3 #include <common/mutators/base.qh>
4 #include <server/command/sv_cmd.qh>
6 int autocvar_g_freezetag_point_limit;
7 int autocvar_g_freezetag_point_leadlimit;
8 bool autocvar_g_freezetag_team_spawns;
9 string autocvar_g_freezetag_weaponarena;
11 void freezetag_Initialize();
13 REGISTER_MUTATOR(ft, false)
18 GameRules_teams(true);
19 GameRules_spawning_teams(autocvar_g_freezetag_team_spawns);
20 GameRules_limit_score(autocvar_g_freezetag_point_limit);
21 GameRules_limit_lead(autocvar_g_freezetag_point_leadlimit);
23 freezetag_Initialize();
28 .float freezetag_frozen_time;
29 .float freezetag_frozen_timeout;
30 const float ICE_MAX_ALPHA = 1;
31 const float ICE_MIN_ALPHA = 0.1;
32 float freezetag_teams;
34 float autocvar_g_freezetag_revive_extra_size;
35 float autocvar_g_freezetag_revive_speed;
36 bool autocvar_g_freezetag_revive_nade;
37 float autocvar_g_freezetag_revive_nade_health;