6 .vector iorigin1, iorigin2;
8 .vector trail_oldorigin;
10 .float fade_time, fade_rate;
13 .int count; // set if clientside projectile
14 .int cnt; // sound index
21 void Projectile_ResetTrail(vector to);
23 void Projectile_DrawTrail(vector to);
25 void Projectile_Draw();
27 void loopsound(entity e, int ch, string samp, float vol, float attn);
29 void Ent_RemoveProjectile();
31 void Ent_Projectile();
33 void Projectile_Precache();