1 #include "freezetag.qh"
5 #include <server/resources.qh>
7 float autocvar_g_freezetag_frozen_maxtime;
8 float autocvar_g_freezetag_revive_clearspeed;
9 float autocvar_g_freezetag_round_timelimit;
10 //int autocvar_g_freezetag_teams;
11 int autocvar_g_freezetag_teams_override;
12 float autocvar_g_freezetag_warmup;
14 void freezetag_count_alive_players()
16 total_players = redalive = bluealive = yellowalive = pinkalive = 0;
17 FOREACH_CLIENT(IS_PLAYER(it), {
20 case NUM_TEAM_1: ++total_players; if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1 && STAT(FROZEN, it) != 1) ++redalive; break;
21 case NUM_TEAM_2: ++total_players; if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1 && STAT(FROZEN, it) != 1) ++bluealive; break;
22 case NUM_TEAM_3: ++total_players; if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1 && STAT(FROZEN, it) != 1) ++yellowalive; break;
23 case NUM_TEAM_4: ++total_players; if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1 && STAT(FROZEN, it) != 1) ++pinkalive; break;
26 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
27 STAT(REDALIVE, it) = redalive;
28 STAT(BLUEALIVE, it) = bluealive;
29 STAT(YELLOWALIVE, it) = yellowalive;
30 STAT(PINKALIVE, it) = pinkalive;
33 eliminatedPlayers.SendFlags |= 1;
35 #define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
36 #define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == NumTeams(freezetag_teams))
38 float freezetag_CheckTeams()
40 static float prev_missing_teams_mask;
41 if(FREEZETAG_ALIVE_TEAMS_OK())
43 if(prev_missing_teams_mask > 0)
44 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
45 prev_missing_teams_mask = -1;
48 if(total_players == 0)
50 if(prev_missing_teams_mask > 0)
51 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
52 prev_missing_teams_mask = -1;
55 int missing_teams_mask = 0;
56 if(freezetag_teams & BIT(0))
57 missing_teams_mask += (!redalive) * 1;
58 if(freezetag_teams & BIT(1))
59 missing_teams_mask += (!bluealive) * 2;
60 if(freezetag_teams & BIT(2))
61 missing_teams_mask += (!yellowalive) * 4;
62 if(freezetag_teams & BIT(3))
63 missing_teams_mask += (!pinkalive) * 8;
64 if(prev_missing_teams_mask != missing_teams_mask)
66 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
67 prev_missing_teams_mask = missing_teams_mask;
72 float freezetag_getWinnerTeam()
74 float winner_team = 0;
76 winner_team = NUM_TEAM_1;
79 if(winner_team) return 0;
80 winner_team = NUM_TEAM_2;
84 if(winner_team) return 0;
85 winner_team = NUM_TEAM_3;
89 if(winner_team) return 0;
90 winner_team = NUM_TEAM_4;
94 return -1; // no player left
97 void nades_Clear(entity);
98 void nades_GiveBonus(entity player, float score);
100 float freezetag_CheckWinner()
102 if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
104 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
105 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
106 FOREACH_CLIENT(IS_PLAYER(it), {
107 it.freezetag_frozen_timeout = 0;
111 round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
115 if(FREEZETAG_ALIVE_TEAMS() > 1)
118 int winner_team = freezetag_getWinnerTeam();
121 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
122 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
123 TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
125 else if(winner_team == -1)
127 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED);
128 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED);
131 FOREACH_CLIENT(IS_PLAYER(it), {
132 it.freezetag_frozen_timeout = 0;
137 round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
141 entity freezetag_LastPlayerForTeam(entity this)
143 entity last_pl = NULL;
144 FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
145 if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1)
146 if(!STAT(FROZEN, it))
147 if(SAME_TEAM(it, this))
156 void freezetag_LastPlayerForTeam_Notify(entity this)
158 if(round_handler_IsActive())
159 if(round_handler_IsRoundStarted())
161 entity pl = freezetag_LastPlayerForTeam(this);
163 Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
167 void freezetag_Add_Score(entity targ, entity attacker)
171 // you froze your own dumb targ
172 // counted as "suicide" already
173 GameRules_scoring_add(targ, SCORE, -1);
175 else if(IS_PLAYER(attacker))
177 // got frozen by an enemy
178 // counted as "kill" and "death" already
179 GameRules_scoring_add(targ, SCORE, -1);
180 GameRules_scoring_add(attacker, SCORE, +1);
182 // else nothing - got frozen by the game type rules themselves
185 // to be called when the player is frozen by freezetag (on death, spectator join etc), gives the score
186 void freezetag_Freeze(entity targ, entity attacker)
188 if(STAT(FROZEN, targ))
191 if(autocvar_g_freezetag_frozen_maxtime > 0)
192 targ.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
194 Freeze(targ, 0, 1, true);
196 freezetag_count_alive_players();
198 freezetag_Add_Score(targ, attacker);
201 float freezetag_isEliminated(entity e)
203 if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e)))
213 void(entity this) havocbot_role_ft_freeing;
214 void(entity this) havocbot_role_ft_offense;
216 void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius)
219 FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), {
220 if (STAT(FROZEN, it) == 1)
222 if(vdist(it.origin - org, >, sradius))
224 navigation_routerating(this, it, ratingscale, 2000);
226 else if(vdist(it.origin - org, >, 400)) // avoid gathering all teammates in one place
228 // If teamate is not frozen still seek them out as fight better
230 t = 0.2 * 150 / (GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR));
231 navigation_routerating(this, it, t * ratingscale, 2000);
236 void havocbot_role_ft_offense(entity this)
241 if (!this.havocbot_role_timeout)
242 this.havocbot_role_timeout = time + random() * 10 + 20;
244 // Count how many players on team are unfrozen.
246 FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), { unfrozen++; });
248 // If only one left on team or if role has timed out then start trying to free players.
249 if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout))
251 LOG_TRACE("changing role to freeing");
252 this.havocbot_role = havocbot_role_ft_freeing;
253 this.havocbot_role_timeout = 0;
257 if (navigation_goalrating_timeout(this))
259 navigation_goalrating_start(this);
260 havocbot_goalrating_items(this, 10000, this.origin, 10000);
261 havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
262 havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000);
263 havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
264 navigation_goalrating_end(this);
266 navigation_goalrating_timeout_set(this);
270 void havocbot_role_ft_freeing(entity this)
275 if (!this.havocbot_role_timeout)
276 this.havocbot_role_timeout = time + random() * 10 + 20;
278 if (time > this.havocbot_role_timeout)
280 LOG_TRACE("changing role to offense");
281 this.havocbot_role = havocbot_role_ft_offense;
282 this.havocbot_role_timeout = 0;
286 if (navigation_goalrating_timeout(this))
288 navigation_goalrating_start(this);
289 havocbot_goalrating_items(this, 8000, this.origin, 10000);
290 havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000);
291 havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000);
292 havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
293 navigation_goalrating_end(this);
295 navigation_goalrating_timeout_set(this);
304 void ft_RemovePlayer(entity this)
306 SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to update correctly alive stats
307 if(!STAT(FROZEN, this))
308 freezetag_LastPlayerForTeam_Notify(this);
310 freezetag_count_alive_players();
313 MUTATOR_HOOKFUNCTION(ft, ClientDisconnect)
315 entity player = M_ARGV(0, entity);
317 ft_RemovePlayer(player);
321 MUTATOR_HOOKFUNCTION(ft, MakePlayerObserver)
323 entity player = M_ARGV(0, entity);
325 ft_RemovePlayer(player);
328 MUTATOR_HOOKFUNCTION(ft, PlayerDies)
330 entity frag_attacker = M_ARGV(1, entity);
331 entity frag_target = M_ARGV(2, entity);
332 float frag_deathtype = M_ARGV(3, float);
334 if(round_handler_IsActive())
335 if(round_handler_CountdownRunning())
337 if(STAT(FROZEN, frag_target))
338 Unfreeze(frag_target);
339 freezetag_count_alive_players();
340 return true; // let the player die so that he can respawn whenever he wants
343 // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe
344 // you succeed changing team through the menu: you both really die (gibbing) and get frozen
345 if(ITEM_DAMAGE_NEEDKILL(frag_deathtype)
346 || frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id)
348 // let the player die, he will be automatically frozen when he respawns
349 if(STAT(FROZEN, frag_target) != 1)
351 freezetag_Add_Score(frag_target, frag_attacker);
352 freezetag_count_alive_players();
353 freezetag_LastPlayerForTeam_Notify(frag_target);
356 Unfreeze(frag_target); // remove ice
357 SetResourceAmountExplicit(frag_target, RESOURCE_HEALTH, 0); // Unfreeze resets health
358 frag_target.freezetag_frozen_timeout = -2; // freeze on respawn
362 if(STAT(FROZEN, frag_target))
365 freezetag_Freeze(frag_target, frag_attacker);
366 freezetag_LastPlayerForTeam_Notify(frag_target);
368 if(frag_attacker == frag_target || frag_attacker == NULL)
370 if(IS_PLAYER(frag_target))
371 Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF);
372 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname);
376 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
382 MUTATOR_HOOKFUNCTION(ft, PlayerSpawn)
384 entity player = M_ARGV(0, entity);
386 if(player.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players
387 return true; // do nothing, round is starting right now
389 if(player.freezetag_frozen_timeout == -2) // player was dead
391 freezetag_Freeze(player, NULL);
395 freezetag_count_alive_players();
397 if(round_handler_IsActive())
398 if(round_handler_IsRoundStarted())
400 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE);
401 freezetag_Freeze(player, NULL);
407 MUTATOR_HOOKFUNCTION(ft, reset_map_players)
409 FOREACH_CLIENT(IS_PLAYER(it), {
410 CS(it).killcount = 0;
411 it.freezetag_frozen_timeout = -1;
412 PutClientInServer(it);
413 it.freezetag_frozen_timeout = 0;
415 freezetag_count_alive_players();
419 MUTATOR_HOOKFUNCTION(ft, GiveFragsForKill, CBC_ORDER_FIRST)
421 M_ARGV(2, float) = 0; // no frags counted in Freeze Tag
425 MUTATOR_HOOKFUNCTION(ft, Unfreeze)
427 entity targ = M_ARGV(0, entity);
428 targ.freezetag_frozen_time = 0;
429 targ.freezetag_frozen_timeout = 0;
431 freezetag_count_alive_players();
434 MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
439 if(round_handler_IsActive())
440 if(!round_handler_IsRoundStarted())
445 entity player = M_ARGV(0, entity);
446 //if(STAT(FROZEN, player))
447 //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout)
448 //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time);
450 if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
454 vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
456 FOREACH_CLIENT(IS_PLAYER(it) && it != player, {
457 if(STAT(FROZEN, it) == 0)
459 if(SAME_TEAM(it, player))
460 if(boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax))
464 if(STAT(FROZEN, player) == 1)
472 if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us
474 STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
475 SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
477 if(STAT(REVIVE_PROGRESS, player) >= 1)
480 freezetag_count_alive_players();
484 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime);
485 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, autocvar_g_freezetag_frozen_maxtime);
489 // EVERY team mate nearby gets a point (even if multiple!)
490 FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, {
491 GameRules_scoring_add(it, FREEZETAG_REVIVALS, +1);
492 GameRules_scoring_add(it, SCORE, +1);
493 nades_GiveBonus(it,autocvar_g_nades_bonus_score_low);
496 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
497 Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
498 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, o.netname);
501 FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, {
502 STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player);
506 else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset
508 STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
509 SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
511 else if(!n && !STAT(FROZEN, player))
513 STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody
519 MUTATOR_HOOKFUNCTION(ft, SetStartItems)
521 start_items &= ~IT_UNLIMITED_AMMO;
522 //start_health = warmup_start_health = cvar("g_lms_start_health");
523 //start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
524 start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
525 start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
526 start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
527 start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
528 start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
529 start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
532 MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole)
534 entity bot = M_ARGV(0, entity);
539 bot.havocbot_role = havocbot_role_ft_freeing;
541 bot.havocbot_role = havocbot_role_ft_offense;
547 MUTATOR_HOOKFUNCTION(ft, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
549 M_ARGV(0, float) = freezetag_teams;
552 MUTATOR_HOOKFUNCTION(ft, SetWeaponArena)
554 // most weapons arena
555 if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
556 M_ARGV(0, string) = "most";
559 MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
561 entity frag_attacker = M_ARGV(0, entity);
562 entity frag_target = M_ARGV(1, entity);
563 //float frag_deathtype = M_ARGV(2, float);
564 int kill_count_to_attacker = M_ARGV(3, int);
565 int kill_count_to_target = M_ARGV(4, int);
567 if(STAT(FROZEN, frag_target))
568 return; // target was already frozen, so this is just pushing them off the cliff
570 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping));
571 Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target,
572 GetResourceAmount(frag_attacker, RESOURCE_HEALTH), GetResourceAmount(frag_attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
577 void freezetag_Initialize()
579 freezetag_teams = autocvar_g_freezetag_teams_override;
580 if(freezetag_teams < 2)
581 freezetag_teams = cvar("g_freezetag_teams"); // read the cvar directly as it gets written earlier in the same frame
583 freezetag_teams = BITS(bound(2, freezetag_teams, 4));
584 GameRules_scoring(freezetag_teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
585 field(SP_FREEZETAG_REVIVALS, "revivals", 0);
588 round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null);
589 round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
591 EliminatedPlayers_Init(freezetag_isEliminated);