7 REGISTER_MUTATOR(nb, false)
13 WEP_NEXBALL.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
16 MUTATOR_ONROLLBACK_OR_REMOVE
18 WEP_NEXBALL.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
23 //EF_BRIGHTFIELD|EF_BRIGHTLIGHT|EF_DIMLIGHT|EF_BLUE|EF_RED|EF_FLAME
24 const float BALL_EFFECTMASK = 1229;
25 const vector BALL_MINS = '-16 -16 -16'; // The model is 24*24*24
26 const vector BALL_MAXS = '16 16 16';
27 const vector BALL_ATTACHORG = '3 0 16';
28 const float BALL_FOOT = 1;
29 const float BALL_BASKET = 2;
31 const float GOAL_TOUCHPLAYER = 1;
33 const float GOAL_FAULT = -1;
34 const float GOAL_OUT = -2;
36 void DropBall(entity ball, vector org, vector vel);
37 float autocvar_g_nexball_football_boost_forward;
38 float autocvar_g_nexball_football_boost_up;
39 float autocvar_g_nexball_football_physics;
40 float autocvar_g_nexball_delay_idle;
41 float autocvar_g_nexball_basketball_delay_hold;
42 float autocvar_g_nexball_basketball_delay_hold_forteam;
43 float autocvar_g_nexball_basketball_effects_default;
44 float autocvar_g_nexball_basketball_teamsteal;
45 float autocvar_g_nexball_meter_period;
56 float g_nexball_meter_period;