4 #define particleeffectnum(e) _particleeffectnum(e.eent_eff_name)
10 .vector eent_net_location;
11 .vector eent_net_velocity;
14 entity Create_Effect_Entity(string eff_name, bool eff_trail)
16 entity this = new(effect_entity);
18 this.eent_eff_name = eff_name;
19 this.eent_eff_trail = eff_trail;