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Fix monster skin not updating with mobedit skin command
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / monsters.qc
1 string mid2info_model;
2 string mid2info_name;
3 vector mid2info_min;
4 vector mid2info_max;
5
6 float monster_precached[MONSTER_LAST];
7 void monster_mid2info(float _mid);
8
9 void monster_precache(float _mid)
10 {    
11     monster_mid2info(_mid);
12     if(turret_is_precache[_mid])
13         return;
14
15     switch(_mid)
16     {
17         case MONSTER_ZOMBIE:
18                 {
19                         precache_model(ZOMBIE_MODEL);
20                         break;
21                 }
22                 case MONSTER_OGRE:
23                 {
24                         precache_model(OGRE_MODEL);
25                         break;
26                 }
27                 case MONSTER_DEMON:
28                 {
29                         precache_model(DEMON_MODEL);
30                         break;
31                 }
32                 case MONSTER_SHAMBLER:
33                 {
34                         precache_model(SHAMBLER_MODEL);
35                         break;
36                 }
37                 case MONSTER_KNIGHT:
38                 {
39                         precache_model(KNIGHT_MODEL);
40                         break;
41                 }
42                 case MONSTER_MARINE:
43                 {
44                         precache_model(SOLDIER_MODEL);
45                         break;
46                 }
47                 case MONSTER_SCRAG:
48                 {
49                         precache_model(WIZARD_MODEL);
50                         break;
51                 }
52                 case MONSTER_DOG:
53                 {
54                         precache_model(DOG_MODEL);
55                         break;
56                 }
57                 case MONSTER_TARBABY:
58                 {
59                         precache_model(TARBABY_MODEL);
60                         break;
61                 }
62                 case MONSTER_HELLKNIGHT:
63                 {
64                         precache_model(HELLKNIGHT_MODEL);
65                         break;
66                 }
67                 case MONSTER_FISH:
68                 {
69                         precache_model(FISH_MODEL);
70                         break;
71                 }
72                 case MONSTER_MAGE:
73                 {
74                         precache_model(SHALRATH_MODEL);
75                         break;
76                 }
77                 case MONSTER_ENFORCER:
78                 {
79                         precache_model(ENFORCER_MODEL);
80                         break;
81                 }
82                 case MONSTER_SPIDER:
83                 {
84                         precache_model(SPIDER_MODEL);
85
86                         break;
87                 }
88     }    
89     monster_precached[_mid] = TRUE;
90 }
91
92 void monster_mid2info(float _mid)
93 {
94         switch(_mid)
95         {
96                 case MONSTER_ZOMBIE:
97                 {
98                         mid2info_model = ZOMBIE_MODEL;
99                         mid2info_name = "Zombie";
100                         mid2info_min = ZOMBIE_MIN;
101                         mid2info_max = ZOMBIE_MAX;
102                         break;
103                 }
104                 case MONSTER_OGRE:
105                 {
106                         mid2info_model = OGRE_MODEL;
107                         mid2info_name = "Ogre";
108                         mid2info_min = OGRE_MIN;
109                         mid2info_max = OGRE_MAX;
110                         break;
111                 }
112                 case MONSTER_DEMON:
113                 {
114                         mid2info_model = DEMON_MODEL;
115                         mid2info_name = "Fiend";
116                         mid2info_min = DEMON_MIN;
117                         mid2info_max = DEMON_MAX;
118                         break;
119                 }
120                 case MONSTER_SHAMBLER:
121                 {
122                         mid2info_model = SHAMBLER_MODEL;
123                         mid2info_name = "Shambler";
124                         mid2info_min = SHAMBLER_MIN;
125                         mid2info_max = SHAMBLER_MAX;
126                         break;
127                 }
128                 case MONSTER_KNIGHT:
129                 {
130                         mid2info_model = KNIGHT_MODEL;
131                         mid2info_name = "Knight";
132                         mid2info_min = KNIGHT_MIN;
133                         mid2info_max = KNIGHT_MAX;
134                         break;
135                 }
136                 case MONSTER_MARINE:
137                 {
138                         mid2info_model = SOLDIER_MODEL;
139                         mid2info_name = "Marine";
140                         mid2info_min = SOLDIER_MIN;
141                         mid2info_max = SOLDIER_MAX;
142                         break;
143                 }
144                 case MONSTER_SCRAG:
145                 {
146                         mid2info_model = WIZARD_MODEL;
147                         mid2info_name = "Scrag";
148                         mid2info_min = WIZARD_MIN;
149                         mid2info_max = WIZARD_MAX;
150                         break;
151                 }
152                 case MONSTER_DOG:
153                 {
154                         mid2info_model = DOG_MODEL;
155                         mid2info_name = "Cerberus";
156                         mid2info_min = DOG_MIN;
157                         mid2info_max = DOG_MAX;
158                         break;
159                 }
160                 case MONSTER_TARBABY:
161                 {
162                         mid2info_model = TARBABY_MODEL;
163                         mid2info_name = "Spawn";
164                         mid2info_min = TARBABY_MIN;
165                         mid2info_max = TARBABY_MAX;
166                         break;
167                 }
168                 case MONSTER_HELLKNIGHT:
169                 {
170                         mid2info_model = HELLKNIGHT_MODEL;
171                         mid2info_name = "Hell-Knight";
172                         mid2info_min = HELLKNIGHT_MIN;
173                         mid2info_max = HELLKNIGHT_MAX;
174                         break;
175                 }
176                 case MONSTER_FISH:
177                 {
178                         mid2info_model = FISH_MODEL;
179                         mid2info_name = "Rotfish";
180                         mid2info_min = FISH_MIN;
181                         mid2info_max = FISH_MAX;
182                         break;
183                 }
184                 case MONSTER_MAGE:
185                 {
186                         mid2info_model = SHALRATH_MODEL;
187                         mid2info_name = "Mage";
188                         mid2info_min = SHALRATH_MIN;
189                         mid2info_max = SHALRATH_MAX;
190                         break;
191                 }
192                 case MONSTER_ENFORCER:
193                 {
194                         mid2info_model = ENFORCER_MODEL;
195                         mid2info_name = "Enforcer";
196                         mid2info_min = ENFORCER_MIN;
197                         mid2info_max = ENFORCER_MAX;
198                         break;
199                 }
200                 case MONSTER_SPIDER:
201                 {
202                         mid2info_model = SPIDER_MODEL;
203                         mid2info_name = "Spider";
204                         mid2info_min = SPIDER_MIN;
205                         mid2info_max = SPIDER_MAX;
206                         break;
207                 }
208                 default:
209                 {
210                         dprint("WARNING: Unknown monster in CSQC\n");
211                         break;
212                 }
213         }       
214 }
215
216 .vector glowmod;
217 void monster_changeteam()
218 {       
219         switch(self.team - 1)
220         {
221                 case NUM_TEAM_1: // Red
222                 {
223                         self.glowmod = '2 0 0';
224                         self.teamradar_color = '1 0 0';
225                         break;
226                 }
227                 case NUM_TEAM_2: // Blue
228                 {
229                         self.glowmod = '0 0 2';
230                         self.teamradar_color = '0 0 1';
231                         break;
232                 }
233                 case NUM_TEAM_3: // Yellow
234                 {
235                         self.glowmod = '1 1 0';
236                         self.teamradar_color = '1 1 0';
237                         break;
238                 }
239                 case NUM_TEAM_4: // Pink
240                 {
241                         self.glowmod = '1 0 1';
242                         self.teamradar_color = '1 0 1';
243                         break;
244                 }
245         }
246         
247         if(self.team)
248                 self.colormap = 1024 + (self.team - 1) * 17;
249         
250 }
251
252 void monster_construct()
253 {       
254         monster_mid2info(self.monsterid);
255         self.netname = mid2info_name;
256
257         setorigin(self, self.origin);
258         setmodel(self, mid2info_model);
259         setsize(self, mid2info_min, mid2info_max);
260         
261         self.move_movetype      = MOVETYPE_BOUNCE;
262         self.health                     = 255;
263         self.solid                      = SOLID_BBOX;
264         self.movetype           = MOVETYPE_BOUNCE; 
265         self.move_origin        = self.origin;
266         self.move_time          = time;
267         self.drawmask           = MASK_NORMAL;  
268         self.alpha                      = 1;
269 }
270
271 void ent_monster()
272 {
273         float sf;
274         sf = ReadByte();
275
276         if(sf & MSF_SETUP)
277         {               
278                 self.monsterid = ReadByte();
279                                 
280                 self.origin_x = ReadCoord();
281                 self.origin_y = ReadCoord();
282                 self.origin_z = ReadCoord();
283                 setorigin(self, self.origin);
284                 
285                 self.angles_x = ReadAngle();
286                 self.angles_y = ReadAngle();
287                 
288                 self.scale = ReadByte();
289                 self.skin = ReadByte();
290                 
291                 monster_precache(self.monsterid);
292                 monster_construct();
293                 self.colormap = 1024;
294                 self.glowmod = '0 1 1'; 
295         }
296         
297         if(sf & MSF_SIZE)
298         {
299                 self.scale = ReadByte();
300                 self.mins_x = ReadCoord();
301                 self.mins_y = ReadCoord();
302                 self.mins_z = ReadCoord();
303                 
304                 self.maxs_x = ReadCoord();
305                 self.maxs_y = ReadCoord();
306                 self.maxs_z = ReadCoord();
307
308                 setsize(self, self.mins, self.maxs);
309         }
310         
311         if(sf & MSF_ANG)
312         {
313                 self.move_angles_x = ReadShort();
314                 self.move_angles_y = ReadShort();
315                 self.angles = self.move_angles;
316         }
317         
318         if(sf & MSF_MOVE)
319         {
320                 self.origin_x = ReadShort();
321                 self.origin_y = ReadShort();
322                 self.origin_z = ReadShort();
323                 setorigin(self, self.origin);
324                 
325                 self.velocity_x = ReadShort();
326                 self.velocity_y = ReadShort();
327                 self.velocity_z = ReadShort();
328                 
329                 self.move_angles_y = ReadShort();
330                         
331                 self.move_time   = time;
332                 self.move_velocity = self.velocity;
333                 self.move_origin   = self.origin;
334         }
335                 
336         if(sf & MSF_ANIM)
337         {
338                 self.frame1time = ReadCoord();
339                 self.frame        = ReadByte();
340         }
341
342         if(sf & MSF_STATUS)
343         {
344                 self.skin = ReadByte();
345         
346                 float _tmp;
347                 _tmp = ReadByte();
348                 if(_tmp != self.team)
349                 {                       
350                         self.team = _tmp;                               
351                         monster_changeteam();
352                 }
353                 
354                 _tmp = ReadByte();
355                 
356                 if(_tmp == 0 && self.health != 0)
357                 if(self.monsterid == MONSTER_SPIDER)
358                         self.angles += '180 0 0';
359
360                 self.health = _tmp;
361         }
362 }