3 #include <common/mapinfo.qh>
6 void HUD_Mod_Keepaway(vector pos, vector mySize);
8 CLASS(Keepaway, Gametype)
11 this.gametype_init(this, _("Keepaway"),"ka","g_keepaway",GAMETYPE_FLAG_USEPOINTS,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
13 METHOD(Keepaway, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
18 ATTRIB(Keepaway, m_modicons, void(vector pos, vector mySize), HUD_Mod_Keepaway);
21 REGISTER_GAMETYPE(KEEPAWAY, NEW(Keepaway));
24 const int KA_CARRYING = BIT(0);