4 .int dphitcontentsmask;
6 .int cnt; // effect number
7 .vector velocity; // particle velocity
8 .float waterlevel; // direction jitter
9 .int count; // count multiplier
10 .int impulse; // density
11 .string noise; // sound
14 .float absolute; // 1 = count per second is absolute, 2 = only spawn at toggle
15 .vector movedir; // trace direction
17 void Draw_PointParticles();
19 void Ent_PointParticles_Remove();
21 void Ent_PointParticles();
23 .float glow_color; // palette index
29 void Ent_RainOrSnow();
31 void Net_ReadVortexBeamParticle();