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Small cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / waypointsprites.qc
1 float waypointsprite_initialized;
2 float waypointsprite_fadedistance;
3 float waypointsprite_normdistance;
4 float waypointsprite_minscale;
5 float waypointsprite_minalpha;
6 float waypointsprite_distancealphaexponent;
7 float waypointsprite_timealphaexponent;
8 float waypointsprite_scale;
9 float waypointsprite_fontsize;
10 float waypointsprite_edgefadealpha;
11 float waypointsprite_edgefadescale;
12 float waypointsprite_edgefadedistance;
13 float waypointsprite_edgeoffset_bottom;
14 float waypointsprite_edgeoffset_left;
15 float waypointsprite_edgeoffset_right;
16 float waypointsprite_edgeoffset_top;
17 float waypointsprite_crosshairfadealpha;
18 float waypointsprite_crosshairfadescale;
19 float waypointsprite_crosshairfadedistance;
20 float waypointsprite_distancefadealpha;
21 float waypointsprite_distancefadescale;
22 float waypointsprite_distancefadedistance;
23 float waypointsprite_alpha;
24
25 .float helpme;
26 .float rule;
27 .string netname; // primary picture
28 .string netname2; // secondary picture
29 .string netname3; // tertiary picture
30 .float team; // team that gets netname2
31 .float lifetime;
32 .float fadetime;
33 .float maxdistance;
34 .float hideflags;
35 .float spawntime;
36 .float health;
37 .float build_started;
38 .float build_starthealth;
39 .float build_finished;
40
41 float SPRITE_HEALTHBAR_WIDTH = 144;
42 float SPRITE_HEALTHBAR_HEIGHT = 9;
43 float SPRITE_HEALTHBAR_MARGIN = 6;
44 float SPRITE_HEALTHBAR_BORDER = 2;
45 float SPRITE_HEALTHBAR_BORDERALPHA = 1;
46 float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
47 float SPRITE_ARROW_SCALE = 1.0;
48 float SPRITE_HELPME_BLINK = 2;
49
50 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
51 {
52         vector v1, v2, v3, v4;
53
54         hotspot = -1 * hotspot;
55
56         // hotspot-relative coordinates of the corners
57         v1 = hotspot;
58         v2 = hotspot + '1 0 0' * sz_x;
59         v3 = hotspot + '1 0 0' * sz_x + '0 1 0' * sz_y;
60         v4 = hotspot                  + '0 1 0' * sz_y;
61
62         // rotate them, and make them absolute
63         rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
64         v1 = rotate(v1, rot) + org;
65         v2 = rotate(v2, rot) + org;
66         v3 = rotate(v3, rot) + org;
67         v4 = rotate(v4, rot) + org;
68
69         // draw them
70         R_BeginPolygon(pic, f);
71         R_PolygonVertex(v1, '0 0 0', rgb, a);
72         R_PolygonVertex(v2, '1 0 0', rgb, a);
73         R_PolygonVertex(v3, '1 1 0', rgb, a);
74         R_PolygonVertex(v4, '0 1 0', rgb, a);
75         R_EndPolygon();
76 }
77
78 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f)
79 {
80         R_BeginPolygon(pic, f);
81         R_PolygonVertex(o, '0 0 0', rgb, a);
82         R_PolygonVertex(o + ri, '1 0 0', rgb, a);
83         R_PolygonVertex(o + up + ri, '1 1 0', rgb, a);
84         R_PolygonVertex(o + up, '0 1 0', rgb, a);
85         R_EndPolygon();
86 }
87
88 void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
89 {
90         vector o, ri, up;
91         float owidth; // outer width
92
93         hotspot = -1 * hotspot;
94
95         // hotspot-relative coordinates of the healthbar corners
96         o = hotspot;
97         ri = '1 0 0';
98         up = '0 1 0';
99         
100         rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
101         o = rotate(o, rot) + org;
102         ri = rotate(ri, rot);
103         up = rotate(up, rot);
104
105         owidth = width + 2 * border;
106         o = o - up * (margin + border + height) + ri * (sz_x - owidth) * 0.5;
107
108         drawquad(o - up * border,                               ri * owidth,    up * border, "", rgb,  a,  f);
109         drawquad(o + up * height,                               ri * owidth,    up * border, "", rgb,  a,  f);
110         drawquad(o,                                             ri * border,    up * height, "", rgb,  a,  f);
111         drawquad(o + ri * (owidth - border),                    ri * border,    up * height, "", rgb,  a,  f);
112         drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * height, "", hrgb, ha, f);
113 }
114
115 // returns location of sprite text
116 vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
117 {
118         float SQRT2 = 1.414;
119         float BORDER; BORDER = 1.5 * t;
120         float TSIZE; TSIZE = 8 * t;
121         float RLENGTH; RLENGTH = 8 * t;
122         float RWIDTH; RWIDTH = 4 * t;
123         float MLENGTH; MLENGTH = 4 * t;
124
125         R_BeginPolygon("", DRAWFLAG_NORMAL);
126         R_PolygonVertex(o + rotate(eX * -(TSIZE + BORDER * (1 + SQRT2)) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
127         R_PolygonVertex(o + rotate(eX *  (TSIZE + BORDER * (1 + SQRT2)) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
128         R_PolygonVertex(o + rotate(eY * -(        BORDER *      SQRT2),                          ang), '0 0 0', '0 0 0', a);
129         R_EndPolygon();
130         R_BeginPolygon("", DRAWFLAG_NORMAL);
131         R_PolygonVertex(o + rotate(eX * -(RWIDTH + BORDER) + eY * (TSIZE           + BORDER), ang), '0 0 0', '0 0 0', a);
132         R_PolygonVertex(o + rotate(eX * -(RWIDTH + BORDER) + eY * (TSIZE + RLENGTH + BORDER), ang), '0 0 0', '0 0 0', a);
133         R_PolygonVertex(o + rotate(eX *  (RWIDTH + BORDER) + eY * (TSIZE + RLENGTH + BORDER), ang), '0 0 0', '0 0 0', a);
134         R_PolygonVertex(o + rotate(eX *  (RWIDTH + BORDER) + eY * (TSIZE           + BORDER), ang), '0 0 0', '0 0 0', a);
135         R_EndPolygon();
136
137         R_BeginPolygon("", DRAWFLAG_ADDITIVE);
138         R_PolygonVertex(o + rotate(eX * -TSIZE + eY * TSIZE, ang), '0 0 0', rgb, a);
139         R_PolygonVertex(o + rotate(eX *  TSIZE + eY * TSIZE, ang), '0 0 0', rgb, a);
140         R_PolygonVertex(o + rotate('0 0 0',                  ang), '0 0 0', rgb, a);
141         R_EndPolygon();
142         R_BeginPolygon("", DRAWFLAG_ADDITIVE);
143         R_PolygonVertex(o + rotate(eX * -RWIDTH + eY *  TSIZE,            ang), '0 0 0', rgb, a);
144         R_PolygonVertex(o + rotate(eX * -RWIDTH + eY * (TSIZE + RLENGTH), ang), '0 0 0', rgb, a);
145         R_PolygonVertex(o + rotate(eX *  RWIDTH + eY * (TSIZE + RLENGTH), ang), '0 0 0', rgb, a);
146         R_PolygonVertex(o + rotate(eX *  RWIDTH + eY *  TSIZE,            ang), '0 0 0', rgb, a);
147         R_EndPolygon();
148
149         return
150                 o + rotate(eY * (TSIZE + RLENGTH + MLENGTH), ang);
151 }
152
153 // returns location of sprite healthbar
154 vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s)
155 {
156         float algnx, algny;
157         float sw, w, h;
158         float aspect, sa, ca;
159
160         sw = stringwidth(s, FALSE, fontsize);
161         if(sw > minwidth)
162                 w = sw;
163         else
164                 w = minwidth;
165         h = fontsize_y;
166
167         // how do corners work?
168         aspect = vid_conwidth / vid_conheight;
169         sa = sin(ang);
170         ca = cos(ang) * aspect;
171         if(fabs(sa) > fabs(ca))
172         {
173                 algnx = (sa < 0);
174                 algny = 0.5 - 0.5 * ca / fabs(sa);
175         }
176         else
177         {
178                 algnx = 0.5 - 0.5 * sa / fabs(ca);
179                 algny = (ca < 0);
180         }
181
182         // align
183         o_x -= w * algnx;
184         o_y -= h * algny;
185
186         // we want to be onscreen
187         if(o_x < 0)
188                 o_x = 0;
189         if(o_y < 0)
190                 o_y = 0;
191         if(o_x > vid_conwidth - w)
192                 o_x = vid_conwidth - w;
193         if(o_y > vid_conheight - h)
194                 o_x = vid_conheight - h;
195
196         o_x += 0.5 * (w - sw);
197
198         drawstring(o, s, fontsize, rgb, a, DRAWFLAG_NORMAL);
199
200         o_x += 0.5 * sw;
201         o_y += 0.5 * h;
202
203         return o;
204 }
205
206 float spritelookupblinkvalue(string s)
207 {
208         switch(s)
209         {
210                 case "ons-cp-atck-neut": return 2;
211                 case "ons-cp-atck-red":  return 2;
212                 case "ons-cp-atck-blue": return 2;
213                 case "ons-cp-dfnd-red":  return 0.5;
214                 case "ons-cp-dfnd-blue": return 0.5;
215                 case "item_health_mega": return 2;
216                 case "item_armor_large": return 2;
217                 case "item-invis":       return 2;
218                 case "item-extralife":   return 2;
219                 case "item-speed":       return 2;
220                 case "item-strength":    return 2;
221                 case "item-shueld":      return 2;
222                 case "item-fuelregen":   return 2;
223                 case "item-jetpack":     return 2;
224                 case "tagged-target":    return 2;
225                 default:                 return 1;
226         }
227 }
228 vector spritelookupcolor(string s, vector def)
229 {
230         switch(s)
231         {
232                 case "keycarrier-friend": return '0 1 0';
233                 case "wpn-laser":         return '1 0.5 0.5';
234                 case "wpn-shotgun":       return '0.5 0.25 0';
235                 case "wpn-uzi":           return '1 1 0';
236                 case "wpn-gl":            return '1 0 0';
237                 case "wpn-electro":       return '0 0.5 1';
238                 case "wpn-crylink":       return '1 0.5 1';
239                 case "wpn-nex":           return '0.5 1 1';
240                 case "wpn-hagar":         return '1 1 0.5';
241                 case "wpn-rl":            return '1 1 0';
242                 case "wpn-porto":         return '0.5 0.5 0.5';
243                 case "wpn-minstanex":     return '0.5 1 1';
244                 case "wpn-hookgun":       return '0 0.5 0';
245                 case "wpn-fireball":      return '1 0.5 0';
246                 case "wpn-hlac":          return '0 1 0';
247                 case "wpn-campingrifle":  return '0.5 1 0';
248                 case "wpn-minelayer":     return '0.75 1 0';
249                 default:                  return def;
250         }
251 }
252 string spritelookuptext(string s)
253 {
254         switch(s)
255         {
256                 case "as-push": return _("Push");
257                 case "as-destroy": return _("Destroy");
258                 case "as-defend": return _("Defend");
259                 case "bluebase": return _("Blue base");
260                 case "danger": return _("DANGER");
261                 case "flagcarrier": return _("Flag carrier");
262                 case "flagdropped": return _("Dropped flag");
263                 case "helpme": return _("Help me!");
264                 case "here": return _("Here");
265                 case "key-dropped": return _("Dropped key");
266                 case "keycarrier-blue": return _("Key carrier");
267                 case "keycarrier-finish": return _("Run here");
268                 case "keycarrier-friend": return _("Key carrier");
269                 case "keycarrier-pink": return _("Key carrier");
270                 case "keycarrier-red": return _("Key carrier");
271                 case "keycarrier-yellow": return _("Key carrier");
272                 case "redbase": return _("Red base");
273                 case "waypoint": return _("Waypoint");
274                 case "ons-gen-red": return _("Generator");
275                 case "ons-gen-blue": return _("Generator");
276                 case "ons-gen-shielded": return _("Generator");
277                 case "ons-cp-neut": return _("Control point");
278                 case "ons-cp-red": return _("Control point");
279                 case "ons-cp-blue": return _("Control point");
280                 case "ons-cp-atck-neut": return _("Control point");
281                 case "ons-cp-atck-red": return _("Control point");
282                 case "ons-cp-atck-blue": return _("Control point");
283                 case "ons-cp-dfnd-red": return _("Control point");
284                 case "ons-cp-dfnd-blue": return _("Control point");
285                 case "race-checkpoint": return _("Checkpoint");
286                 case "race-finish": return _("Finish");
287                 case "race-start": return _("Start");
288                 case "race-start-finish": return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
289                 case "nb-ball": return _("Ball");
290                 case "ka-ball": return _("Ball");
291                 case "ka-ballcarrier": return _("Ball carrier");
292                 case "wpn-laser": return _("Laser");
293                 case "wpn-shotgun": return _("Shotgun");
294                 case "wpn-uzi": return _("Machine Gun");
295                 case "wpn-gl": return _("Mortar");
296                 case "wpn-electro": return _("Electro");
297                 case "wpn-crylink": return _("Crylink");
298                 case "wpn-nex": return _("Nex");
299                 case "wpn-hagar": return _("Hagar");
300                 case "wpn-rl": return _("Rocket Launcher");
301                 case "wpn-porto": return _("Port-O-Launch");
302                 case "wpn-minstanex": return _("Minstanex");
303                 case "wpn-hookgun": return _("Hook");
304                 case "wpn-fireball": return _("Fireball");
305                 case "wpn-hlac": return _("HLAC");
306                 case "wpn-campingrifle": return _("Rifle");
307                 case "wpn-minelayer": return _("Mine Layer");
308                 case "dom-neut": return _("Control point");
309                 case "dom-red": return _("Control point");
310                 case "dom-blue": return _("Control point");
311                 case "dom-yellow": return _("Control point");
312                 case "dom-pink": return _("Control point");
313                 case "item_health_mega": return _("Mega health");
314                 case "item_armor_large": return _("Large armor");
315                 case "item-invis": return _("Invisibility");
316                 case "item-extralife": return _("Extra life");
317                 case "item-speed": return _("Speed");
318                 case "item-strength": return _("Strength");
319                 case "item-shield": return _("Shield");
320                 case "item-fuelregen": return _("Fuel regenerator");
321                 case "item-jetpack": return _("Jet pack");
322                 case "freezetag_frozen": return _("Frozen!");
323                 case "tagged-target": return _("Tagged");
324                 case "vehicle": return _("Vehicle");
325                 default: return s;
326         }
327 }
328
329 vector fixrgbexcess_move(vector rgb, vector src, vector dst)
330 {
331         vector yvec = '0.299 0.587 0.114';
332         return rgb + dst * ((src * yvec) / (dst * yvec)) * ((rgb - '1 1 1') * src);
333 }
334 vector fixrgbexcess(vector rgb)
335 {
336         if(rgb_x > 1)
337         {
338                 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
339                 if(rgb_y > 1)
340                 {
341                         rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
342                         if(rgb_z > 1)
343                                 rgb_z = 1;
344                 }
345                 else if(rgb_z > 1)
346                 {
347                         rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
348                         if(rgb_y > 1)
349                                 rgb_y = 1;
350                 }
351         }
352         else if(rgb_y > 1)
353         {
354                 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
355                 if(rgb_x > 1)
356                 {
357                         rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
358                         if(rgb_z > 1)
359                                 rgb_z = 1;
360                 }
361                 else if(rgb_z > 1)
362                 {
363                         rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
364                         if(rgb_x > 1)
365                                 rgb_x = 1;
366                 }
367         }
368         else if(rgb_z > 1)
369         {
370                 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
371                 if(rgb_x > 1)
372                 {
373                         rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
374                         if(rgb_y > 1)
375                                 rgb_y = 1;
376                 }
377                 else if(rgb_y > 1)
378                 {
379                         rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
380                         if(rgb_x > 1)
381                                 rgb_x = 1;
382                 }
383         }
384         return rgb;
385 }
386
387 float waypointsprite_count, waypointsprite_newcount;
388 void Draw_WaypointSprite()
389 {
390         string spriteimage;
391         float t;
392
393         if(self.lifetime)
394                 self.alpha = pow(bound(0, (self.fadetime - time) / self.lifetime, 1), waypointsprite_timealphaexponent);
395         else
396                 self.alpha = 1;
397
398         if(self.hideflags & 2)
399                 return; // radar only
400
401         if(autocvar_cl_hidewaypoints >= 2)
402                 return;
403
404         if(self.hideflags & 1)
405                 if(autocvar_cl_hidewaypoints)
406                         return; // fixed waypoint
407
408         InterpolateOrigin_Do();
409
410         t = GetPlayerColor(player_localnum) + 1;
411
412         spriteimage = "";
413
414         // choose the sprite
415         switch(self.rule)
416         {
417                 case SPRITERULE_SPECTATOR:
418                         if(!autocvar_g_waypointsprite_items_for_spectators)
419                                 return;
420                 case SPRITERULE_DEFAULT:
421                         if(self.team)
422                         {
423                                 if(self.team == t)
424                                         spriteimage = self.netname;
425                                 else
426                                         spriteimage = "";
427                         }
428                         else
429                                 spriteimage = self.netname;
430                         break;
431                 case SPRITERULE_TEAMPLAY:
432                         if(t == COLOR_SPECTATOR + 1)
433                                 spriteimage = self.netname3;
434                         else if(self.team == t)
435                                 spriteimage = self.netname2;
436                         else
437                                 spriteimage = self.netname;
438                         break;
439                 default:
440                         error("Invalid waypointsprite rule!");
441                         break;
442         }
443
444         if(spriteimage == "")
445                 return;
446
447         ++waypointsprite_newcount;
448         
449         float dist;
450         dist = vlen(self.origin - view_origin);
451         
452         float a;
453         a = self.alpha * autocvar_hud_panel_fg_alpha;
454
455         if(self.maxdistance > waypointsprite_normdistance)
456                 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
457         else if(self.maxdistance > 0)
458                 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
459
460         vector rgb;
461         rgb = self.teamradar_color;
462         rgb = spritelookupcolor(spriteimage, rgb);
463         if(rgb == '0 0 0')
464         {
465                 self.teamradar_color = '1 0 1';
466                 print(sprintf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage)); 
467         }
468
469         if(time - floor(time) > 0.5)
470         {
471                 if(self.helpme && time < self.helpme)
472                         a *= SPRITE_HELPME_BLINK;
473                 else
474                         a *= spritelookupblinkvalue(spriteimage);
475         }
476
477         if(a > 1)
478         {
479                 rgb *= a;
480                 a = 1;
481         }
482
483         if(a <= 0)
484                 return;
485
486         rgb = fixrgbexcess(rgb);
487
488         vector o;
489         float ang;
490
491         o = project_3d_to_2d(self.origin);
492         if(o_z < 0 
493         || o_x < (vid_conwidth * waypointsprite_edgeoffset_left) 
494         || o_y < (vid_conheight * waypointsprite_edgeoffset_top) 
495         || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))  
496         || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
497         {
498                 // scale it to be just in view
499                 vector d;
500                 float f1, f2;
501
502                 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
503                 ang = atan2(-d_x, -d_y);
504                 if(o_z < 0)
505                         ang += M_PI;
506
507                 f1 = d_x / vid_conwidth;
508                 f2 = d_y / vid_conheight;
509
510                 if(max(f1, -f1) > max(f2, -f2))
511                 {
512                         if(d_z * f1 > 0)
513                         {
514                                 // RIGHT edge
515                                 d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
516                         }
517                         else
518                         {
519                                 // LEFT edge
520                                 d = d * (-(0.5 - waypointsprite_edgeoffset_left) / f1);
521                         }
522                 }
523                 else
524                 {
525                         if(d_z * f2 > 0)
526                         {
527                                 // BOTTOM edge
528                                 d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
529                         }
530                         else
531                         {
532                                 // TOP edge
533                                 d = d * (-(0.5 - waypointsprite_edgeoffset_top) / f2);
534                         }
535                 }
536
537                 o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
538         }
539         else
540         {
541 #if 1
542                 ang = M_PI;
543 #else
544                 vector d;
545                 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
546                 ang = atan2(-d_x, -d_y);
547 #endif
548         }
549         o_z = 0;
550
551         float edgedistance_min, crosshairdistance;
552                 edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)), 
553         (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
554         (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x, 
555         (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
556
557         float vidscale;
558         vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
559
560         crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
561
562         t = waypointsprite_scale * vidscale;
563         a *= waypointsprite_alpha;
564
565         {
566                 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
567                 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
568         }
569         if (edgedistance_min < waypointsprite_edgefadedistance) {
570                 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
571                 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
572         }
573         if(crosshairdistance < waypointsprite_crosshairfadedistance) {
574                 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
575                 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
576         }
577
578         if(self.build_finished)
579         {
580                 if(time < self.build_finished + 0.25)
581                 {
582                         if(time < self.build_started)
583                                 self.health = self.build_starthealth;
584                         else if(time < self.build_finished)
585                                 self.health = (time - self.build_started) / (self.build_finished - self.build_started) * (1 - self.build_starthealth) + self.build_starthealth;
586                         else
587                                 self.health = 1;
588                 }
589                 else
590                         self.health = -1;
591         }
592
593         o = drawspritearrow(o, ang, rgb, a, SPRITE_ARROW_SCALE * t);
594         
595         string txt;
596         if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
597                 txt = _("Spam");
598         else
599                 txt = spritelookuptext(spriteimage);
600         if(self.helpme && time < self.helpme)
601                 txt = sprintf(_("%s needing help!"), txt);
602         if(autocvar_g_waypointsprite_uppercase)
603                 txt = strtoupper(txt);
604
605         if(self.health >= 0)
606         {
607                 o = drawspritetext(o, ang, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
608
609                 float align, marg;
610                 if(self.build_finished)
611                         align = 0.5;
612                 else
613                         align = 0;
614                 if(cos(ang) > 0)
615                         marg = -(SPRITE_HEALTHBAR_MARGIN + SPRITE_HEALTHBAR_HEIGHT + 2 * SPRITE_HEALTHBAR_BORDER) * t - 0.5 * waypointsprite_fontsize;
616                 else
617                         marg = SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize;
618                 drawhealthbar(
619                                 o,
620                                 0,
621                                 self.health,
622                                 '0 0 0',
623                                 '0 0 0',
624                                 SPRITE_HEALTHBAR_WIDTH * t,
625                                 SPRITE_HEALTHBAR_HEIGHT * t,
626                                 marg,
627                                 SPRITE_HEALTHBAR_BORDER * t,
628                                 align,
629                                 rgb,
630                                 a * SPRITE_HEALTHBAR_BORDERALPHA,
631                                 rgb,
632                                 a * SPRITE_HEALTHBAR_HEALTHALPHA,
633                                 DRAWFLAG_NORMAL
634                              );
635         }
636         else
637         {
638                 o = drawspritetext(o, ang, 0, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
639         }
640 }
641
642 void Ent_RemoveWaypointSprite()
643 {
644         if(self.netname)
645                 strunzone(self.netname);
646         if(self.netname2)
647                 strunzone(self.netname2);
648         if(self.netname3)
649                 strunzone(self.netname3);
650 }
651
652 void Ent_WaypointSprite()
653 {
654         float sendflags, f, t;
655         sendflags = ReadByte();
656
657         if(!self.spawntime)
658                 self.spawntime = time;
659
660         self.draw2d = Draw_WaypointSprite;
661
662         InterpolateOrigin_Undo();
663
664         if(sendflags & 0x80)
665         {
666                 t = ReadByte();
667                 if(t < 192)
668                 {
669                         self.health = t / 191.0;
670                         self.build_finished = 0;
671                 }
672                 else
673                 {
674                         t = (t - 192) * 256 + ReadByte();
675                         self.build_started = servertime;
676                         if(self.build_finished)
677                                 self.build_starthealth = bound(0, self.health, 1);
678                         else
679                                 self.build_starthealth = 0;
680                         self.build_finished = servertime + t / 32;
681                 }
682         }
683         else
684         {
685                 self.health = -1;
686                 self.build_finished = 0;
687         }
688
689         if(sendflags & 64)
690         {
691                 // unfortunately, this needs to be exact (for the 3D display)
692                 self.origin_x = ReadCoord();
693                 self.origin_y = ReadCoord();
694                 self.origin_z = ReadCoord();
695         }
696
697         if(sendflags & 1)
698         {
699                 self.team = ReadByte();
700                 self.rule = ReadByte();
701         }
702
703         if(sendflags & 2)
704         {
705                 if(self.netname)
706                         strunzone(self.netname);
707                 self.netname = strzone(ReadString());
708         }
709
710         if(sendflags & 4)
711         {
712                 if(self.netname2)
713                         strunzone(self.netname2);
714                 self.netname2 = strzone(ReadString());
715         }
716
717         if(sendflags & 8)
718         {
719                 if(self.netname3)
720                         strunzone(self.netname3);
721                 self.netname3 = strzone(ReadString());
722         }
723
724         if(sendflags & 16)
725         {
726                 self.lifetime = ReadCoord();
727                 self.fadetime = ReadCoord();
728                 self.maxdistance = ReadShort();
729                 self.hideflags = ReadByte();
730         }
731
732         if(sendflags & 32)
733         {
734                 f = ReadByte();
735                 self.teamradar_icon = (f & 0x7F);
736                 if(f & 0x80)
737                 {
738                         self.(teamradar_times[self.teamradar_time_index]) = time;
739                         self.teamradar_time_index = mod(self.teamradar_time_index + 1, MAX_TEAMRADAR_TIMES);
740                 }
741                 self.teamradar_color_x = ReadByte() / 255.0;
742                 self.teamradar_color_y = ReadByte() / 255.0;
743                 self.teamradar_color_z = ReadByte() / 255.0;
744                 self.helpme = ReadByte() * 0.1;
745                 if(self.helpme > 0)
746                         self.helpme += servertime;
747         }
748
749         InterpolateOrigin_Note();
750
751         self.entremove = Ent_RemoveWaypointSprite;
752 }
753
754 void WaypointSprite_Load_Frames(string ext)
755 {
756         float dh, n, i, o, f;
757         string s, sname, sframes;
758         dh = search_begin(strcat("models/sprites/*_frame*", ext), FALSE, FALSE);
759         if (dh < 0)
760                  return;
761         float ext_len = strlen(ext);
762         n = search_getsize(dh);
763         for(i = 0; i < n; ++i)
764         {
765                 s = search_getfilename(dh, i);
766                 s = substring(s, 15, strlen(s) - 15 - ext_len); // strip models/sprites/ and extension
767
768                 o = strstrofs(s, "_frame", 0);
769                 sname = strcat("/spriteframes/", substring(s, 0, o));
770                 sframes = substring(s, o + 6, strlen(s) - o - 6);
771                 f = stof(sframes) + 1;
772                 db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
773         }
774         search_end(dh);
775 }
776
777 void WaypointSprite_Load()
778 {
779         waypointsprite_fadedistance = vlen(mi_scale);
780         waypointsprite_normdistance = autocvar_g_waypointsprite_normdistance;
781         waypointsprite_minscale = autocvar_g_waypointsprite_minscale;
782         waypointsprite_minalpha = autocvar_g_waypointsprite_minalpha;
783         waypointsprite_distancealphaexponent = autocvar_g_waypointsprite_distancealphaexponent;
784         waypointsprite_timealphaexponent = autocvar_g_waypointsprite_timealphaexponent;
785         waypointsprite_scale = autocvar_g_waypointsprite_scale;
786         waypointsprite_fontsize = autocvar_g_waypointsprite_fontsize;
787         waypointsprite_edgefadealpha = autocvar_g_waypointsprite_edgefadealpha;
788         waypointsprite_edgefadescale = autocvar_g_waypointsprite_edgefadescale;
789         waypointsprite_edgefadedistance = autocvar_g_waypointsprite_edgefadedistance;
790         waypointsprite_edgeoffset_bottom = autocvar_g_waypointsprite_edgeoffset_bottom;
791         waypointsprite_edgeoffset_left = autocvar_g_waypointsprite_edgeoffset_left;
792         waypointsprite_edgeoffset_right = autocvar_g_waypointsprite_edgeoffset_right;
793         waypointsprite_edgeoffset_top = autocvar_g_waypointsprite_edgeoffset_top;
794         waypointsprite_crosshairfadealpha = autocvar_g_waypointsprite_crosshairfadealpha;
795         waypointsprite_crosshairfadescale = autocvar_g_waypointsprite_crosshairfadescale;
796         waypointsprite_crosshairfadedistance = autocvar_g_waypointsprite_crosshairfadedistance;
797         waypointsprite_distancefadealpha = autocvar_g_waypointsprite_distancefadealpha;
798         waypointsprite_distancefadescale = autocvar_g_waypointsprite_distancefadescale;
799         waypointsprite_distancefadedistance = waypointsprite_fadedistance * autocvar_g_waypointsprite_distancefadedistancemultiplier;
800         waypointsprite_alpha = autocvar_g_waypointsprite_alpha * (1 - autocvar__menu_alpha);
801
802         if(!waypointsprite_initialized)
803         {
804                 WaypointSprite_Load_Frames(".tga");
805                 WaypointSprite_Load_Frames(".jpg");
806                 waypointsprite_initialized = true;
807         }
808
809         waypointsprite_count = waypointsprite_newcount;
810         waypointsprite_newcount = 0;
811 }