4 entity Buff_Type_first;
6 .entity enemy; // internal next pointer
10 .int items; // buff ID
11 .string netname; // buff name
12 .string message; // human readable name
13 .vector colormod; // buff color
14 .string model2; // buff sprite
15 .int skin; // buff skin
17 #define REGISTER_BUFF(hname,sname,NAME,bskin,bcolor) \
19 entity Buff_Type##sname; \
20 void RegisterBuffs_##sname() \
22 BUFF_##NAME = BUFF_LAST * 2; \
23 BUFF_LAST = BUFF_##NAME; \
24 Buff_Type##sname = spawn(); \
25 Buff_Type##sname.items = BUFF_##NAME; \
26 Buff_Type##sname.netname = #sname; \
27 Buff_Type##sname.message = hname; \
28 Buff_Type##sname.skin = bskin; \
29 Buff_Type##sname.colormod = bcolor; \
30 Buff_Type##sname.model2 = strzone(strcat("buff-", #sname)); \
31 if(!Buff_Type_first) \
32 Buff_Type_first = Buff_Type##sname; \
34 Buff_Type_last.enemy = Buff_Type##sname; \
35 Buff_Type_last = Buff_Type##sname; \
37 ACCUMULATE_FUNCTION(RegisterBuffs, RegisterBuffs_##sname)
39 REGISTER_BUFF(_("Ammo"),ammo,AMMO,3,'0.2 1 0.2');
40 REGISTER_BUFF(_("Resistance"),resistance,RESISTANCE,0,'0.3 0.2 1');
41 REGISTER_BUFF(_("Speed"),speed,SPEED,9,'1 1 0.2');
42 REGISTER_BUFF(_("Medic"),medic,MEDIC,1,'1 0.3 1');
43 REGISTER_BUFF(_("Bash"),bash,BASH,5,'1 0.4 0');
44 REGISTER_BUFF(_("Vampire"),vampire,VAMPIRE,2,'1 0.15 0');
45 REGISTER_BUFF(_("Disability"),disability,DISABILITY,7,'0.66 0.66 0.73');
46 REGISTER_BUFF(_("Vengeance"),vengeance,VENGEANCE,15,'0.55 0.5 1');
47 REGISTER_BUFF(_("Jump"),jump,JUMP,10,'0.7 0.2 1');
48 REGISTER_BUFF(_("Flight"),flight,FLIGHT,11,'1 0.2 0.5');
49 REGISTER_BUFF(_("Invisible"),invisible,INVISIBLE,12,'0.9 0.9 0.9');
54 void buff_Init(entity ent);
55 void buff_Init_Compat(entity ent, int replacement);
57 #define BUFF_SPAWNFUNC(e,b,t) void spawnfunc_item_buff_##e() { self.buffs = b; self.team = t; buff_Init(self); }
58 #define BUFF_SPAWNFUNC_Q3TA_COMPAT(o,r) void spawnfunc_item_##o() { buff_Init_Compat(self,r); }
59 #define BUFF_SPAWNFUNCS(e,b) \
60 BUFF_SPAWNFUNC(e, b, 0) \
61 BUFF_SPAWNFUNC(e##_team1, b, NUM_TEAM_1) \
62 BUFF_SPAWNFUNC(e##_team2, b, NUM_TEAM_2) \
63 BUFF_SPAWNFUNC(e##_team3, b, NUM_TEAM_3) \
64 BUFF_SPAWNFUNC(e##_team4, b, NUM_TEAM_4)
66 BUFF_SPAWNFUNCS(resistance, BUFF_RESISTANCE)
67 BUFF_SPAWNFUNCS(ammo, BUFF_AMMO)
68 BUFF_SPAWNFUNCS(speed, BUFF_SPEED)
69 BUFF_SPAWNFUNCS(medic, BUFF_MEDIC)
70 BUFF_SPAWNFUNCS(bash, BUFF_BASH)
71 BUFF_SPAWNFUNCS(vampire, BUFF_VAMPIRE)
72 BUFF_SPAWNFUNCS(disability, BUFF_DISABILITY)
73 BUFF_SPAWNFUNCS(vengeance, BUFF_VENGEANCE)
74 BUFF_SPAWNFUNCS(jump, BUFF_JUMP)
75 BUFF_SPAWNFUNCS(flight, BUFF_FLIGHT)
76 BUFF_SPAWNFUNCS(invisible, BUFF_INVISIBLE)
77 BUFF_SPAWNFUNCS(random, 0)
79 BUFF_SPAWNFUNC_Q3TA_COMPAT(doubler, BUFF_MEDIC)
80 BUFF_SPAWNFUNC_Q3TA_COMPAT(resistance, BUFF_RESISTANCE)
81 BUFF_SPAWNFUNC_Q3TA_COMPAT(scout, BUFF_SPEED)
82 BUFF_SPAWNFUNC_Q3TA_COMPAT(ammoregen, BUFF_AMMO)
85 BUFF_SPAWNFUNC_Q3TA_COMPAT(haste, BUFF_SPEED)
86 BUFF_SPAWNFUNC_Q3TA_COMPAT(invis, BUFF_INVISIBLE)
87 BUFF_SPAWNFUNC_Q3TA_COMPAT(medic, BUFF_MEDIC)
90 vector Buff_Color(int buff_id);
91 string Buff_PrettyName(int buff_id);
92 string Buff_Name(int buff_id);
93 int Buff_Type_FromName(string buff_name);
94 int Buff_Type_FromSprite(string buff_sprite);
95 int Buff_Skin(int buff_id);
96 string Buff_Sprite(int buff_id);