1 float waypointsprite_initialized;
2 float waypointsprite_fadedistance;
3 float waypointsprite_normdistance;
4 float waypointsprite_minscale;
5 float waypointsprite_minalpha;
6 float waypointsprite_distancealphaexponent;
7 float waypointsprite_timealphaexponent;
8 float waypointsprite_scale;
9 float waypointsprite_fontsize;
10 float waypointsprite_edgefadealpha;
11 float waypointsprite_edgefadescale;
12 float waypointsprite_edgefadedistance;
13 float waypointsprite_edgeoffset_bottom;
14 float waypointsprite_edgeoffset_left;
15 float waypointsprite_edgeoffset_right;
16 float waypointsprite_edgeoffset_top;
17 float waypointsprite_crosshairfadealpha;
18 float waypointsprite_crosshairfadescale;
19 float waypointsprite_crosshairfadedistance;
20 float waypointsprite_distancefadealpha;
21 float waypointsprite_distancefadescale;
22 float waypointsprite_distancefadedistance;
23 float waypointsprite_alpha;
27 .string netname; // primary picture
28 .string netname2; // secondary picture
29 .string netname3; // tertiary picture
30 .float team; // team that gets netname2
38 .float build_starthealth;
39 .float build_finished;
41 const float SPRITE_HEALTHBAR_WIDTH = 144;
42 const float SPRITE_HEALTHBAR_HEIGHT = 9;
43 const float SPRITE_HEALTHBAR_MARGIN = 6;
44 const float SPRITE_HEALTHBAR_BORDER = 2;
45 const float SPRITE_HEALTHBAR_BORDERALPHA = 1;
46 const float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
47 const float SPRITE_ARROW_SCALE = 1.0;
48 const float SPRITE_HELPME_BLINK = 2;
50 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
52 vector v1, v2, v3, v4;
54 hotspot = -1 * hotspot;
56 // hotspot-relative coordinates of the corners
58 v2 = hotspot + '1 0 0' * sz_x;
59 v3 = hotspot + '1 0 0' * sz_x + '0 1 0' * sz_y;
60 v4 = hotspot + '0 1 0' * sz_y;
62 // rotate them, and make them absolute
63 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
64 v1 = rotate(v1, rot) + org;
65 v2 = rotate(v2, rot) + org;
66 v3 = rotate(v3, rot) + org;
67 v4 = rotate(v4, rot) + org;
70 R_BeginPolygon(pic, f);
71 R_PolygonVertex(v1, '0 0 0', rgb, a);
72 R_PolygonVertex(v2, '1 0 0', rgb, a);
73 R_PolygonVertex(v3, '1 1 0', rgb, a);
74 R_PolygonVertex(v4, '0 1 0', rgb, a);
78 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f)
80 R_BeginPolygon(pic, f);
81 R_PolygonVertex(o, '0 0 0', rgb, a);
82 R_PolygonVertex(o + ri, '1 0 0', rgb, a);
83 R_PolygonVertex(o + up + ri, '1 1 0', rgb, a);
84 R_PolygonVertex(o + up, '0 1 0', rgb, a);
88 void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
91 float owidth; // outer width
93 hotspot = -1 * hotspot;
95 // hotspot-relative coordinates of the healthbar corners
100 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
101 o = rotate(o, rot) + org;
102 ri = rotate(ri, rot);
103 up = rotate(up, rot);
105 owidth = width + 2 * border;
106 o = o - up * (margin + border + height) + ri * (sz_x - owidth) * 0.5;
108 drawquad(o - up * border, ri * owidth, up * border, "", rgb, a, f);
109 drawquad(o + up * height, ri * owidth, up * border, "", rgb, a, f);
110 drawquad(o, ri * border, up * height, "", rgb, a, f);
111 drawquad(o + ri * (owidth - border), ri * border, up * height, "", rgb, a, f);
112 drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * height, "", hrgb, ha, f);
115 // returns location of sprite text
116 vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
118 float size = 9.0 * t;
119 float border = 1.5 * t;
120 float margin = 4.0 * t;
122 float borderDiag = border * 1.414;
123 vector arrowX = eX * size;
124 vector arrowY = eY * (size+borderDiag);
125 vector borderX = eX * (size+borderDiag);
126 vector borderY = eY * (size+borderDiag+border);
128 R_BeginPolygon("", DRAWFLAG_NORMAL);
129 R_PolygonVertex(o, '0 0 0', '0 0 0', a);
130 R_PolygonVertex(o + rotate(arrowY - borderX, ang), '0 0 0', '0 0 0', a);
131 R_PolygonVertex(o + rotate(borderY - borderX, ang), '0 0 0', '0 0 0', a);
132 R_PolygonVertex(o + rotate(borderY + borderX, ang), '0 0 0', '0 0 0', a);
133 R_PolygonVertex(o + rotate(arrowY + borderX, ang), '0 0 0', '0 0 0', a);
136 R_BeginPolygon("", DRAWFLAG_ADDITIVE);
137 R_PolygonVertex(o + rotate(eY * borderDiag, ang), '0 0 0', rgb, a);
138 R_PolygonVertex(o + rotate(arrowY - arrowX, ang), '0 0 0', rgb, a);
139 R_PolygonVertex(o + rotate(arrowY + arrowX, ang), '0 0 0', rgb, a);
142 return o + rotate(eY * (borderDiag+size+margin), ang);
145 // returns location of sprite healthbar
146 vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s)
150 float aspect, sa, ca;
152 sw = stringwidth(s, FALSE, fontsize);
159 // how do corners work?
160 aspect = vid_conwidth / vid_conheight;
162 ca = cos(ang) * aspect;
163 if(fabs(sa) > fabs(ca))
166 algny = 0.5 - 0.5 * ca / fabs(sa);
170 algnx = 0.5 - 0.5 * sa / fabs(ca);
178 // we want to be onscreen
183 if(o_x > vid_conwidth - w)
184 o_x = vid_conwidth - w;
185 if(o_y > vid_conheight - h)
186 o_x = vid_conheight - h;
188 o_x += 0.5 * (w - sw);
190 drawstring(o, s, fontsize, rgb, a, DRAWFLAG_NORMAL);
198 float spritelookupblinkvalue(string s)
202 case "ons-cp-atck-neut": return 2;
203 case "ons-cp-atck-red": return 2;
204 case "ons-cp-atck-blue": return 2;
205 case "ons-cp-dfnd-red": return 0.5;
206 case "ons-cp-dfnd-blue": return 0.5;
207 case "item-invis": return 2;
208 case "item-extralife": return 2;
209 case "item-speed": return 2;
210 case "item-strength": return 2;
211 case "item-shield": return 2;
212 case "item-fuelregen": return 2;
213 case "item-jetpack": return 2;
214 case "tagged-target": return 2;
218 vector spritelookupcolor(string s, vector def)
222 case "keycarrier-friend": return '0 1 0';
223 case "wpn-laser": return '1 0.5 0.5';
224 case "wpn-shotgun": return '0.5 0.25 0';
225 case "wpn-uzi": return '1 1 0';
226 case "wpn-gl": return '1 0 0';
227 case "wpn-electro": return '0 0.5 1';
228 case "wpn-crylink": return '1 0.5 1';
229 case "wpn-nex": return '0.5 1 1';
230 case "wpn-hagar": return '1 1 0.5';
231 case "wpn-rl": return '1 1 0';
232 case "wpn-porto": return '0.5 0.5 0.5';
233 case "wpn-minstanex": return '0.5 1 1';
234 case "wpn-hookgun": return '0 0.5 0';
235 case "wpn-fireball": return '1 0.5 0';
236 case "wpn-hlac": return '0 1 0';
237 case "wpn-campingrifle": return '0.5 1 0';
238 case "wpn-minelayer": return '0.75 1 0';
242 string spritelookuptext(string s)
244 if(substring(s, 0, 5) == "buff-") { return Buff_PrettyName(Buff_Type_FromSprite(s)); }
247 case "as-push": return _("Push");
248 case "as-destroy": return _("Destroy");
249 case "as-defend": return _("Defend");
250 case "bluebase": return _("Blue base");
251 case "danger": return _("DANGER");
252 case "enemyflagcarrier": return _("Enemy carrier");
253 case "flagcarrier": return _("Flag carrier");
254 case "flagdropped": return _("Dropped flag");
255 case "helpme": return _("Help me!");
256 case "here": return _("Here");
257 case "key-dropped": return _("Dropped key");
258 case "keycarrier-blue": return _("Key carrier");
259 case "keycarrier-finish": return _("Run here");
260 case "keycarrier-friend": return _("Key carrier");
261 case "keycarrier-pink": return _("Key carrier");
262 case "keycarrier-red": return _("Key carrier");
263 case "keycarrier-yellow": return _("Key carrier");
264 case "redbase": return _("Red base");
265 case "waypoint": return _("Waypoint");
266 case "ons-gen-red": return _("Generator");
267 case "ons-gen-blue": return _("Generator");
268 case "ons-gen-shielded": return _("Generator");
269 case "ons-cp-neut": return _("Control point");
270 case "ons-cp-red": return _("Control point");
271 case "ons-cp-blue": return _("Control point");
272 case "ons-cp-atck-neut": return _("Control point");
273 case "ons-cp-atck-red": return _("Control point");
274 case "ons-cp-atck-blue": return _("Control point");
275 case "ons-cp-dfnd-red": return _("Control point");
276 case "ons-cp-dfnd-blue": return _("Control point");
277 case "race-checkpoint": return _("Checkpoint");
278 case "race-finish": return _("Finish");
279 case "race-start": return _("Start");
280 case "race-start-finish": return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
281 case "goal": return _("Goal");
282 case "nb-ball": return _("Ball");
283 case "ka-ball": return _("Ball");
284 case "ka-ballcarrier": return _("Ball carrier");
285 case "wpn-laser": return _("Laser");
286 case "wpn-shotgun": return _("Shotgun");
287 case "wpn-uzi": return _("Machine Gun");
288 case "wpn-gl": return _("Mortar");
289 case "wpn-electro": return _("Electro");
290 case "wpn-crylink": return _("Crylink");
291 case "wpn-nex": return _("Nex");
292 case "wpn-hagar": return _("Hagar");
293 case "wpn-rl": return _("Rocket Launcher");
294 case "wpn-porto": return _("Port-O-Launch");
295 case "wpn-minstanex": return _("Minstanex");
296 case "wpn-hookgun": return _("Hook");
297 case "wpn-fireball": return _("Fireball");
298 case "wpn-hlac": return _("HLAC");
299 case "wpn-campingrifle": return _("Rifle");
300 case "wpn-minelayer": return _("Mine Layer");
301 case "dom-neut": return _("Control point");
302 case "dom-red": return _("Control point");
303 case "dom-blue": return _("Control point");
304 case "dom-yellow": return _("Control point");
305 case "dom-pink": return _("Control point");
306 case "item-invis": return _("Invisibility");
307 case "item-extralife": return _("Extra life");
308 case "item-speed": return _("Speed");
309 case "item-strength": return _("Strength");
310 case "item-shield": return _("Shield");
311 case "item-fuelregen": return _("Fuel regen");
312 case "item-jetpack": return _("Jet Pack");
313 case "frozen": return _("Frozen!");
314 case "tagged-target": return _("Tagged");
315 case "vehicle": return _("Vehicle");
316 case "intruder": return _("Intruder!");
321 vector fixrgbexcess_move(vector rgb, vector src, vector dst)
323 vector yvec = '0.299 0.587 0.114';
324 return rgb + dst * ((src * yvec) / (dst * yvec)) * ((rgb - '1 1 1') * src);
326 vector fixrgbexcess(vector rgb)
330 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
333 rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
339 rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
346 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
349 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
355 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
362 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
365 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
371 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
379 float waypointsprite_count, waypointsprite_newcount;
380 void Draw_WaypointSprite()
386 self.alpha = pow(bound(0, (self.fadetime - time) / self.lifetime, 1), waypointsprite_timealphaexponent);
390 if(self.hideflags & 2)
391 return; // radar only
393 if(autocvar_cl_hidewaypoints >= 2)
396 if(self.hideflags & 1)
397 if(autocvar_cl_hidewaypoints)
398 return; // fixed waypoint
400 InterpolateOrigin_Do();
402 t = GetPlayerColor(player_localnum) + 1;
409 case SPRITERULE_DEFAULT:
413 spriteimage = self.netname;
418 spriteimage = self.netname;
420 case SPRITERULE_TEAMPLAY:
421 if(t == NUM_SPECTATOR + 1)
422 spriteimage = self.netname3;
423 else if(self.team == t)
424 spriteimage = self.netname2;
426 spriteimage = self.netname;
429 error("Invalid waypointsprite rule!");
433 if(spriteimage == "")
436 ++waypointsprite_newcount;
439 dist = vlen(self.origin - view_origin);
442 a = self.alpha * autocvar_hud_panel_fg_alpha;
444 if(self.maxdistance > waypointsprite_normdistance)
445 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
446 else if(self.maxdistance > 0)
447 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
450 rgb = self.teamradar_color;
451 rgb = spritelookupcolor(spriteimage, rgb);
454 self.teamradar_color = '1 0 1';
455 printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
458 if(time - floor(time) > 0.5)
460 if(self.helpme && time < self.helpme)
461 a *= SPRITE_HELPME_BLINK;
463 a *= spritelookupblinkvalue(spriteimage);
475 rgb = fixrgbexcess(rgb);
480 o = project_3d_to_2d(self.origin);
482 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
483 || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
484 || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
485 || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
487 // scale it to be just in view
491 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
492 ang = atan2(-d_x, -d_y);
496 f1 = d_x / vid_conwidth;
497 f2 = d_y / vid_conheight;
499 if(max(f1, -f1) > max(f2, -f2))
504 d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
509 d = d * (-(0.5 - waypointsprite_edgeoffset_left) / f1);
517 d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
522 d = d * (-(0.5 - waypointsprite_edgeoffset_top) / f2);
526 o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
534 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
535 ang = atan2(-d_x, -d_y);
540 float edgedistance_min, crosshairdistance;
541 edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
542 (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
543 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
544 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
547 vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
549 crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
551 t = waypointsprite_scale * vidscale;
552 a *= waypointsprite_alpha;
555 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
556 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
558 if (edgedistance_min < waypointsprite_edgefadedistance) {
559 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
560 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
562 if(crosshairdistance < waypointsprite_crosshairfadedistance) {
563 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
564 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
567 if(self.build_finished)
569 if(time < self.build_finished + 0.25)
571 if(time < self.build_started)
572 self.health = self.build_starthealth;
573 else if(time < self.build_finished)
574 self.health = (time - self.build_started) / (self.build_finished - self.build_started) * (1 - self.build_starthealth) + self.build_starthealth;
582 o = drawspritearrow(o, ang, rgb, a, SPRITE_ARROW_SCALE * t);
585 if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
588 txt = spritelookuptext(spriteimage);
589 if(self.helpme && time < self.helpme)
590 txt = sprintf(_("%s needing help!"), txt);
591 if(autocvar_g_waypointsprite_uppercase)
592 txt = strtoupper(txt);
594 draw_beginBoldFont();
597 o = drawspritetext(o, ang, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
600 if(self.build_finished)
605 marg = -(SPRITE_HEALTHBAR_MARGIN + SPRITE_HEALTHBAR_HEIGHT + 2 * SPRITE_HEALTHBAR_BORDER) * t - 0.5 * waypointsprite_fontsize;
607 marg = SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize;
614 SPRITE_HEALTHBAR_WIDTH * t,
615 SPRITE_HEALTHBAR_HEIGHT * t,
617 SPRITE_HEALTHBAR_BORDER * t,
620 a * SPRITE_HEALTHBAR_BORDERALPHA,
622 a * SPRITE_HEALTHBAR_HEALTHALPHA,
628 o = drawspritetext(o, ang, 0, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
633 void Ent_RemoveWaypointSprite()
636 strunzone(self.netname);
638 strunzone(self.netname2);
640 strunzone(self.netname3);
643 void Ent_WaypointSprite()
645 float sendflags, f, t;
646 sendflags = ReadByte();
649 self.spawntime = time;
651 self.draw2d = Draw_WaypointSprite;
653 InterpolateOrigin_Undo();
654 self.iflags |= IFLAG_ORIGIN;
661 self.health = t / 191.0;
662 self.build_finished = 0;
666 t = (t - 192) * 256 + ReadByte();
667 self.build_started = servertime;
668 if(self.build_finished)
669 self.build_starthealth = bound(0, self.health, 1);
671 self.build_starthealth = 0;
672 self.build_finished = servertime + t / 32;
678 self.build_finished = 0;
683 // unfortunately, this needs to be exact (for the 3D display)
684 self.origin_x = ReadCoord();
685 self.origin_y = ReadCoord();
686 self.origin_z = ReadCoord();
687 setorigin(self, self.origin);
692 self.team = ReadByte();
693 self.rule = ReadByte();
699 strunzone(self.netname);
700 self.netname = strzone(ReadString());
706 strunzone(self.netname2);
707 self.netname2 = strzone(ReadString());
713 strunzone(self.netname3);
714 self.netname3 = strzone(ReadString());
719 self.lifetime = ReadCoord();
720 self.fadetime = ReadCoord();
721 self.maxdistance = ReadShort();
722 self.hideflags = ReadByte();
728 self.teamradar_icon = (f & 0x7F);
731 self.(teamradar_times[self.teamradar_time_index]) = time;
732 self.teamradar_time_index = mod(self.teamradar_time_index + 1, MAX_TEAMRADAR_TIMES);
734 self.teamradar_color_x = ReadByte() / 255.0;
735 self.teamradar_color_y = ReadByte() / 255.0;
736 self.teamradar_color_z = ReadByte() / 255.0;
737 self.helpme = ReadByte() * 0.1;
739 self.helpme += servertime;
742 InterpolateOrigin_Note();
744 self.entremove = Ent_RemoveWaypointSprite;
747 void WaypointSprite_Load_Frames(string ext)
749 float dh, n, i, o, f;
750 string s, sname, sframes;
751 dh = search_begin(strcat("models/sprites/*_frame*", ext), FALSE, FALSE);
754 float ext_len = strlen(ext);
755 n = search_getsize(dh);
756 for(i = 0; i < n; ++i)
758 s = search_getfilename(dh, i);
759 s = substring(s, 15, strlen(s) - 15 - ext_len); // strip models/sprites/ and extension
761 o = strstrofs(s, "_frame", 0);
762 sname = strcat("/spriteframes/", substring(s, 0, o));
763 sframes = substring(s, o + 6, strlen(s) - o - 6);
764 f = stof(sframes) + 1;
765 db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
770 void WaypointSprite_Load()
772 waypointsprite_fadedistance = vlen(mi_scale);
773 waypointsprite_normdistance = autocvar_g_waypointsprite_normdistance;
774 waypointsprite_minscale = autocvar_g_waypointsprite_minscale;
775 waypointsprite_minalpha = autocvar_g_waypointsprite_minalpha;
776 waypointsprite_distancealphaexponent = autocvar_g_waypointsprite_distancealphaexponent;
777 waypointsprite_timealphaexponent = autocvar_g_waypointsprite_timealphaexponent;
778 waypointsprite_scale = autocvar_g_waypointsprite_scale;
779 waypointsprite_fontsize = autocvar_g_waypointsprite_fontsize;
780 waypointsprite_edgefadealpha = autocvar_g_waypointsprite_edgefadealpha;
781 waypointsprite_edgefadescale = autocvar_g_waypointsprite_edgefadescale;
782 waypointsprite_edgefadedistance = autocvar_g_waypointsprite_edgefadedistance;
783 waypointsprite_edgeoffset_bottom = autocvar_g_waypointsprite_edgeoffset_bottom;
784 waypointsprite_edgeoffset_left = autocvar_g_waypointsprite_edgeoffset_left;
785 waypointsprite_edgeoffset_right = autocvar_g_waypointsprite_edgeoffset_right;
786 waypointsprite_edgeoffset_top = autocvar_g_waypointsprite_edgeoffset_top;
787 waypointsprite_crosshairfadealpha = autocvar_g_waypointsprite_crosshairfadealpha;
788 waypointsprite_crosshairfadescale = autocvar_g_waypointsprite_crosshairfadescale;
789 waypointsprite_crosshairfadedistance = autocvar_g_waypointsprite_crosshairfadedistance;
790 waypointsprite_distancefadealpha = autocvar_g_waypointsprite_distancefadealpha;
791 waypointsprite_distancefadescale = autocvar_g_waypointsprite_distancefadescale;
792 waypointsprite_distancefadedistance = waypointsprite_fadedistance * autocvar_g_waypointsprite_distancefadedistancemultiplier;
793 waypointsprite_alpha = autocvar_g_waypointsprite_alpha * (1 - autocvar__menu_alpha);
795 if(!waypointsprite_initialized)
797 WaypointSprite_Load_Frames(".tga");
798 WaypointSprite_Load_Frames(".jpg");
799 waypointsprite_initialized = true;
802 waypointsprite_count = waypointsprite_newcount;
803 waypointsprite_newcount = 0;