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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / player_skeleton.qh
1 #ifndef PLAYER_SKELETON
2 #define PLAYER_SKELETON
3
4 void free_skeleton_from_frames(entity e);
5 void skeleton_from_frames(entity e, float is_dead);
6 void skeleton_loadinfo(entity e);
7
8 .float bone_upperbody;
9 .int bone_weapon;
10 .float bone_aim[MAX_AIM_BONES];
11 .float bone_aimweight[MAX_AIM_BONES];
12 .float fixbone;
13 #endif