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Only set scale if setting info for a monster
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / monsters.qc
1 string mid2info_model;
2 string mid2info_name;
3 vector mid2info_min;
4 vector mid2info_max;
5
6 float monster_precached[MONSTER_LAST];
7 void monster_mid2info(float _mid);
8
9 void monster_precache(float _mid)
10 {    
11     monster_mid2info(_mid);
12     if(monster_precached[_mid])
13         return;
14
15     switch(_mid)
16     {
17         case MONSTER_ZOMBIE:
18                 {
19                         precache_model(ZOMBIE_MODEL);
20                         break;
21                 }
22                 case MONSTER_OGRE:
23                 {
24                         precache_model(OGRE_MODEL);
25                         break;
26                 }
27                 case MONSTER_DEMON:
28                 {
29                         precache_model(DEMON_MODEL);
30                         break;
31                 }
32                 case MONSTER_SHAMBLER:
33                 {
34                         precache_model(SHAMBLER_MODEL);
35                         break;
36                 }
37                 case MONSTER_KNIGHT:
38                 {
39                         precache_model(KNIGHT_MODEL);
40                         break;
41                 }
42                 case MONSTER_MARINE:
43                 {
44                         precache_model(SOLDIER_MODEL);
45                         precache_sound("weapons/shotgun_fire.wav");
46                         precache_sound("weapons/uzi_fire.wav");
47                         precache_sound("weapons/laser_fire.wav");
48                         precache_sound("weapons/reload.wav");
49                         precache_model("models/weapons/v_seeker.md3");
50                         break;
51                 }
52                 case MONSTER_SCRAG:
53                 {
54                         precache_model(WIZARD_MODEL);
55                         break;
56                 }
57                 case MONSTER_DOG:
58                 {
59                         precache_model(DOG_MODEL);
60                         break;
61                 }
62                 case MONSTER_TARBABY:
63                 {
64                         precache_model(TARBABY_MODEL);
65                         precache_sound("weapons/rocket_impact.wav");
66                         break;
67                 }
68                 case MONSTER_HELLKNIGHT:
69                 {
70                         precache_model(HELLKNIGHT_MODEL);
71                         break;
72                 }
73                 case MONSTER_FISH:
74                 {
75                         precache_model(FISH_MODEL);
76                         break;
77                 }
78                 case MONSTER_MAGE:
79                 {
80                         precache_model(SHALRATH_MODEL);
81                         break;
82                 }
83                 case MONSTER_SPIDER:
84                 {
85                         precache_model(SPIDER_MODEL);
86
87                         break;
88                 }
89     }    
90     monster_precached[_mid] = TRUE;
91 }
92
93 void Monsters_Precache()
94 {
95         float i;
96         for(i = MONSTER_FIRST + 1; i < MONSTER_LAST; ++i)
97                 monster_precache(i);
98 }
99
100 void monster_mid2info(float _mid)
101 {
102         switch(_mid)
103         {
104                 case MONSTER_ZOMBIE:
105                 {
106                         mid2info_model = ZOMBIE_MODEL;
107                         mid2info_name = "Zombie";
108                         mid2info_min = ZOMBIE_MIN;
109                         mid2info_max = ZOMBIE_MAX;
110                         break;
111                 }
112                 case MONSTER_OGRE:
113                 {
114                         mid2info_model = OGRE_MODEL;
115                         mid2info_name = "Ogre";
116                         mid2info_min = OGRE_MIN;
117                         mid2info_max = OGRE_MAX;
118                         break;
119                 }
120                 case MONSTER_DEMON:
121                 {
122                         mid2info_model = DEMON_MODEL;
123                         mid2info_name = "Fiend";
124                         mid2info_min = DEMON_MIN;
125                         mid2info_max = DEMON_MAX;
126                         if(self) self.scale = 1.3;
127                         break;
128                 }
129                 case MONSTER_SHAMBLER:
130                 {
131                         mid2info_model = SHAMBLER_MODEL;
132                         mid2info_name = "Shambler";
133                         mid2info_min = SHAMBLER_MIN;
134                         mid2info_max = SHAMBLER_MAX;
135                         if(self) self.scale = 1.3;
136                         break;
137                 }
138                 case MONSTER_KNIGHT:
139                 {
140                         mid2info_model = KNIGHT_MODEL;
141                         mid2info_name = "Knight";
142                         mid2info_min = KNIGHT_MIN;
143                         mid2info_max = KNIGHT_MAX;
144                         if(self) self.scale = 1.3;
145                         break;
146                 }
147                 case MONSTER_MARINE:
148                 {
149                         mid2info_model = SOLDIER_MODEL;
150                         mid2info_name = "Marine";
151                         mid2info_min = SOLDIER_MIN;
152                         mid2info_max = SOLDIER_MAX;
153                         break;
154                 }
155                 case MONSTER_SCRAG:
156                 {
157                         mid2info_model = WIZARD_MODEL;
158                         mid2info_name = "Scrag";
159                         mid2info_min = WIZARD_MIN;
160                         mid2info_max = WIZARD_MAX;
161                         if(self) self.scale = 1.3;
162                         break;
163                 }
164                 case MONSTER_DOG:
165                 {
166                         mid2info_model = DOG_MODEL;
167                         mid2info_name = "Cerberus";
168                         mid2info_min = DOG_MIN;
169                         mid2info_max = DOG_MAX;
170                         break;
171                 }
172                 case MONSTER_TARBABY:
173                 {
174                         mid2info_model = TARBABY_MODEL;
175                         mid2info_name = "Spawn";
176                         mid2info_min = TARBABY_MIN;
177                         mid2info_max = TARBABY_MAX;
178                         if(self) self.scale = 1.3;
179                         break;
180                 }
181                 case MONSTER_HELLKNIGHT:
182                 {
183                         mid2info_model = HELLKNIGHT_MODEL;
184                         mid2info_name = "Hell-Knight";
185                         mid2info_min = HELLKNIGHT_MIN;
186                         mid2info_max = HELLKNIGHT_MAX;
187                         if(self) self.scale = 1.3;
188                         break;
189                 }
190                 case MONSTER_FISH:
191                 {
192                         mid2info_model = FISH_MODEL;
193                         mid2info_name = "Rotfish";
194                         mid2info_min = FISH_MIN;
195                         mid2info_max = FISH_MAX;
196                         if(self) self.scale = 1.3;
197                         break;
198                 }
199                 case MONSTER_MAGE:
200                 {
201                         mid2info_model = SHALRATH_MODEL;
202                         mid2info_name = "Mage";
203                         mid2info_min = SHALRATH_MIN;
204                         mid2info_max = SHALRATH_MAX;
205                         break;
206                 }
207                 case MONSTER_SPIDER:
208                 {
209                         mid2info_model = SPIDER_MODEL;
210                         mid2info_name = "Spider";
211                         mid2info_min = SPIDER_MIN;
212                         mid2info_max = SPIDER_MAX;
213                         break;
214                 }
215                 default:
216                 {
217                         dprint("WARNING: Unknown monster in CSQC\n");
218                         break;
219                 }
220         }       
221 }
222
223 .vector glowmod;
224 void monster_changeteam()
225 {       
226         self.glowmod = Team_ColorRGB(self.team - 1);
227         self.teamradar_color = Team_ColorRGB(self.team - 1);
228         
229         if(self.team)
230                 self.colormap = 1024 + (self.team - 1) * 17;
231 }
232
233 void monster_die()
234 {
235         if(self.monsterid == MONSTER_SPIDER)
236                 self.angles += '180 0 0';
237                 
238         self.solid = SOLID_CORPSE;
239 }
240
241 void monster_draw()
242 {        
243     float dt;
244             
245     dt = time - self.move_time;
246     self.move_time = time;
247     if(dt <= 0)
248         return;
249     
250     fixedmakevectors(self.angles);
251     //movelib_groundalign4point(300, 100, 0.25, 45);
252     setorigin(self, self.origin + self.velocity * dt);
253     self.angles_y = self.move_angles_y;  
254 }
255
256 void monster_construct()
257 {       
258         monster_mid2info(self.monsterid);
259         self.netname = mid2info_name;
260
261         setorigin(self, self.origin);
262         setmodel(self, mid2info_model);
263         setsize(self, mid2info_min, mid2info_max);
264         
265         self.move_movetype      = MOVETYPE_BOUNCE;
266         self.health                     = 255;
267         self.solid                      = SOLID_BBOX;
268         self.movetype           = MOVETYPE_BOUNCE; 
269         self.move_origin        = self.origin;
270         self.move_time          = time;
271         self.drawmask           = MASK_NORMAL;  
272         self.alpha                      = 1;
273         self.draw                       = monster_draw;
274 }
275
276 void ent_monster()
277 {
278         float sf;
279         sf = ReadByte();
280
281         if(sf & MSF_SETUP)
282         {
283                 self.monsterid = ReadByte();
284                                 
285                 self.origin_x = ReadCoord();
286                 self.origin_y = ReadCoord();
287                 self.origin_z = ReadCoord();
288                 setorigin(self, self.origin);
289                 
290                 self.angles_x = ReadAngle();
291                 self.angles_y = ReadAngle();
292                 
293                 self.skin = ReadByte();
294                 
295                 monster_precache(self.monsterid);
296                 monster_construct();
297                 self.colormap = 1024;
298                 self.glowmod = '0 1 1'; 
299         }
300         
301         if(sf & MSF_ANG)
302         {
303                 self.move_angles_x = ReadShort();
304                 self.move_angles_y = ReadShort();
305                 self.angles = self.move_angles;
306         }
307         
308         if(sf & MSF_MOVE)
309         {
310                 self.origin_x = ReadShort();
311                 self.origin_y = ReadShort();
312                 self.origin_z = ReadShort();
313                 setorigin(self, self.origin);
314                 
315                 self.velocity_x = ReadShort();
316                 self.velocity_y = ReadShort();
317                 self.velocity_z = ReadShort();
318                 
319                 self.move_angles_y = ReadShort();
320                         
321                 self.move_time   = time;
322                 self.move_velocity = self.velocity;
323                 self.move_origin   = self.origin;
324         }
325                 
326         if(sf & MSF_ANIM)
327         {
328                 self.frame1time = ReadCoord();
329                 self.frame        = ReadByte();
330         }
331
332         if(sf & MSF_STATUS)
333         {
334                 self.skin = ReadByte();
335         
336                 float _tmp;
337                 _tmp = ReadByte();
338                 if(_tmp != self.team)
339                 {                       
340                         self.team = _tmp;                               
341                         monster_changeteam();
342                 }
343                 
344                 _tmp = ReadByte();
345                 if(_tmp == 4) // respawning
346                         setmodel(self, "null");
347                 
348                 _tmp = ReadByte();
349                 
350                 if(_tmp == 0 && self.health != 0)
351                         monster_die();
352
353                 self.health = _tmp;
354         }
355 }