1 #ifndef CLIENT_PLAYER_SKELETON
2 #define CLIENT_PLAYER_SKELETON
4 void free_skeleton_from_frames(entity e);
5 void skeleton_from_frames(entity e, float is_dead);
6 void skeleton_loadinfo(entity e);
9 class(Skeleton) .float bone_upperbody;
10 class(Skeleton) .int bone_weapon;
11 class(Skeleton) .float bone_aim[MAX_AIM_BONES];
12 class(Skeleton) .float bone_aimweight[MAX_AIM_BONES];
13 class(Skeleton) .float fixbone;