1 float waypointsprite_initialized;
2 float waypointsprite_fadedistance;
3 float waypointsprite_normdistance;
4 float waypointsprite_minscale;
5 float waypointsprite_minalpha;
6 float waypointsprite_distancealphaexponent;
7 float waypointsprite_timealphaexponent;
8 float waypointsprite_scale;
9 float waypointsprite_fontsize;
10 float waypointsprite_edgefadealpha;
11 float waypointsprite_edgefadescale;
12 float waypointsprite_edgefadedistance;
13 float waypointsprite_edgeoffset_bottom;
14 float waypointsprite_edgeoffset_left;
15 float waypointsprite_edgeoffset_right;
16 float waypointsprite_edgeoffset_top;
17 float waypointsprite_crosshairfadealpha;
18 float waypointsprite_crosshairfadescale;
19 float waypointsprite_crosshairfadedistance;
20 float waypointsprite_distancefadealpha;
21 float waypointsprite_distancefadescale;
22 float waypointsprite_distancefadedistance;
23 float waypointsprite_alpha;
27 .string netname; // primary picture
28 .string netname2; // secondary picture
29 .string netname3; // tertiary picture
30 .float team; // team that gets netname2
38 .float build_starthealth;
39 .float build_finished;
41 const float SPRITE_HEALTHBAR_WIDTH = 144;
42 const float SPRITE_HEALTHBAR_HEIGHT = 9;
43 const float SPRITE_HEALTHBAR_MARGIN = 6;
44 const float SPRITE_HEALTHBAR_BORDER = 2;
45 const float SPRITE_HEALTHBAR_BORDERALPHA = 1;
46 const float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
47 const float SPRITE_ARROW_SCALE = 1.0;
48 const float SPRITE_HELPME_BLINK = 2;
50 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
52 vector v1, v2, v3, v4;
54 hotspot = -1 * hotspot;
56 // hotspot-relative coordinates of the corners
58 v2 = hotspot + '1 0 0' * sz_x;
59 v3 = hotspot + '1 0 0' * sz_x + '0 1 0' * sz_y;
60 v4 = hotspot + '0 1 0' * sz_y;
62 // rotate them, and make them absolute
63 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
64 v1 = rotate(v1, rot) + org;
65 v2 = rotate(v2, rot) + org;
66 v3 = rotate(v3, rot) + org;
67 v4 = rotate(v4, rot) + org;
70 R_BeginPolygon(pic, f);
71 R_PolygonVertex(v1, '0 0 0', rgb, a);
72 R_PolygonVertex(v2, '1 0 0', rgb, a);
73 R_PolygonVertex(v3, '1 1 0', rgb, a);
74 R_PolygonVertex(v4, '0 1 0', rgb, a);
78 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f)
80 R_BeginPolygon(pic, f);
81 R_PolygonVertex(o, '0 0 0', rgb, a);
82 R_PolygonVertex(o + ri, '1 0 0', rgb, a);
83 R_PolygonVertex(o + up + ri, '1 1 0', rgb, a);
84 R_PolygonVertex(o + up, '0 1 0', rgb, a);
88 void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
91 float owidth; // outer width
93 hotspot = -1 * hotspot;
95 // hotspot-relative coordinates of the healthbar corners
100 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
101 o = rotate(o, rot) + org;
102 ri = rotate(ri, rot);
103 up = rotate(up, rot);
105 owidth = width + 2 * border;
106 o = o - up * (margin + border + height) + ri * (sz_x - owidth) * 0.5;
108 drawquad(o - up * border, ri * owidth, up * border, "", rgb, a, f);
109 drawquad(o + up * height, ri * owidth, up * border, "", rgb, a, f);
110 drawquad(o, ri * border, up * height, "", rgb, a, f);
111 drawquad(o + ri * (owidth - border), ri * border, up * height, "", rgb, a, f);
112 drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * height, "", hrgb, ha, f);
115 // returns location of sprite text
116 vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
119 float BORDER; BORDER = 1.5 * t;
120 float TSIZE; TSIZE = 8 * t;
121 float RLENGTH; RLENGTH = 8 * t;
122 float RWIDTH; RWIDTH = 4 * t;
123 float MLENGTH; MLENGTH = 4 * t;
125 R_BeginPolygon("", DRAWFLAG_NORMAL);
126 R_PolygonVertex(o + rotate(eX * -(TSIZE + BORDER * (1 + SQRT2)) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
127 R_PolygonVertex(o + rotate(eX * (TSIZE + BORDER * (1 + SQRT2)) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
128 R_PolygonVertex(o + rotate(eY * -( BORDER * SQRT2), ang), '0 0 0', '0 0 0', a);
130 R_BeginPolygon("", DRAWFLAG_NORMAL);
131 R_PolygonVertex(o + rotate(eX * -(RWIDTH + BORDER) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
132 R_PolygonVertex(o + rotate(eX * -(RWIDTH + BORDER) + eY * (TSIZE + RLENGTH + BORDER), ang), '0 0 0', '0 0 0', a);
133 R_PolygonVertex(o + rotate(eX * (RWIDTH + BORDER) + eY * (TSIZE + RLENGTH + BORDER), ang), '0 0 0', '0 0 0', a);
134 R_PolygonVertex(o + rotate(eX * (RWIDTH + BORDER) + eY * (TSIZE + BORDER), ang), '0 0 0', '0 0 0', a);
137 R_BeginPolygon("", DRAWFLAG_ADDITIVE);
138 R_PolygonVertex(o + rotate(eX * -TSIZE + eY * TSIZE, ang), '0 0 0', rgb, a);
139 R_PolygonVertex(o + rotate(eX * TSIZE + eY * TSIZE, ang), '0 0 0', rgb, a);
140 R_PolygonVertex(o + rotate('0 0 0', ang), '0 0 0', rgb, a);
142 R_BeginPolygon("", DRAWFLAG_ADDITIVE);
143 R_PolygonVertex(o + rotate(eX * -RWIDTH + eY * TSIZE, ang), '0 0 0', rgb, a);
144 R_PolygonVertex(o + rotate(eX * -RWIDTH + eY * (TSIZE + RLENGTH), ang), '0 0 0', rgb, a);
145 R_PolygonVertex(o + rotate(eX * RWIDTH + eY * (TSIZE + RLENGTH), ang), '0 0 0', rgb, a);
146 R_PolygonVertex(o + rotate(eX * RWIDTH + eY * TSIZE, ang), '0 0 0', rgb, a);
150 o + rotate(eY * (TSIZE + RLENGTH + MLENGTH), ang);
153 // returns location of sprite healthbar
154 vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s)
158 float aspect, sa, ca;
160 sw = stringwidth(s, FALSE, fontsize);
167 // how do corners work?
168 aspect = vid_conwidth / vid_conheight;
170 ca = cos(ang) * aspect;
171 if(fabs(sa) > fabs(ca))
174 algny = 0.5 - 0.5 * ca / fabs(sa);
178 algnx = 0.5 - 0.5 * sa / fabs(ca);
186 // we want to be onscreen
191 if(o_x > vid_conwidth - w)
192 o_x = vid_conwidth - w;
193 if(o_y > vid_conheight - h)
194 o_x = vid_conheight - h;
196 o_x += 0.5 * (w - sw);
198 drawstring(o, s, fontsize, rgb, a, DRAWFLAG_NORMAL);
206 float spritelookupblinkvalue(string s)
210 case "ons-cp-atck-neut": return 2;
211 case "ons-cp-atck-red": return 2;
212 case "ons-cp-atck-blue": return 2;
213 case "ons-cp-dfnd-red": return 0.5;
214 case "ons-cp-dfnd-blue": return 0.5;
215 case "item-invis": return 2;
216 case "item-extralife": return 2;
217 case "item-speed": return 2;
218 case "item-strength": return 2;
219 case "item-shield": return 2;
220 case "item-fuelregen": return 2;
221 case "item-jetpack": return 2;
222 case "tagged-target": return 2;
226 vector spritelookupcolor(string s, vector def)
230 case "keycarrier-friend": return '0 1 0';
231 case "wpn-laser": return '1 0.5 0.5';
232 case "wpn-shotgun": return '0.5 0.25 0';
233 case "wpn-uzi": return '1 1 0';
234 case "wpn-gl": return '1 0 0';
235 case "wpn-electro": return '0 0.5 1';
236 case "wpn-crylink": return '1 0.5 1';
237 case "wpn-nex": return '0.5 1 1';
238 case "wpn-hagar": return '1 1 0.5';
239 case "wpn-rl": return '1 1 0';
240 case "wpn-porto": return '0.5 0.5 0.5';
241 case "wpn-minstanex": return '0.5 1 1';
242 case "wpn-hookgun": return '0 0.5 0';
243 case "wpn-fireball": return '1 0.5 0';
244 case "wpn-hlac": return '0 1 0';
245 case "wpn-campingrifle": return '0.5 1 0';
246 case "wpn-minelayer": return '0.75 1 0';
250 string spritelookuptext(string s)
254 case "as-push": return _("Push");
255 case "as-destroy": return _("Destroy");
256 case "as-defend": return _("Defend");
257 case "bluebase": return _("Blue base");
258 case "danger": return _("DANGER");
259 case "enemyflagcarrier": return _("Enemy carrier");
260 case "flagcarrier": return _("Flag carrier");
261 case "flagdropped": return _("Dropped flag");
262 case "helpme": return _("Help me!");
263 case "here": return _("Here");
264 case "key-dropped": return _("Dropped key");
265 case "keycarrier-blue": return _("Key carrier");
266 case "keycarrier-finish": return _("Run here");
267 case "keycarrier-friend": return _("Key carrier");
268 case "keycarrier-pink": return _("Key carrier");
269 case "keycarrier-red": return _("Key carrier");
270 case "keycarrier-yellow": return _("Key carrier");
271 case "redbase": return _("Red base");
272 case "yellowbase": return _("Yellow base");
273 case "pinkbase": return _("Pink base");
274 case "waypoint": return _("Waypoint");
275 case "ons-gen-red": return _("Generator");
276 case "ons-gen-blue": return _("Generator");
277 case "ons-gen-shielded": return _("Generator");
278 case "ons-cp-neut": return _("Control point");
279 case "ons-cp-red": return _("Control point");
280 case "ons-cp-blue": return _("Control point");
281 case "ons-cp-atck-neut": return _("Control point");
282 case "ons-cp-atck-red": return _("Control point");
283 case "ons-cp-atck-blue": return _("Control point");
284 case "ons-cp-dfnd-red": return _("Control point");
285 case "ons-cp-dfnd-blue": return _("Control point");
286 case "race-checkpoint": return _("Checkpoint");
287 case "race-finish": return _("Finish");
288 case "race-start": return _("Start");
289 case "race-start-finish": return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
290 case "nb-ball": return _("Ball");
291 case "ka-ball": return _("Ball");
292 case "ka-ballcarrier": return _("Ball carrier");
293 case "wpn-laser": return _("Laser");
294 case "wpn-shotgun": return _("Shotgun");
295 case "wpn-uzi": return _("Machine Gun");
296 case "wpn-gl": return _("Mortar");
297 case "wpn-electro": return _("Electro");
298 case "wpn-crylink": return _("Crylink");
299 case "wpn-nex": return _("Nex");
300 case "wpn-hagar": return _("Hagar");
301 case "wpn-rl": return _("Rocket Launcher");
302 case "wpn-porto": return _("Port-O-Launch");
303 case "wpn-minstanex": return _("Minstanex");
304 case "wpn-hookgun": return _("Hook");
305 case "wpn-fireball": return _("Fireball");
306 case "wpn-hlac": return _("HLAC");
307 case "wpn-campingrifle": return _("Rifle");
308 case "wpn-minelayer": return _("Mine Layer");
309 case "dom-neut": return _("Control point");
310 case "dom-red": return _("Control point");
311 case "dom-blue": return _("Control point");
312 case "dom-yellow": return _("Control point");
313 case "dom-pink": return _("Control point");
314 case "item-invis": return _("Invisibility");
315 case "item-extralife": return _("Extra life");
316 case "item-speed": return _("Speed");
317 case "item-strength": return _("Strength");
318 case "item-shield": return _("Shield");
319 case "item-fuelregen": return _("Fuel regen");
320 case "item-jetpack": return _("Jet Pack");
321 case "freezetag_frozen": return _("Frozen!");
322 case "tagged-target": return _("Tagged");
323 case "vehicle": return _("Vehicle");
328 vector fixrgbexcess_move(vector rgb, vector src, vector dst)
330 vector yvec = '0.299 0.587 0.114';
331 return rgb + dst * ((src * yvec) / (dst * yvec)) * ((rgb - '1 1 1') * src);
333 vector fixrgbexcess(vector rgb)
337 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
340 rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
346 rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
353 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
356 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
362 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
369 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
372 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
378 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
386 float waypointsprite_count, waypointsprite_newcount;
387 void Draw_WaypointSprite()
393 self.alpha = pow(bound(0, (self.fadetime - time) / self.lifetime, 1), waypointsprite_timealphaexponent);
397 if(self.hideflags & 2)
398 return; // radar only
400 if(autocvar_cl_hidewaypoints >= 2)
403 if(self.hideflags & 1)
404 if(autocvar_cl_hidewaypoints)
405 return; // fixed waypoint
407 InterpolateOrigin_Do();
409 t = GetPlayerColor(player_localnum) + 1;
416 case SPRITERULE_DEFAULT:
420 spriteimage = self.netname;
425 spriteimage = self.netname;
427 case SPRITERULE_TEAMPLAY:
428 if(t == NUM_SPECTATOR + 1)
429 spriteimage = self.netname3;
430 else if(self.team == t)
431 spriteimage = self.netname2;
433 spriteimage = self.netname;
436 error("Invalid waypointsprite rule!");
440 if(spriteimage == "")
443 ++waypointsprite_newcount;
446 dist = vlen(self.origin - view_origin);
449 a = self.alpha * autocvar_hud_panel_fg_alpha;
451 if(self.maxdistance > waypointsprite_normdistance)
452 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
453 else if(self.maxdistance > 0)
454 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
457 rgb = self.teamradar_color;
458 rgb = spritelookupcolor(spriteimage, rgb);
461 self.teamradar_color = '1 0 1';
462 printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
465 if(time - floor(time) > 0.5)
467 if(self.helpme && time < self.helpme)
468 a *= SPRITE_HELPME_BLINK;
470 a *= spritelookupblinkvalue(spriteimage);
482 rgb = fixrgbexcess(rgb);
487 o = project_3d_to_2d(self.origin);
489 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
490 || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
491 || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
492 || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
494 // scale it to be just in view
498 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
499 ang = atan2(-d_x, -d_y);
503 f1 = d_x / vid_conwidth;
504 f2 = d_y / vid_conheight;
506 if(max(f1, -f1) > max(f2, -f2))
511 d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
516 d = d * (-(0.5 - waypointsprite_edgeoffset_left) / f1);
524 d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
529 d = d * (-(0.5 - waypointsprite_edgeoffset_top) / f2);
533 o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
541 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
542 ang = atan2(-d_x, -d_y);
547 float edgedistance_min, crosshairdistance;
548 edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
549 (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
550 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
551 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
554 vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
556 crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
558 t = waypointsprite_scale * vidscale;
559 a *= waypointsprite_alpha;
562 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
563 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
565 if (edgedistance_min < waypointsprite_edgefadedistance) {
566 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
567 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
569 if(crosshairdistance < waypointsprite_crosshairfadedistance) {
570 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
571 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
574 if(self.build_finished)
576 if(time < self.build_finished + 0.25)
578 if(time < self.build_started)
579 self.health = self.build_starthealth;
580 else if(time < self.build_finished)
581 self.health = (time - self.build_started) / (self.build_finished - self.build_started) * (1 - self.build_starthealth) + self.build_starthealth;
589 o = drawspritearrow(o, ang, rgb, a, SPRITE_ARROW_SCALE * t);
592 if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
595 txt = spritelookuptext(spriteimage);
596 if(self.helpme && time < self.helpme)
597 txt = sprintf(_("%s needing help!"), txt);
598 if(autocvar_g_waypointsprite_uppercase)
599 txt = strtoupper(txt);
601 draw_beginBoldFont();
604 o = drawspritetext(o, ang, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
607 if(self.build_finished)
612 marg = -(SPRITE_HEALTHBAR_MARGIN + SPRITE_HEALTHBAR_HEIGHT + 2 * SPRITE_HEALTHBAR_BORDER) * t - 0.5 * waypointsprite_fontsize;
614 marg = SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize;
621 SPRITE_HEALTHBAR_WIDTH * t,
622 SPRITE_HEALTHBAR_HEIGHT * t,
624 SPRITE_HEALTHBAR_BORDER * t,
627 a * SPRITE_HEALTHBAR_BORDERALPHA,
629 a * SPRITE_HEALTHBAR_HEALTHALPHA,
635 o = drawspritetext(o, ang, 0, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
640 void Ent_RemoveWaypointSprite()
643 strunzone(self.netname);
645 strunzone(self.netname2);
647 strunzone(self.netname3);
650 void Ent_WaypointSprite()
652 float sendflags, f, t;
653 sendflags = ReadByte();
656 self.spawntime = time;
658 self.draw2d = Draw_WaypointSprite;
660 InterpolateOrigin_Undo();
661 self.iflags |= IFLAG_ORIGIN;
668 self.health = t / 191.0;
669 self.build_finished = 0;
673 t = (t - 192) * 256 + ReadByte();
674 self.build_started = servertime;
675 if(self.build_finished)
676 self.build_starthealth = bound(0, self.health, 1);
678 self.build_starthealth = 0;
679 self.build_finished = servertime + t / 32;
685 self.build_finished = 0;
690 // unfortunately, this needs to be exact (for the 3D display)
691 self.origin_x = ReadCoord();
692 self.origin_y = ReadCoord();
693 self.origin_z = ReadCoord();
694 setorigin(self, self.origin);
699 self.team = ReadByte();
700 self.rule = ReadByte();
706 strunzone(self.netname);
707 self.netname = strzone(ReadString());
713 strunzone(self.netname2);
714 self.netname2 = strzone(ReadString());
720 strunzone(self.netname3);
721 self.netname3 = strzone(ReadString());
726 self.lifetime = ReadCoord();
727 self.fadetime = ReadCoord();
728 self.maxdistance = ReadShort();
729 self.hideflags = ReadByte();
735 self.teamradar_icon = (f & 0x7F);
738 self.(teamradar_times[self.teamradar_time_index]) = time;
739 self.teamradar_time_index = mod(self.teamradar_time_index + 1, MAX_TEAMRADAR_TIMES);
741 self.teamradar_color_x = ReadByte() / 255.0;
742 self.teamradar_color_y = ReadByte() / 255.0;
743 self.teamradar_color_z = ReadByte() / 255.0;
744 self.helpme = ReadByte() * 0.1;
746 self.helpme += servertime;
749 InterpolateOrigin_Note();
751 self.entremove = Ent_RemoveWaypointSprite;
754 void WaypointSprite_Load_Frames(string ext)
756 float dh, n, i, o, f;
757 string s, sname, sframes;
758 dh = search_begin(strcat("models/sprites/*_frame*", ext), FALSE, FALSE);
761 float ext_len = strlen(ext);
762 n = search_getsize(dh);
763 for(i = 0; i < n; ++i)
765 s = search_getfilename(dh, i);
766 s = substring(s, 15, strlen(s) - 15 - ext_len); // strip models/sprites/ and extension
768 o = strstrofs(s, "_frame", 0);
769 sname = strcat("/spriteframes/", substring(s, 0, o));
770 sframes = substring(s, o + 6, strlen(s) - o - 6);
771 f = stof(sframes) + 1;
772 db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
777 void WaypointSprite_Load()
779 waypointsprite_fadedistance = vlen(mi_scale);
780 waypointsprite_normdistance = autocvar_g_waypointsprite_normdistance;
781 waypointsprite_minscale = autocvar_g_waypointsprite_minscale;
782 waypointsprite_minalpha = autocvar_g_waypointsprite_minalpha;
783 waypointsprite_distancealphaexponent = autocvar_g_waypointsprite_distancealphaexponent;
784 waypointsprite_timealphaexponent = autocvar_g_waypointsprite_timealphaexponent;
785 waypointsprite_scale = autocvar_g_waypointsprite_scale;
786 waypointsprite_fontsize = autocvar_g_waypointsprite_fontsize;
787 waypointsprite_edgefadealpha = autocvar_g_waypointsprite_edgefadealpha;
788 waypointsprite_edgefadescale = autocvar_g_waypointsprite_edgefadescale;
789 waypointsprite_edgefadedistance = autocvar_g_waypointsprite_edgefadedistance;
790 waypointsprite_edgeoffset_bottom = autocvar_g_waypointsprite_edgeoffset_bottom;
791 waypointsprite_edgeoffset_left = autocvar_g_waypointsprite_edgeoffset_left;
792 waypointsprite_edgeoffset_right = autocvar_g_waypointsprite_edgeoffset_right;
793 waypointsprite_edgeoffset_top = autocvar_g_waypointsprite_edgeoffset_top;
794 waypointsprite_crosshairfadealpha = autocvar_g_waypointsprite_crosshairfadealpha;
795 waypointsprite_crosshairfadescale = autocvar_g_waypointsprite_crosshairfadescale;
796 waypointsprite_crosshairfadedistance = autocvar_g_waypointsprite_crosshairfadedistance;
797 waypointsprite_distancefadealpha = autocvar_g_waypointsprite_distancefadealpha;
798 waypointsprite_distancefadescale = autocvar_g_waypointsprite_distancefadescale;
799 waypointsprite_distancefadedistance = waypointsprite_fadedistance * autocvar_g_waypointsprite_distancefadedistancemultiplier;
800 waypointsprite_alpha = autocvar_g_waypointsprite_alpha * (1 - autocvar__menu_alpha);
802 if(!waypointsprite_initialized)
804 WaypointSprite_Load_Frames(".tga");
805 WaypointSprite_Load_Frames(".jpg");
806 waypointsprite_initialized = true;
809 waypointsprite_count = waypointsprite_newcount;
810 waypointsprite_newcount = 0;