3 #include <server/race.qh>
5 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
6 float autocvar_g_race_qualifying_timelimit;
7 float autocvar_g_race_qualifying_timelimit_override;
8 int autocvar_g_race_teams;
11 .float race_checkpoint;
12 void havocbot_role_race(entity this)
17 if (navigation_goalrating_timeout(this))
19 navigation_goalrating_start(this);
21 bool raw_touch_check = true;
22 int cp = this.race_checkpoint;
24 LABEL(search_racecheckpoints)
25 IL_EACH(g_racecheckpoints, true,
27 if(it.cnt == cp || cp == -1)
29 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
30 // e.g. checkpoint in front of Stormkeep's warpzone
31 // the same workaround is applied in CTS game mode
32 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
34 cp = race_NextCheckpoint(cp);
35 raw_touch_check = false;
36 goto search_racecheckpoints;
38 navigation_routerating(this, it, 1000000, 5000);
42 navigation_goalrating_end(this);
44 navigation_goalrating_timeout_set(this);
48 void race_ScoreRules()
50 GameRules_score_enabled(false);
51 GameRules_scoring(race_teams, 0, 0, {
53 field_team(ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
54 field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
55 field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
56 field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
57 } else if (g_race_qualifying) {
58 field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
60 field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
61 field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
62 field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
67 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
69 if(autocvar_sv_eventlog)
70 GameLogEcho(strcat(":race:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
73 float WinningCondition_Race(float fraglimit)
80 FOREACH_CLIENT(IS_PLAYER(it), {
82 if(CS(it).race_completed)
87 wc = WinningCondition_Scores(fraglimit, 0);
89 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
90 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
91 // do NOT support equality when the laps are all raced!
92 return WINNING_STARTSUDDENDEATHOVERTIME;
97 float WinningCondition_QualifyingThenRace(float limit)
100 wc = WinningCondition_Scores(limit, 0);
102 // NEVER initiate overtime
103 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
111 MUTATOR_HOOKFUNCTION(rc, ClientKill)
113 if(g_race_qualifying)
114 M_ARGV(1, float) = 0; // killtime
117 MUTATOR_HOOKFUNCTION(rc, AbortSpeedrun)
119 entity player = M_ARGV(0, entity);
121 if(autocvar_g_allow_checkpoints)
122 race_PreparePlayer(player); // nice try
125 MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
127 entity player = M_ARGV(0, entity);
128 float dt = M_ARGV(1, float);
130 player.race_movetime_frac += dt;
131 float f = floor(player.race_movetime_frac);
132 player.race_movetime_frac -= f;
133 player.race_movetime_count += f;
134 player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
137 if(IS_PLAYER(player))
139 if (player.race_penalty)
140 if (time > player.race_penalty)
141 player.race_penalty = 0;
142 if(player.race_penalty)
144 player.velocity = '0 0 0';
145 set_movetype(player, MOVETYPE_NONE);
146 player.disableclientprediction = 2;
151 // force kbd movement for fairness
155 // if record times matter
156 // ensure nothing EVIL is being done (i.e. div0_evade)
157 // this hinders joystick users though
158 // but it still gives SOME analog control
159 wishvel.x = fabs(CS(player).movement.x);
160 wishvel.y = fabs(CS(player).movement.y);
161 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
164 wishspeed = vlen(wishvel);
165 if(wishvel.x >= 2 * wishvel.y)
168 if(CS(player).movement.x > 0)
169 CS(player).movement_x = wishspeed;
171 CS(player).movement_x = -wishspeed;
172 CS(player).movement_y = 0;
174 else if(wishvel.y >= 2 * wishvel.x)
177 CS(player).movement_x = 0;
178 if(CS(player).movement.y > 0)
179 CS(player).movement_y = wishspeed;
181 CS(player).movement_y = -wishspeed;
186 if(CS(player).movement.x > 0)
187 CS(player).movement_x = M_SQRT1_2 * wishspeed;
189 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
190 if(CS(player).movement.y > 0)
191 CS(player).movement_y = M_SQRT1_2 * wishspeed;
193 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
198 MUTATOR_HOOKFUNCTION(rc, reset_map_global)
202 Score_NicePrint(NULL);
205 PlayerScore_Sort(race_place, 0, 1, 0);
207 FOREACH_CLIENT(true, {
210 s = GameRules_scoring_add(it, RACE_FASTEST, 0);
214 race_EventLog(ftos(it.race_place), it);
217 if(g_race_qualifying == 2)
219 g_race_qualifying = 0;
220 independent_players = 0;
221 cvar_set("fraglimit", ftos(race_fraglimit));
222 cvar_set("leadlimit", ftos(race_leadlimit));
223 cvar_set("timelimit", ftos(race_timelimit));
228 MUTATOR_HOOKFUNCTION(rc, ClientConnect)
230 entity player = M_ARGV(0, entity);
232 race_PreparePlayer(player);
233 player.race_checkpoint = -1;
235 string rr = RACE_RECORD;
237 if(IS_REAL_CLIENT(player))
240 race_send_recordtime(MSG_ONE);
241 race_send_speedaward(MSG_ONE);
243 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
244 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
245 race_send_speedaward_alltimebest(MSG_ONE);
248 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
249 race_send_rankings_cnt(MSG_ONE);
250 for (i = 1; i <= m; ++i)
252 race_SendRankings(i, 0, 0, MSG_ONE);
257 MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
259 entity player = M_ARGV(0, entity);
261 if(g_race_qualifying)
263 if(GameRules_scoring_add(player, RACE_FASTEST, 0))
264 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
266 player.frags = FRAGS_SPECTATOR;
269 race_PreparePlayer(player);
270 player.race_checkpoint = -1;
273 MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
275 entity player = M_ARGV(0, entity);
276 entity spawn_spot = M_ARGV(1, entity);
278 if(spawn_spot.target == "")
279 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
280 race_PreparePlayer(player);
282 // if we need to respawn, do it right
283 player.race_respawn_checkpoint = player.race_checkpoint;
284 player.race_respawn_spotref = spawn_spot;
286 player.race_place = 0;
289 MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
291 entity player = M_ARGV(0, entity);
293 if(IS_PLAYER(player))
296 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
297 race_PreparePlayer(player);
299 race_RetractPlayer(player);
301 race_AbandonRaceCheck(player);
305 MUTATOR_HOOKFUNCTION(rc, PlayerDies)
307 entity frag_target = M_ARGV(2, entity);
309 frag_target.respawn_flags |= RESPAWN_FORCE;
310 race_AbandonRaceCheck(frag_target);
313 MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
315 entity bot = M_ARGV(0, entity);
317 bot.havocbot_role = havocbot_role_race;
321 MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
323 entity player = M_ARGV(0, entity);
325 if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
327 if (!player.stored_netname)
328 player.stored_netname = strzone(uid2name(player.crypto_idfp));
329 if(player.stored_netname != player.netname)
331 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
332 strcpy(player.stored_netname, player.netname);
336 if (!IS_OBSERVER(player))
338 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
340 speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
341 speedaward_holder = player.netname;
342 speedaward_uid = player.crypto_idfp;
343 speedaward_lastupdate = time;
345 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
347 string rr = RACE_RECORD;
348 race_send_speedaward(MSG_ALL);
349 speedaward_lastsent = speedaward_speed;
350 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
352 speedaward_alltimebest = speedaward_speed;
353 speedaward_alltimebest_holder = speedaward_holder;
354 speedaward_alltimebest_uid = speedaward_uid;
355 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
356 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
357 race_send_speedaward_alltimebest(MSG_ALL);
363 MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
365 if(g_race_qualifying)
366 return true; // in qualifying, you don't lose score by observing
369 MUTATOR_HOOKFUNCTION(rc, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
371 M_ARGV(0, float) = race_teams;
375 MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
377 // announce remaining frags if not in qualifying mode
378 if(!g_race_qualifying)
382 MUTATOR_HOOKFUNCTION(rc, GetRecords)
384 int record_page = M_ARGV(0, int);
385 string ret_string = M_ARGV(1, string);
387 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
389 if(MapInfo_Get_ByID(i))
391 float r = race_readTime(MapInfo_Map_bspname, 1);
396 string h = race_readName(MapInfo_Map_bspname, 1);
397 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
401 M_ARGV(1, string) = ret_string;
404 MUTATOR_HOOKFUNCTION(rc, HideTeamNagger)
406 return true; // doesn't work so well
409 MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
411 entity player = M_ARGV(0, entity);
413 stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
416 MUTATOR_HOOKFUNCTION(rc, CheckRules_World)
418 float checkrules_timelimit = M_ARGV(1, float);
419 float checkrules_fraglimit = M_ARGV(2, float);
421 if(checkrules_timelimit >= 0)
423 if(!g_race_qualifying)
425 M_ARGV(0, float) = WinningCondition_Race(checkrules_fraglimit);
428 else if(g_race_qualifying == 2)
430 M_ARGV(0, float) = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
436 MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars)
438 if(g_race_qualifying == 2)
442 void race_Initialize()
445 if(g_race_qualifying == 2)
451 int fraglimit_override, leadlimit_override;
452 float timelimit_override, qualifying_override;
454 if(autocvar_g_race_teams)
456 GameRules_teams(true);
457 race_teams = BITS(bound(2, autocvar_g_race_teams, 4));
462 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
463 fraglimit_override = autocvar_g_race_laps_limit;
464 leadlimit_override = 0; // currently not supported by race
465 timelimit_override = autocvar_timelimit_override;
467 float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
469 if(autocvar_g_campaign)
471 g_race_qualifying = 1;
472 independent_players = 1;
474 else if(want_qualifying)
476 g_race_qualifying = 2;
477 independent_players = 1;
478 race_fraglimit = (fraglimit_override >= 0) ? fraglimit_override : autocvar_fraglimit;
479 race_leadlimit = (leadlimit_override >= 0) ? leadlimit_override : autocvar_leadlimit;
480 race_timelimit = (timelimit_override >= 0) ? timelimit_override : autocvar_timelimit;
481 qualifying_override = (qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit;
482 fraglimit_override = 0;
483 leadlimit_override = 0;
484 timelimit_override = qualifying_override;
487 g_race_qualifying = 0;
488 GameRules_limit_score(fraglimit_override);
489 GameRules_limit_lead(leadlimit_override);
490 GameRules_limit_time(timelimit_override);
491 GameRules_limit_time_qualifying(qualifying_override);