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Merge branch 'master' into terencehill/race_cleanups
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / cts / sv_cts.qc
1 #include "sv_cts.qh"
2
3 #include <server/client.qh>
4 #include <server/race.qh>
5 #include <server/world.qh>
6 #include <server/gamelog.qh>
7 #include <server/intermission.qh>
8 #include <server/items/spawning.qh>
9 #include <server/weapons/common.qh>
10 #include <common/mapobjects/triggers.qh>
11
12 float autocvar_g_cts_finish_kill_delay;
13 bool autocvar_g_cts_selfdamage;
14 bool autocvar_g_cts_removeprojectiles;
15
16 // legacy bot roles
17 .float race_checkpoint;
18 void havocbot_role_cts(entity this)
19 {
20         if(IS_DEAD(this))
21                 return;
22
23         if (navigation_goalrating_timeout(this))
24         {
25                 navigation_goalrating_start(this);
26
27                 bool raw_touch_check = true;
28                 int cp = this.race_checkpoint;
29
30                 LABEL(search_racecheckpoints)
31                 IL_EACH(g_racecheckpoints, true,
32                 {
33                         if(it.cnt == cp || cp == -1)
34                         {
35                                 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
36                                 // e.g. checkpoint in front of Stormkeep's warpzone
37                                 // the same workaround is applied in Race game mode
38                                 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
39                                 {
40                                         cp = race_NextCheckpoint(cp);
41                                         raw_touch_check = false;
42                                         goto search_racecheckpoints;
43                                 }
44                                 navigation_routerating(this, it, 1000000, 5000);
45                         }
46                 });
47
48                 navigation_goalrating_end(this);
49
50                 navigation_goalrating_timeout_set(this);
51         }
52 }
53
54 void cts_ScoreRules()
55 {
56     GameRules_score_enabled(false);
57     GameRules_scoring(0, 0, 0, {
58         if (g_race_qualifying) {
59             field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
60         } else {
61             field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
62             field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
63             field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
64         }
65     });
66 }
67
68 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
69 {
70         if(autocvar_sv_eventlog)
71                 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
72 }
73
74 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
75 {
76         entity player = M_ARGV(0, entity);
77         float dt = M_ARGV(1, float);
78
79         player.race_movetime_frac += dt;
80         float f = floor(player.race_movetime_frac);
81         player.race_movetime_frac -= f;
82         player.race_movetime_count += f;
83         player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
84
85         if(IS_PLAYER(player))
86         {
87                 if (player.race_penalty)
88                         if (time > player.race_penalty)
89                                 player.race_penalty = 0;
90                 if(player.race_penalty)
91                 {
92                         player.velocity = '0 0 0';
93                         set_movetype(player, MOVETYPE_NONE);
94                         player.disableclientprediction = 2;
95                 }
96         }
97
98         // force kbd movement for fairness
99         float wishspeed;
100         vector wishvel;
101
102         // if record times matter
103         // ensure nothing EVIL is being done (i.e. div0_evade)
104         // this hinders joystick users though
105         // but it still gives SOME analog control
106         wishvel.x = fabs(CS(player).movement.x);
107         wishvel.y = fabs(CS(player).movement.y);
108         if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
109         {
110                 wishvel.z = 0;
111                 wishspeed = vlen(wishvel);
112                 if(wishvel.x >= 2 * wishvel.y)
113                 {
114                         // pure X motion
115                         if(CS(player).movement.x > 0)
116                                 CS(player).movement_x = wishspeed;
117                         else
118                                 CS(player).movement_x = -wishspeed;
119                         CS(player).movement_y = 0;
120                 }
121                 else if(wishvel.y >= 2 * wishvel.x)
122                 {
123                         // pure Y motion
124                         CS(player).movement_x = 0;
125                         if(CS(player).movement.y > 0)
126                                 CS(player).movement_y = wishspeed;
127                         else
128                                 CS(player).movement_y = -wishspeed;
129                 }
130                 else
131                 {
132                         // diagonal
133                         if(CS(player).movement.x > 0)
134                                 CS(player).movement_x = M_SQRT1_2 * wishspeed;
135                         else
136                                 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
137                         if(CS(player).movement.y > 0)
138                                 CS(player).movement_y = M_SQRT1_2 * wishspeed;
139                         else
140                                 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
141                 }
142         }
143 }
144
145 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
146 {
147         float s;
148
149         Score_NicePrint(NULL);
150
151         race_ClearRecords();
152         PlayerScore_Sort(race_place, 0, true, false);
153
154         FOREACH_CLIENT(true, {
155                 if(it.race_place)
156                 {
157                         s = GameRules_scoring_add(it, RACE_FASTEST, 0);
158                         if(!s)
159                                 it.race_place = 0;
160                 }
161                 cts_EventLog(ftos(it.race_place), it);
162         });
163
164         if(g_race_qualifying == 2)
165         {
166                 g_race_qualifying = 0;
167                 independent_players = 0;
168                 cvar_set("fraglimit", ftos(race_fraglimit));
169                 cvar_set("leadlimit", ftos(race_leadlimit));
170                 cvar_set("timelimit", ftos(race_timelimit));
171                 cts_ScoreRules();
172         }
173 }
174
175 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
176 {
177         entity player = M_ARGV(0, entity);
178
179         race_PreparePlayer(player);
180         player.race_checkpoint = -1;
181
182         if(IS_REAL_CLIENT(player))
183         {
184                 msg_entity = player;
185                 race_send_recordtime(MSG_ONE);
186                 race_send_speedaward(MSG_ONE);
187
188                 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), record_type, "speed/speed")));
189                 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), record_type, "speed/crypto_idfp")));
190                 race_send_speedaward_alltimebest(MSG_ONE);
191
192                 float i;
193                 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
194                 race_send_rankings_cnt(MSG_ONE);
195                 for (i = 1; i <= m; ++i)
196                 {
197                         race_SendRankings(i, 0, 0, MSG_ONE);
198                 }
199         }
200 }
201
202 MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
203 {
204         entity player = M_ARGV(0, entity);
205
206         if(autocvar_g_allow_checkpoints)
207                 race_PreparePlayer(player); // nice try
208 }
209
210 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
211 {
212         entity player = M_ARGV(0, entity);
213
214         if(GameRules_scoring_add(player, RACE_FASTEST, 0))
215                 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
216         else
217                 player.frags = FRAGS_SPECTATOR;
218
219         race_PreparePlayer(player);
220         player.race_checkpoint = -1;
221 }
222
223 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
224 {
225         entity player = M_ARGV(0, entity);
226         entity spawn_spot = M_ARGV(1, entity);
227
228         if(spawn_spot.target == "")
229                 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
230                 race_PreparePlayer(player);
231
232         // if we need to respawn, do it right
233         player.race_respawn_checkpoint = player.race_checkpoint;
234         player.race_respawn_spotref = spawn_spot;
235
236         player.race_place = 0;
237 }
238
239 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
240 {
241         entity player = M_ARGV(0, entity);
242
243         if(IS_PLAYER(player))
244         if(!game_stopped)
245         {
246                 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
247                         race_PreparePlayer(player);
248                 else // respawn
249                         race_RetractPlayer(player);
250
251                 race_AbandonRaceCheck(player);
252         }
253 }
254
255 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
256 {
257         entity frag_target = M_ARGV(2, entity);
258
259         frag_target.respawn_flags |= RESPAWN_FORCE;
260         race_AbandonRaceCheck(frag_target);
261
262         if(autocvar_g_cts_removeprojectiles)
263         {
264                 IL_EACH(g_projectiles, it.owner == frag_target && (it.flags & FL_PROJECTILE),
265                 {
266                         delete(it);
267                 });
268         }
269 }
270
271 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
272 {
273         entity bot = M_ARGV(0, entity);
274
275         bot.havocbot_role = havocbot_role_cts;
276         return true;
277 }
278
279 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
280 {
281         entity player = M_ARGV(0, entity);
282
283         race_checkAndWriteName(player);
284
285         if (!IS_OBSERVER(player))
286         {
287                 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
288                 {
289                         speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
290                         speedaward_holder = player.netname;
291                         speedaward_uid = player.crypto_idfp;
292                         speedaward_lastupdate = time;
293                 }
294                 if (speedaward_speed > speedaward_lastsent && (time - speedaward_lastupdate > 1 || intermission_running))
295                 {
296                         race_send_speedaward(MSG_ALL);
297                         speedaward_lastsent = speedaward_speed;
298                         if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
299                         {
300                                 speedaward_alltimebest = speedaward_speed;
301                                 speedaward_alltimebest_holder = speedaward_holder;
302                                 speedaward_alltimebest_uid = speedaward_uid;
303                                 db_put(ServerProgsDB, strcat(GetMapname(), record_type, "speed/speed"), ftos(speedaward_alltimebest));
304                                 db_put(ServerProgsDB, strcat(GetMapname(), record_type, "speed/crypto_idfp"), speedaward_alltimebest_uid);
305                                 race_send_speedaward_alltimebest(MSG_ALL);
306                         }
307                 }
308         }
309 }
310
311 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
312 {
313         // no weapon dropping in CTS
314         return true;
315 }
316
317 MUTATOR_HOOKFUNCTION(cts, FilterItem)
318 {
319         entity item = M_ARGV(0, entity);
320
321         if (Item_IsLoot(item))
322         {
323                 return true;
324         }
325 }
326
327 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
328 {
329         entity frag_attacker = M_ARGV(1, entity);
330         entity frag_target = M_ARGV(2, entity);
331         float frag_deathtype = M_ARGV(3, float);
332         float frag_damage = M_ARGV(4, float);
333
334         if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
335         if(!autocvar_g_cts_selfdamage)
336         {
337                 frag_damage = 0;
338                 M_ARGV(4, float) = frag_damage;
339         }
340 }
341
342 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
343 {
344         return true; // in CTS, you don't lose score by observing
345 }
346
347 MUTATOR_HOOKFUNCTION(cts, GetRecords)
348 {
349         int record_page = M_ARGV(0, int);
350         string ret_string = M_ARGV(1, string);
351
352         for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
353         {
354                 if(MapInfo_Get_ByID(i))
355                 {
356                         float r = race_readTime(MapInfo_Map_bspname, 1);
357
358                         if(!r)
359                                 continue;
360
361                         string h = race_readName(MapInfo_Map_bspname, 1);
362                         ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
363                 }
364         }
365
366         M_ARGV(1, string) = ret_string;
367 }
368
369 MUTATOR_HOOKFUNCTION(cts, ClientKill)
370 {
371         M_ARGV(1, float) = 0; // kill delay
372 }
373
374 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
375 {
376         entity player = M_ARGV(0, entity);
377
378         // useful to prevent cheating by running back to the start line and starting out with more speed
379         if(autocvar_g_cts_finish_kill_delay)
380                 ClientKill_Silent(player, autocvar_g_cts_finish_kill_delay);
381 }
382
383 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
384 {
385         return true; // doesn't work so well (but isn't cts a teamless mode?)
386 }
387
388 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
389 {
390         entity player = M_ARGV(0, entity);
391
392         stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
393 }
394
395 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
396 {
397         M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
398         M_ARGV(3, bool) = true; // want mutator blocked
399         return true;
400 }
401
402 MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
403 {
404         return true;
405 }
406
407 void cts_Initialize()
408 {
409         record_type = CTS_RECORD;
410         cts_ScoreRules();
411 }