3 #include <server/client.qh>
4 #include <server/world.qh>
5 #include <server/gamelog.qh>
6 #include <server/race.qh>
7 #include <common/ent_cs.qh>
8 #include <common/mapobjects/triggers.qh>
10 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
11 float autocvar_g_race_qualifying_timelimit;
12 float autocvar_g_race_qualifying_timelimit_override;
13 int autocvar_g_race_teams;
16 .float race_checkpoint;
17 void havocbot_role_race(entity this)
22 if (navigation_goalrating_timeout(this))
24 navigation_goalrating_start(this);
26 bool raw_touch_check = true;
27 int cp = this.race_checkpoint;
29 LABEL(search_racecheckpoints)
30 IL_EACH(g_racecheckpoints, true,
32 if(it.cnt == cp || cp == -1)
34 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
35 // e.g. checkpoint in front of Stormkeep's warpzone
36 // the same workaround is applied in CTS game mode
37 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
39 cp = race_NextCheckpoint(cp);
40 raw_touch_check = false;
41 goto search_racecheckpoints;
43 navigation_routerating(this, it, 1000000, 5000);
47 navigation_goalrating_end(this);
49 navigation_goalrating_timeout_set(this);
53 void race_ScoreRules()
55 GameRules_score_enabled(false);
56 GameRules_scoring(race_teams, 0, 0, {
58 field_team(ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
59 field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
60 field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
61 field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
62 } else if (g_race_qualifying) {
63 field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
65 field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
66 field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
67 field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
72 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
74 if(autocvar_sv_eventlog)
75 GameLogEcho(strcat(":race:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
78 float WinningCondition_Race(float fraglimit)
85 FOREACH_CLIENT(IS_PLAYER(it), {
87 if(CS(it).race_completed)
92 wc = WinningCondition_Scores(fraglimit, 0);
94 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
95 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
96 // do NOT support equality when the laps are all raced!
97 return WINNING_STARTSUDDENDEATHOVERTIME;
102 float WinningCondition_QualifyingThenRace(float limit)
105 wc = WinningCondition_Scores(limit, 0);
107 // NEVER initiate overtime
108 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
116 MUTATOR_HOOKFUNCTION(rc, ClientKill)
118 if(g_race_qualifying)
119 M_ARGV(1, float) = 0; // killtime
122 MUTATOR_HOOKFUNCTION(rc, AbortSpeedrun)
124 entity player = M_ARGV(0, entity);
126 if(autocvar_g_allow_checkpoints)
127 race_PreparePlayer(player); // nice try
130 MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
132 entity player = M_ARGV(0, entity);
133 float dt = M_ARGV(1, float);
135 player.race_movetime_frac += dt;
136 float f = floor(player.race_movetime_frac);
137 player.race_movetime_frac -= f;
138 player.race_movetime_count += f;
139 player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
142 if(IS_PLAYER(player))
144 if (player.race_penalty)
145 if (time > player.race_penalty)
146 player.race_penalty = 0;
147 if(player.race_penalty)
149 player.velocity = '0 0 0';
150 set_movetype(player, MOVETYPE_NONE);
151 player.disableclientprediction = 2;
156 // force kbd movement for fairness
160 // if record times matter
161 // ensure nothing EVIL is being done (i.e. div0_evade)
162 // this hinders joystick users though
163 // but it still gives SOME analog control
164 wishvel.x = fabs(CS(player).movement.x);
165 wishvel.y = fabs(CS(player).movement.y);
166 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
169 wishspeed = vlen(wishvel);
170 if(wishvel.x >= 2 * wishvel.y)
173 if(CS(player).movement.x > 0)
174 CS(player).movement_x = wishspeed;
176 CS(player).movement_x = -wishspeed;
177 CS(player).movement_y = 0;
179 else if(wishvel.y >= 2 * wishvel.x)
182 CS(player).movement_x = 0;
183 if(CS(player).movement.y > 0)
184 CS(player).movement_y = wishspeed;
186 CS(player).movement_y = -wishspeed;
191 if(CS(player).movement.x > 0)
192 CS(player).movement_x = M_SQRT1_2 * wishspeed;
194 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
195 if(CS(player).movement.y > 0)
196 CS(player).movement_y = M_SQRT1_2 * wishspeed;
198 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
203 MUTATOR_HOOKFUNCTION(rc, reset_map_global)
207 Score_NicePrint(NULL);
210 PlayerScore_Sort(race_place, 0, 1, 0);
212 FOREACH_CLIENT(true, {
215 s = GameRules_scoring_add(it, RACE_FASTEST, 0);
219 race_EventLog(ftos(it.race_place), it);
222 if(g_race_qualifying == 2)
224 g_race_qualifying = 0;
225 independent_players = 0;
226 cvar_set("fraglimit", ftos(race_fraglimit));
227 cvar_set("leadlimit", ftos(race_leadlimit));
228 cvar_set("timelimit", ftos(race_timelimit));
233 MUTATOR_HOOKFUNCTION(rc, ClientConnect)
235 entity player = M_ARGV(0, entity);
237 race_PreparePlayer(player);
238 player.race_checkpoint = -1;
240 string rr = RACE_RECORD;
242 if(IS_REAL_CLIENT(player))
245 race_send_recordtime(MSG_ONE);
246 race_send_speedaward(MSG_ONE);
248 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
249 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
250 race_send_speedaward_alltimebest(MSG_ONE);
253 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
254 race_send_rankings_cnt(MSG_ONE);
255 for (i = 1; i <= m; ++i)
257 race_SendRankings(i, 0, 0, MSG_ONE);
262 MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
264 entity player = M_ARGV(0, entity);
266 if(g_race_qualifying)
268 if(GameRules_scoring_add(player, RACE_FASTEST, 0))
269 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
271 player.frags = FRAGS_SPECTATOR;
274 race_PreparePlayer(player);
275 player.race_checkpoint = -1;
278 MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
280 entity player = M_ARGV(0, entity);
281 entity spawn_spot = M_ARGV(1, entity);
283 if(spawn_spot.target == "")
284 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
285 race_PreparePlayer(player);
287 // if we need to respawn, do it right
288 player.race_respawn_checkpoint = player.race_checkpoint;
289 player.race_respawn_spotref = spawn_spot;
291 player.race_place = 0;
294 MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
296 entity player = M_ARGV(0, entity);
298 if(IS_PLAYER(player))
301 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
302 race_PreparePlayer(player);
304 race_RetractPlayer(player);
306 race_AbandonRaceCheck(player);
310 MUTATOR_HOOKFUNCTION(rc, PlayerDies)
312 entity frag_target = M_ARGV(2, entity);
314 frag_target.respawn_flags |= RESPAWN_FORCE;
315 race_AbandonRaceCheck(frag_target);
318 MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
320 entity bot = M_ARGV(0, entity);
322 bot.havocbot_role = havocbot_role_race;
326 MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
328 entity player = M_ARGV(0, entity);
330 if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
332 if (!player.stored_netname)
333 player.stored_netname = strzone(uid2name(player.crypto_idfp));
334 if(player.stored_netname != player.netname)
336 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
337 strcpy(player.stored_netname, player.netname);
341 if (!IS_OBSERVER(player))
343 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
345 speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
346 speedaward_holder = player.netname;
347 speedaward_uid = player.crypto_idfp;
348 speedaward_lastupdate = time;
350 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
352 string rr = RACE_RECORD;
353 race_send_speedaward(MSG_ALL);
354 speedaward_lastsent = speedaward_speed;
355 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
357 speedaward_alltimebest = speedaward_speed;
358 speedaward_alltimebest_holder = speedaward_holder;
359 speedaward_alltimebest_uid = speedaward_uid;
360 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
361 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
362 race_send_speedaward_alltimebest(MSG_ALL);
368 MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
370 if(g_race_qualifying)
371 return true; // in qualifying, you don't lose score by observing
374 MUTATOR_HOOKFUNCTION(rc, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
376 M_ARGV(0, float) = race_teams;
380 MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
382 // announce remaining frags if not in qualifying mode
383 if(!g_race_qualifying)
387 MUTATOR_HOOKFUNCTION(rc, GetRecords)
389 int record_page = M_ARGV(0, int);
390 string ret_string = M_ARGV(1, string);
392 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
394 if(MapInfo_Get_ByID(i))
396 float r = race_readTime(MapInfo_Map_bspname, 1);
401 string h = race_readName(MapInfo_Map_bspname, 1);
402 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
406 M_ARGV(1, string) = ret_string;
409 MUTATOR_HOOKFUNCTION(rc, HideTeamNagger)
411 return true; // doesn't work so well
414 MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
416 entity player = M_ARGV(0, entity);
418 stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
421 MUTATOR_HOOKFUNCTION(rc, CheckRules_World)
423 float checkrules_timelimit = M_ARGV(1, float);
424 float checkrules_fraglimit = M_ARGV(2, float);
426 if(checkrules_timelimit >= 0)
428 if(!g_race_qualifying)
430 M_ARGV(0, float) = WinningCondition_Race(checkrules_fraglimit);
433 else if(g_race_qualifying == 2)
435 M_ARGV(0, float) = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
441 MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars)
443 if(g_race_qualifying == 2)
447 void race_Initialize()
450 if(g_race_qualifying == 2)
452 radar_showenemies = true;
457 int fraglimit_override, leadlimit_override;
458 float timelimit_override, qualifying_override;
460 if(autocvar_g_race_teams)
462 GameRules_teams(true);
463 race_teams = BITS(bound(2, autocvar_g_race_teams, 4));
468 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
469 fraglimit_override = autocvar_g_race_laps_limit;
470 leadlimit_override = 0; // currently not supported by race
471 timelimit_override = autocvar_timelimit_override;
473 float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
475 if(autocvar_g_campaign)
477 g_race_qualifying = 1;
478 independent_players = 1;
480 else if(want_qualifying)
482 g_race_qualifying = 2;
483 independent_players = 1;
484 race_fraglimit = (fraglimit_override >= 0) ? fraglimit_override : autocvar_fraglimit;
485 race_leadlimit = (leadlimit_override >= 0) ? leadlimit_override : autocvar_leadlimit;
486 race_timelimit = (timelimit_override >= 0) ? timelimit_override : autocvar_timelimit;
487 qualifying_override = (qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit;
488 fraglimit_override = 0;
489 leadlimit_override = 0;
490 timelimit_override = qualifying_override;
493 g_race_qualifying = 0;
494 GameRules_limit_score(fraglimit_override);
495 GameRules_limit_lead(leadlimit_override);
496 GameRules_limit_time(timelimit_override);
497 GameRules_limit_time_qualifying(qualifying_override);