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don't transform if the zone is faded out clearly (to reduce network entities)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / noise.qh
1 // noises "usually" start in the range -1..1
2 float Noise_Brown(entity e, float dt);
3 float Noise_Pink(entity e, float dt);
4 float Noise_White(entity e, float dt);
5 float Noise_Burst(entity e, float dt, float p); // +1 or -1