self.frame1time = ReadCoord();
328 self.frame = ReadByte();
333 self.skin = ReadByte();
337 if(_tmp != self.team)
340 monster_changeteam();
344 if(_tmp == 4) // respawning
345 setmodel(self, "null");
349 if(_tmp == 0 && self.health != 0)