3 #define ENTCS_SET_NORMAL(var, x) MACRO_BEGIN \
7 /** the engine player name strings are mutable! */
8 #define ENTCS_SET_MUTABLE_STRING(var, x) MACRO_BEGIN \
9 if (var) strunzone(var); \
13 // #define PROP(public, fld, set, sv, cl)
14 #define ENTCS_NETPROPS(ent, PROP) PROP(false, sv_entnum, ENTCS_SET_NORMAL, {}, {}) /* sentinel */ \
15 PROP(false, origin, ENTCS_SET_NORMAL, \
16 { WriteShort(chan, ent.origin.x); WriteShort(chan, ent.origin.y); \
17 WriteShort(chan, ent.origin.z); }, \
18 { ent.has_sv_origin = true; vector v; v.x = ReadShort(); v.y = ReadShort(); v.z = ReadShort(); setorigin(ent, v); }) \
20 PROP(false, angles_y, ENTCS_SET_NORMAL, \
21 { WriteByte(chan, ent.angles.y / 360 * 256); }, \
22 { vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; ent.angles = v; }) \
24 PROP(false, health, ENTCS_SET_NORMAL, \
25 { WriteByte(chan, bound(0, ent.health / 10, 255)); /* FIXME: use a better scale? */ }, \
26 { ent.healthvalue = ReadByte() * 10; }) \
28 PROP(false, armorvalue, ENTCS_SET_NORMAL, \
29 { WriteByte(chan, bound(0, ent.armorvalue / 10, 255)); /* FIXME: use a better scale? */ }, \
30 { ent.armorvalue = ReadByte() * 10; }) \
32 PROP(true, netname, ENTCS_SET_MUTABLE_STRING, \
33 { WriteString(chan, ent.netname); }, \
34 { if (ent.netname) strunzone(ent.netname); ent.netname = strzone(ReadString()); }) \
36 PROP(true, model, ENTCS_SET_NORMAL, \
37 { WriteString(chan, ent.model); }, \
38 { if (ent.model) strunzone(ent.model); ent.model = strzone(ReadString()); }) \
40 PROP(true, skin, ENTCS_SET_NORMAL, \
41 { WriteByte(chan, ent.skin); }, \
42 { ent.skin = ReadByte(); }) \
44 PROP(true, clientcolors, ENTCS_SET_NORMAL, \
45 { WriteByte(chan, ent.clientcolors); }, \
46 { ent.colormap = ReadByte(); }) \
48 PROP(true, frags, ENTCS_SET_NORMAL, \
49 { WriteShort(chan, ent.frags); }, \
50 { ent.frags = ReadShort(); }) \
56 int ENTCS_PUBLICMASK = 0;
57 STATIC_INIT(ENTCS_PUBLICMASK)
60 #define X(public, fld, set, sv, cl) { \
62 ENTCS_PUBLICMASK |= BIT(i); \
66 ENTCS_NETPROPS(this, X);
68 if (i >= BITS(16 - 1)) LOG_FATAL("Exceeded ENTCS_NETPROPS limit");
71 bool _entcs_send(entity this, entity to, int sf, int chan)
73 entity player = this.owner;
74 sf |= BIT(0); // assume private
76 if (radar_showennemies) break;
77 if (SAME_TEAM(to, player)) break;
78 if (!(IS_PLAYER(to) || to.caplayer) && time > game_starttime) break;
79 sf &= ENTCS_PUBLICMASK; // no private updates
81 sf |= this.m_forceupdate;
82 this.m_forceupdate = 0;
83 if (chan == MSG_ENTITY)
84 WriteHeader(chan, ENT_CLIENT_ENTCS);
86 WriteHeader(chan, CLIENT_ENTCS);
87 WriteByte(chan, etof(player) - 1);
90 #define X(public, fld, set, sv, cl) { \
96 ENTCS_NETPROPS(this, X);
101 bool entcs_send(entity this, entity to, int sf)
103 return _entcs_send(this, to, sf, MSG_ENTITY);
106 void entcs_think(entity this)
108 this.nextthink = time + 0.033333333333; // TODO: increase this to like 0.15 once the client can do smoothing
109 entity o = this.owner;
111 #define X(public, fld, set, sv, cl) { \
112 if (o.fld != this.fld) { \
113 set(this.fld, o.fld); \
114 this.SendFlags |= BIT(i); \
118 ENTCS_NETPROPS(this, X);
120 setorigin(this, this.origin); // relink
123 void entcs_attach(entity player)
125 entity e = player.entcs = new(entcs_sender);
127 setthink(e, entcs_think);
129 Net_LinkEntity(e, false, 0, entcs_send);
130 if (!IS_REAL_CLIENT(player)) return;
131 FOREACH_CLIENT(true, {
133 _entcs_send(it.entcs, msg_entity = player, BITS(23), MSG_ONE);
137 void entcs_detach(entity player)
139 if (!player.entcs) return;
140 delete(player.entcs);
148 void Ent_RemoveEntCS(entity this)
150 int n = this.sv_entnum;
151 entity e = entcs_receiver(n);
152 entcs_receiver(n, NULL);
153 if (e != this) delete(e);
156 void entcs_think(entity this)
158 entity e = CSQCModel_server2csqc(this.sv_entnum);
161 this.has_origin = this.has_sv_origin;
164 this.has_origin = true;
165 this.origin = e.origin;
166 // `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it
167 if (this.model != e.model)
169 if (this.model) strunzone(this.model);
170 this.model = strzone(e.model);
174 bool ReadEntcs(entity this)
177 entity e = entcs_receiver(n);
182 e = new_pure(entcs_receiver);
186 setthink(e, entcs_think);
187 entcs_receiver(n, e);
189 else if (e != this && this)
194 setthink(e, entcs_think);
195 entcs_receiver(n, e);
198 InterpolateOrigin_Undo(e);
200 int sf = ReadShort();
201 e.has_sv_origin = false;
202 e.m_entcs_private = boolean(sf & BIT(0));
204 #define X(public, fld, set, sv, cl) { \
210 ENTCS_NETPROPS(e, X);
212 e.iflags |= IFLAG_ORIGIN;
213 InterpolateOrigin_Note(e);
218 NET_HANDLE(ENT_CLIENT_ENTCS, bool isnew)
223 this.classname = "entcs_receiver";
224 this.entremove = Ent_RemoveEntCS;
226 return ReadEntcs(this);
229 NET_HANDLE(CLIENT_ENTCS, bool isnew)
231 return ReadEntcs(NULL);