1 #include "globalsound.qh"
3 #include "../common/ent_cs.qh"
6 #include "../../animdecide.qh"
9 #include "../../../server/cl_player.qh"
12 REGISTER_NET_TEMP(globalsound)
13 REGISTER_NET_TEMP(playersound)
17 * @param from the source entity, its position is sent
18 * @param gs the global sound def
19 * @param r a random number in 0..1
21 void globalsound(int channel, entity from, entity gs, float r, int chan, float vol, float atten)
23 assert(IS_PLAYER(from), eprint(from));
24 if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
25 WriteHeader(channel, globalsound);
26 WriteByte(channel, gs.m_id);
27 WriteByte(channel, r * 255);
28 WriteByte(channel, etof(from));
29 WriteByte(channel, chan);
30 WriteByte(channel, floor(vol * 255));
31 WriteByte(channel, floor(atten * 64));
32 entcs_force_origin(from);
33 vector o = from.origin + 0.5 * (from.mins + from.maxs);
34 WriteCoord(channel, o.x);
35 WriteCoord(channel, o.y);
36 WriteCoord(channel, o.z);
40 * @param from the source entity, its position is sent
41 * @param ps the player sound def
42 * @param r a random number in 0..1
44 void playersound(int channel, entity from, entity ps, float r, int chan, float vol, float atten)
46 assert(IS_PLAYER(from), eprint(from));
47 if (channel == MSG_ONE && !IS_REAL_CLIENT(msg_entity)) return;
48 WriteHeader(channel, playersound);
49 WriteByte(channel, ps.m_id);
50 WriteByte(channel, r * 255);
51 WriteByte(channel, etof(from));
52 WriteByte(channel, chan);
53 WriteByte(channel, floor(vol * 255));
54 WriteByte(channel, floor(atten * 64));
55 entcs_force_origin(from);
56 vector o = from.origin + 0.5 * (from.mins + from.maxs);
57 WriteCoord(channel, o.x);
58 WriteCoord(channel, o.y);
59 WriteCoord(channel, o.z);
63 string GlobalSound_sample(string pair, float r);
67 NET_HANDLE(globalsound, bool isnew)
69 entity gs = GlobalSounds_from(ReadByte());
70 float r = ReadByte() / 255;
71 string sample = GlobalSound_sample(gs.m_globalsoundstr, r);
73 entity e = entcs_receiver(who - 1);
74 int chan = ReadSByte();
75 float vol = ReadByte() / 255;
76 float atten = ReadByte() / 64;
81 // TODO: is this really what we want to be doing? Footsteps that follow the player at head height?
82 if (who == player_currententnum) e = findfloat(world, entnum, who); // play at camera position for full volume
83 else if (e) e.origin = o;
86 sound7(e, chan, sample, vol, atten, 0, 0);
91 LOG_WARNINGF("Missing entcs data for player %d\n", who);
92 sound8(e, o, chan, sample, vol, atten, 0, 0);
97 NET_HANDLE(playersound, bool isnew)
99 entity ps = PlayerSounds_from(ReadByte());
100 float r = ReadByte() / 255;
101 int who = ReadByte();
102 entity e = entcs_receiver(who - 1);
103 UpdatePlayerSounds(e);
104 string s = e.(ps.m_playersoundfld);
105 string sample = GlobalSound_sample(s, r);
106 int chan = ReadSByte();
107 float vol = ReadByte() / 255;
108 float atten = ReadByte() / 64;
113 if (who == player_currententnum) e = findfloat(world, entnum, who); // play at camera position for full volume
114 else if (e) e.origin = o;
117 // TODO: for non-visible players, origin should probably continue to be updated as long as the sound is playing
118 sound7(e, chan, sample, vol, atten, 0, 0);
123 LOG_WARNINGF("Missing entcs data for player %d\n", who);
124 sound8(e, o, chan, sample, vol, atten, 0, 0);
131 string GlobalSound_sample(string pair, float r)
135 string s = cdr(pair);
139 string sample = car(pair);
140 if (n > 0) sample = sprintf("%s%d.wav", sample, floor(r * n + 1)); // randomization
141 else sample = sprintf("%s.wav", sample);
145 void PrecacheGlobalSound(string sample)
149 string s = cdr(sample);
153 sample = car(sample);
156 for (int i = 1; i <= n; ++i)
157 precache_sound(sprintf("%s%d.wav", sample, i));
161 precache_sound(sprintf("%s.wav", sample));
165 entity GetVoiceMessage(string type)
167 FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == true, LAMBDA(return it));
171 entity GetPlayerSound(string type)
173 FOREACH(PlayerSounds, it.m_playersoundstr == type && it.instanceOfVoiceMessage == false, LAMBDA(return it));
177 string allvoicesamples;
178 STATIC_INIT(allvoicesamples)
180 FOREACH(PlayerSounds, it.instanceOfVoiceMessage, LAMBDA(
181 allvoicesamples = strcat(allvoicesamples, " ", it.m_playersoundstr)
183 allvoicesamples = strzone(substring(allvoicesamples, 1, -1));
186 .string _GetPlayerSoundSampleField(string type, bool voice)
188 GetPlayerSoundSampleField_notFound = false;
189 entity e = voice ? GetVoiceMessage(type) : GetPlayerSound(type);
190 if (e) return e.m_playersoundfld;
191 GetPlayerSoundSampleField_notFound = true;
192 return playersound_taunt.m_playersoundfld;
195 .string GetVoiceMessageSampleField(string type)
197 return _GetPlayerSoundSampleField(type, true);
200 void PrecachePlayerSounds(string f)
202 int fh = fopen(f, FILE_READ);
205 LOG_WARNINGF("Player sound file not found: %s\n", f);
208 for (string s; (s = fgets(fh)); )
210 int n = tokenize_console(s);
213 if (n != 0) LOG_WARNINGF("Invalid sound info line: %s\n", s);
216 string file = argv(1);
217 string variants = argv(2);
218 PrecacheGlobalSound(strcat(file, " ", variants));
225 .string GetPlayerSoundSampleField(string type)
227 return _GetPlayerSoundSampleField(type, false);
230 void ClearPlayerSounds(entity this)
232 FOREACH(PlayerSounds, true, LAMBDA(
233 .string fld = it.m_playersoundfld;
236 strunzone(this.(fld));
237 this.(fld) = string_null;
242 bool LoadPlayerSounds(entity this, string f, bool strict)
244 int fh = fopen(f, FILE_READ);
247 if (strict) LOG_WARNINGF("Player sound file not found: %s\n", f);
250 for (string s; (s = fgets(fh)); )
252 int n = tokenize_console(s);
255 if (n != 0) LOG_WARNINGF("Invalid sound info line: %s\n", s);
258 string key = argv(0);
259 var.string field = GetPlayerSoundSampleField(key);
260 if (GetPlayerSoundSampleField_notFound) field = GetVoiceMessageSampleField(key);
261 if (GetPlayerSoundSampleField_notFound)
263 LOG_TRACEF("Invalid sound info field: %s\n", key);
266 string file = argv(1);
267 string variants = argv(2);
268 if (this.(field)) strunzone(this.(field));
269 this.(field) = strzone(strcat(file, " ", variants));
275 .string model_for_playersound;
276 .int skin_for_playersound;
278 bool autocvar_g_debug_defaultsounds;
280 void UpdatePlayerSounds(entity this)
282 if (this.model == this.model_for_playersound && this.skin == this.skin_for_playersound) return;
283 if (this.model_for_playersound) strunzone(this.model_for_playersound);
284 this.model_for_playersound = strzone(this.model);
285 this.skin_for_playersound = this.skin;
286 ClearPlayerSounds(this);
287 LoadPlayerSounds(this, "sound/player/default.sounds", true);
288 if (this.model == "null" || autocvar_g_debug_defaultsounds) return;
289 if (LoadPlayerSounds(this, get_model_datafilename(this.model, this.skin, "sounds"), false)) return;
290 LoadPlayerSounds(this, get_model_datafilename(this.model, 0, "sounds"), true);
297 bool autocvar_g_debug_globalsounds;
299 void _GlobalSound(entity this, entity gs, entity ps, string sample, int chan, int voicetype, bool fake)
301 if (gs == NULL && ps == NULL && sample == "") return;
303 if (sample != "") sample = GlobalSound_sample(sample, r);
306 case VOICETYPE_LASTATTACKER_ONLY:
307 case VOICETYPE_LASTATTACKER:
311 if (!this.pusher) break;
312 msg_entity = this.pusher;
313 if (IS_REAL_CLIENT(msg_entity))
315 float atten = (msg_entity.cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE;
316 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASEVOICE, atten);
317 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASEVOICE, atten);
318 else soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten);
321 if (voicetype == VOICETYPE_LASTATTACKER_ONLY) break;
323 if (IS_REAL_CLIENT(msg_entity))
325 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASE, ATTEN_NONE);
326 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASE, ATTEN_NONE);
327 else soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NONE);
331 case VOICETYPE_TEAMRADIO:
336 float atten = (msg_entity.cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE; \
337 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASEVOICE, atten); \
338 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASEVOICE, atten); \
339 else soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten); \
343 if (fake) { msg_entity = this; X(); }
346 FOR_EACH_REALCLIENT(msg_entity)
348 if (!teamplay || msg_entity.team == this.team) X();
354 case VOICETYPE_AUTOTAUNT:
355 case VOICETYPE_TAUNT:
357 if (voicetype == VOICETYPE_AUTOTAUNT) if (!sv_autotaunt) { break; }else {}
358 else if (IS_PLAYER(this) && this.deadflag == DEAD_NO) animdecide_setaction(this, ANIMACTION_TAUNT,
360 if (!sv_taunt) break;
361 if (autocvar_sv_gentle) break;
363 if (voicetype == VOICETYPE_AUTOTAUNT) tauntrand = random();
367 if (voicetype != VOICETYPE_AUTOTAUNT || tauntrand < msg_entity.cvar_cl_autotaunt) \
369 float atten = (msg_entity.cvar_cl_voice_directional >= 1) \
370 ? bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, \
373 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASEVOICE, atten); \
374 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASEVOICE, atten); \
375 else soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten); \
386 FOR_EACH_REALCLIENT(msg_entity)
394 case VOICETYPE_PLAYERSOUND:
399 if (gs) globalsound(MSG_ONE, this, gs, r, chan, VOL_BASE, ATTEN_NORM);
400 else if (ps) playersound(MSG_ONE, this, ps, r, chan, VOL_BASE, ATTEN_NORM);
401 else soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NORM);
407 if(autocvar_g_debug_globalsounds)
408 globalsound(MSG_ALL, this, gs, r, chan, VOL_BASE, ATTEN_NORM);
410 _sound(this, chan, GlobalSound_sample(gs.m_globalsoundstr, r), VOL_BASE, ATTEN_NORM);
412 else if (ps) playersound(MSG_ALL, this, ps, r, chan, VOL_BASE, ATTEN_NORM);
413 else _sound(this, chan, sample, VOL_BASE, ATTEN_NORM);
419 backtrace("Invalid voice type!");