3 #include <server/race.qh>
4 #include <server/gamelog.qh>
5 #include <server/items.qh>
7 float autocvar_g_cts_finish_kill_delay;
8 bool autocvar_g_cts_selfdamage;
9 bool autocvar_g_cts_removeprojectiles;
12 .float race_checkpoint;
13 void havocbot_role_cts(entity this)
18 if (navigation_goalrating_timeout(this))
20 navigation_goalrating_start(this);
22 bool raw_touch_check = true;
23 int cp = this.race_checkpoint;
25 LABEL(search_racecheckpoints)
26 IL_EACH(g_racecheckpoints, true,
28 if(it.cnt == cp || cp == -1)
30 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
31 // e.g. checkpoint in front of Stormkeep's warpzone
32 // the same workaround is applied in Race game mode
33 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
35 cp = race_NextCheckpoint(cp);
36 raw_touch_check = false;
37 goto search_racecheckpoints;
39 navigation_routerating(this, it, 1000000, 5000);
43 navigation_goalrating_end(this);
45 navigation_goalrating_timeout_set(this);
51 GameRules_score_enabled(false);
52 GameRules_scoring(0, 0, 0, {
53 if (g_race_qualifying) {
54 field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
56 field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
57 field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
58 field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
63 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
65 if(autocvar_sv_eventlog)
66 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
69 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
71 entity player = M_ARGV(0, entity);
72 float dt = M_ARGV(1, float);
74 player.race_movetime_frac += dt;
75 float f = floor(player.race_movetime_frac);
76 player.race_movetime_frac -= f;
77 player.race_movetime_count += f;
78 player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
82 if (player.race_penalty)
83 if (time > player.race_penalty)
84 player.race_penalty = 0;
85 if(player.race_penalty)
87 player.velocity = '0 0 0';
88 set_movetype(player, MOVETYPE_NONE);
89 player.disableclientprediction = 2;
93 // force kbd movement for fairness
97 // if record times matter
98 // ensure nothing EVIL is being done (i.e. div0_evade)
99 // this hinders joystick users though
100 // but it still gives SOME analog control
101 wishvel.x = fabs(CS(player).movement.x);
102 wishvel.y = fabs(CS(player).movement.y);
103 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
106 wishspeed = vlen(wishvel);
107 if(wishvel.x >= 2 * wishvel.y)
110 if(CS(player).movement.x > 0)
111 CS(player).movement_x = wishspeed;
113 CS(player).movement_x = -wishspeed;
114 CS(player).movement_y = 0;
116 else if(wishvel.y >= 2 * wishvel.x)
119 CS(player).movement_x = 0;
120 if(CS(player).movement.y > 0)
121 CS(player).movement_y = wishspeed;
123 CS(player).movement_y = -wishspeed;
128 if(CS(player).movement.x > 0)
129 CS(player).movement_x = M_SQRT1_2 * wishspeed;
131 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
132 if(CS(player).movement.y > 0)
133 CS(player).movement_y = M_SQRT1_2 * wishspeed;
135 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
140 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
144 Score_NicePrint(NULL);
147 PlayerScore_Sort(race_place, 0, 1, 0);
149 FOREACH_CLIENT(true, {
152 s = GameRules_scoring_add(it, RACE_FASTEST, 0);
156 cts_EventLog(ftos(it.race_place), it);
159 if(g_race_qualifying == 2)
161 g_race_qualifying = 0;
162 independent_players = 0;
163 cvar_set("fraglimit", ftos(race_fraglimit));
164 cvar_set("leadlimit", ftos(race_leadlimit));
165 cvar_set("timelimit", ftos(race_timelimit));
170 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
172 entity player = M_ARGV(0, entity);
174 race_PreparePlayer(player);
175 player.race_checkpoint = -1;
177 if(IS_REAL_CLIENT(player))
179 string rr = CTS_RECORD;
182 race_send_recordtime(MSG_ONE);
183 race_send_speedaward(MSG_ONE);
185 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
186 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
187 race_send_speedaward_alltimebest(MSG_ONE);
190 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
191 race_send_rankings_cnt(MSG_ONE);
192 for (i = 1; i <= m; ++i)
194 race_SendRankings(i, 0, 0, MSG_ONE);
199 MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
201 entity player = M_ARGV(0, entity);
203 if(autocvar_g_allow_checkpoints)
204 race_PreparePlayer(player); // nice try
207 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
209 entity player = M_ARGV(0, entity);
211 if(GameRules_scoring_add(player, RACE_FASTEST, 0))
212 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
214 player.frags = FRAGS_SPECTATOR;
216 race_PreparePlayer(player);
217 player.race_checkpoint = -1;
220 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
222 entity player = M_ARGV(0, entity);
223 entity spawn_spot = M_ARGV(1, entity);
225 if(spawn_spot.target == "")
226 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
227 race_PreparePlayer(player);
229 // if we need to respawn, do it right
230 player.race_respawn_checkpoint = player.race_checkpoint;
231 player.race_respawn_spotref = spawn_spot;
233 player.race_place = 0;
236 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
238 entity player = M_ARGV(0, entity);
240 if(IS_PLAYER(player))
243 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
244 race_PreparePlayer(player);
246 race_RetractPlayer(player);
248 race_AbandonRaceCheck(player);
252 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
254 entity frag_target = M_ARGV(2, entity);
256 frag_target.respawn_flags |= RESPAWN_FORCE;
257 race_AbandonRaceCheck(frag_target);
259 if(autocvar_g_cts_removeprojectiles)
261 IL_EACH(g_projectiles, it.owner == frag_target && (it.flags & FL_PROJECTILE),
268 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
270 entity bot = M_ARGV(0, entity);
272 bot.havocbot_role = havocbot_role_cts;
276 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
278 entity player = M_ARGV(0, entity);
280 if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
282 if (!player.stored_netname)
283 player.stored_netname = strzone(uid2name(player.crypto_idfp));
284 if(player.stored_netname != player.netname)
286 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
287 strcpy(player.stored_netname, player.netname);
291 if (!IS_OBSERVER(player))
293 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
295 speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
296 speedaward_holder = player.netname;
297 speedaward_uid = player.crypto_idfp;
298 speedaward_lastupdate = time;
300 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
302 string rr = CTS_RECORD;
303 race_send_speedaward(MSG_ALL);
304 speedaward_lastsent = speedaward_speed;
305 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
307 speedaward_alltimebest = speedaward_speed;
308 speedaward_alltimebest_holder = speedaward_holder;
309 speedaward_alltimebest_uid = speedaward_uid;
310 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
311 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
312 race_send_speedaward_alltimebest(MSG_ALL);
318 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
320 // no weapon dropping in CTS
324 MUTATOR_HOOKFUNCTION(cts, FilterItem)
326 entity item = M_ARGV(0, entity);
328 if (Item_IsLoot(item))
334 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
336 entity frag_attacker = M_ARGV(1, entity);
337 entity frag_target = M_ARGV(2, entity);
338 float frag_deathtype = M_ARGV(3, float);
339 float frag_damage = M_ARGV(4, float);
341 if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
342 if(!autocvar_g_cts_selfdamage)
345 M_ARGV(4, float) = frag_damage;
349 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
351 return true; // in CTS, you don't lose score by observing
354 MUTATOR_HOOKFUNCTION(cts, GetRecords)
356 int record_page = M_ARGV(0, int);
357 string ret_string = M_ARGV(1, string);
359 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
361 if(MapInfo_Get_ByID(i))
363 float r = race_readTime(MapInfo_Map_bspname, 1);
368 string h = race_readName(MapInfo_Map_bspname, 1);
369 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
373 M_ARGV(1, string) = ret_string;
376 MUTATOR_HOOKFUNCTION(cts, ClientKill)
378 M_ARGV(1, float) = 0; // kill delay
381 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
383 entity player = M_ARGV(0, entity);
385 // useful to prevent cheating by running back to the start line and starting out with more speed
386 if(autocvar_g_cts_finish_kill_delay)
387 ClientKill_Silent(player, autocvar_g_cts_finish_kill_delay);
390 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
392 return true; // doesn't work so well (but isn't cts a teamless mode?)
395 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
397 entity player = M_ARGV(0, entity);
399 stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
402 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
404 M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
405 M_ARGV(3, bool) = true; // want mutator blocked
409 MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
414 void cts_Initialize()