1 float waypointsprite_initialized;
2 float waypointsprite_fadedistance;
3 float waypointsprite_normdistance;
4 float waypointsprite_minscale;
5 float waypointsprite_minalpha;
6 float waypointsprite_distancealphaexponent;
7 float waypointsprite_timealphaexponent;
8 float waypointsprite_scale;
9 float waypointsprite_fontsize;
10 float waypointsprite_edgefadealpha;
11 float waypointsprite_edgefadescale;
12 float waypointsprite_edgefadedistance;
13 float waypointsprite_edgeoffset_bottom;
14 float waypointsprite_edgeoffset_left;
15 float waypointsprite_edgeoffset_right;
16 float waypointsprite_edgeoffset_top;
17 float waypointsprite_crosshairfadealpha;
18 float waypointsprite_crosshairfadescale;
19 float waypointsprite_crosshairfadedistance;
20 float waypointsprite_distancefadealpha;
21 float waypointsprite_distancefadescale;
22 float waypointsprite_distancefadedistance;
23 float waypointsprite_alpha;
27 .string netname; // primary picture
28 .string netname2; // secondary picture
29 .string netname3; // tertiary picture
30 .float team; // team that gets netname2
38 .float build_starthealth;
39 .float build_finished;
41 const float SPRITE_HEALTHBAR_WIDTH = 144;
42 const float SPRITE_HEALTHBAR_HEIGHT = 9;
43 const float SPRITE_HEALTHBAR_MARGIN = 6;
44 const float SPRITE_HEALTHBAR_BORDER = 2;
45 const float SPRITE_HEALTHBAR_BORDERALPHA = 1;
46 const float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
47 const float SPRITE_ARROW_SCALE = 1.0;
48 const float SPRITE_HELPME_BLINK = 2;
50 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
52 vector v1, v2, v3, v4;
54 hotspot = -1 * hotspot;
56 // hotspot-relative coordinates of the corners
58 v2 = hotspot + '1 0 0' * sz_x;
59 v3 = hotspot + '1 0 0' * sz_x + '0 1 0' * sz_y;
60 v4 = hotspot + '0 1 0' * sz_y;
62 // rotate them, and make them absolute
63 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
64 v1 = rotate(v1, rot) + org;
65 v2 = rotate(v2, rot) + org;
66 v3 = rotate(v3, rot) + org;
67 v4 = rotate(v4, rot) + org;
70 R_BeginPolygon(pic, f);
71 R_PolygonVertex(v1, '0 0 0', rgb, a);
72 R_PolygonVertex(v2, '1 0 0', rgb, a);
73 R_PolygonVertex(v3, '1 1 0', rgb, a);
74 R_PolygonVertex(v4, '0 1 0', rgb, a);
78 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f)
80 R_BeginPolygon(pic, f);
81 R_PolygonVertex(o, '0 0 0', rgb, a);
82 R_PolygonVertex(o + ri, '1 0 0', rgb, a);
83 R_PolygonVertex(o + up + ri, '1 1 0', rgb, a);
84 R_PolygonVertex(o + up, '0 1 0', rgb, a);
88 void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
91 float owidth; // outer width
93 hotspot = -1 * hotspot;
95 // hotspot-relative coordinates of the healthbar corners
100 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
101 o = rotate(o, rot) + org;
102 ri = rotate(ri, rot);
103 up = rotate(up, rot);
105 owidth = width + 2 * border;
106 o = o - up * (margin + border + height) + ri * (sz_x - owidth) * 0.5;
108 drawquad(o - up * border, ri * owidth, up * border, "", rgb, a, f);
109 drawquad(o + up * height, ri * owidth, up * border, "", rgb, a, f);
110 drawquad(o, ri * border, up * height, "", rgb, a, f);
111 drawquad(o + ri * (owidth - border), ri * border, up * height, "", rgb, a, f);
112 drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * height, "", hrgb, ha, f);
115 // returns location of sprite text
116 vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
118 float size = 9.0 * t;
119 float border = 1.5 * t;
120 float margin = 4.0 * t;
122 float borderDiag = border * 1.414;
123 vector arrowX = eX * size;
124 vector arrowY = eY * (size+borderDiag);
125 vector borderX = eX * (size+borderDiag);
126 vector borderY = eY * (size+borderDiag+border);
128 R_BeginPolygon("", DRAWFLAG_NORMAL);
129 R_PolygonVertex(o, '0 0 0', '0 0 0', a);
130 R_PolygonVertex(o + rotate(arrowY - borderX, ang), '0 0 0', '0 0 0', a);
131 R_PolygonVertex(o + rotate(borderY - borderX, ang), '0 0 0', '0 0 0', a);
132 R_PolygonVertex(o + rotate(borderY + borderX, ang), '0 0 0', '0 0 0', a);
133 R_PolygonVertex(o + rotate(arrowY + borderX, ang), '0 0 0', '0 0 0', a);
136 R_BeginPolygon("", DRAWFLAG_ADDITIVE);
137 R_PolygonVertex(o + rotate(eY * borderDiag, ang), '0 0 0', rgb, a);
138 R_PolygonVertex(o + rotate(arrowY - arrowX, ang), '0 0 0', rgb, a);
139 R_PolygonVertex(o + rotate(arrowY + arrowX, ang), '0 0 0', rgb, a);
142 return o + rotate(eY * (borderDiag+size+margin), ang);
145 // returns location of sprite healthbar
146 vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s)
150 float aspect, sa, ca;
152 sw = stringwidth(s, FALSE, fontsize);
159 // how do corners work?
160 aspect = vid_conwidth / vid_conheight;
162 ca = cos(ang) * aspect;
163 if(fabs(sa) > fabs(ca))
166 algny = 0.5 - 0.5 * ca / fabs(sa);
170 algnx = 0.5 - 0.5 * sa / fabs(ca);
178 // we want to be onscreen
183 if(o_x > vid_conwidth - w)
184 o_x = vid_conwidth - w;
185 if(o_y > vid_conheight - h)
186 o_x = vid_conheight - h;
188 o_x += 0.5 * (w - sw);
190 drawstring(o, s, fontsize, rgb, a, DRAWFLAG_NORMAL);
198 float spritelookupblinkvalue(string s)
202 case "ons-cp-atck-neut": return 2;
203 case "ons-cp-atck-red": return 2;
204 case "ons-cp-atck-blue": return 2;
205 case "ons-cp-dfnd-red": return 0.5;
206 case "ons-cp-dfnd-blue": return 0.5;
207 case "item-invis": return 2;
208 case "item-extralife": return 2;
209 case "item-speed": return 2;
210 case "item-strength": return 2;
211 case "item-shield": return 2;
212 case "item-fuelregen": return 2;
213 case "item-jetpack": return 2;
214 case "tagged-target": return 2;
218 vector spritelookupcolor(string s, vector def)
222 case "keycarrier-friend": return '0 1 0';
223 case "wpn-laser": return '1 0.5 0.5';
224 case "wpn-shotgun": return '0.5 0.25 0';
225 case "wpn-uzi": return '1 1 0';
226 case "wpn-gl": return '1 0 0';
227 case "wpn-electro": return '0 0.5 1';
228 case "wpn-crylink": return '1 0.5 1';
229 case "wpn-nex": return '0.5 1 1';
230 case "wpn-hagar": return '1 1 0.5';
231 case "wpn-rl": return '1 1 0';
232 case "wpn-porto": return '0.5 0.5 0.5';
233 case "wpn-minstanex": return '0.5 1 1';
234 case "wpn-hookgun": return '0 0.5 0';
235 case "wpn-fireball": return '1 0.5 0';
236 case "wpn-hlac": return '0 1 0';
237 case "wpn-campingrifle": return '0.5 1 0';
238 case "wpn-minelayer": return '0.75 1 0';
242 string spritelookuptext(string s)
246 case "as-push": return _("Push");
247 case "as-destroy": return _("Destroy");
248 case "as-defend": return _("Defend");
249 case "bluebase": return _("Blue base");
250 case "danger": return _("DANGER");
251 case "enemyflagcarrier": return _("Enemy carrier");
252 case "flagcarrier": return _("Flag carrier");
253 case "flagdropped": return _("Dropped flag");
254 case "helpme": return _("Help me!");
255 case "here": return _("Here");
256 case "key-dropped": return _("Dropped key");
257 case "keycarrier-blue": return _("Key carrier");
258 case "keycarrier-finish": return _("Run here");
259 case "keycarrier-friend": return _("Key carrier");
260 case "keycarrier-pink": return _("Key carrier");
261 case "keycarrier-red": return _("Key carrier");
262 case "keycarrier-yellow": return _("Key carrier");
263 case "redbase": return _("Red base");
264 case "waypoint": return _("Waypoint");
265 case "ons-gen-red": return _("Generator");
266 case "ons-gen-blue": return _("Generator");
267 case "ons-gen-shielded": return _("Generator");
268 case "ons-cp-neut": return _("Control point");
269 case "ons-cp-red": return _("Control point");
270 case "ons-cp-blue": return _("Control point");
271 case "ons-cp-atck-neut": return _("Control point");
272 case "ons-cp-atck-red": return _("Control point");
273 case "ons-cp-atck-blue": return _("Control point");
274 case "ons-cp-dfnd-red": return _("Control point");
275 case "ons-cp-dfnd-blue": return _("Control point");
276 case "race-checkpoint": return _("Checkpoint");
277 case "race-finish": return _("Finish");
278 case "race-start": return _("Start");
279 case "race-start-finish": return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
280 case "nb-ball": return _("Ball");
281 case "ka-ball": return _("Ball");
282 case "ka-ballcarrier": return _("Ball carrier");
283 case "wpn-laser": return _("Laser");
284 case "wpn-shotgun": return _("Shotgun");
285 case "wpn-uzi": return _("Machine Gun");
286 case "wpn-gl": return _("Mortar");
287 case "wpn-electro": return _("Electro");
288 case "wpn-crylink": return _("Crylink");
289 case "wpn-nex": return _("Nex");
290 case "wpn-hagar": return _("Hagar");
291 case "wpn-rl": return _("Rocket Launcher");
292 case "wpn-porto": return _("Port-O-Launch");
293 case "wpn-minstanex": return _("Minstanex");
294 case "wpn-hookgun": return _("Hook");
295 case "wpn-fireball": return _("Fireball");
296 case "wpn-hlac": return _("HLAC");
297 case "wpn-campingrifle": return _("Rifle");
298 case "wpn-minelayer": return _("Mine Layer");
299 case "dom-neut": return _("Control point");
300 case "dom-red": return _("Control point");
301 case "dom-blue": return _("Control point");
302 case "dom-yellow": return _("Control point");
303 case "dom-pink": return _("Control point");
304 case "item-invis": return _("Invisibility");
305 case "item-extralife": return _("Extra life");
306 case "item-speed": return _("Speed");
307 case "item-strength": return _("Strength");
308 case "item-shield": return _("Shield");
309 case "item-fuelregen": return _("Fuel regen");
310 case "item-jetpack": return _("Jet Pack");
311 case "freezetag_frozen": return _("Frozen!");
312 case "tagged-target": return _("Tagged");
313 case "vehicle": return _("Vehicle");
318 vector fixrgbexcess_move(vector rgb, vector src, vector dst)
320 vector yvec = '0.299 0.587 0.114';
321 return rgb + dst * ((src * yvec) / (dst * yvec)) * ((rgb - '1 1 1') * src);
323 vector fixrgbexcess(vector rgb)
327 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
330 rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
336 rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
343 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
346 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
352 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
359 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
362 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
368 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
376 float waypointsprite_count, waypointsprite_newcount;
377 void Draw_WaypointSprite()
383 self.alpha = pow(bound(0, (self.fadetime - time) / self.lifetime, 1), waypointsprite_timealphaexponent);
387 if(self.hideflags & 2)
388 return; // radar only
390 if(autocvar_cl_hidewaypoints >= 2)
393 if(self.hideflags & 1)
394 if(autocvar_cl_hidewaypoints)
395 return; // fixed waypoint
397 InterpolateOrigin_Do();
399 t = GetPlayerColor(player_localnum) + 1;
406 case SPRITERULE_DEFAULT:
410 spriteimage = self.netname;
415 spriteimage = self.netname;
417 case SPRITERULE_TEAMPLAY:
418 if(t == NUM_SPECTATOR + 1)
419 spriteimage = self.netname3;
420 else if(self.team == t)
421 spriteimage = self.netname2;
423 spriteimage = self.netname;
426 error("Invalid waypointsprite rule!");
430 if(spriteimage == "")
433 ++waypointsprite_newcount;
436 dist = vlen(self.origin - view_origin);
439 a = self.alpha * autocvar_hud_panel_fg_alpha;
441 if(self.maxdistance > waypointsprite_normdistance)
442 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
443 else if(self.maxdistance > 0)
444 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
447 rgb = self.teamradar_color;
448 rgb = spritelookupcolor(spriteimage, rgb);
451 self.teamradar_color = '1 0 1';
452 printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
455 if(time - floor(time) > 0.5)
457 if(self.helpme && time < self.helpme)
458 a *= SPRITE_HELPME_BLINK;
460 a *= spritelookupblinkvalue(spriteimage);
472 rgb = fixrgbexcess(rgb);
477 o = project_3d_to_2d(self.origin);
479 || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
480 || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
481 || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
482 || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
484 // scale it to be just in view
488 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
489 ang = atan2(-d_x, -d_y);
493 f1 = d_x / vid_conwidth;
494 f2 = d_y / vid_conheight;
496 if(max(f1, -f1) > max(f2, -f2))
501 d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
506 d = d * (-(0.5 - waypointsprite_edgeoffset_left) / f1);
514 d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
519 d = d * (-(0.5 - waypointsprite_edgeoffset_top) / f2);
523 o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
531 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
532 ang = atan2(-d_x, -d_y);
537 float edgedistance_min, crosshairdistance;
538 edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
539 (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
540 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
541 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
544 vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
546 crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
548 t = waypointsprite_scale * vidscale;
549 a *= waypointsprite_alpha;
552 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
553 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
555 if (edgedistance_min < waypointsprite_edgefadedistance) {
556 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
557 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
559 if(crosshairdistance < waypointsprite_crosshairfadedistance) {
560 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
561 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
564 if(self.build_finished)
566 if(time < self.build_finished + 0.25)
568 if(time < self.build_started)
569 self.health = self.build_starthealth;
570 else if(time < self.build_finished)
571 self.health = (time - self.build_started) / (self.build_finished - self.build_started) * (1 - self.build_starthealth) + self.build_starthealth;
579 o = drawspritearrow(o, ang, rgb, a, SPRITE_ARROW_SCALE * t);
582 if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
585 txt = spritelookuptext(spriteimage);
586 if(self.helpme && time < self.helpme)
587 txt = sprintf(_("%s needing help!"), txt);
588 if(autocvar_g_waypointsprite_uppercase)
589 txt = strtoupper(txt);
591 draw_beginBoldFont();
594 o = drawspritetext(o, ang, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
597 if(self.build_finished)
602 marg = -(SPRITE_HEALTHBAR_MARGIN + SPRITE_HEALTHBAR_HEIGHT + 2 * SPRITE_HEALTHBAR_BORDER) * t - 0.5 * waypointsprite_fontsize;
604 marg = SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize;
611 SPRITE_HEALTHBAR_WIDTH * t,
612 SPRITE_HEALTHBAR_HEIGHT * t,
614 SPRITE_HEALTHBAR_BORDER * t,
617 a * SPRITE_HEALTHBAR_BORDERALPHA,
619 a * SPRITE_HEALTHBAR_HEALTHALPHA,
625 o = drawspritetext(o, ang, 0, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
630 void Ent_RemoveWaypointSprite()
633 strunzone(self.netname);
635 strunzone(self.netname2);
637 strunzone(self.netname3);
640 void Ent_WaypointSprite()
642 float sendflags, f, t;
643 sendflags = ReadByte();
646 self.spawntime = time;
648 self.draw2d = Draw_WaypointSprite;
650 InterpolateOrigin_Undo();
651 self.iflags |= IFLAG_ORIGIN;
658 self.health = t / 191.0;
659 self.build_finished = 0;
663 t = (t - 192) * 256 + ReadByte();
664 self.build_started = servertime;
665 if(self.build_finished)
666 self.build_starthealth = bound(0, self.health, 1);
668 self.build_starthealth = 0;
669 self.build_finished = servertime + t / 32;
675 self.build_finished = 0;
680 // unfortunately, this needs to be exact (for the 3D display)
681 self.origin_x = ReadCoord();
682 self.origin_y = ReadCoord();
683 self.origin_z = ReadCoord();
684 setorigin(self, self.origin);
689 self.team = ReadByte();
690 self.rule = ReadByte();
696 strunzone(self.netname);
697 self.netname = strzone(ReadString());
703 strunzone(self.netname2);
704 self.netname2 = strzone(ReadString());
710 strunzone(self.netname3);
711 self.netname3 = strzone(ReadString());
716 self.lifetime = ReadCoord();
717 self.fadetime = ReadCoord();
718 self.maxdistance = ReadShort();
719 self.hideflags = ReadByte();
725 self.teamradar_icon = (f & 0x7F);
728 self.(teamradar_times[self.teamradar_time_index]) = time;
729 self.teamradar_time_index = mod(self.teamradar_time_index + 1, MAX_TEAMRADAR_TIMES);
731 self.teamradar_color_x = ReadByte() / 255.0;
732 self.teamradar_color_y = ReadByte() / 255.0;
733 self.teamradar_color_z = ReadByte() / 255.0;
734 self.helpme = ReadByte() * 0.1;
736 self.helpme += servertime;
739 InterpolateOrigin_Note();
741 self.entremove = Ent_RemoveWaypointSprite;
744 void WaypointSprite_Load_Frames(string ext)
746 float dh, n, i, o, f;
747 string s, sname, sframes;
748 dh = search_begin(strcat("models/sprites/*_frame*", ext), FALSE, FALSE);
751 float ext_len = strlen(ext);
752 n = search_getsize(dh);
753 for(i = 0; i < n; ++i)
755 s = search_getfilename(dh, i);
756 s = substring(s, 15, strlen(s) - 15 - ext_len); // strip models/sprites/ and extension
758 o = strstrofs(s, "_frame", 0);
759 sname = strcat("/spriteframes/", substring(s, 0, o));
760 sframes = substring(s, o + 6, strlen(s) - o - 6);
761 f = stof(sframes) + 1;
762 db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
767 void WaypointSprite_Load()
769 waypointsprite_fadedistance = vlen(mi_scale);
770 waypointsprite_normdistance = autocvar_g_waypointsprite_normdistance;
771 waypointsprite_minscale = autocvar_g_waypointsprite_minscale;
772 waypointsprite_minalpha = autocvar_g_waypointsprite_minalpha;
773 waypointsprite_distancealphaexponent = autocvar_g_waypointsprite_distancealphaexponent;
774 waypointsprite_timealphaexponent = autocvar_g_waypointsprite_timealphaexponent;
775 waypointsprite_scale = autocvar_g_waypointsprite_scale;
776 waypointsprite_fontsize = autocvar_g_waypointsprite_fontsize;
777 waypointsprite_edgefadealpha = autocvar_g_waypointsprite_edgefadealpha;
778 waypointsprite_edgefadescale = autocvar_g_waypointsprite_edgefadescale;
779 waypointsprite_edgefadedistance = autocvar_g_waypointsprite_edgefadedistance;
780 waypointsprite_edgeoffset_bottom = autocvar_g_waypointsprite_edgeoffset_bottom;
781 waypointsprite_edgeoffset_left = autocvar_g_waypointsprite_edgeoffset_left;
782 waypointsprite_edgeoffset_right = autocvar_g_waypointsprite_edgeoffset_right;
783 waypointsprite_edgeoffset_top = autocvar_g_waypointsprite_edgeoffset_top;
784 waypointsprite_crosshairfadealpha = autocvar_g_waypointsprite_crosshairfadealpha;
785 waypointsprite_crosshairfadescale = autocvar_g_waypointsprite_crosshairfadescale;
786 waypointsprite_crosshairfadedistance = autocvar_g_waypointsprite_crosshairfadedistance;
787 waypointsprite_distancefadealpha = autocvar_g_waypointsprite_distancefadealpha;
788 waypointsprite_distancefadescale = autocvar_g_waypointsprite_distancefadescale;
789 waypointsprite_distancefadedistance = waypointsprite_fadedistance * autocvar_g_waypointsprite_distancefadedistancemultiplier;
790 waypointsprite_alpha = autocvar_g_waypointsprite_alpha * (1 - autocvar__menu_alpha);
792 if(!waypointsprite_initialized)
794 WaypointSprite_Load_Frames(".tga");
795 WaypointSprite_Load_Frames(".jpg");
796 waypointsprite_initialized = true;
799 waypointsprite_count = waypointsprite_newcount;
800 waypointsprite_newcount = 0;