1 float waypointsprite_initialized;
2 float waypointsprite_fadedistance;
3 float waypointsprite_normdistance;
4 float waypointsprite_minscale;
5 float waypointsprite_minalpha;
6 float waypointsprite_distancealphaexponent;
7 float waypointsprite_timealphaexponent;
8 float waypointsprite_scale;
9 float waypointsprite_fontsize;
10 float waypointsprite_edgefadealpha;
11 float waypointsprite_edgefadescale;
12 float waypointsprite_edgefadedistance;
13 float waypointsprite_edgeoffset_bottom;
14 float waypointsprite_edgeoffset_left;
15 float waypointsprite_edgeoffset_right;
16 float waypointsprite_edgeoffset_top;
17 float waypointsprite_crosshairfadealpha;
18 float waypointsprite_crosshairfadescale;
19 float waypointsprite_crosshairfadedistance;
20 float waypointsprite_distancefadealpha;
21 float waypointsprite_distancefadescale;
22 float waypointsprite_distancefadedistance;
23 float waypointsprite_alpha;
27 .string netname; // primary picture
28 .string netname2; // secondary picture
29 .string netname3; // tertiary picture
30 .float team; // team that gets netname2
38 .float build_starthealth;
39 .float build_finished;
41 const float SPRITE_HEALTHBAR_WIDTH = 144;
42 const float SPRITE_HEALTHBAR_HEIGHT = 9;
43 const float SPRITE_HEALTHBAR_MARGIN = 6;
44 const float SPRITE_HEALTHBAR_BORDER = 2;
45 const float SPRITE_HEALTHBAR_BORDERALPHA = 1;
46 const float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
47 const float SPRITE_ARROW_SCALE = 1.0;
48 const float SPRITE_HELPME_BLINK = 2;
50 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
52 vector v1, v2, v3, v4;
54 hotspot = -1 * hotspot;
56 // hotspot-relative coordinates of the corners
58 v2 = hotspot + '1 0 0' * sz_x;
59 v3 = hotspot + '1 0 0' * sz_x + '0 1 0' * sz_y;
60 v4 = hotspot + '0 1 0' * sz_y;
62 // rotate them, and make them absolute
63 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
64 v1 = rotate(v1, rot) + org;
65 v2 = rotate(v2, rot) + org;
66 v3 = rotate(v3, rot) + org;
67 v4 = rotate(v4, rot) + org;
70 R_BeginPolygon(pic, f);
71 R_PolygonVertex(v1, '0 0 0', rgb, a);
72 R_PolygonVertex(v2, '1 0 0', rgb, a);
73 R_PolygonVertex(v3, '1 1 0', rgb, a);
74 R_PolygonVertex(v4, '0 1 0', rgb, a);
78 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f)
80 R_BeginPolygon(pic, f);
81 R_PolygonVertex(o, '0 0 0', rgb, a);
82 R_PolygonVertex(o + ri, '1 0 0', rgb, a);
83 R_PolygonVertex(o + up + ri, '1 1 0', rgb, a);
84 R_PolygonVertex(o + up, '0 1 0', rgb, a);
88 void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
91 float owidth; // outer width
93 hotspot = -1 * hotspot;
95 // hotspot-relative coordinates of the healthbar corners
100 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
101 o = rotate(o, rot) + org;
102 ri = rotate(ri, rot);
103 up = rotate(up, rot);
105 owidth = width + 2 * border;
106 o = o - up * (margin + border + height) + ri * (sz_x - owidth) * 0.5;
108 drawquad(o - up * border, ri * owidth, up * border, "", rgb, a, f);
109 drawquad(o + up * height, ri * owidth, up * border, "", rgb, a, f);
110 drawquad(o, ri * border, up * height, "", rgb, a, f);
111 drawquad(o + ri * (owidth - border), ri * border, up * height, "", rgb, a, f);
112 drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * height, "", hrgb, ha, f);
115 // returns location of sprite text
116 vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
118 float size = 9.0 * t;
119 float border = 1.5 * t;
120 float margin = 4.0 * t;
122 float borderDiag = border * 1.414;
123 vector arrowX = eX * size;
124 vector arrowY = eY * (size+borderDiag);
125 vector borderX = eX * (size+borderDiag);
126 vector borderY = eY * (size+borderDiag+border);
128 R_BeginPolygon("", DRAWFLAG_NORMAL);
129 R_PolygonVertex(o, '0 0 0', '0 0 0', a);
130 R_PolygonVertex(o + rotate(arrowY - borderX, ang), '0 0 0', '0 0 0', a);
131 R_PolygonVertex(o + rotate(borderY - borderX, ang), '0 0 0', '0 0 0', a);
132 R_PolygonVertex(o + rotate(borderY + borderX, ang), '0 0 0', '0 0 0', a);
133 R_PolygonVertex(o + rotate(arrowY + borderX, ang), '0 0 0', '0 0 0', a);
136 R_BeginPolygon("", DRAWFLAG_ADDITIVE);
137 R_PolygonVertex(o + rotate(eY * borderDiag, ang), '0 0 0', rgb, a);
138 R_PolygonVertex(o + rotate(arrowY - arrowX, ang), '0 0 0', rgb, a);
139 R_PolygonVertex(o + rotate(arrowY + arrowX, ang), '0 0 0', rgb, a);
142 return o + rotate(eY * (borderDiag+size+margin), ang);
145 // returns location of sprite healthbar
146 vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s)
150 float aspect, sa, ca;
152 sw = stringwidth(s, FALSE, fontsize);
159 // how do corners work?
160 aspect = vid_conwidth / vid_conheight;
162 ca = cos(ang) * aspect;
163 if(fabs(sa) > fabs(ca))
166 algny = 0.5 - 0.5 * ca / fabs(sa);
170 algnx = 0.5 - 0.5 * sa / fabs(ca);
178 // we want to be onscreen
183 if(o_x > vid_conwidth - w)
184 o_x = vid_conwidth - w;
185 if(o_y > vid_conheight - h)
186 o_x = vid_conheight - h;
188 o_x += 0.5 * (w - sw);
190 drawstring(o, s, fontsize, rgb, a, DRAWFLAG_NORMAL);
198 float spritelookupblinkvalue(string s)
202 case "ons-cp-atck-neut": return 2;
203 case "ons-cp-atck-red": return 2;
204 case "ons-cp-atck-blue": return 2;
205 case "ons-cp-dfnd-red": return 0.5;
206 case "ons-cp-dfnd-blue": return 0.5;
207 case "item-invis": return 2;
208 case "item-extralife": return 2;
209 case "item-speed": return 2;
210 case "item-strength": return 2;
211 case "item-shield": return 2;
212 case "item-fuelregen": return 2;
213 case "item-jetpack": return 2;
214 case "tagged-target": return 2;
218 vector spritelookupcolor(string s, vector def)
220 if(substring(s, 0, 4) == "wpn-")
221 return (get_weaponinfo(stof(substring(s, 4, strlen(s)))).wpcolor);
225 case "keycarrier-friend": return '0 1 0';
229 string spritelookuptext(string s)
231 if(substring(s, 0, 4) == "wpn-") { return (get_weaponinfo(stof(substring(s, 4, strlen(s)))).message); }
232 if(substring(s, 0, 5) == "buff-") { return Buff_PrettyName(Buff_Type_FromSprite(s)); }
236 case "as-push": return _("Push");
237 case "as-destroy": return _("Destroy");
238 case "as-defend": return _("Defend");
239 case "bluebase": return _("Blue base");
240 case "danger": return _("DANGER");
241 case "enemyflagcarrier": return _("Enemy carrier");
242 case "flagcarrier": return _("Flag carrier");
243 case "flagdropped": return _("Dropped flag");
244 case "helpme": return _("Help me!");
245 case "here": return _("Here");
246 case "key-dropped": return _("Dropped key");
247 case "keycarrier-blue": return _("Key carrier");
248 case "keycarrier-finish": return _("Run here");
249 case "keycarrier-friend": return _("Key carrier");
250 case "keycarrier-pink": return _("Key carrier");
251 case "keycarrier-red": return _("Key carrier");
252 case "keycarrier-yellow": return _("Key carrier");
253 case "redbase": return _("Red base");
254 case "waypoint": return _("Waypoint");
255 case "ons-gen-red": return _("Generator");
256 case "ons-gen-blue": return _("Generator");
257 case "ons-gen-shielded": return _("Generator");
258 case "ons-cp-neut": return _("Control point");
259 case "ons-cp-red": return _("Control point");
260 case "ons-cp-blue": return _("Control point");
261 case "ons-cp-atck-neut": return _("Control point");
262 case "ons-cp-atck-red": return _("Control point");
263 case "ons-cp-atck-blue": return _("Control point");
264 case "ons-cp-dfnd-red": return _("Control point");
265 case "ons-cp-dfnd-blue": return _("Control point");
266 case "race-checkpoint": return _("Checkpoint");
267 case "race-finish": return _("Finish");
268 case "race-start": return _("Start");
269 case "race-start-finish": return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
270 case "goal": return _("Goal");
271 case "nb-ball": return _("Ball");
272 case "ka-ball": return _("Ball");
273 case "ka-ballcarrier": return _("Ball carrier");
274 case "dom-neut": return _("Control point");
275 case "dom-red": return _("Control point");
276 case "dom-blue": return _("Control point");
277 case "dom-yellow": return _("Control point");
278 case "dom-pink": return _("Control point");
279 case "item-invis": return _("Invisibility");
280 case "item-extralife": return _("Extra life");
281 case "item-speed": return _("Speed");
282 case "item-strength": return _("Strength");
283 case "item-shield": return _("Shield");
284 case "item-fuelregen": return _("Fuel regen");
285 case "item-jetpack": return _("Jet Pack");
286 case "frozen": return _("Frozen!");
287 case "tagged-target": return _("Tagged");
288 case "vehicle": return _("Vehicle");
289 case "intruder": return _("Intruder!");
294 vector fixrgbexcess_move(vector rgb, vector src, vector dst)
296 vector yvec = '0.299 0.587 0.114';
297 return rgb + dst * ((src * yvec) / (dst * yvec)) * ((rgb - '1 1 1') * src);
299 vector fixrgbexcess(vector rgb)
303 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
306 rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
312 rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
319 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
322 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
328 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
335 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
338 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
344 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
352 float waypointsprite_count, waypointsprite_newcount;
353 void Draw_WaypointSprite()
359 self.alpha = pow(bound(0, (self.fadetime - time) / self.lifetime, 1), waypointsprite_timealphaexponent);
363 if(self.hideflags & 2)
364 return; // radar only
366 if(autocvar_cl_hidewaypoints >= 2)
369 if(self.hideflags & 1)
370 if(autocvar_cl_hidewaypoints)
371 return; // fixed waypoint
373 InterpolateOrigin_Do();
375 t = GetPlayerColor(player_localnum) + 1;
382 case SPRITERULE_DEFAULT:
386 spriteimage = self.netname;
391 spriteimage = self.netname;
393 case SPRITERULE_TEAMPLAY:
394 if(t == NUM_SPECTATOR + 1)
395 spriteimage = self.netname3;
396 else if(self.team == t)
397 spriteimage = self.netname2;
399 spriteimage = self.netname;
402 error("Invalid waypointsprite rule!");
406 if(spriteimage == "")
409 ++waypointsprite_newcount;
412 dist = vlen(self.origin - view_origin);
415 a = self.alpha * autocvar_hud_panel_fg_alpha;
417 if(self.maxdistance > waypointsprite_normdistance)
418 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
419 else if(self.maxdistance > 0)
420 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
423 rgb = self.teamradar_color;
424 rgb = spritelookupcolor(spriteimage, rgb);
427 self.teamradar_color = '1 0 1';
428 printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
431 if(time - floor(time) > 0.5)
433 if(self.helpme && time < self.helpme)
434 a *= SPRITE_HELPME_BLINK;
436 a *= spritelookupblinkvalue(spriteimage);
448 rgb = fixrgbexcess(rgb);
453 o = project_3d_to_2d(self.origin);
455 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
456 || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
457 || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
458 || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
460 // scale it to be just in view
464 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
465 ang = atan2(-d_x, -d_y);
469 f1 = d_x / vid_conwidth;
470 f2 = d_y / vid_conheight;
472 if(max(f1, -f1) > max(f2, -f2))
477 d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
482 d = d * (-(0.5 - waypointsprite_edgeoffset_left) / f1);
490 d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
495 d = d * (-(0.5 - waypointsprite_edgeoffset_top) / f2);
499 o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
507 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
508 ang = atan2(-d_x, -d_y);
513 float edgedistance_min, crosshairdistance;
514 edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
515 (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
516 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
517 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
520 vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
522 crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
524 t = waypointsprite_scale * vidscale;
525 a *= waypointsprite_alpha;
528 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
529 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
531 if (edgedistance_min < waypointsprite_edgefadedistance) {
532 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
533 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
535 if(crosshairdistance < waypointsprite_crosshairfadedistance) {
536 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
537 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
540 if(self.build_finished)
542 if(time < self.build_finished + 0.25)
544 if(time < self.build_started)
545 self.health = self.build_starthealth;
546 else if(time < self.build_finished)
547 self.health = (time - self.build_started) / (self.build_finished - self.build_started) * (1 - self.build_starthealth) + self.build_starthealth;
555 o = drawspritearrow(o, ang, rgb, a, SPRITE_ARROW_SCALE * t);
558 if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
561 txt = spritelookuptext(spriteimage);
562 if(self.helpme && time < self.helpme)
563 txt = sprintf(_("%s needing help!"), txt);
564 if(autocvar_g_waypointsprite_uppercase)
565 txt = strtoupper(txt);
567 draw_beginBoldFont();
570 o = drawspritetext(o, ang, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
573 if(self.build_finished)
578 marg = -(SPRITE_HEALTHBAR_MARGIN + SPRITE_HEALTHBAR_HEIGHT + 2 * SPRITE_HEALTHBAR_BORDER) * t - 0.5 * waypointsprite_fontsize;
580 marg = SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize;
587 SPRITE_HEALTHBAR_WIDTH * t,
588 SPRITE_HEALTHBAR_HEIGHT * t,
590 SPRITE_HEALTHBAR_BORDER * t,
593 a * SPRITE_HEALTHBAR_BORDERALPHA,
595 a * SPRITE_HEALTHBAR_HEALTHALPHA,
601 o = drawspritetext(o, ang, 0, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
606 void Ent_RemoveWaypointSprite()
609 strunzone(self.netname);
611 strunzone(self.netname2);
613 strunzone(self.netname3);
616 void Ent_WaypointSprite()
618 float sendflags, f, t;
619 sendflags = ReadByte();
622 self.spawntime = time;
624 self.draw2d = Draw_WaypointSprite;
626 InterpolateOrigin_Undo();
627 self.iflags |= IFLAG_ORIGIN;
634 self.health = t / 191.0;
635 self.build_finished = 0;
639 t = (t - 192) * 256 + ReadByte();
640 self.build_started = servertime;
641 if(self.build_finished)
642 self.build_starthealth = bound(0, self.health, 1);
644 self.build_starthealth = 0;
645 self.build_finished = servertime + t / 32;
651 self.build_finished = 0;
656 // unfortunately, this needs to be exact (for the 3D display)
657 self.origin_x = ReadCoord();
658 self.origin_y = ReadCoord();
659 self.origin_z = ReadCoord();
660 setorigin(self, self.origin);
665 self.team = ReadByte();
666 self.rule = ReadByte();
672 strunzone(self.netname);
673 self.netname = strzone(ReadString());
679 strunzone(self.netname2);
680 self.netname2 = strzone(ReadString());
686 strunzone(self.netname3);
687 self.netname3 = strzone(ReadString());
692 self.lifetime = ReadCoord();
693 self.fadetime = ReadCoord();
694 self.maxdistance = ReadShort();
695 self.hideflags = ReadByte();
701 self.teamradar_icon = (f & 0x7F);
704 self.(teamradar_times[self.teamradar_time_index]) = time;
705 self.teamradar_time_index = (self.teamradar_time_index + 1) % MAX_TEAMRADAR_TIMES;
707 self.teamradar_color_x = ReadByte() / 255.0;
708 self.teamradar_color_y = ReadByte() / 255.0;
709 self.teamradar_color_z = ReadByte() / 255.0;
710 self.helpme = ReadByte() * 0.1;
712 self.helpme += servertime;
715 InterpolateOrigin_Note();
717 self.entremove = Ent_RemoveWaypointSprite;
720 void WaypointSprite_Load_Frames(string ext)
722 float dh, n, i, o, f;
723 string s, sname, sframes;
724 dh = search_begin(strcat("models/sprites/*_frame*", ext), FALSE, FALSE);
727 float ext_len = strlen(ext);
728 n = search_getsize(dh);
729 for(i = 0; i < n; ++i)
731 s = search_getfilename(dh, i);
732 s = substring(s, 15, strlen(s) - 15 - ext_len); // strip models/sprites/ and extension
734 o = strstrofs(s, "_frame", 0);
735 sname = strcat("/spriteframes/", substring(s, 0, o));
736 sframes = substring(s, o + 6, strlen(s) - o - 6);
737 f = stof(sframes) + 1;
738 db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
743 void WaypointSprite_Load()
745 waypointsprite_fadedistance = vlen(mi_scale);
746 waypointsprite_normdistance = autocvar_g_waypointsprite_normdistance;
747 waypointsprite_minscale = autocvar_g_waypointsprite_minscale;
748 waypointsprite_minalpha = autocvar_g_waypointsprite_minalpha;
749 waypointsprite_distancealphaexponent = autocvar_g_waypointsprite_distancealphaexponent;
750 waypointsprite_timealphaexponent = autocvar_g_waypointsprite_timealphaexponent;
751 waypointsprite_scale = autocvar_g_waypointsprite_scale;
752 waypointsprite_fontsize = autocvar_g_waypointsprite_fontsize;
753 waypointsprite_edgefadealpha = autocvar_g_waypointsprite_edgefadealpha;
754 waypointsprite_edgefadescale = autocvar_g_waypointsprite_edgefadescale;
755 waypointsprite_edgefadedistance = autocvar_g_waypointsprite_edgefadedistance;
756 waypointsprite_edgeoffset_bottom = autocvar_g_waypointsprite_edgeoffset_bottom;
757 waypointsprite_edgeoffset_left = autocvar_g_waypointsprite_edgeoffset_left;
758 waypointsprite_edgeoffset_right = autocvar_g_waypointsprite_edgeoffset_right;
759 waypointsprite_edgeoffset_top = autocvar_g_waypointsprite_edgeoffset_top;
760 waypointsprite_crosshairfadealpha = autocvar_g_waypointsprite_crosshairfadealpha;
761 waypointsprite_crosshairfadescale = autocvar_g_waypointsprite_crosshairfadescale;
762 waypointsprite_crosshairfadedistance = autocvar_g_waypointsprite_crosshairfadedistance;
763 waypointsprite_distancefadealpha = autocvar_g_waypointsprite_distancefadealpha;
764 waypointsprite_distancefadescale = autocvar_g_waypointsprite_distancefadescale;
765 waypointsprite_distancefadedistance = waypointsprite_fadedistance * autocvar_g_waypointsprite_distancefadedistancemultiplier;
766 waypointsprite_alpha = autocvar_g_waypointsprite_alpha * (1 - autocvar__menu_alpha);
768 if(!waypointsprite_initialized)
770 WaypointSprite_Load_Frames(".tga");
771 WaypointSprite_Load_Frames(".jpg");
772 waypointsprite_initialized = true;
775 waypointsprite_count = waypointsprite_newcount;
776 waypointsprite_newcount = 0;