1 #ifndef PLAYER_SKELETON
2 #define PLAYER_SKELETON
4 void free_skeleton_from_frames(entity e);
5 void skeleton_from_frames(entity e, float is_dead);
6 void skeleton_loadinfo(entity e);
10 .float bone_aim[MAX_AIM_BONES];
11 .float bone_aimweight[MAX_AIM_BONES];