3 #include <server/race.qh>
4 #include <server/items.qh>
6 float autocvar_g_cts_finish_kill_delay;
7 bool autocvar_g_cts_selfdamage;
10 .float race_checkpoint;
11 void havocbot_role_cts(entity this)
16 if (navigation_goalrating_timeout(this))
18 navigation_goalrating_start(this);
20 bool raw_touch_check = true;
21 int cp = this.race_checkpoint;
23 LABEL(search_racecheckpoints)
24 IL_EACH(g_racecheckpoints, true,
26 if(it.cnt == cp || cp == -1)
28 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
29 // e.g. checkpoint in front of Stormkeep's warpzone
30 // the same workaround is applied in Race game mode
31 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
33 cp = race_NextCheckpoint(cp);
34 raw_touch_check = false;
35 goto search_racecheckpoints;
37 navigation_routerating(this, it, 1000000, 5000);
41 navigation_goalrating_end(this);
43 navigation_goalrating_timeout_set(this);
49 GameRules_score_enabled(false);
50 GameRules_scoring(0, 0, 0, {
51 if (g_race_qualifying) {
52 field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
54 field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
55 field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
56 field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
61 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
63 if(autocvar_sv_eventlog)
64 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
67 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
69 entity player = M_ARGV(0, entity);
70 float dt = M_ARGV(1, float);
72 player.race_movetime_frac += dt;
73 float f = floor(player.race_movetime_frac);
74 player.race_movetime_frac -= f;
75 player.race_movetime_count += f;
76 player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
80 if (player.race_penalty)
81 if (time > player.race_penalty)
82 player.race_penalty = 0;
83 if(player.race_penalty)
85 player.velocity = '0 0 0';
86 set_movetype(player, MOVETYPE_NONE);
87 player.disableclientprediction = 2;
91 // force kbd movement for fairness
95 // if record times matter
96 // ensure nothing EVIL is being done (i.e. div0_evade)
97 // this hinders joystick users though
98 // but it still gives SOME analog control
99 wishvel.x = fabs(CS(player).movement.x);
100 wishvel.y = fabs(CS(player).movement.y);
101 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
104 wishspeed = vlen(wishvel);
105 if(wishvel.x >= 2 * wishvel.y)
108 if(CS(player).movement.x > 0)
109 CS(player).movement_x = wishspeed;
111 CS(player).movement_x = -wishspeed;
112 CS(player).movement_y = 0;
114 else if(wishvel.y >= 2 * wishvel.x)
117 CS(player).movement_x = 0;
118 if(CS(player).movement.y > 0)
119 CS(player).movement_y = wishspeed;
121 CS(player).movement_y = -wishspeed;
126 if(CS(player).movement.x > 0)
127 CS(player).movement_x = M_SQRT1_2 * wishspeed;
129 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
130 if(CS(player).movement.y > 0)
131 CS(player).movement_y = M_SQRT1_2 * wishspeed;
133 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
138 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
142 Score_NicePrint(NULL);
145 PlayerScore_Sort(race_place, 0, 1, 0);
147 FOREACH_CLIENT(true, {
150 s = GameRules_scoring_add(it, RACE_FASTEST, 0);
154 cts_EventLog(ftos(it.race_place), it);
157 if(g_race_qualifying == 2)
159 g_race_qualifying = 0;
160 independent_players = 0;
161 cvar_set("fraglimit", ftos(race_fraglimit));
162 cvar_set("leadlimit", ftos(race_leadlimit));
163 cvar_set("timelimit", ftos(race_timelimit));
168 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
170 entity player = M_ARGV(0, entity);
172 race_PreparePlayer(player);
173 player.race_checkpoint = -1;
175 if(IS_REAL_CLIENT(player))
177 string rr = CTS_RECORD;
180 race_send_recordtime(MSG_ONE);
181 race_send_speedaward(MSG_ONE);
183 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
184 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
185 race_send_speedaward_alltimebest(MSG_ONE);
188 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
189 race_send_rankings_cnt(MSG_ONE);
190 for (i = 1; i <= m; ++i)
192 race_SendRankings(i, 0, 0, MSG_ONE);
197 MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
199 entity player = M_ARGV(0, entity);
201 if(autocvar_g_allow_checkpoints)
202 race_PreparePlayer(player); // nice try
205 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
207 entity player = M_ARGV(0, entity);
209 if(GameRules_scoring_add(player, RACE_FASTEST, 0))
210 player.frags = FRAGS_LMS_LOSER;
212 player.frags = FRAGS_SPECTATOR;
214 race_PreparePlayer(player);
215 player.race_checkpoint = -1;
218 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
220 entity player = M_ARGV(0, entity);
221 entity spawn_spot = M_ARGV(1, entity);
223 if(spawn_spot.target == "")
224 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
225 race_PreparePlayer(player);
227 // if we need to respawn, do it right
228 player.race_respawn_checkpoint = player.race_checkpoint;
229 player.race_respawn_spotref = spawn_spot;
231 player.race_place = 0;
234 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
236 entity player = M_ARGV(0, entity);
238 if(IS_PLAYER(player))
241 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
242 race_PreparePlayer(player);
244 race_RetractPlayer(player);
246 race_AbandonRaceCheck(player);
250 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
252 entity frag_target = M_ARGV(2, entity);
254 frag_target.respawn_flags |= RESPAWN_FORCE;
255 race_AbandonRaceCheck(frag_target);
258 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
260 entity bot = M_ARGV(0, entity);
262 bot.havocbot_role = havocbot_role_cts;
266 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
268 entity player = M_ARGV(0, entity);
270 if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
272 if (!player.stored_netname)
273 player.stored_netname = strzone(uid2name(player.crypto_idfp));
274 if(player.stored_netname != player.netname)
276 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
277 strcpy(player.stored_netname, player.netname);
281 if (!IS_OBSERVER(player))
283 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
285 speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
286 speedaward_holder = player.netname;
287 speedaward_uid = player.crypto_idfp;
288 speedaward_lastupdate = time;
290 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
292 string rr = CTS_RECORD;
293 race_send_speedaward(MSG_ALL);
294 speedaward_lastsent = speedaward_speed;
295 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
297 speedaward_alltimebest = speedaward_speed;
298 speedaward_alltimebest_holder = speedaward_holder;
299 speedaward_alltimebest_uid = speedaward_uid;
300 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
301 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
302 race_send_speedaward_alltimebest(MSG_ALL);
308 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
310 // no weapon dropping in CTS
314 MUTATOR_HOOKFUNCTION(cts, FilterItem)
316 entity item = M_ARGV(0, entity);
318 if (Item_IsLoot(item))
324 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
326 entity frag_attacker = M_ARGV(1, entity);
327 entity frag_target = M_ARGV(2, entity);
328 float frag_deathtype = M_ARGV(3, float);
329 float frag_damage = M_ARGV(4, float);
331 if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
332 if(!autocvar_g_cts_selfdamage)
335 M_ARGV(4, float) = frag_damage;
339 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
341 return true; // in CTS, you don't lose score by observing
344 MUTATOR_HOOKFUNCTION(cts, GetRecords)
346 int record_page = M_ARGV(0, int);
347 string ret_string = M_ARGV(1, string);
349 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
351 if(MapInfo_Get_ByID(i))
353 float r = race_readTime(MapInfo_Map_bspname, 1);
358 string h = race_readName(MapInfo_Map_bspname, 1);
359 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
363 M_ARGV(1, string) = ret_string;
366 MUTATOR_HOOKFUNCTION(cts, ClientKill)
368 M_ARGV(1, float) = 0; // kill delay
371 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
373 entity player = M_ARGV(0, entity);
375 // useful to prevent cheating by running back to the start line and starting out with more speed
376 if(autocvar_g_cts_finish_kill_delay)
377 ClientKill_Silent(player, autocvar_g_cts_finish_kill_delay);
380 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
382 return true; // doesn't work so well (but isn't cts a teamless mode?)
385 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
387 entity player = M_ARGV(0, entity);
389 stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
392 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
394 M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
395 M_ARGV(3, bool) = true; // want mutator blocked
399 MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
404 void cts_Initialize()