4 #include <common/mutators/base.qh>
5 #include <common/scores.qh>
8 REGISTER_MUTATOR(ka, false)
13 GameRules_scoring(0, SFL_SORT_PRIO_PRIMARY, 0, {
14 field(SP_KEEPAWAY_PICKUPS, "pickups", 0);
15 field(SP_KEEPAWAY_CARRIERKILLS, "bckills", 0);
16 field(SP_KEEPAWAY_BCTIME, "bctime", SFL_SORT_PRIO_SECONDARY);
27 void(entity this) havocbot_role_ka_carrier;
28 void(entity this) havocbot_role_ka_collector;
30 void ka_DropEvent(entity plyr);